# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=33

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**Page:** 34

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## [FMOD Assertion mNumSubSounds' failed (Unity Player)](https://qa.fmod.com/t/fmod-assertion-mnumsubsounds-failed-unity-player/20390)

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**Author:** [@ksywa812](https://qa.fmod.com/u/ksywa812)\
**Replies:** 5\
**Last updated:** [July 12, 2023, 5:02am UTC](https://qa.fmod.com/t/fmod-assertion-mnumsubsounds-failed-unity-player/20390 "2023-07-12T05:02:07Z")

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Hello, Currently, I’m working on a project where we’ve migrated the audio system from Unity to FMOD (in the middle of the game development). The audio overall works fine with the all fmod features but I got some seriou…

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## [WebGL sounds like Mono in Google Chrome](https://qa.fmod.com/t/webgl-sounds-like-mono-in-google-chrome/20376)

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**Author:** [@wengyhongwork](https://qa.fmod.com/u/wengyhongwork)\
**Replies:** 14\
**Last updated:** [July 6, 2023, 9:39pm UTC](https://qa.fmod.com/t/webgl-sounds-like-mono-in-google-chrome/20376 "2023-07-06T21:39:24Z")

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Hi all, I currently made build for Unity WebGL and it seems like the quality sounded worse in Google Chrome. I also tried in Firefox, it sounded fine but it has worse latency compared to Google Chrome. Focusing on Goog…

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## [Is it possible to load a Bank from an EventInstance or EventReference?](https://qa.fmod.com/t/is-it-possible-to-load-a-bank-from-an-eventinstance-or-eventreference/20389)

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**Author:** [@bloo\_regard\_q\_kazoo](https://qa.fmod.com/u/bloo_regard_q_kazoo)\
**Replies:** 6\
**Last updated:** [July 6, 2023, 7:15am UTC](https://qa.fmod.com/t/is-it-possible-to-load-a-bank-from-an-eventinstance-or-eventreference/20389 "2023-07-06T07:15:02Z")

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Exactly what the title says.

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## [Trying to use different events in a single emitter does not works](https://qa.fmod.com/t/trying-to-use-different-events-in-a-single-emitter-does-not-works/20382)

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**Author:** [@3DMagicVR](https://qa.fmod.com/u/3DMagicVR)\
**Replies:** 2\
**Last updated:** [July 5, 2023, 6:31pm UTC](https://qa.fmod.com/t/trying-to-use-different-events-in-a-single-emitter-does-not-works/20382 "2023-07-05T18:31:18Z")

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Hello and good day. I’m trying to use a single event emitter to manage diferent events, but when I do it, only the first assigned event keeps playing (when it’s invoked using the Play at the moment and later on), this i…

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## [Webgl audio distortion/crackling](https://qa.fmod.com/t/webgl-audio-distortion-crackling/20043)

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**Author:** [@SwingWren](https://qa.fmod.com/u/SwingWren)\
**Replies:** 7\
**Last updated:** [July 4, 2023, 8:49am UTC](https://qa.fmod.com/t/webgl-audio-distortion-crackling/20043 "2023-07-04T08:49:55Z")

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Hello! I’ve been switching to fmod in our project and it works fine but in webgl a very bad sound cracking/poping effect is heard. I’ve tried setting the quality of audio compression to 100% but it doesn’t improve. us…

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## [Failed to set global parameter when bank is not loaded at RuntimeManager initialization](https://qa.fmod.com/t/failed-to-set-global-parameter-when-bank-is-not-loaded-at-runtimemanager-initialization/20363)

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**Author:** [@juzdepeche](https://qa.fmod.com/u/juzdepeche)\
**Replies:** 1\
**Last updated:** [June 30, 2023, 3:48am UTC](https://qa.fmod.com/t/failed-to-set-global-parameter-when-bank-is-not-loaded-at-runtimemanager-initialization/20363 "2023-06-30T03:48:02Z")

