# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=34

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 35

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## [Error during build](https://qa.fmod.com/t/error-during-build/20288)

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**Author:** [@saynizesis](https://qa.fmod.com/u/saynizesis)\
**Replies:** 1\
**Last updated:** [June 6, 2023, 12:06pm UTC](https://qa.fmod.com/t/error-during-build/20288 "2023-06-06T12:06:11Z")

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I’m getting FMOD script errors during webgl build but everything works fine in editor Assets\\Scripts\\Audio\\FMODEventInstanceManager.cs(24,45): error CS1061: 'EventReference' does not contain a definition for 'Path' and …

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## [\[Beginner\] How do I check, if an event instance is assigned a specific event reference?](https://qa.fmod.com/t/beginner-how-do-i-check-if-an-event-instance-is-assigned-a-specific-event-reference/20270)

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**Author:** [@Alemay36](https://qa.fmod.com/u/Alemay36)\
**Replies:** 2\
**Last updated:** [June 6, 2023, 12:39am UTC](https://qa.fmod.com/t/beginner-how-do-i-check-if-an-event-instance-is-assigned-a-specific-event-reference/20270 "2023-06-06T00:39:34Z")

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Hello everyone! I started learning Unity and FMOD for a work project a few weeks ago and have now gotten to a problem, that a tutorial or Google search couldn’t solve: In my code, I want to check, if my EventInstance c…

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## [Can you set Programmer Instrument Loop Count to Infinite Or Not Destroy Sound?](https://qa.fmod.com/t/can-you-set-programmer-instrument-loop-count-to-infinite-or-not-destroy-sound/20264)

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**Author:** [@wengyhongwork](https://qa.fmod.com/u/wengyhongwork)\
**Replies:** 5\
**Last updated:** [June 5, 2023, 7:58am UTC](https://qa.fmod.com/t/can-you-set-programmer-instrument-loop-count-to-infinite-or-not-destroy-sound/20264 "2023-06-05T07:58:39Z")

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Hi there, I am trying to set programmer instrument to loop infinitely ( basically for it to never destroy itself ). I was able to set it to max of 1000. Is there any way to make it infinite? Or not to destroy itself? …

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## [About Soundchannel](https://qa.fmod.com/t/about-soundchannel/20263)

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**Author:** [@rock601](https://qa.fmod.com/u/rock601)\
**Replies:** 4\
**Last updated:** [June 2, 2023, 6:29am UTC](https://qa.fmod.com/t/about-soundchannel/20263 "2023-06-02T06:29:46Z")

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hi,guys. here is the thing. i add an Fmod listener on my hero. when hero turnaround,i want SoundChannel stay put. how can i made this happen? :nerd\_face:

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## [Audio Quality Loss On Programmer Instrument](https://qa.fmod.com/t/audio-quality-loss-on-programmer-instrument/20250)

<div class="topic-metadata">

**Author:** [@wengyhongwork](https://qa.fmod.com/u/wengyhongwork)\
**Replies:** 3\
**Last updated:** [May 30, 2023, 10:58pm UTC](https://qa.fmod.com/t/audio-quality-loss-on-programmer-instrument/20250 "2023-05-30T22:58:17Z")

</div>

Hi there, I am loading music and playing music dynamically via programmer instrument following the example https://www.fmod.com/docs/2.02/unity/examples-programmer-sounds.html However, I noticed there’s a quality drop…

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## [Attempting to schedule a sound in the past - can I ignore?](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-can-i-ignore/20120)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 5\
**Last updated:** [May 24, 2023, 8:07am UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-can-i-ignore/20120 "2023-05-24T08:07:02Z")

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Considering how I’ve set up this event this doesn’t surprise me. A delay in the sound doesn’t really matter but should I worry about the warning?

