# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=30

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 31

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## [Assert audio table file available](https://qa.fmod.com/t/assert-audio-table-file-available/20701)

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**Author:** [@ojuergen](https://qa.fmod.com/u/ojuergen)\
**Replies:** 4\
**Last updated:** [October 1, 2023, 9:41pm UTC](https://qa.fmod.com/t/assert-audio-table-file-available/20701 "2023-10-01T21:41:33Z")

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Hi, I am looking for a way to improve editor support using audio tables. Specifically, I’d like to see in edit mode, whether a file is available for playback or not. I want this to avoid typos and make it overall easier…

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## [Is it necessary to push the .cache FMOD studio files to git?](https://qa.fmod.com/t/is-it-necessary-to-push-the-cache-fmod-studio-files-to-git/20706)

<div class="topic-metadata">

**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 3\
**Last updated:** [October 1, 2023, 9:16pm UTC](https://qa.fmod.com/t/is-it-necessary-to-push-the-cache-fmod-studio-files-to-git/20706 "2023-10-01T21:16:27Z")

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There are a lot of objects in that folder and I assume it’s for other designers working together faster? Just wondering if the folder can safely be ignored without conflicts between designers. Thanks!

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## [Can Unity + FMOD project share same assets folder?](https://qa.fmod.com/t/can-unity-fmod-project-share-same-assets-folder/20709)

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**Author:** [@mikehunt](https://qa.fmod.com/u/mikehunt)\
**Replies:** 1\
**Last updated:** [September 28, 2023, 6:50am UTC](https://qa.fmod.com/t/can-unity-fmod-project-share-same-assets-folder/20709 "2023-09-28T06:50:50Z")

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Is it ok for my FMOD project to use the same Assets folder as Unity so the sound files can stay in the same place and existing ones can easily be imported or should it be seperate (folders in fmod project older might con…

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## [Harsh 'ping' on Meta Quest 2 builds](https://qa.fmod.com/t/harsh-ping-on-meta-quest-2-builds/20700)

<div class="topic-metadata">

**Author:** [@samdixonmusic](https://qa.fmod.com/u/samdixonmusic)\
**Replies:** 1\
**Last updated:** [September 27, 2023, 2:14am UTC](https://qa.fmod.com/t/harsh-ping-on-meta-quest-2-builds/20700 "2023-09-27T02:14:26Z")

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Here’s the issue I’m encountering: Every so often (about one time in four) a harsh ‘ping’ sounds that spikes the levels whenever a particular sound triggers. This ONLY happens on builds for the Quest 2, so it’s dif…

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## [Warning lookup bus model in new update (2.02.17)](https://qa.fmod.com/t/warning-lookup-bus-model-in-new-update-2-02-17/20649)

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**Author:** [@SwingWren](https://qa.fmod.com/u/SwingWren)\
**Replies:** 10\
**Last updated:** [September 26, 2023, 12:36pm UTC](https://qa.fmod.com/t/warning-lookup-bus-model-in-new-update-2-02-17/20649 "2023-09-26T12:36:45Z")

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I just updated to the new version of fmod from (2.02.11) - (2.02.17) and this issue spawns in the editor at the start a few times \[FMOD\] ObjectLookup::get : Lookup failed for BusModel: {f5b91d0f-4051-4958-b4ed-01ab6e9d7…

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## [Up and Down menu sounds in Unity](https://qa.fmod.com/t/up-and-down-menu-sounds-in-unity/20698)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [September 26, 2023, 3:14am UTC](https://qa.fmod.com/t/up-and-down-menu-sounds-in-unity/20698 "2023-09-26T03:14:27Z")

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Does this require any scripting? Or can I get I get an fmod event to play when “up” and “down” are pressed on the keyboard/controller while in a menu… without any scripts? lol…

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## [How to get GLOBAL Parameter IDs (not GUIDs) in Unity](https://qa.fmod.com/t/how-to-get-global-parameter-ids-not-guids-in-unity/20685)

