# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=99

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 100

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## [How to get positional sounds with HTC Vive Controllers](https://qa.fmod.com/t/how-to-get-positional-sounds-with-htc-vive-controllers/12612)

<div class="topic-metadata">

**Author:** [@OV.Coby](https://qa.fmod.com/u/OV.Coby)\
**Replies:** 1\
**Last updated:** [July 25, 2016, 12:16am UTC](https://qa.fmod.com/t/how-to-get-positional-sounds-with-htc-vive-controllers/12612 "2016-07-25T00:16:17Z")

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Hello, I have set up FMod in my project in Unity 5.3.5f1 and when I stand still and shoot the audio works perfectly but when I move around the audio position does not update. I have the audio position set to the control…

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## [FMOD Plugins on OSX, .bundle or .dylib?](https://qa.fmod.com/t/fmod-plugins-on-osx-bundle-or-dylib/12602)

<div class="topic-metadata">

**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 2\
**Last updated:** [July 22, 2016, 11:40am UTC](https://qa.fmod.com/t/fmod-plugins-on-osx-bundle-or-dylib/12602 "2016-07-22T11:40:46Z")

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I’m having some trouble getting FMOD Unity to see custom plugins. It seems to want .bundles, but the API projects for OSX only create .dylib files. I tried adding the fmod\_noise.dylib to a folder named fmod\_noise.bundle …

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## [i´cant update the 3d panner](https://qa.fmod.com/t/i-cant-update-the-3d-panner/12594)

<div class="topic-metadata">

**Author:** [@hackeas](https://qa.fmod.com/u/hackeas)\
**Replies:** 1\
**Last updated:** [July 18, 2016, 2:07am UTC](https://qa.fmod.com/t/i-cant-update-the-3d-panner/12594 "2016-07-18T02:07:46Z")

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I have an enemy moving towards the player but the audio is repeated many times, that line of code missing? using UnityEngine; using System.Collections; public class EnemyMovement : MonoBehaviour { Transform player…

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## [Determining Event in Studio Event Emitter via Script](https://qa.fmod.com/t/determining-event-in-studio-event-emitter-via-script/12586)

<div class="topic-metadata">

**Author:** [@Toliver333](https://qa.fmod.com/u/Toliver333)\
**Replies:** 1\
**Last updated:** [July 13, 2016, 1:18am UTC](https://qa.fmod.com/t/determining-event-in-studio-event-emitter-via-script/12586 "2016-07-13T01:18:22Z")

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Hey guys! I have recently worked a lot on integrating FMOD into our Unity-Project. Thereby I ran into a couple of issues. One for example is, that I would like to change the playing event of a studioEventEmitter during …

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## [What should I submit to my programmer for implementation in Unity?](https://qa.fmod.com/t/what-should-i-submit-to-my-programmer-for-implementation-in-unity/12583)

<div class="topic-metadata">

**Author:** [@thatjoethom](https://qa.fmod.com/u/thatjoethom)\
**Replies:** 2\
**Last updated:** [July 12, 2016, 11:20am UTC](https://qa.fmod.com/t/what-should-i-submit-to-my-programmer-for-implementation-in-unity/12583 "2016-07-12T11:20:31Z")

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Hi everyone. I am working on a new project and it is going to be the first that I have used Unity & FMOD. I have no access to the Unity project, I am going to be making all sound events etc in FMOD Studio then passing th…

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## [Unity Button Click To Play Sound](https://qa.fmod.com/t/unity-button-click-to-play-sound/12577)

<div class="topic-metadata">

**Author:** [@fofosfederation](https://qa.fmod.com/u/fofosfederation)\
**Replies:** 1\
**Last updated:** [July 11, 2016, 12:39am UTC](https://qa.fmod.com/t/unity-button-click-to-play-sound/12577 "2016-07-11T00:39:02Z")

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I’m very new to unity, and I want to make what should be the simplest thing in the world. I want a 2D scene with a handful of buttons, when I click a button it starts the associated FMOD event. When I click it again it …

