# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=11

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**Page:** 12

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## [Reverb 3D zones with Multiple Listeners not working](https://qa.fmod.com/t/reverb-3d-zones-with-multiple-listeners-not-working/22780)

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**Author:** [@HCG\_cesquivel](https://qa.fmod.com/u/HCG_cesquivel)\
**Replies:** 3\
**Last updated:** [April 15, 2025, 4:21am UTC](https://qa.fmod.com/t/reverb-3d-zones-with-multiple-listeners-not-working/22780 "2025-04-15T04:21:24Z")

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I’m working on a splitscreen multiplayer project and wanted to implement a reverb effect only when one of the players is inside the reverb zone. I’m using the Reverb3D API. During gameplay, I’m instantiating 2 listeners…

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## [Unity editor crashes after playing multiple clips repeatedly](https://qa.fmod.com/t/unity-editor-crashes-after-playing-multiple-clips-repeatedly/22791)

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**Author:** [@thehighestend](https://qa.fmod.com/u/thehighestend)\
**Replies:** 1\
**Last updated:** [April 15, 2025, 4:45am UTC](https://qa.fmod.com/t/unity-editor-crashes-after-playing-multiple-clips-repeatedly/22791 "2025-04-15T04:45:50Z")

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Thanks to your steady support, I’ve made a great progress on my work. However, there’s one critical blocker. Due to the nature of my project, there’s a case I have to play multiple samples multiple times simultaneously…

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## [How can I determine how on-beat an input is in Unity? (with no delay)](https://qa.fmod.com/t/how-can-i-determine-how-on-beat-an-input-is-in-unity-with-no-delay/22767)

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**Author:** [@NTAMusic](https://qa.fmod.com/u/NTAMusic)\
**Replies:** 4\
**Last updated:** [April 15, 2025, 12:49am UTC](https://qa.fmod.com/t/how-can-i-determine-how-on-beat-an-input-is-in-unity-with-no-delay/22767 "2025-04-15T00:49:34Z")

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I’m currently developing a game with rhythm-based elements. I want the player to be encouraged to press a button on-beat with the music, and based on how close it was to the beat, I would return a float between 0 and 1 (…

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## [event.SetTimeLinePosition() doesn't work?](https://qa.fmod.com/t/event-settimelineposition-doesnt-work/21508)

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**Author:** [@SirJosh2001](https://qa.fmod.com/u/SirJosh2001)\
**Replies:** 14\
**Last updated:** [April 8, 2025, 11:48pm UTC](https://qa.fmod.com/t/event-settimelineposition-doesnt-work/21508 "2025-04-08T23:48:30Z")

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Hello, :wave: I’m currently working on replicating a video editing timeline in Unity. The goal is to be able to preview the cinematics of my video game directly with Unity’s editor. With this tool, I aim to avoid the ba…

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## [Trying to get the waveform/envelope of an EventInstance but Sound.ReadData failing](https://qa.fmod.com/t/trying-to-get-the-waveform-envelope-of-an-eventinstance-but-sound-readdata-failing/22735)

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**Author:** [@Yorsh](https://qa.fmod.com/u/Yorsh)\
**Replies:** 3\
**Last updated:** [April 7, 2025, 5:07am UTC](https://qa.fmod.com/t/trying-to-get-the-waveform-envelope-of-an-eventinstance-but-sound-readdata-failing/22735 "2025-04-07T05:07:17Z")

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Hi, I would like to display the waveform (or envelope) of an fmod event before playing it, so that the user can see what sound it is beforehand. Thanks to this Topic, I think I’m getting close: Trouble visualizing wave…

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## [Issue with parameter initialization in FMOD 2.03.06 (Unity)](https://qa.fmod.com/t/issue-with-parameter-initialization-in-fmod-2-03-06-unity/22765)

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**Author:** [@dougmolina](https://qa.fmod.com/u/dougmolina)\
**Replies:** 1\
**Last updated:** [April 7, 2025, 5:05am UTC](https://qa.fmod.com/t/issue-with-parameter-initialization-in-fmod-2-03-06-unity/22765 "2025-04-07T05:05:22Z")

