# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=29

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 30

---

## [Find studio event emitters in scene that use a particular event](https://qa.fmod.com/t/find-studio-event-emitters-in-scene-that-use-a-particular-event/20815)

<div class="topic-metadata">

**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 1\
**Last updated:** [October 29, 2023, 10:33pm UTC](https://qa.fmod.com/t/find-studio-event-emitters-in-scene-that-use-a-particular-event/20815 "2023-10-29T22:33:28Z")

</div>

As the title says. Is this possible?

---

## [FMOD Errors regarding subsounds](https://qa.fmod.com/t/fmod-errors-regarding-subsounds/20810)

<div class="topic-metadata">

**Author:** [@Frilke](https://qa.fmod.com/u/Frilke)\
**Replies:** 1\
**Last updated:** [October 27, 2023, 12:36am UTC](https://qa.fmod.com/t/fmod-errors-regarding-subsounds/20810 "2023-10-27T00:36:11Z")

</div>

We’re currently working on a content patch for our game and QA reported occasional FMOD errors in the logs. We have not seen similar issues during release testing and we have not updated Unity since then (running on Uni…

---

## [Unity Integration: Error “Failed to get number of recording devices” with FMOD Studio 2.02.07](https://qa.fmod.com/t/unity-integration-error-failed-to-get-number-of-recording-devices-with-fmod-studio-2-02-07/20806)

<div class="topic-metadata">

**Author:** [@Merlinmonad](https://qa.fmod.com/u/Merlinmonad)\
**Replies:** 1\
**Last updated:** [October 25, 2023, 11:45pm UTC](https://qa.fmod.com/t/unity-integration-error-failed-to-get-number-of-recording-devices-with-fmod-studio-2-02-07/20806 "2023-10-25T23:45:00Z")

</div>

Hello, We are currently facing an issue with FMOD Studio 2.02.07 our Unity project (version 2021.3.14f1). The problem seems to be with the microphone functionality, even though we are not using any microphones in our ap…

---

## [For HotFix use: What datas are in Master.Bank and Master.Strings.Bank?](https://qa.fmod.com/t/for-hotfix-use-what-datas-are-in-master-bank-and-master-strings-bank/20790)

<div class="topic-metadata">

**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 1\
**Last updated:** [October 25, 2023, 5:55am UTC](https://qa.fmod.com/t/for-hotfix-use-what-datas-are-in-master-bank-and-master-strings-bank/20790 "2023-10-25T05:55:09Z")

</div>

I am making a project which is possibile to update and modify banks via Hotfix. May I ask that What datas are included in Master.Bank and Master.Strings.Bank? Is it possibile put Master.Bank and Master.Strings.Bank in …

---

## [Debug symbols for crash analysis](https://qa.fmod.com/t/debug-symbols-for-crash-analysis/20751)

<div class="topic-metadata">

**Author:** [@duwdora](https://qa.fmod.com/u/duwdora)\
**Replies:** 9\
**Last updated:** [October 24, 2023, 12:50am UTC](https://qa.fmod.com/t/debug-symbols-for-crash-analysis/20751 "2023-10-24T00:50:58Z")

</div>

Hi I would also like to request the debug symbols for FMOD for Unity 2.02.07 for Windows please.

---

## [QUESTION ll Randon Event everytime the scene load](https://qa.fmod.com/t/question-ll-randon-event-everytime-the-scene-load/20758)

<div class="topic-metadata">

**Author:** [@iAgharta](https://qa.fmod.com/u/iAgharta)\
**Replies:** 7\
**Last updated:** [October 24, 2023, 12:44am UTC](https://qa.fmod.com/t/question-ll-randon-event-everytime-the-scene-load/20758 "2023-10-24T00:44:23Z")

</div>

Hi guys. I want to make the gameplay music of my game more random, so every time the scene load, a different event with the music in it plays. So far I being able to create some sort of script to create a list in which…

---

## [Unity CreateSound Error : ERR\_VERSION The version of this file format is not supported](https://qa.fmod.com/t/unity-createsound-error-err-version-the-version-of-this-file-format-is-not-supported/20756)

<div class="topic-metadata">

**Author:** [@firenonsuch](https://qa.fmod.com/u/firenonsuch)\
**Replies:** 3\
**Last updated:** [October 20, 2023, 1:05pm UTC](https://qa.fmod.com/t/unity-createsound-error-err-version-the-version-of-this-file-format-is-not-supported/20756 "2023-10-20T13:05:33Z")