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## [New iOS binary library size is a nightmare for most mobile title!](https://qa.fmod.com/t/new-ios-binary-library-size-is-a-nightmare-for-most-mobile-title/12574)

<div class="topic-metadata">

**Author:** [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Replies:** 2\
**Last updated:** [July 7, 2016, 4:03am UTC](https://qa.fmod.com/t/new-ios-binary-library-size-is-a-nightmare-for-most-mobile-title/12574 "2016-07-07T04:03:12Z")

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Sorry folks, I’m not a technical guy, it’s just a complaint :slight\_smile: I had to admit Fmod studio 1.08 brought lots of cool features, but as unity integration v2.0, the iOS binary library size of 1.07 is much smalle…

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## [Audio/Studio Listener coexistence issue??](https://qa.fmod.com/t/audio-studio-listener-coexistence-issue/12569)

<div class="topic-metadata">

**Author:** [@m0nkey](https://qa.fmod.com/u/m0nkey)\
**Replies:** 1\
**Last updated:** [July 7, 2016, 1:20am UTC](https://qa.fmod.com/t/audio-studio-listener-coexistence-issue/12569 "2016-07-07T01:20:19Z")

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Hi There, I wonder should I attach the audio listener and studio listener together to a game object,or just need the studio listener alone??? I had deleted the audio listener, it seemed to work fine.

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## [Unity Cross-fade EventInstance with another event](https://qa.fmod.com/t/unity-cross-fade-eventinstance-with-another-event/12570)

<div class="topic-metadata">

**Author:** [@truefreestyle](https://qa.fmod.com/u/truefreestyle)\
**Replies:** 1\
**Last updated:** [July 6, 2016, 4:58am UTC](https://qa.fmod.com/t/unity-cross-fade-eventinstance-with-another-event/12570 "2016-07-06T04:58:33Z")

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Is it possible in Unity to have an ongoing EventInstance and somehow cross-fade it to a different event programmatically? We’re trying to figure out how we can have a totally separate track as a single event replace a dy…

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## [Mac Build - Errors](https://qa.fmod.com/t/mac-build-errors/12556)

<div class="topic-metadata">

**Author:** [@paulojgames](https://qa.fmod.com/u/paulojgames)\
**Replies:** 1\
**Last updated:** [July 4, 2016, 4:00pm UTC](https://qa.fmod.com/t/mac-build-errors/12556 "2016-07-04T16:00:54Z")

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I have Fmod Studio v. 1.06.02 integrated with a project built on Unity 5.3.5f1. The PC Build is working fine but I’m experiencing a few problems after building to Mac. The build is throwing the following errors after s…

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## [rust](https://qa.fmod.com/t/rust/12559)

<div class="topic-metadata">

**Author:** [@VIRUS](https://qa.fmod.com/u/VIRUS)\
**Replies:** 2\
**Last updated:** [July 4, 2016, 5:51am UTC](https://qa.fmod.com/t/rust/12559 "2016-07-04T05:51:40Z")

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hello game rust when I connect to the server error disconnected (steam auth: k\_ebeginauthsessionresultinvalidticket) - returning to main menu streaming system overload – deferring playback. fmod error: operation cou…

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## [FMOD Studio: Encounterd Error: ERR\_INVALID\_PARAM An invalid parameter was passed to this function. UnityEngine.Debug:LogError(Object)](https://qa.fmod.com/t/fmod-studio-encounterd-error-err-invalid-param-an-invalid-parameter-was-passed-to-this-function-unityengine-debug-logerror-object/12557)

<div class="topic-metadata">

**Author:** [@hackeas](https://qa.fmod.com/u/hackeas)\
**Replies:** 1\
**Last updated:** [July 4, 2016, 1:15am UTC](https://qa.fmod.com/t/fmod-studio-encounterd-error-err-invalid-param-an-invalid-parameter-was-passed-to-this-function-unityengine-debug-logerror-object/12557 "2016-07-04T01:15:43Z")

