# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=31

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**Page:** 32

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## [Command Instruments with zero duration ignored in mobile builds (Unity integration v2.02.15)](https://qa.fmod.com/t/command-instruments-with-zero-duration-ignored-in-mobile-builds-unity-integration-v2-02-15/20571)

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**Author:** [@s9meNiNE](https://qa.fmod.com/u/s9meNiNE)\
**Replies:** 4\
**Last updated:** [August 25, 2023, 5:31pm UTC](https://qa.fmod.com/t/command-instruments-with-zero-duration-ignored-in-mobile-builds-unity-integration-v2-02-15/20571 "2023-08-25T17:31:41Z")

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By zero duration command instrument, I mean this: I set it to Increment Parameter on a continuous parameter, and it works inside the FMOD Studio authoring tool and inside Unity edit mode, but was ignored in our mobile…

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## [Crash on PS4 due to semaphore count with Unity 2020.3.12f1](https://qa.fmod.com/t/crash-on-ps4-due-to-semaphore-count-with-unity-2020-3-12f1/17427)

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**Author:** [@Robertk92](https://qa.fmod.com/u/Robertk92)\
**Replies:** 5\
**Last updated:** [August 25, 2023, 6:15am UTC](https://qa.fmod.com/t/crash-on-ps4-due-to-semaphore-count-with-unity-2020-3-12f1/17427 "2023-08-25T06:15:22Z")

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We have recently upgraded from Unity 2019.3 to 2020.3.12f1, this caused our game to crash on PS4. The crash is caused by frequent calls to the EventInstance’s EVENT\_CALLBACK. Unity dev quote: The problem is as follow…

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## [Viewport based spatial attenuation](https://qa.fmod.com/t/viewport-based-spatial-attenuation/20350)

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**Author:** [@Leoul](https://qa.fmod.com/u/Leoul)\
**Replies:** 5\
**Last updated:** [August 24, 2023, 2:07am UTC](https://qa.fmod.com/t/viewport-based-spatial-attenuation/20350 "2023-08-24T02:07:22Z")

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I’m working on a top-down game, similar view as an RTS. I currently have the listener attenuation object centered on the camera’s focal point, locked at ground height. This mostly works, however the player expectation is…

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## [Is Total(Virtual) Channel Count affects CPU performance?](https://qa.fmod.com/t/is-total-virtual-channel-count-affects-cpu-performance/20574)

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**Author:** [@Wilhelm\_LikeAStar](https://qa.fmod.com/u/Wilhelm_LikeAStar)\
**Replies:** 1\
**Last updated:** [August 24, 2023, 1:53am UTC](https://qa.fmod.com/t/is-total-virtual-channel-count-affects-cpu-performance/20574 "2023-08-24T01:53:41Z")

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I searched it but i dont have an exact answer. So real channels are affecting the performance as i understand. But what about the virtual ones? It says “Not audible” but what about CPU? what about memory? FMOD - Setting…

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## [FMOD\_Studio\_System\_Initialize crash because of PlayStation 5 DualSense cable-connected](https://qa.fmod.com/t/fmod-studio-system-initialize-crash-because-of-playstation-5-dualsense-cable-connected/20584)

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**Author:** [@vm.hcg](https://qa.fmod.com/u/vm.hcg)\
**Replies:** 1\
**Last updated:** [August 23, 2023, 5:15pm UTC](https://qa.fmod.com/t/fmod-studio-system-initialize-crash-because-of-playstation-5-dualsense-cable-connected/20584 "2023-08-23T17:15:58Z")

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We have a Unity project, and when we try to launch our game with a connected (by USB cable) PlayStation 5 controller (DualSense), we have an exception in calling internal FMOD\_Studio\_System\_Initialize(). The error text s…

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## [FMOD trying to find Resonance Audio in wrong directory](https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569)

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**Author:** [@7Dev](https://qa.fmod.com/u/7Dev)\
**Replies:** 3\
**Last updated:** [August 23, 2023, 10:40am UTC](https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569 "2023-08-23T10:40:02Z")

