# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=12

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**Page:** 13

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## [Calling StudioSystem.update() on another thread](https://qa.fmod.com/t/calling-studiosystem-update-on-another-thread/22642)

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**Author:** [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)\
**Replies:** 5\
**Last updated:** [March 13, 2025, 6:10am UTC](https://qa.fmod.com/t/calling-studiosystem-update-on-another-thread/22642 "2025-03-13T06:10:51Z")

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We’re on FMOD 2.02.19. Our game occasionally has audio dropouts on level transitions from GC.Collect() blocking too long. FMOD’s RuntimeManager.Update() relies on MonoBehaviour Updates getting called regularly by the mai…

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## [Get bank list doesnt return localized banks](https://qa.fmod.com/t/get-bank-list-doesnt-return-localized-banks/22629)

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**Author:** [@slojanko](https://qa.fmod.com/u/slojanko)\
**Replies:** 6\
**Last updated:** [March 13, 2025, 5:51am UTC](https://qa.fmod.com/t/get-bank-list-doesnt-return-localized-banks/22629 "2025-03-13T05:51:54Z")

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Hey, we’re using the localized audio table feature inside Fmod Studio. This creates a bank for each language our game supports, which have to be unloaded/loaded to support language switching. My question is why does th…

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## [Transceiver Effect working in Unity Editor but not build](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637)

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**Author:** [@dawson.lefebvre](https://qa.fmod.com/u/dawson.lefebvre)\
**Replies:** 3\
**Last updated:** [March 13, 2025, 2:35am UTC](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637 "2025-03-13T02:35:31Z")

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Hello! I’m using a transceiver effect to play 2 different layers of a track in different locations. I have the main event set up with 3 tracks (one playing at all times) and I have a pre-fader transceiver set up on 2 of …

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## [Possible Bug? Local parameters not showing up in Unity](https://qa.fmod.com/t/possible-bug-local-parameters-not-showing-up-in-unity/19146)

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**Author:** [@armenfes](https://qa.fmod.com/u/armenfes)\
**Replies:** 4\
**Last updated:** [March 13, 2025, 1:10am UTC](https://qa.fmod.com/t/possible-bug-local-parameters-not-showing-up-in-unity/19146 "2025-03-13T01:10:29Z")

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See screenshots for reference. The parameter exists within FMOD, but wont appear in Unity anywhere. I would attach an FMOD screenshot, but the forum is not allowing me to post two images at this time since I’m a new u…

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## [2.03.06 File Organizer missing files](https://qa.fmod.com/t/2-03-06-file-organizer-missing-files/22669)

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**Author:** [@Saishy](https://qa.fmod.com/u/Saishy)\
**Replies:** 5\
**Last updated:** [March 12, 2025, 11:55pm UTC](https://qa.fmod.com/t/2-03-06-file-organizer-missing-files/22669 "2025-03-12T23:55:49Z")

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I tried updating my fmod and those files are not anywhere, I’ve tried deleting the fmod folders and reimporting the package but the files are still missing. What can I do?

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## [Repair FMOD Libraries warning still keeps showing after click repair button](https://qa.fmod.com/t/repair-fmod-libraries-warning-still-keeps-showing-after-click-repair-button/18213)

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**Author:** [@EQ1](https://qa.fmod.com/u/EQ1)\
**Replies:** 13\
**Last updated:** [March 12, 2025, 10:28pm UTC](https://qa.fmod.com/t/repair-fmod-libraries-warning-still-keeps-showing-after-click-repair-button/18213 "2025-03-12T22:28:37Z")

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Hi I’m using Fmod with unity 2020.3.11 with other members. I setup initial FMOD importing with my desktop and share that project through github to my team. But at other team member desktop, “Repair FMOD Libraries” kee…

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## [Stop Events Outside Max Distance - override for specific events?](https://qa.fmod.com/t/stop-events-outside-max-distance-override-for-specific-events/22679)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 2\
**Last updated:** [March 12, 2025, 8:41pm UTC](https://qa.fmod.com/t/stop-events-outside-max-distance-override-for-specific-events/22679 "2025-03-12T20:41:42Z")

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The Stop Events Max Distance feature in Unity is really useful, but during cutscenes, for example, if a camera cuts away from the player (outside max distance) and then back again any active events on the character will …

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## [How to change the loop state before playback using Unity code?](https://qa.fmod.com/t/how-to-change-the-loop-state-before-playback-using-unity-code/22651)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 3\
**Last updated:** [March 11, 2025, 6:34am UTC](https://qa.fmod.com/t/how-to-change-the-loop-state-before-playback-using-unity-code/22651 "2025-03-11T06:34:12Z")