</div>

Hello, I am a game developer, and I am quite familiar with integrating FMOD in Unity. However, recently, I have encountered a strange issue when trying to load encrypted FSB files in Unity. When using the fmodSystem.cr…

---

## [Subtitles for Randomized Dialogue Events?](https://qa.fmod.com/t/subtitles-for-randomized-dialogue-events/20686)

<div class="topic-metadata">

**Author:** [@m\_daniel26](https://qa.fmod.com/u/m_daniel26)\
**Replies:** 12\
**Last updated:** [October 18, 2023, 11:48pm UTC](https://qa.fmod.com/t/subtitles-for-randomized-dialogue-events/20686 "2023-10-18T23:48:20Z")

</div>

I’m working on making the closed caption system for my game in Unity (2021.3.20f1), and have it mostly figured out. But the one thing I can’t figure out is in relation to randomized dialogue. For example, for certain rep…

---

## [Recording a mp3 from the FMOD master output for Unity](https://qa.fmod.com/t/recording-a-mp3-from-the-fmod-master-output-for-unity/13057)

<div class="topic-metadata">

**Author:** [@Jonas808](https://qa.fmod.com/u/Jonas808)\
**Replies:** 3\
**Last updated:** [October 17, 2023, 5:44am UTC](https://qa.fmod.com/t/recording-a-mp3-from-the-fmod-master-output-for-unity/13057 "2023-10-17T05:44:01Z")

</div>

Hi everybody, I’m developing a music creation game. For this I need to save the final “track” and export it to a server, so the player can download it later and listen to it. So my Question is: Can you take the master…

---

## [No Audio but OK result using programmer sound](https://qa.fmod.com/t/no-audio-but-ok-result-using-programmer-sound/20759)

<div class="topic-metadata">

**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 3\
**Last updated:** [October 15, 2023, 8:54pm UTC](https://qa.fmod.com/t/no-audio-but-ok-result-using-programmer-sound/20759 "2023-10-15T20:54:25Z")

</div>

Trying to play audio from a programmer instrument/sound or sound guy made. To avoid any issue I just copy paste your example code. Debugging the result (using . file extension) I’m getting Sound Result: OK Key: A010401…

---

## [Q U E S T I O N II Unity Scripts I Random Music in the Background?](https://qa.fmod.com/t/q-u-e-s-t-i-o-n-ii-unity-scripts-i-random-music-in-the-background/20752)

<div class="topic-metadata">

**Author:** [@iAgharta](https://qa.fmod.com/u/iAgharta)\
**Replies:** 5\
**Last updated:** [October 12, 2023, 9:59am UTC](https://qa.fmod.com/t/q-u-e-s-t-i-o-n-ii-unity-scripts-i-random-music-in-the-background/20752 "2023-10-12T09:59:40Z")

</div>

Hi guys. Im working on a project with fmod and unity and I was wondering if is possible to add some sort of randomness music events in one scene, let me explain further: like Minecraft when you´re playing the game, son…

---

## [Action wont be faded out](https://qa.fmod.com/t/action-wont-be-faded-out/20763)

<div class="topic-metadata">

**Author:** [@Wilhelm\_LikeAStar](https://qa.fmod.com/u/Wilhelm_LikeAStar)\
**Replies:** 1\
**Last updated:** [October 12, 2023, 1:42am UTC](https://qa.fmod.com/t/action-wont-be-faded-out/20763 "2023-10-12T01:42:28Z")

</div>

As we can see from this video, the AHDSR is not working at Sound Clip/Action clip. But it works fine when i put the AHDSR in the base controller of action. This is same in-game too. I dont know if i understo…

---

## [Position, Index and Callback OnEnter attenuation of a listener](https://qa.fmod.com/t/position-index-and-callback-onenter-attenuation-of-a-listener/20660)

<div class="topic-metadata">

**Author:** [@doudar41](https://qa.fmod.com/u/doudar41)\
**Replies:** 12\
**Last updated:** [October 11, 2023, 9:35pm UTC](https://qa.fmod.com/t/position-index-and-callback-onenter-attenuation-of-a-listener/20660 "2023-10-11T21:35:58Z")

