# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=14

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 15

---

## [Runtime bug caused by inconsistent name capitalization from strings bank](https://qa.fmod.com/t/runtime-bug-caused-by-inconsistent-name-capitalization-from-strings-bank/22512)

<div class="topic-metadata">

**Author:** [@f.degryse](https://qa.fmod.com/u/f.degryse)\
**Replies:** 8\
**Last updated:** [January 22, 2025, 2:48am UTC](https://qa.fmod.com/t/runtime-bug-caused-by-inconsistent-name-capitalization-from-strings-bank/22512 "2025-01-22T02:48:39Z")

</div>

Hi Using FMOD and Unity and after encountering a runtime bug on some platforms with case sensitive file systems (like iOS), I investigated and found a bug that causes strings to be imported with inconsistent capitalizat…

---

## [How to set bus reverb properties?](https://qa.fmod.com/t/how-to-set-bus-reverb-properties/22517)

<div class="topic-metadata">

**Author:** [@ZedFox](https://qa.fmod.com/u/ZedFox)\
**Replies:** 2\
**Last updated:** [January 21, 2025, 1:05pm UTC](https://qa.fmod.com/t/how-to-set-bus-reverb-properties/22517 "2025-01-21T13:05:10Z")

</div>

I have the code for reverb presets set up, but I’d like to set the reverb properties on my reverb bus’s reverb effect, and I can’t work out from the documentation how to do that. I’ve managed to get reference to the gene…

---

## [Can I know the order of sounds selected in a multi instrument?](https://qa.fmod.com/t/can-i-know-the-order-of-sounds-selected-in-a-multi-instrument/22516)

<div class="topic-metadata">

**Author:** [@krynn](https://qa.fmod.com/u/krynn)\
**Replies:** 1\
**Last updated:** [January 21, 2025, 4:36am UTC](https://qa.fmod.com/t/can-i-know-the-order-of-sounds-selected-in-a-multi-instrument/22516 "2025-01-21T04:36:56Z")

</div>

hello. There are 3 FMOD events registered in the Unity timeline. Each event is set to Multi Instrument and has 3 sound registered. The three sounds are shuffle settings. When playing a timeline, I want a way to ensur…

---

## [Specific Bank not loading through Addressables](https://qa.fmod.com/t/specific-bank-not-loading-through-addressables/22495)

<div class="topic-metadata">

**Author:** [@Redcatpig](https://qa.fmod.com/u/Redcatpig)\
**Replies:** 6\
**Last updated:** [January 19, 2025, 9:27pm UTC](https://qa.fmod.com/t/specific-bank-not-loading-through-addressables/22495 "2025-01-19T21:27:31Z")

</div>

Hi! I’m currently porting a game to Android. The game size is around 3GB. So to get past the online store size limitations, I make use of Unity’s Addressable package to pack all the scenes and assets (including sound ba…

---

## [Could you made FMOD 2.02.25 for Unity with PS5 SDK 10.000?](https://qa.fmod.com/t/could-you-made-fmod-2-02-25-for-unity-with-ps5-sdk-10-000/22506)

<div class="topic-metadata">

**Author:** [@paula\_te](https://qa.fmod.com/u/paula_te)\
**Replies:** 1\
**Last updated:** [January 16, 2025, 6:03am UTC](https://qa.fmod.com/t/could-you-made-fmod-2-02-25-for-unity-with-ps5-sdk-10-000/22506 "2025-01-16T06:03:46Z")

</div>

Hello, I’m currently developing on Unity 6000.0.25f1 for PS5 with sdk 10 and I don’t see package for Unity for that sdk in downloads, could you add this?

---

## [DualSense audio](https://qa.fmod.com/t/dualsense-audio/22496)

<div class="topic-metadata">

**Author:** [@Bambo0o0o](https://qa.fmod.com/u/Bambo0o0o)\
**Replies:** 1\
**Last updated:** [January 15, 2025, 10:37pm UTC](https://qa.fmod.com/t/dualsense-audio/22496 "2025-01-15T22:37:39Z")

</div>

Hello. I plan on using FMOD for unity to work on a local multiplayer game that will utilize controller audio, and I was wondering if it would be possible to have each DualSense output it’s own separate audio stream.

