# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=27

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 28

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## [Studio was unable to connect to ''localhost'' error](https://qa.fmod.com/t/studio-was-unable-to-connect-to-localhost-error/21016)

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**Author:** [@Guypenso](https://qa.fmod.com/u/Guypenso)\
**Replies:** 1\
**Last updated:** [December 27, 2023, 5:07am UTC](https://qa.fmod.com/t/studio-was-unable-to-connect-to-localhost-error/21016 "2023-12-27T05:07:04Z")

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for some reason i can activate the Live Update option, it used to work before, any tips?

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## [Audio Mixer problem after removing FMOD from project](https://qa.fmod.com/t/audio-mixer-problem-after-removing-fmod-from-project/21026)

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**Author:** [@jimpapanck](https://qa.fmod.com/u/jimpapanck)\
**Replies:** 1\
**Last updated:** [December 27, 2023, 5:03am UTC](https://qa.fmod.com/t/audio-mixer-problem-after-removing-fmod-from-project/21026 "2023-12-27T05:03:54Z")

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I set up FMOD and I switched Audio Sources for FMOD. After a while I understood that FMOD wasn’t what I was looking for and I removed it form my project’s folder and switched back to the Unity Audio Listener and Audio S…

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## [Copy banks for platform iOS](https://qa.fmod.com/t/copy-banks-for-platform-ios/20940)

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**Author:** [@hilster](https://qa.fmod.com/u/hilster)\
**Replies:** 7\
**Last updated:** [December 26, 2023, 9:07pm UTC](https://qa.fmod.com/t/copy-banks-for-platform-ios/20940 "2023-12-26T21:07:03Z")

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When I first attempted to use FMOD in Unity I was able to solve some loading errors using this thread: Help! Banks not loading. I think i messed up my FMOD settings (The Desktop/Desktop issue by using specified banks in …

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## [SetTimelinePosition not working?](https://qa.fmod.com/t/settimelineposition-not-working/20961)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 2\
**Last updated:** [December 26, 2023, 7:59pm UTC](https://qa.fmod.com/t/settimelineposition-not-working/20961 "2023-12-26T19:59:49Z")

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Hi! I’m with Unity and Fmod 2.02.13. Here’s the situation: It’s a VR game. To go through rooms, the player has to put its hand a “portal charger”. The portal charger has a 2 second charge with a 2 second sfx. If at any …

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## [Users Replace FMOD Assets in Unity](https://qa.fmod.com/t/users-replace-fmod-assets-in-unity/21012)

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**Author:** [@lyndonk9](https://qa.fmod.com/u/lyndonk9)\
**Replies:** 1\
**Last updated:** [December 22, 2023, 3:51am UTC](https://qa.fmod.com/t/users-replace-fmod-assets-in-unity/21012 "2023-12-22T03:51:24Z")

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Hello, I’ve been following an older forum where someone was attempting to create user generated content to be used as an audio source in FMOD. The post can be found here: I’ve been following along and it has been rea…

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## [Issue with audio sync with macOS build of Unity project using FMOD](https://qa.fmod.com/t/issue-with-audio-sync-with-macos-build-of-unity-project-using-fmod/21000)

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**Author:** [@jccoleman1](https://qa.fmod.com/u/jccoleman1)\
**Replies:** 1\
**Last updated:** [December 22, 2023, 12:45am UTC](https://qa.fmod.com/t/issue-with-audio-sync-with-macos-build-of-unity-project-using-fmod/21000 "2023-12-22T00:45:55Z")

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Hi FMOD users! I have a Unity project where I am using FMOD event emitters triggered by object start and destroy that are synced to line up with an animation that’s on a loop. Player enters the 3D sounds attenuation fiel…

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## [DspBufferSize GetPosition](https://qa.fmod.com/t/dspbuffersize-getposition/20994)

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**Author:** [@guswnd325](https://qa.fmod.com/u/guswnd325)\
**Replies:** 3\
**Last updated:** [December 20, 2023, 12:27am UTC](https://qa.fmod.com/t/dspbuffersize-getposition/20994 "2023-12-20T00:27:27Z")

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hello. I am developing a rhythm game with Unity and FMOD, and it seems that the larger the DSPBUFFERSIZE, the longer the interval between GetPosition calls. Is there any way to solve this?

