# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=2

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 3

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## [FMOD Event Reference Updater Hang](https://qa.fmod.com/t/fmod-event-reference-updater-hang/22993)

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**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 5\
**Last updated:** [May 28, 2026, 9:46pm UTC](https://qa.fmod.com/t/fmod-event-reference-updater-hang/22993 "2026-05-28T21:46:44Z")

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When using the FMOD Event Reference Updater it will hang and stop responding the Unity editor when arriving at the Odin Validator/Editor/Profiles/Main Profile.asset during the ScriptableObjects pass. I am using Fmod 2.0…

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## [Constant "Error Watching" warnings in console and broken working directory behaviour](https://qa.fmod.com/t/constant-error-watching-warnings-in-console-and-broken-working-directory-behaviour/24280)

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**Author:** [@ValPro](https://qa.fmod.com/u/ValPro)\
**Replies:** 1\
**Last updated:** [May 22, 2026, 7:10pm UTC](https://qa.fmod.com/t/constant-error-watching-warnings-in-console-and-broken-working-directory-behaviour/24280 "2026-05-22T19:10:05Z")

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Hello there. I have very recently installed version 2.03 of FMOD Studio and version 2.03 of the Unity integration package on my linux mint machine. Everything seems to work fine (parameter changes, events etc), except f…

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## [Fmod pdb request for 02.03.06 Unity version](https://qa.fmod.com/t/fmod-pdb-request-for-02-03-06-unity-version/24272)

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**Author:** [@MildaGeniusBI](https://qa.fmod.com/u/MildaGeniusBI)\
**Replies:** 1\
**Last updated:** [May 21, 2026, 3:50am UTC](https://qa.fmod.com/t/fmod-pdb-request-for-02-03-06-unity-version/24272 "2026-05-21T03:50:33Z")

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Hello, we are facing to some Fmod crash, can I ask for pdb file to unveil the problem? fmodstudio!FMOD\_System\_Update+0x898f fmodstudio!FMOD::SystemI::createMemoryFile+0x47d7 fmodstudio!FMOD::System::update+0x4a …

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## [Sounds lagging behind listener if it's moving too fast](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200)

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**Author:** [@AranyhalStudio](https://qa.fmod.com/u/AranyhalStudio)\
**Replies:** 5\
**Last updated:** [May 20, 2026, 12:19am UTC](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200 "2026-05-20T00:19:15Z")

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So I have a game, where there is an object that is emitting sounds and is moving very fast. The listener is following this object, and when the velocity becomes too high the sound starts cutting out dissapearing entirely…

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## [PlayOneShotAttached with relative offset](https://qa.fmod.com/t/playoneshotattached-with-relative-offset/24259)

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**Author:** [@AranyhalStudio](https://qa.fmod.com/u/AranyhalStudio)\
**Replies:** 4\
**Last updated:** [May 18, 2026, 5:49am UTC](https://qa.fmod.com/t/playoneshotattached-with-relative-offset/24259 "2026-05-18T05:49:50Z")

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Is there or will there be a way to play a oneshot that is attached to a GameObject with a relative offset? For example, this way I wouldn’t have to create new GameObjects just to make a bullet hit sound. (I know normall…

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## [Controlling Haptics via code](https://qa.fmod.com/t/controlling-haptics-via-code/24247)

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**Author:** [@mahdijeddi](https://qa.fmod.com/u/mahdijeddi)\
**Replies:** 6\
**Last updated:** [May 18, 2026, 12:58am UTC](https://qa.fmod.com/t/controlling-haptics-via-code/24247 "2026-05-18T00:58:43Z")

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We’re trying to use FMOD haptics for our vibrations on PS5 and Switch2 platforms. One issue we have is how to implement a way to give player option to turn it off or lower the power. Also when game gets paused we set the…

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## [FMODUnity - Occlusion script has no audible effect despite visualiser and interaction with FMOD Events and Studio Listener working](https://qa.fmod.com/t/fmodunity-occlusion-script-has-no-audible-effect-despite-visualiser-and-interaction-with-fmod-events-and-studio-listener-working/24264)

