# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=35

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**Page:** 36

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## [Is FMOD Technically support on dedicated server builds?](https://qa.fmod.com/t/is-fmod-technically-support-on-dedicated-server-builds/20172)

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**Author:** [@cfoulston](https://qa.fmod.com/u/cfoulston)\
**Replies:** 17\
**Last updated:** [May 5, 2023, 12:16am UTC](https://qa.fmod.com/t/is-fmod-technically-support-on-dedicated-server-builds/20172 "2023-05-05T00:16:59Z")

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We recently updated FMOD to 2.01.22 for Unity. When running on dedicated server, we’re getting exceptions during initialization: {"log":"SystemNotInitializedException: \[FMOD\] Initialization failed : Output forced to NO…

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## [Pausing Programmer Sounds?](https://qa.fmod.com/t/pausing-programmer-sounds/20186)

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**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 3\
**Last updated:** [May 4, 2023, 3:27am UTC](https://qa.fmod.com/t/pausing-programmer-sounds/20186 "2023-05-04T03:27:58Z")

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Hello, I am using below code to pause any sound during the pause state of the game. FMODUnity.RuntimeManager.PauseAllEvents(true); However it does not stop the Programmer Sound. I’ve implemented based on this example …

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## [Seemingly random crashes](https://qa.fmod.com/t/seemingly-random-crashes/20163)

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**Author:** [@Khan-amil](https://qa.fmod.com/u/Khan-amil)\
**Replies:** 5\
**Last updated:** [May 1, 2023, 7:38am UTC](https://qa.fmod.com/t/seemingly-random-crashes/20163 "2023-05-01T07:38:41Z")

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Setup : Unity 2022.2.12f1 on both MacOs and windows FMOD version : 2.02.09 Our Unity has been unstable for some time, and it seems to have ramped up when we updragede to 2022.2.12. A lot of it is probably Unity being u…

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## [FMOD Unity - TimeScale](https://qa.fmod.com/t/fmod-unity-timescale/13521)

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**Author:** [@luca\_tws](https://qa.fmod.com/u/luca_tws)\
**Replies:** 5\
**Last updated:** [May 1, 2023, 1:12am UTC](https://qa.fmod.com/t/fmod-unity-timescale/13521 "2023-05-01T01:12:53Z")

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Hello everyone. I’m working on a Unity game, trying to integrate FMOD I ran into few problems. The most annoying of them is that playing events do not respond to engine’s time scale (for slow motions). For single sound…

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## [Issue namespaces FMOD when installing packages](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141)

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**Author:** [@DuckReaction](https://qa.fmod.com/u/DuckReaction)\
**Replies:** 5\
**Last updated:** [April 28, 2023, 6:25am UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141 "2023-04-28T06:25:58Z")

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Hi there, We recently installed Megafier 2 package from asset store with dependencies. Then, we had an issue about resolving namespaces. Dependencies: unity.jobs unity.nuget.mono-cecil unity.post.processing unity.ti…

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## [Stopping Event with FMOD Studio Event Emitter in Unity](https://qa.fmod.com/t/stopping-event-with-fmod-studio-event-emitter-in-unity/20179)

<div class="topic-metadata">

**Author:** [@dovetail](https://qa.fmod.com/u/dovetail)\
**Replies:** 1\
**Last updated:** [April 28, 2023, 12:44am UTC](https://qa.fmod.com/t/stopping-event-with-fmod-studio-event-emitter-in-unity/20179 "2023-04-28T00:44:12Z")

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Hi there, is there a way to stop a currently playing event with an FMOD Studio Event Emitter component in Unity if it wasn’t triggered by that emitter event? Example: I am starting a looping sound with a 2d trigger coll…

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## [How to load 2 sounds on 1 Unity object](https://qa.fmod.com/t/how-to-load-2-sounds-on-1-unity-object/20162)

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**Author:** [@henners999](https://qa.fmod.com/u/henners999)\
**Replies:** 5\
**Last updated:** [April 27, 2023, 11:43pm UTC](https://qa.fmod.com/t/how-to-load-2-sounds-on-1-unity-object/20162 "2023-04-27T23:43:15Z")

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Simple question I know but I can’t work out how to get two sounds working simultaneously on one object. I have a car and want to trigger both an engine note and a transmission whine using parameters to control the sound.…

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## [Synchronizing multiple events](https://qa.fmod.com/t/synchronizing-multiple-events/20080)

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**Author:** [@Hzo420](https://qa.fmod.com/u/Hzo420)\
**Replies:** 9\
**Last updated:** [April 26, 2023, 4:19am UTC](https://qa.fmod.com/t/synchronizing-multiple-events/20080 "2023-04-26T04:19:25Z")

