# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=32

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 33

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## [Multi Position Emmitters](https://qa.fmod.com/t/multi-position-emmitters/20434)

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**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 3\
**Last updated:** [August 7, 2023, 1:23pm UTC](https://qa.fmod.com/t/multi-position-emmitters/20434 "2023-08-07T13:23:23Z")

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Does anyone know if FMOD has an equivalent of the Multi Position Mode in Wwise? https://www.audiokinetic.com/en/courses/wwise301/?source=wwise301&id=Using\_Multi\_Position\_Mode Looking to reduce the number of duplicated …

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## [How to load bank file by addressable](https://qa.fmod.com/t/how-to-load-bank-file-by-addressable/20494)

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**Author:** [@Hyungjun](https://qa.fmod.com/u/Hyungjun)\
**Replies:** 1\
**Last updated:** [August 7, 2023, 6:38am UTC](https://qa.fmod.com/t/how-to-load-bank-file-by-addressable/20494 "2023-08-07T06:38:02Z")

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Hello. My unity project reports high memory usage from profiler and it seems by FMOD banks. By profiling, “Untracked Memory” consumes memory about 300~400MB(Removing FMOD, it reduce 300~400MB memory usage). I use Addr…

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## [How to build for WebGL](https://qa.fmod.com/t/how-to-build-for-webgl/20504)

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**Author:** [@JackTheRobot](https://qa.fmod.com/u/JackTheRobot)\
**Replies:** 1\
**Last updated:** [August 7, 2023, 3:06am UTC](https://qa.fmod.com/t/how-to-build-for-webgl/20504 "2023-08-07T03:06:24Z")

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Trying to build for Unity and WebGL but can’t find the correct platform to build to in FMOD - in my build settings the option for this platform doesn’t appear as seen in screenshot below. Using FMOD 2.02.04

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## [Unity - Inviting a friend in GitHub](https://qa.fmod.com/t/unity-inviting-a-friend-in-github/20502)

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**Author:** [@Mesalon](https://qa.fmod.com/u/Mesalon)\
**Replies:** 1\
**Last updated:** [August 7, 2023, 1:05am UTC](https://qa.fmod.com/t/unity-inviting-a-friend-in-github/20502 "2023-08-07T01:05:07Z")

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Yesterday, I invited my friend to develop on my Unity project with GitHub. He got the project and all was good with that, but FMOD seems to be misconfigured in some way. I got him to download FMOD studio, sent him the FM…

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## [Best practices to manage assetbundles](https://qa.fmod.com/t/best-practices-to-manage-assetbundles/17692)

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**Author:** [@ghiboz](https://qa.fmod.com/u/ghiboz)\
**Replies:** 4\
**Last updated:** [August 5, 2023, 6:42am UTC](https://qa.fmod.com/t/best-practices-to-manage-assetbundles/17692 "2023-08-05T06:42:33Z")

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hi all! I have a question: my audio stuff should be shipped into an unity assetbundle with 3d, textures, etc… what’s the best way to do this? (hidden question:) how can I put the .bank files into my assetbundle pack …

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## [PS5 significant CPU usage difference](https://qa.fmod.com/t/ps5-significant-cpu-usage-difference/20500)

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**Author:** [@MartinS9001](https://qa.fmod.com/u/MartinS9001)\
**Replies:** 1\
**Last updated:** [August 4, 2023, 2:25am UTC](https://qa.fmod.com/t/ps5-significant-cpu-usage-difference/20500 "2023-08-04T02:25:59Z")

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Hi there! I’ve encountered a wierd issue on PS5 (with no such issues on xbox or pc). It has significantly higher CPU usage than any other platform on the project, and as a result im having some audio buffer stutters on …

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## [CRASH: SIGSEGV: Segmentation violation (invalid memory reference)](https://qa.fmod.com/t/crash-sigsegv-segmentation-violation-invalid-memory-reference/20495)

