# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=26

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 27

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## [Is there a workflow for loading banks from packages?](https://qa.fmod.com/t/is-there-a-workflow-for-loading-banks-from-packages/21009)

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**Author:** [@gtzpower1](https://qa.fmod.com/u/gtzpower1)\
**Replies:** 1\
**Last updated:** [January 24, 2024, 4:03am UTC](https://qa.fmod.com/t/is-there-a-workflow-for-loading-banks-from-packages/21009 "2024-01-24T04:03:45Z")

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We would like to create packages that are shared across projects. Think a semi truck package that has its own sound banks. Is there an existing workflow that would allow us to install the package into our project and g…

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## [Event direction questions](https://qa.fmod.com/t/event-direction-questions/21110)

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**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 8\
**Last updated:** [January 24, 2024, 2:51am UTC](https://qa.fmod.com/t/event-direction-questions/21110 "2024-01-24T02:51:29Z")

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Hello, great people here! I have a question: im working on a spaceship simulator and i want to make a sound of an engine to follow the maneuvers of a pilot. For example - if the pilot turns right, the sound goes to the r…

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## [Raw Audio Data at Different Positions](https://qa.fmod.com/t/raw-audio-data-at-different-positions/21133)

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**Author:** [@sarthaksachdev](https://qa.fmod.com/u/sarthaksachdev)\
**Replies:** 3\
**Last updated:** [January 24, 2024, 1:32am UTC](https://qa.fmod.com/t/raw-audio-data-at-different-positions/21133 "2024-01-24T01:32:22Z")

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How can I get raw Audio data (3d) at different positions in unity ? If that doesn’t work, is there a way to get raw audio data out from fmod Listener in unity ? Basically i have multiple players at different positions …

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## [Multiple Fmod Listeners](https://qa.fmod.com/t/multiple-fmod-listeners/21129)

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**Author:** [@sarthaksachdev](https://qa.fmod.com/u/sarthaksachdev)\
**Replies:** 3\
**Last updated:** [January 23, 2024, 10:34pm UTC](https://qa.fmod.com/t/multiple-fmod-listeners/21129 "2024-01-23T22:34:23Z")

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Hi, I wanted to ask if there a way to have more than 8 fmod listeners in unity. In some other thread I read that it’s not possible to map the data of more than 8 listeners to output, however in my case, I don’t want to …

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## [Using FMOD to load an audio file with a specified path in Unity](https://qa.fmod.com/t/using-fmod-to-load-an-audio-file-with-a-specified-path-in-unity/21043)

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**Author:** [@Sakura\_Nene](https://qa.fmod.com/u/Sakura_Nene)\
**Replies:** 13\
**Last updated:** [January 21, 2024, 8:58pm UTC](https://qa.fmod.com/t/using-fmod-to-load-an-audio-file-with-a-specified-path-in-unity/21043 "2024-01-21T20:58:16Z")

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Hello! I am trying to make a music game in Unity. The music game contains its own music, but I also want the player to be able to load their own music. For the music that the player loads, we can’t pre-make it in FMOD …

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## [Using Inspector to preview FMOD event](https://qa.fmod.com/t/using-inspector-to-preview-fmod-event/21106)

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**Author:** [@martinth](https://qa.fmod.com/u/martinth)\
**Replies:** 1\
**Last updated:** [January 19, 2024, 5:35am UTC](https://qa.fmod.com/t/using-inspector-to-preview-fmod-event/21106 "2024-01-19T05:35:03Z")

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Hi there :slight\_smile: I’m currently working on a way to preview an FMOD event in the inspector when I press a button in a script while outside of playmode. Essentially, my needs would be something like: Public void …

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## [Loading multiple master banks fails with ERR\_INTERNAL](https://qa.fmod.com/t/loading-multiple-master-banks-fails-with-err-internal/21050)

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**Author:** [@gtzpower1](https://qa.fmod.com/u/gtzpower1)\
**Replies:** 14\
**Last updated:** [January 18, 2024, 2:48pm UTC](https://qa.fmod.com/t/loading-multiple-master-banks-fails-with-err-internal/21050 "2024-01-18T14:48:43Z")

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I am trying to load builds from 2 separate FMOD Studio projects together into a single Unity project. These are separate FMOD projects because we are trying to modularize our development into Unity Packages that contain …

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## [Voice recorder records insanely accelerated voice](https://qa.fmod.com/t/voice-recorder-records-insanely-accelerated-voice/21090)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 2\
**Last updated:** [January 18, 2024, 4:46am UTC](https://qa.fmod.com/t/voice-recorder-records-insanely-accelerated-voice/21090 "2024-01-18T04:46:53Z")

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Hello! I’m just starting to learn the theory of digital audio and fmod. My task is to record voice from a microphone for some seconds and transfer the recorded data to create an unity audioclip. I was able to implement…