<div class="topic-metadata">

**Author:** [@brownadm](https://qa.fmod.com/u/brownadm)\
**Replies:** 3\
**Last updated:** [September 25, 2023, 12:14am UTC](https://qa.fmod.com/t/how-to-get-global-parameter-ids-not-guids-in-unity/20685 "2023-09-25T00:14:41Z")

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Hello, Does anyone know how to get Global Parameter IDs in Unity (C# Scripts)? All of the info I’ve seen on this topic refers to instances where the parameters are local. Even then, a lot of the old forum posts about th…

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## [Plays One Event but Not the Other, Shows No Audio Listener](https://qa.fmod.com/t/plays-one-event-but-not-the-other-shows-no-audio-listener/20693)

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**Author:** [@taskforcegamingllc](https://qa.fmod.com/u/taskforcegamingllc)\
**Replies:** 3\
**Last updated:** [September 24, 2023, 3:43pm UTC](https://qa.fmod.com/t/plays-one-event-but-not-the-other-shows-no-audio-listener/20693 "2023-09-24T15:43:18Z")

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Good morning, ran into an issue where I can play one audio event from fmod, but the second one has no sound and Unity logs No audio listener. I have one manager running for this test and it contains both events (rifle a…

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## [Multichannel Routing (Once Game is Built)](https://qa.fmod.com/t/multichannel-routing-once-game-is-built/20682)

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**Author:** [@mark\_ferguson](https://qa.fmod.com/u/mark_ferguson)\
**Replies:** 2\
**Last updated:** [September 23, 2023, 8:31am UTC](https://qa.fmod.com/t/multichannel-routing-once-game-is-built/20682 "2023-09-23T08:31:20Z")

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Hi there, Quick question: Once a game has been built in Unity (with FMOD as middleware, obviously), is a game’s audio output automatically compatible with surround formats such as 5.1? In other words, if I plug a pair …

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## [Unable to integrate FMOD with Resonance audio into Unity](https://qa.fmod.com/t/unable-to-integrate-fmod-with-resonance-audio-into-unity/20680)

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**Author:** [@Tomas\_F](https://qa.fmod.com/u/Tomas_F)\
**Replies:** 1\
**Last updated:** [September 21, 2023, 2:08am UTC](https://qa.fmod.com/t/unable-to-integrate-fmod-with-resonance-audio-into-unity/20680 "2023-09-21T02:08:01Z")

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Hi everyone. I know I am a complete noob, but for the love of god, please help me. I´ve been trying to integrate FMOD using Resonance audio into Unity project, just to “play around” with it, to actually hear the differe…

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## [EventDescription length always zero](https://qa.fmod.com/t/eventdescription-length-always-zero/20638)

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**Author:** [@Giovarco](https://qa.fmod.com/u/Giovarco)\
**Replies:** 3\
**Last updated:** [September 20, 2023, 11:32pm UTC](https://qa.fmod.com/t/eventdescription-length-always-zero/20638 "2023-09-20T23:32:40Z")

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Hello, I’m new to FMOD and I’m working on a game with Unity. I created Single Event and then an Action Sheet, then I dragged and dropped an audio track there. Screenshot: This audio track is in this case a piece o…

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## [Change audio output device for VideoPlayer](https://qa.fmod.com/t/change-audio-output-device-for-videoplayer/20670)

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**Author:** [@Piflik](https://qa.fmod.com/u/Piflik)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 2:50am UTC](https://qa.fmod.com/t/change-audio-output-device-for-videoplayer/20670 "2023-09-20T02:50:46Z")

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I have an application that we use as an inhouse tool. One of the features is to load videos from the disk and displaying them at a certain position on screen. Now one of my colleagues came to me with a feature request. …

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## [Crash in FMOD5\_Thread\_SetAttributes](https://qa.fmod.com/t/crash-in-fmod5-thread-setattributes/18164)

