# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=3

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 4

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## [FMOD 2.02.23 for PlayStation 5 SDK 12](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-5-sdk-12/24117)

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**Author:** [@yeball](https://qa.fmod.com/u/yeball)\
**Replies:** 1\
**Last updated:** [March 19, 2026, 12:06am UTC](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-5-sdk-12/24117 "2026-03-19T00:06:37Z")

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Hello, Can you please generate the FMOD library for Unity - version FMOD 2.02.23 for PlayStation 5 SDK 12? Thank you, Best DC

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## [FMOD 2.02.09 for PS4, PS5, Switch, and Switch 2](https://qa.fmod.com/t/fmod-2-02-09-for-ps4-ps5-switch-and-switch-2/24085)

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**Author:** [@JBurkeKF](https://qa.fmod.com/u/JBurkeKF)\
**Replies:** 4\
**Last updated:** [March 18, 2026, 12:48pm UTC](https://qa.fmod.com/t/fmod-2-02-09-for-ps4-ps5-switch-and-switch-2/24085 "2026-03-18T12:48:22Z")

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Hello, can we get Unity libraries for FMOD 2.02.09 and the following platform SDKs? Playstation 4 SDK 12.5 Playstation 5 SDK 12.0 Nintendo Switch SDK 20.5 Nintendo Switch 2 SDK 20.5 Thank you very much!

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## [Capturing Unity game’s FMOD output (5.1 / Busses)](https://qa.fmod.com/t/capturing-unity-game-s-fmod-output-5-1-busses/20485)

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**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 10\
**Last updated:** [March 18, 2026, 6:49am UTC](https://qa.fmod.com/t/capturing-unity-game-s-fmod-output-5-1-busses/20485 "2026-03-18T06:49:12Z")

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Hi, I am about to start working on a game project in Unity using FMOD. Some scenes will be captured as video and later used for a linear 5.1 mix. I am wondering what the most elegant ways are to capture FMODs audio outp…

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## [Best way to do 5.1 to stereo fold down of 5.1 FMOD mix](https://qa.fmod.com/t/best-way-to-do-5-1-to-stereo-fold-down-of-5-1-fmod-mix/24096)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 4\
**Last updated:** [March 18, 2026, 3:57am UTC](https://qa.fmod.com/t/best-way-to-do-5-1-to-stereo-fold-down-of-5-1-fmod-mix/24096 "2026-03-18T03:57:58Z")

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I have an installation project (Unity) that runs in 5.1 in the venue, but needs a stereo version for documentation purposes. What’s the best way to turn a 5.1 mix into stereo via FMOD? My group channels and spatializers …

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## [Recording in Unity and playback with FMOD effects?](https://qa.fmod.com/t/recording-in-unity-and-playback-with-fmod-effects/24094)

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**Author:** [@Aleixo](https://qa.fmod.com/u/Aleixo)\
**Replies:** 3\
**Last updated:** [March 18, 2026, 2:15am UTC](https://qa.fmod.com/t/recording-in-unity-and-playback-with-fmod-effects/24094 "2026-03-18T02:15:46Z")

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Hi everyone! I’m new to working with both Unity and FMOD, so I apologize if this question is either too simple or poorly phrased. I’m primarily a 3D artist rather than a programmer. I’m currently working on a project w…

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## [Stuttering after upgrading 2.01 to 2.03](https://qa.fmod.com/t/stuttering-after-upgrading-2-01-to-2-03/22853)

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**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 9\
**Last updated:** [March 16, 2026, 10:10pm UTC](https://qa.fmod.com/t/stuttering-after-upgrading-2-01-to-2-03/22853 "2026-03-16T22:10:43Z")

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I am trying to upgrade from FMOD 2.01 to 2.03 but it’s causing bad stuttering that after a day of debugging I still can’t solve. There are quite a few issues: a fast MultiInstrument (machine gun) is now stuttering rath…

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## [getNumDrivers returns "NoDevice" after re-plugging last device](https://qa.fmod.com/t/getnumdrivers-returns-nodevice-after-re-plugging-last-device/21742)

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**Author:** [@ElBananoMortale](https://qa.fmod.com/u/ElBananoMortale)\
**Replies:** 10\
**Last updated:** [March 16, 2026, 4:44am UTC](https://qa.fmod.com/t/getnumdrivers-returns-nodevice-after-re-plugging-last-device/21742 "2026-03-16T04:44:58Z")

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Hi, I’m working on hot swapping Audio output devices. Everything wokrs nice and smoothly until i re-plug the last remaining device in the system. When it’s remove i get this error: \[FMOD\] OutputWASAPI::mixerThread : Ge…

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## [Stolen with audibility](https://qa.fmod.com/t/stolen-with-audibility/24081)