</div>

Sorry for a lame question. Is it possible to get Position, Index and Callback onEnter of a listener in attenuation without Unity collisions? I’m guessing FMOD is constantly receiving this info, maybe there is a way to …

---

## [Why Nested Event creates instances without destroying previous one? Shouldn't the system take care of it?](https://qa.fmod.com/t/why-nested-event-creates-instances-without-destroying-previous-one-shouldnt-the-system-take-care-of-it/20575)

<div class="topic-metadata">

**Author:** [@Wilhelm\_LikeAStar](https://qa.fmod.com/u/Wilhelm_LikeAStar)\
**Replies:** 5\
**Last updated:** [October 11, 2023, 12:48pm UTC](https://qa.fmod.com/t/why-nested-event-creates-instances-without-destroying-previous-one-shouldnt-the-system-take-care-of-it/20575 "2023-10-11T12:48:48Z")

</div>

I am using a Nested Event with Labeled Parameter. This “movement” just switches that Labeled Parameter by enum. After stopping the Parent instance, all of the other instances are getting destroyed. But why doe…

---

## [XBOX Crash related to FMOD::System\_GetDebugLevel](https://qa.fmod.com/t/xbox-crash-related-to-fmod-system-getdebuglevel/20730)

<div class="topic-metadata">

**Author:** [@JulienK](https://qa.fmod.com/u/JulienK)\
**Replies:** 6\
**Last updated:** [October 10, 2023, 10:32am UTC](https://qa.fmod.com/t/xbox-crash-related-to-fmod-system-getdebuglevel/20730 "2023-10-10T10:32:18Z")

</div>

Hello, We are having random crashes on our xbox series and xbox one release builds (not in developement builds). We are using unity 2021.3.21f1, FMOD Studio Unity Integration 2.02.11 FMOD::System\_GetDebugLevel, this m…

---

## [HELP ll Stuck with coding / button script](https://qa.fmod.com/t/help-ll-stuck-with-coding-button-script/20737)

<div class="topic-metadata">

**Author:** [@iAgharta](https://qa.fmod.com/u/iAgharta)\
**Replies:** 3\
**Last updated:** [October 9, 2023, 7:11am UTC](https://qa.fmod.com/t/help-ll-stuck-with-coding-button-script/20737 "2023-10-09T07:11:47Z")

</div>

Hey guys i need help im about to cry I want to create some sort of oneshot trigger audio for when a player touches the botton. This is the way it works untill now: in the gameObject/buttom, i add a component botton and …

---

## [Import of 2.02.18 Crashed and bricked Unity 2023.3.10](https://qa.fmod.com/t/import-of-2-02-18-crashed-and-bricked-unity-2023-3-10/20740)

<div class="topic-metadata">

**Author:** [@charlicopter](https://qa.fmod.com/u/charlicopter)\
**Replies:** 3\
**Last updated:** [October 9, 2023, 5:20am UTC](https://qa.fmod.com/t/import-of-2-02-18-crashed-and-bricked-unity-2023-3-10/20740 "2023-10-09T05:20:00Z")

</div>

I just tried updating from 20213 to 20218 and Unity froze during the import process. While restarting Unity, a popup displayed: “Missing default layout”. This popup got stuck in a loop and was impassable, effectively bri…

---

## [Warnings when running the game in Unity editor](https://qa.fmod.com/t/warnings-when-running-the-game-in-unity-editor/20739)

<div class="topic-metadata">

**Author:** [@jessfeidt](https://qa.fmod.com/u/jessfeidt)\
**Replies:** 1\
**Last updated:** [October 9, 2023, 12:13am UTC](https://qa.fmod.com/t/warnings-when-running-the-game-in-unity-editor/20739 "2023-10-09T00:13:54Z")

</div>

I’m experiencing the following warnings when playing my game in the Unity editor (v2022.2.18). The first warning appears immediately. The second warning appears after I’ve progressed through the level a bit. The last …

---

## [OnTriggerEnter and attachedRigidbody checks](https://qa.fmod.com/t/ontriggerenter-and-attachedrigidbody-checks/20741)

<div class="topic-metadata">

**Author:** [@Wilhelm\_LikeAStar](https://qa.fmod.com/u/Wilhelm_LikeAStar)\
**Replies:** 1\
**Last updated:** [October 9, 2023, 12:07am UTC](https://qa.fmod.com/t/ontriggerenter-and-attachedrigidbody-checks/20741 "2023-10-09T00:07:54Z")

