# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=98

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 99

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## [How do you link Event parameters to specific in-game events in Unity?](https://qa.fmod.com/t/how-do-you-link-event-parameters-to-specific-in-game-events-in-unity/12765)

<div class="topic-metadata">

**Author:** [@pekena.larva](https://qa.fmod.com/u/pekena.larva)\
**Replies:** 1\
**Last updated:** [October 28, 2016, 3:10am UTC](https://qa.fmod.com/t/how-do-you-link-event-parameters-to-specific-in-game-events-in-unity/12765 "2016-10-28T03:10:11Z")

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Hi, I’ve made an interactive musical structure for a short score I’ve wrote for a VR horror minigame. It has several parameters that dictate when it should do a transition to a new section. I recorded this video so you c…

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## [3D Sounds don't play in Unity](https://qa.fmod.com/t/3d-sounds-dont-play-in-unity/12220)

<div class="topic-metadata">

**Author:** [@davebrohl](https://qa.fmod.com/u/davebrohl)\
**Replies:** 3\
**Last updated:** [October 21, 2016, 8:06pm UTC](https://qa.fmod.com/t/3d-sounds-dont-play-in-unity/12220 "2016-10-21T20:06:59Z")

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Hi everyone, I currently work on a rogue lite project with FMOD Studio 1.07.04 and Unity 5.2.3. I have a problem concerning my 3D sounds when I implement them in unity, they just don’t work. If I switch them to a 2d so…

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## [FMOD layers loop perfectly in FMOD, but are slightly out of sync once the file is played in Unity](https://qa.fmod.com/t/fmod-layers-loop-perfectly-in-fmod-but-are-slightly-out-of-sync-once-the-file-is-played-in-unity/12750)

<div class="topic-metadata">

**Author:** [@haydendavenport](https://qa.fmod.com/u/haydendavenport)\
**Replies:** 3\
**Last updated:** [October 19, 2016, 2:54am UTC](https://qa.fmod.com/t/fmod-layers-loop-perfectly-in-fmod-but-are-slightly-out-of-sync-once-the-file-is-played-in-unity/12750 "2016-10-19T02:54:08Z")

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Hey all, I have a track in FMOD Studio. It has several layers. Here’s how it works: I have a track called Main Startup, a track called Extra Layer Startup, a track called Main Loop, and a track called Extra Layer Loop. …

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## [no bank loaded](https://qa.fmod.com/t/no-bank-loaded/12738)

<div class="topic-metadata">

**Author:** [@feng546](https://qa.fmod.com/u/feng546)\
**Replies:** 1\
**Last updated:** [October 17, 2016, 4:22am UTC](https://qa.fmod.com/t/no-bank-loaded/12738 "2016-10-17T04:22:33Z")

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i aways cannot load my FMOD\_bank\_list.txt file ,and the error log is “Cannot read file:///var/containers/Bundle/Application/9F05BF39-1B3E-4269-B817-6A3003B2AC1A/pva.app/Data/Raw/patchable\_resources/banks/FMOD\_bank\_list.t…

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## [hi every One! How to turn off all music in Unity3d?](https://qa.fmod.com/t/hi-every-one-how-to-turn-off-all-music-in-unity3d/12740)

<div class="topic-metadata">

**Author:** [@Andrew](https://qa.fmod.com/u/Andrew)\
**Replies:** 0\
**Last updated:** [October 17, 2016, 1:05am UTC](https://qa.fmod.com/t/hi-every-one-how-to-turn-off-all-music-in-unity3d/12740 "2016-10-17T01:05:25Z")

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Can you give us some more information to work with please? What music do you want to turn off? Music that you’ve started yourself?