<div class="topic-metadata">

**Author:** [@tomNTU\_61416](https://qa.fmod.com/u/tomNTU_61416)\
**Replies:** 1\
**Last updated:** [May 15, 2026, 4:40am UTC](https://qa.fmod.com/t/fmodunity-occlusion-script-has-no-audible-effect-despite-visualiser-and-interaction-with-fmod-events-and-studio-listener-working/24264 "2026-05-15T04:40:50Z")

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Hi I’ve been trying to make an old audio occlusion script work, and I’ve fixed all the errors that have come up, but now I’m stuck because while the visualiser works and everything else regarding teh script finding the …

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## [Playing too many sounds at once causes sounds to never play again (Quest)](https://qa.fmod.com/t/playing-too-many-sounds-at-once-causes-sounds-to-never-play-again-quest/22725)

<div class="topic-metadata">

**Author:** [@blakedg](https://qa.fmod.com/u/blakedg)\
**Replies:** 7\
**Last updated:** [May 13, 2026, 3:51am UTC](https://qa.fmod.com/t/playing-too-many-sounds-at-once-causes-sounds-to-never-play-again-quest/22725 "2026-05-13T03:51:22Z")

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We are using the extension for spatialized audio with FMOD on Quest. When too many sounds play (like 90), the sounds, which are oneshots, will stay in the lifecycle as active, and cannot be released, this then causes suc…

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## [FMODUnity.EventRef is Obsolete](https://qa.fmod.com/t/fmodunity-eventref-is-obsolete/20429)

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**Author:** [@graysond](https://qa.fmod.com/u/graysond)\
**Replies:** 5\
**Last updated:** [May 13, 2026, 2:12am UTC](https://qa.fmod.com/t/fmodunity-eventref-is-obsolete/20429 "2026-05-13T02:12:10Z")

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Hi. I am currently stuck on an error. I left an image below to help understand the issue. Basically I’m having a hard time understanding what to do when the EventRef is obsolete. I looked at other forums and tried to cop…

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## [Muting audio when interacting with game object in unity](https://qa.fmod.com/t/muting-audio-when-interacting-with-game-object-in-unity/24253)

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**Author:** [@tomNTU\_61416](https://qa.fmod.com/u/tomNTU_61416)\
**Replies:** 1\
**Last updated:** [May 12, 2026, 6:22am UTC](https://qa.fmod.com/t/muting-audio-when-interacting-with-game-object-in-unity/24253 "2026-05-12T06:22:36Z")

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Hey! I’m struggling to figure out how to get this setup to work: I have a radio object which I can interact with in Unity, and I want this interact to toggle between muting and unmuting a continuously playing FMOD event.…

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## [FMOD + Unity: Popping Sounds on Mac](https://qa.fmod.com/t/fmod-unity-popping-sounds-on-mac/24239)

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**Author:** [@maxwellsandler](https://qa.fmod.com/u/maxwellsandler)\
**Replies:** 1\
**Last updated:** [May 7, 2026, 3:09am UTC](https://qa.fmod.com/t/fmod-unity-popping-sounds-on-mac/24239 "2026-05-07T03:09:46Z")

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We’ve received reports from players of occasional popping sounds on Mac. I cannot reproduce the issue on my Mac (2020 Intel iMac); however, a few of our employees have reproduced it on their devices. We have not received…

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## [Using Audio Helm synth for Unity + Fmod](https://qa.fmod.com/t/using-audio-helm-synth-for-unity-fmod/24227)

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**Author:** [@Kdnguy18FMOD](https://qa.fmod.com/u/Kdnguy18FMOD)\
**Replies:** 1\
**Last updated:** [May 4, 2026, 1:21am UTC](https://qa.fmod.com/t/using-audio-helm-synth-for-unity-fmod/24227 "2026-05-04T01:21:21Z")

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Can I use Audio Helm synth for Fmod? I read that it uses Unity Audio engine but I haven’t tried it for Fmod?