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## [How to modify all audio under Bus, or the single playback speed of EventInstance](https://qa.fmod.com/t/how-to-modify-all-audio-under-bus-or-the-single-playback-speed-of-eventinstance/20224)

<div class="topic-metadata">

**Author:** [@lxx](https://qa.fmod.com/u/lxx)\
**Replies:** 4\
**Last updated:** [May 24, 2023, 8:06am UTC](https://qa.fmod.com/t/how-to-modify-all-audio-under-bus-or-the-single-playback-speed-of-eventinstance/20224 "2023-05-24T08:06:27Z")

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At present, I want to realize the function of program acceleration, so the sound effect will be accelerated accordingly, but I have tried the SetPatch interface, but it will cause the pitch to become higher. I searched …

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## [Best way of creating different buses per GameObject?](https://qa.fmod.com/t/best-way-of-creating-different-buses-per-gameobject/20106)

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**Author:** [@jmota77](https://qa.fmod.com/u/jmota77)\
**Replies:** 11\
**Last updated:** [May 24, 2023, 5:14am UTC](https://qa.fmod.com/t/best-way-of-creating-different-buses-per-gameobject/20106 "2023-05-24T05:14:59Z")

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Hello everyone! I’ve just started to use FMOD and I have some doubts about how to solve my issue. I’m instantiating GameObjects at runtime, these GameObjects are players, and according to some events, these players are …

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## [Disable studio listener doesn't work](https://qa.fmod.com/t/disable-studio-listener-doesnt-work/20242)

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**Author:** [@syan034](https://qa.fmod.com/u/syan034)\
**Replies:** 1\
**Last updated:** [May 24, 2023, 3:33am UTC](https://qa.fmod.com/t/disable-studio-listener-doesnt-work/20242 "2023-05-24T03:33:07Z")

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Unity Version: 2019.3.15f1 Fmod Version: 2.01.11 There is a listener game object (attached with FMod Studio Listener) placed in the game world to catch 3D positioning of sounds. For some reasons, I need to mute all 3D …

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## [Load Music via Programmer Instrument and Scrub / Set Timeline Position](https://qa.fmod.com/t/load-music-via-programmer-instrument-and-scrub-set-timeline-position/20210)

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**Author:** [@wengyhongwork](https://qa.fmod.com/u/wengyhongwork)\
**Replies:** 4\
**Last updated:** [May 24, 2023, 12:38am UTC](https://qa.fmod.com/t/load-music-via-programmer-instrument-and-scrub-set-timeline-position/20210 "2023-05-24T00:38:13Z")

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Hi there, Currently I have a setup in Unity that allows user to play music and able to scrub/seek position like a music player. That works fine for music event with music track already in them. What I would like to do …

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## [FMOD 2.02.12+ libs fail to load on OS 10.14](https://qa.fmod.com/t/fmod-2-02-12-libs-fail-to-load-on-os-10-14/20214)

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**Author:** [@andy55](https://qa.fmod.com/u/andy55)\
**Replies:** 2\
**Last updated:** [May 23, 2023, 1:09pm UTC](https://qa.fmod.com/t/fmod-2-02-12-libs-fail-to-load-on-os-10-14/20214 "2023-05-23T13:09:21Z")

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Hi FMOD friends, We do our builds on OS X 10,14 (Mojave) for a list of reasons, and it looks like the 2.02.12 and later fail to dynamically load when invoked at runtime. 2.02.11 and earlier loads fine. Is FMOD really …

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## [Trying to check if all sounds in mixer have been assigned to a group (outside of playmode)](https://qa.fmod.com/t/trying-to-check-if-all-sounds-in-mixer-have-been-assigned-to-a-group-outside-of-playmode/20225)

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**Author:** [@mijkolsmith2](https://qa.fmod.com/u/mijkolsmith2)\
**Replies:** 10\
**Last updated:** [May 23, 2023, 11:33am UTC](https://qa.fmod.com/t/trying-to-check-if-all-sounds-in-mixer-have-been-assigned-to-a-group-outside-of-playmode/20225 "2023-05-23T11:33:35Z")