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i have an scene in fmod 5.3.5 f1, with first person controller, a plane and a cube. i fmod i have one event, with one song and Distance built in parameter. in unity i imported a custom package fmodstudio10807\_v2 integ…

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## [question about parameter distance and 3d panner.](https://qa.fmod.com/t/question-about-parameter-distance-and-3d-panner/12553)

<div class="topic-metadata">

**Author:** [@hackeas](https://qa.fmod.com/u/hackeas)\
**Replies:** 1\
**Last updated:** [June 30, 2016, 1:44am UTC](https://qa.fmod.com/t/question-about-parameter-distance-and-3d-panner/12553 "2016-06-30T01:44:39Z")

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we are working with fmod 1.08 and FMOD Studio Unity Integration 2.0 if the player moves to the enemy, the 3D panner works, but if the player does not move and the enemy moves towards the player , the 3d panner does not …

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## [Unity + FMOD + Third Party Plugins Deployment](https://qa.fmod.com/t/unity-fmod-third-party-plugins-deployment/12548)

<div class="topic-metadata">

**Author:** [@achandak1](https://qa.fmod.com/u/achandak1)\
**Replies:** 2\
**Last updated:** [June 28, 2016, 11:33am UTC](https://qa.fmod.com/t/unity-fmod-third-party-plugins-deployment/12548 "2016-06-28T11:33:39Z")

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Hi, We are using Unity on Windows, FMOD Studio on Windows, and deploying on Linux. We are also using third party FMOD plugin, but it seems that the final deployed application cannot find the plugin. Below is our curren…

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## [Sync game events to music beats?](https://qa.fmod.com/t/sync-game-events-to-music-beats/12111)

<div class="topic-metadata">

**Author:** [@eurban20](https://qa.fmod.com/u/eurban20)\
**Replies:** 6\
**Last updated:** [June 21, 2016, 12:42am UTC](https://qa.fmod.com/t/sync-game-events-to-music-beats/12111 "2016-06-21T00:42:27Z")

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How can I go about syncing game events to beats in a song? Ideally I could set a marker in FMOD at every beat I want something to happen (Say color on a unity object shifts from black to white on every other beat). Then…

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## [Start/Stop loooping event instances](https://qa.fmod.com/t/start-stop-loooping-event-instances/12534)

<div class="topic-metadata">

**Author:** [@Dave\_Bristow](https://qa.fmod.com/u/Dave_Bristow)\
**Replies:** 2\
**Last updated:** [June 16, 2016, 3:16am UTC](https://qa.fmod.com/t/start-stop-loooping-event-instances/12534 "2016-06-16T03:16:10Z")

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When starting a looping event from script in Unity (not using Studio Emitter; not using PlayOneShot) sound always plays from 0,0,0, rather than the object’s transform. I can attach gameObject position easily when using t…

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## [Get Snapshot list](https://qa.fmod.com/t/get-snapshot-list/12350)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 2\
**Last updated:** [June 9, 2016, 1:36am UTC](https://qa.fmod.com/t/get-snapshot-list/12350 "2016-06-09T01:36:48Z")

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Hi all, I’m trying to get the list of the snapshot and I can’t find a clean way to do this. Now I’m retrieving the event list of the bank and I’m process all the string to find the ones that start with “snapshot”, but…

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## [Unity integration for low level API only (no FMOD studio)](https://qa.fmod.com/t/unity-integration-for-low-level-api-only-no-fmod-studio/12527)

<div class="topic-metadata">

**Author:** [@sviudes](https://qa.fmod.com/u/sviudes)\
**Replies:** 1\
**Last updated:** [June 9, 2016, 12:11am UTC](https://qa.fmod.com/t/unity-integration-for-low-level-api-only-no-fmod-studio/12527 "2016-06-09T00:11:13Z")

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I would like to use FMOD in Unity only for using low level API. But every time I run my project, there is an error saying “FMOD Studio project path not set”. How do I need to integrate FMOD with Unity for using low level…