---

## [MacOS errors on DLL even with correct line endings](https://qa.fmod.com/t/macos-errors-on-dll-even-with-correct-line-endings/22383)

<div class="topic-metadata">

**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 6\
**Last updated:** [January 15, 2025, 3:44am UTC](https://qa.fmod.com/t/macos-errors-on-dll-even-with-correct-line-endings/22383 "2025-01-15T03:44:59Z")

</div>

When I run a development standalone build on MacOS, I get the following error: DllNotFoundException: fmodstudioL assembly:\<unknown assembly\> type:\<unknown type\> member:(null) at (wrapper managed-to-native) FMOD.Memory…

---

## [Creating of a DAW and checking drivers](https://qa.fmod.com/t/creating-of-a-daw-and-checking-drivers/22499)

<div class="topic-metadata">

**Author:** [@zacharyjlowe](https://qa.fmod.com/u/zacharyjlowe)\
**Replies:** 1\
**Last updated:** [January 14, 2025, 1:45am UTC](https://qa.fmod.com/t/creating-of-a-daw-and-checking-drivers/22499 "2025-01-14T01:45:21Z")

</div>

Hey, I want to make some sort of DAW using Unity and FMOD, but I see very little about how to allow the user to view available drivers and set one that they like. I also dont understand how to get live sound going such t…

---

## [When building the APK and trying to run it I get this error. Fmod - 1.10.00 when running with an old version of the Unity engine 2020.3.48f1](https://qa.fmod.com/t/when-building-the-apk-and-trying-to-run-it-i-get-this-error-fmod-1-10-00-when-running-with-an-old-version-of-the-unity-engine-2020-3-48f1/22500)

<div class="topic-metadata">

**Author:** [@mistermatwey1](https://qa.fmod.com/u/mistermatwey1)\
**Replies:** 1\
**Last updated:** [January 14, 2025, 12:51am UTC](https://qa.fmod.com/t/when-building-the-apk-and-trying-to-run-it-i-get-this-error-fmod-1-10-00-when-running-with-an-old-version-of-the-unity-engine-2020-3-48f1/22500 "2025-01-14T00:51:09Z")

</div>

When building the APK and trying to run it I get this error. Fmod - 1.10.00 when running with an old version of the Unity engine 2020.3.48f1. AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: library …

---

## [Some users get ERR\_OUTPUT\_INIT, although sound works in other games](https://qa.fmod.com/t/some-users-get-err-output-init-although-sound-works-in-other-games/22494)

<div class="topic-metadata">

**Author:** [@Daromaru](https://qa.fmod.com/u/Daromaru)\
**Replies:** 3\
**Last updated:** [January 13, 2025, 8:20pm UTC](https://qa.fmod.com/t/some-users-get-err-output-init-although-sound-works-in-other-games/22494 "2025-01-13T20:20:33Z")

</div>

Hello! Some of the users playing our game have no sound coming from FMOD. And our Unity cloud diagnostics shows an ERR\_OUTPUT\_INIT error. Thing is, most of these users claim they have no issues with audio in other game…

---

## [Best practice to switch BGM music?](https://qa.fmod.com/t/best-practice-to-switch-bgm-music/22490)

<div class="topic-metadata">

**Author:** [@kxn](https://qa.fmod.com/u/kxn)\
**Replies:** 2\
**Last updated:** [January 10, 2025, 4:36pm UTC](https://qa.fmod.com/t/best-practice-to-switch-bgm-music/22490 "2025-01-10T16:36:16Z")

</div>

Hi I have a beat’em up type game, in which need to change the BGM according to player status, if the player is in danger state, current BGM need to be quickly fade out, a in-danger BGM fade in then. And if the player g…

---

## [Pushing banks results in editor errors for teammates](https://qa.fmod.com/t/pushing-banks-results-in-editor-errors-for-teammates/22470)

<div class="topic-metadata">

**Author:** [@cbfonneland](https://qa.fmod.com/u/cbfonneland)\
**Replies:** 2\
**Last updated:** [January 8, 2025, 6:50am UTC](https://qa.fmod.com/t/pushing-banks-results-in-editor-errors-for-teammates/22470 "2025-01-08T06:50:52Z")

</div>

After building to all platforms, refreshing banks in Unity and pushing the changes to source control my teammates get an FMOD-error in console, blocking them from entering play mode. This is after they have pulled down t…

