# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=17

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 18

---

## [Reverb and Reverb Zones](https://qa.fmod.com/t/reverb-and-reverb-zones/11486)

<div class="topic-metadata">

**Author:** [@cbjatc](https://qa.fmod.com/u/cbjatc)\
**Replies:** 5\
**Last updated:** [October 24, 2024, 2:45am UTC](https://qa.fmod.com/t/reverb-and-reverb-zones/11486 "2024-10-24T02:45:49Z")

</div>

Hi everyone, I did a bit of research but couldn’t really figure this out myself. Does anyone know what would be the most efficient way to apply reverb on sounds depending on the player’s location (in short using reverb …

---

## [Timeline - Fmod Event Track - Event reference in script](https://qa.fmod.com/t/timeline-fmod-event-track-event-reference-in-script/22196)

<div class="topic-metadata">

**Author:** [@Reapss210](https://qa.fmod.com/u/Reapss210)\
**Replies:** 1\
**Last updated:** [October 22, 2024, 10:34pm UTC](https://qa.fmod.com/t/timeline-fmod-event-track-event-reference-in-script/22196 "2024-10-22T22:34:09Z")

</div>

I have a head-bobbing script that bobs the character’s head when an event plays with dialogue(or any event for that matter.). The issue I am facing is that the headbobbing script requires an event to listen to, however,…

---

## [3D snapshot instrument doesn't work](https://qa.fmod.com/t/3d-snapshot-instrument-doesnt-work/21287)

<div class="topic-metadata">

**Author:** [@MistahCherry](https://qa.fmod.com/u/MistahCherry)\
**Replies:** 6\
**Last updated:** [October 21, 2024, 2:51am UTC](https://qa.fmod.com/t/3d-snapshot-instrument-doesnt-work/21287 "2024-10-21T02:51:08Z")

</div>

Hi, we are working on an event used as a trigger for a teleport SFX in our open world. We used a snapshot instrument in the same event to trigger a lowpass filter on the music. Now this needs to be 3D as well. The proble…

---

## [Integration Tutorial Warning: Unable to load Dialogue\_EN - bank already loaded](https://qa.fmod.com/t/integration-tutorial-warning-unable-to-load-dialogue-en-bank-already-loaded/22199)

<div class="topic-metadata">

**Author:** [@Chris\_viaVR](https://qa.fmod.com/u/Chris_viaVR)\
**Replies:** 1\
**Last updated:** [October 21, 2024, 12:19am UTC](https://qa.fmod.com/t/integration-tutorial-warning-unable-to-load-dialogue-en-bank-already-loaded/22199 "2024-10-21T00:19:28Z")

</div>

I have followed the FMOD Unity Integration Tutorial (Very great tutorial by the way, easy to follow and made FMOD much clearer for me) I managed to get the FMOD sound working, however, I get two warnings when entering P…

---

## [Reuse instance in EventEmitter](https://qa.fmod.com/t/reuse-instance-in-eventemitter/22186)

<div class="topic-metadata">

**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 3\
**Last updated:** [October 18, 2024, 5:58am UTC](https://qa.fmod.com/t/reuse-instance-in-eventemitter/22186 "2024-10-18T05:58:21Z")

</div>

Hello, We have built a system in our current game that relies on using the EventEmitter component for most of our audio as a lot of the code for cleaning up and various checks is already there, however it looks like the…

---

## [Getting Event Emitter ParamID in Awake](https://qa.fmod.com/t/getting-event-emitter-paramid-in-awake/22166)

<div class="topic-metadata">

**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 4\
**Last updated:** [October 18, 2024, 5:20am UTC](https://qa.fmod.com/t/getting-event-emitter-paramid-in-awake/22166 "2024-10-18T05:20:22Z")

</div>

Hello, We have to use event emitters for our footstep system and I’m just checking there’s a way to get an event emitters parameter ID once instead of getting it every time it’s played, before we were creating instances…