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**Author:** [@TorutheRedFox](https://qa.fmod.com/u/TorutheRedFox)\
**Replies:** 32\
**Last updated:** [September 19, 2023, 7:35pm UTC](https://qa.fmod.com/t/crash-in-fmod5-thread-setattributes/18164 "2023-09-19T19:35:54Z")

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I’m using a test script to test music playback for my game, and I frequently am getting a crash on FMOD::System::playSound on either subsequent playbacks, or when removing the script or gameobject its attached to, or sim…

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## [About add mutilple bank path?](https://qa.fmod.com/t/about-add-mutilple-bank-path/20652)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 3\
**Last updated:** [September 18, 2023, 8:01am UTC](https://qa.fmod.com/t/about-add-mutilple-bank-path/20652 "2023-09-18T08:01:44Z")

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In the case of Android game development, the .bank file that accompanies the .apk file can no longer be in the same path as the .bank file for subsequent updates, so how do I solve this problem? There seems to be no way…

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## [Audio quality is different when building Unity project using FMOD integration and Unity Audio](https://qa.fmod.com/t/audio-quality-is-different-when-building-unity-project-using-fmod-integration-and-unity-audio/20513)

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**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 21\
**Last updated:** [September 14, 2023, 11:16pm UTC](https://qa.fmod.com/t/audio-quality-is-different-when-building-unity-project-using-fmod-integration-and-unity-audio/20513 "2023-09-14T23:16:22Z")

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Hello, so recently I found out that my audio quality in my android game feels compressed. When I build my android game with FMOD integrated with Unity and opened in my samsung phone, the sound quality is worse than the o…

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## [Can't get EventReference to show up in v 2.02](https://qa.fmod.com/t/cant-get-eventreference-to-show-up-in-v-2-02/20647)

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**Author:** [@MommysBestGames](https://qa.fmod.com/u/MommysBestGames)\
**Replies:** 4\
**Last updated:** [September 14, 2023, 4:44am UTC](https://qa.fmod.com/t/cant-get-eventreference-to-show-up-in-v-2-02/20647 "2023-09-14T04:44:49Z")

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Hi, I’ve recently started using FMOD in my Unity game, and I’m very excited about the power that is possible with instead of stock Unity audio. However, after installing FMOD v 2.02 package in Unity 2020.3.14 (I think t…

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## [Multi-Instrument set randomization seed in runtime](https://qa.fmod.com/t/multi-instrument-set-randomization-seed-in-runtime/17000)

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**Author:** [@Arfus](https://qa.fmod.com/u/Arfus)\
**Replies:** 6\
**Last updated:** [September 14, 2023, 4:26am UTC](https://qa.fmod.com/t/multi-instrument-set-randomization-seed-in-runtime/17000 "2023-09-14T04:26:30Z")

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Hi, I was wondering if it is possible to set the randomization seed for a multi-instrument during runtime. I’m running into an issue where we need randomization to be synced across clients, but it’s not possible to set …

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## [Recommended/usual paths for audio occlusion ("walls block sound") in Unity?](https://qa.fmod.com/t/recommended-usual-paths-for-audio-occlusion-walls-block-sound-in-unity/20639)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [September 13, 2023, 6:19pm UTC](https://qa.fmod.com/t/recommended-usual-paths-for-audio-occlusion-walls-block-sound-in-unity/20639 "2023-09-13T18:19:55Z")

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I noticed the Unreal integration guide has a section on Occlusion: https://www.fmod.com/docs/2.02/unreal/user-guide.html#occlusion The Unity guide does not have an equivalent. I’ve seen some posts from years ago, and s…

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## [About the features of AssetBundles & Addressables And customize the name for .bank files](https://qa.fmod.com/t/about-the-features-of-assetbundles-addressables-and-customize-the-name-for-bank-files/20615)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 3\
**Last updated:** [September 13, 2023, 3:59am UTC](https://qa.fmod.com/t/about-the-features-of-assetbundles-addressables-and-customize-the-name-for-bank-files/20615 "2023-09-13T03:59:22Z")