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Hello! I’m trying to check if all sounds in my mixer have been assigned to a group there using a Unity Script. Is there a way to check whether sounds have a group there, or how many sounds are contained in a group comp…

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## [ERR\_EVENT\_NOTFOUND for a Bus](https://qa.fmod.com/t/err-event-notfound-for-a-bus/18589)

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**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 9\
**Last updated:** [May 19, 2023, 1:31am UTC](https://qa.fmod.com/t/err-event-notfound-for-a-bus/18589 "2023-05-19T01:31:56Z")

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In my FMOD project I’m getting a reference to a Bus with code like this: if (!Check(RuntimeManager.StudioSystem.getBus(busName, out var bus), $"Failed to get output bus \`{busName}\` from FMOD.")) return default; Thi…

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## [How to trigger FMod with Pixel Crushers in Unity](https://qa.fmod.com/t/how-to-trigger-fmod-with-pixel-crushers-in-unity/20222)

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**Author:** [@AChris10](https://qa.fmod.com/u/AChris10)\
**Replies:** 5\
**Last updated:** [May 18, 2023, 11:05pm UTC](https://qa.fmod.com/t/how-to-trigger-fmod-with-pixel-crushers-in-unity/20222 "2023-05-18T23:05:07Z")

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We are using FMod as our main Audio engine in a Unity game build. We use Pixel Crushers for the dialogue system. Does anyone have experience triggering FMod Dialog audio cuts to match text from Pixel Crushers dialog syst…

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## [Abstract method mismatch in PlatformPs5 and XboxOne](https://qa.fmod.com/t/abstract-method-mismatch-in-platformps5-and-xboxone/20124)

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**Author:** [@Wysepka](https://qa.fmod.com/u/Wysepka)\
**Replies:** 6\
**Last updated:** [May 18, 2023, 9:57pm UTC](https://qa.fmod.com/t/abstract-method-mismatch-in-platformps5-and-xboxone/20124 "2023-05-18T21:57:07Z")

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Hi guys, There is a mismatch for PlatformXboxOne and PlatformPs5 in abstract method overriden from Platform class protected abstract IEnumerable\<string\> GetRelativeBinaryPaths(BuildTarget buildTarget, bool allVariants,…

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## [Bluetooth output driver downsampling](https://qa.fmod.com/t/bluetooth-output-driver-downsampling/20235)

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**Author:** [@maximilianmueller](https://qa.fmod.com/u/maximilianmueller)\
**Replies:** 3\
**Last updated:** [May 18, 2023, 3:18am UTC](https://qa.fmod.com/t/bluetooth-output-driver-downsampling/20235 "2023-05-18T03:18:37Z")

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Hello, When playing Unity game audio via stereo bluetooth headphones (in this case, Apple AirPods) with a 48k sample rate, audio output is downsampled. Using CoreSystem.getDriverInfo, I was able to confirm that the dev…

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## [Following Unity Integration tutorial results in extremely slow Editor](https://qa.fmod.com/t/following-unity-integration-tutorial-results-in-extremely-slow-editor/20230)

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**Author:** [@petersrin](https://qa.fmod.com/u/petersrin)\
**Replies:** 3\
**Last updated:** [May 18, 2023, 12:52am UTC](https://qa.fmod.com/t/following-unity-integration-tutorial-results-in-extremely-slow-editor/20230 "2023-05-18T00:52:44Z")

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Downloaded the newest versions of everything and followed the tutorial. The moment I add the first Emitter, and then on (even after deleting said emitter), my Editor becomes unusably slow. I also get: \[FMOD\] Unable to l…

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## [Using FMOD for multiple inputs/outputs from different devices - webRTC communication (iOS/Windows)](https://qa.fmod.com/t/using-fmod-for-multiple-inputs-outputs-from-different-devices-webrtc-communication-ios-windows/20194)

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**Author:** [@Benoit\_Careprod](https://qa.fmod.com/u/Benoit_Careprod)\
**Replies:** 4\
**Last updated:** [May 17, 2023, 12:24am UTC](https://qa.fmod.com/t/using-fmod-for-multiple-inputs-outputs-from-different-devices-webrtc-communication-ios-windows/20194 "2023-05-17T00:24:30Z")

