# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=36

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**Page:** 37

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## [How to pass a Programmer Instrument through a sequence of FMOD events with effects?](https://qa.fmod.com/t/how-to-pass-a-programmer-instrument-through-a-sequence-of-fmod-events-with-effects/20091)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [April 12, 2023, 1:45pm UTC](https://qa.fmod.com/t/how-to-pass-a-programmer-instrument-through-a-sequence-of-fmod-events-with-effects/20091 "2023-04-12T13:45:20Z")

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Awhile back, Jeff gave me some terrific things to think through. I’m currently finding it more structurally succinct and easy-to-understand to have different events with a single Programmer Instrument in each, the idea b…

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## [setCallback not working 😀](https://qa.fmod.com/t/setcallback-not-working/20087)

<div class="topic-metadata">

**Author:** [@ZizoMass](https://qa.fmod.com/u/ZizoMass)\
**Replies:** 3\
**Last updated:** [April 12, 2023, 3:32am UTC](https://qa.fmod.com/t/setcallback-not-working/20087 "2023-04-12T03:32:18Z")

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Hey guys, I’m trying to use the setCallback function, but nothing I do seems to work. My timeline has two Destination Markers that should work to spawn an NPC when the dialogue reaches certain points. However, the NPC i…

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## [Just reporting a possibly already known incompatibility](https://qa.fmod.com/t/just-reporting-a-possibly-already-known-incompatibility/20083)

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**Author:** [@wrench\_jasonb](https://qa.fmod.com/u/wrench_jasonb)\
**Replies:** 1\
**Last updated:** [April 11, 2023, 3:08am UTC](https://qa.fmod.com/t/just-reporting-a-possibly-already-known-incompatibility/20083 "2023-04-11T03:08:37Z")

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There’s probably nothing to be done about it, but I just wanted to say that I’m using the following versions: Unity 2022.2.14f1 FMOD Studio 2.02.13 FMOD Unity plugin 2.02.13 No events can be found. Events are indeed …

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## [Streamingassets not being copied over in batchmode/CI/jenkins](https://qa.fmod.com/t/streamingassets-not-being-copied-over-in-batchmode-ci-jenkins/20071)

<div class="topic-metadata">

**Author:** [@joon](https://qa.fmod.com/u/joon)\
**Replies:** 1\
**Last updated:** [April 9, 2023, 11:07pm UTC](https://qa.fmod.com/t/streamingassets-not-being-copied-over-in-batchmode-ci-jenkins/20071 "2023-04-09T23:07:32Z")

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FMOD stopped working since updating to Unity 2021.3.22f1 (LTS). The build works locally from the same commit, and version of everything (even when I delete streamingassets beforehand) , but does not work on our build ma…

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## [Set parameter after releasing event?](https://qa.fmod.com/t/set-parameter-after-releasing-event/20042)

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**Author:** [@Soundsbyjohan](https://qa.fmod.com/u/Soundsbyjohan)\
**Replies:** 4\
**Last updated:** [April 6, 2023, 7:29am UTC](https://qa.fmod.com/t/set-parameter-after-releasing-event/20042 "2023-04-06T07:29:43Z")

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Hey, This isn’t really an issue, more of a question out of curiousity. When I look for information on setting parameters for oneshot events, on this forum or elsewhere, the recommendation seem to be to Create instance …

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## [Switch background music](https://qa.fmod.com/t/switch-background-music/20057)

<div class="topic-metadata">

**Author:** [@ZihanXu](https://qa.fmod.com/u/ZihanXu)\
**Replies:** 3\
**Last updated:** [April 5, 2023, 11:16pm UTC](https://qa.fmod.com/t/switch-background-music/20057 "2023-04-05T23:16:44Z")

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Hello, I have several pieces of BGM and I want to switch from one to another. How should I do that? I have tried change the eventinstance of emitter but it didn’t work. Thanks.