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I think there may be some correlation between the two. I’m trying to understand the difference between building FMOD projects as .bank files versus AssetBundle files. But it seems that the documentation doesn’t talk ab…

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## [Unity Timeline audio occasionally out of sync](https://qa.fmod.com/t/unity-timeline-audio-occasionally-out-of-sync/20643)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [September 12, 2023, 11:38pm UTC](https://qa.fmod.com/t/unity-timeline-audio-occasionally-out-of-sync/20643 "2023-09-12T23:38:01Z")

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Hello, I have a sync problem when using Unity Timelines to sonorize cinematics. I have a timeline with some animation tracks and a single FMOD Event Track with a single clip that contains my event. It randomly gets out…

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## [Having Issues with Resonance plugin](https://qa.fmod.com/t/having-issues-with-resonance-plugin/20631)

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**Author:** [@Victor3801](https://qa.fmod.com/u/Victor3801)\
**Replies:** 1\
**Last updated:** [September 11, 2023, 11:45pm UTC](https://qa.fmod.com/t/having-issues-with-resonance-plugin/20631 "2023-09-11T23:45:22Z")

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SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin ‘resonanceaudio’ from ‘E:/Resonance audio/Assets/Assets/Plugins/FMOD/platforms/win/lib/x86\_64/resonanceaudio.dll’ : ERR\_FILE\_NOTFOUND : File no…

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## [About make plugin to unity package and modify FMODStudioSettings](https://qa.fmod.com/t/about-make-plugin-to-unity-package-and-modify-fmodstudiosettings/20597)

<div class="topic-metadata">

**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 7\
**Last updated:** [September 11, 2023, 3:40am UTC](https://qa.fmod.com/t/about-make-plugin-to-unity-package-and-modify-fmodstudiosettings/20597 "2023-09-11T03:40:34Z")

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To make it easier to manage and to add some of the features I needed, I referenced the following: Support for custom Unity packages - Unity - FMOD Forums FMOD - User Guide (plugin file locations) Made the plugin into …

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## [Playing different footstep noises depending on surfaces. (2D)](https://qa.fmod.com/t/playing-different-footstep-noises-depending-on-surfaces-2d/20629)

<div class="topic-metadata">

**Author:** [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Replies:** 3\
**Last updated:** [September 11, 2023, 1:47am UTC](https://qa.fmod.com/t/playing-different-footstep-noises-depending-on-surfaces-2d/20629 "2023-09-11T01:47:01Z")

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Hi there, I’ve been trying to get FMOD to play different sound clips depending on the character’s surface they are standing on. Right now, I’ve decided to use a Scriptable Object (SO) to handle this. In theory, the coll…

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## [AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: library "libfmodL.so" not found](https://qa.fmod.com/t/androidjavaexception-java-lang-unsatisfiedlinkerror-dlopen-failed-library-libfmodl-so-not-found/20614)

<div class="topic-metadata">

**Author:** [@Matthew.headstart](https://qa.fmod.com/u/Matthew.headstart)\
**Replies:** 1\
**Last updated:** [September 6, 2023, 11:44pm UTC](https://qa.fmod.com/t/androidjavaexception-java-lang-unsatisfiedlinkerror-dlopen-failed-library-libfmodl-so-not-found/20614 "2023-09-06T23:44:42Z")

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Hey all, I have recently exported an android build and opened it in android studio in the hope to run my game on an emulator. When I launch my game on the emulator the game crashes soon after starting up with the error …

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## [A strange error with unity](https://qa.fmod.com/t/a-strange-error-with-unity/20619)

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**Author:** [@mrquantumoff](https://qa.fmod.com/u/mrquantumoff)\
**Replies:** 1\
**Last updated:** [September 6, 2023, 2:37am UTC](https://qa.fmod.com/t/a-strange-error-with-unity/20619 "2023-09-06T02:37:32Z")

