# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=22

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**Page:** 23

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## [Shuffle loop only playing once](https://qa.fmod.com/t/shuffle-loop-only-playing-once/21568)

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**Author:** [@scifiku](https://qa.fmod.com/u/scifiku)\
**Replies:** 4\
**Last updated:** [May 9, 2024, 10:31am UTC](https://qa.fmod.com/t/shuffle-loop-only-playing-once/21568 "2024-05-09T10:31:48Z")

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Hello, noobie here trying integrate FMOD for the first time. I have 4 background music tracks that I am trying to get to indefinitely shuffle loop. I am using a multi instrument event with shuffle and loop enabled and …

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## [Is it possible to detect completely blank audio within Unity?](https://qa.fmod.com/t/is-it-possible-to-detect-completely-blank-audio-within-unity/21505)

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**Author:** [@nilavazhagan](https://qa.fmod.com/u/nilavazhagan)\
**Replies:** 12\
**Last updated:** [May 9, 2024, 2:34am UTC](https://qa.fmod.com/t/is-it-possible-to-detect-completely-blank-audio-within-unity/21505 "2024-05-09T02:34:12Z")

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Hi, Total newbie here. I am recording audio within Unity to send it to a speech to text (STT) model and use it in game. Unfortunately the STT doesn’t process audio that is completely blank. For example, the user pressed…

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## [Banks list on mobile is empty](https://qa.fmod.com/t/banks-list-on-mobile-is-empty/21587)

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**Author:** [@Oct-DanaFrenklach](https://qa.fmod.com/u/Oct-DanaFrenklach)\
**Replies:** 1\
**Last updated:** [May 8, 2024, 5:49am UTC](https://qa.fmod.com/t/banks-list-on-mobile-is-empty/21587 "2024-05-08T05:49:41Z")

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Hello :slight\_smile: Recently we’ve been working on our asset bundle flow, and after everything was ready we turned the FMOD import settings back to load from StreamingAssets. Since then, banks aren’t loaded on mobile,…

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## [How do I know that Bank has finished loading?](https://qa.fmod.com/t/how-do-i-know-that-bank-has-finished-loading/20955)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 3\
**Last updated:** [May 8, 2024, 3:43am UTC](https://qa.fmod.com/t/how-do-i-know-that-bank-has-finished-loading/20955 "2024-05-08T03:43:13Z")

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I’m trying to make on-demand Bank loading for a Unity project for WebGL. I have read the following article: https://fmod.com/docs/2.02/unity/platform-specifics.html#async-loading https://fmod.com/docs/2.02/unity/examp…

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## [Looking to implement a "Talking while mouth is full" effect](https://qa.fmod.com/t/looking-to-implement-a-talking-while-mouth-is-full-effect/21566)

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**Author:** [@AnshuNair](https://qa.fmod.com/u/AnshuNair)\
**Replies:** 2\
**Last updated:** [May 3, 2024, 6:26am UTC](https://qa.fmod.com/t/looking-to-implement-a-talking-while-mouth-is-full-effect/21566 "2024-05-03T06:26:56Z")

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Hello. Unity Developer here. I am working on a multiplayer game that uses voice chat with FMOD. I’m planning on implementing a game mechanic that will force the player to have something in their mouth. They will still be…

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## [Unity C# confusion and pain-points](https://qa.fmod.com/t/unity-c-confusion-and-pain-points/21496)

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**Author:** [@wallhackjack](https://qa.fmod.com/u/wallhackjack)\
**Replies:** 10\
**Last updated:** [May 2, 2024, 2:28am UTC](https://qa.fmod.com/t/unity-c-confusion-and-pain-points/21496 "2024-05-02T02:28:09Z")

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I’m new to using FMod Studio 2.02 and the 2.02 plugin in Unity. I’m encountering some missing info, a number of pain-points, and some things I just don’t understand. RuntimeManager.PlayOneShot() and RuntimeManager.Pl…