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I know that in FMOD Studio, you can set up a loop by using Add Loop Region. However, if the loop is not set in FMOD Studio, I would like to know how to enable or disable looping directly through Unity code. Currently, …

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## [SourceBankPath in batchmode build](https://qa.fmod.com/t/sourcebankpath-in-batchmode-build/22670)

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**Author:** [@cheese\_block](https://qa.fmod.com/u/cheese_block)\
**Replies:** 1\
**Last updated:** [March 11, 2025, 6:02am UTC](https://qa.fmod.com/t/sourcebankpath-in-batchmode-build/22670 "2025-03-11T06:02:30Z")

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Hi, I am building our game in Unity in headless batchmode. Depending on the configuration the game uses completely different audio banks. I’m setting this in the build process by changing SourceBankPath. However it does…

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## [Preview timelines and FMOD Localized Audio Tables](https://qa.fmod.com/t/preview-timelines-and-fmod-localized-audio-tables/22624)

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**Author:** [@Excurio](https://qa.fmod.com/u/Excurio)\
**Replies:** 5\
**Last updated:** [March 11, 2025, 12:26am UTC](https://qa.fmod.com/t/preview-timelines-and-fmod-localized-audio-tables/22624 "2025-03-11T00:26:36Z")

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Hello! A project we’re working on has recently switched to FMOD instead of the built-in Unity audio system. We use a lot of timelines and our project is localized. I found this thread that helped me, but I am still batt…

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## [Syncpoint info is missing and cannot stop the current channel's playback](https://qa.fmod.com/t/syncpoint-info-is-missing-and-cannot-stop-the-current-channels-playback/22645)

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**Author:** [@thehighestend](https://qa.fmod.com/u/thehighestend)\
**Replies:** 1\
**Last updated:** [March 7, 2025, 5:47am UTC](https://qa.fmod.com/t/syncpoint-info-is-missing-and-cannot-stop-the-current-channels-playback/22645 "2025-03-07T05:47:16Z")

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I made my own sound player using the Unity version of FMOD’s core system. However, some functionalities are seemingly not working and it feels really weird. I’ve set a SYNCPOINT callback and it seems to be called norm…

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## [Using the Sound Scatterer for dynamic ambience with spacialization BUT in a 2D game?](https://qa.fmod.com/t/using-the-sound-scatterer-for-dynamic-ambience-with-spacialization-but-in-a-2d-game/22665)

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**Author:** [@Mathue24](https://qa.fmod.com/u/Mathue24)\
**Replies:** 1\
**Last updated:** [March 7, 2025, 3:26am UTC](https://qa.fmod.com/t/using-the-sound-scatterer-for-dynamic-ambience-with-spacialization-but-in-a-2d-game/22665 "2025-03-07T03:26:46Z")

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Hey! I am making a 2D game. I have a scene which represents a room the player is in. Now I want the room to have random sounds of floorboard creaks but I dont just want them to be panned sounds I want spacialization so t…

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## [Audio Glitching Problems](https://qa.fmod.com/t/audio-glitching-problems/22664)

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**Author:** [@tomaszc](https://qa.fmod.com/u/tomaszc)\
**Replies:** 1\
**Last updated:** [March 6, 2025, 11:59pm UTC](https://qa.fmod.com/t/audio-glitching-problems/22664 "2025-03-06T23:59:32Z")

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Hi FMOD team! We have a big problem with audio in our game. We are using Unity 2019.4.40f1 and FMOD Studio 2.00.09. So, the problem occurs very randomly (literally no repeatability) in build (no single time in editor),…

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## [FMOD PC Application unresponsive](https://qa.fmod.com/t/fmod-pc-application-unresponsive/22627)

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**Author:** [@maorx08](https://qa.fmod.com/u/maorx08)\
**Replies:** 6\
**Last updated:** [March 4, 2025, 1:15am UTC](https://qa.fmod.com/t/fmod-pc-application-unresponsive/22627 "2025-03-04T01:15:47Z")

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we are currently on some Windows machines where the game process is prone to application unresponsiveness. By generating the process core dump file, we can see the stack from fmod. The following is the stack information…

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## [GetTimelinePosition accuracy for rhythm game](https://qa.fmod.com/t/gettimelineposition-accuracy-for-rhythm-game/20202)

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**Author:** [@Fynthesizer](https://qa.fmod.com/u/Fynthesizer)\
**Replies:** 1\
**Last updated:** [May 8, 2023, 12:56am UTC](https://qa.fmod.com/t/gettimelineposition-accuracy-for-rhythm-game/20202 "2023-05-08T00:56:51Z")