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Hello, I’m developing a game in Unity using FMOD, and after updating both the FMOD plugin and FMOD Studio to version 2.03.06, I’ve encountered an unexpected issue with parameter initialization. It seems that event para…

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## [Mix issue on Unity](https://qa.fmod.com/t/mix-issue-on-unity/22660)

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**Author:** [@BetesDeFoire](https://qa.fmod.com/u/BetesDeFoire)\
**Replies:** 6\
**Last updated:** [April 3, 2025, 1:07pm UTC](https://qa.fmod.com/t/mix-issue-on-unity/22660 "2025-04-03T13:07:33Z")

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Hello everyone ! My name is Ludo, and we are developing a 2D game with Unity and FMOD, Aku, Rebirth of Shadows (Once Upon a Time Studio (@ouat.studio.aku) • Instagram photos and videos). Being a sound engineer by train…

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## [Preventing audio ducking behavior (resolved)](https://qa.fmod.com/t/preventing-audio-ducking-behavior-resolved/22759)

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**Author:** [@Zanthous](https://qa.fmod.com/u/Zanthous)\
**Replies:** 1\
**Last updated:** [April 3, 2025, 5:19am UTC](https://qa.fmod.com/t/preventing-audio-ducking-behavior-resolved/22759 "2025-04-03T05:19:51Z")

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Hi, I’m currently doing advanced controller haptics and in the process it has become very clear that there is some sort of audio ducking behavior occurring that I don’t know how to stop, and it also affects the haptics. …

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## [Fmod Unity banks not loading, illegal characters in path](https://qa.fmod.com/t/fmod-unity-banks-not-loading-illegal-characters-in-path/21755)

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**Author:** [@katharinab15](https://qa.fmod.com/u/katharinab15)\
**Replies:** 12\
**Last updated:** [April 1, 2025, 1:09am UTC](https://qa.fmod.com/t/fmod-unity-banks-not-loading-illegal-characters-in-path/21755 "2025-04-01T01:09:11Z")

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Hello, I’m having an issue with events not properly showing in the event browser in unity. We are working with unity version 2022.3.13f1 and fmod version 2.02.13. Whenever I try rebuilding the banks, unity is showing m…

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## [Crash in Callback when Jumping to Another Marker in FMOD During a Transition](https://qa.fmod.com/t/crash-in-callback-when-jumping-to-another-marker-in-fmod-during-a-transition/22742)

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**Author:** [@reedysplash](https://qa.fmod.com/u/reedysplash)\
**Replies:** 1\
**Last updated:** [March 31, 2025, 3:19am UTC](https://qa.fmod.com/t/crash-in-callback-when-jumping-to-another-marker-in-fmod-during-a-transition/22742 "2025-03-31T03:19:31Z")

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Hi, We are experiencing a crash in Unity when trying to jump to another marker inside an FMOD event from a callback. Everything works fine until we reach the transition between two sections of the audio. At that moment,…

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## [Extracting audio files from project](https://qa.fmod.com/t/extracting-audio-files-from-project/22724)

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**Author:** [@isometricsounds](https://qa.fmod.com/u/isometricsounds)\
**Replies:** 1\
**Last updated:** [March 28, 2025, 6:00am UTC](https://qa.fmod.com/t/extracting-audio-files-from-project/22724 "2025-03-28T06:00:15Z")

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Hi everyone, I’m looking for some guidance on extracting sounds from an abandoned game made by a friend. The game’s audio was managed with FMOD, but all I have is this folder, which is the Unity’s game folder—there are n…

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## [Clean 'Platform Specific' Integration, potential issue](https://qa.fmod.com/t/clean-platform-specific-integration-potential-issue/22708)

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**Author:** [@Dreezn](https://qa.fmod.com/u/Dreezn)\
**Replies:** 2\
**Last updated:** [March 27, 2025, 8:37am UTC](https://qa.fmod.com/t/clean-platform-specific-integration-potential-issue/22708 "2025-03-27T08:37:48Z")