---

## [Footstep Setup for Multiplayer](https://qa.fmod.com/t/footstep-setup-for-multiplayer/22079)

<div class="topic-metadata">

**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 5\
**Last updated:** [October 18, 2024, 1:33am UTC](https://qa.fmod.com/t/footstep-setup-for-multiplayer/22079 "2024-10-18T01:33:22Z")

</div>

Hello, I have setup a standard footstep system in FMOD but as we’re making a multiplayer game I’m just having trouble thinking how we’re going to manage the positional aspect of it… Ideally we’d want the player’s footst…

---

## [Studio Listener Attenuation Object + Stop Events Outside Max Distance](https://qa.fmod.com/t/studio-listener-attenuation-object-stop-events-outside-max-distance/22188)

<div class="topic-metadata">

**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 1\
**Last updated:** [October 16, 2024, 11:55pm UTC](https://qa.fmod.com/t/studio-listener-attenuation-object-stop-events-outside-max-distance/22188 "2024-10-16T23:55:41Z")

</div>

FMOD 2.02.17 Unity 2022.3.33f1 When using an attenuation object with the Studio Listener combined with the “Stop Events outside Max Distance” option it seems that FMOD is deciding when to turn events off/on based on the…

---

## [Improve Attempting to schedule a sound in the past logging](https://qa.fmod.com/t/improve-attempting-to-schedule-a-sound-in-the-past-logging/22176)

<div class="topic-metadata">

**Author:** [@Arfus](https://qa.fmod.com/u/Arfus)\
**Replies:** 2\
**Last updated:** [October 14, 2024, 7:12am UTC](https://qa.fmod.com/t/improve-attempting-to-schedule-a-sound-in-the-past-logging/22176 "2024-10-14T07:12:04Z")

</div>

Hi there, I’ve received reports from our QA department regarding a log from FMOD spamming the logs. Attempting to schedule a sound in the past, we’re already loading the banks sample data, but we’re still getting these l…

---

## [Send audio data to both controller and pc speakers](https://qa.fmod.com/t/send-audio-data-to-both-controller-and-pc-speakers/22181)

<div class="topic-metadata">

**Author:** [@Hikaru11747](https://qa.fmod.com/u/Hikaru11747)\
**Replies:** 1\
**Last updated:** [October 14, 2024, 12:18am UTC](https://qa.fmod.com/t/send-audio-data-to-both-controller-and-pc-speakers/22181 "2024-10-14T00:18:24Z")

</div>

Hi there! I wanted to know how to send vibration data to the PS5 controller and also send audio to the PC speakers, I have set the ports in FMOD Studio and the output works there, but in Unity the audio is played twice t…

---

## [Trouble setting up fmod for unity](https://qa.fmod.com/t/trouble-setting-up-fmod-for-unity/22153)

<div class="topic-metadata">

**Author:** [@soslotl](https://qa.fmod.com/u/soslotl)\
**Replies:** 4\
**Last updated:** [October 12, 2024, 2:36am UTC](https://qa.fmod.com/t/trouble-setting-up-fmod-for-unity/22153 "2024-10-12T02:36:54Z")

</div>

Hi I’m following the fmod for unity integration tutorial and I’m stuck at the step where you import fmod into unity. The tutorial says the setup wizard is supposed to appear after importing all assets, but it seems like …

---

## [Help with Integration of FMOD to PS5 using Unity](https://qa.fmod.com/t/help-with-integration-of-fmod-to-ps5-using-unity/22172)

<div class="topic-metadata">

**Author:** [@Hikaru11747](https://qa.fmod.com/u/Hikaru11747)\
**Replies:** 2\
**Last updated:** [October 11, 2024, 6:51am UTC](https://qa.fmod.com/t/help-with-integration-of-fmod-to-ps5-using-unity/22172 "2024-10-11T06:51:35Z")

</div>

Hi there! We are looking to implement haptics for PS5 using FMOD for our Unity game. Any resources or guides will be helpful. Thanks!