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Hi, In my Unity project, there are multiple events with loop regions that I’d like to play simultaneously and in sync with one another. Unfortunately, no matter what I do, they’re often audibly out of sync with one anot…

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## [Loading UGC Bank](https://qa.fmod.com/t/loading-ugc-bank/20165)

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**Author:** [@Wichur](https://qa.fmod.com/u/Wichur)\
**Replies:** 1\
**Last updated:** [April 26, 2023, 1:34am UTC](https://qa.fmod.com/t/loading-ugc-bank/20165 "2023-04-26T01:34:14Z")

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Hello, I have a problem with UGC Bank. I tryed using RuntimeManager.StudioSystem.loadBankFile or RuntimeManager.LoadBank Path to file is ok, seems it loaded but if I try get infors about loaded banks (getBankList) I …

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## [AudioClip to FMOD not spatialized](https://qa.fmod.com/t/audioclip-to-fmod-not-spatialized/20072)

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**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 10\
**Last updated:** [April 25, 2023, 11:21pm UTC](https://qa.fmod.com/t/audioclip-to-fmod-not-spatialized/20072 "2023-04-25T23:21:39Z")

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I’m facing a weird issue where a Programmer Event won’t get spatialized at runtime. Here is my static AudioClipToFmod class on pastebin. I do update the event instance position in Update() like so: EventInstance.set3…

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## [Unknown Listener is Hearing Events at Scene Origin](https://qa.fmod.com/t/unknown-listener-is-hearing-events-at-scene-origin/14124)

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**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 4\
**Last updated:** [April 25, 2023, 10:13pm UTC](https://qa.fmod.com/t/unknown-listener-is-hearing-events-at-scene-origin/14124 "2023-04-25T22:13:55Z")

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Hello, I’ve noticed a strange issue in our first-person split-screen multiplayer game. Based on player count, we dynamically add listeners to each player object, set their listener index, and then update how many listen…

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## [Error using Localised Audio Tables for Dialogue](https://qa.fmod.com/t/error-using-localised-audio-tables-for-dialogue/20055)

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**Author:** [@samdixonmusic](https://qa.fmod.com/u/samdixonmusic)\
**Replies:** 15\
**Last updated:** [April 23, 2023, 10:24pm UTC](https://qa.fmod.com/t/error-using-localised-audio-tables-for-dialogue/20055 "2023-04-23T22:24:46Z")

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Hi there. I’m getting the following error message when trying to play an event with a programmer event containing a localised audio table. \[FMOD\] SoundSourceInstrumentInstance::startChannelIfReady : Waveform instance …

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## [There is a problem of music popping noise for Android](https://qa.fmod.com/t/there-is-a-problem-of-music-popping-noise-for-android/20006)

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**Author:** [@TzbFun](https://qa.fmod.com/u/TzbFun)\
**Replies:** 25\
**Last updated:** [April 21, 2023, 1:56am UTC](https://qa.fmod.com/t/there-is-a-problem-of-music-popping-noise-for-android/20006 "2023-04-21T01:56:05Z")

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After playing the Android package (Honor 20), there is a problem of music popping after playing for more than two hours

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## [Unity fmod 2.02.04 unity2020.3.40f1 android client occasionally crash](https://qa.fmod.com/t/unity-fmod-2-02-04-unity2020-3-40f1-android-client-occasionally-crash/20061)

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**Author:** [@Tzb\_Warz](https://qa.fmod.com/u/Tzb_Warz)\
**Replies:** 14\
**Last updated:** [April 21, 2023, 1:31am UTC](https://qa.fmod.com/t/unity-fmod-2-02-04-unity2020-3-40f1-android-client-occasionally-crash/20061 "2023-04-21T01:31:58Z")

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04-03 16:29:46.941 7999 14616 E CRASH : \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* 04-03 16:29:46.941 7999 14616 E CRASH : Version '2020.3.40f1 (ba48d4efcef1)', Build type 'Development', Script…

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## [Backing track sync issues](https://qa.fmod.com/t/backing-track-sync-issues/20139)

<div class="topic-metadata">

**Author:** [@mxrcedes](https://qa.fmod.com/u/mxrcedes)\
**Replies:** 3\
**Last updated:** [April 21, 2023, 12:19am UTC](https://qa.fmod.com/t/backing-track-sync-issues/20139 "2023-04-21T00:19:32Z")

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For a short summary, my team is making a game similar in many ways to Geometry Dash, particularly in the sense that when a player dies in the level, they are immediately either sent to the start of the level or their las…

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## [How to set event instance timeline position without SetTimelinePosition?](https://qa.fmod.com/t/how-to-set-event-instance-timeline-position-without-settimelineposition/20143)

