# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=97

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 98

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## [Studio Listener where you add to listen surround sounds?](https://qa.fmod.com/t/studio-listener-where-you-add-to-listen-surround-sounds/12903)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 4\
**Last updated:** [January 9, 2017, 7:19am UTC](https://qa.fmod.com/t/studio-listener-where-you-add-to-listen-surround-sounds/12903 "2017-01-09T07:19:14Z")

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i have a new question, where do you add the Studio Listener? Because, if i put the StudioListener in the main camera (in survival shooter, for example), my 3D sounds not sound (surround), my 2D sounds, yes sound stereo. …

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## [FMOD Parameter to Unity v2](https://qa.fmod.com/t/fmod-parameter-to-unity-v2/12912)

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**Author:** [@mozq8](https://qa.fmod.com/u/mozq8)\
**Replies:** 1\
**Last updated:** [January 9, 2017, 1:55am UTC](https://qa.fmod.com/t/fmod-parameter-to-unity-v2/12912 "2017-01-09T01:55:00Z")

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Hello, I can’t solve this problem, I’ve made FMOD parameter “health” (range 0-100), and I want it to link with Player Health in Unity, so when Player’s health drops below 30% it will trigger FMOD parameter “Health” with …

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## [Studio Listener has delay](https://qa.fmod.com/t/studio-listener-has-delay/12884)

<div class="topic-metadata">

**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 4\
**Last updated:** [January 6, 2017, 8:58am UTC](https://qa.fmod.com/t/studio-listener-has-delay/12884 "2017-01-06T08:58:43Z")

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Hi, i am trying to integrate sounds in different demo games, and i can listen that the studio listener has delay if i compare the sounds that are playing with fmod with the sound that i launch with Audio Listener with Un…

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## [Change parameter value continuosly](https://qa.fmod.com/t/change-parameter-value-continuosly/12898)

<div class="topic-metadata">

**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 3\
**Last updated:** [January 4, 2017, 10:42pm UTC](https://qa.fmod.com/t/change-parameter-value-continuosly/12898 "2017-01-04T22:42:44Z")

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Hi, i have a music in my player, and when the health level down, i modify the parameter in the music in fmod, to increment the LPF with this script: if (playerHealth.currentHealth \<= 80) { FondoMusica.setParameterValue…

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## [FMOD Parameter to Unity](https://qa.fmod.com/t/fmod-parameter-to-unity/12907)

<div class="topic-metadata">

**Author:** [@mozq8](https://qa.fmod.com/u/mozq8)\
**Replies:** 1\
**Last updated:** [January 4, 2017, 10:41pm UTC](https://qa.fmod.com/t/fmod-parameter-to-unity/12907 "2017-01-04T22:41:37Z")

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Hello, i can’t solve this problem, i’ve made FMOD parameter “health” (range 0-100), how can i link it to Player’s Health in Unity, so when Player’s health drops below 30% it will trigger FMOD parameter “Health” with simp…

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## [Correct/Wrong answers](https://qa.fmod.com/t/correct-wrong-answers/12901)

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**Author:** [@mbmusicpl](https://qa.fmod.com/u/mbmusicpl)\
**Replies:** 1\
**Last updated:** [January 3, 2017, 9:52pm UTC](https://qa.fmod.com/t/correct-wrong-answers/12901 "2017-01-03T21:52:42Z")

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Hi i am really new to implementation. Please help me. maybe You know some tuts that i can watch with this technique. I want to use fmod to change music between loop/coorect/wrong (answers). I did it in Fmod but what now…

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## [midi channel pan?](https://qa.fmod.com/t/midi-channel-pan/12896)

<div class="topic-metadata">

**Author:** [@laggyluk](https://qa.fmod.com/u/laggyluk)\
**Replies:** 2\
**Last updated:** [January 3, 2017, 7:07am UTC](https://qa.fmod.com/t/midi-channel-pan/12896 "2017-01-03T07:07:40Z")

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There is a function for changing midi channel volume but is there one for changing panning?

