# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=18

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 19

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## [How to resume a FMOD Event track from a Unity Timeline?](https://qa.fmod.com/t/how-to-resume-a-fmod-event-track-from-a-unity-timeline/22067)

<div class="topic-metadata">

**Author:** [@valhallacats](https://qa.fmod.com/u/valhallacats)\
**Replies:** 4\
**Last updated:** [September 11, 2024, 6:25pm UTC](https://qa.fmod.com/t/how-to-resume-a-fmod-event-track-from-a-unity-timeline/22067 "2024-09-11T18:25:22Z")

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Hi, is there any way to pause and resume a Unity Timeline FMOD Event Track? I have managed to pause the sound with playableDirector.Pause(), but when I come back from pause and use playableDirector.Resume() the audio sta…

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## [Sounds Missing in Unity with FMOD - Works When Live Update is Enabled](https://qa.fmod.com/t/sounds-missing-in-unity-with-fmod-works-when-live-update-is-enabled/22064)

<div class="topic-metadata">

**Author:** [@StruppVieh](https://qa.fmod.com/u/StruppVieh)\
**Replies:** 3\
**Last updated:** [September 11, 2024, 2:32am UTC](https://qa.fmod.com/t/sounds-missing-in-unity-with-fmod-works-when-live-update-is-enabled/22064 "2024-09-11T02:32:31Z")

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Hi everyone, We’ve encountered a bigger issue with our FMOD integration in Unity than we initially thought, and we’re hoping someone can shed some light on this. The Problem: We have several emitters that are showing …

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## [FMOD stopping the build if missing libraries](https://qa.fmod.com/t/fmod-stopping-the-build-if-missing-libraries/22068)

<div class="topic-metadata">

**Author:** [@athosk](https://qa.fmod.com/u/athosk)\
**Replies:** 1\
**Last updated:** [September 10, 2024, 5:14am UTC](https://qa.fmod.com/t/fmod-stopping-the-build-if-missing-libraries/22068 "2024-09-10T05:14:59Z")

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Hello If fmod is missing libraries for a platform it will actually stop the build. Anyway to stop it from doing that? We are using external contractors and this specific, let’s say feature, is wasting weeks of our time …

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## [Can't seem to integrate and code using FMOD system](https://qa.fmod.com/t/cant-seem-to-integrate-and-code-using-fmod-system/22066)

<div class="topic-metadata">

**Author:** [@Fatenonymous](https://qa.fmod.com/u/Fatenonymous)\
**Replies:** 2\
**Last updated:** [September 6, 2024, 6:30am UTC](https://qa.fmod.com/t/cant-seem-to-integrate-and-code-using-fmod-system/22066 "2024-09-06T06:30:24Z")

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Hello, I have a huge game project that is basically done and published but wanted to move from using Unity’s built in audio engine to FMOD engine. I have imported the Unity FMOD API to the project and run the setup. How…

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## [Snapshot per FMOD Studio Listener](https://qa.fmod.com/t/snapshot-per-fmod-studio-listener/22050)

<div class="topic-metadata">

**Author:** [@Bacall](https://qa.fmod.com/u/Bacall)\
**Replies:** 3\
**Last updated:** [September 4, 2024, 11:14pm UTC](https://qa.fmod.com/t/snapshot-per-fmod-studio-listener/22050 "2024-09-04T23:14:32Z")

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Hi, is it possible to add e.g. a high cut only to one of the FMOD Studio Listeners? For a 2D game, let’s say I have two Studio Listeners: one of them is outside a house, the other is inside the house following my charac…

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## [Can FMOD communicate with iOS haptics?](https://qa.fmod.com/t/can-fmod-communicate-with-ios-haptics/22057)

<div class="topic-metadata">

**Author:** [@jeshuaew](https://qa.fmod.com/u/jeshuaew)\
**Replies:** 1\
**Last updated:** [September 4, 2024, 4:06am UTC](https://qa.fmod.com/t/can-fmod-communicate-with-ios-haptics/22057 "2024-09-04T04:06:19Z")

