# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=10

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 11

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## [Extra sound effect spawning in game build, but not Unity editor](https://qa.fmod.com/t/extra-sound-effect-spawning-in-game-build-but-not-unity-editor/22951)

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**Author:** [@m\_daniel26](https://qa.fmod.com/u/m_daniel26)\
**Replies:** 2\
**Last updated:** [May 19, 2025, 5:43am UTC](https://qa.fmod.com/t/extra-sound-effect-spawning-in-game-build-but-not-unity-editor/22951 "2025-05-19T05:43:19Z")

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Using Unity 2021.3.20fq and FMOD 2.02.13 In my game, I have a dust devil that randomly roams around the levels, and has a windy sound effect that goes with it. This sound effect is only generated by an FMOD emitter atta…

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## [TuanJie MiniGame build target support](https://qa.fmod.com/t/tuanjie-minigame-build-target-support/22939)

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**Author:** [@maginlin](https://qa.fmod.com/u/maginlin)\
**Replies:** 1\
**Last updated:** [May 19, 2025, 4:27am UTC](https://qa.fmod.com/t/tuanjie-minigame-build-target-support/22939 "2025-05-19T04:27:34Z")

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Need support for the MiniGame platform with the TuanJie engine. Currently, I have modified the relevant code in the EditorSettings.cs file, such as if (buildTarget == BuildTarget.MiniGame) { buildTarget = BuildTarget.Web…

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## [Wrong script locations going of and wrong directory](https://qa.fmod.com/t/wrong-script-locations-going-of-and-wrong-directory/22898)

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**Author:** [@BingoBento](https://qa.fmod.com/u/BingoBento)\
**Replies:** 3\
**Last updated:** [May 19, 2025, 12:58am UTC](https://qa.fmod.com/t/wrong-script-locations-going-of-and-wrong-directory/22898 "2025-05-19T00:58:30Z")

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The audio in my game works great in the editor, but it won’t play in the build. And when press build and run, it says “Build ‘failed’ in 0 seconds” and “IOException: The filename, directory name, or volume label is inco…

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## [\[FMOD Unity iOS\] No Sound After App Resume or Ad — Even After Upgrading to 2.02.28](https://qa.fmod.com/t/fmod-unity-ios-no-sound-after-app-resume-or-ad-even-after-upgrading-to-2-02-28/22836)

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**Author:** [@SHANIKTK](https://qa.fmod.com/u/SHANIKTK)\
**Replies:** 7\
**Last updated:** [May 15, 2025, 5:30am UTC](https://qa.fmod.com/t/fmod-unity-ios-no-sound-after-app-resume-or-ad-even-after-upgrading-to-2-02-28/22836 "2025-05-15T05:30:52Z")

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Hey all, I’m posting this to share an ongoing iOS audio issue with FMOD in Unity that’s still unresolved even after upgrading to the latest FMOD version (as of writing). :bullseye: The Core Issue On iOS, audio completel…

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## [Fmod + Steam Audio Unity Occlusion not working (FMOD Studio fails to load Steam Audio plugin (phonon.dll) – “No FMOD symbols found”)](https://qa.fmod.com/t/fmod-steam-audio-unity-occlusion-not-working-fmod-studio-fails-to-load-steam-audio-plugin-phonon-dll-no-fmod-symbols-found/22918)

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**Author:** [@Douty663](https://qa.fmod.com/u/Douty663)\
**Replies:** 1\
**Last updated:** [May 15, 2025, 4:10am UTC](https://qa.fmod.com/t/fmod-steam-audio-unity-occlusion-not-working-fmod-studio-fails-to-load-steam-audio-plugin-phonon-dll-no-fmod-symbols-found/22918 "2025-05-15T04:10:50Z")

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Hi I’m integrating FMOD Studio and Steam Audio into my Unity project for the first time and running into a plugin loading issue. When I launch FMOD Studio (v2.02.28), I get this error in the terminal: “13:26:33 fmod\_plug…

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## [Redmi K60 Ultra上用最新的SDK（2.03.06版本）声音很小](https://qa.fmod.com/t/redmi-k60-ultra-sdk-2-03-06/22738)

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**Author:** [@jiezuowhu](https://qa.fmod.com/u/jiezuowhu)\
**Replies:** 3\
**Last updated:** [May 15, 2025, 3:13am UTC](https://qa.fmod.com/t/redmi-k60-ultra-sdk-2-03-06/22738 "2025-05-15T03:13:54Z")

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Redmi K60 Ultra上用最新的SDK（2.03.06版本）声音很小，尽管手机原本音量已经调的很大了，看起来是用的听筒在播放声音而不是扬声器。然后先切换到其他应用再切换回来就恢复了。这个要咋解决呢？