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## [New version of FMOD for GDK needed](https://qa.fmod.com/t/new-version-of-fmod-for-gdk-needed/20067)

<div class="topic-metadata">

**Author:** [@JulienK](https://qa.fmod.com/u/JulienK)\
**Replies:** 2\
**Last updated:** [April 5, 2023, 8:18am UTC](https://qa.fmod.com/t/new-version-of-fmod-for-gdk-needed/20067 "2023-04-05T08:18:32Z")

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Hello, We are porting our current game to Xbox Series platform and the GDK available for our version of FMOD (2.02.11) on Unity (2021.3.21f1) is too old, we need to use a more recent GDK : October 2022 Update 01 (10.0.…

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## [Stop/Play/Open in Studio buttons on serialized event references](https://qa.fmod.com/t/stop-play-open-in-studio-buttons-on-serialized-event-references/20045)

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**Author:** [@kaitekinafune](https://qa.fmod.com/u/kaitekinafune)\
**Replies:** 5\
**Last updated:** [April 5, 2023, 6:32am UTC](https://qa.fmod.com/t/stop-play-open-in-studio-buttons-on-serialized-event-references/20045 "2023-04-05T06:32:31Z")

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Hello, A colleague of mine recently asked me to add those buttons to serialized FMOD events. I did, but our team is against modifying the source code of the plugin, so we decided to offer this feature on the forum. (…

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## [Fade In/Out Audio Except for Particualr Event/s](https://qa.fmod.com/t/fade-in-out-audio-except-for-particualr-event-s/20053)

<div class="topic-metadata">

**Author:** [@KinanGH](https://qa.fmod.com/u/KinanGH)\
**Replies:** 8\
**Last updated:** [April 4, 2023, 8:52am UTC](https://qa.fmod.com/t/fade-in-out-audio-except-for-particualr-event-s/20053 "2023-04-04T08:52:46Z")

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Hi, I’m trying to achieve fading in/out the game’s audio except for particular event/s which I don’t want to fade, I’ve achieved this effect so far by separating the events into 2 mixer busses, ‘Fadeable’ and ‘Unfadable…

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## [\[Unity/CoreSystem\] Can not play 2 sounds simultaneously](https://qa.fmod.com/t/unity-coresystem-can-not-play-2-sounds-simultaneously/20048)

<div class="topic-metadata">

**Author:** [@prunusnira](https://qa.fmod.com/u/prunusnira)\
**Replies:** 1\
**Last updated:** [April 3, 2023, 11:35pm UTC](https://qa.fmod.com/t/unity-coresystem-can-not-play-2-sounds-simultaneously/20048 "2023-04-03T23:35:43Z")

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I’m using FMOD 2.01.05 and currently making rhythm game using external files. (meaning reading files outside FMOD Studio event, Unity asset path or streaming assets folder) Here’s code I wrote for managing FMOD and sou…

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## [Audio stuttering](https://qa.fmod.com/t/audio-stuttering/20044)

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**Author:** [@Angelo13C](https://qa.fmod.com/u/Angelo13C)\
**Replies:** 4\
**Last updated:** [April 2, 2023, 11:24pm UTC](https://qa.fmod.com/t/audio-stuttering/20044 "2023-04-02T23:24:27Z")

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Hi, I am developing a game and testing it in my Unity editor (Windows 11). In the game you are a person walking in streets and there are a lot of cars, so I made a script in Unity that checks if there are nearby cars (a…

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## [How to retrieve a sound total time/length/duration?](https://qa.fmod.com/t/how-to-retrieve-a-sound-total-time-length-duration/19300)

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**Author:** [@zanardi](https://qa.fmod.com/u/zanardi)\
**Replies:** 11\
**Last updated:** [April 2, 2023, 11:13pm UTC](https://qa.fmod.com/t/how-to-retrieve-a-sound-total-time-length-duration/19300 "2023-04-02T23:13:04Z")

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Hi there! I’m trying to figure out how to retrieve a sound total time. I’ve tested the following: soundState = FMODUnity.RuntimeManager.CreateInstance(soundKey); FMODUnity.RuntimeManager.AttachInstanceToGameObject(sou…

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## [Sporadic FMOD Crashing AudioPlayableOutput](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224)

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**Author:** [@deathbypixel](https://qa.fmod.com/u/deathbypixel)\
**Replies:** 6\
**Last updated:** [April 1, 2023, 6:40pm UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224 "2023-04-01T18:40:09Z")

