# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=13

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 14

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## [Updating from 2.02 to 2.03 issues](https://qa.fmod.com/t/updating-from-2-02-to-2-03-issues/22552)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 5\
**Last updated:** [February 17, 2025, 3:00am UTC](https://qa.fmod.com/t/updating-from-2-02-to-2-03-issues/22552 "2025-02-17T03:00:07Z")

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Unity 2022.3.48.f1, FMOD 2.02.17 → 2.03.05 I was trying to update our project to the latest FMOD because there are some new features/bugfixes that I’d really love to take advantage of. I followed the update process (in …

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## [My audio keeps playing after I exit playmode in Unity](https://qa.fmod.com/t/my-audio-keeps-playing-after-i-exit-playmode-in-unity/21738)

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**Author:** [@LKuehl](https://qa.fmod.com/u/LKuehl)\
**Replies:** 6\
**Last updated:** [February 17, 2025, 1:38am UTC](https://qa.fmod.com/t/my-audio-keeps-playing-after-i-exit-playmode-in-unity/21738 "2025-02-17T01:38:50Z")

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Hello, As the title says, I’ve got a project in Unity (2021.3.24f1) and connected it to an FMOD project (FMOD Studio V2.02.09, Build#128289) Triggering sounds, loading banks and all that works fine in Editor Playmode. …

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## [Why do I keep getting this BusNotFoundException?](https://qa.fmod.com/t/why-do-i-keep-getting-this-busnotfoundexception/22600)

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**Author:** [@PocketLogic](https://qa.fmod.com/u/PocketLogic)\
**Replies:** 0\
**Last updated:** [February 15, 2025, 5:45pm UTC](https://qa.fmod.com/t/why-do-i-keep-getting-this-busnotfoundexception/22600 "2025-02-15T17:45:39Z")

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This is seriously frustrating… Everything is green in the Unity setup wizard, which SHOULD mean everything is great, right? Wrong. I get no indication in the setup wizard that anything is set incorrectly, or that there…

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## [Vivox to Unity OnAudioFilterRead to FMOD programmer sound. Stutters/crackling](https://qa.fmod.com/t/vivox-to-unity-onaudiofilterread-to-fmod-programmer-sound-stutters-crackling/21235)

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**Author:** [@ArnoldMule](https://qa.fmod.com/u/ArnoldMule)\
**Replies:** 16\
**Last updated:** [February 13, 2025, 7:37pm UTC](https://qa.fmod.com/t/vivox-to-unity-onaudiofilterread-to-fmod-programmer-sound-stutters-crackling/21235 "2025-02-13T19:37:49Z")

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I’m getting other player’s voice chat from Vivox using participant taps and pushing them into Unity Audio Sources, then getting the data with OnAudioFilterRead and pushing it to FMOD. I managed to get this working by fo…

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## [Glibc 2.41 breaks loading fmodstudio libraries in standalone Linux builds](https://qa.fmod.com/t/glibc-2-41-breaks-loading-fmodstudio-libraries-in-standalone-linux-builds/22592)

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**Author:** [@mike.monroe](https://qa.fmod.com/u/mike.monroe)\
**Replies:** 2\
**Last updated:** [February 13, 2025, 7:17am UTC](https://qa.fmod.com/t/glibc-2-41-breaks-loading-fmodstudio-libraries-in-standalone-linux-builds/22592 "2025-02-13T07:17:49Z")

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I’m discovering this issue suddenly after getting it reported on a game I recently released, with users no longer able to ‘launch’ the game. Basically on launch all the FMOD libraries fail to load, and subsequently put t…

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## [Channel limit on Web Builds](https://qa.fmod.com/t/channel-limit-on-web-builds/21962)

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**Author:** [@JonteFam](https://qa.fmod.com/u/JonteFam)\
**Replies:** 12\
**Last updated:** [February 13, 2025, 12:44am UTC](https://qa.fmod.com/t/channel-limit-on-web-builds/21962 "2025-02-13T00:44:31Z")

