# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=25

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**Page:** 26

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## [Dialogue System and FMOD, Event not Found](https://qa.fmod.com/t/dialogue-system-and-fmod-event-not-found/21236)

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**Author:** [@IvanJQB](https://qa.fmod.com/u/IvanJQB)\
**Replies:** 1\
**Last updated:** [February 14, 2024, 2:13am UTC](https://qa.fmod.com/t/dialogue-system-and-fmod-event-not-found/21236 "2024-02-14T02:13:43Z")

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Hello. After a bit of trial and error, I had to come here for some help. Currently, I’m having problems playing voiceover sounds through the Dialogue System plugin. The error I’m getting is that the Event cannot be found…

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## [FMOD Unity, Multiple Cameras, Forward renderer, Spatializer](https://qa.fmod.com/t/fmod-unity-multiple-cameras-forward-renderer-spatializer/20613)

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**Author:** [@ajportelli](https://qa.fmod.com/u/ajportelli)\
**Replies:** 5\
**Last updated:** [February 13, 2024, 10:17pm UTC](https://qa.fmod.com/t/fmod-unity-multiple-cameras-forward-renderer-spatializer/20613 "2024-02-13T22:17:31Z")

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I have tried everything I can think of but I can’t get 3d Spatializer to work properly in my Unity Game? I have an FMOD Studio listener on the main camera (there are two other cameras in the scene dealing with other draw…

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## [Event not found](https://qa.fmod.com/t/event-not-found/21207)

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**Author:** [@HappyFigs](https://qa.fmod.com/u/HappyFigs)\
**Replies:** 2\
**Last updated:** [February 10, 2024, 9:09am UTC](https://qa.fmod.com/t/event-not-found/21207 "2024-02-10T09:09:47Z")

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I started a new Unity project 2022.3.16f1. Downloaded the verified FMOD Studio and FMOD engine 2.02.19. Saved Studio project next to Assets folder. Configured Unity FMOD to use as source type FMOD Studio project and set…

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## [Live update global parameters won't change value in FMOD studio?](https://qa.fmod.com/t/live-update-global-parameters-wont-change-value-in-fmod-studio/21222)

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**Author:** [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Replies:** 1\
**Last updated:** [February 9, 2024, 2:54pm UTC](https://qa.fmod.com/t/live-update-global-parameters-wont-change-value-in-fmod-studio/21222 "2024-02-09T14:54:08Z")

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Hello, I’m having issue understand why I can’t see any parameter changes in FMOD studio while enabling live update. I have some global parameters setup in my banks. On unity’s side to swap global param value I’m using…

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## [Subtitles and Multi Instruments](https://qa.fmod.com/t/subtitles-and-multi-instruments/21204)

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**Author:** [@HeroByron](https://qa.fmod.com/u/HeroByron)\
**Replies:** 4\
**Last updated:** [February 9, 2024, 8:21am UTC](https://qa.fmod.com/t/subtitles-and-multi-instruments/21204 "2024-02-09T08:21:57Z")

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I’ve been looking into subtitles recently and how to add it to my game while using FMOD in my FMOD project I have several events that have multi instruments with different versions of a clip it can play. Is there a way…

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## [Never loaded any banks yet audio works](https://qa.fmod.com/t/never-loaded-any-banks-yet-audio-works/21198)

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**Author:** [@VaughanSampson](https://qa.fmod.com/u/VaughanSampson)\
**Replies:** 4\
**Last updated:** [February 6, 2024, 1:44am UTC](https://qa.fmod.com/t/never-loaded-any-banks-yet-audio-works/21198 "2024-02-06T01:44:48Z")

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Hello. I’m testing FMOD in Unity and to my surprise playing one shots has worked even though I haven’t loaded any banks. Is this unusual or intended behaviour? I’m quite confused as I thought you had to load any bank you…