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## [Override Default Orientation Panning - 3D Panner - Unity](https://qa.fmod.com/t/override-default-orientation-panning-3d-panner-unity/12517)

<div class="topic-metadata">

**Author:** [@jaboit](https://qa.fmod.com/u/jaboit)\
**Replies:** 3\
**Last updated:** [June 7, 2016, 12:15am UTC](https://qa.fmod.com/t/override-default-orientation-panning-3d-panner-unity/12517 "2016-06-07T00:15:33Z")

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Hey All, In a 1st person situation using Unity, is there a way to specify the panning behavior that you get with the 3D panner when looking around with the mouse? I know I know that I can add automation based on event …

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## [System.DllNotFoundException on Windows Universal 10 build with Unity](https://qa.fmod.com/t/system-dllnotfoundexception-on-windows-universal-10-build-with-unity/12505)

<div class="topic-metadata">

**Author:** [@byard545](https://qa.fmod.com/u/byard545)\
**Replies:** 2\
**Last updated:** [May 26, 2016, 1:46pm UTC](https://qa.fmod.com/t/system-dllnotfoundexception-on-windows-universal-10-build-with-unity/12505 "2016-05-26T13:46:39Z")

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Hi, I’m working on porting a game on Windows store, but I get an exception in fmod at runtime. I built my unity project with Windows Store App profile in Universale 10 mode. -\>No errors. Then I opened the visual studi…

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## [Lag](https://qa.fmod.com/t/lag/12503)

<div class="topic-metadata">

**Author:** [@Damion](https://qa.fmod.com/u/Damion)\
**Replies:** 4\
**Last updated:** [May 26, 2016, 9:01am UTC](https://qa.fmod.com/t/lag/12503 "2016-05-26T09:01:20Z")

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Hello! We are having trouble with lag when a new event is called from Unity. Even when ‘Load All Sample Data at Initialisation’ is checked (also Event Data), we are still getting lag on new events - even after waiting a…

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## [Windows 10 Phone support](https://qa.fmod.com/t/windows-10-phone-support/12501)

<div class="topic-metadata">

**Author:** [@Rigfoll](https://qa.fmod.com/u/Rigfoll)\
**Replies:** 1\
**Last updated:** [May 24, 2016, 2:13am UTC](https://qa.fmod.com/t/windows-10-phone-support/12501 "2016-05-24T02:13:23Z")

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Hey guys We are attempting to use Fmod in Unity with a windows 10 phone but when attempting to build the project we get the error: Plugin fmodstudio must have identical settings for all SDKs Does anyone know how to ge…

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## [Play sound on megaphones in unity](https://qa.fmod.com/t/play-sound-on-megaphones-in-unity/12468)

<div class="topic-metadata">

**Author:** [@PrimeJoker](https://qa.fmod.com/u/PrimeJoker)\
**Replies:** 3\
**Last updated:** [May 24, 2016, 1:33am UTC](https://qa.fmod.com/t/play-sound-on-megaphones-in-unity/12468 "2016-05-24T01:33:44Z")

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Hi guys, I’m new to fmod and Unity. Would like to know how to set 3D sound at random located e.g. 3 megaphones and then when the alarm is triggered to play an alarm sound? I have tried to read up on attributes3D though …

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## [Can not hear sounds with FMOD Listener.](https://qa.fmod.com/t/can-not-hear-sounds-with-fmod-listener/12430)

<div class="topic-metadata">

**Author:** [@Acowling85](https://qa.fmod.com/u/Acowling85)\
**Replies:** 5\
**Last updated:** [May 19, 2016, 1:34pm UTC](https://qa.fmod.com/t/can-not-hear-sounds-with-fmod-listener/12430 "2016-05-19T13:34:12Z")

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G’day guys, I’m having an issue with the FMOD listener. I’ve added sounds to our game using FMOD however the Listener we’re supposed to use is not hearing the sounds. The Unity Audio Listener works playing the FMOD event…