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**Author:** [@geoffrey86](https://qa.fmod.com/u/geoffrey86)\
**Replies:** 1\
**Last updated:** [March 13, 2026, 5:20am UTC](https://qa.fmod.com/t/stolen-with-audibility/24081 "2026-03-13T05:20:32Z")

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Hey everyone, I’m developing a Unity game (using FMOD Unity integration, latest version on Unity 2021.3.45f2 LTS) for Xbox/PC, and I’m hitting this annoying FMOD error spam in the console: \[FMOD\] SystemI::updateChannels…

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## [CPU Performance](https://qa.fmod.com/t/cpu-performance/23078)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 4\
**Last updated:** [March 13, 2026, 3:56am UTC](https://qa.fmod.com/t/cpu-performance/23078 "2026-03-13T03:56:46Z")

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Hello, Just thinking ahead on the performance in our game and wanted to get a good understanding of the CPU impact of our soundscape. I have read this in the docs (https://www.fmod.com/docs/2.00/api/white-papers-cpu-per…

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## [Crash in fmodstudioL on Windows 64bit IL2CPP build](https://qa.fmod.com/t/crash-in-fmodstudiol-on-windows-64bit-il2cpp-build/23726)

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**Author:** [@mahdijeddi](https://qa.fmod.com/u/mahdijeddi)\
**Replies:** 13\
**Last updated:** [March 13, 2026, 2:41am UTC](https://qa.fmod.com/t/crash-in-fmodstudiol-on-windows-64bit-il2cpp-build/23726 "2026-03-13T02:41:48Z")

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Hi, Recently we’ve been having a lot of random crashes caused by FMOD in our game (Unity 6000.0.62f1, FMOD 2.03.10). It’s all coming from fmodstudioL. I don’t know if I should report this as a bug or ask for debug symbo…

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## [Speaker output settings for VR/Meta SDK](https://qa.fmod.com/t/speaker-output-settings-for-vr-meta-sdk/24093)

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**Author:** [@EyesAndArrows](https://qa.fmod.com/u/EyesAndArrows)\
**Replies:** 1\
**Last updated:** [March 12, 2026, 10:08pm UTC](https://qa.fmod.com/t/speaker-output-settings-for-vr-meta-sdk/24093 "2026-03-12T22:08:51Z")

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I have two questions, If I don’t end up swapping to the MetaSDK spatalisers, what is the suggested master bus speaker output settings when i’m using FMOD’s spatialisers for a VR game? (so should i have it set to 5.1/st…

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## [Set Parameter from animation](https://qa.fmod.com/t/set-parameter-from-animation/24095)

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**Author:** [@Rosile](https://qa.fmod.com/u/Rosile)\
**Replies:** 1\
**Last updated:** [March 11, 2026, 10:11pm UTC](https://qa.fmod.com/t/set-parameter-from-animation/24095 "2026-03-11T22:11:56Z")

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Good day! I want to change parameter value inside an AnimationEvent. My logic is “when AnimationEvent triggered - set this parameter value”. I made a code logic but it doesn’t work. Can you explain what is my fault? u…

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## [One Developer cannot hear any sounds](https://qa.fmod.com/t/one-developer-cannot-hear-any-sounds/24087)

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**Author:** [@AiRRoBBiE](https://qa.fmod.com/u/AiRRoBBiE)\
**Replies:** 3\
**Last updated:** [March 10, 2026, 2:59am UTC](https://qa.fmod.com/t/one-developer-cannot-hear-any-sounds/24087 "2026-03-10T02:59:30Z")

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I am working on a game with a 9 dev team and for whatever reason only 1 dev cannot hear any sounds. we checked his default sound settings, FMOD Settings in Unity, Default unity settings, checked our .gitignore, and we ca…

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## [Events with a stopping condition and doppler enabled sometimes don't stop](https://qa.fmod.com/t/events-with-a-stopping-condition-and-doppler-enabled-sometimes-dont-stop/24076)

<div class="topic-metadata">

**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 3\
**Last updated:** [March 10, 2026, 2:41am UTC](https://qa.fmod.com/t/events-with-a-stopping-condition-and-doppler-enabled-sometimes-dont-stop/24076 "2026-03-10T02:41:20Z")

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I have an event, not all that complicated. Just a loop (async looping instrument) with an intro and outro little instrument, with a fade in/out for the loop. A marker at the end called “Stopping”. A transition region wit…

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## [Applying for FMOD platform for build target Switch](https://qa.fmod.com/t/applying-for-fmod-platform-for-build-target-switch/24082)

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**Author:** [@ThoseEyesEmily](https://qa.fmod.com/u/ThoseEyesEmily)\
**Replies:** 1\
**Last updated:** [March 8, 2026, 12:34am UTC](https://qa.fmod.com/t/applying-for-fmod-platform-for-build-target-switch/24082 "2026-03-08T00:34:16Z")