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Hi! I’m using Unity 6000.0.24f1 Fmod to Unity 2.03.06 When integrating in a clean Unity project, I may have encountered a course of action which leads to a state where the configuration is faulty, and cannot be correc…

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## [Is FMOD not suitable for playing background music?](https://qa.fmod.com/t/is-fmod-not-suitable-for-playing-background-music/22714)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 6\
**Last updated:** [March 27, 2025, 2:22am UTC](https://qa.fmod.com/t/is-fmod-not-suitable-for-playing-background-music/22714 "2025-03-27T02:22:38Z")

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if (!is3D) instance.setProperty(FMOD.Studio.EVENT\_PROPERTY.CHANNELPRIORITY, this.loop ? 256 : 100); I am using FMOD to play sound effects and background music. Currently, all sounds are being played fro…

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## [Bug Report: In Unity, the distance adjustment set for event audio in FMOD Studio does not work as expected](https://qa.fmod.com/t/bug-report-in-unity-the-distance-adjustment-set-for-event-audio-in-fmod-studio-does-not-work-as-expected/22447)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 13\
**Last updated:** [March 27, 2025, 1:10am UTC](https://qa.fmod.com/t/bug-report-in-unity-the-distance-adjustment-set-for-event-audio-in-fmod-studio-does-not-work-as-expected/22447 "2025-03-27T01:10:02Z")

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When I retrieve the distance using getMinMaxDistance and set it using set3DMinMaxDistance, only the functionality of muting sound beyond the distance works. In FMOD Studio, adjusting the distance applies volume attenuati…

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## [Get instance from ChannelControl in SYSTEM\_CALLBACK\_TYPE.ERROR](https://qa.fmod.com/t/get-instance-from-channelcontrol-in-system-callback-type-error/22690)

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**Author:** [@Imapler](https://qa.fmod.com/u/Imapler)\
**Replies:** 14\
**Last updated:** [March 26, 2025, 7:10am UTC](https://qa.fmod.com/t/get-instance-from-channelcontrol-in-system-callback-type-error/22690 "2025-03-26T07:10:55Z")

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I have registered a callback to get errors that looks like this and im trying to get the name of the thing to debug it but CHANNELGROUP is an interface and i cant figure out a way to determine the underlying type since a…

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## [\[Unity\] Some banks do not play correctly when using Addressables](https://qa.fmod.com/t/unity-some-banks-do-not-play-correctly-when-using-addressables/22716)

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**Author:** [@jamdallee](https://qa.fmod.com/u/jamdallee)\
**Replies:** 1\
**Last updated:** [March 26, 2025, 2:41am UTC](https://qa.fmod.com/t/unity-some-banks-do-not-play-correctly-when-using-addressables/22716 "2025-03-26T02:41:23Z")

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We have a ScriptableObject that holds an array of AssetReferences via SerializeField, and once all Addressables are downloaded, we load all banks accordingly. Events that are dynamically loaded at runtime using EventRef…

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## [How to query (by name) if an Event is using a Local Parameter](https://qa.fmod.com/t/how-to-query-by-name-if-an-event-is-using-a-local-parameter/22731)

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**Author:** [@MegahammerStudios](https://qa.fmod.com/u/MegahammerStudios)\
**Replies:** 1\
**Last updated:** [March 26, 2025, 12:59am UTC](https://qa.fmod.com/t/how-to-query-by-name-if-an-event-is-using-a-local-parameter/22731 "2025-03-26T00:59:43Z")

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Hello, I am wondering if there is a way to query (using a parameter’s name) if an Event is using said Local Parameter. Using: Unity 2022.3.22f1 FMOD 2.02.23 C# Thank you, Donovan

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## [Error when importing Fmod in Unity 6000.0.34f1](https://qa.fmod.com/t/error-when-importing-fmod-in-unity-6000-0-34f1/22544)

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**Author:** [@beetle.rodrigo](https://qa.fmod.com/u/beetle.rodrigo)\
**Replies:** 4\
**Last updated:** [March 25, 2025, 11:04pm UTC](https://qa.fmod.com/t/error-when-importing-fmod-in-unity-6000-0-34f1/22544 "2025-03-25T23:04:19Z")

