# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=23

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**Page:** 24

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## [How to limit sound volume of the same event that plays multiple instances at the time?](https://qa.fmod.com/t/how-to-limit-sound-volume-of-the-same-event-that-plays-multiple-instances-at-the-time/21440)

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**Author:** [@tinytouchtales](https://qa.fmod.com/u/tinytouchtales)\
**Replies:** 2\
**Last updated:** [April 8, 2024, 5:53am UTC](https://qa.fmod.com/t/how-to-limit-sound-volume-of-the-same-event-that-plays-multiple-instances-at-the-time/21440 "2024-04-08T05:53:52Z")

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Hi, consider the following setup: Top down game with hexboard and Camera above. I spawn multiple fires during gameplay on the game board and instance my fireLoop event on their positions. The more fires I spawn the loud…

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## [Unity - Playing an Fmod Event on an Animation's Keyframe](https://qa.fmod.com/t/unity-playing-an-fmod-event-on-an-animations-keyframe/11836)

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**Author:** [@Renato777](https://qa.fmod.com/u/Renato777)\
**Replies:** 4\
**Last updated:** [April 8, 2024, 3:20am UTC](https://qa.fmod.com/t/unity-playing-an-fmod-event-on-an-animations-keyframe/11836 "2024-04-08T03:20:37Z")

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I have Fmod Studio integrated with Unity and I’m now trying to play an Fmod Studio Event on an animation’s keyframe. On the Animation’s timeline I set a keyframe to enable the following script: using UnityEngine; using…

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## [Phonon\_fmod.bundle' : ERR\_FILE\_NOTFOUND](https://qa.fmod.com/t/phonon-fmod-bundle-err-file-notfound/21439)

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**Author:** [@TravisMobergMusic](https://qa.fmod.com/u/TravisMobergMusic)\
**Replies:** 3\
**Last updated:** [April 7, 2024, 1:43pm UTC](https://qa.fmod.com/t/phonon-fmod-bundle-err-file-notfound/21439 "2024-04-07T13:43:10Z")

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Hey everyone - I know this topic has been posted here before, but I can’t for the life of me solve this and am hoping someone here can point me in the right direction. Trying to get the Steam Audio plugin installed into…

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## [Unity SourceControl Error](https://qa.fmod.com/t/unity-sourcecontrol-error/21442)

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**Author:** [@ohjunyoung](https://qa.fmod.com/u/ohjunyoung)\
**Replies:** 3\
**Last updated:** [April 5, 2024, 3:28am UTC](https://qa.fmod.com/t/unity-sourcecontrol-error/21442 "2024-04-05T03:28:01Z")

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Hi i’m having problem with unity source control. i have no idea what is causing this error. this is .gitignore file i applied gitignore file : This .gitignore file should be placed at the root of your Unity project …

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## [Null references loading banks from Unity AssetBundles in Android build](https://qa.fmod.com/t/null-references-loading-banks-from-unity-assetbundles-in-android-build/21435)

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**Author:** [@buckadmin](https://qa.fmod.com/u/buckadmin)\
**Replies:** 1\
**Last updated:** [April 5, 2024, 3:16am UTC](https://qa.fmod.com/t/null-references-loading-banks-from-unity-assetbundles-in-android-build/21435 "2024-04-05T03:16:21Z")

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Hello, We are getting null reference exceptions when calling RuntimeManager.LoadBank() on Android builds. Most curiously, the bank loading works fine if I switch to Streaming Assets as our Import Type in the FMOD settin…

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## [Volume difference FMOD \<-\> Unity](https://qa.fmod.com/t/volume-difference-fmod-unity/13559)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 4\
**Last updated:** [April 5, 2024, 1:25am UTC](https://qa.fmod.com/t/volume-difference-fmod-unity/13559 "2024-04-05T01:25:40Z")

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Hey folks, I have a very simple problem: When I listen to a sound in FMOD it has a different volume level than in Unity. Unity is much louder. Let’s say I create a 2D event to eliminate the attenuation effect and place…