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## [Problem playing one shot](https://qa.fmod.com/t/problem-playing-one-shot/12883)

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**Author:** [@Andrew\_2992](https://qa.fmod.com/u/Andrew_2992)\
**Replies:** 1\
**Last updated:** [December 29, 2016, 4:21am UTC](https://qa.fmod.com/t/problem-playing-one-shot/12883 "2016-12-29T04:21:11Z")

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Hello, I’ve been using fmod for a little while now and have successfully setup up my engine models through fmod events and also using the audio motors plugin. My events are working and playing fine(vehicle engines) but …

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## [Change the sound during the game](https://qa.fmod.com/t/change-the-sound-during-the-game/12895)

<div class="topic-metadata">

**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 1\
**Last updated:** [December 27, 2016, 11:12pm UTC](https://qa.fmod.com/t/change-the-sound-during-the-game/12895 "2016-12-27T23:12:59Z")

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Hi i try to change the music during the game, cheking the health of my player. I use this script. void Update () { // If the player has run out of health… // controlamos la salud del jugador, para saber cuando est…

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## [Trying to play midi file in Unity on android](https://qa.fmod.com/t/trying-to-play-midi-file-in-unity-on-android/12892)

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**Author:** [@laggyluk](https://qa.fmod.com/u/laggyluk)\
**Replies:** 2\
**Last updated:** [December 22, 2016, 6:18pm UTC](https://qa.fmod.com/t/trying-to-play-midi-file-in-unity-on-android/12892 "2016-12-22T18:18:49Z")

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Trying to play midi file using custom sound bank, I’m supposed to pass path to .dls file via FMOD.CREATESOUNDEXINFO.dlsname but it’s a IntPtr not a string. tried this but it doesn’t work IntPtr pathInt = Marshal.String…

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## [\[Unity\] Stuck in migration, need to retrieve an event from emitter.](https://qa.fmod.com/t/unity-stuck-in-migration-need-to-retrieve-an-event-from-emitter/12890)

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**Author:** [@mauriciodal](https://qa.fmod.com/u/mauriciodal)\
**Replies:** 1\
**Last updated:** [December 22, 2016, 12:56am UTC](https://qa.fmod.com/t/unity-stuck-in-migration-need-to-retrieve-an-event-from-emitter/12890 "2016-12-22T00:56:16Z")

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Hi, i’m migrating the old version of Fmod Unity for the new one, i have a quick question, in the old version, i was able to retrieve an event from an emitter, something like this: FMOD\_StudioEventEmitter emitter = GameO…

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## [Parameter not responding.](https://qa.fmod.com/t/parameter-not-responding/12872)

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**Author:** [@AntonV](https://qa.fmod.com/u/AntonV)\
**Replies:** 3\
**Last updated:** [December 14, 2016, 11:30pm UTC](https://qa.fmod.com/t/parameter-not-responding/12872 "2016-12-14T23:30:58Z")

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So I have this script which is meant to trigger a multi sound in fmod. In FMOD I have set it up so it trigger the sound when you are close to it (2ft) . It seems that when I first star the game, the player lands at 2ft…

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## [Best practice for using Unity integration with Github VC?](https://qa.fmod.com/t/best-practice-for-using-unity-integration-with-github-vc/12875)

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**Author:** [@alliyfrauenpreis](https://qa.fmod.com/u/alliyfrauenpreis)\
**Replies:** 1\
**Last updated:** [December 14, 2016, 10:44pm UTC](https://qa.fmod.com/t/best-practice-for-using-unity-integration-with-github-vc/12875 "2016-12-14T22:44:16Z")

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I’m working on a project with 10+ designers and developers that utilizes the Unity integration. Is there a best practice for the installation of the FMOD integration into Unity with github commits & version control? I.E.…

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## [Unity 5.4 or 5.5 freezes when I debug my code.](https://qa.fmod.com/t/unity-5-4-or-5-5-freezes-when-i-debug-my-code/12862)

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**Author:** [@joaobsneto](https://qa.fmod.com/u/joaobsneto)\
**Replies:** 3\
**Last updated:** [December 13, 2016, 11:31pm UTC](https://qa.fmod.com/t/unity-5-4-or-5-5-freezes-when-i-debug-my-code/12862 "2016-12-13T23:31:30Z")

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Hi, it’s the first time that I use FMOD in a Unity project. We started the project without FMOD in mind, but the sound designer requested that we use it. The project was working fine. When I added the FMOD plugin integra…

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## [A sound problem](https://qa.fmod.com/t/a-sound-problem/12832)

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**Author:** [@hanlei951](https://qa.fmod.com/u/hanlei951)\
**Replies:** 1\
**Last updated:** [December 8, 2016, 11:17pm UTC](https://qa.fmod.com/t/a-sound-problem/12832 "2016-12-08T23:17:13Z")

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We have a problem that the sound will choppy. It only appears in the use of Bluetooth headset. We found a similar problem in Unity Community Support(https://forum.unity3d.com/threads/android-sound-problem.359341/). But …

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## [Stealth Unity Demo doubts](https://qa.fmod.com/t/stealth-unity-demo-doubts/12837)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 3\
**Last updated:** [December 7, 2016, 4:13am UTC](https://qa.fmod.com/t/stealth-unity-demo-doubts/12837 "2016-12-07T04:13:47Z")