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Hi, I’m trying to track down an issue where I get the error (in windows Il2cpp builds) (see below) mid-gameplay. I don’t have many leads except that I think it occurs when Im setting 3d attributes for a sound (position)…

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## [Could not load Bank Fmod/Unity](https://qa.fmod.com/t/could-not-load-bank-fmod-unity/19229)

<div class="topic-metadata">

**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 10\
**Last updated:** [March 30, 2023, 9:28pm UTC](https://qa.fmod.com/t/could-not-load-bank-fmod-unity/19229 "2023-03-30T21:28:27Z")

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Greetings, dear fellow fmodders! I work on a new project on PC in Unity 2021.3.8f1 and Fmod 2.02.05. I also tried 2.02.07 and result is the same. When opening the project for the very first time once Unity is loaded Fm…

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## [Distribution of FMOD Studio Libs on Catalina/Big Sur in Integration](https://qa.fmod.com/t/distribution-of-fmod-studio-libs-on-catalina-big-sur-in-integration/17283)

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**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 8\
**Last updated:** [March 30, 2023, 1:32am UTC](https://qa.fmod.com/t/distribution-of-fmod-studio-libs-on-catalina-big-sur-in-integration/17283 "2023-03-30T01:32:35Z")

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hey folks, i ran into this problem of fmodstudiol.dll being blocked on macOS Catalina and higher that’s been pinned. i’m actually a educational materials provider (The Game Audio Institute) who distributes game lessons, …

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## [Event in Unity is Cased Differently then in the Studio](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034)

<div class="topic-metadata">

**Author:** [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Replies:** 2\
**Last updated:** [March 29, 2023, 10:57pm UTC](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034 "2023-03-29T22:57:11Z")

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Hi the event name in FMODStudio Changes when loaded in the Unity. I goes from lower case to pascal case. In FMOD Studio In Unity Is there a way to stop this from happening? As when I rebuild and reimport the bank …

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## [Problem with VCA and Snapshots on Android](https://qa.fmod.com/t/problem-with-vca-and-snapshots-on-android/20028)

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**Author:** [@H0pe86](https://qa.fmod.com/u/H0pe86)\
**Replies:** 1\
**Last updated:** [March 29, 2023, 10:29pm UTC](https://qa.fmod.com/t/problem-with-vca-and-snapshots-on-android/20028 "2023-03-29T22:29:42Z")

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Hello, we have a problem with snapshots and VCA on Android builds with Unity. We used at first Unity 2020.3.18f1 and FMOD 2.02.09 and we couldn’t run the game on Android devices because we were full of snapshot and VCA …

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## [MacOS dll not present in UnityPackage fmodstudioL.bundle](https://qa.fmod.com/t/macos-dll-not-present-in-unitypackage-fmodstudiol-bundle/19716)

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**Author:** [@Max\_HPY](https://qa.fmod.com/u/Max_HPY)\
**Replies:** 4\
**Last updated:** [March 29, 2023, 8:31am UTC](https://qa.fmod.com/t/macos-dll-not-present-in-unitypackage-fmodstudiol-bundle/19716 "2023-03-29T08:31:59Z")

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I have seen some posts on the site that touch MacOS dll exceptions, but don’t quite seem to align with the problem we are having. One of our team members, has gone remote and is working on their Apple laptop for the tim…

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## [Having same Streaming Asset folders?](https://qa.fmod.com/t/having-same-streaming-asset-folders/20023)

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**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 1\
**Last updated:** [March 27, 2023, 4:39am UTC](https://qa.fmod.com/t/having-same-streaming-asset-folders/20023 "2023-03-27T04:39:41Z")

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Hello, I am baking banks from FMOD session into the StreamingAsset directly. And also using that for build as well. Is there any disadvantage by doing so? Thank you, J

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## [Reuse programmer sound (don't reset when event instance stops)](https://qa.fmod.com/t/reuse-programmer-sound-dont-reset-when-event-instance-stops/20021)

<div class="topic-metadata">

**Author:** [@kamyker](https://qa.fmod.com/u/kamyker)\
**Replies:** 1\
**Last updated:** [March 27, 2023, 3:12am UTC](https://qa.fmod.com/t/reuse-programmer-sound-dont-reset-when-event-instance-stops/20021 "2023-03-27T03:12:53Z")

