# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=19

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 20

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## [Broken guids](https://qa.fmod.com/t/broken-guids/21960)

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**Author:** [@gentorius](https://qa.fmod.com/u/gentorius)\
**Replies:** 1\
**Last updated:** [August 6, 2024, 4:00am UTC](https://qa.fmod.com/t/broken-guids/21960 "2024-08-06T04:00:35Z")

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Hello, I am a developer and I was doing an instrument of sorts that would connect Animation events to sounds. After creating the instrument, we found that some of the guids were broken. Renaming does fix them individua…

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## [File in StreamingAssets won't play with programmer sound on quest 2, works in Editor](https://qa.fmod.com/t/file-in-streamingassets-wont-play-with-programmer-sound-on-quest-2-works-in-editor/21939)

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**Author:** [@krso92](https://qa.fmod.com/u/krso92)\
**Replies:** 4\
**Last updated:** [July 31, 2024, 11:14pm UTC](https://qa.fmod.com/t/file-in-streamingassets-wont-play-with-programmer-sound-on-quest-2-works-in-editor/21939 "2024-07-31T23:14:58Z")

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So, i followed this example and it works in Unity Editor. However, when I build it on Quest 2, it doesn’t play any sound. I managed sucesfully to play events from bank, but in this case I need to play file from Streamin…

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## [Error Connecting to game (Live Update)](https://qa.fmod.com/t/error-connecting-to-game-live-update/21933)

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**Author:** [@MIruemu](https://qa.fmod.com/u/MIruemu)\
**Replies:** 6\
**Last updated:** [July 31, 2024, 12:23am UTC](https://qa.fmod.com/t/error-connecting-to-game-live-update/21933 "2024-07-31T00:23:08Z")

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Fmod 2.02.22 Unity 2022.3.5.f1 Tried to use live update function. The error I get you can see on screenshot.

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## [FMOD Unity "Missing directive or an assembly reference"](https://qa.fmod.com/t/fmod-unity-missing-directive-or-an-assembly-reference/21916)

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**Author:** [@CousinJackie](https://qa.fmod.com/u/CousinJackie)\
**Replies:** 4\
**Last updated:** [July 30, 2024, 12:03pm UTC](https://qa.fmod.com/t/fmod-unity-missing-directive-or-an-assembly-reference/21916 "2024-07-30T12:03:38Z")

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I am using FMOD in the “Test Track” template from Unity 2021.3.38fi. I am trying to mod scripts using the FMODUnity namespace but I always get errors that I am missing a directive or assembly reference. I have reimport…

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## [Could you made FMOD 2.01.11 for Unity with PS5 SDK 9.000?](https://qa.fmod.com/t/could-you-made-fmod-2-01-11-for-unity-with-ps5-sdk-9-000/21930)

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**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 5\
**Last updated:** [July 30, 2024, 5:15am UTC](https://qa.fmod.com/t/could-you-made-fmod-2-01-11-for-unity-with-ps5-sdk-9-000/21930 "2024-07-30T05:15:41Z")

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Thank you very much !

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## [PulseAudio connection error in unit test on Linux](https://qa.fmod.com/t/pulseaudio-connection-error-in-unit-test-on-linux/21927)

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**Author:** [@JulianKlang](https://qa.fmod.com/u/JulianKlang)\
**Replies:** 1\
**Last updated:** [July 30, 2024, 2:38am UTC](https://qa.fmod.com/t/pulseaudio-connection-error-in-unit-test-on-linux/21927 "2024-07-30T02:38:31Z")

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Hey there, An automated unit test (that is for Linux I think) on our Github / CI page fails with the following error: SetUp : Unhandled log message: '\[Error\] \[FMOD\] FMOD\_PulseAudio\_CheckOutputSupport : pa\_context\_conne…

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## [FMODStudioSettings asset git clutter](https://qa.fmod.com/t/fmodstudiosettings-asset-git-clutter/21677)

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**Author:** [@btsslawa](https://qa.fmod.com/u/btsslawa)\
**Replies:** 9\
**Last updated:** [July 26, 2024, 5:45am UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-git-clutter/21677 "2024-07-26T05:45:21Z")

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Heya folks, using Unity 6000.0.2f1 using Unity Integration 2.02.20 For some reason the FMOD StudioSettings asset gets overwritten when imported on mac and imported on pc. Meaning, when I push my project from windows a…

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## [Various runtime errors after switching to WebGL](https://qa.fmod.com/t/various-runtime-errors-after-switching-to-webgl/21907)

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**Author:** [@abdb687](https://qa.fmod.com/u/abdb687)\
**Replies:** 4\
**Last updated:** [July 26, 2024, 12:28am UTC](https://qa.fmod.com/t/various-runtime-errors-after-switching-to-webgl/21907 "2024-07-26T00:28:30Z")

