# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=1

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 2

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## [FMOD setup wizard stuck in unity 6.3 Linux](https://qa.fmod.com/t/fmod-setup-wizard-stuck-in-unity-6-3-linux/24391)

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**Author:** [@felinearts](https://qa.fmod.com/u/felinearts)\
**Replies:** 12\
**Last updated:** [July 20, 2026, 2:05am UTC](https://qa.fmod.com/t/fmod-setup-wizard-stuck-in-unity-6-3-linux/24391 "2026-07-20T02:05:19Z")

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Just downloaded fmod to integrate in a new unity project, however the setup wizard is stuck on a loop. I am first greet by this window. I first click on disable existing native libraries, and then im asked to restar…

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## [Channel isPlaying returns still true, when Unity editor has muted audio (Unity 6000.3.9, Fmod 2.03.06)](https://qa.fmod.com/t/channel-isplaying-returns-still-true-when-unity-editor-has-muted-audio-unity-6000-3-9-fmod-2-03-06/24347)

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**Author:** [@MildaGeniusBI](https://qa.fmod.com/u/MildaGeniusBI)\
**Replies:** 7\
**Last updated:** [July 16, 2026, 1:11am UTC](https://qa.fmod.com/t/channel-isplaying-returns-still-true-when-unity-editor-has-muted-audio-unity-6000-3-9-fmod-2-03-06/24347 "2026-07-16T01:11:44Z")

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Hi, when I use returned channel from PlayDialogVoice() and testing if played by isPlaying, when Unity editor is muted, it still return true, till I unmute editor. So this blocking flow according to isPlaying. Exist any …

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## [iOS hangs waiting on FMOD5\_Reverb3D\_GetUserData](https://qa.fmod.com/t/ios-hangs-waiting-on-fmod5-reverb3d-getuserdata/24402)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 0\
**Last updated:** [July 16, 2026, 12:10am UTC](https://qa.fmod.com/t/ios-hangs-waiting-on-fmod5-reverb3d-getuserdata/24402 "2026-07-16T00:10:34Z")

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Hello, We’ve been receiving reports from Apple that a high percentage of all hangs occur during an FMOD function. Unfortunately we get very little info and no context for these reports, so we don’t know when it happens …

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## [FMOD iOS App Hang on Resume: "The app was terminated while unresponsive"](https://qa.fmod.com/t/fmod-ios-app-hang-on-resume-the-app-was-terminated-while-unresponsive/24326)

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**Author:** [@PandaJoker](https://qa.fmod.com/u/PandaJoker)\
**Replies:** 5\
**Last updated:** [July 8, 2026, 6:38am UTC](https://qa.fmod.com/t/fmod-ios-app-hang-on-resume-the-app-was-terminated-while-unresponsive/24326 "2026-07-08T06:38:57Z")

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Hi everyone, I’m encountering a persistent issue with FMOD in my Unity project on iOS. When the app resumes from the background, the OS occasionally terminates it with the error: “The app was terminated while unresponsi…

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## [Output two different audio to two audio devices from same Unity3d game](https://qa.fmod.com/t/output-two-different-audio-to-two-audio-devices-from-same-unity3d-game/12986)

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**Author:** [@Sund](https://qa.fmod.com/u/Sund)\
**Replies:** 5\
**Last updated:** [July 6, 2026, 1:35pm UTC](https://qa.fmod.com/t/output-two-different-audio-to-two-audio-devices-from-same-unity3d-game/12986 "2026-07-06T13:35:39Z")

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I plan to develop two player game. In this game, there are two different audio. These audio should be played separately using two different audio devices simulatneously. The computer may be connected with two audio devic…

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## [Unity FMOD 16 speakers audio output](https://qa.fmod.com/t/unity-fmod-16-speakers-audio-output/24329)

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**Author:** [@f30219bo](https://qa.fmod.com/u/f30219bo)\
**Replies:** 11\
**Last updated:** [July 6, 2026, 2:38am UTC](https://qa.fmod.com/t/unity-fmod-16-speakers-audio-output/24329 "2026-07-06T02:38:35Z")