---

## [Reference Updater ignores event paths with changed capitalization](https://qa.fmod.com/t/reference-updater-ignores-event-paths-with-changed-capitalization/22124)

<div class="topic-metadata">

**Author:** [@MikkelFMod](https://qa.fmod.com/u/MikkelFMod)\
**Replies:** 1\
**Last updated:** [October 11, 2024, 5:05am UTC](https://qa.fmod.com/t/reference-updater-ignores-event-paths-with-changed-capitalization/22124 "2024-10-11T05:05:57Z")

</div>

If I only change the capitalization of an event folder and build it, the ‘Events Renamed’ prompt appears in Unity, but the scan does not find any targets.

---

## [Sync actions to audio in a rhythm game](https://qa.fmod.com/t/sync-actions-to-audio-in-a-rhythm-game/22135)

<div class="topic-metadata">

**Author:** [@Sapryx](https://qa.fmod.com/u/Sapryx)\
**Replies:** 3\
**Last updated:** [October 9, 2024, 11:22pm UTC](https://qa.fmod.com/t/sync-actions-to-audio-in-a-rhythm-game/22135 "2024-10-09T23:22:42Z")

</div>

I’m working on a rhythm game where the player needs to press certain buttons to the beat to perform different actions. Depending on how accurately to the beat you do it, the result of those actions changes (for example, …

---

## [Loading Banks from path](https://qa.fmod.com/t/loading-banks-from-path/22146)

<div class="topic-metadata">

**Author:** [@MightBMay](https://qa.fmod.com/u/MightBMay)\
**Replies:** 1\
**Last updated:** [October 9, 2024, 1:06am UTC](https://qa.fmod.com/t/loading-banks-from-path/22146 "2024-10-09T01:06:48Z")

</div>

Hi, Am new to FMOD and am wondering if i’m not fully understanding the usage of Runtimemanager.LoadBank(). From my understanding, grouping events into banks is good to do, as you can load/unload unnecessary events. I …

---

## [Loading banks from code, and reading info about the bank](https://qa.fmod.com/t/loading-banks-from-code-and-reading-info-about-the-bank/22164)

<div class="topic-metadata">

**Author:** [@Subnite](https://qa.fmod.com/u/Subnite)\
**Replies:** 3\
**Last updated:** [October 9, 2024, 12:34am UTC](https://qa.fmod.com/t/loading-banks-from-code-and-reading-info-about-the-bank/22164 "2024-10-09T00:34:40Z")

</div>

Hi, I’m trying to load my banks from code and get information about them. I’m using Unity 2022.3.20f1 with fmod studio 2.02.24. I have a VCA set up from the studio and when I try to get it I just get the error ERR\_EVENT…

---

## [How to continuously play audio using Programmer Instrument](https://qa.fmod.com/t/how-to-continuously-play-audio-using-programmer-instrument/22116)

<div class="topic-metadata">

**Author:** [@kylectx](https://qa.fmod.com/u/kylectx)\
**Replies:** 7\
**Last updated:** [October 8, 2024, 3:23am UTC](https://qa.fmod.com/t/how-to-continuously-play-audio-using-programmer-instrument/22116 "2024-10-08T03:23:43Z")

</div>

I’m new to FMOD. I want to use procedural splicing for different audios in Unity to achieve continuous playback. Currently, I have referred to the documentation Scripting Examples | Programmer Sounds to implement similar…

---

## [Unity not able to find/recognize new event in FMod](https://qa.fmod.com/t/unity-not-able-to-find-recognize-new-event-in-fmod/22152)

<div class="topic-metadata">

**Author:** [@cibe371](https://qa.fmod.com/u/cibe371)\
**Replies:** 1\
**Last updated:** [October 7, 2024, 3:06am UTC](https://qa.fmod.com/t/unity-not-able-to-find-recognize-new-event-in-fmod/22152 "2024-10-07T03:06:04Z")

</div>

Hello, I’m sound designer who’s pretty new to programming and I’m trying to get better with middleware. I started integrating sound with FMod and was able to get in the first couple sounds with no issues. When I came bac…

---

## [Voice chat problem](https://qa.fmod.com/t/voice-chat-problem/16949)

<div class="topic-metadata">

**Author:** [@Nicho97](https://qa.fmod.com/u/Nicho97)\
**Replies:** 4\
**Last updated:** [October 3, 2024, 12:34pm UTC](https://qa.fmod.com/t/voice-chat-problem/16949 "2024-10-03T12:34:12Z")