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## [FMOD waiting for user code in FMODUnity.dll to finish Executing](https://qa.fmod.com/t/fmod-waiting-for-user-code-in-fmodunity-dll-to-finish-executing/21260)

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**Author:** [@HeroByron](https://qa.fmod.com/u/HeroByron)\
**Replies:** 8\
**Last updated:** [April 30, 2024, 4:57pm UTC](https://qa.fmod.com/t/fmod-waiting-for-user-code-in-fmodunity-dll-to-finish-executing/21260 "2024-04-30T16:57:54Z")

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Hello Im having an issue where sometimes when i stop play mode in unity the editor gets stuck on this message and it seems to not stop until i forcefully close unity I was wondering if anyone knew what was causing t…

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## [Volume in build is OK, but in Editor it is 15-20 dB LOWER](https://qa.fmod.com/t/volume-in-build-is-ok-but-in-editor-it-is-15-20-db-lower/21532)

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**Author:** [@MarIva](https://qa.fmod.com/u/MarIva)\
**Replies:** 1\
**Last updated:** [April 30, 2024, 3:28am UTC](https://qa.fmod.com/t/volume-in-build-is-ok-but-in-editor-it-is-15-20-db-lower/21532 "2024-04-30T03:28:16Z")

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Hi everyone! I have a problem with volume in Unity while working with sound through the FMOD Studio. When I play the Game in Editor, the volume is much lower than it should be and than I hear it in the FMOD itself. Bu…

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## [\[Bug\] Warning Console Spam - PlaylistinstrumentInstance... (MacOS only)](https://qa.fmod.com/t/bug-warning-console-spam-playlistinstrumentinstance-macos-only/21547)

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**Author:** [@wrymn](https://qa.fmod.com/u/wrymn)\
**Replies:** 1\
**Last updated:** [April 29, 2024, 3:53am UTC](https://qa.fmod.com/t/bug-warning-console-spam-playlistinstrumentinstance-macos-only/21547 "2024-04-29T03:53:05Z")

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There is a huge console spam without any stacktrace where its originating from of warnings. This happens only in play mode. This issue is happening only on MacOS (Sonoma), rest of our team on Windows does not have this …

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## [iOS output sound through speakers or headphones, while using microphone input](https://qa.fmod.com/t/ios-output-sound-through-speakers-or-headphones-while-using-microphone-input/21543)

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**Author:** [@lingolooper](https://qa.fmod.com/u/lingolooper)\
**Replies:** 3\
**Last updated:** [April 29, 2024, 1:27am UTC](https://qa.fmod.com/t/ios-output-sound-through-speakers-or-headphones-while-using-microphone-input/21543 "2024-04-29T01:27:17Z")

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Hi there! I just pretty much finished migrating all the audio of my Unity game to FMOD, and now I’m running into an issue with iOS that I don’t know how to solve. Some context: the game makes heavy use of voice input. …

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## [How to load multiple .bank files created by multiple users at runtime without using the Master.strings.bank file?](https://qa.fmod.com/t/how-to-load-multiple-bank-files-created-by-multiple-users-at-runtime-without-using-the-master-strings-bank-file/19969)

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**Author:** [@dongvanhung](https://qa.fmod.com/u/dongvanhung)\
**Replies:** 2\
**Last updated:** [March 21, 2023, 12:43am UTC](https://qa.fmod.com/t/how-to-load-multiple-bank-files-created-by-multiple-users-at-runtime-without-using-the-master-strings-bank-file/19969 "2023-03-21T00:43:03Z")

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Hello, I am working on a racing game project using Unity3D engine. My project uses FMOD for the car engine sound. In addition, there is support for modding the car’s engine sound from the user side. For example, in t…

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## [Scattered Instrument not panning in Unity](https://qa.fmod.com/t/scattered-instrument-not-panning-in-unity/21530)

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**Author:** [@gabiloko](https://qa.fmod.com/u/gabiloko)\
**Replies:** 1\
**Last updated:** [April 26, 2024, 1:31am UTC](https://qa.fmod.com/t/scattered-instrument-not-panning-in-unity/21530 "2024-04-26T01:31:31Z")