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I’ve recently joined a project in Unity. They are looking to add haptics to the game, shipping on iOS. Does FMOD have any support for iOS’ core haptics framework? I am just doing research on the subject now so learning …

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## [Possibility to manually set an event emitter's rigidbody](https://qa.fmod.com/t/possibility-to-manually-set-an-event-emitters-rigidbody/19881)

<div class="topic-metadata">

**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 3\
**Last updated:** [September 3, 2024, 4:55am UTC](https://qa.fmod.com/t/possibility-to-manually-set-an-event-emitters-rigidbody/19881 "2024-09-03T04:55:01Z")

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Currently a studio event emitter will only look for a rigidbody on its gameobject. Any complex character, enemy or building will be composed of multiple gameobjects. But only the root object can have a rigidbody, and th…

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## [Stop an instance in Unity](https://qa.fmod.com/t/stop-an-instance-in-unity/22010)

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**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 9\
**Last updated:** [September 3, 2024, 4:18am UTC](https://qa.fmod.com/t/stop-an-instance-in-unity/22010 "2024-09-03T04:18:24Z")

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Hello, excuse me if it´s a very noobie question but i´m learning to code. I have a Game menu wich i want some music to be played, but when the player presses Play button i want the music to be stopped. Thing is i´ve man…

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## [FMOD settings aren't saved between unity restarts](https://qa.fmod.com/t/fmod-settings-arent-saved-between-unity-restarts/22044)

<div class="topic-metadata">

**Author:** [@downstroy](https://qa.fmod.com/u/downstroy)\
**Replies:** 1\
**Last updated:** [September 3, 2024, 12:36am UTC](https://qa.fmod.com/t/fmod-settings-arent-saved-between-unity-restarts/22044 "2024-09-03T00:36:25Z")

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When changing the settings in my FMODStudioSettings, they get reset every time I restart unity. We use FMOD version 2.01.10 I use perforce as source control and the modified settings doesn’t seems to be applied in the …

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## [\[Bug\] Banks in addressable are not build correclty using Unity Cloud Build](https://qa.fmod.com/t/bug-banks-in-addressable-are-not-build-correclty-using-unity-cloud-build/19627)

<div class="topic-metadata">

**Author:** [@UncommonGames](https://qa.fmod.com/u/UncommonGames)\
**Replies:** 11\
**Last updated:** [August 31, 2023, 1:04am UTC](https://qa.fmod.com/t/bug-banks-in-addressable-are-not-build-correclty-using-unity-cloud-build/19627 "2023-08-31T01:04:05Z")

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Hello, We are using addressable with FMOD. When we make a manual build it’s working well but when building on Unity Cloud Build (UCB). It seems that the addressable build do not convert the stub banks into real banks da…

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## [Change spatializer falloff curve](https://qa.fmod.com/t/change-spatializer-falloff-curve/22041)

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**Author:** [@30to1](https://qa.fmod.com/u/30to1)\
**Replies:** 1\
**Last updated:** [August 28, 2024, 3:40am UTC](https://qa.fmod.com/t/change-spatializer-falloff-curve/22041 "2024-08-28T03:40:59Z")

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Is there a way to change the attenuation falloff curve from code? Alternatively, is there a way to globally control/default this setting? I don’t want to have to manually set every event’s falloff curve manually (I’ll f…

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## [How to temporarily stop using FMOD in the game?](https://qa.fmod.com/t/how-to-temporarily-stop-using-fmod-in-the-game/22030)

<div class="topic-metadata">

**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 3\
**Last updated:** [August 27, 2024, 10:50am UTC](https://qa.fmod.com/t/how-to-temporarily-stop-using-fmod-in-the-game/22030 "2024-08-27T10:50:30Z")

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We are using FMOD in Unity’s mobile game project, we want to detect when the user has been inactive for a long time, temporarily stop FMOD, and wake up FMOD when the user restarts the operation. Is there a way to achieve…

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## [Recording several FMOD Studio Listener's incoming data and storing to seperate WAV files](https://qa.fmod.com/t/recording-several-fmod-studio-listeners-incoming-data-and-storing-to-seperate-wav-files/22013)