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I’m getting this SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin 'resonanceaudio' from 'C:/Users/peter/Documents/Unity Projects/CUU\_/Assets/Assets/Plugins/FMOD/platforms/win/lib/x86\_64/reson…

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## [Resonance Audio on Apple Silicon](https://qa.fmod.com/t/resonance-audio-on-apple-silicon/20558)

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**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 5\
**Last updated:** [August 23, 2023, 10:36am UTC](https://qa.fmod.com/t/resonance-audio-on-apple-silicon/20558 "2023-08-23T10:36:45Z")

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Hello, I am attempting to get Resonance Audio running on Mac 13.4.1 using Unity 2021.3.29f1 and FMOD Studio 2.2.16 running on Apple Silicon. After installing the FMOD Unity integration I get this error: SystemNotIniti…

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## [Unity is not reading my Fmod banks](https://qa.fmod.com/t/unity-is-not-reading-my-fmod-banks/20559)

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**Author:** [@iAgharta](https://qa.fmod.com/u/iAgharta)\
**Replies:** 5\
**Last updated:** [August 23, 2023, 12:27am UTC](https://qa.fmod.com/t/unity-is-not-reading-my-fmod-banks/20559 "2023-08-23T00:27:23Z")

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Hi! Im working in a game with some company for my social service and there are some things that just came out. The game is in some folder from github and i need to pull and fetch the contect so all the team could work …

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## [Triggering animations via FMOD's scatter instruments sounds](https://qa.fmod.com/t/triggering-animations-via-fmods-scatter-instruments-sounds/20572)

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**Author:** [@otsore](https://qa.fmod.com/u/otsore)\
**Replies:** 2\
**Last updated:** [August 22, 2023, 11:11pm UTC](https://qa.fmod.com/t/triggering-animations-via-fmods-scatter-instruments-sounds/20572 "2023-08-22T23:11:01Z")

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Pretty new with FMOD and trying to figure out what would be the best course of action for creating an audio reactive installation with FMOD. I’m currently playing random sound clips with Scatter Instrument, and now I’m …

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## [\[FMOD\] OutputCoreAudio::suspend : Cannot start audio unit. (err: 561015905) (IOS)](https://qa.fmod.com/t/fmod-outputcoreaudio-suspend-cannot-start-audio-unit-err-561015905-ios/20556)

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**Author:** [@a.petrov](https://qa.fmod.com/u/a.petrov)\
**Replies:** 3\
**Last updated:** [August 22, 2023, 4:33am UTC](https://qa.fmod.com/t/fmod-outputcoreaudio-suspend-cannot-start-audio-unit-err-561015905-ios/20556 "2023-08-22T04:33:30Z")

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If during the game, someone starts calling through instant messengers, for example Telegram, then when I return to the game, I get this error: \[FMOD\] OutputCoreAudio::suspend : Cannot start audio unit. (err: 561015905). …

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## [Player build: fmodstudioL.dll not found (in wrong folder)](https://qa.fmod.com/t/player-build-fmodstudiol-dll-not-found-in-wrong-folder/15470)

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**Author:** [@isaac.ashdown](https://qa.fmod.com/u/isaac.ashdown)\
**Replies:** 9\
**Last updated:** [August 21, 2023, 1:25am UTC](https://qa.fmod.com/t/player-build-fmodstudiol-dll-not-found-in-wrong-folder/15470 "2023-08-21T01:25:26Z")

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Hi, We’re using Unity 2019.3.1f1 and FMOD plugin 2.00.07. I’m not sure what’s made this problem begin - probably updating unity, but we were using the 2019.3 beta and didn’t have any trouble there. When starting our g…

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## [Problem testing/exporting in gitlab pipeline because of FMOD](https://qa.fmod.com/t/problem-testing-exporting-in-gitlab-pipeline-because-of-fmod/16481)

