# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=20

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 21

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## [Loading delay exceeded warning when using Programmer Instrument and Audio Table](https://qa.fmod.com/t/loading-delay-exceeded-warning-when-using-programmer-instrument-and-audio-table/15737)

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**Author:** [@rubenbergshoeff](https://qa.fmod.com/u/rubenbergshoeff)\
**Replies:** 14\
**Last updated:** [June 27, 2024, 4:05am UTC](https://qa.fmod.com/t/loading-delay-exceeded-warning-when-using-programmer-instrument-and-audio-table/15737 "2024-06-27T04:05:30Z")

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Hi! I’m currently working on a project with several thousand voice lines, so the logical conclusion was to use the Programmer Instrument in combination with the Audio Table. Using the Unity Integration documentation I w…

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## [Pausing FMOD Channel With Video Playback](https://qa.fmod.com/t/pausing-fmod-channel-with-video-playback/21788)

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**Author:** [@OrionsNebula](https://qa.fmod.com/u/OrionsNebula)\
**Replies:** 1\
**Last updated:** [June 27, 2024, 12:28am UTC](https://qa.fmod.com/t/pausing-fmod-channel-with-video-playback/21788 "2024-06-27T00:28:01Z")

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I am using Unity’s VideoPlayer component to display a video, while playing the audio for said video through an FMOD channel using the ScriptUsageVideoPlayback component found here: https://fmod.com/docs/2.02/unity/exampl…

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## [Link additional apple frameworks](https://qa.fmod.com/t/link-additional-apple-frameworks/21784)

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**Author:** [@danielrudrich](https://qa.fmod.com/u/danielrudrich)\
**Replies:** 3\
**Last updated:** [June 26, 2024, 3:08am UTC](https://qa.fmod.com/t/link-additional-apple-frameworks/21784 "2024-06-26T03:08:22Z")

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Hi, is there a way to add Apple Frameworks (like Accelerate.framework) to be linked during iOS builds? I’ve tried adding Accelerate.framework to the Dynamic Plugins list in the FMOD Settings. However the list seems to …

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## [Loading MetaXRAudioFMOD](https://qa.fmod.com/t/loading-metaxraudiofmod/21763)

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**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 3\
**Last updated:** [June 24, 2024, 10:32pm UTC](https://qa.fmod.com/t/loading-metaxraudiofmod/21763 "2024-06-24T22:32:05Z")

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I seem to be having trouble loading the MetaXRAudioFMOD plugin for Quest. It’s working on Windows just fine. I am following this guide: But when I build my game, the plugin is not loading. I have added libMetaXRAudioF…

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## [Check if there is any dialog playing](https://qa.fmod.com/t/check-if-there-is-any-dialog-playing/21781)

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**Author:** [@UltMate\_Potato](https://qa.fmod.com/u/UltMate_Potato)\
**Replies:** 1\
**Last updated:** [June 24, 2024, 2:04am UTC](https://qa.fmod.com/t/check-if-there-is-any-dialog-playing/21781 "2024-06-24T02:04:02Z")

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hey guys! im new to fmod unity and i have a question. i have a general\_speaker script used for my npcs that have dialog that plays their dialog. is there a way for me to check if any other dialog is playing when the s…

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## [How to make tons of skill sounds with fmod](https://qa.fmod.com/t/how-to-make-tons-of-skill-sounds-with-fmod/21693)

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**Author:** [@treecavefix](https://qa.fmod.com/u/treecavefix)\
**Replies:** 9\
**Last updated:** [June 21, 2024, 12:56am UTC](https://qa.fmod.com/t/how-to-make-tons-of-skill-sounds-with-fmod/21693 "2024-06-21T00:56:00Z")

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I’m trying to use fmod to make skill sound effects for my unity project, these sound effects are only very short and there are a lot of sound effects. Do I need to make an event event for each sound effect? Or a single e…

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## [BusNotFoundException](https://qa.fmod.com/t/busnotfoundexception/21664)

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**Author:** [@juanjoc99](https://qa.fmod.com/u/juanjoc99)\
**Replies:** 5\
**Last updated:** [June 20, 2024, 4:06am UTC](https://qa.fmod.com/t/busnotfoundexception/21664 "2024-06-20T04:06:28Z")

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Hi, I got this error: BusNotFoundException: \[FMOD\] Bus not found ‘bus:/SFX’ FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1384) AudioManager.SetupBus () (at Assets/\_…

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## [Voice chat Unity](https://qa.fmod.com/t/voice-chat-unity/21437)

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**Author:** [@Freebocop](https://qa.fmod.com/u/Freebocop)\
**Replies:** 3\
**Last updated:** [June 19, 2024, 11:16pm UTC](https://qa.fmod.com/t/voice-chat-unity/21437 "2024-06-19T23:16:17Z")