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## [Error doubt fmod unity](https://qa.fmod.com/t/error-doubt-fmod-unity/12743)

<div class="topic-metadata">

**Author:** [@iemaru](https://qa.fmod.com/u/iemaru)\
**Replies:** 3\
**Last updated:** [October 16, 2016, 9:27pm UTC](https://qa.fmod.com/t/error-doubt-fmod-unity/12743 "2016-10-16T21:27:33Z")

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Greetings, I have a question and I an error message is appearing when I build in unity and apparently by the sample fmod.error says Fatal Error could not allocate memory: system out memory! trying to allocate: 13877304B…

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## [When I share my Unity project, other people can't access to the 'events' I've created](https://qa.fmod.com/t/when-i-share-my-unity-project-other-people-cant-access-to-the-events-ive-created/12748)

<div class="topic-metadata">

**Author:** [@pekena.larva](https://qa.fmod.com/u/pekena.larva)\
**Replies:** 1\
**Last updated:** [October 14, 2016, 4:23am UTC](https://qa.fmod.com/t/when-i-share-my-unity-project-other-people-cant-access-to-the-events-ive-created/12748 "2016-10-14T04:23:10Z")

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I’m trying to work remotely with a team via Unity’s Cloud Build, but they can’t reproduce none of the sounds I have implemented. All the ‘Event’ boxes on the Studio Event Emitter scripts are empty because the script can’…

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## [Can't change the 'Play Event' parameter on the Studio Event Emitter in Unity](https://qa.fmod.com/t/cant-change-the-play-event-parameter-on-the-studio-event-emitter-in-unity/12739)

<div class="topic-metadata">

**Author:** [@pekena.larva](https://qa.fmod.com/u/pekena.larva)\
**Replies:** 1\
**Last updated:** [October 10, 2016, 4:53am UTC](https://qa.fmod.com/t/cant-change-the-play-event-parameter-on-the-studio-event-emitter-in-unity/12739 "2016-10-10T04:53:58Z")

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I’m trying to link an event to a Game object in Unity 5.4. I’m adding the Studio Event Emitter component, but I can’t change neither the ‘Play Event’ or the ‘Stop Event’. Both are set in ‘None’ and every time I try to ch…

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## [n00b needing help with Android error](https://qa.fmod.com/t/n00b-needing-help-with-android-error/12732)

<div class="topic-metadata">

**Author:** [@bsgbryan](https://qa.fmod.com/u/bsgbryan)\
**Replies:** 1\
**Last updated:** [October 5, 2016, 11:42pm UTC](https://qa.fmod.com/t/n00b-needing-help-with-android-error/12732 "2016-10-05T23:42:38Z")

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I’m seeing an error that appears to be related to FMOD trying to load something. The error is below: 10-05 04:00:54.641: I/Unity(21391): AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: cannot loc…

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## [How to minimize memory usage on android](https://qa.fmod.com/t/how-to-minimize-memory-usage-on-android/12729)

<div class="topic-metadata">

**Author:** [@Asekhan](https://qa.fmod.com/u/Asekhan)\
**Replies:** 1\
**Last updated:** [October 4, 2016, 11:45pm UTC](https://qa.fmod.com/t/how-to-minimize-memory-usage-on-android/12729 "2016-10-04T23:45:05Z")

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After porting our game to Android, we noticed that FMOD alone cause about 66% of the memory footprint of our game. Now, our bank is quite large (300Mb for the mobile version) but the whole point of the StreamingAssets fo…

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## [I am having issues with the roll-a-ball tutorial. Specifcally the rolling sound.](https://qa.fmod.com/t/i-am-having-issues-with-the-roll-a-ball-tutorial-specifcally-the-rolling-sound/12722)

<div class="topic-metadata">

**Author:** [@elijahlucian](https://qa.fmod.com/u/elijahlucian)\
**Replies:** 4\
**Last updated:** [October 4, 2016, 5:31am UTC](https://qa.fmod.com/t/i-am-having-issues-with-the-roll-a-ball-tutorial-specifcally-the-rolling-sound/12722 "2016-10-04T05:31:14Z")

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the problem i run into is this line specifically. rollingParam.setValue(Mathf.Max(Mathf.Abs(rb.velocity.x), Mathf.Abs(rb.velocity.z)) \* 40.0f); (my “rb” is the rigid body from the original unity project) these are the…

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## [XCode error on beat callback](https://qa.fmod.com/t/xcode-error-on-beat-callback/12723)

<div class="topic-metadata">

**Author:** [@creativeheroes](https://qa.fmod.com/u/creativeheroes)\
**Replies:** 2\
**Last updated:** [October 2, 2016, 11:52pm UTC](https://qa.fmod.com/t/xcode-error-on-beat-callback/12723 "2016-10-02T23:52:54Z")