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Kia ora, I’m trying to make a rhythm game in Unity using FMOD and I’m having trouble getting accurate timeline position info. At the moment I just have a simple system where when the player clicks it will log how many m…

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## [Building to Android platform on a linux build server](https://qa.fmod.com/t/building-to-android-platform-on-a-linux-build-server/22639)

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**Author:** [@carl\_cf](https://qa.fmod.com/u/carl_cf)\
**Replies:** 1\
**Last updated:** [March 3, 2025, 4:08am UTC](https://qa.fmod.com/t/building-to-android-platform-on-a-linux-build-server/22639 "2025-03-03T04:08:30Z")

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We are having trouble producing an Android build via our Linux build agents. Builds are being produced but when executed the bank file can not be found. BankLoadException : \[FMOD\] Could not load bank 'file:///android\_as…

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## [Loading string.bank](https://qa.fmod.com/t/loading-string-bank/22646)

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**Author:** [@wuming](https://qa.fmod.com/u/wuming)\
**Replies:** 1\
**Last updated:** [March 2, 2025, 10:56pm UTC](https://qa.fmod.com/t/loading-string-bank/22646 "2025-03-02T22:56:39Z")

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Hi, I’m trying to load the bank by using RuntimeManager.LoadBank(TextAsset asset), and I have built the related assetbundles(including master.bank and master.string.bank). Now I need to load the master bank, do I need to…

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## [High CPU Usage Switching Bus](https://qa.fmod.com/t/high-cpu-usage-switching-bus/22604)

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**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 3\
**Last updated:** [February 27, 2025, 12:13am UTC](https://qa.fmod.com/t/high-cpu-usage-switching-bus/22604 "2025-02-27T00:13:51Z")

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I have a Unity asset that switches output buses at runtime. Unfortunately someone has reported to me that this switching is causing large spikes in CPU usage: The code that’s running during that spike looks like this…

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## [GUIDs.txt FMOD & Unity](https://qa.fmod.com/t/guids-txt-fmod-unity/21210)

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**Author:** [@Maximum](https://qa.fmod.com/u/Maximum)\
**Replies:** 10\
**Last updated:** [February 23, 2024, 6:31am UTC](https://qa.fmod.com/t/guids-txt-fmod-unity/21210 "2024-02-23T06:31:51Z")

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Hello! I have 3 questions about FMOD Studio & Unity. In FMOD Studio, I can export a file GUIDs.txt. Can I export/get a file with a similar structure from the Unity project to which the .bank/.fspro file was previously…

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## [Managing Multiple Instances of Same Event](https://qa.fmod.com/t/managing-multiple-instances-of-same-event/21297)

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**Author:** [@Shennoz](https://qa.fmod.com/u/Shennoz)\
**Replies:** 4\
**Last updated:** [March 1, 2024, 9:11am UTC](https://qa.fmod.com/t/managing-multiple-instances-of-same-event/21297 "2024-03-01T09:11:43Z")

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Hi! This is a two-part question. I have an event that I call multiple times, and each time I’d make a unique instance and add it to a list. If I’d like to stop and release one specific instance (that hasn’t played ti…

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## [Programmer Instruments sounds from urls usage / alternatives questions](https://qa.fmod.com/t/programmer-instruments-sounds-from-urls-usage-alternatives-questions/21388)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 2\
**Last updated:** [March 27, 2024, 12:48pm UTC](https://qa.fmod.com/t/programmer-instruments-sounds-from-urls-usage-alternatives-questions/21388 "2024-03-27T12:48:12Z")

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Hey Fmodderrs, I have a large quantity (~20,000 / 10G as wavs) of audio clips which are user selectable, they are vocal lines which run over the music soundtrack. The programmer instrument is in a loop which will be use…

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## [Is encryption possible when using "Asset Bundle" import type](https://qa.fmod.com/t/is-encryption-possible-when-using-asset-bundle-import-type/22601)

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**Author:** [@lmirman5476](https://qa.fmod.com/u/lmirman5476)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 2:23am UTC](https://qa.fmod.com/t/is-encryption-possible-when-using-asset-bundle-import-type/22601 "2025-02-24T02:23:42Z")

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Hi there! Recently my team has switched our Import Type from “Streaming Assets” to “Asset Bundle”. We specifically utilized the Addressables system over AssetBundle as suggested by the documentation. All has went well i…

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## [Adding multiple bank files wont work](https://qa.fmod.com/t/adding-multiple-bank-files-wont-work/22617)

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**Author:** [@MelvinShwuaner](https://qa.fmod.com/u/MelvinShwuaner)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 1:41am UTC](https://qa.fmod.com/t/adding-multiple-bank-files-wont-work/22617 "2025-02-24T01:41:56Z")