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Hello there! Let me explain - my ULTIMATE goal is, on iOS and Windows: to have my Unity app be able to take voices from 2 different audio input devices, send the audio via webRTC, receive another audio from the webRTC, …

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## [FMOD Unity destroying instances based on distance](https://qa.fmod.com/t/fmod-unity-destroying-instances-based-on-distance/20219)

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**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 2\
**Last updated:** [May 17, 2023, 12:18am UTC](https://qa.fmod.com/t/fmod-unity-destroying-instances-based-on-distance/20219 "2023-05-17T00:18:12Z")

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Hello! I’m working on a project with a village, all of which are equipped with a dryer. And each dryer makes a looping dryer noise. But if there’s 10 houses and 10 dryers, and they’re all spread apart, I don’t want all …

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## [FMOD 2.02 for PlayStation 5 SDK 6.0](https://qa.fmod.com/t/fmod-2-02-for-playstation-5-sdk-6-0/19909)

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**Author:** [@frozenpixel](https://qa.fmod.com/u/frozenpixel)\
**Replies:** 12\
**Last updated:** [May 17, 2023, 12:06am UTC](https://qa.fmod.com/t/fmod-2-02-for-playstation-5-sdk-6-0/19909 "2023-05-17T00:06:05Z")

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Hello, we can see that there is support for SDK 6.0 in version 2.01, but there is no support for SDK 6.0 in version 2.02. When will you add the support for SDK 6.0 in version 2.02? Thanks!

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## [WebGL & Unity: Buffer of 2048 + transceiver plugin = crash?](https://qa.fmod.com/t/webgl-unity-buffer-of-2048-transceiver-plugin-crash/20220)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 1\
**Last updated:** [May 16, 2023, 4:56am UTC](https://qa.fmod.com/t/webgl-unity-buffer-of-2048-transceiver-plugin-crash/20220 "2023-05-16T04:56:11Z")

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Using latest version of FMOD in Unity 2022.2.12f1 I have a spatialised event with just a transceiver plugin on it set to transmit. If I set the buffer size for webgl to 2048 then I get an instant crash when hitting pla…

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## [Best way to create our own RuntimeManager](https://qa.fmod.com/t/best-way-to-create-our-own-runtimemanager/20213)

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**Author:** [@jeppeFlashbulb](https://qa.fmod.com/u/jeppeFlashbulb)\
**Replies:** 3\
**Last updated:** [May 15, 2023, 9:53pm UTC](https://qa.fmod.com/t/best-way-to-create-our-own-runtimemanager/20213 "2023-05-15T21:53:44Z")

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Hi, due to our team having a lot of internal tools and startup flows we would like to make our own system like the RuntimeManager since we don’t want to modify that one and have it break when we upgrade the Integration s…

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## [DllNotFoundException: fmodstudioL missing dll in 2.01.15 package](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-missing-dll-in-2-01-15-package/18717)

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**Author:** [@uwe\_max](https://qa.fmod.com/u/uwe_max)\
**Replies:** 1\
**Last updated:** [May 6, 2022, 2:02am UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-missing-dll-in-2-01-15-package/18717 "2022-05-06T02:02:17Z")

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In the process of upgrading Unity to 2019.4.36f1 (from 2019.4.27f1) ended up having to upgrade FMOD as well due to console SDK/GDK requirements to 2.01.15 (from 2.01.09) and was expecting a smooth and easy upgrade since …

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## [Oculus Quest Build Crashing on Start - Unity](https://qa.fmod.com/t/oculus-quest-build-crashing-on-start-unity/18754)

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**Author:** [@FINNJC](https://qa.fmod.com/u/FINNJC)\
**Replies:** 3\
**Last updated:** [May 12, 2023, 6:52am UTC](https://qa.fmod.com/t/oculus-quest-build-crashing-on-start-unity/18754 "2023-05-12T06:52:39Z")