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Hi I am trying to set up a 16-speaker system using MOTU hardware, and I’m using FMOD in Unity to play audio. In Unity, an audio source moves around the player in different directions, and I want to hear this spatial mov…

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## [Null Reference Exception (Survival Shooter Tutorial)](https://qa.fmod.com/t/null-reference-exception-survival-shooter-tutorial/13424)

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**Author:** [@Viking885](https://qa.fmod.com/u/Viking885)\
**Replies:** 11\
**Last updated:** [July 5, 2026, 11:18pm UTC](https://qa.fmod.com/t/null-reference-exception-survival-shooter-tutorial/13424 "2026-07-05T23:18:48Z")

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I am currently working through the FMOD Survival Shooter Tutorial. I recently rewritten the code into the enemy\_health script which would call the Hellphant hurt event when the enemy was hurt. However, when I play the ga…

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## [Missing sound interrupts timeline](https://qa.fmod.com/t/missing-sound-interrupts-timeline/24357)

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**Author:** [@TinyNiklas](https://qa.fmod.com/u/TinyNiklas)\
**Replies:** 1\
**Last updated:** [July 3, 2026, 2:18am UTC](https://qa.fmod.com/t/missing-sound-interrupts-timeline/24357 "2026-07-03T02:18:55Z")

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Hello! I had an issue earlier that luckily I was able to resolve by now but I still came here to check in if it is intentional. My issue was that a Unity timeline wasn’t playing. This was a problem because it caused th…

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## [Unity UPM package updates](https://qa.fmod.com/t/unity-upm-package-updates/24054)

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**Author:** [@vzlomvl](https://qa.fmod.com/u/vzlomvl)\
**Replies:** 5\
**Last updated:** [June 28, 2026, 11:28pm UTC](https://qa.fmod.com/t/unity-upm-package-updates/24054 "2026-06-28T23:28:09Z")

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Hey. Can I use the UPM FMOD package FMOD for Unity (2.03) - UPM · Tools · FMOD | Unity Asset Store ? And if yes, will there be new versions released for it (for example 2.3.12)?

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## [Game hangs for seven seconds when headset connected](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363)

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**Author:** [@hazel\_koop](https://qa.fmod.com/u/hazel_koop)\
**Replies:** 1\
**Last updated:** [June 26, 2026, 5:35am UTC](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363 "2026-06-26T05:35:53Z")

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We’re developing a game for Xbox hardware, and just noticed that whenever someone plugs a headset into their controller, the game freezes for over 7 seconds, and a Unity profiler capture says that the function that’s tak…

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## [Can't play One Shot: "ErrorLookup failed for EventModel: {00000000-0000-0000-0000-000000000000}"](https://qa.fmod.com/t/cant-play-one-shot-errorlookup-failed-for-eventmodel-00000000-0000-0000-0000-000000000000/21598)

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**Author:** [@DanielClifton](https://qa.fmod.com/u/DanielClifton)\
**Replies:** 13\
**Last updated:** [June 25, 2026, 12:25am UTC](https://qa.fmod.com/t/cant-play-one-shot-errorlookup-failed-for-eventmodel-00000000-0000-0000-0000-000000000000/21598 "2026-06-25T00:25:34Z")

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Hi, first post here. Sorry if I’m doing it wrong :slight\_smile: I’m trying to integrate Fmod in a unity project. The Unity version is 2022.3.2f1 and the Fmod version is 2.02.21. If I want to play a oneshot I can do so …

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## [Can we use fmod with videoplayer](https://qa.fmod.com/t/can-we-use-fmod-with-videoplayer/17860)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 7\
**Last updated:** [June 23, 2026, 12:09pm UTC](https://qa.fmod.com/t/can-we-use-fmod-with-videoplayer/17860 "2026-06-23T12:09:04Z")

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when we use fmod plugin, we disable unity’s internal audio system, so we can not listen the sound in mp4. can we use fmod to listen the sound from mp4. the way i knew is extract audio from mp4, but the problem is not …