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## [Can't load libfmodL.dylib in Mac build from Unity5](https://qa.fmod.com/t/cant-load-libfmodl-dylib-in-mac-build-from-unity5/12498)

<div class="topic-metadata">

**Author:** [@tiagomelo](https://qa.fmod.com/u/tiagomelo)\
**Replies:** 1\
**Last updated:** [May 19, 2016, 4:49am UTC](https://qa.fmod.com/t/cant-load-libfmodl-dylib-in-mac-build-from-unity5/12498 "2016-05-19T04:49:29Z")

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Hi. When I make a build to Mac from Unity5, the App can’t load the dylibs. It’s works flawless in Editor/Android/iOS. I used in a project of my own, and a project from the FMOD page: http://www.fmod.org/download/ (Unit…

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## [Callbacks on an event using parameters but not the timeline.](https://qa.fmod.com/t/callbacks-on-an-event-using-parameters-but-not-the-timeline/12487)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 1\
**Last updated:** [May 12, 2016, 2:20am UTC](https://qa.fmod.com/t/callbacks-on-an-event-using-parameters-but-not-the-timeline/12487 "2016-05-12T02:20:08Z")

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Hi peeps, This might be obvious but we’re having some trouble with the callbacks when attached to an event that have all the audio clips on a parameter, rather than the timeline. FMOD\_STUDIO\_EVENT\_CALLBACK\_STOPPED is n…

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## [Fmod unity build DLL problems](https://qa.fmod.com/t/fmod-unity-build-dll-problems/12377)

<div class="topic-metadata">

**Author:** [@Arano](https://qa.fmod.com/u/Arano)\
**Replies:** 3\
**Last updated:** [May 11, 2016, 12:40am UTC](https://qa.fmod.com/t/fmod-unity-build-dll-problems/12377 "2016-05-11T00:40:32Z")

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Hallo Everyone, We are working on a 2d platformer, and decided to used Fmod for our sound and music. Getting it working in unity was not that hard but now ive ran into some DLL problems when building my solution. In uni…

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## [Looping BGM is stopping randomly](https://qa.fmod.com/t/looping-bgm-is-stopping-randomly/12473)

<div class="topic-metadata">

**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 1\
**Last updated:** [May 3, 2016, 12:54am UTC](https://qa.fmod.com/t/looping-bgm-is-stopping-randomly/12473 "2016-05-03T00:54:25Z")

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We’ve got a problem with our bgm stopping mid game after a varying timeframe with no obvious cause. We have debugged the code to see if any stop audio type commands are being called but nothing seems to be triggering it…

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## [Get Spectrum and Get WaveData ?](https://qa.fmod.com/t/get-spectrum-and-get-wavedata/11784)

<div class="topic-metadata">

**Author:** [@Footch](https://qa.fmod.com/u/Footch)\
**Replies:** 4\
**Last updated:** [May 2, 2016, 8:04pm UTC](https://qa.fmod.com/t/get-spectrum-and-get-wavedata/11784 "2016-05-02T20:04:27Z")

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Hello again, I switched from SquareTangle’s FMOD integration to the official integration and found some key differences. I was able to fix most of the problems but I am still having trouble with something. When I write c…

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## [PathToGUID doesn't work on iOS64.](https://qa.fmod.com/t/pathtoguid-doesnt-work-on-ios64/12367)

<div class="topic-metadata">

**Author:** [@mutoo](https://qa.fmod.com/u/mutoo)\
**Replies:** 6\
**Last updated:** [April 25, 2016, 9:42am UTC](https://qa.fmod.com/t/pathtoguid-doesnt-work-on-ios64/12367 "2016-04-25T09:42:03Z")

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Hello, I’m using Unity3d 5.1.4f1 with fmod 1.08.00. In my case, I packed bank files into Assetbundle, and then loaded those banks via FMODUnity.RuntimeManager.StudioSystem.loadBankMemory(). TextAsset masterStringsBank =…

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