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Hi, I’m no sure if it’s an Fmod or Unity limitation, but I’m having some issues with Scatterer instruments. I’m creating a 2D ambience for a level. The event contains a few loops + scatterer instrument tracks. In Fmod, …

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## [Perfect Beat Tracking in Unity?](https://qa.fmod.com/t/perfect-beat-tracking-in-unity/18788)

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**Author:** [@bloo\_regard\_q\_kazoo](https://qa.fmod.com/u/bloo_regard_q_kazoo)\
**Replies:** 31\
**Last updated:** [April 26, 2024, 12:21am UTC](https://qa.fmod.com/t/perfect-beat-tracking-in-unity/18788 "2024-04-26T00:21:07Z")

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So, I’m working on a rhythm game in which the player moves in time with the beat. In Unity, without using Fmod, I’ve got perfect beat tracking using audiosettings.dsptime. It starts tracking the beat when the song start…

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## [FMOD Scripting](https://qa.fmod.com/t/fmod-scripting/13432)

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**Author:** [@mbmusicpl](https://qa.fmod.com/u/mbmusicpl)\
**Replies:** 2\
**Last updated:** [September 20, 2017, 11:18am UTC](https://qa.fmod.com/t/fmod-scripting/13432 "2017-09-20T11:18:09Z")

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Hi, Could Someone help with script changing parametr attached to sprite ?? This is simple Drag and drop based on UI panels. What i want to do is to change parametr attached in “Violin” when droping on “violinslot”. M…

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## [Building a rhythm game with accurate beat events](https://qa.fmod.com/t/building-a-rhythm-game-with-accurate-beat-events/20516)

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**Author:** [@miikakan](https://qa.fmod.com/u/miikakan)\
**Replies:** 11\
**Last updated:** [March 20, 2024, 2:05am UTC](https://qa.fmod.com/t/building-a-rhythm-game-with-accurate-beat-events/20516 "2024-03-20T02:05:55Z")

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Hey, I’ve been working on a rhythm game for a while using the built-in Unity Audio System. In short, I have a beat tracker scripts that sends out an event when a beat (or a “half” beat) is played. A lot of things can r…

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## [Update speed problem depending on buffer size](https://qa.fmod.com/t/update-speed-problem-depending-on-buffer-size/21405)

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**Author:** [@guswnd325.code](https://qa.fmod.com/u/guswnd325.code)\
**Replies:** 6\
**Last updated:** [April 10, 2024, 3:28am UTC](https://qa.fmod.com/t/update-speed-problem-depending-on-buffer-size/21405 "2024-04-10T03:28:17Z")

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Hello, I am developing a rhythm game using fmod. I am calculating the current playing time of music with the code below, but I changed the buffer size in RuntimeManager.cs. After debugging, it seems that the higher the …

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## [Changing Paremeters in Unity From Code](https://qa.fmod.com/t/changing-paremeters-in-unity-from-code/21495)

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**Author:** [@Sportsy](https://qa.fmod.com/u/Sportsy)\
**Replies:** 1\
**Last updated:** [April 17, 2024, 4:06am UTC](https://qa.fmod.com/t/changing-paremeters-in-unity-from-code/21495 "2024-04-17T04:06:13Z")

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Hi! I’m new with FMOD and I’m still working my way around the tool and I ran into a problem I haven’t be able to fix, Im trying to change my parameters with the StudioParameterTrigger from the code The paramater is sup…

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## [How can I change the audio output source?](https://qa.fmod.com/t/how-can-i-change-the-audio-output-source/20234)

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**Author:** [@sahin49](https://qa.fmod.com/u/sahin49)\
**Replies:** 2\
**Last updated:** [April 15, 2024, 6:17pm UTC](https://qa.fmod.com/t/how-can-i-change-the-audio-output-source/20234 "2024-04-15T18:17:33Z")