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**Author:** [@miha.rataj](https://qa.fmod.com/u/miha.rataj)\
**Replies:** 1\
**Last updated:** [August 4, 2023, 1:30am UTC](https://qa.fmod.com/t/crash-sigsegv-segmentation-violation-invalid-memory-reference/20495 "2023-08-04T01:30:49Z")

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We are using FMOD for Unity 2.02.04 with Android platform and we are getting the following crash reports on production: SIGSEGV: Segmentation violation (invalid memory reference) 0 libaudioclient.so +0x94244 andro…

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## [Change Platform based on Channel mode](https://qa.fmod.com/t/change-platform-based-on-channel-mode/20460)

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**Author:** [@Capraise](https://qa.fmod.com/u/Capraise)\
**Replies:** 4\
**Last updated:** [August 2, 2023, 9:07am UTC](https://qa.fmod.com/t/change-platform-based-on-channel-mode/20460 "2023-08-02T09:07:20Z")

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I’d like to selectively include Resonance audio only when the user is playing with headphones or choose the default spatializer when playing with a surround system. As far as I know, it’s possible to do two different “P…

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## [FMOD Unity automation not working. FMOD bug?](https://qa.fmod.com/t/fmod-unity-automation-not-working-fmod-bug/20483)

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**Author:** [@maxgmer](https://qa.fmod.com/u/maxgmer)\
**Replies:** 3\
**Last updated:** [August 2, 2023, 8:10am UTC](https://qa.fmod.com/t/fmod-unity-automation-not-working-fmod-bug/20483 "2023-08-02T08:10:20Z")

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Unity version: 2022.2.21f1 (also tried upgrading to 2022.3.5f1) FMOD version: 2.02.16 (also tried 2.02.15). Here is the problem: Created an attack event, which is a multi instrument with 2 sounds. I added “Pitch Shif…

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## [Constant reimport of FMODStudioSettings.asset on leaving play mode / ending build](https://qa.fmod.com/t/constant-reimport-of-fmodstudiosettings-asset-on-leaving-play-mode-ending-build/20487)

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**Author:** [@robertjaskowski](https://qa.fmod.com/u/robertjaskowski)\
**Replies:** 1\
**Last updated:** [August 2, 2023, 7:44am UTC](https://qa.fmod.com/t/constant-reimport-of-fmodstudiosettings-asset-on-leaving-play-mode-ending-build/20487 "2023-08-02T07:44:24Z")

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There is no change in git’s diff comparison. Tried recreating the asset hoping it would fix, it didn’t. 2.02.15 UNITY LTS 2023.3.5f1

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## [How can I get all of banks list and event list at runtime?](https://qa.fmod.com/t/how-can-i-get-all-of-banks-list-and-event-list-at-runtime/20474)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 6\
**Last updated:** [August 1, 2023, 1:19pm UTC](https://qa.fmod.com/t/how-can-i-get-all-of-banks-list-and-event-list-at-runtime/20474 "2023-08-01T13:19:23Z")

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I am trying to dynamically load the required bank files at runtime. But there is a problem, how do I know which bank file to load when I have a path of the event? I noticed in the documentation that it mentions that in…

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## [UNITY, FMOD and OculusSpatializerFMOD: OculusSpatializerFMOD.bundle not found](https://qa.fmod.com/t/unity-fmod-and-oculusspatializerfmod-oculusspatializerfmod-bundle-not-found/20465)

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**Author:** [@bronam](https://qa.fmod.com/u/bronam)\
**Replies:** 4\
**Last updated:** [July 31, 2023, 2:57am UTC](https://qa.fmod.com/t/unity-fmod-and-oculusspatializerfmod-oculusspatializerfmod-bundle-not-found/20465 "2023-07-31T02:57:24Z")

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Unity: 2020.3.48f1 FMOD Studio: 2.00.10 Hello, I have this error and I can’t get around it. Error in Console: SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin ‘OculusSpatializerFMOD’ from…

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## [Error with Programmer Sound and Asset Bundles](https://qa.fmod.com/t/error-with-programmer-sound-and-asset-bundles/20386)