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## [Automating the AHDSR envelope of a parameter with another parameter causes Unity to crash](https://qa.fmod.com/t/automating-the-ahdsr-envelope-of-a-parameter-with-another-parameter-causes-unity-to-crash/21173)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 2\
**Last updated:** [February 5, 2024, 10:07am UTC](https://qa.fmod.com/t/automating-the-ahdsr-envelope-of-a-parameter-with-another-parameter-causes-unity-to-crash/21173 "2024-02-05T10:07:56Z")

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Studio 2.02.13 Unity 2022.3.8 (Also tested on latest version of FMOD Studio & Unity integration) EDIT: See second post I had to change a parameter in FMOD Studio from local to global. The next time I refreshed the bank…

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## [FMOD Unity Path adding extra /Desktop/](https://qa.fmod.com/t/fmod-unity-path-adding-extra-desktop/17709)

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**Author:** [@willozeas](https://qa.fmod.com/u/willozeas)\
**Replies:** 6\
**Last updated:** [February 5, 2024, 3:51am UTC](https://qa.fmod.com/t/fmod-unity-path-adding-extra-desktop/17709 "2024-02-05T03:51:15Z")

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Hello! I’m just trying to link my FMOD banks to my Unity project, using the latest version of FMOD and the Unity integration. I did recently update the Unity integration to this version if relevant. When I try Single Pl…

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## [Do I need to release an instance after it plays to its end?](https://qa.fmod.com/t/do-i-need-to-release-an-instance-after-it-plays-to-its-end/21197)

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**Author:** [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Replies:** 1\
**Last updated:** [February 5, 2024, 12:20am UTC](https://qa.fmod.com/t/do-i-need-to-release-an-instance-after-it-plays-to-its-end/21197 "2024-02-05T00:20:20Z")

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I have a simple timeline event that plays to a sustain point and holds a loop there. Then I call KeyOff and the event runs for another second or so and plays an “ending” sound and the event stops, as shown by the ‘stoppe…

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## [3D sound is not working as expected](https://qa.fmod.com/t/3d-sound-is-not-working-as-expected/21191)

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**Author:** [@Xedoll](https://qa.fmod.com/u/Xedoll)\
**Replies:** 3\
**Last updated:** [February 4, 2024, 10:31pm UTC](https://qa.fmod.com/t/3d-sound-is-not-working-as-expected/21191 "2024-02-04T22:31:17Z")

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I have set up a standard 3D event in FMOD and used a sample sound to test how to implement a simple 3D effect for my 2D top-down game. I have only one audio listener attached to my player. The game is like an asteroid g…

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## [Assistance Needed with FMOD Crash in \`Unity 2022.3.16f1\` with \`FMOD for Unity 2.02.20\`](https://qa.fmod.com/t/assistance-needed-with-fmod-crash-in-unity-2022-3-16f1-with-fmod-for-unity-2-02-20/21162)

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**Author:** [@DenverGylee](https://qa.fmod.com/u/DenverGylee)\
**Replies:** 2\
**Last updated:** [February 3, 2024, 6:51pm UTC](https://qa.fmod.com/t/assistance-needed-with-fmod-crash-in-unity-2022-3-16f1-with-fmod-for-unity-2-02-20/21162 "2024-02-03T18:51:40Z")

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I’m encountering a crash in Unity, detailed in the dmp file with this error: Unhandled exception at 0x000001807F3E2F51 in crash.dmp: 0xC000001D: Illegal Instruction. It consistently happens when an audio event is trigger…

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## [Creating audio zones - non-activated snapshots affect base sounds](https://qa.fmod.com/t/creating-audio-zones-non-activated-snapshots-affect-base-sounds/21095)

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**Author:** [@tkzio](https://qa.fmod.com/u/tkzio)\
**Replies:** 6\
**Last updated:** [February 3, 2024, 7:55am UTC](https://qa.fmod.com/t/creating-audio-zones-non-activated-snapshots-affect-base-sounds/21095 "2024-02-03T07:55:34Z")

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I’m working on creating six different audio zones in Unity using FMOD. When a user enters one of these zones, the SFX group (containing all sounds) is manipulated to produce specific sound effects. For example, I’ve defi…