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## [Unable to mute audio in Unity editor](https://qa.fmod.com/t/unable-to-mute-audio-in-unity-editor/21006)

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**Author:** [@ZeroChance](https://qa.fmod.com/u/ZeroChance)\
**Replies:** 0\
**Last updated:** [December 19, 2023, 12:56pm UTC](https://qa.fmod.com/t/unable-to-mute-audio-in-unity-editor/21006 "2023-12-19T12:56:35Z")

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Hello, I have an issue in Unity where the audio still plays even though I’m clicking mute within the editor. That being said, I’ve never had this issue before, up until we added some new FMOD banks into the project. W…

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## [FMOD Unity Plugin assumes it is located under Assets/Plugins/ to work in the Unity editor](https://qa.fmod.com/t/fmod-unity-plugin-assumes-it-is-located-under-assets-plugins-to-work-in-the-unity-editor/16779)

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**Author:** [@abertrand](https://qa.fmod.com/u/abertrand)\
**Replies:** 2\
**Last updated:** [February 19, 2021, 8:23am UTC](https://qa.fmod.com/t/fmod-unity-plugin-assumes-it-is-located-under-assets-plugins-to-work-in-the-unity-editor/16779 "2021-02-19T08:23:53Z")

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Hi, At our studio we are using the FMOD unity plugin on several projects in parallel. We are using Perforce’s streams to import our different code libraries and middlewares (including FMOD) to our projects. Our folder …

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## [FMOD Unity integration processing rate](https://qa.fmod.com/t/fmod-unity-integration-processing-rate/14498)

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**Author:** [@Gianni](https://qa.fmod.com/u/Gianni)\
**Replies:** 7\
**Last updated:** [December 17, 2023, 11:59pm UTC](https://qa.fmod.com/t/fmod-unity-integration-processing-rate/14498 "2023-12-17T23:59:11Z")

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Is there a way to know at wich rate (=how many times in a single second) FMOD Studio updates its internal processing when using the FMOD Studio Unity Integration? I’m producing some complex Motorbike soundFX using many …

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## [setTimelinePosition and getTimelinePosition](https://qa.fmod.com/t/settimelineposition-and-gettimelineposition/16663)

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**Author:** [@wwu39](https://qa.fmod.com/u/wwu39)\
**Replies:** 5\
**Last updated:** [December 17, 2023, 11:27pm UTC](https://qa.fmod.com/t/settimelineposition-and-gettimelineposition/16663 "2023-12-17T23:27:24Z")

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I set the timeline position and get it back immediately but they appear to be different, it’s about 0.2s off. Any idea why?

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## [\[BUG\] Settings.Instance doesn't check its current thread before calling Resources.Load](https://qa.fmod.com/t/bug-settings-instance-doesnt-check-its-current-thread-before-calling-resources-load/20974)

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**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 1\
**Last updated:** [December 17, 2023, 10:41pm UTC](https://qa.fmod.com/t/bug-settings-instance-doesnt-check-its-current-thread-before-calling-resources-load/20974 "2023-12-17T22:41:53Z")

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I’ve had a few editor freezes when live-recompiling code, and when checking the source, it appeared that every freeze was caused by a fmod external call. The last one was caused by a unity exception thrown on DEBUG\_CALL…

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## [Detect Starvation in DSP](https://qa.fmod.com/t/detect-starvation-in-dsp/20998)