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**Author:** [@CrossingMoon](https://qa.fmod.com/u/CrossingMoon)\
**Replies:** 5\
**Last updated:** [August 21, 2023, 1:25am UTC](https://qa.fmod.com/t/problem-testing-exporting-in-gitlab-pipeline-because-of-fmod/16481 "2023-08-21T01:25:24Z")

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Hello, our group has a unity project that locally (Windows Powershell) is able to be exported and tested without problem but when we try to do the same in our gitlab pipeline it fails. This first stack frame is for the …

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## [Manipulating Music in Unity engine](https://qa.fmod.com/t/manipulating-music-in-unity-engine/20555)

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**Author:** [@Umbrellagun](https://qa.fmod.com/u/Umbrellagun)\
**Replies:** 4\
**Last updated:** [August 19, 2023, 7:58pm UTC](https://qa.fmod.com/t/manipulating-music-in-unity-engine/20555 "2023-08-19T19:58:20Z")

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I’m looking for audio engineers who are familiar with using fmod to manipulate music. I am working on a video game project where the main portion of the gameplay revolves around this, but I know much of how people use fm…

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## [Fmod FFT for lip sync - can't get channel group](https://qa.fmod.com/t/fmod-fft-for-lip-sync-cant-get-channel-group/20521)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 4\
**Last updated:** [August 19, 2023, 12:14pm UTC](https://qa.fmod.com/t/fmod-fft-for-lip-sync-cant-get-channel-group/20521 "2023-08-19T12:14:29Z")

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OK… I’m a little (or maybe a lot) out of my depth here. I can get the master bus easy and it works fine but not a separate return. I’ve also tried to route the event into a new group on the mix page but with the same res…

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## [StudioListener can't hear anything beyond default distance, even with overrides?](https://qa.fmod.com/t/studiolistener-cant-hear-anything-beyond-default-distance-even-with-overrides/20437)

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**Author:** [@amac](https://qa.fmod.com/u/amac)\
**Replies:** 3\
**Last updated:** [August 18, 2023, 6:11pm UTC](https://qa.fmod.com/t/studiolistener-cant-hear-anything-beyond-default-distance-even-with-overrides/20437 "2023-08-18T18:11:10Z")

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I’m working with an RTS camera, so it’s 75 units in the Y axis, above the ground. I want to make my sounds audible to this, so I’ve increased their distance. I can’t get anything to register beyond a really small area, w…

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## [How to get EventInstance with a GameObject](https://qa.fmod.com/t/how-to-get-eventinstance-with-a-gameobject/20540)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 3\
**Last updated:** [August 17, 2023, 5:57am UTC](https://qa.fmod.com/t/how-to-get-eventinstance-with-a-gameobject/20540 "2023-08-17T05:57:17Z")

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Is there a way to return all the EventInstance attached to a GameObject by giving it a GameObject? Or do I need to manually record the relationships between GameObjects and EventInstance myself?

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## [DLLNotFoundException](https://qa.fmod.com/t/dllnotfoundexception/18957)

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**Author:** [@BubbleBoi](https://qa.fmod.com/u/BubbleBoi)\
**Replies:** 5\
**Last updated:** [August 17, 2023, 4:54am UTC](https://qa.fmod.com/t/dllnotfoundexception/18957 "2023-08-17T04:54:37Z")

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\-Im Getting DLLNotFoundException error each time i close and reopen Unity. -I tried deleting and re-importing Fmod and i made sure that the File Staging Is checked, but i still get the same error after closing and reope…

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## [FMod 2.01 Callback freeze](https://qa.fmod.com/t/fmod-2-01-callback-freeze/20533)

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**Author:** [@ChicDead26](https://qa.fmod.com/u/ChicDead26)\
**Replies:** 7\
**Last updated:** [August 16, 2023, 10:46pm UTC](https://qa.fmod.com/t/fmod-2-01-callback-freeze/20533 "2023-08-16T22:46:35Z")

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Ive been trying to implement a callback into my unity game - but my current implementation freezes the editor at the time of execution. Reading examples in the documentation/forum havent been of help, as it looks like i…