<div class="topic-metadata">

**Author:** [@ivoedu](https://qa.fmod.com/u/ivoedu)\
**Replies:** 3\
**Last updated:** [August 23, 2024, 9:03am UTC](https://qa.fmod.com/t/recording-several-fmod-studio-listeners-incoming-data-and-storing-to-seperate-wav-files/22013 "2024-08-23T09:03:26Z")

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I’ve got a project using Unity, FMOD and SteamAudio set up, and I’m currently trying to have three virtual microphones record the audio that is arriving at their respective listeners. It should end up with three differen…

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## [Dynamic Beat Events from Programmer Sound](https://qa.fmod.com/t/dynamic-beat-events-from-programmer-sound/22032)

<div class="topic-metadata">

**Author:** [@funiel](https://qa.fmod.com/u/funiel)\
**Replies:** 1\
**Last updated:** [August 22, 2024, 6:06am UTC](https://qa.fmod.com/t/dynamic-beat-events-from-programmer-sound/22032 "2024-08-22T06:06:06Z")

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Hi there! We’re working on a project that requires loading different AudioClips from Unity and then getting Beat Events from it. I’m pretty sure we need to use AudioClips, since they are fetched remotely. Also none of t…

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## [Unity 2023.2.2 android package build "libfmod.so" no found](https://qa.fmod.com/t/unity-2023-2-2-android-package-build-libfmod-so-no-found/21137)

<div class="topic-metadata">

**Author:** [@MarkMoukarzelDev](https://qa.fmod.com/u/MarkMoukarzelDev)\
**Replies:** 13\
**Last updated:** [August 21, 2024, 9:58pm UTC](https://qa.fmod.com/t/unity-2023-2-2-android-package-build-libfmod-so-no-found/21137 "2024-08-21T21:58:11Z")

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When building APK and trying to launch I get this error. Same plugins if working with older engine version 2022 but not with 2023. java.lang.UnsatisfiedLinkError: dlopen failed: library “libfmod.so” not found 09:42:22.1…

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## [Lipsync problems (SALSA)](https://qa.fmod.com/t/lipsync-problems-salsa/22029)

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**Author:** [@carolo80](https://qa.fmod.com/u/carolo80)\
**Replies:** 2\
**Last updated:** [August 21, 2024, 9:24am UTC](https://qa.fmod.com/t/lipsync-problems-salsa/22029 "2024-08-21T09:24:32Z")

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Hello! We are creating a Point and Click adventure using Unity, Adventure Creator and Salsa to do the lipsync. The problem is the lipsync doesn’t work. The programer and I visited a lot of forums looking for a solution…

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## [Unity FMOD in WebGL, when losing focus, the sound becomes very strange](https://qa.fmod.com/t/unity-fmod-in-webgl-when-losing-focus-the-sound-becomes-very-strange/22008)

<div class="topic-metadata">

**Author:** [@Zhong](https://qa.fmod.com/u/Zhong)\
**Replies:** 1\
**Last updated:** [August 21, 2024, 6:26am UTC](https://qa.fmod.com/t/unity-fmod-in-webgl-when-losing-focus-the-sound-becomes-very-strange/22008 "2024-08-21T06:26:50Z")

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Unity FMOD in WebGL, when losing focus, the sound becomes very strange, But using Unity AudioSource does not have this issue. I know that I can call FMODUnity.RuntimeManager.CoreSystem.mixerSuspend() in the OnApplicatio…

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## [Playing a quantized excerpt of a sound at a quantized time](https://qa.fmod.com/t/playing-a-quantized-excerpt-of-a-sound-at-a-quantized-time/21983)

<div class="topic-metadata">

**Author:** [@eloyer](https://qa.fmod.com/u/eloyer)\
**Replies:** 6\
**Last updated:** [August 20, 2024, 1:36pm UTC](https://qa.fmod.com/t/playing-a-quantized-excerpt-of-a-sound-at-a-quantized-time/21983 "2024-08-20T13:36:19Z")