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Hi, When my game boots, I have a StudioBankLoader components that loads my banks (including Master and Master.strings). I have a coroutine that checks if all the banks were loaded, then I set a global parameter from a S…

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## [How do I sort sprites by relative positions of bounding boxes?](https://qa.fmod.com/t/how-do-i-sort-sprites-by-relative-positions-of-bounding-boxes/20365)

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**Author:** [@Economy](https://qa.fmod.com/u/Economy)\
**Replies:** 1\
**Last updated:** [June 29, 2023, 10:39pm UTC](https://qa.fmod.com/t/how-do-i-sort-sprites-by-relative-positions-of-bounding-boxes/20365 "2023-06-29T22:39:48Z")

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By default, Unity gives you the options between the center of each sprite itself and wherever you assign a pivot point. Like, when you have objects with diagonal sides of their bounding boxes, I would like my character …

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## [Fmod in unity lagging on Android Device issue](https://qa.fmod.com/t/fmod-in-unity-lagging-on-android-device-issue/20355)

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**Author:** [@brandtong](https://qa.fmod.com/u/brandtong)\
**Replies:** 1\
**Last updated:** [June 28, 2023, 1:48am UTC](https://qa.fmod.com/t/fmod-in-unity-lagging-on-android-device-issue/20355 "2023-06-28T01:48:09Z")

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Hello I met a serious problem on developing android game with fmod in unity. I have to build my project for both platform, android and ios. So I used fmod in my project. But lagging issue is occured. I attached some…

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## [Error CS0839: Argument missing](https://qa.fmod.com/t/error-cs0839-argument-missing/20352)

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**Author:** [@M0ajod](https://qa.fmod.com/u/M0ajod)\
**Replies:** 1\
**Last updated:** [June 25, 2023, 11:47pm UTC](https://qa.fmod.com/t/error-cs0839-argument-missing/20352 "2023-06-25T23:47:57Z")

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hello i get this error in line 16 and 22 and what i miss to work the code this it : using System.Collections; using System.Collections.Generic; using UnityEngine; public class FMODEng : MonoBehaviour { FMOD.Studio.…

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## [FMOD Programmer Sound question - emergency!](https://qa.fmod.com/t/fmod-programmer-sound-question-emergency/20330)

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**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 4\
**Last updated:** [June 23, 2023, 5:02am UTC](https://qa.fmod.com/t/fmod-programmer-sound-question-emergency/20330 "2023-06-23T05:02:57Z")

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Hello, I am trying to find a way to return 0 on those red segment where there is no volume. and returns 1 where it is above volume 0. Is there any way to do that with FMOD Programmer Sound? I implemented Programmer S…

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## [Warnings Unity 2023.1.0f1](https://qa.fmod.com/t/warnings-unity-2023-1-0f1/20333)

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**Author:** [@SwingWren](https://qa.fmod.com/u/SwingWren)\
**Replies:** 1\
**Last updated:** [June 22, 2023, 12:41am UTC](https://qa.fmod.com/t/warnings-unity-2023-1-0f1/20333 "2023-06-22T00:41:55Z")

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Writing this so you are aware of the deprecation warnings in the new unity version. Have a nice day :grinning:

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## [Control panner on master bus through Unity](https://qa.fmod.com/t/control-panner-on-master-bus-through-unity/20325)

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**Author:** [@Zeanix](https://qa.fmod.com/u/Zeanix)\
**Replies:** 3\
**Last updated:** [June 21, 2023, 7:34am UTC](https://qa.fmod.com/t/control-panner-on-master-bus-through-unity/20325 "2023-06-21T07:34:05Z")

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Hello! I’m still understanding the ins and outs of FMOD and couldn’t find this topic anywhere. In Unity, I’m trying to set up a slider control in an audio settings menu for the Panner with the goal of helping people with…