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## [Check when a half beat or quarter beat is played](https://qa.fmod.com/t/check-when-a-half-beat-or-quarter-beat-is-played/21178)

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**Author:** [@adarsh92](https://qa.fmod.com/u/adarsh92)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 3:24am UTC](https://qa.fmod.com/t/check-when-a-half-beat-or-quarter-beat-is-played/21178 "2024-02-02T03:24:59Z")

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Hi, I wanted to find a way in which we get when we pass a half beat or quarter beat from an fmod event to unity. The FMOD.Studio.EVENT\_CALLBACK\_TYPE.TIMELINE\_BEAT only tells you when you pass a beat. Is there anything …

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## [Crash on Playmode Stop while debugging scripts, only when something causes FMOD to log into console](https://qa.fmod.com/t/crash-on-playmode-stop-while-debugging-scripts-only-when-something-causes-fmod-to-log-into-console/21160)

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**Author:** [@honda2222](https://qa.fmod.com/u/honda2222)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 12:18am UTC](https://qa.fmod.com/t/crash-on-playmode-stop-while-debugging-scripts-only-when-something-causes-fmod-to-log-into-console/21160 "2024-02-02T00:18:08Z")

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Hi, Unity 2022.3.16f1, FmodUnity 2.02.19, Editor and Player I Have found some possible bug in RuntimeUtils.DebugLog If you hit Stop in editor and there is some script that forces FMOD in “OnDisable” to spit out someth…

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## [FMOD inconsistent bank loading in WebGL (Uncaught TypeError)](https://qa.fmod.com/t/fmod-inconsistent-bank-loading-in-webgl-uncaught-typeerror/21184)

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**Author:** [@Alimen6](https://qa.fmod.com/u/Alimen6)\
**Replies:** 1\
**Last updated:** [February 1, 2024, 2:05pm UTC](https://qa.fmod.com/t/fmod-inconsistent-bank-loading-in-webgl-uncaught-typeerror/21184 "2024-02-01T14:05:20Z")

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Hey everyone! I’ve been having an issue with a game we created for a game jam, and posted on our itch.io page. I’m using FMOD 2.02.15 and Unity 2022.3.7f1. Here’s the game link: https:// alimen6. itch. io/ mutablob (B…

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## [Unity, FMOD Studio Proj and git](https://qa.fmod.com/t/unity-fmod-studio-proj-and-git/21103)

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**Author:** [@btsslawa](https://qa.fmod.com/u/btsslawa)\
**Replies:** 6\
**Last updated:** [February 1, 2024, 1:57pm UTC](https://qa.fmod.com/t/unity-fmod-studio-proj-and-git/21103 "2024-02-01T13:57:14Z")

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Hello support, so in the next weeks our project which is still in pre-production will get a composer and a sounddesigner. After some talks we agreed to use FMOD. Now those folks work remotely. I want to try to create a…

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## [How to tell in code once an event has transitioned to another section](https://qa.fmod.com/t/how-to-tell-in-code-once-an-event-has-transitioned-to-another-section/21161)

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**Author:** [@Odiwa](https://qa.fmod.com/u/Odiwa)\
**Replies:** 1\
**Last updated:** [February 1, 2024, 4:27am UTC](https://qa.fmod.com/t/how-to-tell-in-code-once-an-event-has-transitioned-to-another-section/21161 "2024-02-01T04:27:56Z")

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I have an event that plays a song with multiple sections. I have a parameter I can change which moves between sections. The transition regions are quantized to 2 bars so if I change the parameter in code, it won’t immedi…

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## [Occlusion within FMOD using Resonance is still incomplete?](https://qa.fmod.com/t/occlusion-within-fmod-using-resonance-is-still-incomplete/21152)

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**Author:** [@nicolasmanz](https://qa.fmod.com/u/nicolasmanz)\
**Replies:** 4\
**Last updated:** [January 31, 2024, 4:23pm UTC](https://qa.fmod.com/t/occlusion-within-fmod-using-resonance-is-still-incomplete/21152 "2024-01-31T16:23:13Z")