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**Author:** [@Xhento](https://qa.fmod.com/u/Xhento)\
**Replies:** 1\
**Last updated:** [December 17, 2023, 9:44pm UTC](https://qa.fmod.com/t/detect-starvation-in-dsp/20998 "2023-12-17T21:44:44Z")

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Hello! Im programming an ingame recording software. While video recording is working perfectly the audio isn’t. Our loading screen has incredible heavy CPU usage and game freezes sometimes, this produces Starvation ( \[FM…

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## [Problem with Loop on moving 3D object](https://qa.fmod.com/t/problem-with-loop-on-moving-3d-object/20960)

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**Author:** [@yschk](https://qa.fmod.com/u/yschk)\
**Replies:** 3\
**Last updated:** [December 17, 2023, 8:33pm UTC](https://qa.fmod.com/t/problem-with-loop-on-moving-3d-object/20960 "2023-12-17T20:33:17Z")

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Hello there I’ve got a problem with 3D loop event in Unity There is an enemy which explodes as getting too close to the player and I thought that I can place a loop event on it as alarm for the player. But if I do so,…

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## [Fmod VikingVillage Footstep integration](https://qa.fmod.com/t/fmod-vikingvillage-footstep-integration/18081)

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**Author:** [@Lolour](https://qa.fmod.com/u/Lolour)\
**Replies:** 11\
**Last updated:** [December 14, 2023, 10:21am UTC](https://qa.fmod.com/t/fmod-vikingvillage-footstep-integration/18081 "2023-12-14T10:21:19Z")

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Hello, after following the old tutorials on youtube about Fmod Integration on the Unity Viking Village. I’ve spent the last day trying to update the script used in the tutorial to the current Unity version. My problem h…

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## [How to set (Global) Parameter By Name in Unity?](https://qa.fmod.com/t/how-to-set-global-parameter-by-name-in-unity/16864)

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**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 3\
**Last updated:** [December 14, 2023, 10:14am UTC](https://qa.fmod.com/t/how-to-set-global-parameter-by-name-in-unity/16864 "2023-12-14T10:14:52Z")

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Hi, I’ve created lots of local parameters without problems. But I’m I tried to create a Global Parameter to change, for example, the Reverb Wetness or Room Size, It simply does nothing. Is there something similar to t…

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## [I have a question about Unity for Fmod](https://qa.fmod.com/t/i-have-a-question-about-unity-for-fmod/20971)

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**Author:** [@guswnd325](https://qa.fmod.com/u/guswnd325)\
**Replies:** 1\
**Last updated:** [December 14, 2023, 2:35am UTC](https://qa.fmod.com/t/i-have-a-question-about-unity-for-fmod/20971 "2023-12-14T02:35:05Z")

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hello. I am developing a rhythm game with fmod. Does the method of playing a sound file pre-loaded using the CreateSound() function in the code using the PlaySound() function have a higher playback delay than the method …

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## [Dialogue / Programmer instrument error](https://qa.fmod.com/t/dialogue-programmer-instrument-error/20978)

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**Author:** [@Merlinmonad](https://qa.fmod.com/u/Merlinmonad)\
**Replies:** 1\
**Last updated:** [December 14, 2023, 2:24am UTC](https://qa.fmod.com/t/dialogue-programmer-instrument-error/20978 "2023-12-14T02:24:44Z")

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Hi guys, my dev is currently setting up our dialogue system and he got the following error message: \[FMOD\] SoundSourceInstrumentInstance::startChannelIfReady : Resource type 1 for instrument {2df3295d-0b19-487b-a8b1-af6…

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## [Events do not show up in FMOD Studio Event Emitter](https://qa.fmod.com/t/events-do-not-show-up-in-fmod-studio-event-emitter/19977)

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**Author:** [@PoleaxeGames](https://qa.fmod.com/u/PoleaxeGames)\
**Replies:** 2\
**Last updated:** [December 12, 2023, 9:48pm UTC](https://qa.fmod.com/t/events-do-not-show-up-in-fmod-studio-event-emitter/19977 "2023-12-12T21:48:05Z")