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## [FMOD RecordStart takes a very long time](https://qa.fmod.com/t/fmod-recordstart-takes-a-very-long-time/20443)

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**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 7\
**Last updated:** [August 16, 2023, 1:44pm UTC](https://qa.fmod.com/t/fmod-recordstart-takes-a-very-long-time/20443 "2023-08-16T13:44:19Z")

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I’ve been contacted by a couple of users of Dissonance voice chat (a voice chat system for Unity) reporting that starting the microphone takes an extremely long time (over 1 second) if the “Oculus Virtual Audio Device” i…

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## [FADING, TIMELINES AND PARAMETERS -- How to fade between a few different events all with different loop times -- and to random points?](https://qa.fmod.com/t/fading-timelines-and-parameters-how-to-fade-between-a-few-different-events-all-with-different-loop-times-and-to-random-points/20531)

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**Author:** [@themojius](https://qa.fmod.com/u/themojius)\
**Replies:** 5\
**Last updated:** [August 16, 2023, 5:00am UTC](https://qa.fmod.com/t/fading-timelines-and-parameters-how-to-fade-between-a-few-different-events-all-with-different-loop-times-and-to-random-points/20531 "2023-08-16T05:00:07Z")

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Hi, I want to know how to use FMOD Studio for a pretty particular use case. I’m trying to make a game with 9 different “dimension” settings. Each dimension has its own timeline-based event, a collection of looping sou…

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## [Nested event timeline length? Or play event at random timeline location?](https://qa.fmod.com/t/nested-event-timeline-length-or-play-event-at-random-timeline-location/20538)

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**Author:** [@themojius](https://qa.fmod.com/u/themojius)\
**Replies:** 2\
**Last updated:** [August 16, 2023, 12:58am UTC](https://qa.fmod.com/t/nested-event-timeline-length-or-play-event-at-random-timeline-location/20538 "2023-08-16T00:58:34Z")

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How would I go about getting the timeline length of a nested sub-event easily within Unity? I have one event instance that plays 9 different sounds based on a code-set parameter, but for each of them I want to play the s…

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## [Fmod version for Unity 2020.3.11f1](https://qa.fmod.com/t/fmod-version-for-unity-2020-3-11f1/20545)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [August 16, 2023, 12:20am UTC](https://qa.fmod.com/t/fmod-version-for-unity-2020-3-11f1/20545 "2023-08-16T00:20:44Z")

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Hello there, been a long time. What is the latest Fmod version that I can use with Unity 2020.3.11f1? I can not find that info, think is was somewhere before… Thanks Koca

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## [OculusSpatializerFMOD path issue on Build Oculus VR](https://qa.fmod.com/t/oculusspatializerfmod-path-issue-on-build-oculus-vr/16137)

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**Author:** [@3lbgames](https://qa.fmod.com/u/3lbgames)\
**Replies:** 18\
**Last updated:** [August 15, 2023, 3:07am UTC](https://qa.fmod.com/t/oculusspatializerfmod-path-issue-on-build-oculus-vr/16137 "2023-08-15T03:07:41Z")

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We are using FMOD 2.01.02 - in Unity 2020.1.3 We are having issues with F-MOD DLL Pathing issues. In a build FMOD is unable to find the DLL See the error below. SystemNotInitializedException: \[FMOD\] Initialization fail…

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## [VCA Errors when Building Unity Game From Command Line/Terminal](https://qa.fmod.com/t/vca-errors-when-building-unity-game-from-command-line-terminal/20464)

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**Author:** [@TommySMS](https://qa.fmod.com/u/TommySMS)\
**Replies:** 4\
**Last updated:** [August 14, 2023, 3:33pm UTC](https://qa.fmod.com/t/vca-errors-when-building-unity-game-from-command-line-terminal/20464 "2023-08-14T15:33:39Z")

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Hey all, We’re having an issue with specific VCA’s failing to load in our Unity game, but only when the game is built from the command line. If the game is built in-editor (using the build game option), it’s fine and a…