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When building a web application of my Unity game there seem to be a very clear 10 channel limit even if I set FMODs virtual or real channel count to be higher. I can ascertain this because as soon as it goes above 10 I s…

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## [Request GDK 241000 and PS5 SDK 10 for Unity and FMOD 2.03.06](https://qa.fmod.com/t/request-gdk-241000-and-ps5-sdk-10-for-unity-and-fmod-2-03-06/22591)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [February 13, 2025, 12:03am UTC](https://qa.fmod.com/t/request-gdk-241000-and-ps5-sdk-10-for-unity-and-fmod-2-03-06/22591 "2025-02-13T00:03:52Z")

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Hello, can you add the following plugins to the download page for Unity and Fmod 2.03.06: PS5 SDK 10.0 GDK 241000 Thanks

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## [Don't start oneshot events outside max distance](https://qa.fmod.com/t/dont-start-oneshot-events-outside-max-distance/22572)

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**Author:** [@ChristianHell](https://qa.fmod.com/u/ChristianHell)\
**Replies:** 5\
**Last updated:** [February 12, 2025, 10:04pm UTC](https://qa.fmod.com/t/dont-start-oneshot-events-outside-max-distance/22572 "2025-02-12T22:04:38Z")

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FMOD: 2.02.22 Unity: 2022.3.51f1 We have the following situation: Player is in the start area and at a greater distance there are several audio sources. Some sources have looping events and some sources have repeating o…

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## [Unity Timeline plays fmod Events from the start](https://qa.fmod.com/t/unity-timeline-plays-fmod-events-from-the-start/18540)

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**Author:** [@BubbleBoi](https://qa.fmod.com/u/BubbleBoi)\
**Replies:** 6\
**Last updated:** [February 11, 2025, 10:59pm UTC](https://qa.fmod.com/t/unity-timeline-plays-fmod-events-from-the-start/18540 "2025-02-11T22:59:43Z")

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When I scroll to the middle of unity event playable it plays from the beginning of the event, which makes it harder to sync audio and more time consuming especially if the Fmod event is long. Is there any other way to d…

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## [FMOD package 2.01.11 for Unity PS5 sdk 10](https://qa.fmod.com/t/fmod-package-2-01-11-for-unity-ps5-sdk-10/22587)

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**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 1\
**Last updated:** [February 11, 2025, 4:01am UTC](https://qa.fmod.com/t/fmod-package-2-01-11-for-unity-ps5-sdk-10/22587 "2025-02-11T04:01:05Z")

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Hey there, Could you help to add this versionto to download link? Since we cannot use SDK9 for submit. Thank you very much in advance!

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## [Get Programmer Instrument Sound Length](https://qa.fmod.com/t/get-programmer-instrument-sound-length/16413)

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**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 5\
**Last updated:** [February 9, 2025, 6:42pm UTC](https://qa.fmod.com/t/get-programmer-instrument-sound-length/16413 "2025-02-09T18:42:26Z")

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I’m using a programmer instrument together with an audio table to play music inside my cassette player and I want to display the duration of the played track, currently “played time” works but I can’t seem to get the tot…

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## [The "Build banks to folders mirroring the banks browser hierarchy" option doesn't play nice with the Unity integration](https://qa.fmod.com/t/the-build-banks-to-folders-mirroring-the-banks-browser-hierarchy-option-doesnt-play-nice-with-the-unity-integration/15769)

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**Author:** [@TorutheRedFox](https://qa.fmod.com/u/TorutheRedFox)\
**Replies:** 9\
**Last updated:** [February 9, 2025, 12:49pm UTC](https://qa.fmod.com/t/the-build-banks-to-folders-mirroring-the-banks-browser-hierarchy-option-doesnt-play-nice-with-the-unity-integration/15769 "2025-02-09T12:49:45Z")