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**Author:** [@canocoder](https://qa.fmod.com/u/canocoder)\
**Replies:** 6\
**Last updated:** [July 28, 2023, 10:00am UTC](https://qa.fmod.com/t/error-with-programmer-sound-and-asset-bundles/20386 "2023-07-28T10:00:26Z")

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Hello! We are doing a mobile port of a game from several years ago with FMOD version 1.10. Currently we cannot update the version because it causes us a lot of errors in the project and we want to do this as a last reso…

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## [How to get waveform data for lipsync when audio is muted?](https://qa.fmod.com/t/how-to-get-waveform-data-for-lipsync-when-audio-is-muted/20453)

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**Author:** [@30to1](https://qa.fmod.com/u/30to1)\
**Replies:** 5\
**Last updated:** [July 28, 2023, 1:00am UTC](https://qa.fmod.com/t/how-to-get-waveform-data-for-lipsync-when-audio-is-muted/20453 "2023-07-28T01:00:04Z")

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So I have separate volume controls for various buses in game. If the player sets volume to zero for voice bus, dsp won’t have anything to process. What’s the correct setup I should be using here? Should I set up a bus …

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## [Sound stops working upon adding a spatializer](https://qa.fmod.com/t/sound-stops-working-upon-adding-a-spatializer/20467)

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**Author:** [@Mesalon](https://qa.fmod.com/u/Mesalon)\
**Replies:** 8\
**Last updated:** [July 27, 2023, 5:06pm UTC](https://qa.fmod.com/t/sound-stops-working-upon-adding-a-spatializer/20467 "2023-07-27T17:06:34Z")

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Hello. I have a sound I’m creating with an event instance, and it works fine in 2D. The sound plays well. However, when I simply add a spatializer, the sound no longer works in game and I hear nothing, despite the previ…

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## [FMOD5\_Reverb3D\_GetUserData crash on iOS platform](https://qa.fmod.com/t/fmod5-reverb3d-getuserdata-crash-on-ios-platform/20457)

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**Author:** [@miha.rataj](https://qa.fmod.com/u/miha.rataj)\
**Replies:** 2\
**Last updated:** [July 25, 2023, 7:49am UTC](https://qa.fmod.com/t/fmod5-reverb3d-getuserdata-crash-on-ios-platform/20457 "2023-07-25T07:49:40Z")

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We use FMOD Studio Unity integration version: 2.02.04. On iOS platform we found some crashes on production with the following stack trace: {“app\_name”:“YourAppName”,“timestamp”:“2023-02-03 10:41:00.00 +0100”,“app\_versio…

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## [Profiling in FMOD and GrowBuffer Confusion](https://qa.fmod.com/t/profiling-in-fmod-and-growbuffer-confusion/20308)

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**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 25\
**Last updated:** [July 23, 2023, 10:36pm UTC](https://qa.fmod.com/t/profiling-in-fmod-and-growbuffer-confusion/20308 "2023-07-23T22:36:55Z")

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Hello! So I have been receiving the " \[FMOD\] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes." warning, and thought it was a little strange. I’m currently in a scene where many sounds play, but…

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## [Use only one method to call multiple sounds](https://qa.fmod.com/t/use-only-one-method-to-call-multiple-sounds/20454)

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**Author:** [@ConaLuk](https://qa.fmod.com/u/ConaLuk)\
**Replies:** 1\
**Last updated:** [July 23, 2023, 3:19pm UTC](https://qa.fmod.com/t/use-only-one-method-to-call-multiple-sounds/20454 "2023-07-23T15:19:59Z")

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New to FMOD. I have a trigger, which the player walks through to enter a different room, it’s a prefab and I’ve got several of this same prefab throughout the game. I want to play a unique audio clip when the player pa…

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## [Integration tutorial issue: AudioPlayableOutput::OnApplyFMOD: Could not get FMOD System](https://qa.fmod.com/t/integration-tutorial-issue-audioplayableoutput-could-not-get-fmod-system/20440)