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Hello, I’m trying to implement Occlusion w/ raycasting using FMOD + Resonance plugin (built-in), and even though everything works fine, the amount of occlusion is the same being 1 or 10 (passed as a parameter to the eve…

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## [Having trouble setting parameter in script](https://qa.fmod.com/t/having-trouble-setting-parameter-in-script/21146)

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**Author:** [@gabreese](https://qa.fmod.com/u/gabreese)\
**Replies:** 1\
**Last updated:** [January 31, 2024, 5:24am UTC](https://qa.fmod.com/t/having-trouble-setting-parameter-in-script/21146 "2024-01-31T05:24:58Z")

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Im trying to set the volume of a sound effect to a parameter that changes depending on how fast one of my objects is moving (the puck specifically.) I have the parameter range within FMOD set to 0-1, however I did try ch…

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## [Events triggering on subbeats of music](https://qa.fmod.com/t/events-triggering-on-subbeats-of-music/21155)

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**Author:** [@Kiru176](https://qa.fmod.com/u/Kiru176)\
**Replies:** 1\
**Last updated:** [January 31, 2024, 5:17am UTC](https://qa.fmod.com/t/events-triggering-on-subbeats-of-music/21155 "2024-01-31T05:17:35Z")

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I managed get a script working with an event triggering on every beat, but I want to make it so that there are other events triggering as triplets, quarter notes and such. Someone mentioned diviging DSP clock with Sample…

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## [Triplet Timeline Callbacks](https://qa.fmod.com/t/triplet-timeline-callbacks/21164)

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**Author:** [@Kiru176](https://qa.fmod.com/u/Kiru176)\
**Replies:** 2\
**Last updated:** [January 31, 2024, 5:15am UTC](https://qa.fmod.com/t/triplet-timeline-callbacks/21164 "2024-01-31T05:15:22Z")

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I have a woring Timeline Callback script triggering events on beats, but I need subbeats to trigger certain events as well. I tried altering the signature and managed to get the quarter notes, but I might need things lik…

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## [Knowing when a Loop region is over](https://qa.fmod.com/t/knowing-when-a-loop-region-is-over/17706)

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**Author:** [@Diego687](https://qa.fmod.com/u/Diego687)\
**Replies:** 4\
**Last updated:** [January 31, 2024, 3:18am UTC](https://qa.fmod.com/t/knowing-when-a-loop-region-is-over/17706 "2024-01-31T03:18:47Z")

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Hello, I have a single track that has a paramter and a looping region. I would like to keep looping the region for some time. Once that time is over I change the parameter to transition towards the next part of the track…

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## [3D Spatialization for Top-Down 2D Unity Game](https://qa.fmod.com/t/3d-spatialization-for-top-down-2d-unity-game/21168)

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**Author:** [@maxresdefault](https://qa.fmod.com/u/maxresdefault)\
**Replies:** 1\
**Last updated:** [January 30, 2024, 11:59pm UTC](https://qa.fmod.com/t/3d-spatialization-for-top-down-2d-unity-game/21168 "2024-01-30T23:59:43Z")

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Hi there, I’m working on a 2D top-down game (like old Zeldas/JRPGs) using Y as up/down and X as left/right. Everything is generally on the same Z axis. We have the Player Character set as the Attenuation Object. The 3D…

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## [Is it possible to extract microphone ID's separately from speakers?](https://qa.fmod.com/t/is-it-possible-to-extract-microphone-ids-separately-from-speakers/21101)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 6\
**Last updated:** [January 30, 2024, 10:40pm UTC](https://qa.fmod.com/t/is-it-possible-to-extract-microphone-ids-separately-from-speakers/21101 "2024-01-30T22:40:07Z")

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Hello, I’m making audio settings for a game where I need to select a microphone. Using the RuntimeManager.CoreSystem.getRecordNumDrivers() function I can get the ID of the audio devices, then using the RuntimeManager.Co…