</div>

I have nested colliders in a GameObject looks exactly like this: Player (Rigidbody - BoxCollider attached) Hand (BoxCollider attached) Now i put a FMOD Studio Event Emitter to an empty GameObject with a component of …

---

## [2.02.17 SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin 'OculusSpatializerFMOD' from '\_\_BAD PATH\_\_/Assets/Assets/Plugins/FMOD/platforms/win/lib/x86\_64/OculusSpatializerFMOD.dll' : ERR\_FILE\_NOTFOUND'](https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659)

<div class="topic-metadata">

**Author:** [@honda2222](https://qa.fmod.com/u/honda2222)\
**Replies:** 4\
**Last updated:** [October 8, 2023, 8:55pm UTC](https://qa.fmod.com/t/2-02-17-systemnotinitializedexception-fmod-initialization-failed-loading-plugin-oculusspatializerfmod-from-bad-path-assets-assets-plugins-fmod-platforms-win-lib-x86-64-oculusspatializerfmod-dll-err-file-notfound/20659 "2023-10-08T20:55:35Z")

</div>

Hi, Unity: 2019.4.40 OS: Win 10, I’ve updated from 2.02.06 to 2.02.17 of both Studio and Unity integration package, I’m using Oculus Spatializer OculusSpatializerFMOD carefully written into dynamic plugins of both E…

---

## [Distance Parameter not working](https://qa.fmod.com/t/distance-parameter-not-working/20573)

<div class="topic-metadata">

**Author:** [@Wilhelm\_LikeAStar](https://qa.fmod.com/u/Wilhelm_LikeAStar)\
**Replies:** 3\
**Last updated:** [October 8, 2023, 8:54pm UTC](https://qa.fmod.com/t/distance-parameter-not-working/20573 "2023-10-08T20:54:18Z")

</div>

It gives me a weird same value always. I am playing the EventReference from EventEmitter and it does plays the EventReference but not updating the Distance parameter. Also the pitch shifter not works as the result. For …

---

## [Some of my tracks will not play at my set volume in Unity and have a static volume level](https://qa.fmod.com/t/some-of-my-tracks-will-not-play-at-my-set-volume-in-unity-and-have-a-static-volume-level/20733)

<div class="topic-metadata">

**Author:** [@trisbee](https://qa.fmod.com/u/trisbee)\
**Replies:** 5\
**Last updated:** [October 6, 2023, 3:23am UTC](https://qa.fmod.com/t/some-of-my-tracks-will-not-play-at-my-set-volume-in-unity-and-have-a-static-volume-level/20733 "2023-10-06T03:23:41Z")

</div>

Currently, I’ve setup options in my game that allow me to tweak the sound, music, and voice volumes using SetVolume. Some of my tracks refuse to do this, as far as I can see there are no differences. I have ruled out it …

---

## [Sound delay on Unity](https://qa.fmod.com/t/sound-delay-on-unity/20694)

<div class="topic-metadata">

**Author:** [@FlamesEC](https://qa.fmod.com/u/FlamesEC)\
**Replies:** 13\
**Last updated:** [October 6, 2023, 1:13am UTC](https://qa.fmod.com/t/sound-delay-on-unity/20694 "2023-10-06T01:13:55Z")

</div>

Hello! I currently play my sounds in-game by calling PlayOneShot from RuntimeManager. However, the sounds have a noticable delay once they are played. I have tried playing creating an instance of the sounds and playing …

---

## [Event Reference Updater doesn't detect changes in scriptable objects](https://qa.fmod.com/t/event-reference-updater-doesnt-detect-changes-in-scriptable-objects/20727)

<div class="topic-metadata">

**Author:** [@Hzo420](https://qa.fmod.com/u/Hzo420)\
**Replies:** 1\
**Last updated:** [October 6, 2023, 1:09am UTC](https://qa.fmod.com/t/event-reference-updater-doesnt-detect-changes-in-scriptable-objects/20727 "2023-10-06T01:09:45Z")

</div>

Hello, We’re using ScriptableObjects as sound containers in our project. They contain a List of a custom class “SoundEvent”, which has an EventReference field inside. Unfortunately, the Event Reference Updater doesn’t s…