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Hello, I’m developing a game for mobile phones. I want to listen to the sounds that are playing in the game instantly from different audio output sources. I’m very new to FMOD and I don’t know about changing the output s…

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## [Bank refresh failed, but the bank exists](https://qa.fmod.com/t/bank-refresh-failed-but-the-bank-exists/21476)

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**Author:** [@TioLen](https://qa.fmod.com/u/TioLen)\
**Replies:** 4\
**Last updated:** [April 15, 2024, 4:31am UTC](https://qa.fmod.com/t/bank-refresh-failed-but-the-bank-exists/21476 "2024-04-15T04:31:13Z")

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Hello, I’m having an issue while trying to refresh the banks. I already have a bank built, but Unity does not recognize it. I already tried to change the Load Banks option on Initialization tab by changing from All to Sp…

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## [FMOD File Reorganizer missing files](https://qa.fmod.com/t/fmod-file-reorganizer-missing-files/21465)

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**Author:** [@icockrum](https://qa.fmod.com/u/icockrum)\
**Replies:** 1\
**Last updated:** [April 15, 2024, 12:23am UTC](https://qa.fmod.com/t/fmod-file-reorganizer-missing-files/21465 "2024-04-15T00:23:07Z")

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I installed 2.02.21 into an existing project. The FMOD Setup Wizard, when it reaches the Reorganize Plugin Files, shows 34 files to move and 39 files missing. The missing files were all here: Assets/Plugins/FMOD/lib/\[pl…

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## [Bank file is Assets folder failed to load (not found)](https://qa.fmod.com/t/bank-file-is-assets-folder-failed-to-load-not-found/21485)

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**Author:** [@jmenossi](https://qa.fmod.com/u/jmenossi)\
**Replies:** 3\
**Last updated:** [April 14, 2024, 11:56pm UTC](https://qa.fmod.com/t/bank-file-is-assets-folder-failed-to-load-not-found/21485 "2024-04-14T23:56:30Z")

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Hi, I am using FMOD Studio to build a project in Unity. -Fmod 2.02.21 -Unity 2023.2.16 In order to share the Unity project I put the built bank files in a folder like this : -Assets/Game/Sound/Master.bank -Assets/Ga…

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## [Unity thread error and freeze when playing Programmer Sound](https://qa.fmod.com/t/unity-thread-error-and-freeze-when-playing-programmer-sound/20980)

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**Author:** [@wooway](https://qa.fmod.com/u/wooway)\
**Replies:** 13\
**Last updated:** [April 14, 2024, 11:32pm UTC](https://qa.fmod.com/t/unity-thread-error-and-freeze-when-playing-programmer-sound/20980 "2024-04-14T23:32:24Z")

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I’ve modified the Programmer Sound example to try and play a WAV file generated by a TTS library. The sound file is generated fine and the path appears correct, but FMOD errors out and freezes while trying to play the so…

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## [When do I need to create instances](https://qa.fmod.com/t/when-do-i-need-to-create-instances/21484)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 4\
**Last updated:** [April 12, 2024, 6:43am UTC](https://qa.fmod.com/t/when-do-i-need-to-create-instances/21484 "2024-04-12T06:43:39Z")

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Hello I need to create an instance at the very beginning of the game, in awake or start methods. But I’m having problems because after executing the CreateInstance method, the instance is still is not valid. But at the …

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## [Why is the Sound Clip just cutting off only when I move?](https://qa.fmod.com/t/why-is-the-sound-clip-just-cutting-off-only-when-i-move/21486)

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**Author:** [@SlushyRH](https://qa.fmod.com/u/SlushyRH)\
**Replies:** 1\
**Last updated:** [April 12, 2024, 4:25am UTC](https://qa.fmod.com/t/why-is-the-sound-clip-just-cutting-off-only-when-i-move/21486 "2024-04-12T04:25:01Z")

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Here is a video of the audio clip cutting off when I move. Sorry if it’s simple, this is my first time using FMOD (I’m not the one who made the sfx and configured them in FMOD, my job is to just hook it up to events in g…