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Hi! I am creating a multiplayer game that will capture the microphone voices from the players and send it over the network to the other players. I am using the steamworks Voice API to capture the player voice and I have…

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## [Error AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: library "libfmodL.so" not found on quest build](https://qa.fmod.com/t/error-androidjavaexception-java-lang-unsatisfiedlinkerror-dlopen-failed-library-libfmodl-so-not-found-on-quest-build/21741)

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**Author:** [@me990th](https://qa.fmod.com/u/me990th)\
**Replies:** 5\
**Last updated:** [June 18, 2024, 10:53pm UTC](https://qa.fmod.com/t/error-androidjavaexception-java-lang-unsatisfiedlinkerror-dlopen-failed-library-libfmodl-so-not-found-on-quest-build/21741 "2024-06-18T22:53:27Z")

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Audio works perfectly fine in editor, but no sound is playing at all in Quest 2 build. When I profiled it, I got the error " AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: library “libfmodL.so” not…

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## [Stuttering In Unity WebGL](https://qa.fmod.com/t/stuttering-in-unity-webgl/21757)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 7:36am UTC](https://qa.fmod.com/t/stuttering-in-unity-webgl/21757 "2024-06-18T07:36:31Z")

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We’re building a WebGL project using Unity, but during some operations that perform some switching of interfaces, the music playing makes a noticeable lagging sound. I noticed that the documentation mentions something ab…

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## [getParameterByName does not retrieve correct value when parameter is modified w/ command instruments](https://qa.fmod.com/t/getparameterbyname-does-not-retrieve-correct-value-when-parameter-is-modified-w-command-instruments/21759)

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**Author:** [@fxmldr](https://qa.fmod.com/u/fxmldr)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 5:00am UTC](https://qa.fmod.com/t/getparameterbyname-does-not-retrieve-correct-value-when-parameter-is-modified-w-command-instruments/21759 "2024-06-18T05:00:59Z")

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getParameterByName does not retrieve the correct value when the parameter has been modified through command instruments. I have been experiencing this problem exclusively with the case of command instruments. As in, whe…

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## [About "User interaction requirement" in WebGL](https://qa.fmod.com/t/about-user-interaction-requirement-in-webgl/21749)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 2\
**Last updated:** [June 18, 2024, 4:56am UTC](https://qa.fmod.com/t/about-user-interaction-requirement-in-webgl/21749 "2024-06-18T04:56:48Z")

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Is calling coreSystem.mixerSuspend(); and coreSystem.mixerResume(); by far the best way to play the music directly without user interaction?

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## [Programmer Instrument with Unity WebGL not loading dialogue](https://qa.fmod.com/t/programmer-instrument-with-unity-webgl-not-loading-dialogue/21746)

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**Author:** [@suaave](https://qa.fmod.com/u/suaave)\
**Replies:** 2\
**Last updated:** [June 18, 2024, 3:21am UTC](https://qa.fmod.com/t/programmer-instrument-with-unity-webgl-not-loading-dialogue/21746 "2024-06-18T03:21:26Z")

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Hi FMOD Community, I’m currently working on a Unity project where I’m using FMOD’s programmer sounds feature. Everything works perfectly in the Unity editor and Windows builds, but I’m encountering issues with the WebGL…

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## [Playing back audio table programmer sounds on Unity Timeline at edit time (and runtime)](https://qa.fmod.com/t/playing-back-audio-table-programmer-sounds-on-unity-timeline-at-edit-time-and-runtime/21720)

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**Author:** [@kkukshtel](https://qa.fmod.com/u/kkukshtel)\
**Replies:** 3\
**Last updated:** [June 18, 2024, 2:38am UTC](https://qa.fmod.com/t/playing-back-audio-table-programmer-sounds-on-unity-timeline-at-edit-time-and-runtime/21720 "2024-06-18T02:38:55Z")

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Hey there, I’m working on a project right now where we are leveraging Audio Tables and I’m trying to build out some tooling to allow designers to layout specific audio table events on a given Unity timeline. I know thi…

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## [EventEmitter IsPlaying() returning true after calling Stop()?](https://qa.fmod.com/t/eventemitter-isplaying-returning-true-after-calling-stop/21774)

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**Author:** [@willerdasilva-aristo](https://qa.fmod.com/u/willerdasilva-aristo)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 1:50am UTC](https://qa.fmod.com/t/eventemitter-isplaying-returning-true-after-calling-stop/21774 "2024-06-18T01:50:06Z")

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I’ve been confused with event emitter for a while now in regards to this. If you’ve played from a StudioEventEmitter and then after that StudioEventEmitter.Stop() is called before StudioEventEmitter.IsPlaying() within th…

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## [Unity Addressable Loading Banks](https://qa.fmod.com/t/unity-addressable-loading-banks/21754)