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Using a new project, I followed the tutorial but in Unity no events show up in the search window in FMOD Studio Event Emitter. If I click the search hourglass there are two folders, events and snapshots, but nothing unde…

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## [Play event before splash screen is shown](https://qa.fmod.com/t/play-event-before-splash-screen-is-shown/20949)

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**Author:** [@krmschmitz](https://qa.fmod.com/u/krmschmitz)\
**Replies:** 2\
**Last updated:** [December 12, 2023, 5:15am UTC](https://qa.fmod.com/t/play-event-before-splash-screen-is-shown/20949 "2023-12-12T05:15:45Z")

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I’m trying to create an FMOD instance event before Unity’s splash screen shows, so that I can play music that starts as soon as the game launches and plays over top of Unity’s splash screen. I’m using the attribute: \[R…

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## [Can we get FMOD plugin version defines to use with preprocessor directives?](https://qa.fmod.com/t/can-we-get-fmod-plugin-version-defines-to-use-with-preprocessor-directives/20959)

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**Author:** [@gtzpower1](https://qa.fmod.com/u/gtzpower1)\
**Replies:** 1\
**Last updated:** [December 7, 2023, 4:06am UTC](https://qa.fmod.com/t/can-we-get-fmod-plugin-version-defines-to-use-with-preprocessor-directives/20959 "2023-12-07T04:06:51Z")

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We are updating some shared audio code that is used across many projects which use FMOD. As FMOD changes and things like StudioEventEmitter.Event get replaced with StudioEventEmitter.EventReference, I would like to be ab…

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## [FMOD Debug autocomplete problem in Rider](https://qa.fmod.com/t/fmod-debug-autocomplete-problem-in-rider/20962)

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**Author:** [@mikehunt](https://qa.fmod.com/u/mikehunt)\
**Replies:** 1\
**Last updated:** [December 6, 2023, 11:40pm UTC](https://qa.fmod.com/t/fmod-debug-autocomplete-problem-in-rider/20962 "2023-12-06T23:40:15Z")

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When I type Debug in Rider the autocomplete always has (FMOD) Debug as top result rather than Unity’s Debug, this is incredibly annoying, is there any to fix this? I haven’t tested VS2022 so it might be an issue there a…

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## [Unity3D 2022 - Linux PopOs Not Sound Play](https://qa.fmod.com/t/unity3d-2022-linux-popos-not-sound-play/20888)

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**Author:** [@stalkerman2010](https://qa.fmod.com/u/stalkerman2010)\
**Replies:** 2\
**Last updated:** [December 6, 2023, 11:06am UTC](https://qa.fmod.com/t/unity3d-2022-linux-popos-not-sound-play/20888 "2023-12-06T11:06:57Z")

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Please help, there is no sound in the unity editor. According to the logs in Linux, it can be seen that the sound is sent to the HDMI port and not to the main port of the audio card as other applications do. ScreenShoot …

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## [Delay over Bluetooth with Fmod 2.02.09 on Hwawei mobile](https://qa.fmod.com/t/delay-over-bluetooth-with-fmod-2-02-09-on-hwawei-mobile/20927)

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**Author:** [@zhangheng](https://qa.fmod.com/u/zhangheng)\
**Replies:** 5\
**Last updated:** [December 6, 2023, 3:59am UTC](https://qa.fmod.com/t/delay-over-bluetooth-with-fmod-2-02-09-on-hwawei-mobile/20927 "2023-12-06T03:59:15Z")

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Huawei mobile phones with Bluetooth headsets have a delay of 0.5-0.6s

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## [FMOD Event Reference Updater crashes on classes with a BlobAssetReference\<Unity.Physics.Collider\> member](https://qa.fmod.com/t/fmod-event-reference-updater-crashes-on-classes-with-a-blobassetreference-unity-physics-collider-member/20939)