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## [Delay on sound play & stop](https://qa.fmod.com/t/delay-on-sound-play-stop/22924)

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**Author:** [@EverlastingBuffoon](https://qa.fmod.com/u/EverlastingBuffoon)\
**Replies:** 3\
**Last updated:** [May 14, 2025, 11:28pm UTC](https://qa.fmod.com/t/delay-on-sound-play-stop/22924 "2025-05-14T23:28:10Z")

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Hello folks, I am having an issue with fmod sound instances being delayed, both when starting and stopping. I have browsed other discussions here regarding sound delay, but haven’t had any advice form there work out. Th…

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## [Unity to fmod PS5 Programmer instrument](https://qa.fmod.com/t/unity-to-fmod-ps5-programmer-instrument/22846)

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**Author:** [@PiktivSteffie](https://qa.fmod.com/u/PiktivSteffie)\
**Replies:** 3\
**Last updated:** [May 13, 2025, 5:21am UTC](https://qa.fmod.com/t/unity-to-fmod-ps5-programmer-instrument/22846 "2025-05-13T05:21:56Z")

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Hello, We’re currently porting a game to PS5, that uses unity to fmod audio (with Monobehaviour.OnAudioFilterRead). This is currently not working, i.e. the output sound is not understandable at all, it mostly sounds lik…

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## [Looping event won't stop](https://qa.fmod.com/t/looping-event-wont-stop/22879)

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**Author:** [@arenoo](https://qa.fmod.com/u/arenoo)\
**Replies:** 4\
**Last updated:** [May 12, 2025, 3:39pm UTC](https://qa.fmod.com/t/looping-event-wont-stop/22879 "2025-05-12T15:39:24Z")

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I have an event that is triggered like so: instance = RuntimeManager.CreateInstance(eventReference); instance.play() The event also triggers additional event that is looped. The problem is that I can’t stop the looped…

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## [Having trouble to reproduce audio from a Programmer Instrument](https://qa.fmod.com/t/having-trouble-to-reproduce-audio-from-a-programmer-instrument/22896)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 5\
**Last updated:** [May 9, 2025, 6:16am UTC](https://qa.fmod.com/t/having-trouble-to-reproduce-audio-from-a-programmer-instrument/22896 "2025-05-09T06:16:37Z")

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Hi! My team is having trouble reproducing an injected .wav into a Programmer instrument. Here’s the code: public static FMOD.Studio.EventInstance PlayCutsceneDialogue(string route, string key, Transform transform) { …

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## [Playing the same event in quick succession](https://qa.fmod.com/t/playing-the-same-event-in-quick-succession/22875)

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**Author:** [@MomSesImSpcl](https://qa.fmod.com/u/MomSesImSpcl)\
**Replies:** 2\
**Last updated:** [May 8, 2025, 10:58pm UTC](https://qa.fmod.com/t/playing-the-same-event-in-quick-succession/22875 "2025-05-08T22:58:53Z")

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HI, I need some advice on how to handle playing an event in quick succession. I’m building a card game and for events like drawing multiple cards, where the same event is played shortly after another, I can’t figure ou…

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## [Problem with simulation-based 3D occlusion with SteamAudio/Fmod/Unity](https://qa.fmod.com/t/problem-with-simulation-based-3d-occlusion-with-steamaudio-fmod-unity/22334)

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**Author:** [@Giagio11](https://qa.fmod.com/u/Giagio11)\
**Replies:** 6\
**Last updated:** [May 8, 2025, 7:57am UTC](https://qa.fmod.com/t/problem-with-simulation-based-3d-occlusion-with-steamaudio-fmod-unity/22334 "2025-05-08T07:57:26Z")

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Hello, I am developing a project in Unity that involves real-time audio recording through a microphone. However, I am encountering issues with the occlusion parameter in the Steam Audio Spatializer filter inside FMOD. T…

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## [Group bus instance limiting for continuously playing events](https://qa.fmod.com/t/group-bus-instance-limiting-for-continuously-playing-events/22914)

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**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 0\
**Last updated:** [May 8, 2025, 5:28am UTC](https://qa.fmod.com/t/group-bus-instance-limiting-for-continuously-playing-events/22914 "2025-05-08T05:28:21Z")

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We have a lot of vehicles with (different) engines that are constantly running events, and I think this may be what is causing Stuttering after upgrading 2.01 to 2.03. What I want is effectively bus instance limiting wit…

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## [Ambient One-Shots Best Practises](https://qa.fmod.com/t/ambient-one-shots-best-practises/22631)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 6\
**Last updated:** [May 8, 2025, 4:40am UTC](https://qa.fmod.com/t/ambient-one-shots-best-practises/22631 "2025-05-08T04:40:48Z")