---

## [WebGL bouncing ball Stutter](https://qa.fmod.com/t/webgl-bouncing-ball-stutter/22482)

<div class="topic-metadata">

**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 1\
**Last updated:** [January 8, 2025, 3:55am UTC](https://qa.fmod.com/t/webgl-bouncing-ball-stutter/22482 "2025-01-08T03:55:24Z")

</div>

Hello everyone, in my game, I’m encountering an issue with Unity and FMOD in WebGL builds. The problem is similar to what occurs in the bouncing ball FMOD demo: FMOD HTML5 Demo. When I load the banks, start the scene, a…

---

## [Setting Initial parameter values by script](https://qa.fmod.com/t/setting-initial-parameter-values-by-script/22464)

<div class="topic-metadata">

**Author:** [@wwu39](https://qa.fmod.com/u/wwu39)\
**Replies:** 5\
**Last updated:** [January 6, 2025, 11:12pm UTC](https://qa.fmod.com/t/setting-initial-parameter-values-by-script/22464 "2025-01-06T23:12:24Z")

</div>

Is there a way to set initial parameter values by script? I tried SetParameter but it only works when the event is currently playing. I need to set it when the actor is spawning. I can’t do it in inspector because the…

---

## [Fmod was updated to version 2.02.25 with a flash back problem](https://qa.fmod.com/t/fmod-was-updated-to-version-2-02-25-with-a-flash-back-problem/22430)

<div class="topic-metadata">

**Author:** [@rexiefengye](https://qa.fmod.com/u/rexiefengye)\
**Replies:** 1\
**Last updated:** [January 5, 2025, 10:57pm UTC](https://qa.fmod.com/t/fmod-was-updated-to-version-2-02-25-with-a-flash-back-problem/22430 "2025-01-05T22:57:36Z")

</div>

I have updated fmod 2.02.25 in unity project, but there is a flash back issue, the error log is as follows 2-18 15:11:58.417 E/CRASH ( 8228): other thread is trapped; signum = 6 12-18 15:11:58.417 E/AndroidRuntime( 8…

---

## [Fmod recording latency dramatically scales with channels](https://qa.fmod.com/t/fmod-recording-latency-dramatically-scales-with-channels/22443)

<div class="topic-metadata">

**Author:** [@ozey](https://qa.fmod.com/u/ozey)\
**Replies:** 3\
**Last updated:** [January 2, 2025, 8:48pm UTC](https://qa.fmod.com/t/fmod-recording-latency-dramatically-scales-with-channels/22443 "2025-01-02T20:48:42Z")

</div>

Hi all, I’ve been banging my head against this for weeks and i hope someone here can help me. So essentially i’m trying to record multiple channels from an asio device, split the buffer of interleaved samples into sepa…

---

## [Could you help build Fmod 2.01.11 Unity plugins for latest xbox game core GDK?](https://qa.fmod.com/t/could-you-help-build-fmod-2-01-11-unity-plugins-for-latest-xbox-game-core-gdk/22461)

<div class="topic-metadata">

**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 1\
**Last updated:** [December 31, 2024, 4:47am UTC](https://qa.fmod.com/t/could-you-help-build-fmod-2-01-11-unity-plugins-for-latest-xbox-game-core-gdk/22461 "2024-12-31T04:47:01Z")

</div>

Hey there, Could you help us build Fmod plugins for this version GDK? Unity: 2021.3.45f1 Fmod studio: 2.01.11 Xbox Game core: 2024.06-GDKX-10.0.25398.4271 Thank you very much in advance!

---

## [Unity build failing due to FMOD on CI/CD machine but works on local machines](https://qa.fmod.com/t/unity-build-failing-due-to-fmod-on-ci-cd-machine-but-works-on-local-machines/22427)

<div class="topic-metadata">

**Author:** [@ottah](https://qa.fmod.com/u/ottah)\
**Replies:** 5\
**Last updated:** [December 30, 2024, 8:57pm UTC](https://qa.fmod.com/t/unity-build-failing-due-to-fmod-on-ci-cd-machine-but-works-on-local-machines/22427 "2024-12-30T20:57:33Z")

</div>

Hi, I’ve been struggling with this issue for the last month and I can’t figure out what is causing our builds to fail. I’ve made some changed to our unity project repo to move the FMOD studio project out and just build t…