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I have inherited a project which uses FMOD. I’m a complete noob when it comes to FMOD so am struggling to resolve some errors in my WebGL build. The game runs great in the editor, with all sound being as intended. It al…

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## [Unity doesn't read all audio tracks](https://qa.fmod.com/t/unity-doesnt-read-all-audio-tracks/21900)

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**Author:** [@wizrd](https://qa.fmod.com/u/wizrd)\
**Replies:** 1\
**Last updated:** [July 24, 2024, 7:19am UTC](https://qa.fmod.com/t/unity-doesnt-read-all-audio-tracks/21900 "2024-07-24T07:19:04Z")

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Beginner here - A long while ago, I completed a project that integrated FMOD into Unity, and never had the following issue. I recently added more audio components, but when I test the game, the new audio isn’t triggered,…

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## [How to remove the Fmod package from Unity project](https://qa.fmod.com/t/how-to-remove-the-fmod-package-from-unity-project/16734)

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**Author:** [@Rupert](https://qa.fmod.com/u/Rupert)\
**Replies:** 3\
**Last updated:** [July 24, 2024, 4:22am UTC](https://qa.fmod.com/t/how-to-remove-the-fmod-package-from-unity-project/16734 "2024-07-24T04:22:28Z")

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Hey everyone, I started a unity project with FMOD, and now since I want to use a spatializer that does not support FMOD, I want to properly remove FMOD from the project. I tried the package manager, but I can’t find it…

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## [Event Reference Not Found in build](https://qa.fmod.com/t/event-reference-not-found-in-build/21903)

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**Author:** [@Wilhelm\_LikeAStar](https://qa.fmod.com/u/Wilhelm_LikeAStar)\
**Replies:** 1\
**Last updated:** [July 23, 2024, 4:58pm UTC](https://qa.fmod.com/t/event-reference-not-found-in-build/21903 "2024-07-23T16:58:18Z")

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I am building a game for WebGL. Trying to play an event via Studio Event Emitter in Awake() but it says “Event Reference not found in 0x000”. This happens once in the whole game. All Events are assigned to banks …

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## [How to spot empty/null EventReference?](https://qa.fmod.com/t/how-to-spot-empty-null-eventreference/19858)

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**Author:** [@zanardi](https://qa.fmod.com/u/zanardi)\
**Replies:** 5\
**Last updated:** [July 23, 2024, 1:00am UTC](https://qa.fmod.com/t/how-to-spot-empty-null-eventreference/19858 "2024-07-23T01:00:01Z")

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Hi there! I’m using a public FMODUnity.EventReference to hold reference to a sound, but I’m leaving the path empty since I dont have the sound yet. I’m trying to not call it if it’s null by calling EventReference.IsNull…

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## [No sound on MacOS](https://qa.fmod.com/t/no-sound-on-macos/21887)

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**Author:** [@Necronomicron](https://qa.fmod.com/u/Necronomicron)\
**Replies:** 3\
**Last updated:** [July 22, 2024, 3:48am UTC](https://qa.fmod.com/t/no-sound-on-macos/21887 "2024-07-22T03:48:46Z")

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Hello! A user has a problem with my Unity game on his MacOS. Obviously, the game works perfectly fine here on Windows. Unity version is 2018.4.36f1. He also tried to install Windows 11 on Parallels virtual machine wi…

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## [AHDSR Fades aren't working properly in Unity](https://qa.fmod.com/t/ahdsr-fades-arent-working-properly-in-unity/21901)

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**Author:** [@TomatoLamp](https://qa.fmod.com/u/TomatoLamp)\
**Replies:** 1\
**Last updated:** [July 22, 2024, 3:17am UTC](https://qa.fmod.com/t/ahdsr-fades-arent-working-properly-in-unity/21901 "2024-07-22T03:17:04Z")

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Using Unity 2023.1.9f1 and FMOD Studio 2.03, I have simple events for background music and each song uses an AHDSR on the master volume to fade in and out. Within FMOD Studio, the fades work as expected but, in Unity, t…

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## [Capturing stereo output from Fmod](https://qa.fmod.com/t/capturing-stereo-output-from-fmod/21888)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 5\
**Last updated:** [July 22, 2024, 12:40am UTC](https://qa.fmod.com/t/capturing-stereo-output-from-fmod/21888 "2024-07-22T00:40:18Z")

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Hi all, I’m trying to capture Fmod’s output and pass it to a video recorder. I’ve based my code on the DSP Capture example. https://www.fmod.com/docs/2.02/unity/examples-dsp-capture.html The audio recorded on the vid…

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## [Multichannel Audio-Input](https://qa.fmod.com/t/multichannel-audio-input/13864)

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**Author:** [@damiantd](https://qa.fmod.com/u/damiantd)\
**Replies:** 5\
**Last updated:** [July 18, 2024, 4:38am UTC](https://qa.fmod.com/t/multichannel-audio-input/13864 "2024-07-18T04:38:33Z")