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Hi, i try to remake the sound in the Steath demo of Unity, but the version of TWiiK, it’s in FPS (http://twiik.net/projects/stealth-extended#comments). I have some problems, but now my first doub is how can i transform …

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## [Load banks from memory](https://qa.fmod.com/t/load-banks-from-memory/11168)

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**Author:** [@perttuh](https://qa.fmod.com/u/perttuh)\
**Replies:** 4\
**Last updated:** [December 6, 2016, 11:44pm UTC](https://qa.fmod.com/t/load-banks-from-memory/11168 "2016-12-06T23:44:04Z")

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Hi, just downloaded the integration (fmodstudio10203.unitypackage). It’s really great that there’s finally an official fmod Unity integration! I’ve just started teaching a game development project course at our universit…

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## [BusNotFoundException in Unity](https://qa.fmod.com/t/busnotfoundexception-in-unity/12849)

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**Author:** [@Llilyh](https://qa.fmod.com/u/Llilyh)\
**Replies:** 1\
**Last updated:** [December 6, 2016, 11:36pm UTC](https://qa.fmod.com/t/busnotfoundexception-in-unity/12849 "2016-12-06T23:36:08Z")

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Hi, I have been working on a 360° video in Unity and I need to integrate sounds with FMod, but I can hear nothing. Project is loaded, bank is built, events can be listened to in Unity assets player but when I start the …

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## [Error causing no sound in Unity](https://qa.fmod.com/t/error-causing-no-sound-in-unity/12834)

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**Author:** [@phillee53](https://qa.fmod.com/u/phillee53)\
**Replies:** 2\
**Last updated:** [December 2, 2016, 3:08pm UTC](https://qa.fmod.com/t/error-causing-no-sound-in-unity/12834 "2016-12-02T15:08:11Z")

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Hi, I’m getting this error whilst working on the Viking Tutorial in mac. Everything seems to be working after following the videos except no sound in play mode. Audio auditions fine in Event Browser. Have the most up to…

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## [DAniel Sykora Projects](https://qa.fmod.com/t/daniel-sykora-projects/12831)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 1\
**Last updated:** [November 24, 2016, 1:06am UTC](https://qa.fmod.com/t/daniel-sykora-projects/12831 "2016-11-24T01:06:54Z")

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Hi, i follow the FMOD Video Channel in youtube, and the Daniel Sukora’s tutorials are very clear. But some parts has not a good explanation, maybe for time, maybe for not reveal secrets about program… But i think that i…

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## [Playing two events in Unity in parallel](https://qa.fmod.com/t/playing-two-events-in-unity-in-parallel/12829)

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**Author:** [@Toastbaum](https://qa.fmod.com/u/Toastbaum)\
**Replies:** 2\
**Last updated:** [November 23, 2016, 10:24am UTC](https://qa.fmod.com/t/playing-two-events-in-unity-in-parallel/12829 "2016-11-23T10:24:33Z")

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Hi guys, I am currently working on a porject with Unity and FMOD and so far everything works out fine. But now I have come to a problem: I want to play several events that are triggered at different points of a paramete…

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## [MenuCanvas Play Music](https://qa.fmod.com/t/menucanvas-play-music/12824)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 1\
**Last updated:** [November 20, 2016, 11:20pm UTC](https://qa.fmod.com/t/menucanvas-play-music/12824 "2016-11-20T23:20:37Z")

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Hi, i try to use fmod to remake the sound in the Stealth FPS from “\[http://twiik.net/projects/stealth-extended#comments\]” This has a menucanvas and i want to play a music, in the part of the game before start the game. …

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## [BusNotFoundException: FMOD Studio bus not found 'bus:/'](https://qa.fmod.com/t/busnotfoundexception-fmod-studio-bus-not-found-bus/12763)

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**Author:** [@skyquake99](https://qa.fmod.com/u/skyquake99)\
**Replies:** 3\
**Last updated:** [November 15, 2016, 12:18am UTC](https://qa.fmod.com/t/busnotfoundexception-fmod-studio-bus-not-found-bus/12763 "2016-11-15T00:18:05Z")

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Hi, I got this error: BusNotFoundException: FMOD Studio bus not found ‘bus:/’ FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/RuntimeManager.cs:825) FMODUnity.RuntimeManager.PauseAllEvent…

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## [Pause Timeline From Parameter](https://qa.fmod.com/t/pause-timeline-from-parameter/12798)

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**Author:** [@jaboit](https://qa.fmod.com/u/jaboit)\
**Replies:** 2\
**Last updated:** [November 10, 2016, 11:09pm UTC](https://qa.fmod.com/t/pause-timeline-from-parameter/12798 "2016-11-10T23:09:04Z")