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**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 1\
**Last updated:** [June 17, 2024, 2:53am UTC](https://qa.fmod.com/t/unity-addressable-loading-banks/21754 "2024-06-17T02:53:05Z")

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I am trying to load my banks using Addressables but not getting anywhere. The documentation isn’t quite clear on this, but I am trying to load what I think you guys call stub files? It’s not clear to me how these text fi…

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## [EventNotFound in Unity (FMOD version 2.02.20)](https://qa.fmod.com/t/eventnotfound-in-unity-fmod-version-2-02-20/21768)

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**Author:** [@mega\_monster\_pro](https://qa.fmod.com/u/mega_monster_pro)\
**Replies:** 0\
**Last updated:** [June 15, 2024, 7:27pm UTC](https://qa.fmod.com/t/eventnotfound-in-unity-fmod-version-2-02-20/21768 "2024-06-15T19:27:35Z")

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Hello, I saw that other people had this error, but their solution methods did not help in this case. I prepared events in FMOD Studio, assigned them to banks and clicked the build button. When switching to Unity, a…

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## [Global Event Callbacks](https://qa.fmod.com/t/global-event-callbacks/21765)

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**Author:** [@rubengue](https://qa.fmod.com/u/rubengue)\
**Replies:** 1\
**Last updated:** [June 14, 2024, 3:46am UTC](https://qa.fmod.com/t/global-event-callbacks/21765 "2024-06-14T03:46:07Z")

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I would like to make some simplified tooling to inspect/debug the fmod integration in our game. It would be great to be able to receive callbacks when starting, stopping events and of course as much information as we ca…

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## [Android OBB not loading large audio with streaming=false](https://qa.fmod.com/t/android-obb-not-loading-large-audio-with-streaming-false/21541)

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**Author:** [@janjirsa](https://qa.fmod.com/u/janjirsa)\
**Replies:** 5\
**Last updated:** [June 14, 2024, 12:53am UTC](https://qa.fmod.com/t/android-obb-not-loading-large-audio-with-streaming-false/21541 "2024-06-14T00:53:32Z")

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Android build with OBB file doesn’t load banks of music which aren’t streaming. In the app there are UI sounds (one shot = true) which aren’t streaming and they work. Is it feature? If not, could I fix it somehow? (Edi…

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## [Studio Event Emitter (Sound by Distance) does not work](https://qa.fmod.com/t/studio-event-emitter-sound-by-distance-does-not-work/21743)

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**Author:** [@T2AM](https://qa.fmod.com/u/T2AM)\
**Replies:** 4\
**Last updated:** [June 13, 2024, 10:00pm UTC](https://qa.fmod.com/t/studio-event-emitter-sound-by-distance-does-not-work/21743 "2024-06-13T22:00:08Z")

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Hello everyone, I want to implement a Sound by Distance. It had worked at some point but now, after tons of hours, it doesn’t anymore. No matter how close I am to the object, no sound appears. What information do you…

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## [Is there a way to play an Fmod Event backwards, ie. reverse the audio playback?](https://qa.fmod.com/t/is-there-a-way-to-play-an-fmod-event-backwards-ie-reverse-the-audio-playback/16351)

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**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 10\
**Last updated:** [June 13, 2024, 11:18am UTC](https://qa.fmod.com/t/is-there-a-way-to-play-an-fmod-event-backwards-ie-reverse-the-audio-playback/16351 "2024-06-13T11:18:49Z")

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Is there a way to play an Fmod Event backwards, ie. reverse the audio playback? In Unity it is possible to do this on an AudioSource by setting the AudioSource’s pitch to -1f, see this code: // Reverses playback of the…

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## [Cannot build for Vision Pro](https://qa.fmod.com/t/cannot-build-for-vision-pro/21725)

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**Author:** [@fmod3000](https://qa.fmod.com/u/fmod3000)\
**Replies:** 3\
**Last updated:** [June 13, 2024, 12:35am UTC](https://qa.fmod.com/t/cannot-build-for-vision-pro/21725 "2024-06-13T00:35:11Z")

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Hey, I want to use FMOD for 3D Audio in Unity / Vision Pro. First of all, is there a guide on how to set this up correctly? I see the words “Apple Vision Pro” appearing here: https://www.fmod.com/docs/2.03/unity/welc…

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## [How to use FMOD\_WAVWRITER in Unity for Android/iOS platforms](https://qa.fmod.com/t/how-to-use-fmod-wavwriter-in-unity-for-android-ios-platforms/21646)

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**Author:** [@RGLD\_O](https://qa.fmod.com/u/RGLD_O)\
**Replies:** 7\
**Last updated:** [June 12, 2024, 12:13am UTC](https://qa.fmod.com/t/how-to-use-fmod-wavwriter-in-unity-for-android-ios-platforms/21646 "2024-06-12T00:13:47Z")