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Hi FMOD, I’m having an issue when using the FMOD callback function for iOS. I get the following error: Unhandled Exception: System.NotSupportedException: IL2CPP does not support marshaling delegates that point to insta…

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## [Memory leak with FMOD Studio Integration v2](https://qa.fmod.com/t/memory-leak-with-fmod-studio-integration-v2/12521)

<div class="topic-metadata">

**Author:** [@Zetym](https://qa.fmod.com/u/Zetym)\
**Replies:** 6\
**Last updated:** [September 18, 2016, 4:28pm UTC](https://qa.fmod.com/t/memory-leak-with-fmod-studio-integration-v2/12521 "2016-09-18T16:28:09Z")

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Hi, We discovered a memory leak in our game and after a lot of enabling/disabling came to the conclusion that the cause is something related to FMOD as there are no leaks if no calls are made to play anything. Here come…

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## [get name of sounds playing within an event](https://qa.fmod.com/t/get-name-of-sounds-playing-within-an-event/12680)

<div class="topic-metadata">

**Author:** [@pski](https://qa.fmod.com/u/pski)\
**Replies:** 1\
**Last updated:** [September 13, 2016, 3:34am UTC](https://qa.fmod.com/t/get-name-of-sounds-playing-within-an-event/12680 "2016-09-13T03:34:38Z")

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I am trying to make use of FMOD.Sound.getName so that every time a looping FMOD event plays a new sound from either a ‘multi sound’ of ‘scatterer sound’ module , I can access the name of the the specific audio file that …

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## [3d Object Panner sounds same of 3D panner. Help!](https://qa.fmod.com/t/3d-object-panner-sounds-same-of-3d-panner-help/12682)

<div class="topic-metadata">

**Author:** [@XoeYumYum](https://qa.fmod.com/u/XoeYumYum)\
**Replies:** 1\
**Last updated:** [September 7, 2016, 3:47am UTC](https://qa.fmod.com/t/3d-object-panner-sounds-same-of-3d-panner-help/12682 "2016-09-07T03:47:00Z")

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I’m pretty new to FMOD, so I feel like maybe I have missed a step when using the 3D object panner. I am doing a VR instalment and tried a simple test with a few of the spatializer. Firstly, I tried just the FMOD 3D Panne…

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## [playSound returns ERR\_INVALID\_POSITION for user created stream.](https://qa.fmod.com/t/playsound-returns-err-invalid-position-for-user-created-stream/12678)

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**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 5\
**Last updated:** [September 5, 2016, 5:56am UTC](https://qa.fmod.com/t/playsound-returns-err-invalid-position-for-user-created-stream/12678 "2016-09-05T05:56:48Z")

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Hi, I’m trying to replicate user\_created\_sound low level cpp sample in Unity, but getting error from %subj%. I have ... FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO(); exinfo.numchannels = 2; exinfo.d…

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## [FMod Integration - Compiler Errors](https://qa.fmod.com/t/fmod-integration-compiler-errors/12665)

<div class="topic-metadata">

**Author:** [@analogueheart](https://qa.fmod.com/u/analogueheart)\
**Replies:** 3\
**Last updated:** [August 30, 2016, 1:31am UTC](https://qa.fmod.com/t/fmod-integration-compiler-errors/12665 "2016-08-30T01:31:56Z")

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Hi there, I’m having a problem with using / compiling Csharp scripts, when running the Rollaball demo (and following Tutorials on FMOD TV). FMOD types are not being automatically recognised in Mono-Develop and then som…

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## [How does unity compile FMOD audio?](https://qa.fmod.com/t/how-does-unity-compile-fmod-audio/12661)

<div class="topic-metadata">

**Author:** [@iLLphiL](https://qa.fmod.com/u/iLLphiL)\
**Replies:** 3\
**Last updated:** [August 23, 2016, 12:21am UTC](https://qa.fmod.com/t/how-does-unity-compile-fmod-audio/12661 "2016-08-23T00:21:09Z")

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I was wondering how unity complies audio from FMOD for a mobile game. I know that FMOD references the original audio file, so I assume the .wav for an event is imported into unity… But when it’s compiled does it stay a .…