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## [I am using fmod to create car engine sound with unity but i got problem i cant solve it](https://qa.fmod.com/t/i-am-using-fmod-to-create-car-engine-sound-with-unity-but-i-got-problem-i-cant-solve-it/20309)

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**Author:** [@M0ajod](https://qa.fmod.com/u/M0ajod)\
**Replies:** 8\
**Last updated:** [June 21, 2023, 12:20am UTC](https://qa.fmod.com/t/i-am-using-fmod-to-create-car-engine-sound-with-unity-but-i-got-problem-i-cant-solve-it/20309 "2023-06-21T00:20:16Z")

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Hi Im Majed recently i started using fmod to create sound engine for my game in unity so i got problem im using the examples in documents/Fmod VEHICLE and im using custom physics for car and mathf.lerp but when i run…

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## [RuntimeManager.LoadBank fail](https://qa.fmod.com/t/runtimemanager-loadbank-fail/20119)

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**Author:** [@guku001](https://qa.fmod.com/u/guku001)\
**Replies:** 9\
**Last updated:** [June 20, 2023, 12:11am UTC](https://qa.fmod.com/t/runtimemanager-loadbank-fail/20119 "2023-06-20T00:11:11Z")

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in unity 2021.3.16f1 BankLoadException: \[FMOD\] Could not load bank ‘J:/FMODProject/Genesis/Build/Desktop/SFX.bank’ : ERR\_INVALID\_HANDLE : An invalid object handle was used. int maxchannels = 128; RuntimeManager.StudioS…

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## [FMOD music will not resume after Ironsource Ads](https://qa.fmod.com/t/fmod-music-will-not-resume-after-ironsource-ads/20209)

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**Author:** [@edaw22](https://qa.fmod.com/u/edaw22)\
**Replies:** 16\
**Last updated:** [June 19, 2023, 12:55pm UTC](https://qa.fmod.com/t/fmod-music-will-not-resume-after-ironsource-ads/20209 "2023-06-19T12:55:38Z")

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Hi all, Unity Version: 2021.3.11f1 FMOD For Unity Version: 2.02.13 Ironsource Plugin for Unity Version: 7.3.0.1 When running my Unity game on iOS, the FMOD music plays normally when the game starts. When I play an a…

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## [Unity 2021.3.21 Build on nintendo switch failed](https://qa.fmod.com/t/unity-2021-3-21-build-on-nintendo-switch-failed/20197)

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**Author:** [@Inazuma](https://qa.fmod.com/u/Inazuma)\
**Replies:** 3\
**Last updated:** [June 19, 2023, 10:34am UTC](https://qa.fmod.com/t/unity-2021-3-21-build-on-nintendo-switch-failed/20197 "2023-06-19T10:34:33Z")

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Hello, However for technical reasons I had to update my version of unity (from 2020.3.21 to 2021.2.21) and now I have a problem. I can’t build with the fmod nintendo switch package. I have checked that this is where the…

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## [How can I change "Fmod listener" to an "audio Listener"?](https://qa.fmod.com/t/how-can-i-change-fmod-listener-to-an-audio-listener/20313)

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**Author:** [@boeung](https://qa.fmod.com/u/boeung)\
**Replies:** 1\
**Last updated:** [June 16, 2023, 4:52am UTC](https://qa.fmod.com/t/how-can-i-change-fmod-listener-to-an-audio-listener/20313 "2023-06-16T04:52:49Z")

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I want to use URS (Unity Render Streaming). URS streams using Unity Audio Listener. However, since I changed it to Fmod Listener, I cannot stream the sound. Is there any way to convert or link it?

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## [Error building unity project](https://qa.fmod.com/t/error-building-unity-project/20312)

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**Author:** [@braunz](https://qa.fmod.com/u/braunz)\
**Replies:** 1\
**Last updated:** [June 14, 2023, 11:19pm UTC](https://qa.fmod.com/t/error-building-unity-project/20312 "2023-06-14T23:19:51Z")

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I am having the following error when building my unity project. Using macOs with standard build settings.