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Hello, having some trouble trying to play a quantized excerpt of a sound at a specific time. Everything is working except getting the sound to stop at the right time, it always plays through to the end. Here’s how I’m go…

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## [Pausing instance causes nested events to desync](https://qa.fmod.com/t/pausing-instance-causes-nested-events-to-desync/22006)

<div class="topic-metadata">

**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 4\
**Last updated:** [August 20, 2024, 3:07am UTC](https://qa.fmod.com/t/pausing-instance-causes-nested-events-to-desync/22006 "2024-08-20T03:07:06Z")

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I have an event with a mix of nested events and multi instruments: The nested events are all like this, one track with adjacent single instruments and multiple random loop regions: In Studio this works absolutely…

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## [Example code for Programmer Instruments doesn't work. "Loading Delay Exceeded"](https://qa.fmod.com/t/example-code-for-programmer-instruments-doesnt-work-loading-delay-exceeded/19025)

<div class="topic-metadata">

**Author:** [@SoftwareGeezers](https://qa.fmod.com/u/SoftwareGeezers)\
**Replies:** 7\
**Last updated:** [August 19, 2024, 8:30am UTC](https://qa.fmod.com/t/example-code-for-programmer-instruments-doesnt-work-loading-delay-exceeded/19025 "2024-08-19T08:30:59Z")

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Hi, I’m wanting to play audio from a file (currently a sample but I’ve read I can supply a .xm mod music file). Information seems sparse. As a first step, I’m trying to get the only fragment of example code working. Bet…

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## [Requesting debug symbols to debug a android crash](https://qa.fmod.com/t/requesting-debug-symbols-to-debug-a-android-crash/22003)

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**Author:** [@Lezvin](https://qa.fmod.com/u/Lezvin)\
**Replies:** 1\
**Last updated:** [August 19, 2024, 12:29am UTC](https://qa.fmod.com/t/requesting-debug-symbols-to-debug-a-android-crash/22003 "2024-08-19T00:29:32Z")

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Hi, we are trying to debug an FMOD related android crash in our game. Only a few devices may have this issue, and we wonder if updating to a newer version of FMOD can fix it. Exception Thread: fmod studio update thread(…

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## [Param drives pitch effect in FMOD Studio, but not in Unity](https://qa.fmod.com/t/param-drives-pitch-effect-in-fmod-studio-but-not-in-unity/21839)

<div class="topic-metadata">

**Author:** [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Replies:** 22\
**Last updated:** [August 19, 2024, 12:21am UTC](https://qa.fmod.com/t/param-drives-pitch-effect-in-fmod-studio-but-not-in-unity/21839 "2024-08-19T00:21:45Z")

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Hello, I have an FMOD Event I set up with a local parameter called “Power”. It’s a looping hum sound that gets both higher in pitch and also louder as the Power param moves from 0 to 1. In FMOD Studio, moving the paramet…

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## [Record fmod in an video](https://qa.fmod.com/t/record-fmod-in-an-video/20497)

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**Author:** [@willim](https://qa.fmod.com/u/willim)\
**Replies:** 15\
**Last updated:** [August 17, 2024, 11:48am UTC](https://qa.fmod.com/t/record-fmod-in-an-video/20497 "2024-08-17T11:48:42Z")

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I ran into a problem, in our game we use fmod to play sound, now there is a need to record a player’s battle and save it as a video. The plugins I used were ffmpeg and natcorder, but both of them had problems when dealin…

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## [How do i change a variable depending on the sound panning](https://qa.fmod.com/t/how-do-i-change-a-variable-depending-on-the-sound-panning/22005)

<div class="topic-metadata">

**Author:** [@MostoGuy](https://qa.fmod.com/u/MostoGuy)\
**Replies:** 1\
**Last updated:** [August 16, 2024, 2:08am UTC](https://qa.fmod.com/t/how-do-i-change-a-variable-depending-on-the-sound-panning/22005 "2024-08-16T02:08:24Z")

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i want for a specific gameobjects position change depending on the sound panning. the builtin unity audio system has that so i figured this one had it too but idk how to work with it