</div>

Hi, I working on a project where we have a voice chat, and all the voices are handled by FMOD. I have a question about the creation and playing of the sound from the CORE level. How do We can load all the sounds creat…

---

## [Stop event without interrupting current instrument](https://qa.fmod.com/t/stop-event-without-interrupting-current-instrument/22139)

<div class="topic-metadata">

**Author:** [@TheSchaeff](https://qa.fmod.com/u/TheSchaeff)\
**Replies:** 2\
**Last updated:** [October 2, 2024, 11:15am UTC](https://qa.fmod.com/t/stop-event-without-interrupting-current-instrument/22139 "2024-10-02T11:15:33Z")

</div>

Is it possible to stop an event and let the current instrument continue playing without playing any future events on the timeline? For example: If I stop the event in the middle of b76\_slideBack, I’d like for that in…

---

## [EventReferenceUpdater.cs StackOverflowException](https://qa.fmod.com/t/eventreferenceupdater-cs-stackoverflowexception/22126)

<div class="topic-metadata">

**Author:** [@EpiphanySamuelCarey](https://qa.fmod.com/u/EpiphanySamuelCarey)\
**Replies:** 1\
**Last updated:** [October 1, 2024, 2:31am UTC](https://qa.fmod.com/t/eventreferenceupdater-cs-stackoverflowexception/22126 "2024-10-01T02:31:25Z")

</div>

Hi, We are attempting to use EventReferenceUpdater.cs to fixed up some of our event names. Whenever we run it, we get the following issue and the process stops. Any idea what could be causing this? StackOverflowExcept…

---

## [How to play audio in UNITY Editor on PS5 gamepad](https://qa.fmod.com/t/how-to-play-audio-in-unity-editor-on-ps5-gamepad/22137)

<div class="topic-metadata">

**Author:** [@pouderoux](https://qa.fmod.com/u/pouderoux)\
**Replies:** 1\
**Last updated:** [October 1, 2024, 2:20am UTC](https://qa.fmod.com/t/how-to-play-audio-in-unity-editor-on-ps5-gamepad/22137 "2024-10-01T02:20:26Z")

</div>

Good morning, I am testing the implementation of event routing to the speaker of a PS5 controller. how-to-play-audio-on-gamepads I assigned a 2D event to the Controller Speaker port that I created. I also set this por…

---

## [Can't find Fmod event inside unity](https://qa.fmod.com/t/cant-find-fmod-event-inside-unity/15774)

<div class="topic-metadata">

**Author:** [@yochaih2](https://qa.fmod.com/u/yochaih2)\
**Replies:** 2\
**Last updated:** [September 30, 2024, 1:20am UTC](https://qa.fmod.com/t/cant-find-fmod-event-inside-unity/15774 "2024-09-30T01:20:22Z")

</div>

Hello I’m a new user when I open a new component inside unity I can’t see my fmod file event How can I fix it ?

---

## [\[WebGL\] Stuttering audio too problematic with FMOD](https://qa.fmod.com/t/webgl-stuttering-audio-too-problematic-with-fmod/18834)

<div class="topic-metadata">

**Author:** [@mnewcombe](https://qa.fmod.com/u/mnewcombe)\
**Replies:** 15\
**Last updated:** [September 29, 2024, 10:50pm UTC](https://qa.fmod.com/t/webgl-stuttering-audio-too-problematic-with-fmod/18834 "2024-09-29T22:50:47Z")

</div>

Unfortunately having integrated FMOD into a WebGL project for the last few months, we’re facing the hard decision to shift back to unity built in audio. The primary driver for this is stuttering audio experienced in Web…

---

## [System.SetDriver Error](https://qa.fmod.com/t/system-setdriver-error/22095)

<div class="topic-metadata">

**Author:** [@spootymilk](https://qa.fmod.com/u/spootymilk)\
**Replies:** 3\
**Last updated:** [September 26, 2024, 6:05am UTC](https://qa.fmod.com/t/system-setdriver-error/22095 "2024-09-26T06:05:19Z")