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## [FMOD for Unity missing internal effect errors when building Unity Player for Win 64](https://qa.fmod.com/t/fmod-for-unity-missing-internal-effect-errors-when-building-unity-player-for-win-64/24342)

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**Author:** [@alanwright](https://qa.fmod.com/u/alanwright)\
**Replies:** 2\
**Last updated:** [June 23, 2026, 7:05am UTC](https://qa.fmod.com/t/fmod-for-unity-missing-internal-effect-errors-when-building-unity-player-for-win-64/24342 "2026-06-23T07:05:21Z")

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Hi! I’m having issues when attempting to build a Unity project with the FMOD for Unity integration. The Unity Player Build falls over with errors (seemingly) related to FMOD internal effects. The errors are as follows: …

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## [How can I make FMOD trigger a Unity event?](https://qa.fmod.com/t/how-can-i-make-fmod-trigger-a-unity-event/24335)

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**Author:** [@ValPro](https://qa.fmod.com/u/ValPro)\
**Replies:** 6\
**Last updated:** [June 22, 2026, 11:33am UTC](https://qa.fmod.com/t/how-can-i-make-fmod-trigger-a-unity-event/24335 "2026-06-22T11:33:44Z")

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Hello, this may be a silly question, as it flips the point of FMOD, but here goes. Let’s say I have some music with two loops, loop A and loop B, and a unity event X toggles the parameter which makes loop A keep looping…

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## [Cutscene audio playing a bit late](https://qa.fmod.com/t/cutscene-audio-playing-a-bit-late/24334)

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**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 5\
**Last updated:** [June 22, 2026, 9:33am UTC](https://qa.fmod.com/t/cutscene-audio-playing-a-bit-late/24334 "2026-06-22T09:33:23Z")

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Hello, I have been trying to do some cutscene audio in our game using this method listed in this discussion " Syncing audio with cutscenes ", using this script “https://fmod.com/docs/2.02/unity/examples-video-playback.ht…

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## [FMOD not building Master.strings.bank file, causing unity to not be able to find banks](https://qa.fmod.com/t/fmod-not-building-master-strings-bank-file-causing-unity-to-not-be-able-to-find-banks/24336)

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**Author:** [@Persephone](https://qa.fmod.com/u/Persephone)\
**Replies:** 2\
**Last updated:** [June 22, 2026, 4:48am UTC](https://qa.fmod.com/t/fmod-not-building-master-strings-bank-file-causing-unity-to-not-be-able-to-find-banks/24336 "2026-06-22T04:48:02Z")

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I set up FMOD integration using unity 6.4.7f1, FMOD 2.03.11, and im using the FMOD package for 2.03. it was working for a while, i have one event that works just fine, but now when i try to build it says the bank was alr…

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## [\[Request\] Improve burst compatibility](https://qa.fmod.com/t/request-improve-burst-compatibility/24330)

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**Author:** [@ITR](https://qa.fmod.com/u/ITR)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 2:46am UTC](https://qa.fmod.com/t/request-improve-burst-compatibility/24330 "2026-06-22T02:46:48Z")

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The FMOD library is fairly accessible from burst now when making sure to use GUID over strings when possible, but RuntimeManager being a MonoBehaviour makes it a bit more inaccessible. Looking at it, it seems like most o…

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## [Is there any plan for FMOD to support Unity VideoPlayer audio or provide synchronized video playback?](https://qa.fmod.com/t/is-there-any-plan-for-fmod-to-support-unity-videoplayer-audio-or-provide-synchronized-video-playback/24341)

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**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 12:32am UTC](https://qa.fmod.com/t/is-there-any-plan-for-fmod-to-support-unity-videoplayer-audio-or-provide-synchronized-video-playback/24341 "2026-06-22T00:32:46Z")

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Hi everyone, I’m currently integrating FMOD as the sole audio solution in a Unity project, which means Unity’s built-in audio system is disabled. This works perfectly for gameplay audio, but I’ve run into an issue when …