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## [Events triggered at same position as Attenuation Object envelop the listener](https://qa.fmod.com/t/events-triggered-at-same-position-as-attenuation-object-envelop-the-listener/20527)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 2\
**Last updated:** [August 14, 2023, 5:59am UTC](https://qa.fmod.com/t/events-triggered-at-same-position-as-attenuation-object-envelop-the-listener/20527 "2023-08-14T05:59:38Z")

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I’m working on a game in 3-quarter top-down view, setting panning relative to the camera and attenuation relative to the player characters. I’ve got multiple listeners (all on the camera), a main one plus one for each p…

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## [Undefined Symbol Errors in Xcode (Unity build)](https://qa.fmod.com/t/undefined-symbol-errors-in-xcode-unity-build/20430)

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**Author:** [@lriley3](https://qa.fmod.com/u/lriley3)\
**Replies:** 26\
**Last updated:** [August 14, 2023, 2:57am UTC](https://qa.fmod.com/t/undefined-symbol-errors-in-xcode-unity-build/20430 "2023-08-14T02:57:54Z")

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Hello! I am building an iOS game in Unity and just recently updated both my FMOD studio and FMOD studio Unity integration version from 2.0 to 2.02.15. I’m running into trouble when attempting to build and run my game i…

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## [FMOD won't load banks, DirectoryNotFoundException: Could not find a part of the path](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525)

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**Author:** [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Replies:** 3\
**Last updated:** [August 14, 2023, 1:17am UTC](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525 "2023-08-14T01:17:48Z")

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FMOD: Updating bank stubs in D:/Program Files (x86)/My project/Assets/FMODBanks to match C:/Users/sid/Documents/FMOD Studio/Bardstown/Build/Desktop UnityEngine.Debug:LogErrorFormat (string,object) FMODUnity.EventManag…

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## [Exponential instance growth/horrible performance in Unity for seemingly no reason?](https://qa.fmod.com/t/exponential-instance-growth-horrible-performance-in-unity-for-seemingly-no-reason/20523)

<div class="topic-metadata">

**Author:** [@themojius](https://qa.fmod.com/u/themojius)\
**Replies:** 5\
**Last updated:** [August 13, 2023, 10:21pm UTC](https://qa.fmod.com/t/exponential-instance-growth-horrible-performance-in-unity-for-seemingly-no-reason/20523 "2023-08-13T22:21:48Z")

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From just running the FMOD Engine in my Unity editor for my project, the game runs fine at first, but even without playing a single sound, the number of instances goes up ridiculously high until I literally can’t stop th…

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## [Sound issues in build and FMODStudioSettings.asset unintentionally changing](https://qa.fmod.com/t/sound-issues-in-build-and-fmodstudiosettings-asset-unintentionally-changing/20496)

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**Author:** [@bluegoogames](https://qa.fmod.com/u/bluegoogames)\
**Replies:** 3\
**Last updated:** [August 9, 2023, 4:50am UTC](https://qa.fmod.com/t/sound-issues-in-build-and-fmodstudiosettings-asset-unintentionally-changing/20496 "2023-08-09T04:50:16Z")

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Hello, I am working on Mac OS Monterely 12.6 with Unity 2021.3.27, FMOD Studio 2.02.04, and FMOD Unity Integration 2.02.15. I recently noticed that these versions do not match, though I am uncertain if this could be cau…

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## [How to get 8 footstep sounds to play in order?](https://qa.fmod.com/t/how-to-get-8-footstep-sounds-to-play-in-order/20508)

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**Author:** [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Replies:** 1\
**Last updated:** [August 8, 2023, 12:40am UTC](https://qa.fmod.com/t/how-to-get-8-footstep-sounds-to-play-in-order/20508 "2023-08-08T00:40:38Z")

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So I am dysleixc and the tutorial was a bit hard to follow. I am now trying to get the character’s footsteps to play from sound 1 to sound 8 and loop, pausing when he stops moving. Are there any tutorials for that? Right…

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