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## [Android does not load libfmodstudio.so](https://qa.fmod.com/t/android-does-not-load-libfmodstudio-so/12640)

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**Author:** [@123456](https://qa.fmod.com/u/123456)\
**Replies:** 10\
**Last updated:** [August 18, 2016, 12:33am UTC](https://qa.fmod.com/t/android-does-not-load-libfmodstudio-so/12640 "2016-08-18T00:33:50Z")

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Hi! I am using fmod studio in unity it works ok on osx and ios. But when I’m building for Android I got the following error: D/dalvikvm( 4367): Trying to load lib /mnt/asec/com.ctdlgames.sonder6-2/lib/libfmodstudio.so…

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## [Play FMOD Event from Unity AudioSource?](https://qa.fmod.com/t/play-fmod-event-from-unity-audiosource/12658)

<div class="topic-metadata">

**Author:** [@Beggsy117](https://qa.fmod.com/u/Beggsy117)\
**Replies:** 1\
**Last updated:** [August 18, 2016, 12:14am UTC](https://qa.fmod.com/t/play-fmod-event-from-unity-audiosource/12658 "2016-08-18T00:14:42Z")

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Hi there, Is there anybody who knows if its possible to set up my project as normal using FMOD integrated with Unity, but instead of using FMOD’s studio event emitters I could use Unity’s AudioSource with the FMOD event …

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## [Unity warning: "copy banks for platform Android"](https://qa.fmod.com/t/unity-warning-copy-banks-for-platform-android/12549)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 6\
**Last updated:** [August 15, 2016, 4:47am UTC](https://qa.fmod.com/t/unity-warning-copy-banks-for-platform-android/12549 "2016-08-15T04:47:50Z")

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Hi peeps, We keep getting this warning that eventually leads to fmod overloading the memory in unity and crashing it. “FMOD Studio: copy banks for platform Android : copying banks from Assets\\FMODProject\\Build/Mobile t…

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## [Playback State returns PLAYING but the sound cannot be heard](https://qa.fmod.com/t/playback-state-returns-playing-but-the-sound-cannot-be-heard/12396)

<div class="topic-metadata">

**Author:** [@hazel.red.leaf](https://qa.fmod.com/u/hazel.red.leaf)\
**Replies:** 1\
**Last updated:** [August 15, 2016, 4:09am UTC](https://qa.fmod.com/t/playback-state-returns-playing-but-the-sound-cannot-be-heard/12396 "2016-08-15T04:09:05Z")

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Hi, people! I have been playing around with FMOD and Unity for some time now, and I am a bit stuck. I have a sound that I want to be played whenever the player moves. I achieved this with Unity’s AudioSource, but I want …

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## [FMOD Studio Initialization Fail: ERR\_INVALID\_PARAM on executable build](https://qa.fmod.com/t/fmod-studio-initialization-fail-err-invalid-param-on-executable-build/12624)

<div class="topic-metadata">

**Author:** [@kedarshashi](https://qa.fmod.com/u/kedarshashi)\
**Replies:** 4\
**Last updated:** [August 12, 2016, 7:38pm UTC](https://qa.fmod.com/t/fmod-studio-initialization-fail-err-invalid-param-on-executable-build/12624 "2016-08-12T19:38:42Z")

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So I have a project that I am trying to build in Unity 5.3.5f1 using FMOD v1.07.03 When working in the editor everything works perfectly not an error or warning. However when I create a Windows X86\_64 build I get the fo…

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## [FMOD\_StudioEventEmitter crashing PS4 build while system is saving/loading](https://qa.fmod.com/t/fmod-studioeventemitter-crashing-ps4-build-while-system-is-saving-loading/12619)

<div class="topic-metadata">

**Author:** [@paulojgames](https://qa.fmod.com/u/paulojgames)\
**Replies:** 7\
**Last updated:** [August 11, 2016, 9:12am UTC](https://qa.fmod.com/t/fmod-studioeventemitter-crashing-ps4-build-while-system-is-saving-loading/12619 "2016-08-11T09:12:52Z")