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## [Seek Modulator on VCA Gain is ignored when changing volume through VCA.setVolume()](https://qa.fmod.com/t/seek-modulator-on-vca-gain-is-ignored-when-changing-volume-through-vca-setvolume/24322)

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**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 6\
**Last updated:** [June 15, 2026, 8:20am UTC](https://qa.fmod.com/t/seek-modulator-on-vca-gain-is-ignored-when-changing-volume-through-vca-setvolume/24322 "2026-06-15T08:20:56Z")

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Hi, I’m using FMOD Studio 2.03 with the Unity integration and I’ve run into what seems like an inconsistency regarding Seek Modulators on VCAs. I have several VCAs (Master, Music, SFX, Ambience, Voices) and I’ve added …

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## [Question about indie license and distribution on other platforms](https://qa.fmod.com/t/question-about-indie-license-and-distribution-on-other-platforms/24333)

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**Author:** [@canvasinkgames](https://qa.fmod.com/u/canvasinkgames)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 2:10am UTC](https://qa.fmod.com/t/question-about-indie-license-and-distribution-on-other-platforms/24333 "2026-06-15T02:10:06Z")

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Hi I’m looking some guidance about the Indie license and distribution We are the developers of Music Rush a Unity game that uses FMOD. The game has already been released on several platforms and with different partners,…

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## [Cannot attach GameObject to Timeline's FMOD Event Track](https://qa.fmod.com/t/cannot-attach-gameobject-to-timelines-fmod-event-track/24331)

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**Author:** [@sjoshua270](https://qa.fmod.com/u/sjoshua270)\
**Replies:** 1\
**Last updated:** [June 11, 2026, 5:34pm UTC](https://qa.fmod.com/t/cannot-attach-gameobject-to-timelines-fmod-event-track/24331 "2026-06-11T17:34:02Z")

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I am working on a project and noticed a mismatch between the documentation and what I am seeing in my project. The Timeline documentation https://fmod.com/docs/2.02/unity/timeline.html claims that you can attach a GameO…

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## [StopEventsOutsideMaxDistance Replaying events from beginning](https://qa.fmod.com/t/stopeventsoutsidemaxdistance-replaying-events-from-beginning/24327)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 1\
**Last updated:** [June 11, 2026, 7:15am UTC](https://qa.fmod.com/t/stopeventsoutsidemaxdistance-replaying-events-from-beginning/24327 "2026-06-11T07:15:33Z")

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Hello, We’re using StopEventsOutsideMaxDistance as we have emitters on some prefabs that are quite numerous like wind rattle on fences (100s of fences in the scene in the distance which will never be heard) so it’s a wa…

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## [Emitter Releasing OnDestroy()](https://qa.fmod.com/t/emitter-releasing-ondestroy/23770)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 13\
**Last updated:** [June 9, 2026, 5:15am UTC](https://qa.fmod.com/t/emitter-releasing-ondestroy/23770 "2026-06-09T05:15:02Z")

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Hello, We’ve had a few problems with memory leaks lately and it seems to be coming from emitters stop trigger…. There are some emitters where we set the stop OnDestroy but they’re not being released properly, I’m debugg…

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## [(Unity) Linux Player looking for libresonanceaudio.so in incorrect directory](https://qa.fmod.com/t/unity-linux-player-looking-for-libresonanceaudio-so-in-incorrect-directory/24318)

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**Author:** [@BeefyAndTheDucks](https://qa.fmod.com/u/BeefyAndTheDucks)\
**Replies:** 3\
**Last updated:** [June 9, 2026, 3:49am UTC](https://qa.fmod.com/t/unity-linux-player-looking-for-libresonanceaudio-so-in-incorrect-directory/24318 "2026-06-09T03:49:45Z")

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So I’m developing my game for Linux using FMOD and Resonance Audio. After building my game (for Linux) and hitting play, I get an issue loading the libresonanceaudio.so file. FMOD seems to be looking in (relative to the…

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## [Android/IOS error Could not load bank 'Master Bank' : ERR\_FORMAT : Unsupported file or audio format](https://qa.fmod.com/t/android-ios-error-could-not-load-bank-master-bank-err-format-unsupported-file-or-audio-format/24289)