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When I import Fmod in the new Unity 6 version, I instantly errors like: Assets\\Plugins\\FMOD\\src\\EventHandler.cs(2,19): error CS0234: The type or namespace name 'EventSystems' does not exist in the namespace 'UnityEngine…

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## [BankRefresher.Update causes editor hang for 1.5 minutes after code recompile](https://qa.fmod.com/t/bankrefresher-update-causes-editor-hang-for-1-5-minutes-after-code-recompile/22705)

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**Author:** [@goldfire](https://qa.fmod.com/u/goldfire)\
**Replies:** 1\
**Last updated:** [March 24, 2025, 10:43pm UTC](https://qa.fmod.com/t/bankrefresher-update-causes-editor-hang-for-1-5-minutes-after-code-recompile/22705 "2025-03-24T22:43:00Z")

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I’ve been using Unity 2022.3 with FMOD 2.02 on Mac 14 for the last year with no issues. Last week, I upgraded to macOS 15 without changing anything else and now every time I recompile code (which finishes in around 10s) …

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## [How to make an enemy detect sound?](https://qa.fmod.com/t/how-to-make-an-enemy-detect-sound/22713)

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**Author:** [@alagg](https://qa.fmod.com/u/alagg)\
**Replies:** 1\
**Last updated:** [March 21, 2025, 1:06am UTC](https://qa.fmod.com/t/how-to-make-an-enemy-detect-sound/22713 "2025-03-21T01:06:24Z")

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Hello. I’m making a game where I want an enemy to detect sound that a player is making, if that enemy is in hearing range of the player, and if the sound is loud enough. For example if a player jumps, which plays a soun…

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## [How to Update the Playback Position of Sound for a Continuously Moving Object](https://qa.fmod.com/t/how-to-update-the-playback-position-of-sound-for-a-continuously-moving-object/22698)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 1\
**Last updated:** [March 20, 2025, 2:01am UTC](https://qa.fmod.com/t/how-to-update-the-playback-position-of-sound-for-a-continuously-moving-object/22698 "2025-03-20T02:01:51Z")

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Currently, when attempting 3D playback, the sound is heard correctly with 3D spatial effects at the position where playback starts. However, if the object playing the sound moves, the playback position does not update a…

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## [Bus volume is reversed?](https://qa.fmod.com/t/bus-volume-is-reversed/22697)

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**Author:** [@btsslawa](https://qa.fmod.com/u/btsslawa)\
**Replies:** 1\
**Last updated:** [March 20, 2025, 12:08am UTC](https://qa.fmod.com/t/bus-volume-is-reversed/22697 "2025-03-20T00:08:27Z")

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Hey support, using Unity 6000.0.33f1 using Fmod 2.02.20 I have an UI where I change the volumes of each mixer like master, music etc. the respective UI sliders have values from 0 to 1 and I use this code to change th…

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## [CreateStream has too big latency ( ~ 1 second )](https://qa.fmod.com/t/createstream-has-too-big-latency-1-second/22623)

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**Author:** [@xanaramus](https://qa.fmod.com/u/xanaramus)\
**Replies:** 6\
**Last updated:** [March 19, 2025, 1:45am UTC](https://qa.fmod.com/t/createstream-has-too-big-latency-1-second/22623 "2025-03-19T01:45:56Z")

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FMOD Version: 2.02.19 Unity Version: 2022.3.55f1 Platform: Editor/Desktop Goal: Is to use Dissonance with fmod programmer instrument instead of bus. Additional information: Dissonance has paid asset to implement fmo…

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## [How to get an accurate timeline position](https://qa.fmod.com/t/how-to-get-an-accurate-timeline-position/22650)

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**Author:** [@RoboGooey](https://qa.fmod.com/u/RoboGooey)\
**Replies:** 5\
**Last updated:** [March 17, 2025, 6:46am UTC](https://qa.fmod.com/t/how-to-get-an-accurate-timeline-position/22650 "2025-03-17T06:46:51Z")