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Hi, for a research-projekt I’m seeking for a solution to get multichannel input from a (virtual) audio interface into unity. Would be fmod a solution to this? When yes - how? Thanks in advance and best regards

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## [ERR\_INVALID\_HANDLE at EventInstance stop](https://qa.fmod.com/t/err-invalid-handle-at-eventinstance-stop/21863)

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**Author:** [@eseravas](https://qa.fmod.com/u/eseravas)\
**Replies:** 5\
**Last updated:** [July 16, 2024, 3:55am UTC](https://qa.fmod.com/t/err-invalid-handle-at-eventinstance-stop/21863 "2024-07-16T03:55:53Z")

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Hi, whenever I try to call FMOD.Studio.STOP\_MODE to stop the music I’m playing in-game, I receive an ERR\_INVALID\_HANDLE. Whether I initialize my music in a script or on an object with a Studio Event Emitter, this error p…

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## [Trouble visualizing waveform from event without separate Sound object](https://qa.fmod.com/t/trouble-visualizing-waveform-from-event-without-separate-sound-object/21351)

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**Author:** [@Gungo](https://qa.fmod.com/u/Gungo)\
**Replies:** 9\
**Last updated:** [July 16, 2024, 2:49am UTC](https://qa.fmod.com/t/trouble-visualizing-waveform-from-event-without-separate-sound-object/21351 "2024-07-16T02:49:35Z")

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Hello, I am very new to FMOD Engine so apologies and thanks in advance. I am trying to create a Unity game that is basically a mini DAW or a very simplified DAW. Players should be able to visualize a track’s waveform a…

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## [\[FMOD\] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds."](https://qa.fmod.com/t/fmod-please-add-an-fmod-studio-listener-component-to-your-camera-in-the-scene-for-correct-3d-positioning-of-sounds/21851)

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**Author:** [@su9257](https://qa.fmod.com/u/su9257)\
**Replies:** 1\
**Last updated:** [July 9, 2024, 7:01am UTC](https://qa.fmod.com/t/fmod-please-add-an-fmod-studio-listener-component-to-your-camera-in-the-scene-for-correct-3d-positioning-of-sounds/21851 "2024-07-09T07:01:31Z")

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I have implemented a CustomStudioListener during development, but I am encountering the following warning: \[FMOD\] Please add an ‘FMOD Studio Listener’ component to your camera in the scene for correct 3D positioning of …

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## [Accessing nested events in unity](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074)

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**Author:** [@chris\_goldsmith\_CA\_F](https://qa.fmod.com/u/chris_goldsmith_CA_F)\
**Replies:** 7\
**Last updated:** [July 9, 2024, 5:30am UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074 "2024-07-09T05:30:06Z")

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Hello, I’ve come from using wwise and am a bit new to Fmod so was looking a for a way to emulate the parenting hierarchy for sound properties (volume/sends/panning) and thought nested events might do the trick. I’m havin…

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## [Ambient sound play sometimes, sometimes not?](https://qa.fmod.com/t/ambient-sound-play-sometimes-sometimes-not/21805)

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**Author:** [@zanardi](https://qa.fmod.com/u/zanardi)\
**Replies:** 5\
**Last updated:** [July 9, 2024, 4:23am UTC](https://qa.fmod.com/t/ambient-sound-play-sometimes-sometimes-not/21805 "2024-07-09T04:23:10Z")

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Hi there, I’m the “Unity3d guy”, and I’m working with a sound engineer who’s working on FMOD. My game is already released, everything runs fine, but there’s some ambient sounds that do not play sometimes. I’m using the…

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## [Merge conflict with github](https://qa.fmod.com/t/merge-conflict-with-github/21846)

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**Author:** [@MJamil23](https://qa.fmod.com/u/MJamil23)\
**Replies:** 1\
**Last updated:** [July 8, 2024, 10:19pm UTC](https://qa.fmod.com/t/merge-conflict-with-github/21846 "2024-07-08T22:19:36Z")

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Hello! Im not a programmer by any means but im the sound designer in my school project and everytime I try to merge with main using GitHub, I get 2 conflicted files - usually these Assets\\Plugins\\FMOD\\Cache\\Editor\\FMODS…

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## [Loud audio glitch in PS5 build only](https://qa.fmod.com/t/loud-audio-glitch-in-ps5-build-only/21827)

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**Author:** [@Ewoud](https://qa.fmod.com/u/Ewoud)\
**Replies:** 1\
**Last updated:** [July 4, 2024, 2:22am UTC](https://qa.fmod.com/t/loud-audio-glitch-in-ps5-build-only/21827 "2024-07-04T02:22:10Z")