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We were struggling with 2.01.06 for a while, as we could get into the game but trying to use a programmer instrument, the game would crash. We updated to 2.02.06, and now the game crashes on launch. Below are some of the…

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## [VcaRef, BusRef, EditorVcaRef and EditorBusRef are all needed](https://qa.fmod.com/t/vcaref-busref-editorvcaref-and-editorbusref-are-all-needed/20211)

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**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 1\
**Last updated:** [May 12, 2023, 2:09am UTC](https://qa.fmod.com/t/vcaref-busref-editorvcaref-and-editorbusref-are-all-needed/20211 "2023-05-12T02:09:16Z")

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It is currently impossible in-editor to get the list of available busses and vcas. To create a custom BankRef would require directly reading the string banks, assuming that this info is present there. Busses and vcas sh…

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## [URGENT - Infinite import loop](https://qa.fmod.com/t/urgent-infinite-import-loop/20201)

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**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 5\
**Last updated:** [May 9, 2023, 10:06pm UTC](https://qa.fmod.com/t/urgent-infinite-import-loop/20201 "2023-05-09T22:06:17Z")

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Hi, I cannot update my Fmod from 2.02.04 because everytime I try to import the package I get an infinite import loop error. I also tried to import the package in an empty project and then just switch the folder but same …

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## [Event emitter not playing](https://qa.fmod.com/t/event-emitter-not-playing/20203)

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**Author:** [@vtv](https://qa.fmod.com/u/vtv)\
**Replies:** 5\
**Last updated:** [May 10, 2023, 10:33pm UTC](https://qa.fmod.com/t/event-emitter-not-playing/20203 "2023-05-10T22:33:21Z")

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i setup everything, but there isnt any sound, i try to test with IsPlaying and saw that the emitter is not playing

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## [Can't get parameterValue to work](https://qa.fmod.com/t/cant-get-parametervalue-to-work/20207)

<div class="topic-metadata">

**Author:** [@Rondinarn](https://qa.fmod.com/u/Rondinarn)\
**Replies:** 1\
**Last updated:** [May 10, 2023, 5:59am UTC](https://qa.fmod.com/t/cant-get-parametervalue-to-work/20207 "2023-05-10T05:59:52Z")

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So I am having some trouble with a simple parameterScript I made for unity using fmod. Whenever the player hits a triggerbox with this script and the right values filled in it should change a parameter in Fmod. Weirdly e…

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## [FMOD: Parameter-based Sidechaining using Unity](https://qa.fmod.com/t/fmod-parameter-based-sidechaining-using-unity/20178)

<div class="topic-metadata">

**Author:** [@hojunekwak](https://qa.fmod.com/u/hojunekwak)\
**Replies:** 1\
**Last updated:** [May 10, 2023, 4:26am UTC](https://qa.fmod.com/t/fmod-parameter-based-sidechaining-using-unity/20178 "2023-05-10T04:26:08Z")

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I made this video because I was wasn’t completely satisfied with how sidechaining is done natively in FMOD and couldn’t find a video expanding upon it. Could I get some feedback if you think this is a good …

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## [Muting/Pausing sound while playing IronSource ads on iOS](https://qa.fmod.com/t/muting-pausing-sound-while-playing-ironsource-ads-on-ios/20196)

<div class="topic-metadata">

**Author:** [@mirko.luparelli](https://qa.fmod.com/u/mirko.luparelli)\
**Replies:** 1\
**Last updated:** [May 8, 2023, 6:45am UTC](https://qa.fmod.com/t/muting-pausing-sound-while-playing-ironsource-ads-on-ios/20196 "2023-05-08T06:45:30Z")

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Hello! I’m simply trying to mute the audio while I’m playing ads. I tried with FMODUnity.RuntimeManager.PauseAllEvents(true), FMODUnity.RuntimeManager.MuteAllEvents(true) and also setting the bus volume to 0. All of thes…

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