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Hello! I’m just wondering what the best way to setup ambient one shots is? As in looping events which trigger sounds from a multi instrument at random intervals. My event is setup with an action sheet and a multi, insi…

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## [WebGL - TypeError: Module.waitForAudioWorklet is not a function](https://qa.fmod.com/t/webgl-typeerror-module-waitforaudioworklet-is-not-a-function/22882)

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**Author:** [@Mordi](https://qa.fmod.com/u/Mordi)\
**Replies:** 1\
**Last updated:** [May 6, 2025, 12:01am UTC](https://qa.fmod.com/t/webgl-typeerror-module-waitforaudioworklet-is-not-a-function/22882 "2025-05-06T00:01:44Z")

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Unity 6.0 and FMOD 2.03.07 When I try to run a WebGL build in Firefox, I get this error. I’ve tried Disabling code stripping Using a previous version of FMOD (just upgraded from 2.02 to 2.03 to see if that fixe…

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## [Record example meaningless variable](https://qa.fmod.com/t/record-example-meaningless-variable/22871)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 1\
**Last updated:** [May 5, 2025, 7:04am UTC](https://qa.fmod.com/t/record-example-meaningless-variable/22871 "2025-05-05T07:04:13Z")

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Hello. I’m trying to figure out the code with the microphone recording example. I can’t figure out what the minRecordDelta variable is for if it’s always 0 and recordData will never be less than 0, so the code snippet …

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## [getSoundInfo / createSound on main thread? Or no](https://qa.fmod.com/t/getsoundinfo-createsound-on-main-thread-or-no/22802)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 10\
**Last updated:** [May 4, 2025, 11:32pm UTC](https://qa.fmod.com/t/getsoundinfo-createsound-on-main-thread-or-no/22802 "2025-05-04T23:32:10Z")

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I wrote a small wrapper around FMOD for Unity to help me load dialogue among other things. Here’s the main function for loading dialogue using programmer instruments. I was wondering if what I’m doing there on the main…

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## [Can't Make the pre-Beat Input Work](https://qa.fmod.com/t/cant-make-the-pre-beat-input-work/22840)

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**Author:** [@loller97](https://qa.fmod.com/u/loller97)\
**Replies:** 1\
**Last updated:** [May 1, 2025, 5:53am UTC](https://qa.fmod.com/t/cant-make-the-pre-beat-input-work/22840 "2025-05-01T05:53:01Z")

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So I’m trying creating the system for a rhythm game. The game should be something like rhythm heaven, based on the beat so I first took the beat from FMOD and now I’m trying to set up the input based on the beat. The i…

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## [Changing Snapshot parameters](https://qa.fmod.com/t/changing-snapshot-parameters/22800)

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**Author:** [@reinhardt92](https://qa.fmod.com/u/reinhardt92)\
**Replies:** 3\
**Last updated:** [April 30, 2025, 4:42am UTC](https://qa.fmod.com/t/changing-snapshot-parameters/22800 "2025-04-30T04:42:28Z")

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Hello! I found some topics about it, but couldn’t find a solution that works. Basically I have a snapshot that creates a bullet time-like effect once activated, so all game sounds should be affected by it. However, for…

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## [Stopping event stops all events with same path](https://qa.fmod.com/t/stopping-event-stops-all-events-with-same-path/22827)

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**Author:** [@Lemior](https://qa.fmod.com/u/Lemior)\
**Replies:** 4\
**Last updated:** [April 29, 2025, 3:01am UTC](https://qa.fmod.com/t/stopping-event-stops-all-events-with-same-path/22827 "2025-04-29T03:01:01Z")

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Hi, i currently have a problem with stopping my event. I noticed when two vehicles have the same engine sound and i stop one because its too far away my own engine sound stops too. when i use two different vehicles wi…

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## [Trigger code after studioeventemitter has finished playing event instance](https://qa.fmod.com/t/trigger-code-after-studioeventemitter-has-finished-playing-event-instance/22850)

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**Author:** [@joooolie](https://qa.fmod.com/u/joooolie)\
**Replies:** 1\
**Last updated:** [April 29, 2025, 1:26am UTC](https://qa.fmod.com/t/trigger-code-after-studioeventemitter-has-finished-playing-event-instance/22850 "2025-04-29T01:26:52Z")

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Hi, I’m having an issue for something that seems like it should be basic. I have a bunch of StudioEventEmitters in my Unity project (version 6000.0.25f1) These get triggered using ‘Trigger Enter’ under the Event Play …

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## [Unity Sound not working with Xbox Build](https://qa.fmod.com/t/unity-sound-not-working-with-xbox-build/18769)

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**Author:** [@gsg.devs](https://qa.fmod.com/u/gsg.devs)\
**Replies:** 9\
**Last updated:** [April 28, 2025, 7:56am UTC](https://qa.fmod.com/t/unity-sound-not-working-with-xbox-build/18769 "2025-04-28T07:56:26Z")