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## [Other methods/best practises for tagging objects for footstep surface detection](https://qa.fmod.com/t/other-methods-best-practises-for-tagging-objects-for-footstep-surface-detection/24190)

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**Author:** [@squeakybird](https://qa.fmod.com/u/squeakybird)\
**Replies:** 4\
**Last updated:** [April 27, 2026, 3:10am UTC](https://qa.fmod.com/t/other-methods-best-practises-for-tagging-objects-for-footstep-surface-detection/24190 "2026-04-27T03:10:46Z")

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So I’ve been detecting footsteps in what I think is a standard way: Send a small raycast down from the character position to detect the collider and check the tag of the object Objects are tagged with appropriate label…

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## [FMOD 2.02.23 for PlayStation 4 SDK 12.0](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-4-sdk-12-0/24186)

<div class="topic-metadata">

**Author:** [@yeball](https://qa.fmod.com/u/yeball)\
**Replies:** 1\
**Last updated:** [April 16, 2026, 6:10am UTC](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-4-sdk-12-0/24186 "2026-04-16T06:10:03Z")

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Hello, Can you please generate the FMOD library for Unity - version FMOD 2.02.23 for PlayStation 4 SDK 12? Thank you, Best DC

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## [Unity WebGL minimization causes sound to disappear](https://qa.fmod.com/t/unity-webgl-minimization-causes-sound-to-disappear/23369)

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**Author:** [@tony020409](https://qa.fmod.com/u/tony020409)\
**Replies:** 3\
**Last updated:** [April 14, 2026, 5:48am UTC](https://qa.fmod.com/t/unity-webgl-minimization-causes-sound-to-disappear/23369 "2026-04-14T05:48:28Z")

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I am currently encountering a similar issue as in this post, but my platform is Unity WebGL. https://qa.fmod.com/t/fmod-unity-ios-no-sound-after-app-resume-or-ad-even-after-upgrading-to-2-02-28/22836 My WebGL is embed…

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## [Hard crash on Linux/Kubuntu: pthread\_create returns 22 followed by NULL critical section in Unity 6](https://qa.fmod.com/t/hard-crash-on-linux-kubuntu-pthread-create-returns-22-followed-by-null-critical-section-in-unity-6/24068)

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**Author:** [@LasseTassing](https://qa.fmod.com/u/LasseTassing)\
**Replies:** 8\
**Last updated:** [April 12, 2026, 9:18pm UTC](https://qa.fmod.com/t/hard-crash-on-linux-kubuntu-pthread-create-returns-22-followed-by-null-critical-section-in-unity-6/24068 "2026-04-12T21:18:29Z")

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I am experiencing a hard crash in the Unity Editor on Kubuntu when loading my main game scene. I tried reproducing in a minimal scene (just loading/playing a single sound in an empty scene) and that works fine. I am very…

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## [AHDSR Release not working in Unity](https://qa.fmod.com/t/ahdsr-release-not-working-in-unity/22661)

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**Author:** [@claudiobelloniirox](https://qa.fmod.com/u/claudiobelloniirox)\
**Replies:** 2\
**Last updated:** [April 10, 2026, 3:30am UTC](https://qa.fmod.com/t/ahdsr-release-not-working-in-unity/22661 "2026-04-10T03:30:11Z")

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Hello, After upgrading to FMOD Studio and Unity integration version 2.03 I still encounter the known issue of calling eventinstance.stop() AHDSR not honoring the release/fade out specification. In my case, i.stop(STOP\_M…

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## [Knowing beforehand when beats will happen (Rhythm minigame)](https://qa.fmod.com/t/knowing-beforehand-when-beats-will-happen-rhythm-minigame/18327)

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**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 5\
**Last updated:** [April 8, 2026, 11:53am UTC](https://qa.fmod.com/t/knowing-beforehand-when-beats-will-happen-rhythm-minigame/18327 "2026-04-08T11:53:09Z")

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Hi everyone! We’re adding a little minigame in an upcoming update where the player will play a rhythm minigame, press a button in timing with the music. We will spawn button prompts in advance just like Guitar hero and…

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## [ECS supported by FMOD?](https://qa.fmod.com/t/ecs-supported-by-fmod/19986)

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**Author:** [@MickWich](https://qa.fmod.com/u/MickWich)\
**Replies:** 6\
**Last updated:** [April 8, 2026, 2:40am UTC](https://qa.fmod.com/t/ecs-supported-by-fmod/19986 "2026-04-08T02:40:42Z")

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Working on a project that is being made with Unity ECS. Wwise doesn’t support it yet, but what about FMOD? If not, is the only option then to use the Unity system?