</div>

Hi, We were using FMOD 2.02.09 and we have a lot of users that has an error when calling System.SetDriver. It cause the soundcard to be in error, and they need to unplugged, plug it back to make it work again. I see in…

---

## [Platform Specific](https://qa.fmod.com/t/platform-specific/22120)

<div class="topic-metadata">

**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 1\
**Last updated:** [September 25, 2024, 4:04am UTC](https://qa.fmod.com/t/platform-specific/22120 "2024-09-25T04:04:11Z")

</div>

May i ask that how Fmod will know which platform i am in. Is it auto dected or not? For example, if i add webgl, android and ios. How does it ensure that WebGL is used when i am playing game on HTML5 platfrom?

---

## [Android devices, invoking an FMOD EventCallback through EventInstance causes a crash](https://qa.fmod.com/t/android-devices-invoking-an-fmod-eventcallback-through-eventinstance-causes-a-crash/22089)

<div class="topic-metadata">

**Author:** [@su9257](https://qa.fmod.com/u/su9257)\
**Replies:** 8\
**Last updated:** [September 20, 2024, 5:40am UTC](https://qa.fmod.com/t/android-devices-invoking-an-fmod-eventcallback-through-eventinstance-causes-a-crash/22089 "2024-09-20T05:40:36Z")

</div>

I am currently using FMOD version 2.02.17 and Unity version 2021.3.14. We are encountering occasional crashes on multiple Android devices. The corresponding log, is as follows: Time: 10:09:28.514 16395 16395 E AndroidRu…

---

## [FMODUnity.RuntimeManager.CreateInstance(string path) does not work after upgrade from 2.02.19 to 2.02.20](https://qa.fmod.com/t/fmodunity-runtimemanager-createinstance-string-path-does-not-work-after-upgrade-from-2-02-19-to-2-02-20/22087)

<div class="topic-metadata">

**Author:** [@Abuki](https://qa.fmod.com/u/Abuki)\
**Replies:** 5\
**Last updated:** [September 18, 2024, 1:33am UTC](https://qa.fmod.com/t/fmodunity-runtimemanager-createinstance-string-path-does-not-work-after-upgrade-from-2-02-19-to-2-02-20/22087 "2024-09-18T01:33:15Z")

</div>

Hi, I am using FMODUnity.RuntimeManager.StudioSystem.getEvent(path, out eventDescription) to check if an event with a specific path exists and then create it with FMODUnity.RuntimeManager.CreateInstance(string path). Th…

---

## [Pooling instances manually vs creating new instances](https://qa.fmod.com/t/pooling-instances-manually-vs-creating-new-instances/22072)

<div class="topic-metadata">

**Author:** [@DrHogan](https://qa.fmod.com/u/DrHogan)\
**Replies:** 4\
**Last updated:** [September 18, 2024, 1:31am UTC](https://qa.fmod.com/t/pooling-instances-manually-vs-creating-new-instances/22072 "2024-09-18T01:31:29Z")

</div>

Hi! I am very new to using FMOD in unity, but I would like to get the optimal approach right before starting. What I am wondering about right now is the performance of creating an instance every time I need a sound in o…

---

## [Advanced Settings & Internal Update Rate](https://qa.fmod.com/t/advanced-settings-internal-update-rate/22093)

<div class="topic-metadata">

**Author:** [@aelu419](https://qa.fmod.com/u/aelu419)\
**Replies:** 1\
**Last updated:** [September 16, 2024, 4:57am UTC](https://qa.fmod.com/t/advanced-settings-internal-update-rate/22093 "2024-09-16T04:57:36Z")

</div>

Hi, I am using version 2.02.23 and my overall goal is to poll the timeline positioning every frame and get an accurate result. I’ve read in forum posts that the internal update rate is 20ms, and could only be changed in …

[Previous page](https://qa.fmod.com/c/unity/7.md?page=16)

[Next page](https://qa.fmod.com/c/unity/7.md?page=18)