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## [Errors in build and in build pipeline](https://qa.fmod.com/t/errors-in-build-and-in-build-pipeline/20289)

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**Author:** [@XRGamesFMOD](https://qa.fmod.com/u/XRGamesFMOD)\
**Replies:** 4\
**Last updated:** [June 14, 2023, 11:18pm UTC](https://qa.fmod.com/t/errors-in-build-and-in-build-pipeline/20289 "2023-06-14T23:18:36Z")

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We currently use a build machine to run off builds. During the build there are multiple errors generated: FMOD Studio: Encountered Error: ERR\_OUTPUT\_INIT Error initializing output device. FMOD Studio: Encountered Error:…

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## [How do I manage FMod across Mac and PC development hardware?](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297)

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**Author:** [@SoftwareGeezers](https://qa.fmod.com/u/SoftwareGeezers)\
**Replies:** 5\
**Last updated:** [June 13, 2023, 10:19pm UTC](https://qa.fmod.com/t/how-do-i-manage-fmod-across-mac-and-pc-development-hardware/20297 "2023-06-13T22:19:07Z")

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Just got a Macbook for OSX and iOS ports. Carrying my existing Unity project over, FMod fails. I get Fmod Studio bundle is damaged and needs to be thrown in the trash. I can do that, reinstall from the Package Manager, a…

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## [GameCore - Insufficient Opus streams available error](https://qa.fmod.com/t/gamecore-insufficient-opus-streams-available-error/20305)

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**Author:** [@furyIvan](https://qa.fmod.com/u/furyIvan)\
**Replies:** 2\
**Last updated:** [June 13, 2023, 2:48pm UTC](https://qa.fmod.com/t/gamecore-insufficient-opus-streams-available-error/20305 "2023-06-13T14:48:28Z")

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Hello! We’re getting an error regarding FMOD in Xbox Series builds. In the FMOD project Xbox Series platform is set with default settings, built and set in the Unity project. While running the build we are getting the f…

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## [Vibration port on Nintendo Switch](https://qa.fmod.com/t/vibration-port-on-nintendo-switch/20293)

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**Author:** [@demes14](https://qa.fmod.com/u/demes14)\
**Replies:** 3\
**Last updated:** [June 13, 2023, 4:38am UTC](https://qa.fmod.com/t/vibration-port-on-nintendo-switch/20293 "2023-06-13T04:38:52Z")

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Hi! Does vibration port work for Nintendo Switch?

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## [Unity Cloud Build failing with FMOD errors, local build works fine](https://qa.fmod.com/t/unity-cloud-build-failing-with-fmod-errors-local-build-works-fine/19753)

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**Author:** [@MidniteOilSoftware](https://qa.fmod.com/u/MidniteOilSoftware)\
**Replies:** 8\
**Last updated:** [June 13, 2023, 1:04am UTC](https://qa.fmod.com/t/unity-cloud-build-failing-with-fmod-errors-local-build-works-fine/19753 "2023-06-13T01:04:38Z")

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Greetings, I’ve setup a new project and added FMOD to it. This is my first time using FMOD. I’ve managed to create an event to play title scene music and added the listener and emitter and it’s working fine. I did a lo…

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## [EventReference.cs](https://qa.fmod.com/t/eventreference-cs/20298)

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**Author:** [@saynizesis](https://qa.fmod.com/u/saynizesis)\
**Replies:** 10\
**Last updated:** [June 12, 2023, 11:52pm UTC](https://qa.fmod.com/t/eventreference-cs/20298 "2023-06-12T23:52:55Z")

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Is there any reason why Path is only available in the Editor but not in the build version? And any reason why we have two ToString() methods which gives your different result based on the execution in Editor/Build?