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I wanted to keep my banks organised so I don’t have files strewn at the root of my StreamingAssets folder, so I checked the option and built the banks with it, but for some reason the Unity integration can’t find them if…

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## [Optimization issues while working with SteamAudio through FMOD](https://qa.fmod.com/t/optimization-issues-while-working-with-steamaudio-through-fmod/22558)

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**Author:** [@MarIva](https://qa.fmod.com/u/MarIva)\
**Replies:** 5\
**Last updated:** [February 7, 2025, 2:31am UTC](https://qa.fmod.com/t/optimization-issues-while-working-with-steamaudio-through-fmod/22558 "2025-02-07T02:31:16Z")

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Hi there! Is there any chance for occlusion to work WITHOUT transmission being checked? We’ve making a VR project on Android and met the optimization issuies while working with SteamAudio. The occlusion is noticeble onl…

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## [Unity Timeline - Preview 3D events in Edit Mode](https://qa.fmod.com/t/unity-timeline-preview-3d-events-in-edit-mode/22557)

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**Author:** [@ValentinPtt](https://qa.fmod.com/u/ValentinPtt)\
**Replies:** 1\
**Last updated:** [February 7, 2025, 12:50am UTC](https://qa.fmod.com/t/unity-timeline-preview-3d-events-in-edit-mode/22557 "2025-02-07T00:50:11Z")

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Hello, I had a workflow were I was using Audio Track in Unity Timeline to integrate sound in a scene. With the aim of audio quality improvement, we decided to switch to FMOD. So now I’m using FMOD Event Tracks. I assig…

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## [Loading and unloading Banks via code](https://qa.fmod.com/t/loading-and-unloading-banks-via-code/22547)

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**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 4\
**Last updated:** [February 5, 2025, 11:18am UTC](https://qa.fmod.com/t/loading-and-unloading-banks-via-code/22547 "2025-02-05T11:18:55Z")

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Hi, im trying to figure out how to load and unload banks via code and the documentation is a bit unclear for me. I´m using the command LoadBank , which demands the bankName + boolean parameter. IE: private Bank loadBan…

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## [“\[FMOD\] ShadowEventInstance::createProgrammerSound : Programmer sound callback is not set for instrument”](https://qa.fmod.com/t/fmod-shadoweventinstance-createprogrammersound-programmer-sound-callback-is-not-set-for-instrument/22529)

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**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 6\
**Last updated:** [February 5, 2025, 11:17am UTC](https://qa.fmod.com/t/fmod-shadoweventinstance-createprogrammersound-programmer-sound-callback-is-not-set-for-instrument/22529 "2025-02-05T11:17:46Z")

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Hi, im getting all the time this message (“\[FMOD\] ShadowEventInstance::createProgrammerSound : Programmer sound callback is not set for instrument”) when trying to sound a dialogue. The programmer instrument is properly…

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## [Loading delay exceeded - even with preloaded sample data](https://qa.fmod.com/t/loading-delay-exceeded-even-with-preloaded-sample-data/22510)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 11\
**Last updated:** [February 4, 2025, 5:10am UTC](https://qa.fmod.com/t/loading-delay-exceeded-even-with-preloaded-sample-data/22510 "2025-02-04T05:10:46Z")

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I’m calling: RuntimeManager.LoadBank(“bank name”, true); And still getting this error message: \[FMOD\] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time Uni…

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## [Resampling in ASIO mode doesn't work properly](https://qa.fmod.com/t/resampling-in-asio-mode-doesnt-work-properly/22546)

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**Author:** [@ozey](https://qa.fmod.com/u/ozey)\
**Replies:** 1\
**Last updated:** [February 4, 2025, 4:03am UTC](https://qa.fmod.com/t/resampling-in-asio-mode-doesnt-work-properly/22546 "2025-02-04T04:03:37Z")

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Hi everyone :wave:, I’ve noticed that when setting the sample rate for recording from an ASIO source to something other than native the recording starts but there are no samples coming in. I’ve been wondering if this is…

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## [FMOD package 2.02.26 for Unity PS5 sdk 10](https://qa.fmod.com/t/fmod-package-2-02-26-for-unity-ps5-sdk-10/22526)

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**Author:** [@paula\_te](https://qa.fmod.com/u/paula_te)\
**Replies:** 3\
**Last updated:** [February 3, 2025, 10:16pm UTC](https://qa.fmod.com/t/fmod-package-2-02-26-for-unity-ps5-sdk-10/22526 "2025-02-03T22:16:15Z")

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Could you add version from topic to downloads?