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Hello, We’re getting ready to ship a game using Unity 2022.3.14f1 and FMOD 2.02.19 and we’re getting really weird and loud audio glitches on the PS5 build. The glitch happens rarely and we couldn’t figure out the steps …

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## [No audio playing on IOS Issue](https://qa.fmod.com/t/no-audio-playing-on-ios-issue/21761)

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**Author:** [@G4LVIS](https://qa.fmod.com/u/G4LVIS)\
**Replies:** 8\
**Last updated:** [July 2, 2024, 9:43pm UTC](https://qa.fmod.com/t/no-audio-playing-on-ios-issue/21761 "2024-07-02T21:43:07Z")

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Hi, FMOD works well on all platforms, but on iOS, no audio is being played. I’ve already tried using this line of code that I saw in another topic: FMODUnity.RuntimeManager.CoreSystem.mixerResume() . Xcode doesn’t show a…

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## [Following "Scripting Examples | Programmer Sounds" to play dialogues WAV files. it works, however i'm getting flooded with console error](https://qa.fmod.com/t/following-scripting-examples-programmer-sounds-to-play-dialogues-wav-files-it-works-however-im-getting-flooded-with-console-error/21820)

<div class="topic-metadata">

**Author:** [@leoncityfromnaught](https://qa.fmod.com/u/leoncityfromnaught)\
**Replies:** 1\
**Last updated:** [July 3, 2024, 5:52am UTC](https://qa.fmod.com/t/following-scripting-examples-programmer-sounds-to-play-dialogues-wav-files-it-works-however-im-getting-flooded-with-console-error/21820 "2024-07-03T05:52:25Z")

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i’m loading WAV files and it does get played. It would appear it is trying to go through all the format check despite it is just a WAV file. I suspect it leads to the warning at the end as well, although i’m not sure. …

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## [Crash OnApplicationPause when recording voice](https://qa.fmod.com/t/crash-onapplicationpause-when-recording-voice/21535)

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**Author:** [@ink\_1313](https://qa.fmod.com/u/ink_1313)\
**Replies:** 18\
**Last updated:** [July 3, 2024, 4:18am UTC](https://qa.fmod.com/t/crash-onapplicationpause-when-recording-voice/21535 "2024-07-03T04:18:50Z")

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Hi, I’m new to FMOD - so I maybe missing something here. We have a basic system that records and plays back the players voice using a dspbuffer. void Start() { \_soundInfo = new CREATESOUNDEXINFO …

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## [Many errors in build but not in unity editor](https://qa.fmod.com/t/many-errors-in-build-but-not-in-unity-editor/21824)

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**Author:** [@xtcwithlsd](https://qa.fmod.com/u/xtcwithlsd)\
**Replies:** 4\
**Last updated:** [July 2, 2024, 9:33pm UTC](https://qa.fmod.com/t/many-errors-in-build-but-not-in-unity-editor/21824 "2024-07-02T21:33:13Z")

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Hi there, I’m getting many errors inside the (dev) build and audio doesn’t play at all. It works fine in the unity editor. Here is a pastebin of the Player.log

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## [Global Parameter Scope](https://qa.fmod.com/t/global-parameter-scope/21814)

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**Author:** [@botbenson](https://qa.fmod.com/u/botbenson)\
**Replies:** 1\
**Last updated:** [July 1, 2024, 6:44am UTC](https://qa.fmod.com/t/global-parameter-scope/21814 "2024-07-01T06:44:19Z")

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Is it possible to change the value of a parameter whose scope was previously set globally to local using c# code?

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## [SOLVED: EventNotFoundException: \[FMOD\] Event not found\] and ObjectLookup::get : Lookup failed for EventModel](https://qa.fmod.com/t/solved-eventnotfoundexception-fmod-event-not-found-and-objectlookup-get-lookup-failed-for-eventmodel/19285)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [June 30, 2024, 8:58am UTC](https://qa.fmod.com/t/solved-eventnotfoundexception-fmod-event-not-found-and-objectlookup-get-lookup-failed-for-eventmodel/19285 "2024-06-30T08:58:34Z")

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EDIT: Solved by manually deleting the fmod unity plugin from assets-\>plugins-\>fmod, then reimporting fresh EventNotFoundException: \[FMOD\] Event not found: {026abc07-54ad-4a88-9c93-20d37d229bcf} (event:/SFX/Cars/Engin…

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## [Event Callbacks for different callback types](https://qa.fmod.com/t/event-callbacks-for-different-callback-types/21806)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 28, 2024, 3:52am UTC](https://qa.fmod.com/t/event-callbacks-for-different-callback-types/21806 "2024-06-28T03:52:07Z")

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Hi, Is it possible to setup multiple callbacks on events, eg different callbacks for differnt EVENT\_CALLBACK\_TYPEs? Or is it only possible to have a single callback on an event? Just looking for some clarity as I’m u…

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