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## [FMOD 2.02.33 - Issue with DSP plugin for PS5/PSVR2 SDK 11.000](https://qa.fmod.com/t/fmod-2-02-33-issue-with-dsp-plugin-for-ps5-psvr2-sdk-11-000/24142)

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**Author:** [@Bowl](https://qa.fmod.com/u/Bowl)\
**Replies:** 1\
**Last updated:** [April 2, 2026, 5:06am UTC](https://qa.fmod.com/t/fmod-2-02-33-issue-with-dsp-plugin-for-ps5-psvr2-sdk-11-000/24142 "2026-04-02T05:06:39Z")

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Unity version 6000.1.17f1 FMOD Studio installed version and FMOD Unity package 2.02.33 PlayStation SDK 11 Evening Forum! Im trying to integrate FMOD in a PSVR2(PS5) app and got stuck at the plugin setup. Ins…

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## [Version control documentation needs to be improved](https://qa.fmod.com/t/version-control-documentation-needs-to-be-improved/24128)

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**Author:** [@LuminousMusic](https://qa.fmod.com/u/LuminousMusic)\
**Replies:** 1\
**Last updated:** [March 31, 2026, 5:51am UTC](https://qa.fmod.com/t/version-control-documentation-needs-to-be-improved/24128 "2026-03-31T05:51:24Z")

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As I’m a freelancer, I’m usually the one hooking up middleware to projects, and every time I do, it never seems to integrate correctly across version control; it will work perfectly on my end, but on the client’s end, th…

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## [Request for FMOD 2.01.11 Unity plugins for GDK, PS5, Switch 1/2](https://qa.fmod.com/t/request-for-fmod-2-01-11-unity-plugins-for-gdk-ps5-switch-1-2/24124)

<div class="topic-metadata">

**Author:** [@BSSJussiH](https://qa.fmod.com/u/BSSJussiH)\
**Replies:** 8\
**Last updated:** [March 30, 2026, 9:55pm UTC](https://qa.fmod.com/t/request-for-fmod-2-01-11-unity-plugins-for-gdk-ps5-switch-1-2/24124 "2026-03-30T21:55:50Z")

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More detailed SDK versions: GDK: v10.0.26100.6194 PS5: SDK 12.0 Switch 1/2: SDK 21.4.4

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## [Events Preview Work but No Sound at Runtime](https://qa.fmod.com/t/events-preview-work-but-no-sound-at-runtime/24136)

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**Author:** [@NoeCrd](https://qa.fmod.com/u/NoeCrd)\
**Replies:** 5\
**Last updated:** [March 27, 2026, 9:46am UTC](https://qa.fmod.com/t/events-preview-work-but-no-sound-at-runtime/24136 "2026-03-27T09:46:25Z")

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Hi, I’ve been trying to set up FMOD with Unity on my own, then spent quite a while debugging it with ChatGPT, but we’re going in circles and can’t find the issue. I’m probably missing something basic. Here is my setup …

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## [FMOD 2.03.10 Debug Symbols](https://qa.fmod.com/t/fmod-2-03-10-debug-symbols/24141)

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**Author:** [@funiel](https://qa.fmod.com/u/funiel)\
**Replies:** 1\
**Last updated:** [March 27, 2026, 3:10am UTC](https://qa.fmod.com/t/fmod-2-03-10-debug-symbols/24141 "2026-03-27T03:10:20Z")

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Hi! We are investigating crashes in our game and need the FMOD debug symbols to accurately parse our callstacks. FMOD Version: 2.03.10 Platforms: Android (Meta Quest), Windows 64-bit Unity 6000.2.9f1 Could you please…

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## [\[PS5 SDK 11\] Unable to compile due to PlatformPS5 error](https://qa.fmod.com/t/ps5-sdk-11-unable-to-compile-due-to-platformps5-error/24140)