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Hi All, Wanted to see what would be the recommended way to do this. Basically when a player leaves a trigger area, or gets far enough, I want to pause the timeline of an event and add a small fade out. I know about the …

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## [OculusSpatilizer 1.1.1+Fmod 1.08.14+Unity +Android Not working](https://qa.fmod.com/t/oculusspatilizer-1-1-1-fmod-1-08-14-unity-android-not-working/12800)

<div class="topic-metadata">

**Author:** [@alejandrobelloarias](https://qa.fmod.com/u/alejandrobelloarias)\
**Replies:** 3\
**Last updated:** [November 9, 2016, 11:45pm UTC](https://qa.fmod.com/t/oculusspatilizer-1-1-1-fmod-1-08-14-unity-android-not-working/12800 "2016-11-09T23:45:27Z")

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Hello i’m trying to use Oculus Spatializer as plug-in in FMOD v.1.08.14 in Unity 3D, for build in android game. i installed the FmodUnity integration package, and the OculusFmodUnityPackag and, i made all the steps that …

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## [Can't make a PS4 build in Unity when using FMod](https://qa.fmod.com/t/cant-make-a-ps4-build-in-unity-when-using-fmod/12755)

<div class="topic-metadata">

**Author:** [@adriantalens](https://qa.fmod.com/u/adriantalens)\
**Replies:** 5\
**Last updated:** [November 6, 2016, 9:50pm UTC](https://qa.fmod.com/t/cant-make-a-ps4-build-in-unity-when-using-fmod/12755 "2016-11-06T21:50:55Z")

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We’re having trouble deploying to PS4. It seems like we can’t make a build in Unity to PS4 when FMod is in the project. It builds fine when all FMod related components from the project are deleted. We’re using FMod Studi…

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## [How do I retrieve a parameter from a StudioEventEmitter in Unity ?](https://qa.fmod.com/t/how-do-i-retrieve-a-parameter-from-a-studioeventemitter-in-unity/12770)

<div class="topic-metadata">

**Author:** [@pgstudio](https://qa.fmod.com/u/pgstudio)\
**Replies:** 5\
**Last updated:** [November 2, 2016, 11:58pm UTC](https://qa.fmod.com/t/how-do-i-retrieve-a-parameter-from-a-studioeventemitter-in-unity/12770 "2016-11-02T23:58:27Z")

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Hi Guys, I’m doing this code to set a parameter in unity: FMODUnity.StudioEventEmitter musicEvent; var target = GameObject.Find(“MyGameObject”); musicEvent = target.GetComponent\<FMODUnity.StudioEventEmitter\>(); musi…

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## [Unity4](https://qa.fmod.com/t/unity4/12776)

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**Author:** [@obaidabsologix](https://qa.fmod.com/u/obaidabsologix)\
**Replies:** 1\
**Last updated:** [October 31, 2016, 3:53am UTC](https://qa.fmod.com/t/unity4/12776 "2016-10-31T03:53:18Z")

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Hi guys, Need help with FMOD Studio Unity Integration plugin 10806\_v2 wiz not working in unity 4. Thnx

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## [Help:sound disappear after interrupt on iOS](https://qa.fmod.com/t/help-sound-disappear-after-interrupt-on-ios/12769)

<div class="topic-metadata">

**Author:** [@8082audio](https://qa.fmod.com/u/8082audio)\
**Replies:** 1\
**Last updated:** [October 30, 2016, 11:24pm UTC](https://qa.fmod.com/t/help-sound-disappear-after-interrupt-on-ios/12769 "2016-10-30T23:24:00Z")

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hi all we met an issue in our project that the music will disappear occasionally after interrupt(press home button, etc).we haven’t set any extra interrupt code in unity.it took a high reproduce ratio on iPad.who can gi…

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## [FMOD Studio Unity Integration not working in macOS 10.12.1?](https://qa.fmod.com/t/fmod-studio-unity-integration-not-working-in-macos-10-12-1/12782)

<div class="topic-metadata">

**Author:** [@Prometheus](https://qa.fmod.com/u/Prometheus)\
**Replies:** 1\
**Last updated:** [October 28, 2016, 4:23am UTC](https://qa.fmod.com/t/fmod-studio-unity-integration-not-working-in-macos-10-12-1/12782 "2016-10-28T04:23:34Z")

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After updating to the latest macOS, I get the following errors: Couldn't open Assets/Plugins/fmodstudio.bundle/Contents/MacOS/fmodstudio, error: dlopen(Assets/Plugins/fmodstudio.bundle/Contents/MacOS/fmodstudio, 2): Lib…

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