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## [Xbox Certification: Fmod PDB files](https://qa.fmod.com/t/xbox-certification-fmod-pdb-files/21990)

<div class="topic-metadata">

**Author:** [@Roberto\_Heart](https://qa.fmod.com/u/Roberto_Heart)\
**Replies:** 1\
**Last updated:** [August 14, 2024, 12:16am UTC](https://qa.fmod.com/t/xbox-certification-fmod-pdb-files/21990 "2024-08-14T00:16:18Z")

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I’m submitting an Xbox game to Microsoft certification and I’m missing the following PDB files: Note: Symbol file not found for fmod.dll. The GUID for this PDB is {14EA9809-BED3-4057-85A5-0236261224B4}. Note: Symbol fi…

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## [Localizable Audio Table entry picker in Unity UI](https://qa.fmod.com/t/localizable-audio-table-entry-picker-in-unity-ui/17488)

<div class="topic-metadata">

**Author:** [@shelim](https://qa.fmod.com/u/shelim)\
**Replies:** 8\
**Last updated:** [August 12, 2024, 11:32pm UTC](https://qa.fmod.com/t/localizable-audio-table-entry-picker-in-unity-ui/17488 "2024-08-12T23:32:44Z")

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Hello All, To add a visual picker for Audio Event one needs just to apply \[EventRef\] attribute for the string field. I wonder if there is any trick like this to make Localizable Audio Table entry picker? It would simpl…

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## [Plugin Base Path Hardcoding](https://qa.fmod.com/t/plugin-base-path-hardcoding/21952)

<div class="topic-metadata">

**Author:** [@rwlizana](https://qa.fmod.com/u/rwlizana)\
**Replies:** 5\
**Last updated:** [August 12, 2024, 3:07pm UTC](https://qa.fmod.com/t/plugin-base-path-hardcoding/21952 "2024-08-12T15:07:36Z")

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In RunTimeUtils.cs the Plugin Base Path is set by two hardcoded values. The project I am working on requires plugins to be in a git submodule with the configuration data in the main repo. I noticed when I moved the plugi…

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## [Does loading Streaming Banks load the whole assets into memory?](https://qa.fmod.com/t/does-loading-streaming-banks-load-the-whole-assets-into-memory/21951)

<div class="topic-metadata">

**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 2\
**Last updated:** [August 8, 2024, 10:24am UTC](https://qa.fmod.com/t/does-loading-streaming-banks-load-the-whole-assets-into-memory/21951 "2024-08-08T10:24:45Z")

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When loading separated streaming banks (.stream.bank) at runtime does that load the whole bank into memory? Or does it just load what is needed to stream those assets? I.e. should i be loading the streaming banks at all…

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## [Editor build errors when building from VS](https://qa.fmod.com/t/editor-build-errors-when-building-from-vs/21948)

<div class="topic-metadata">

**Author:** [@IV-Kitti](https://qa.fmod.com/u/IV-Kitti)\
**Replies:** 4\
**Last updated:** [August 6, 2024, 5:27am UTC](https://qa.fmod.com/t/editor-build-errors-when-building-from-vs/21948 "2024-08-06T05:27:24Z")

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Hi, Building the project from Unity works but when I try to build from visual studio I get many build errors what wouldn’t happen if #if UNITY\_EDITOR was defined, am I missing something or should I manually add them ? …

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## [FMOD Tip - Gitignore for the FMOD Integration in Unity (FMOD Unity Gitignore)](https://qa.fmod.com/t/fmod-tip-gitignore-for-the-fmod-integration-in-unity-fmod-unity-gitignore/16283)

<div class="topic-metadata">

**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 17\
**Last updated:** [August 6, 2024, 4:52am UTC](https://qa.fmod.com/t/fmod-tip-gitignore-for-the-fmod-integration-in-unity-fmod-unity-gitignore/16283 "2024-08-06T04:52:02Z")

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Hi! I just wanted to share the .gitignore that I’ve been using when implementing FMOD in Unity. FMOD Gitignore Lines Add these lines to your git-/hg-/collab-ignore file: ### FMOD Unity Integration ### # Never ignore D…

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