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Hello, I’ve been planning to work on a rhythm game that gives feedback to the player based on how early or late the button was pressed (perfect, great, etc…) alongside the number of ms the player was away from the desire…

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## [Can't change DSP update period（FMOD 2.03)](https://qa.fmod.com/t/cant-change-dsp-update-period-fmod-2-03/22675)

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**Author:** [@Heorleav](https://qa.fmod.com/u/Heorleav)\
**Replies:** 1\
**Last updated:** [March 18, 2025, 2:51am UTC](https://qa.fmod.com/t/cant-change-dsp-update-period-fmod-2-03/22675 "2025-03-18T02:51:59Z")

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Hi there,I try to reduce the DSP update period in unity,so i used a callback to handle it: public override void PreInitialize(FMOD.Studio.System studioSystem, Action\<FMOD.RESULT, string\> reportResult) { stud…

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## [Get Playback Time](https://qa.fmod.com/t/get-playback-time/21010)

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**Author:** [@guswnd332255](https://qa.fmod.com/u/guswnd332255)\
**Replies:** 3\
**Last updated:** [December 20, 2023, 10:16pm UTC](https://qa.fmod.com/t/get-playback-time/21010 "2023-12-20T22:16:24Z")

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Is there a way to get the playback time of a song more accurately and faster than GetTimelinePosition()?

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## [Overlapping Dialogue Interactions](https://qa.fmod.com/t/overlapping-dialogue-interactions/20380)

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**Author:** [@m\_daniel26](https://qa.fmod.com/u/m_daniel26)\
**Replies:** 15\
**Last updated:** [March 17, 2025, 12:07am UTC](https://qa.fmod.com/t/overlapping-dialogue-interactions/20380 "2025-03-17T00:07:07Z")

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Using Unity 2021.3.20f1 and FMOD 2.02.13. I have several mini dialogue events that correspond with player interactions in my game (eg, player picks up a key and says, “Found it!”) The problem I’m running into is that if …

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## [Audio By Distance Problem](https://qa.fmod.com/t/audio-by-distance-problem/22382)

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**Author:** [@reinhardt92](https://qa.fmod.com/u/reinhardt92)\
**Replies:** 11\
**Last updated:** [January 9, 2025, 10:14pm UTC](https://qa.fmod.com/t/audio-by-distance-problem/22382 "2025-01-09T22:14:41Z")

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Hello, I’m working on a 2D game where I’m trying to create audio by distance, so if the player is near, the audio will play louder on the speakers depending on the player/camera position. I attached a FMOD Studio Event …

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## [Help! Banks not loading. I think i messed up my FMOD settings](https://qa.fmod.com/t/help-banks-not-loading-i-think-i-messed-up-my-fmod-settings/18326)

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**Author:** [@rene.weltenbauer](https://qa.fmod.com/u/rene.weltenbauer)\
**Replies:** 25\
**Last updated:** [March 14, 2025, 1:08am UTC](https://qa.fmod.com/t/help-banks-not-loading-i-think-i-messed-up-my-fmod-settings/18326 "2025-03-14T01:08:57Z")

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Hi I’m using FMOD with Unity for a while now and recently updated to 2.01.11. For some reason since the latest import FMOD won’t get the master banks anymore. I’m running a multi platform build with the corresponding …

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## [Command Buffer Overflow when triggering an FMOD Global Parameter](https://qa.fmod.com/t/command-buffer-overflow-when-triggering-an-fmod-global-parameter/22689)

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**Author:** [@GPTgo](https://qa.fmod.com/u/GPTgo)\
**Replies:** 1\
**Last updated:** [March 14, 2025, 12:58am UTC](https://qa.fmod.com/t/command-buffer-overflow-when-triggering-an-fmod-global-parameter/22689 "2025-03-14T00:58:29Z")

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Hi! I am a Music Production student with absolutely zero coding knowledge or game engine knowhow tasked to create audio for a video game project handed to us as an assignment in one of my school modules. My current sit…

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