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Hi I have just applied for a permission/authorization to use FMOD for Nintendo Switch. How long do I have to wait to tr and build the game demo using FMOD? Since we have a deadline for showcasing a prototype it would be…

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## [Unity Integration Tutoria Issue (No sound in Unity)](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894)

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**Author:** [@Cloister](https://qa.fmod.com/u/Cloister)\
**Replies:** 3\
**Last updated:** [March 3, 2026, 10:05pm UTC](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894 "2026-03-03T22:05:06Z")

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Hello! I’m following the FMOD integration tutorial with Unity step by step, and everything has been working fine until I got to section 3.4, Adding Sounds: Kart Engine. https://fmod.com/docs/2.02/unity/integration-tuto…

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## [Unity Build Switch Error](https://qa.fmod.com/t/unity-build-switch-error/21288)

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**Author:** [@abjiasteamwork](https://qa.fmod.com/u/abjiasteamwork)\
**Replies:** 11\
**Last updated:** [March 3, 2026, 2:07pm UTC](https://qa.fmod.com/t/unity-build-switch-error/21288 "2026-03-03T14:07:20Z")

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I’m getting the following errors in unity trying to create a build.(NS buld) ‘xx\_VERSION’ does not contain a definition for ‘dll’ FMOD unity 2.02.19 NS sdk 17.5.3 unity editor 2022.3.16 Assets\\Plugins\\FMOD\\src\\fmod\_…

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## [Synchronizing a large number of instruments](https://qa.fmod.com/t/synchronizing-a-large-number-of-instruments/24002)

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**Author:** [@Hzo420](https://qa.fmod.com/u/Hzo420)\
**Replies:** 5\
**Last updated:** [March 2, 2026, 8:38pm UTC](https://qa.fmod.com/t/synchronizing-a-large-number-of-instruments/24002 "2026-03-02T20:38:54Z")

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Hey there, Our current project requires many unique instruments to be synchronized in a single loop (currently the aim is to have nearly 300 unique tracks). Naturally, all 300 of them will never play at the same time - …

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## ["Unsupported type EventReference" error when saving prefabs with Timeline in Unity Editor](https://qa.fmod.com/t/unsupported-type-eventreference-error-when-saving-prefabs-with-timeline-in-unity-editor/24041)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 3\
**Last updated:** [February 27, 2026, 7:05am UTC](https://qa.fmod.com/t/unsupported-type-eventreference-error-when-saving-prefabs-with-timeline-in-unity-editor/24041 "2026-02-27T07:05:53Z")

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I’m encountering an editor-only console error when viewing and saving prefabs that contain Unity Timeline tracks with FMOD event playables: Unsupported type EventReference UnityEditor.EditorApplication:Internal\_CallGlob…

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## [Encountering a build error](https://qa.fmod.com/t/encountering-a-build-error/24052)

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**Author:** [@benjamin.emag](https://qa.fmod.com/u/benjamin.emag)\
**Replies:** 2\
**Last updated:** [February 27, 2026, 6:07am UTC](https://qa.fmod.com/t/encountering-a-build-error/24052 "2026-02-27T06:07:46Z")

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encountering a build error whenever I try to build my project to webGL anyone else experience this FMOD version: 2.03.12 Unity version: 6000.3.5f1 Build target: WebGPU Error: undefined symbol: FMOD5\_DSP\_AddInputPreall…

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## [Error CS0117: 'VERSION' does not contain a definition for 'dll'](https://qa.fmod.com/t/error-cs0117-version-does-not-contain-a-definition-for-dll/16217)

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**Author:** [@ikriz](https://qa.fmod.com/u/ikriz)\
**Replies:** 6\
**Last updated:** [February 27, 2026, 3:20am UTC](https://qa.fmod.com/t/error-cs0117-version-does-not-contain-a-definition-for-dll/16217 "2026-02-27T03:20:11Z")

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I’m getting the following errors in unity trying to create a build. (using version 2.01.04 with Unity 2019.2.21 I’ve given the Runtime and Editor folders of the FMOD unity integration their own assembly definitions For…

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## [FMOD\_OS\_Net\_Listen : Cannot listen for connections, port 9264 is currently in use](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connections-port-9264-is-currently-in-use/24048)

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**Author:** [@jakesee](https://qa.fmod.com/u/jakesee)\
**Replies:** 5\
**Last updated:** [February 26, 2026, 2:42am UTC](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connections-port-9264-is-currently-in-use/24048 "2026-02-26T02:42:01Z")

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FMOD Unity 2.03.12 Unity 2022.3.62f2 I keep getting the follow warning in the console, what is it about and how to fix it? \[FMOD\] FMOD\_OS\_Net\_Listen : Cannot listen for connections, port 9264 is currently in use. Un…