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## [Remove EventReference.Path](https://qa.fmod.com/t/remove-eventreference-path/20829)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 11\
**Last updated:** [February 2, 2025, 10:09pm UTC](https://qa.fmod.com/t/remove-eventreference-path/20829 "2025-02-02T22:09:03Z")

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Would it be possible to remove string Path from EventReference? Storing this path seems to add a whole bunch of confusion/overhead using this scanner tool, but really all we need is a GUID to get the path from FMOD buil…

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## [Latency & Event Schedule Warnings](https://qa.fmod.com/t/latency-event-schedule-warnings/22524)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 4\
**Last updated:** [January 30, 2025, 10:48pm UTC](https://qa.fmod.com/t/latency-event-schedule-warnings/22524 "2025-01-30T22:48:36Z")

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Hello, So I’ve been having a problem where using either silence instruments in looping multis or scatter instruments constantly produce warnings… \[FMOD\] PlaylistInstrumentInstance::startFullLengthHook : Attempting to s…

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## [Visualizing both classic Loudness x Time and Spectrogram](https://qa.fmod.com/t/visualizing-both-classic-loudness-x-time-and-spectrogram/22551)

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**Author:** [@fbpsound](https://qa.fmod.com/u/fbpsound)\
**Replies:** 3\
**Last updated:** [January 30, 2025, 12:02am UTC](https://qa.fmod.com/t/visualizing-both-classic-loudness-x-time-and-spectrogram/22551 "2025-01-30T00:02:49Z")

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Hello! I apologize in case my wording is not 100% correct, but I am building an audio editor inside a game I’m working on. This editor needs to be able to visualize the waveform of a “file” in the following way: y axis…

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## [Moving / upgrading old project, FMOD can't find resources](https://qa.fmod.com/t/moving-upgrading-old-project-fmod-cant-find-resources/22515)

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**Author:** [@keithb](https://qa.fmod.com/u/keithb)\
**Replies:** 3\
**Last updated:** [January 20, 2025, 3:55am UTC](https://qa.fmod.com/t/moving-upgrading-old-project-fmod-cant-find-resources/22515 "2025-01-20T03:55:03Z")

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Heya I’ve got an old project that I’m working on with a new computer and trying to upgrade. I had it in Unity 2019 / FMod 1.7.3 up to Unity 2021.3. When I run the project I get a bunch of errors about not being able to f…

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## [Android registering receivers must use RECEIVER\_EXPORTED / RECEIVER\_NOT\_EXPORTED](https://qa.fmod.com/t/android-registering-receivers-must-use-receiver-exported-receiver-not-exported/22534)

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**Author:** [@nexusmind](https://qa.fmod.com/u/nexusmind)\
**Replies:** 1\
**Last updated:** [January 29, 2025, 2:43am UTC](https://qa.fmod.com/t/android-registering-receivers-must-use-receiver-exported-receiver-not-exported/22534 "2025-01-29T02:43:35Z")

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Hello. As discussed at Google I/O 2023, registering receivers with intention using the “RECEIVER\_EXPORTED / RECEIVER\_NOT\_EXPORTED” flag was introduced as part of Android 13 and is now a requirement for apps running on An…

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## [Add SFX Bus Signal to Radio (Voice) Bus](https://qa.fmod.com/t/add-sfx-bus-signal-to-radio-voice-bus/22404)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 3\
**Last updated:** [January 29, 2025, 1:29am UTC](https://qa.fmod.com/t/add-sfx-bus-signal-to-radio-voice-bus/22404 "2025-01-29T01:29:36Z")