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**Author:** [@ndalla](https://qa.fmod.com/u/ndalla)\
**Replies:** 2\
**Last updated:** [July 21, 2023, 4:27am UTC](https://qa.fmod.com/t/integration-tutorial-issue-audioplayableoutput-could-not-get-fmod-system/20440 "2023-07-21T04:27:01Z")

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After step 17 ( FMOD - Integration Tutorial ) I’ve run into this issue. I have tried finding and disabling all Unity Audio sources as suggested elsewhere but no luck unfortunately. Using Unity 2020.3.48f1 and FMOD Unity…

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## [Could not stop the sound instances when transiting from another scene](https://qa.fmod.com/t/could-not-stop-the-sound-instances-when-transiting-from-another-scene/20438)

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**Author:** [@32nguyen](https://qa.fmod.com/u/32nguyen)\
**Replies:** 2\
**Last updated:** [July 20, 2023, 3:21pm UTC](https://qa.fmod.com/t/could-not-stop-the-sound-instances-when-transiting-from-another-scene/20438 "2023-07-20T15:21:17Z")

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Dear, I’m having trouble stopping the sound instances using OnDestroy() when transitioning from the level scene to the main scene. Interestingly, it works fine when transitioning from the main scene to the level scene. …

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## [Fmodstudio.l.bundle is damaged (MacOS Catalina)](https://qa.fmod.com/t/fmodstudio-l-bundle-is-damaged-macos-catalina/20257)

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**Author:** [@karthikx25](https://qa.fmod.com/u/karthikx25)\
**Replies:** 5\
**Last updated:** [July 20, 2023, 10:00am UTC](https://qa.fmod.com/t/fmodstudio-l-bundle-is-damaged-macos-catalina/20257 "2023-07-20T10:00:42Z")

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Hi everyone, I’m trying to run a university project on Unity and upon opening the file I got this error “fmodstudiol.bundle” is damaged and cannot be opened. Funny enough, I was able to open this project without any is…

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## [My Problem with Programmer Instrument on Android](https://qa.fmod.com/t/my-problem-with-programmer-instrument-on-android/20441)

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**Author:** [@Lezvin](https://qa.fmod.com/u/Lezvin)\
**Replies:** 1\
**Last updated:** [July 20, 2023, 3:45am UTC](https://qa.fmod.com/t/my-problem-with-programmer-instrument-on-android/20441 "2023-07-20T03:45:19Z")

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Hi, Version FMOD: 2.01.09 Version Unity: 2020.3.25f1 I followed the tutorial, and everything works fine in unity editor. https://www.fmod.com/docs/2.00/unity/examples-programmer-sounds.html My code of callback is li…

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## [Distance Attenuation Not Working at the moment](https://qa.fmod.com/t/distance-attenuation-not-working-at-the-moment/20444)

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**Author:** [@presh](https://qa.fmod.com/u/presh)\
**Replies:** 1\
**Last updated:** [July 19, 2023, 9:46pm UTC](https://qa.fmod.com/t/distance-attenuation-not-working-at-the-moment/20444 "2023-07-19T21:46:32Z")

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Hello! First post in the community. Thank you for this tool! My question is specific to using AttachInstanceToGameobject. So I’ve gotten to the point where the eventInstance is successfully updating it’s 3D attributes (…

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## [Fmod Discrete Parameter Problem with WebGL upload](https://qa.fmod.com/t/fmod-discrete-parameter-problem-with-webgl-upload/20433)

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**Author:** [@karthikx25](https://qa.fmod.com/u/karthikx25)\
**Replies:** 1\
**Last updated:** [July 19, 2023, 3:14am UTC](https://qa.fmod.com/t/fmod-discrete-parameter-problem-with-webgl-upload/20433 "2023-07-19T03:14:31Z")