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## [StudioEventEmitter SetParameter() GC](https://qa.fmod.com/t/studioeventemitter-setparameter-gc/23512)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 7\
**Last updated:** [February 24, 2026, 3:04am UTC](https://qa.fmod.com/t/studioeventemitter-setparameter-gc/23512 "2026-02-24T03:04:14Z")

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Hello, We’re using StudioEventEmitters for the bulk of our implementation and have noticed a lot of GC coming from them when setting parameters due to the params list lookup etc I’m guessing. This is much more noticable…

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## [FMOD 2.02.23 for PlayStation 4 SDK 12.5](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-4-sdk-12-5/24007)

<div class="topic-metadata">

**Author:** [@yeball](https://qa.fmod.com/u/yeball)\
**Replies:** 2\
**Last updated:** [February 16, 2026, 9:03am UTC](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-4-sdk-12-5/24007 "2026-02-16T09:03:33Z")

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Hello, Can you please generate the FMOD library for Unity - version FMOD 2.02.23 for PlayStation 4 SDK 12.5? Thank you, Best DC

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## [Dissonance Bugs](https://qa.fmod.com/t/dissonance-bugs/23157)

<div class="topic-metadata">

**Author:** [@Mattabulous](https://qa.fmod.com/u/Mattabulous)\
**Replies:** 25\
**Last updated:** [February 16, 2026, 2:25am UTC](https://qa.fmod.com/t/dissonance-bugs/23157 "2026-02-16T02:25:30Z")

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Hey folks! I’ve got a bug with FMOD (2.03.06) in conjunction with Dissonance in Unity 6000.0.37f1). I’ve been speaking to @martindevans1 (developer of Dissonance) via email where he has identified: Playback desync (XX…

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## [Don't understand the Streaming Assets folder](https://qa.fmod.com/t/dont-understand-the-streaming-assets-folder/23855)

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**Author:** [@Orbinaut](https://qa.fmod.com/u/Orbinaut)\
**Replies:** 3\
**Last updated:** [February 14, 2026, 11:25pm UTC](https://qa.fmod.com/t/dont-understand-the-streaming-assets-folder/23855 "2026-02-14T23:25:59Z")

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Happy new year! I noticed that one of our new banks was not showing up in the Streaming Assets folder, yet the audio was still playing. I then deleted the entire folder, and nothing changed - everything continued to wor…

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## [Missing Reference Exception (StudioEventEmitter)](https://qa.fmod.com/t/missing-reference-exception-studioeventemitter/22757)

<div class="topic-metadata">

**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 2\
**Last updated:** [February 14, 2026, 4:12pm UTC](https://qa.fmod.com/t/missing-reference-exception-studioeventemitter/22757 "2026-02-14T16:12:44Z")

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Hello, We’re running into a pretty bad error when exiting play mode while an event is playing. MissingReferenceException: The object of type 'FMODUnity.StudioEventEmitter' has been destroyed but you are still trying to…

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## [How to best play back audio from a video in Unity through FMOD](https://qa.fmod.com/t/how-to-best-play-back-audio-from-a-video-in-unity-through-fmod/23821)

<div class="topic-metadata">

**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 2\
**Last updated:** [February 12, 2026, 6:25pm UTC](https://qa.fmod.com/t/how-to-best-play-back-audio-from-a-video-in-unity-through-fmod/23821 "2026-02-12T18:25:56Z")

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Hello community & team FMOD! We’re trying to find the best way to play back the audio for our cutscenes (MP4 files, audio embedded) through FMOD. Video playback is handled through the Unity Video Player component, Unity…

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## [Trying to drive Fmod effects parameter with Unity variable](https://qa.fmod.com/t/trying-to-drive-fmod-effects-parameter-with-unity-variable/23983)

<div class="topic-metadata">

**Author:** [@Kdnguy18FMOD](https://qa.fmod.com/u/Kdnguy18FMOD)\
**Replies:** 2\
**Last updated:** [February 9, 2026, 5:22am UTC](https://qa.fmod.com/t/trying-to-drive-fmod-effects-parameter-with-unity-variable/23983 "2026-02-09T05:22:59Z")

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Trying to drive local Fmod parameter that automates Pitch Shifter in an Event with Unity variable, it plays the right sound from the event, but changing the float pitchBend doesn’t change pitch at all for me. noteEvent …

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## [Missing debug library on Windows ARM](https://qa.fmod.com/t/missing-debug-library-on-windows-arm/23945)

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**Author:** [@f.degryse](https://qa.fmod.com/u/f.degryse)\
**Replies:** 2\
**Last updated:** [February 5, 2026, 10:59am UTC](https://qa.fmod.com/t/missing-debug-library-on-windows-arm/23945 "2026-02-05T10:59:44Z")

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Hello ! In the Unity integration, I think there is a bug in EditorUtils.cs that causes files located in the staging folder of the unity package not to be copied if a file with the same name doesn’t already exist at the …

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