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Help, I get this error while using FMOD with unity and I don’t know what to do. \[FMOD\] assert : assertion: ‘mInputChannelCount \>= 1 && mInputChannelCount \< FMOD\_SPEAKER\_MAX’ failed

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## [Team has errors & can't hear sounds - FMOD shared through Plastic SCM](https://qa.fmod.com/t/team-has-errors-cant-hear-sounds-fmod-shared-through-plastic-scm/20583)

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**Author:** [@amac](https://qa.fmod.com/u/amac)\
**Replies:** 12\
**Last updated:** [September 3, 2023, 10:49pm UTC](https://qa.fmod.com/t/team-has-errors-cant-hear-sounds-fmod-shared-through-plastic-scm/20583 "2023-09-03T22:49:16Z")

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I have the entire project pushed, they confirmed it’s over 180mb but we don’t have the exact same folder size. The studio project path is the same. They have the following errors, are there more files I need to push for …

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## [FMOD not found in Visual Studio (Namespaces greyed out)](https://qa.fmod.com/t/fmod-not-found-in-visual-studio-namespaces-greyed-out/15716)

<div class="topic-metadata">

**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 11\
**Last updated:** [September 1, 2023, 10:14pm UTC](https://qa.fmod.com/t/fmod-not-found-in-visual-studio-namespaces-greyed-out/15716 "2023-09-01T22:14:53Z")

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MacOS High Sierra 10.13.6 Unity v2019.3.12f1 FMOD Studio for Unity v2.00.08 Visual Studio for Mac v8.5.4 (build 12) I’m experiencing two weird issues with the FMOD package in Unity: Sometimes when I open a previou…

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## [BUG: RuntimeManager doesn't check for timeScale == 0 when allowNonRigidBodyDoppler is true](https://qa.fmod.com/t/bug-runtimemanager-doesnt-check-for-timescale-0-when-allownonrigidbodydoppler-is-true/20592)

<div class="topic-metadata">

**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 3\
**Last updated:** [August 29, 2023, 11:23pm UTC](https://qa.fmod.com/t/bug-runtimemanager-doesnt-check-for-timescale-0-when-allownonrigidbodydoppler-is-true/20592 "2023-08-29T23:23:23Z")

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I’ve started using allowNonRigidBodyDoppler, but as soon as the game is paused, I start getting thousands of errors due to the calculated velocity being NaN. This is caused by a division by zero, since the position diff…

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## [Error:Output forced to NO SOUND mode : ERR\_INTERNAL Version:2.02.07 Mobile:SAMSUNG GALAXY S9+ Unity:2019.3.19](https://qa.fmod.com/t/error-output-forced-to-no-sound-mode-err-internal-version-2-02-07-mobile-samsung-galaxy-s9-unity-2019-3-19/20589)

<div class="topic-metadata">

**Author:** [@willim](https://qa.fmod.com/u/willim)\
**Replies:** 3\
**Last updated:** [August 28, 2023, 5:12am UTC](https://qa.fmod.com/t/error-output-forced-to-no-sound-mode-err-internal-version-2-02-07-mobile-samsung-galaxy-s9-unity-2019-3-19/20589 "2023-08-28T05:12:37Z")

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Our game will fail to initialize on Samsung Galaxy S9+. The fmod setup in unity is shown here. The build Settings of Fmod are shown in the figure. Can you roughly locate the reason? I went through all the relevant p…

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## [Sound does not play when clicking on object, get Lookup failed for EventModel error](https://qa.fmod.com/t/sound-does-not-play-when-clicking-on-object-get-lookup-failed-for-eventmodel-error/20599)

<div class="topic-metadata">

**Author:** [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Replies:** 1\
**Last updated:** [August 28, 2023, 3:23am UTC](https://qa.fmod.com/t/sound-does-not-play-when-clicking-on-object-get-lookup-failed-for-eventmodel-error/20599 "2023-08-28T03:23:44Z")

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\[FMOD\] Event not found: {6a259774-151a-48fc-80d2-abdee8722d13} (event:/OpeningDoor) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:569) …

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