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## [Windows unity crash](https://qa.fmod.com/t/windows-unity-crash/21421)

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**Author:** [@lion-won](https://qa.fmod.com/u/lion-won)\
**Replies:** 1\
**Last updated:** [April 3, 2024, 11:31pm UTC](https://qa.fmod.com/t/windows-unity-crash/21421 "2024-04-03T23:31:30Z")

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studio version :2.02.21 unity version : 2022.3 fmod for unity : 2.02 modify StudioEventEmitter: at line 293: before instace.start() ,add : instance.setCallback(OnEventCallback); and the func is: private RESULT OnEv…

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## [Struggling to layer events as "nested events" but retain individual reference to Sub Events](https://qa.fmod.com/t/struggling-to-layer-events-as-nested-events-but-retain-individual-reference-to-sub-events/21401)

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**Author:** [@Gungo](https://qa.fmod.com/u/Gungo)\
**Replies:** 2\
**Last updated:** [April 3, 2024, 10:21pm UTC](https://qa.fmod.com/t/struggling-to-layer-events-as-nested-events-but-retain-individual-reference-to-sub-events/21401 "2024-04-03T22:21:20Z")

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Hello, I made a post not too long ago about my attempt at making a simplified mini-DAW for a unity game: \[Trouble visualizing waveform from event without separate Sound object\](https://Trouble Visualizing Waveform from E…

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## [How can I schedule a event to play a specified DSP time in the future?](https://qa.fmod.com/t/how-can-i-schedule-a-event-to-play-a-specified-dsp-time-in-the-future/21414)

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**Author:** [@Tombo\_Meta](https://qa.fmod.com/u/Tombo_Meta)\
**Replies:** 5\
**Last updated:** [April 3, 2024, 6:00pm UTC](https://qa.fmod.com/t/how-can-i-schedule-a-event-to-play-a-specified-dsp-time-in-the-future/21414 "2024-04-03T18:00:19Z")

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Hello! I’m working on a project with some tight audio timing requirements. I’m trying to play an event at a specified point in the future in sync with a piece of music. It’s easy enough to determine what time in the fut…

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## [How to direct sound to specific Programmer Sound](https://qa.fmod.com/t/how-to-direct-sound-to-specific-programmer-sound/16935)

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**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 5\
**Last updated:** [April 3, 2024, 4:51pm UTC](https://qa.fmod.com/t/how-to-direct-sound-to-specific-programmer-sound/16935 "2024-04-03T16:51:35Z")

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Hi, I’m trying to load online sounds to Programmer Sounds. I have 2 questions: If I load 6 files into 6 programmer sounds, each one in one track, will it play in sync? How can I add the name of the Programmer Sou…

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## [Creating empty events from GUIDs.txt](https://qa.fmod.com/t/creating-empty-events-from-guids-txt/21408)

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**Author:** [@bcvbcv](https://qa.fmod.com/u/bcvbcv)\
**Replies:** 1\
**Last updated:** [April 3, 2024, 5:07am UTC](https://qa.fmod.com/t/creating-empty-events-from-guids-txt/21408 "2024-04-03T05:07:04Z")

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Help me create a script for Unity that will create events that are in GUIDs.txt. That is, the script will create empty events, but they will have the same path, name and GUID as in the .txt file. I also have a script tha…

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## [Cannot build for Switch after updating to 2022.3.20f1 LTS](https://qa.fmod.com/t/cannot-build-for-switch-after-updating-to-2022-3-20f1-lts/21317)

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**Author:** [@polycrunch](https://qa.fmod.com/u/polycrunch)\
**Replies:** 1\
**Last updated:** [March 5, 2024, 9:51am UTC](https://qa.fmod.com/t/cannot-build-for-switch-after-updating-to-2022-3-20f1-lts/21317 "2024-03-05T09:51:31Z")

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Hi, We had to upgrade from 2022.3.13f1 to 2022.3.20f1 due to a bug on PS4 (unrelated with FMOD). Today I discovered that Switch does not build anymore and we’re getting this error. Building Library\\Bee\\artifacts\\Switc…