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Hello, We are trying to build our title for xbox platform in Unity. We have used FMOD for 70% of our sound implementation, for the rest 30% we have used Unity’s Audio System. We were having issues when we play our xbox…

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## [Build issue](https://qa.fmod.com/t/build-issue/22825)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 5\
**Last updated:** [April 27, 2025, 10:25pm UTC](https://qa.fmod.com/t/build-issue/22825 "2025-04-27T22:25:48Z")

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Hi, we are using Unity 2022.3.60f1 and fmod 2.02.21. We are running builds on CirceCI and recently (maybe after Unity upgrade from 2022.3.22f1) our macos build started failing. IOS arcade builds are fine, but macos fail…

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## [Dualsense Controller Audio and Haptics on PC build in unity](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896)

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**Author:** [@abhishek-sonkar](https://qa.fmod.com/u/abhishek-sonkar)\
**Replies:** 3\
**Last updated:** [April 25, 2025, 8:54am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896 "2025-04-25T08:54:30Z")

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Hello, I am working on Unity project and utilizing FMOD for audio management. I have successfully implemented the audio output and haptic feedback for the DualSense Controller on PlayStation build. However, I’m encounte…

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## [Getting info on whether an event instance start got canceled by Cooldown macro](https://qa.fmod.com/t/getting-info-on-whether-an-event-instance-start-got-canceled-by-cooldown-macro/22268)

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**Author:** [@JustinasNBG](https://qa.fmod.com/u/JustinasNBG)\
**Replies:** 5\
**Last updated:** [April 24, 2025, 4:04pm UTC](https://qa.fmod.com/t/getting-info-on-whether-an-event-instance-start-got-canceled-by-cooldown-macro/22268 "2025-04-24T16:04:33Z")

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I have an audio script that works very similarly to StudioEventEmitter oneShot, the flow basically goes like this: Call Play This starts an audio instance1 Call play again (really quickly, even same frame possible) Aud…

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## [Docker Windows “DllNotFoundException: fmodstudioL”](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491)

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**Author:** [@megaleon](https://qa.fmod.com/u/megaleon)\
**Replies:** 37\
**Last updated:** [April 22, 2025, 11:45pm UTC](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491 "2025-04-22T23:45:44Z")

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Ok I’m facing a super strange behavior. Seems like this is a recurrent issue with fmod library. Here is the log of my build machine. Unity 2021.3.28f1 fmod 2.02.13 We are trying to build in a GitLab Runner with docker…

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## [How do you configure the starting DSP Job List Size?](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824)

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**Author:** [@Ryan\_HardballGames](https://qa.fmod.com/u/Ryan_HardballGames)\
**Replies:** 4\
**Last updated:** [April 22, 2025, 4:52am UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824 "2025-04-22T04:52:11Z")

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Hey, I’ve recently made configuration changes to address several warnings being put out by FMOD, however one remains DSPJobList::addJob : DSP JobList expanding job from x entries to y entries. Is there anyway of conf…

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## [Bank Refresh Failed Error](https://qa.fmod.com/t/bank-refresh-failed-error/22823)

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**Author:** [@leesiuuuu](https://qa.fmod.com/u/leesiuuuu)\
**Replies:** 1\
**Last updated:** [April 22, 2025, 2:52am UTC](https://qa.fmod.com/t/bank-refresh-failed-error/22823 "2025-04-22T02:52:01Z")

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I’ve been trying to load the bank from the bank file, but it keeps receiving the path with backslashes, which causes it to not be recognized. I’m not sure how to fix this.

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## [Broken banks reference](https://qa.fmod.com/t/broken-banks-reference/22793)

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**Author:** [@Vulgo\_Rox](https://qa.fmod.com/u/Vulgo_Rox)\
**Replies:** 1\
**Last updated:** [April 16, 2025, 6:00am UTC](https://qa.fmod.com/t/broken-banks-reference/22793 "2025-04-16T06:00:39Z")

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Updating my plugin to the latest version (2.02.28) available to Unity Asset Store broke all of my banks reference. I’m using banks stubs as my input type is set to Asset Bundle. Any help on how to debug this problem? U…

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## [So about .bundle files](https://qa.fmod.com/t/so-about-bundle-files/22807)

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**Author:** [@PrecenZone](https://qa.fmod.com/u/PrecenZone)\
**Replies:** 1\
**Last updated:** [April 15, 2025, 10:37pm UTC](https://qa.fmod.com/t/so-about-bundle-files/22807 "2025-04-15T22:37:41Z")

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hi there i want to ask is there any way to export .bundle files?or how can i open it and replace the files i want to mod a game and idk how can i do it im using windows can anyone help me?

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