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**Author:** [@wengyhongwork](https://qa.fmod.com/u/wengyhongwork)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 11:28pm UTC](https://qa.fmod.com/t/how-to-set-event-instance-timeline-position-without-settimelineposition/20143 "2023-04-20T23:28:42Z")

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Hi there, I am trying to make something like an audio player where user can seek/scrub music instantaneously. I am playing the audio by creating an EventInstance Currently due to the delay occurred when using EventIns…

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## [High memory data usage?](https://qa.fmod.com/t/high-memory-data-usage/20126)

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**Author:** [@ironsloth](https://qa.fmod.com/u/ironsloth)\
**Replies:** 5\
**Last updated:** [April 20, 2023, 6:23am UTC](https://qa.fmod.com/t/high-memory-data-usage/20126 "2023-04-20T06:23:16Z")

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Hello, I’m working for a 3d game in unity and am currently trying to wrap my head around performance… especially ram usage. I have around 260 mo of ram usage 60 for sample and 200 for data. I have 2 main types of event…

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## [ERR\_INVALID\_HANDLE after loading scenes](https://qa.fmod.com/t/err-invalid-handle-after-loading-scenes/20136)

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**Author:** [@shishui](https://qa.fmod.com/u/shishui)\
**Replies:** 5\
**Last updated:** [April 20, 2023, 5:42am UTC](https://qa.fmod.com/t/err-invalid-handle-after-loading-scenes/20136 "2023-04-20T05:42:42Z")

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\[FMOD\] EventInstance::release(2116352) returned ERR\_INVALID\_HANDLE for STUDIO\_EVENTINSTANCE (0x204B00). After I switch scenes, some scenes get this error and some don’t. And I’ve checked that Scene A only uses the Stud…

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## [Any known solution for quick muting/pausing webgl audio when tab switching?](https://qa.fmod.com/t/any-known-solution-for-quick-muting-pausing-webgl-audio-when-tab-switching/20113)

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**Author:** [@SwingWren](https://qa.fmod.com/u/SwingWren)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 2:14am UTC](https://qa.fmod.com/t/any-known-solution-for-quick-muting-pausing-webgl-audio-when-tab-switching/20113 "2023-04-20T02:14:14Z")

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I’m trying to find a good solution to not have a bad user experience when switching tabs. I know the limitations as said in here: Audio stutters when switching tabs in browser but I would like to know what possible solut…

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## [FMOD Android Crash on Unity 2021.3.22f1](https://qa.fmod.com/t/fmod-android-crash-on-unity-2021-3-22f1/20131)

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**Author:** [@pabloleban](https://qa.fmod.com/u/pabloleban)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 1:41am UTC](https://qa.fmod.com/t/fmod-android-crash-on-unity-2021-3-22f1/20131 "2023-04-20T01:41:43Z")

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According to my Crashlytics reports, I’ve been getting crashes on Android due to a FMOD null pointer exception. Here is the stack trace: null pointer dereference: SIGSEGV 0x0000000000000038 #00 pc 0x9e848c libunity.so…

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## [Set Event Min/Max distance](https://qa.fmod.com/t/set-event-min-max-distance/11932)

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**Author:** [@Gaz](https://qa.fmod.com/u/Gaz)\
**Replies:** 3\
**Last updated:** [April 17, 2023, 5:27pm UTC](https://qa.fmod.com/t/set-event-min-max-distance/11932 "2023-04-17T17:27:53Z")

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Is there anyway to alter the Min/Max distance of a sound event from the code side of things in Unity? The only things close to this that I can find are using a “Sound” but I can’t seem to get a reference to this. After…

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## [Unity Editor's mute button doesn't work?](https://qa.fmod.com/t/unity-editors-mute-button-doesnt-work/20088)

<div class="topic-metadata">

**Author:** [@kaitekinafune](https://qa.fmod.com/u/kaitekinafune)\
**Replies:** 7\
**Last updated:** [April 17, 2023, 6:10am UTC](https://qa.fmod.com/t/unity-editors-mute-button-doesnt-work/20088 "2023-04-17T06:10:19Z")

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We are using addressables (Asset Bundles are selected in import settings) Currently we have both built-in Unity and FMOD sound engines active (we are slowly migrating) We load banks manually, using AssetReferences. So …

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## [Fmod PDB files required for Xbox Certification](https://qa.fmod.com/t/fmod-pdb-files-required-for-xbox-certification/14230)

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**Author:** [@douglaz.c](https://qa.fmod.com/u/douglaz.c)\
**Replies:** 8\
**Last updated:** [April 17, 2023, 1:46am UTC](https://qa.fmod.com/t/fmod-pdb-files-required-for-xbox-certification/14230 "2023-04-17T01:46:25Z")

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It seems we will need the PDB file for fmod.dll, fmodL.dll, fmodStudio.dll and fmodStudioL.dll in order to submit for certification. Right now the validator is giving warnings for these dll files.