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so im attempting to add bank files in a Mod to a game that doesnt support this, using RuntimeManager.LoadBank(path, true); returns the error “\[FMOD\] Unable to load {0} - bank already loaded. This may occur when attemp…

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## [Cannot load bank after unloading](https://qa.fmod.com/t/cannot-load-bank-after-unloading/22611)

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**Author:** [@Orbinaut](https://qa.fmod.com/u/Orbinaut)\
**Replies:** 3\
**Last updated:** [February 23, 2025, 11:21pm UTC](https://qa.fmod.com/t/cannot-load-bank-after-unloading/22611 "2025-02-23T23:21:37Z")

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I initialize FMOD with just the Master and Master.strings banks. I use RuntimeManager.LoadBank to dynamically load banks — this works. I use the unload function to unload banks — this also works. When I try to re-load …

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## [Getting Parameter IDs is not straightforward](https://qa.fmod.com/t/getting-parameter-ids-is-not-straightforward/19776)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 9\
**Last updated:** [February 22, 2025, 9:01am UTC](https://qa.fmod.com/t/getting-parameter-ids-is-not-straightforward/19776 "2025-02-22T09:01:25Z")

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I have some local parameters that are used on a number of different events (like normalised speed, for example), and I want to create functions that the designers can use to get and set parameter values on event instance…

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## [Granular Synthesis with FMOD Studio and Unity C#](https://qa.fmod.com/t/granular-synthesis-with-fmod-studio-and-unity-c/22480)

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**Author:** [@Janooba](https://qa.fmod.com/u/Janooba)\
**Replies:** 9\
**Last updated:** [February 22, 2025, 6:53am UTC](https://qa.fmod.com/t/granular-synthesis-with-fmod-studio-and-unity-c/22480 "2025-02-22T06:53:41Z")

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I need a granular synthesizer for vehicle engine audio, but so far have been given the runaround by literally anyone and everyone with a solution for this that works with FMOD (AudioMotors 2 is defunct, and REV hasn’t re…

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## [Fmod stops finding events after some time](https://qa.fmod.com/t/fmod-stops-finding-events-after-some-time/22564)

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**Author:** [@Fartballs](https://qa.fmod.com/u/Fartballs)\
**Replies:** 12\
**Last updated:** [February 20, 2025, 2:13am UTC](https://qa.fmod.com/t/fmod-stops-finding-events-after-some-time/22564 "2025-02-20T02:13:41Z")

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Hi! I am relatively new to using fmod, and I’ve encountered a problem with fmod Events, the sounds in the build work for a while, and after an indefinite period of time the whole sound breaks down and Fmod can’t find Ev…

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## [All music and ambience events stopped working](https://qa.fmod.com/t/all-music-and-ambience-events-stopped-working/22606)

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**Author:** [@natali.music](https://qa.fmod.com/u/natali.music)\
**Replies:** 2\
**Last updated:** [February 20, 2025, 1:25am UTC](https://qa.fmod.com/t/all-music-and-ambience-events-stopped-working/22606 "2025-02-20T01:25:23Z")

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HI Andrew For some reason, all the music and ambience events in the game stopped triggering. As in they do not show up in the FMOD profiler, but the other sounds do. I have tried: reassigning music to different banks …

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## [Missing Event Browser in Unity](https://qa.fmod.com/t/missing-event-browser-in-unity/22574)

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**Author:** [@mattizdoid](https://qa.fmod.com/u/mattizdoid)\
**Replies:** 3\
**Last updated:** [February 19, 2025, 4:14am UTC](https://qa.fmod.com/t/missing-event-browser-in-unity/22574 "2025-02-19T04:14:53Z")

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Hello everyone, I’ve been getting this error in unity while trying to set an EventRefrence in the inspector after building. Here’s the error: NullReferenceException: Object reference not set to an instance of an objec…

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## [Help with 3D Sound and Mixer in Video Player](https://qa.fmod.com/t/help-with-3d-sound-and-mixer-in-video-player/21126)

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**Author:** [@Zych07](https://qa.fmod.com/u/Zych07)\
**Replies:** 2\
**Last updated:** [February 17, 2025, 10:47am UTC](https://qa.fmod.com/t/help-with-3d-sound-and-mixer-in-video-player/21126 "2025-02-17T10:47:17Z")

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Hi everyone, I’m relatively new to FMOD and could use some help with implementing 3D sound in Unity using FMOD. I’ve successfully integrated sound from a VideoPlayer using example code (“11. Scripting Examples | Video P…

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