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Hi there, We are using the dissonance for FMOD plugin in our game for voice chat which uses a ‘Voice’ bus, and have a walkie-talkie item which on holding down a button switches the bus to a ‘Radio’ bus for effects etc. …

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## [Trouble Connecting Live Update to Unity Build on Remote IP Address](https://qa.fmod.com/t/trouble-connecting-live-update-to-unity-build-on-remote-ip-address/22531)

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**Author:** [@evan.brown](https://qa.fmod.com/u/evan.brown)\
**Replies:** 3\
**Last updated:** [January 28, 2025, 2:58am UTC](https://qa.fmod.com/t/trouble-connecting-live-update-to-unity-build-on-remote-ip-address/22531 "2025-01-28T02:58:53Z")

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I continuously get a socket error when attempting to connect to the machine remotely. The IP Address is correct. After some searching in the documentation, I found that the “Play in Editor” mode is set by default, and th…

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## [NotImplementedException: Plugins are not implemented on platform](https://qa.fmod.com/t/notimplementedexception-plugins-are-not-implemented-on-platform/22474)

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**Author:** [@luckycat](https://qa.fmod.com/u/luckycat)\
**Replies:** 11\
**Last updated:** [January 23, 2025, 2:52am UTC](https://qa.fmod.com/t/notimplementedexception-plugins-are-not-implemented-on-platform/22474 "2025-01-23T02:52:17Z")

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Unity version: 2021.3.45f1 FMOD For Unity: 2.02.26 SWITCH SDK: 17.5.3 When I run the build on the Switch DevKit, I get the following exception. Is there a way to fix it? Error log NotImplementedException: Plugins ar…

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## [FMOD disconnects from Unity editor on MacOS and floods the debug console with error messages](https://qa.fmod.com/t/fmod-disconnects-from-unity-editor-on-macos-and-floods-the-debug-console-with-error-messages/20947)

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**Author:** [@szantner](https://qa.fmod.com/u/szantner)\
**Replies:** 8\
**Last updated:** [December 22, 2023, 4:45pm UTC](https://qa.fmod.com/t/fmod-disconnects-from-unity-editor-on-macos-and-floods-the-debug-console-with-error-messages/20947 "2023-12-22T16:45:27Z")

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FMOD starts to throw the following errors in each Update event in the Unity Editor (2023.2.2f1 Silicon build) under MacOS (13.5.2) on a M1 Macbook: (i) \[FMOD\] OutputCoreAudio::getDriverInfo : AudioObjectGetPropertyData …

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## [fmodstudioL - macOS catalina ERROR PLEASE HELP](https://qa.fmod.com/t/fmodstudiol-macos-catalina-error-please-help/15592)

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**Author:** [@OranLoyfer](https://qa.fmod.com/u/OranLoyfer)\
**Replies:** 9\
**Last updated:** [January 22, 2025, 12:36pm UTC](https://qa.fmod.com/t/fmodstudiol-macos-catalina-error-please-help/15592 "2025-01-22T12:36:00Z")

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hey everybody! i have this errors: i tried to install different versions of unity and or fmod and nothing. still same problem. i guess it’s because of the Catalina OS but i cant downgrade due to the problem of dele…

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## [Problem on Event Macros Cooldown on Looping Sounds](https://qa.fmod.com/t/problem-on-event-macros-cooldown-on-looping-sounds/22523)

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**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 5\
**Last updated:** [January 22, 2025, 4:12am UTC](https://qa.fmod.com/t/problem-on-event-macros-cooldown-on-looping-sounds/22523 "2025-01-22T04:12:00Z")

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Hello, I hope I can get some help regarding the Cooldown parameter on the Event Macros, the problem is as follows: When I set a Cooldown on an event even at 0.1ms on the Event Macros, the sound doesn’t get played at a…

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