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Hi everyone, I have a game that uses Unity integrated with FMOD. I uploaded a WebGL version of this game to simmer.io and the music plays mostly as expected. In the game, I have a Sphere Object which triggers a discrete…

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## [What Is The Correct Way To Play A New Song?](https://qa.fmod.com/t/what-is-the-correct-way-to-play-a-new-song/20422)

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**Author:** [@libio1991](https://qa.fmod.com/u/libio1991)\
**Replies:** 3\
**Last updated:** [July 19, 2023, 2:41am UTC](https://qa.fmod.com/t/what-is-the-correct-way-to-play-a-new-song/20422 "2023-07-19T02:41:43Z")

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Good Evening All, I created a method that stops playing the current song and then plays a new song. Though, I’m not certain if this is the best way to do it: public void PlaySong(EventReference song) { // I…

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## [Change volume StudioEventEmitter](https://qa.fmod.com/t/change-volume-studioeventemitter/20269)

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**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 3\
**Last updated:** [July 18, 2023, 12:47am UTC](https://qa.fmod.com/t/change-volume-studioeventemitter/20269 "2023-07-18T00:47:55Z")

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Hi, Is possible to change thr volume of an emitter or it can only be done using FMOD?

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## [FMOD sound from (Emitter) get smaller (fade out) every times C# FMOD sound play (one shot) then gradually back to normal](https://qa.fmod.com/t/fmod-sound-from-emitter-get-smaller-fade-out-every-times-c-fmod-sound-play-one-shot-then-gradually-back-to-normal/19818)

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**Author:** [@32nguyen](https://qa.fmod.com/u/32nguyen)\
**Replies:** 2\
**Last updated:** [July 17, 2023, 3:31am UTC](https://qa.fmod.com/t/fmod-sound-from-emitter-get-smaller-fade-out-every-times-c-fmod-sound-play-one-shot-then-gradually-back-to-normal/19818 "2023-07-17T03:31:22Z")

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Hi all, I got this problem with Unity and Fmod, I used one background soundtrack with FMOD Emitter and another FMOD sound (knocking) played from C#. Every times it plays knock sound, the background sound fades out (get…

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## [Ios mute switch](https://qa.fmod.com/t/ios-mute-switch/20331)

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**Author:** [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Replies:** 3\
**Last updated:** [July 14, 2023, 12:37am UTC](https://qa.fmod.com/t/ios-mute-switch/20331 "2023-07-14T00:37:18Z")

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Hi guys, Sound is continue while ios mute switch is enabled. Do you know what should be the problem? unity vers : 2021.3.21f1 fmod vers: 2.02.09

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## [FMOD/Bitcode preventing iOS builds](https://qa.fmod.com/t/fmod-bitcode-preventing-ios-builds/20405)

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**Author:** [@branskylar](https://qa.fmod.com/u/branskylar)\
**Replies:** 5\
**Last updated:** [July 14, 2023, 12:20am UTC](https://qa.fmod.com/t/fmod-bitcode-preventing-ios-builds/20405 "2023-07-14T00:20:13Z")

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Hi team, Having an issue building an iOS game from Unity Dashboard; it appears FMOD & bitcode are incompatible & access to disabling bitcode is not possible within Unity Dashboard (where our team’s builds are managed) U…

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## [How to input desktop audio so i can retrieve spectrum data from it WASAPI loopback capture](https://qa.fmod.com/t/how-to-input-desktop-audio-so-i-can-retrieve-spectrum-data-from-it-wasapi-loopback-capture/19293)

<div class="topic-metadata">

**Author:** [@couchpotatochip21](https://qa.fmod.com/u/couchpotatochip21)\
**Replies:** 15\
**Last updated:** [July 12, 2023, 11:54pm UTC](https://qa.fmod.com/t/how-to-input-desktop-audio-so-i-can-retrieve-spectrum-data-from-it-wasapi-loopback-capture/19293 "2023-07-12T23:54:07Z")

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I want to input the left and right channels of desktop audio so i can retrieve seperate spectrum data of the lefft and right

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