---

## [Loaded banks as TextAsset returns null path](https://qa.fmod.com/t/loaded-banks-as-textasset-returns-null-path/22456)

<div class="topic-metadata">

**Author:** [@Vulgo\_Rox](https://qa.fmod.com/u/Vulgo_Rox)\
**Replies:** 1\
**Last updated:** [December 30, 2024, 1:42am UTC](https://qa.fmod.com/t/loaded-banks-as-textasset-returns-null-path/22456 "2024-12-30T01:42:28Z")

</div>

Hi there, I had a fully working implementation of FMOD, I would load a bank and find events by path. After trying to implement Addressables and changing the FMOD import type to Asset Bundles, loading banks as Text Asset…

---

## [Matching Path](https://qa.fmod.com/t/matching-path/22413)

<div class="topic-metadata">

**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 5\
**Last updated:** [December 23, 2024, 7:07am UTC](https://qa.fmod.com/t/matching-path/22413 "2024-12-23T07:07:26Z")

</div>

Hello, the sound effect event has been configured in until, but the folder name has been changed in fmod, and the event path does not match. May I ask how to make the event name in until match the file name modified in f…

---

## [Parameter Event Instance always plays sound set as initial value together with (correctly selected) sound from parameter](https://qa.fmod.com/t/parameter-event-instance-always-plays-sound-set-as-initial-value-together-with-correctly-selected-sound-from-parameter/22418)

<div class="topic-metadata">

**Author:** [@AxelAntediluvianInte](https://qa.fmod.com/u/AxelAntediluvianInte)\
**Replies:** 3\
**Last updated:** [December 23, 2024, 3:41am UTC](https://qa.fmod.com/t/parameter-event-instance-always-plays-sound-set-as-initial-value-together-with-correctly-selected-sound-from-parameter/22418 "2024-12-23T03:41:31Z")

</div>

I’m using FMOD to play an event, the event has multiple parameters and a sound for every event. When playing from code, the initial value always plays along with the correct value selected by the parameter, the initial …

---

## [Record from non default microphone](https://qa.fmod.com/t/record-from-non-default-microphone/21682)

<div class="topic-metadata">

**Author:** [@ozey](https://qa.fmod.com/u/ozey)\
**Replies:** 8\
**Last updated:** [December 23, 2024, 2:11am UTC](https://qa.fmod.com/t/record-from-non-default-microphone/21682 "2024-12-23T02:11:58Z")

</div>

Hi everyone. i’m working on a research project where i need to record multiple microphones simultaneousely in unity. I’ve decided to use FMOD for this. Now i’m running into the problem that, while the windows default mi…

---

## [Run custom script when Refreshing Banks](https://qa.fmod.com/t/run-custom-script-when-refreshing-banks/22405)

<div class="topic-metadata">

**Author:** [@mkoepke](https://qa.fmod.com/u/mkoepke)\
**Replies:** 2\
**Last updated:** [December 20, 2024, 1:30pm UTC](https://qa.fmod.com/t/run-custom-script-when-refreshing-banks/22405 "2024-12-20T13:30:55Z")

</div>

I wrote a little editor script to fetch some data from my FMOD Project in the Editor (it creates a Dictionary containing Events and their Banks). Is there a way to call this automatically when using the “Refresh banks” b…

---

## [Setup Wizard Sizing on Windows](https://qa.fmod.com/t/setup-wizard-sizing-on-windows/22437)

<div class="topic-metadata">

**Author:** [@rwlizana](https://qa.fmod.com/u/rwlizana)\
**Replies:** 0\
**Last updated:** [December 19, 2024, 11:22pm UTC](https://qa.fmod.com/t/setup-wizard-sizing-on-windows/22437 "2024-12-19T23:22:50Z")

</div>

I was walking a coworker through setting up Fmod in Unity, he was using a windows machine. The Setup wizard window was unable to be resized and the contents of the window did not fit within its bounds as shown in these s…

---

## [Best way to pause/unpause while keeping sync](https://qa.fmod.com/t/best-way-to-pause-unpause-while-keeping-sync/22354)

<div class="topic-metadata">

**Author:** [@brettridel](https://qa.fmod.com/u/brettridel)\
**Replies:** 4\
**Last updated:** [December 19, 2024, 5:15am UTC](https://qa.fmod.com/t/best-way-to-pause-unpause-while-keeping-sync/22354 "2024-12-19T05:15:15Z")