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Hi, We have a FMOD project integrated with Unity and have placed many objects around the levels with the FMOD\_StudioEventEmitter script. We are now testing the PS4 build and are experiencing various problems while load…

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## [StudioEventEmitter - ParamRef\[\] Params](https://qa.fmod.com/t/studioeventemitter-paramref-params/12641)

<div class="topic-metadata">

**Author:** [@vhasselmann](https://qa.fmod.com/u/vhasselmann)\
**Replies:** 3\
**Last updated:** [August 10, 2016, 5:28am UTC](https://qa.fmod.com/t/studioeventemitter-paramref-params/12641 "2016-08-10T05:28:08Z")

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Hello, I’ve been working with FMOD since Unity 4.x and have improving skills with the IDE as it evolves. Currently, i’m using the new 1.08.09v and making a new integration to our game on our Studio. I’m getting a NullR…

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## [Using asset bundles instead of streaming assets to play sounds?](https://qa.fmod.com/t/using-asset-bundles-instead-of-streaming-assets-to-play-sounds/12625)

<div class="topic-metadata">

**Author:** [@ZeroSuitSenpai](https://qa.fmod.com/u/ZeroSuitSenpai)\
**Replies:** 3\
**Last updated:** [August 4, 2016, 12:13am UTC](https://qa.fmod.com/t/using-asset-bundles-instead-of-streaming-assets-to-play-sounds/12625 "2016-08-04T00:13:28Z")

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Hey there! I’m encountering some lag problems using oneshot sounds in FMOD, despite reducing the DSP buffer size. For example, a sound that’s supposed to play OnTriggerEnter plays with a noticeable delay after the trig…

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## [How to get information about a sound file](https://qa.fmod.com/t/how-to-get-information-about-a-sound-file/12609)

<div class="topic-metadata">

**Author:** [@huhuabing](https://qa.fmod.com/u/huhuabing)\
**Replies:** 1\
**Last updated:** [July 27, 2016, 7:34am UTC](https://qa.fmod.com/t/how-to-get-information-about-a-sound-file/12609 "2016-07-27T07:34:11Z")

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I was a novice, how to get a sound file length of time, and related information, for example, set a sound as 3D or 2D, set up a sound loop, how can I get this class to edit, thank you know the Great God tell me!

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## [sound.readData blocking call on error when streaming](https://qa.fmod.com/t/sound-readdata-blocking-call-on-error-when-streaming/12582)

<div class="topic-metadata">

**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 8\
**Last updated:** [July 27, 2016, 3:52am UTC](https://qa.fmod.com/t/sound-readdata-blocking-call-on-error-when-streaming/12582 "2016-07-27T03:52:06Z")

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Hi, I’m using the low level API C# wrapper in Unity to manually drive the streaming, such that: just a call to createSound no playSound and no getChannel calls manually retrieving decoded stream via sound.readData …

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## [3D sound in Unity simply...not working?](https://qa.fmod.com/t/3d-sound-in-unity-simply-not-working/12616)

<div class="topic-metadata">

**Author:** [@ZeroSuitSenpai](https://qa.fmod.com/u/ZeroSuitSenpai)\
**Replies:** 2\
**Last updated:** [July 26, 2016, 10:15pm UTC](https://qa.fmod.com/t/3d-sound-in-unity-simply-not-working/12616 "2016-07-26T22:15:56Z")

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Hey all! I’m working on a VR project using Unity, FMOD, and the HTC Vive. I tried using the Oculus SDK and spatializer plug-in by following this guide: https://forums.unrealengine.com/showthread.php?61257-An-idiots-gu…

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## [How can I get the time of a specific Event?](https://qa.fmod.com/t/how-can-i-get-the-time-of-a-specific-event/12101)

<div class="topic-metadata">

**Author:** [@LyonGu](https://qa.fmod.com/u/LyonGu)\
**Replies:** 3\
**Last updated:** [July 25, 2016, 12:55am UTC](https://qa.fmod.com/t/how-can-i-get-the-time-of-a-specific-event/12101 "2016-07-25T00:55:47Z")

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Hi,I use FMOD in Unity.Now I create an event,but how can I get its time? I found EevntDescription.getLength,is this correct? Thanks!

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