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## [Need an example unity project with FMOD scripts](https://qa.fmod.com/t/need-an-example-unity-project-with-fmod-scripts/20290)

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**Author:** [@AroojBasit](https://qa.fmod.com/u/AroojBasit)\
**Replies:** 2\
**Last updated:** [June 9, 2023, 3:42pm UTC](https://qa.fmod.com/t/need-an-example-unity-project-with-fmod-scripts/20290 "2023-06-09T15:42:21Z")

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Hi guys, I’ve been trying to figure out how to get started with FMOD scripting to do custom things such as ASIO and custom placed speaker number and locations but I can’t find how to get started on the scripting. I see a…

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## [No sound in Unity WebGL build](https://qa.fmod.com/t/no-sound-in-unity-webgl-build/15900)

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**Author:** [@RaphaelHuot](https://qa.fmod.com/u/RaphaelHuot)\
**Replies:** 17\
**Last updated:** [June 8, 2023, 4:57am UTC](https://qa.fmod.com/t/no-sound-in-unity-webgl-build/15900 "2023-06-08T04:57:26Z")

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Hi, I managed to create a HTML5 WebGL build of my Unity project using FMOD and everything works fine when I load it locally on Firefox. However, when I upload the project to itch.io, there’s no sound. I’ve tried Chrom, …

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## [Issue with retrieving guid with multiple prefabs in the scene](https://qa.fmod.com/t/issue-with-retrieving-guid-with-multiple-prefabs-in-the-scene/20272)

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**Author:** [@ethancodes](https://qa.fmod.com/u/ethancodes)\
**Replies:** 5\
**Last updated:** [June 8, 2023, 1:47am UTC](https://qa.fmod.com/t/issue-with-retrieving-guid-with-multiple-prefabs-in-the-scene/20272 "2023-06-08T01:47:48Z")

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My work is in the process of implementing multiplayer into our project. These are already completed projects, and for a bit more background, these are vehicle simulators, where the player controls the vehicle. The vehicl…

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## [fmodstudioL assembly only found once when using PlasticSCM, Unity and FMOD](https://qa.fmod.com/t/fmodstudiol-assembly-only-found-once-when-using-plasticscm-unity-and-fmod/20253)

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**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 6\
**Last updated:** [June 8, 2023, 1:03am UTC](https://qa.fmod.com/t/fmodstudiol-assembly-only-found-once-when-using-plasticscm-unity-and-fmod/20253 "2023-06-08T01:03:55Z")

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Hi, I am working on a new Unity 2021.3.8 project that uses PlasticSCM and FMOD 2.2.13. Despite following the guidelines regarding the correct configuration of the ignore.conf we get FMOD to work only partially. While it…

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## [Stealing Acting Weird for me](https://qa.fmod.com/t/stealing-acting-weird-for-me/20273)

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**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 6\
**Last updated:** [June 7, 2023, 2:10pm UTC](https://qa.fmod.com/t/stealing-acting-weird-for-me/20273 "2023-06-07T14:10:06Z")

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Hello! I’ve got this lake area, where I’d like to create a consistent whooshing water ambience. I created a series of FMOD event emitters to cover (relatively) the whole area. In FMOD, I have the max instances at 5 a…

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## [FMOD for Unity // StagingSystem could not be found](https://qa.fmod.com/t/fmod-for-unity-stagingsystem-could-not-be-found/20116)

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**Author:** [@branskylar](https://qa.fmod.com/u/branskylar)\
**Replies:** 7\
**Last updated:** [June 6, 2023, 8:54pm UTC](https://qa.fmod.com/t/fmod-for-unity-stagingsystem-could-not-be-found/20116 "2023-06-06T20:54:09Z")

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Hi FMODders, I’ve run into an issue upgrading a Unity project using FMOD for Unity. The version leaps are somewhat large; they are as follows: FMOD: 1.10.09 → 2.02.11 Unity: 2018.2.13f1 → 2021.3.19f1 The issue I’m …

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