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## [GDK correct version and some issues](https://qa.fmod.com/t/gdk-correct-version-and-some-issues/19694)

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**Author:** [@fiwon123](https://qa.fmod.com/u/fiwon123)\
**Replies:** 7\
**Last updated:** [April 16, 2023, 10:13pm UTC](https://qa.fmod.com/t/gdk-correct-version-and-some-issues/19694 "2023-04-16T22:13:47Z")

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Hi, The sales email said to use the latest GDK version 220300 as my unity project is on Unity 2020.3.43f However I got some errors and I’d like to know the reasons. 1- I needed change from internal to public methods. …

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## [How to set instance parameters before starting](https://qa.fmod.com/t/how-to-set-instance-parameters-before-starting/20114)

<div class="topic-metadata">

**Author:** [@JackTheRobot](https://qa.fmod.com/u/JackTheRobot)\
**Replies:** 2\
**Last updated:** [April 14, 2023, 7:36am UTC](https://qa.fmod.com/t/how-to-set-instance-parameters-before-starting/20114 "2023-04-14T07:36:04Z")

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Is this even possible? I have an event with various parameters which are set according to the state of the game. I understand I can: instance.start(); instance.setParameterByName(“Parameter Name”, value); and this wil…

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## [Exiting play mode while programmer sound is playing causes warnings](https://qa.fmod.com/t/exiting-play-mode-while-programmer-sound-is-playing-causes-warnings/20115)

<div class="topic-metadata">

**Author:** [@cfoulston](https://qa.fmod.com/u/cfoulston)\
**Replies:** 3\
**Last updated:** [April 14, 2023, 6:36am UTC](https://qa.fmod.com/t/exiting-play-mode-while-programmer-sound-is-playing-causes-warnings/20115 "2023-04-14T06:36:38Z")

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When exiting play mode after playing a programmer sound, FMOD will log a warning: “\[FMOD\] EventInstance::flushReleaseQueue : Event instance has programmer sounds pending release, update thread will be blocked until prog…

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## [Unity does not find FMOD events](https://qa.fmod.com/t/unity-does-not-find-fmod-events/20050)

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**Author:** [@HuMongoose](https://qa.fmod.com/u/HuMongoose)\
**Replies:** 7\
**Last updated:** [April 14, 2023, 1:29am UTC](https://qa.fmod.com/t/unity-does-not-find-fmod-events/20050 "2023-04-14T01:29:30Z")

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Hello, I am new here, but I have a question. Recently, I integrated FMOD into one of my Unity projects and it worked perfectly fine, but yesterday I wanted to switch to a different FMOD project and everything stopped wor…

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## [How to make an mute/unmute button?](https://qa.fmod.com/t/how-to-make-an-mute-unmute-button/18840)

<div class="topic-metadata">

**Author:** [@Nahuel.costa](https://qa.fmod.com/u/Nahuel.costa)\
**Replies:** 5\
**Last updated:** [April 13, 2023, 9:22am UTC](https://qa.fmod.com/t/how-to-make-an-mute-unmute-button/18840 "2023-04-13T09:22:30Z")

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Hi everyone! I want to make a button in unity that mutes/unmutes the music and sfx. I have 3 buses for the settings in the game, one for sfx, one for music and the other for the master. I thought about making a snapsh…

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## [FMOD Viking Village tutorial - Footsteps script](https://qa.fmod.com/t/fmod-viking-village-tutorial-footsteps-script/14520)

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**Author:** [@Astrix](https://qa.fmod.com/u/Astrix)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 2:07am UTC](https://qa.fmod.com/t/fmod-viking-village-tutorial-footsteps-script/14520 "2023-04-13T02:07:46Z")

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Hey guys, So I am learning FMOD integration with Unity and am working on the Viking Village. I am following this tutorial and I used the script that was mentioned in the description of the video. I created a new script …

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## [Audio in Unity Editor fine; No audio in Mac builds -- Problem solved!](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104)

<div class="topic-metadata">

**Author:** [@KassonCrooker](https://qa.fmod.com/u/KassonCrooker)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 1:16am UTC](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104 "2023-04-13T01:16:15Z")

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Mac M1 Studio (silicon) Unity 2021.3.8f1 Personal FMOD 2.02.07 Audio is a mixture of simple background 2D events, but most in-game sounds are spatialized with Oculus Spatializer plugin. Playing the game in Editor has…

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