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## [Robotic sound on WebGL build, tips to avoid that?](https://qa.fmod.com/t/robotic-sound-on-webgl-build-tips-to-avoid-that/21086)

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**Author:** [@canvasinkgames](https://qa.fmod.com/u/canvasinkgames)\
**Replies:** 4\
**Last updated:** [January 18, 2024, 1:27am UTC](https://qa.fmod.com/t/robotic-sound-on-webgl-build-tips-to-avoid-that/21086 "2024-01-18T01:27:48Z")

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Hi! I am developing a Unity musical themed game called Music Rush and distributing to WebGL, check it out here: Music Rush Totem by Canvas Games We have been experiencing issues on the audio becoming Robotic when the de…

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## [Convert audio file to raw data (bytes) not working](https://qa.fmod.com/t/convert-audio-file-to-raw-data-bytes-not-working/21083)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 1\
**Last updated:** [January 15, 2024, 1:31am UTC](https://qa.fmod.com/t/convert-audio-file-to-raw-data-bytes-not-working/21083 "2024-01-15T01:31:53Z")

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Hello everyone! 1 . For my project I want to use voice recognition with input from the microphone, for this I need raw sound data (pcm). Using the Unity Audio system, I used the AudioClip.GetData() method I received flo…

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## [About WebGL project load bank and memory useage](https://qa.fmod.com/t/about-webgl-project-load-bank-and-memory-useage/21071)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 6\
**Last updated:** [January 16, 2024, 10:59pm UTC](https://qa.fmod.com/t/about-webgl-project-load-bank-and-memory-useage/21071 "2024-01-16T22:59:43Z")

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We are developing a multi-platform project for Android, iOS, and WebGL. However, I noticed a detail about loading the Bank under the WebGL platform, the final loading method used in the C# code is: Studio::System::loadB…

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## [Getting Programmer Instrument clip info locally](https://qa.fmod.com/t/getting-programmer-instrument-clip-info-locally/21072)

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**Author:** [@virtuosoofficial](https://qa.fmod.com/u/virtuosoofficial)\
**Replies:** 8\
**Last updated:** [January 16, 2024, 12:14am UTC](https://qa.fmod.com/t/getting-programmer-instrument-clip-info-locally/21072 "2024-01-16T00:14:21Z")

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Hello, I’m using the programmer instrument approach to voiceover illustrated in the docs, within the context of a finite state machine. This has worked well for basic playback, but I need access to more information abou…

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## [Some sounds are playing in the editor, but not on mobile](https://qa.fmod.com/t/some-sounds-are-playing-in-the-editor-but-not-on-mobile/21091)

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**Author:** [@Oct-DanaFrenklach](https://qa.fmod.com/u/Oct-DanaFrenklach)\
**Replies:** 1\
**Last updated:** [January 16, 2024, 4:28am UTC](https://qa.fmod.com/t/some-sounds-are-playing-in-the-editor-but-not-on-mobile/21091 "2024-01-16T04:28:34Z")

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Hello :slight\_smile: We’re working on a mobile game and have been using FMOD for quite some time, and haven’t encountered that type of thing before. We’ve implemented some sounds in the lobby scene, and in the editor a…

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## [How to get FFT Data for Both Outputs of a Stereo Bus](https://qa.fmod.com/t/how-to-get-fft-data-for-both-outputs-of-a-stereo-bus/21085)

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**Author:** [@aidan.hall](https://qa.fmod.com/u/aidan.hall)\
**Replies:** 3\
**Last updated:** [January 16, 2024, 3:38am UTC](https://qa.fmod.com/t/how-to-get-fft-data-for-both-outputs-of-a-stereo-bus/21085 "2024-01-16T03:38:47Z")

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Hi there, I have been looking into utilizing spectral analysis in a project I am working on and have been following and using the documented code example linked below: https://fmod.com/docs/2.02/unity/examples-spectrum-a…

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## [Unity 2021.3.33, fmod 2.02.20, crash on stop playmode](https://qa.fmod.com/t/unity-2021-3-33-fmod-2-02-20-crash-on-stop-playmode/21096)

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**Author:** [@Wichur](https://qa.fmod.com/u/Wichur)\
**Replies:** 2\
**Last updated:** [January 16, 2024, 2:17am UTC](https://qa.fmod.com/t/unity-2021-3-33-fmod-2-02-20-crash-on-stop-playmode/21096 "2024-01-16T02:17:58Z")

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Hello, I have a problem with my project, after update to the latest version of fmod have silent crash on stop from playmode. No logs, no crash, just editor closed. I know which sound doing this but It worked before good…

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## [Debug Symbols for FMod 2.02.10 in Unity](https://qa.fmod.com/t/debug-symbols-for-fmod-2-02-10-in-unity/21105)

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**Author:** [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Replies:** 1\
**Last updated:** [January 15, 2024, 10:14pm UTC](https://qa.fmod.com/t/debug-symbols-for-fmod-2-02-10-in-unity/21105 "2024-01-15T22:14:55Z")

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Hi, I would like to know how to get the debug symbols for FMod 2.02.10 to be used in Unity version 2020.3.35f1.