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## [DualSense vibrations coming out as sound during discord streaming on pc](https://qa.fmod.com/t/dualsense-vibrations-coming-out-as-sound-during-discord-streaming-on-pc/21180)

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**Author:** [@yulutas](https://qa.fmod.com/u/yulutas)\
**Replies:** 7\
**Last updated:** [March 27, 2024, 9:56am UTC](https://qa.fmod.com/t/dualsense-vibrations-coming-out-as-sound-during-discord-streaming-on-pc/21180 "2024-03-27T09:56:48Z")

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Hello, we’re adding DualSense vibration support to our game on PC. We created two studio instances and are using “fmod\_output\_controller.dll.” Everything is working okay on PC, but when we stream in Discord, the game’s v…

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## [Bank changes are ignored in Addressables Content Update](https://qa.fmod.com/t/bank-changes-are-ignored-in-addressables-content-update/21386)

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**Author:** [@jungsoo](https://qa.fmod.com/u/jungsoo)\
**Replies:** 2\
**Last updated:** [March 27, 2024, 4:22am UTC](https://qa.fmod.com/t/bank-changes-are-ignored-in-addressables-content-update/21386 "2024-03-27T04:22:17Z")

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When using Addressables with FMOD for Unity, there is a feature that automatically executes EventManager.CopyToStreamingAssets and EventManager.UpdateBankStubAssets using Scriptable Build Pipeline PostDependencyCallback …

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## [Programmer Instrument with createSound and network URL](https://qa.fmod.com/t/programmer-instrument-with-createsound-and-network-url/21390)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 3\
**Last updated:** [March 24, 2024, 10:31pm UTC](https://qa.fmod.com/t/programmer-instrument-with-createsound-and-network-url/21390 "2024-03-24T22:31:56Z")

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Hi all, I’m attempting to use createSound to load in a mp3 file over the network to play from a programmer instrumnet callback. I saw in the docs that the name parameter can take a URL but I’m unable to get it working …

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## [Cant store EventInstances in the list](https://qa.fmod.com/t/cant-store-eventinstances-in-the-list/21393)

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**Author:** [@Bladd](https://qa.fmod.com/u/Bladd)\
**Replies:** 2\
**Last updated:** [March 22, 2024, 9:51am UTC](https://qa.fmod.com/t/cant-store-eventinstances-in-the-list/21393 "2024-03-22T09:51:40Z")

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Hi. Im trying to store the EventInstance in the list after creation of the event , but error pops out NullReferenceException . I can start the event and it starts playing , but after i cant add it to the list. Here is …

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## [FMOD enters no sound mode](https://qa.fmod.com/t/fmod-enters-no-sound-mode/21387)

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**Author:** [@studionulgames](https://qa.fmod.com/u/studionulgames)\
**Replies:** 1\
**Last updated:** [March 21, 2024, 4:26am UTC](https://qa.fmod.com/t/fmod-enters-no-sound-mode/21387 "2024-03-21T04:26:28Z")

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Hello, Several users of our game are reporting that they do not have any sound. It appears as though FMOD enters no sound mode when it can’t initialize an output device like speakers or headphones. Some topics that de…

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## [Low Latency Microphone Input and DSP](https://qa.fmod.com/t/low-latency-microphone-input-and-dsp/21377)

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**Author:** [@aspenebucky25](https://qa.fmod.com/u/aspenebucky25)\
**Replies:** 2\
**Last updated:** [March 19, 2024, 9:20pm UTC](https://qa.fmod.com/t/low-latency-microphone-input-and-dsp/21377 "2024-03-19T21:20:39Z")

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I’ve tried a lot of different approaches and am hitting some dead ends! I’m developing low latency pitch detection for a Unity application for iOS devices. Is it possible to get low latency input from the microphone usi…

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## [Android crash on latest version, causes game to crash instantly](https://qa.fmod.com/t/android-crash-on-latest-version-causes-game-to-crash-instantly/21367)