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## [Rythm game and latency](https://qa.fmod.com/t/rythm-game-and-latency/20973)

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**Author:** [@VincentAbert](https://qa.fmod.com/u/VincentAbert)\
**Replies:** 5\
**Last updated:** [December 19, 2023, 4:25am UTC](https://qa.fmod.com/t/rythm-game-and-latency/20973 "2023-12-19T04:25:27Z")

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Hello everyone! Part of an upcoming project will include a rythm mini-game. My approach so far was to simply play a music event in FMOD, and in parallel inside of Unity trigger pre-determined rythms. It is mostly okay, …

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## [Problem on Creating audible distance of seawaves in Unity](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363)

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**Author:** [@rico909](https://qa.fmod.com/u/rico909)\
**Replies:** 11\
**Last updated:** [April 10, 2024, 4:08am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363 "2024-04-10T04:08:12Z")

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Hello team basically, I’ve created some sea waves but i can’t figure out how to create audible distance when the player goes far away from the sea waves, as I’m learning unit + Fmod I’m still far away from having a good…

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## [The type or namespace name 'AutomatableSlots' could not be found after upgrading FMOD Unity Package](https://qa.fmod.com/t/the-type-or-namespace-name-automatableslots-could-not-be-found-after-upgrading-fmod-unity-package/18654)

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**Author:** [@esteban16108](https://qa.fmod.com/u/esteban16108)\
**Replies:** 2\
**Last updated:** [April 10, 2024, 3:35am UTC](https://qa.fmod.com/t/the-type-or-namespace-name-automatableslots-could-not-be-found-after-upgrading-fmod-unity-package/18654 "2024-04-10T03:35:01Z")

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I wanted to upgrade Unity package and got this compile time error The type or namespace name ‘AutomatableSlots’ could not be found So I go and see that the file AutomatableSlots is not added to any FMOD assemblies and …

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## [Xcode errors: fmod\_register\_static\_plugins.cpp and fmodplugins.cpp can't be found](https://qa.fmod.com/t/xcode-errors-fmod-register-static-plugins-cpp-and-fmodplugins-cpp-cant-be-found/21468)

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**Author:** [@icockrum](https://qa.fmod.com/u/icockrum)\
**Replies:** 2\
**Last updated:** [April 9, 2024, 4:34am UTC](https://qa.fmod.com/t/xcode-errors-fmod-register-static-plugins-cpp-and-fmodplugins-cpp-cant-be-found/21468 "2024-04-09T04:34:14Z")

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I have just upgraded FMOD to version 2.02.21 and I’m trying to build to iOS. Xcode generates these errors: Build input file cannot be found: ‘/Users/\[my-user\]/www/\[my-project\]/\_builds/iOS/\[my-app\]/Libraries/Plugins/FMOD…

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## [Programmer sounds not routed via effects](https://qa.fmod.com/t/programmer-sounds-not-routed-via-effects/21404)

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**Author:** [@jackmw94](https://qa.fmod.com/u/jackmw94)\
**Replies:** 3\
**Last updated:** [April 9, 2024, 1:20am UTC](https://qa.fmod.com/t/programmer-sounds-not-routed-via-effects/21404 "2024-04-09T01:20:58Z")

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I am creating a programmer sound in order to use mic input via your example script ScriptUsageRecordMicrophone but this sound does not have any effect applied. I know this because I have added heavy tremolo to the master…

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## [Accessing samples from fmod recording buffer (Unity)](https://qa.fmod.com/t/accessing-samples-from-fmod-recording-buffer-unity/21447)

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**Author:** [@ozey](https://qa.fmod.com/u/ozey)\
**Replies:** 3\
**Last updated:** [April 9, 2024, 12:27am UTC](https://qa.fmod.com/t/accessing-samples-from-fmod-recording-buffer-unity/21447 "2024-04-09T00:27:35Z")

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Is there any example of accessing samples from the buffer that fmod records in? ive been looking at this example: examples-record but this just routs the recorded signal straight into the output. i’m interested in gett…

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