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## [I cannot get a build for VisionOS with FMOD](https://qa.fmod.com/t/i-cannot-get-a-build-for-visionos-with-fmod/21102)

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**Author:** [@halilfrommindway](https://qa.fmod.com/u/halilfrommindway)\
**Replies:** 1\
**Last updated:** [January 15, 2024, 9:59pm UTC](https://qa.fmod.com/t/i-cannot-get-a-build-for-visionos-with-fmod/21102 "2024-01-15T21:59:35Z")

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Hello, as everyone knows, VisionPro is about to be released. We also want to port our product to the VisionOS platform. Our product is intricately connected with FMOD. Currently, I cannot even get a test build because F…

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## [Accessing real-time audio samples of incoming mic capture via DSPCallback](https://qa.fmod.com/t/accessing-real-time-audio-samples-of-incoming-mic-capture-via-dspcallback/18467)

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**Author:** [@akwerius](https://qa.fmod.com/u/akwerius)\
**Replies:** 14\
**Last updated:** [January 15, 2024, 1:42am UTC](https://qa.fmod.com/t/accessing-real-time-audio-samples-of-incoming-mic-capture-via-dspcallback/18467 "2024-01-15T01:42:01Z")

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Hi everyone, We are working on a game. Our aim is to access in real-time buffer by buffer the samples incoming from a microphone capture. We leveraged the custom DSP example from the API and attached the DSP to a channe…

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## [DSP\_READ\_CALLBACK use 6 in/out channels instead of 1](https://qa.fmod.com/t/dsp-read-callback-use-6-in-out-channels-instead-of-1/21088)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 1\
**Last updated:** [January 15, 2024, 1:40am UTC](https://qa.fmod.com/t/dsp-read-callback-use-6-in-out-channels-instead-of-1/21088 "2024-01-15T01:40:43Z")

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Hello, i have a problem with DSP\_READ\_CALLBACK, i have 6 in/out channels from mic and 4 of them is zeros, but and the other two are just copies of each other. What does this duplicate data mean? to get total data from a…

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## [How to mix audio played with FMOD.System.playSound()?](https://qa.fmod.com/t/how-to-mix-audio-played-with-fmod-system-playsound/21079)

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**Author:** [@Tombo\_Meta](https://qa.fmod.com/u/Tombo_Meta)\
**Replies:** 4\
**Last updated:** [January 12, 2024, 9:19pm UTC](https://qa.fmod.com/t/how-to-mix-audio-played-with-fmod-system-playsound/21079 "2024-01-12T21:19:34Z")

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Hey, In my Unity project, I’m attempting to download a piece of music at runtime and play it. I’ve gotten that part to work, however the playing audio doesn’t seem to be affected by the connected FMOD Studio Mixer like …

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## [Modifying advanced settings and execution order](https://qa.fmod.com/t/modifying-advanced-settings-and-execution-order/21080)

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**Author:** [@kami-games](https://qa.fmod.com/u/kami-games)\
**Replies:** 2\
**Last updated:** [January 11, 2024, 10:27pm UTC](https://qa.fmod.com/t/modifying-advanced-settings-and-execution-order/21080 "2024-01-11T22:27:18Z")

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Hi all, I’ve been trying to modify the command buffer size for our game. I’ve found multiple threads on the advanced settings, and how to change them, but I can’t get my script to run before FMOD runs its initialization…

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## [How do I Find am event GUID in Event browser?](https://qa.fmod.com/t/how-do-i-find-am-event-guid-in-event-browser/19099)

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**Author:** [@shj6078](https://qa.fmod.com/u/shj6078)\
**Replies:** 4\
**Last updated:** [January 9, 2024, 1:47am UTC](https://qa.fmod.com/t/how-do-i-find-am-event-guid-in-event-browser/19099 "2024-01-09T01:47:18Z")

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below see the screenshot. it sound event exist but, when searching using Event Browser i can’t find them. I think not working using GUID searching im using 2.02.07 version please know to me

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## [Fmod\_playback\_bus.cpp - assert 'level \>= 0.0f' failed](https://qa.fmod.com/t/fmod-playback-bus-cpp-assert-level-0-0f-failed/15513)

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**Author:** [@indygames](https://qa.fmod.com/u/indygames)\
**Replies:** 5\
**Last updated:** [January 8, 2024, 4:07am UTC](https://qa.fmod.com/t/fmod-playback-bus-cpp-assert-level-0-0f-failed/15513 "2024-01-08T04:07:24Z")