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**Author:** [@gtzpower1](https://qa.fmod.com/u/gtzpower1)\
**Replies:** 3\
**Last updated:** [December 6, 2023, 3:00am UTC](https://qa.fmod.com/t/fmod-event-reference-updater-crashes-on-classes-with-a-blobassetreference-unity-physics-collider-member/20939 "2023-12-06T03:00:04Z")

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I wanted to report that the FMOD Event Reference Updater crashes if my project has a BlobAssetReference\<Unity.Physics.Collider\> member in any of the MonoBehaviours that are assigned to a game object. Here is an example …

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## [Destroying event instance due to event description unload](https://qa.fmod.com/t/destroying-event-instance-due-to-event-description-unload/20941)

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**Author:** [@hilster](https://qa.fmod.com/u/hilster)\
**Replies:** 3\
**Last updated:** [December 6, 2023, 2:31am UTC](https://qa.fmod.com/t/destroying-event-instance-due-to-event-description-unload/20941 "2023-12-06T02:31:01Z")

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I have music in my game that I want to play across scenes so I have it attached to an object that’s DontDestroyOnLoad. This works for the first scene change but when it gets to the second scene change I get this warning …

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## [PreviewEvent works for custom programmer events, but only sometimes](https://qa.fmod.com/t/previewevent-works-for-custom-programmer-events-but-only-sometimes/20908)

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**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 6\
**Last updated:** [December 5, 2023, 9:54am UTC](https://qa.fmod.com/t/previewevent-works-for-custom-programmer-events-but-only-sometimes/20908 "2023-12-05T09:54:34Z")

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So I have custom AI voiceover tools in the editor for prototyping, and it requires previewing them from the editor: if (Application.isPlaying) { \_eventInstance = RuntimeManager.CreateInstance(eventPa…

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## [ERR\_OUTPUT\_INIT when clean-building on a headless machine](https://qa.fmod.com/t/err-output-init-when-clean-building-on-a-headless-machine/20880)

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**Author:** [@AndrewFray](https://qa.fmod.com/u/AndrewFray)\
**Replies:** 2\
**Last updated:** [December 1, 2023, 9:07am UTC](https://qa.fmod.com/t/err-output-init-when-clean-building-on-a-headless-machine/20880 "2023-12-01T09:07:50Z")

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we’re using an aws windows machine connected to jenkins to make builds of our game. we’ve noticed that on a clean sync, the resulting build won’t function correctly, and will throw a ton of fmod errors, including not fi…

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## [Confirming capabilities on Nintendo Switch (including Oculus Spatializer)](https://qa.fmod.com/t/confirming-capabilities-on-nintendo-switch-including-oculus-spatializer/20933)

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**Author:** [@KassonCrooker](https://qa.fmod.com/u/KassonCrooker)\
**Replies:** 2\
**Last updated:** [December 1, 2023, 6:28am UTC](https://qa.fmod.com/t/confirming-capabilities-on-nintendo-switch-including-oculus-spatializer/20933 "2023-12-01T06:28:30Z")

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Hi all, I’ve been developing an audiogame (aka no visuals) for PC/Mac on Steam, with the game built in: Unity 2021.3 FMOD version is 2.02.13 Oculus integration package version is 55 ONSP (spatializer) version is 1.79.…

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## [LocalParameter property drawer](https://qa.fmod.com/t/localparameter-property-drawer/20929)

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**Author:** [@redwyre](https://qa.fmod.com/u/redwyre)\
**Replies:** 1\
**Last updated:** [December 1, 2023, 4:37am UTC](https://qa.fmod.com/t/localparameter-property-drawer/20929 "2023-12-01T04:37:22Z")

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While integrating FMOD into our project at Salty Games, I created a property drawer to set up parameters in the property inspector, used like this: public EventReference engineIdleEvent; \[LocalParamRef(nameof(engineIdle…

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