</div>

Hello I’m developing a rhythm game. As others, I would like to keep the sync between music and game as close as possible. Up to now, I always succeed to do that using EVENT\_CALLBACK, by synchronising the game on the fi…

---

## [Parameter Sheet event playing sound from all paramater indexes below the selected one](https://qa.fmod.com/t/parameter-sheet-event-playing-sound-from-all-paramater-indexes-below-the-selected-one/22416)

<div class="topic-metadata">

**Author:** [@DrunkardWolf](https://qa.fmod.com/u/DrunkardWolf)\
**Replies:** 1\
**Last updated:** [December 19, 2024, 2:58am UTC](https://qa.fmod.com/t/parameter-sheet-event-playing-sound-from-all-paramater-indexes-below-the-selected-one/22416 "2024-12-19T02:58:09Z")

</div>

Hi, I have a parameter sheet set up for footsteps, with different sounds for each material type. This works perfectly in FMOD studio. But when I play this event in unity, it ends up playing all of the sounds below the se…

---

## [Pausing bus doesn't pause velocity on parameters](https://qa.fmod.com/t/pausing-bus-doesnt-pause-velocity-on-parameters/22403)

<div class="topic-metadata">

**Author:** [@ChikenMilk](https://qa.fmod.com/u/ChikenMilk)\
**Replies:** 3\
**Last updated:** [December 19, 2024, 12:19am UTC](https://qa.fmod.com/t/pausing-bus-doesnt-pause-velocity-on-parameters/22403 "2024-12-19T00:19:43Z")

</div>

When trying to have the audio paused when the game is paused everything works but it seems like the velocity on parameters isn’t pausing causing the parameter to hit zero during the pause.

---

## [Problem with loading multiple audio files to FMOD on demand](https://qa.fmod.com/t/problem-with-loading-multiple-audio-files-to-fmod-on-demand/22384)

<div class="topic-metadata">

**Author:** [@thehighestend](https://qa.fmod.com/u/thehighestend)\
**Replies:** 1\
**Last updated:** [December 18, 2024, 5:02am UTC](https://qa.fmod.com/t/problem-with-loading-multiple-audio-files-to-fmod-on-demand/22384 "2024-12-18T05:02:18Z")

</div>

Hello, I’m using fmod for Unity. What I’m trying to do is, download some random WAV or MP3 songs from the web and play a certain part of them on demand. To do this, I’ve set up a programmer instrument like below and…

---

## [FMOD\_OS\_File\_Open : fopen failed to open 'RIFFئf', errno = 44](https://qa.fmod.com/t/fmod-os-file-open-fopen-failed-to-open-riff-f-errno-44/22400)

<div class="topic-metadata">

**Author:** [@AdarshJ](https://qa.fmod.com/u/AdarshJ)\
**Replies:** 1\
**Last updated:** [December 17, 2024, 9:33pm UTC](https://qa.fmod.com/t/fmod-os-file-open-fopen-failed-to-open-riff-f-errno-44/22400 "2024-12-17T21:33:46Z")

</div>

Hi FMOD community, For the unity webgl build I am getting above error. I am using player instrument to play dialogues, this works fine in editor, but it’s throwing following errors in webgl build \[FMOD\] FMOD\_OS\_File\_O…

---

## [\[Noob Question\] Vertical Sound Directionality Issue in Resonance Audio](https://qa.fmod.com/t/noob-question-vertical-sound-directionality-issue-in-resonance-audio/22373)

<div class="topic-metadata">

**Author:** [@chenyutpe](https://qa.fmod.com/u/chenyutpe)\
**Replies:** 2\
**Last updated:** [December 17, 2024, 4:42am UTC](https://qa.fmod.com/t/noob-question-vertical-sound-directionality-issue-in-resonance-audio/22373 "2024-12-17T04:42:51Z")

</div>

Hi, I’m developing an iOS game in Unity using Resonance Audio, and I’m experiencing a challenge with sound directionality, particularly for vertical sound sources. When I place sound sources (like birdsong) vertically a…

[Previous page](https://qa.fmod.com/c/unity/7.md?page=13)

[Next page](https://qa.fmod.com/c/unity/7.md?page=15)