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We just upgraded to the latest FMOD on unity 2019.2.21 (also tried on 2019.3.3) and are now getting an assert that says: "\[FMOD\] c:\\jk\\workspace\\Build\_\_2.0\_\_UnityLibs\_Win\\studio\_api\\src\\fmod\_playback\_bus.cpp (45) - asse…

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## [Save a recorded sound to .wav](https://qa.fmod.com/t/save-a-recorded-sound-to-wav/19068)

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**Author:** [@G\_S\_R](https://qa.fmod.com/u/G_S_R)\
**Replies:** 5\
**Last updated:** [January 8, 2024, 4:06am UTC](https://qa.fmod.com/t/save-a-recorded-sound-to-wav/19068 "2024-01-08T04:06:21Z")

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Hi, I have made a script that records sound in my Unity game and I want to save the recording to a .wav file I found a solution regarding this but that is in C language, so can you help me in converting the C script to…

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## [Timeline Callback for emitters](https://qa.fmod.com/t/timeline-callback-for-emitters/21062)

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**Author:** [@JackTheRobot](https://qa.fmod.com/u/JackTheRobot)\
**Replies:** 1\
**Last updated:** [January 7, 2024, 11:25pm UTC](https://qa.fmod.com/t/timeline-callback-for-emitters/21062 "2024-01-07T23:25:10Z")

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Is there any documentation for timeline callbacks and emitters? I suppose a further question is should I be moving away from using emitters and towards creating instances in script? There seems to be much more documentat…

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## [Timeline callback example has wrong signature](https://qa.fmod.com/t/timeline-callback-example-has-wrong-signature/15704)

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**Author:** [@samanabo](https://qa.fmod.com/u/samanabo)\
**Replies:** 5\
**Last updated:** [January 7, 2024, 10:01pm UTC](https://qa.fmod.com/t/timeline-callback-example-has-wrong-signature/15704 "2024-01-07T22:01:48Z")

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Hi I’m seeing an issue in the Timeline Callback example for the unity integration here: Scripting Examples | Timeline Callbacks When copying this example into my project I get an error No overload for 'BeatEventCallback…

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## [Addressables: Load Banks and play event on the same frame](https://qa.fmod.com/t/addressables-load-banks-and-play-event-on-the-same-frame/21041)

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**Author:** [@gatalskii](https://qa.fmod.com/u/gatalskii)\
**Replies:** 3\
**Last updated:** [January 5, 2024, 3:35am UTC](https://qa.fmod.com/t/addressables-load-banks-and-play-event-on-the-same-frame/21041 "2024-01-05T03:35:08Z")

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Hello, forum! I’m using FMOD plugin with Asset Bundle import type. I’ve implemented some manager, which loads banks in Awake as was described in https://www.fmod.com/docs/2.00/unity/examples-async-loading.htm. I added …

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## [Fmod + Unity3D: Repository inconsistency](https://qa.fmod.com/t/fmod-unity3d-repository-inconsistency/21039)

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**Author:** [@RaffCarr](https://qa.fmod.com/u/RaffCarr)\
**Replies:** 2\
**Last updated:** [January 4, 2024, 9:06am UTC](https://qa.fmod.com/t/fmod-unity3d-repository-inconsistency/21039 "2024-01-04T09:06:04Z")

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I’m the only one in the project with Fmod installed. We’re encountering consistency issues when merging with the rest of the team. Is there a way to ensure that my soundbanks take precedence and that others don’t get pro…

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## [2D Footstep Script Help](https://qa.fmod.com/t/2d-footstep-script-help/21031)

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**Author:** [@BWLGeorge](https://qa.fmod.com/u/BWLGeorge)\
**Replies:** 7\
**Last updated:** [January 3, 2024, 9:24pm UTC](https://qa.fmod.com/t/2d-footstep-script-help/21031 "2024-01-03T21:24:47Z")

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Howdy everyone, I am a very very newbie to coding and was wondering if someone could lend me a hand. I’ve been using this neat tutorial from Ant Ray Audio to make footsteps sync to FMOD events, but because the game I’m …

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## [How and when to call studio.system.update](https://qa.fmod.com/t/how-and-when-to-call-studio-system-update/15087)

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**Author:** [@lewisaudio](https://qa.fmod.com/u/lewisaudio)\
**Replies:** 3\
**Last updated:** [December 27, 2023, 5:33am UTC](https://qa.fmod.com/t/how-and-when-to-call-studio-system-update/15087 "2023-12-27T05:33:37Z")

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Hi there. I’m just wondering how and when I should be calling the studio.system.update function? I think it may help an issue that I’ve got with a game I’ve been working. I have not used any of the studio.system function…

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