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I have been reading documentation and trying to understand the system, but I am still confused. I want to record the output of FMOD on Android and iOS devices so that, later on, the user can share the recording output. …

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## [Github action Build Errors - ERR\_OUTPUT\_INIT Error initializing output device](https://qa.fmod.com/t/github-action-build-errors-err-output-init-error-initializing-output-device/21692)

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**Author:** [@Reapss210](https://qa.fmod.com/u/Reapss210)\
**Replies:** 1\
**Last updated:** [June 11, 2024, 6:29am UTC](https://qa.fmod.com/t/github-action-build-errors-err-output-init-error-initializing-output-device/21692 "2024-06-11T06:29:49Z")

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Hi, I have been trying to build my project using Github +GameCi + Unity. The project builds just fine, however the audio seems to be an issue. No audio is being built with the game and a few errors are turning up in th…

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## [Guidance needed on Unity Timeline tracks that can play FMOD events](https://qa.fmod.com/t/guidance-needed-on-unity-timeline-tracks-that-can-play-fmod-events/21678)

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**Author:** [@buckadmin](https://qa.fmod.com/u/buckadmin)\
**Replies:** 3\
**Last updated:** [June 11, 2024, 6:25am UTC](https://qa.fmod.com/t/guidance-needed-on-unity-timeline-tracks-that-can-play-fmod-events/21678 "2024-06-11T06:25:20Z")

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We’re creating a game in Unity that uses custom Timeline tracks to play cutscenes that include spoken and written dialogue. Our “Dialogue” data structures also include FMOD events that play the actual dialogue audio, so …

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## [Unable to find and load banks - inconsistency between Settings editor and RuntimeManager](https://qa.fmod.com/t/unable-to-find-and-load-banks-inconsistency-between-settings-editor-and-runtimemanager/21696)

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**Author:** [@Geminior](https://qa.fmod.com/u/Geminior)\
**Replies:** 3\
**Last updated:** [June 11, 2024, 3:49am UTC](https://qa.fmod.com/t/unable-to-find-and-load-banks-inconsistency-between-settings-editor-and-runtimemanager/21696 "2024-06-11T03:49:07Z")

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We are building for a single platform, and as such have selected that in the settings editor, but: So the settings editor fails, but the RuntimeManager is happy to load the bank. If we change it to Multiple Platfor…

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## [Request for ex access](https://qa.fmod.com/t/request-for-ex-access/21744)

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**Author:** [@seropi](https://qa.fmod.com/u/seropi)\
**Replies:** 1\
**Last updated:** [June 11, 2024, 1:00am UTC](https://qa.fmod.com/t/request-for-ex-access/21744 "2024-06-11T01:00:55Z")

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Hello! I am helping a pretty cool project that needs to specifically use FMOD EX. May I get ex access in the downloads?

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## [Hi I want to use two audio output devices, but don't know how](https://qa.fmod.com/t/hi-i-want-to-use-two-audio-output-devices-but-dont-know-how/21731)

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**Author:** [@terry157](https://qa.fmod.com/u/terry157)\
**Replies:** 1\
**Last updated:** [June 10, 2024, 10:29pm UTC](https://qa.fmod.com/t/hi-i-want-to-use-two-audio-output-devices-but-dont-know-how/21731 "2024-06-10T22:29:33Z")

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I am currently making a game with two audio device. one device is for making vibration haptics with in-game made audio files. The second device is for the game play sound. The problem that I am facing now is, if I don…

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## [FMOD Label parameter plays previous and current value?](https://qa.fmod.com/t/fmod-label-parameter-plays-previous-and-current-value/16888)

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**Author:** [@bengel2004](https://qa.fmod.com/u/bengel2004)\
**Replies:** 21\
**Last updated:** [June 7, 2024, 4:13am UTC](https://qa.fmod.com/t/fmod-label-parameter-plays-previous-and-current-value/16888 "2024-06-07T04:13:03Z")

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When I try to play audio type 1 in unity, type 0 is also played, and type 1. So you hear both play at the same time through one event emitter. This is my fmod. This is my code How do I get it so that only the corr…

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## [Landing Sound Not Always Triggering](https://qa.fmod.com/t/landing-sound-not-always-triggering/21706)

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**Author:** [@m\_daniel26](https://qa.fmod.com/u/m_daniel26)\
**Replies:** 3\
**Last updated:** [June 7, 2024, 1:56am UTC](https://qa.fmod.com/t/landing-sound-not-always-triggering/21706 "2024-06-07T01:56:27Z")

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Using Unity 2021.3.20f1 and FMOD 2.02.13. This is a weird one, so bear with me as I try my best to explain the situation. The current game I’m working on is a haunted corn maze, so it’s mostly a flat plane without any …

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