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## [Access Programmer Instrument from EventInstance reference](https://qa.fmod.com/t/access-programmer-instrument-from-eventinstance-reference/21156)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 2\
**Last updated:** [January 30, 2024, 10:34am UTC](https://qa.fmod.com/t/access-programmer-instrument-from-eventinstance-reference/21156 "2024-01-30T10:34:29Z")

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Hey all, I have an event setup with 3 programmer instruments on it set to loop indefinitely. I have an audio table setup (there will be a hundred or so different audio clips). When user’s perform certain things in …

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## ["Instance of ... has not had EventInstance.set3DAttributes() called on it yet!" on CreateInstance but the event has not been played yet](https://qa.fmod.com/t/instance-of-has-not-had-eventinstance-set3dattributes-called-on-it-yet-on-createinstance-but-the-event-has-not-been-played-yet/21154)

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**Author:** [@AldeRoberge](https://qa.fmod.com/u/AldeRoberge)\
**Replies:** 1\
**Last updated:** [January 29, 2024, 4:13am UTC](https://qa.fmod.com/t/instance-of-has-not-had-eventinstance-set3dattributes-called-on-it-yet-on-createinstance-but-the-event-has-not-been-played-yet/21154 "2024-01-29T04:13:41Z")

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What’s wrong with this code? var eventInstance = RuntimeManager.CreateInstance(sound.EventReference); eventInstance.set3DAttributes(context.Position.To3DAttributes()); eventInstance.start(); eventInstance.release(); Wh…

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## [What spatialization plugin do I choose?](https://qa.fmod.com/t/what-spatialization-plugin-do-i-choose/21158)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 1\
**Last updated:** [January 29, 2024, 3:28am UTC](https://qa.fmod.com/t/what-spatialization-plugin-do-i-choose/21158 "2024-01-29T03:28:01Z")

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Hi, I’m working on a VR game project that will be available for stores Steam and Meta. We are interested in using a spatialization plugin, but the problem is that we don’t know if we can use just one of those plugins and…

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## [Single Unity project targeting Android and WebGL builds](https://qa.fmod.com/t/single-unity-project-targeting-android-and-webgl-builds/21123)

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**Author:** [@devnull](https://qa.fmod.com/u/devnull)\
**Replies:** 4\
**Last updated:** [January 25, 2024, 2:59pm UTC](https://qa.fmod.com/t/single-unity-project-targeting-android-and-webgl-builds/21123 "2024-01-25T14:59:59Z")

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Hi everyone, the project I’m working on started as Android only (with a FMOD project in it) but from now on it will need to support WebGL as well. I tried to built it “as it is” and most of the sfx play without problem…

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## [Dedicated server builds on Unity](https://qa.fmod.com/t/dedicated-server-builds-on-unity/19720)

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**Author:** [@purefunctor](https://qa.fmod.com/u/purefunctor)\
**Replies:** 4\
**Last updated:** [January 25, 2024, 3:02am UTC](https://qa.fmod.com/t/dedicated-server-builds-on-unity/19720 "2024-01-25T03:02:05Z")

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Hi, I was just wondering if the same is being done for the Unity integration: When building using the “Dedicated Server” option, and then running, I get the following error: Fallback handler could not load library \[RE…

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## [Fmodstudiosettings.asset keeps appearing in git without changing anything](https://qa.fmod.com/t/fmodstudiosettings-asset-keeps-appearing-in-git-without-changing-anything/17318)

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**Author:** [@ali\_aboshady](https://qa.fmod.com/u/ali_aboshady)\
**Replies:** 14\
**Last updated:** [January 24, 2024, 8:36pm UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-keeps-appearing-in-git-without-changing-anything/17318 "2024-01-24T20:36:59Z")

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I ran the game to test it and then exited out of play mode and didn’t do anything. I looked in git and there wasn’t any change. Then when I closed unity, I saw that a “change” happened in fmodstudiosettings.asset. This …

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