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**Author:** [@vlad\_carx](https://qa.fmod.com/u/vlad_carx)\
**Replies:** 9\
**Last updated:** [June 7, 2026, 11:03pm UTC](https://qa.fmod.com/t/android-ios-error-could-not-load-bank-master-bank-err-format-unsupported-file-or-audio-format/24289 "2026-06-07T23:03:16Z")

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Help me, please. I updated the FMOD in the project from 2.01.11 to 2.03.13. I fixed all the bugs in the editor, but a problem appeared in the builds. The game does not start and the error “Could not load bank ‘Master B…

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## [Audio Quality Issue on Mobile Build Only](https://qa.fmod.com/t/audio-quality-issue-on-mobile-build-only/24294)

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**Author:** [@airjean](https://qa.fmod.com/u/airjean)\
**Replies:** 2\
**Last updated:** [June 4, 2026, 4:54am UTC](https://qa.fmod.com/t/audio-quality-issue-on-mobile-build-only/24294 "2026-06-04T04:54:21Z")

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Hello, I have discovered an issue where a specific event sounds rough or distorted during playback. (The audio crackles.) This issue does not occur in the Unity Editor and can only be reproduced on mobile builds. We ha…

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## [Haptics instrument for Unity doesn't work in Editor on Mac](https://qa.fmod.com/t/haptics-instrument-for-unity-doesnt-work-in-editor-on-mac/24204)

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**Author:** [@Boie.mp3](https://qa.fmod.com/u/Boie.mp3)\
**Replies:** 5\
**Last updated:** [June 4, 2026, 12:05am UTC](https://qa.fmod.com/t/haptics-instrument-for-unity-doesnt-work-in-editor-on-mac/24204 "2026-06-04T00:05:50Z")

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I’m a big fan of the haptic instrument so far, but i can only test it on a PC and not my M4 Mac Mini inside of Unitys editor. I have tried a bunch of stuff. but can simply not find any documentation describing this issue…

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## [Targeting a specific bus with ScriptUsageVideoPlayback not working](https://qa.fmod.com/t/targeting-a-specific-bus-with-scriptusagevideoplayback-not-working/24269)

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**Author:** [@cj2heads](https://qa.fmod.com/u/cj2heads)\
**Replies:** 4\
**Last updated:** [June 3, 2026, 8:53pm UTC](https://qa.fmod.com/t/targeting-a-specific-bus-with-scriptusagevideoplayback-not-working/24269 "2026-06-03T20:53:03Z")

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I’ve taken the ScriptUsageVideoPlayback and modified it slightly to target a specific bus instead of the master channel group. Below is what I’m currently doing: if (!mChannel.hasHandle() && mTotalSamplesWritten \> mAdju…

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## [Unity web build error "Cannot close a closed AudioContext"](https://qa.fmod.com/t/unity-web-build-error-cannot-close-a-closed-audiocontext/24284)

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**Author:** [@pantsus](https://qa.fmod.com/u/pantsus)\
**Replies:** 6\
**Last updated:** [June 1, 2026, 2:01am UTC](https://qa.fmod.com/t/unity-web-build-error-cannot-close-a-closed-audiocontext/24284 "2026-06-01T02:01:54Z")

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Hello everyone! My unity build woking perfectly on Windows, but when i tying open web build in different browsers, it shows some error message on startup and sounds not works. RuntimeManager.CoreSystem.mixerResume() not…

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## [Audio Stream to programmer instrument](https://qa.fmod.com/t/audio-stream-to-programmer-instrument/20519)

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**Author:** [@sailok](https://qa.fmod.com/u/sailok)\
**Replies:** 10\
**Last updated:** [May 29, 2026, 11:16am UTC](https://qa.fmod.com/t/audio-stream-to-programmer-instrument/20519 "2026-05-29T11:16:07Z")

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Hi everyone, I’m trying to implement an audio stream from a video in Unity following the example in https://www.fmod.com/docs/2.02/unity/examples-video-playback.html So far, so good, except that now, I want to stream t…

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