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**Author:** [@AldeRoberge](https://qa.fmod.com/u/AldeRoberge)\
**Replies:** 3\
**Last updated:** [March 19, 2024, 2:37am UTC](https://qa.fmod.com/t/android-crash-on-latest-version-causes-game-to-crash-instantly/21367 "2024-03-19T02:37:37Z")

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public static class AudioManager { static EventInstance \_musicPlayBack; public static void Crash() { \_musicPlayBack.stop(FMOD.Studio.STOP\_MODE.ALLOWFADEOUT); } } …

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## [Playing different audios simultaneously through different output devices](https://qa.fmod.com/t/playing-different-audios-simultaneously-through-different-output-devices/18461)

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**Author:** [@Abneto](https://qa.fmod.com/u/Abneto)\
**Replies:** 8\
**Last updated:** [March 18, 2024, 12:49am UTC](https://qa.fmod.com/t/playing-different-audios-simultaneously-through-different-output-devices/18461 "2024-03-18T00:49:51Z")

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Hello, I’ve been trying to play different audios at the same time but on different speakers (soundcard) using the same application, but I can’t really find a way to make it work. After looking around a bit, I did see a…

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## [Fmodstudio20220 BuildFailedException: There is an FMOD binary missing](https://qa.fmod.com/t/fmodstudio20220-buildfailedexception-there-is-an-fmod-binary-missing/21342)

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**Author:** [@simpok](https://qa.fmod.com/u/simpok)\
**Replies:** 3\
**Last updated:** [March 17, 2024, 11:27pm UTC](https://qa.fmod.com/t/fmodstudio20220-buildfailedexception-there-is-an-fmod-binary-missing/21342 "2024-03-17T23:27:46Z")

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Hey Folks, When trying to build my project I get this error: BuildFailedException: There is an FMOD binary missing for build target StandaloneWindows64: Assets/Plugins/FMOD/platforms/win/lib/x86\_64/fmodstudio.dll P…

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## [Instance parameter not changing sound](https://qa.fmod.com/t/instance-parameter-not-changing-sound/18617)

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**Author:** [@creid](https://qa.fmod.com/u/creid)\
**Replies:** 3\
**Last updated:** [March 17, 2024, 11:26pm UTC](https://qa.fmod.com/t/instance-parameter-not-changing-sound/18617 "2024-03-17T23:26:07Z")

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Hello, I have an FMODStudioEventEmitter which I can Play() and Stop() on perfectly fine, but I am having difficulty adjusting the parameter at runtime. I am calling emmiter.EventInstance.setParameterByName(“myparam”, s…

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## [ERR\_EVENT\_NOTFOUND when setting a root folder parameter](https://qa.fmod.com/t/err-event-notfound-when-setting-a-root-folder-parameter/20692)

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**Author:** [@jackburkhardt](https://qa.fmod.com/u/jackburkhardt)\
**Replies:** 5\
**Last updated:** [March 17, 2024, 11:25pm UTC](https://qa.fmod.com/t/err-event-notfound-when-setting-a-root-folder-parameter/20692 "2024-03-17T23:25:04Z")

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Hi all, I’m running into the following error when attempting to set the parameter of an event: \[FMOD\] EventInstance::setParameterByName(StreakLevel, 0) returned ERR\_EVENT\_NOTFOUND for STUDIO\_EVENTINSTANCE (0x201C00). T…

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## [Getting FMOD Project from .bank files](https://qa.fmod.com/t/getting-fmod-project-from-bank-files/21376)

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**Author:** [@Maximum](https://qa.fmod.com/u/Maximum)\
**Replies:** 1\
**Last updated:** [March 17, 2024, 10:13pm UTC](https://qa.fmod.com/t/getting-fmod-project-from-bank-files/21376 "2024-03-17T22:13:00Z")

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I know that it doesn’t seem to be possible at the moment to get the original .fspro file from .bank files. But, judging by the fact that we can already view the contents of .bank files using Unity, will it be possible to…