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**Author:** [@cttpla](https://qa.fmod.com/u/cttpla)\
**Replies:** 1\
**Last updated:** [March 26, 2026, 11:45am UTC](https://qa.fmod.com/t/ps5-sdk-11-unable-to-compile-due-to-platformps5-error/24140 "2026-03-26T11:45:56Z")

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Hello, Downloaded the plugin for PS5 SDK 11. It doesn’t compile due to this code snippet in PlatformPS5.cs: #if UNITY\_PS5 && !UNITY\_EDITOR namespace FMOD { public partial class VERSION { public const string dll = “lib…

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## [Music Systems sounds good in FMOD but having delays/ overlaps when used in-game in Unity](https://qa.fmod.com/t/music-systems-sounds-good-in-fmod-but-having-delays-overlaps-when-used-in-game-in-unity/24104)

<div class="topic-metadata">

**Author:** [@Blck\_Lts](https://qa.fmod.com/u/Blck_Lts)\
**Replies:** 9\
**Last updated:** [March 26, 2026, 10:34am UTC](https://qa.fmod.com/t/music-systems-sounds-good-in-fmod-but-having-delays-overlaps-when-used-in-game-in-unity/24104 "2026-03-26T10:34:14Z")

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Hey there :blush: As you can see my music systems contains out of 2 blocks. Left contains the complete song, right a minimal version. Everytime certain conditions turn true in Unity, the FMOD Labeled Parameter is swi…

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## [Retrieve (recording) device guid](https://qa.fmod.com/t/retrieve-recording-device-guid/24116)

<div class="topic-metadata">

**Author:** [@Arfus](https://qa.fmod.com/u/Arfus)\
**Replies:** 6\
**Last updated:** [March 23, 2026, 3:02am UTC](https://qa.fmod.com/t/retrieve-recording-device-guid/24116 "2026-03-23T03:02:38Z")

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Hi there, additionally to using FMOD, we’re using PlayFab for voice chat in our game and it supports the ability to choose the in/output devices. PlayFab expects a device context identifier which is based on the guid of …

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## [Linux Unity Editor Freeze/Crash](https://qa.fmod.com/t/linux-unity-editor-freeze-crash/16305)

<div class="topic-metadata">

**Author:** [@otaviosoato](https://qa.fmod.com/u/otaviosoato)\
**Replies:** 21\
**Last updated:** [March 20, 2026, 12:14am UTC](https://qa.fmod.com/t/linux-unity-editor-freeze-crash/16305 "2026-03-20T00:14:32Z")

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Hello everybody! I’m having the following problem when I stop the game in Editor after a few times. Could anyone help me? Linux Distro: Pop!\_OS 20.04 Unity Editor: 2019.4.8f1 \[FMOD\] OutputPulseAudio::streamUnderflow…

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## [FMOD errors with Unity Multiplayer Play Mode (MPPM)](https://qa.fmod.com/t/fmod-errors-with-unity-multiplayer-play-mode-mppm/23215)

<div class="topic-metadata">

**Author:** [@mchamplain](https://qa.fmod.com/u/mchamplain)\
**Replies:** 6\
**Last updated:** [March 19, 2026, 11:17pm UTC](https://qa.fmod.com/t/fmod-errors-with-unity-multiplayer-play-mode-mppm/23215 "2026-03-19T23:17:51Z")

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When starting a new player instance in MPPM I get this error: \[FMOD\] FMOD\_OS\_Net\_Listen : Cannot listen for connections, port 9264 is currently in use. and when trying to play a sound, it works fine in the main window,…

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## [FMOD 2.02.23 for PlayStation 5 SDK 12](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-5-sdk-12/24117)

<div class="topic-metadata">

**Author:** [@yeball](https://qa.fmod.com/u/yeball)\
**Replies:** 1\
**Last updated:** [March 19, 2026, 12:06am UTC](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-5-sdk-12/24117 "2026-03-19T00:06:37Z")

</div>

Hello, Can you please generate the FMOD library for Unity - version FMOD 2.02.23 for PlayStation 5 SDK 12? Thank you, Best DC

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