---

## [Fmod Unity Multiplayer 3d audio sync issue](https://qa.fmod.com/t/fmod-unity-multiplayer-3d-audio-sync-issue/19919)

<div class="topic-metadata">

**Author:** [@UnityDev](https://qa.fmod.com/u/UnityDev)\
**Replies:** 14\
**Last updated:** [October 5, 2023, 11:23pm UTC](https://qa.fmod.com/t/fmod-unity-multiplayer-3d-audio-sync-issue/19919 "2023-10-05T23:23:39Z")

</div>

Hi, I am facing an issue while syncing the player footstep 3d audio for a multiplayer game. The 3d audio is not working on distance based approach. I am trying to achieve that one player footstep audio should fade as he…

---

## [OculusSpatializerFMOD not found when upgrading from 2.02.04 to 2.02.17](https://qa.fmod.com/t/oculusspatializerfmod-not-found-when-upgrading-from-2-02-04-to-2-02-17/20725)

<div class="topic-metadata">

**Author:** [@mmandel1](https://qa.fmod.com/u/mmandel1)\
**Replies:** 3\
**Last updated:** [October 4, 2023, 1:54pm UTC](https://qa.fmod.com/t/oculusspatializerfmod-not-found-when-upgrading-from-2-02-04-to-2-02-17/20725 "2023-10-04T13:54:34Z")

</div>

Hi - I’ve just updated my project (in Unity 2020.3.46) from FMOD version 2.02.04 to 2.02.17. I’ve downloaded the new version of Studio, put the oculus spatializer into the plugins folder, and rebuilt my banks. The Unit…

---

## [Lots of bugs with Automation](https://qa.fmod.com/t/lots-of-bugs-with-automation/20715)

<div class="topic-metadata">

**Author:** [@sapfw](https://qa.fmod.com/u/sapfw)\
**Replies:** 2\
**Last updated:** [October 4, 2023, 5:52am UTC](https://qa.fmod.com/t/lots-of-bugs-with-automation/20715 "2023-10-04T05:52:32Z")

</div>

Hi, one more problem with Unity-FMOD integration So I just posted another thread about my problems with Unity-FMOD integration. My music sounds exactly the way I want it in FMOD studio but when I integrate with Unity it…

---

## [Very basic scripting question about header](https://qa.fmod.com/t/very-basic-scripting-question-about-header/20717)

<div class="topic-metadata">

**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [October 3, 2023, 3:29am UTC](https://qa.fmod.com/t/very-basic-scripting-question-about-header/20717 "2023-10-03T03:29:36Z")

</div>

Hello there, I am just starting using Fmod with Unity and I\`m a total beginer in Unity so I please help me out, Unity version of the project is 2020.3.11f1.533, I installed fmod version 2.02.15 What should I type under…

---

## [Bug: Multi Instrument, playing multiple clips ONLY in Unity](https://qa.fmod.com/t/bug-multi-instrument-playing-multiple-clips-only-in-unity/20714)

<div class="topic-metadata">

**Author:** [@sapfw](https://qa.fmod.com/u/sapfw)\
**Replies:** 1\
**Last updated:** [October 3, 2023, 3:08am UTC](https://qa.fmod.com/t/bug-multi-instrument-playing-multiple-clips-only-in-unity/20714 "2023-10-03T03:08:11Z")

</div>

Hi there! I have a weird bug. So I am using FMOD Studio and integrating into Unity. I have a weird bug with my project that only seems to show up in gameplay, not when I play inside FMOD Studio. This is for the music t…

---

## [Fmodstudio.dll debug symbols](https://qa.fmod.com/t/fmodstudio-dll-debug-symbols/18590)

<div class="topic-metadata">

**Author:** [@roddgreen](https://qa.fmod.com/u/roddgreen)\
**Replies:** 8\
**Last updated:** [April 8, 2022, 3:37am UTC](https://qa.fmod.com/t/fmodstudio-dll-debug-symbols/18590 "2022-04-08T03:37:17Z")

</div>

Hi I’d like to request the Debug Symbols to do some profiling, do I need to specify which version we’re using atm? (2.0.7)

[Previous page](https://qa.fmod.com/c/unity/7.md?page=28)

[Next page](https://qa.fmod.com/c/unity/7.md?page=30)