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## [BPM, Dsp Time and Sync](https://qa.fmod.com/t/bpm-dsp-time-and-sync/21335)

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**Author:** [@Xedoll](https://qa.fmod.com/u/Xedoll)\
**Replies:** 1\
**Last updated:** [March 14, 2024, 5:13am UTC](https://qa.fmod.com/t/bpm-dsp-time-and-sync/21335 "2024-03-14T05:13:53Z")

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Hi, i’m working on a rythim game. I have to sync music with visual and sometimes there is a delay that i need to adjust to avoid out-of-sync. I read in the forum about dsp time etc… how i manage to use this to planning …

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## [Min max distance not changing when using Transceivers with Dissonance voice chat](https://qa.fmod.com/t/min-max-distance-not-changing-when-using-transceivers-with-dissonance-voice-chat/21330)

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**Author:** [@AnshuNair](https://qa.fmod.com/u/AnshuNair)\
**Replies:** 4\
**Last updated:** [March 13, 2024, 3:40am UTC](https://qa.fmod.com/t/min-max-distance-not-changing-when-using-transceivers-with-dissonance-voice-chat/21330 "2024-03-13T03:40:49Z")

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Hi there. I would like to follow up on a discussion I had at the end of my previous topic: I have created a setup outlined by Joseph near the end of the previous topic. Here is a screenshot of that setup: I am try…

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## [Playing audio to different virtual devices on PS4](https://qa.fmod.com/t/playing-audio-to-different-virtual-devices-on-ps4/14204)

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**Author:** [@oddraven](https://qa.fmod.com/u/oddraven)\
**Replies:** 11\
**Last updated:** [March 13, 2024, 2:05am UTC](https://qa.fmod.com/t/playing-audio-to-different-virtual-devices-on-ps4/14204 "2024-03-13T02:05:33Z")

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We have a game where we have one VR player and one screen player. We play different audio to the players. On Windows this is handled through playing each players’ sound on a different audio device, but how should this be…

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## [Mixing different loops/tracks to "compose" a soundtrack at runtime in a Unity game](https://qa.fmod.com/t/mixing-different-loops-tracks-to-compose-a-soundtrack-at-runtime-in-a-unity-game/21065)

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**Author:** [@giezel](https://qa.fmod.com/u/giezel)\
**Replies:** 6\
**Last updated:** [March 12, 2024, 5:04am UTC](https://qa.fmod.com/t/mixing-different-loops-tracks-to-compose-a-soundtrack-at-runtime-in-a-unity-game/21065 "2024-03-12T05:04:00Z")

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Hello, This is more of a request for some guidance than a concrete question, but here it is: We are trying to make a Unity game where one of the key mechanics is that the player mixes and matches different types of tra…

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## [Recreating a .fspro project from .bank files using Unity](https://qa.fmod.com/t/recreating-a-fspro-project-from-bank-files-using-unity/21344)

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**Author:** [@bcvbcv](https://qa.fmod.com/u/bcvbcv)\
**Replies:** 0\
**Last updated:** [March 8, 2024, 4:33pm UTC](https://qa.fmod.com/t/recreating-a-fspro-project-from-bank-files-using-unity/21344 "2024-03-08T16:33:17Z")

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Hi all! Does anyone know if it is possible to obtain a finished .fspro project from .bank files using scripts written in C#? I mean, I can load .bank files into Unity, but since Unity can fully parse any .bank files, ca…

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## [The volume suddenly became very loud](https://qa.fmod.com/t/the-volume-suddenly-became-very-loud/21332)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 2\
**Last updated:** [March 8, 2024, 2:10am UTC](https://qa.fmod.com/t/the-volume-suddenly-became-very-loud/21332 "2024-03-08T02:10:20Z")

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The game runs for two to three hours or more, and I don’t do anything, so it keeps hanging up. When I started operating, I found that the volume had increased a lot, like twice the volume. I don’t know if you have encoun…

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