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I’m doing some processing (cut and fadout) on sound that’s then assigned to programmer sound. I’d like to keep the same sound every time event is played. Is there any way to achieve it? Event is played with eventInstanc…

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## [EventNotFoundException:Event not found](https://qa.fmod.com/t/eventnotfoundexception-event-not-found/20018)

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**Author:** [@bbchan](https://qa.fmod.com/u/bbchan)\
**Replies:** 1\
**Last updated:** [March 27, 2023, 3:10am UTC](https://qa.fmod.com/t/eventnotfoundexception-event-not-found/20018 "2023-03-27T03:10:42Z")

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Every time that I try to add a ‘Event Track’ to TimeLine I receive this error: EventNotFoundException: \[FMOD\] Event not found: {10c315b8-199a-4031-b482-cb35d0dc6789} (event:/CG/CG\_1000103\_zs) FMODUnity.RuntimeManager.…

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## [How to search for all components using FMOD in Unity?](https://qa.fmod.com/t/how-to-search-for-all-components-using-fmod-in-unity/20001)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [March 26, 2023, 9:11pm UTC](https://qa.fmod.com/t/how-to-search-for-all-components-using-fmod-in-unity/20001 "2023-03-26T21:11:20Z")

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I seem to recall there was some trick where I could use the Unity general search field to look up and find all the prefabs and scene parts that have components that use FMOD in some way, like even the ones that expose th…

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## [Bug: 'EventReference' does not contain a definition for 'Find' when running a build](https://qa.fmod.com/t/bug-eventreference-does-not-contain-a-definition-for-find-when-running-a-build/17676)

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**Author:** [@buffdash](https://qa.fmod.com/u/buffdash)\
**Replies:** 4\
**Last updated:** [March 25, 2023, 7:55am UTC](https://qa.fmod.com/t/bug-eventreference-does-not-contain-a-definition-for-find-when-running-a-build/17676 "2023-03-25T07:55:11Z")

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My game runs perfectly fine in the Unity Editor game player, but when I go to run a Addressables Content build using the Default Build Script that ships with Unity, I get the error in the title of this post. This is the…

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## [Can't get Live Update to work](https://qa.fmod.com/t/cant-get-live-update-to-work/20016)

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**Author:** [@sapfw](https://qa.fmod.com/u/sapfw)\
**Replies:** 1\
**Last updated:** [March 24, 2023, 5:27am UTC](https://qa.fmod.com/t/cant-get-live-update-to-work/20016 "2023-03-24T05:27:39Z")

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So I might be misunderstanding the purpose of live update but I thought I could see what’s going on in FMOD while my Unity game is playing? I followed the instructions here: https://www.fmod.com/docs/2.01/studio/editing…

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## [Parameter changes successfully but not transition to right region](https://qa.fmod.com/t/parameter-changes-successfully-but-not-transition-to-right-region/19992)

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**Author:** [@shishui](https://qa.fmod.com/u/shishui)\
**Replies:** 7\
**Last updated:** [March 24, 2023, 5:24am UTC](https://qa.fmod.com/t/parameter-changes-successfully-but-not-transition-to-right-region/19992 "2023-03-24T05:24:55Z")

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hi!here’s my script public static BGM\_Manager instance; private EventInstance AudioInstance\_Chat; private void Awake() { instance = this; DontDestroyOnLoad(gameObj…

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## [Unable to build: Settings instance has not been initialized. Unable to continue build](https://qa.fmod.com/t/unable-to-build-settings-instance-has-not-been-initialized-unable-to-continue-build/19668)

<div class="topic-metadata">

**Author:** [@edwinlyons](https://qa.fmod.com/u/edwinlyons)\
**Replies:** 24\
**Last updated:** [March 24, 2023, 3:45am UTC](https://qa.fmod.com/t/unable-to-build-settings-instance-has-not-been-initialized-unable-to-continue-build/19668 "2023-03-24T03:45:17Z")

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With Unity 2021.3.16 (and 2021.3.15) I get this error when opening an project with just FMOD imported into it: Settings instance has not been initialized. Unable to continue build. UnityEngine.Debug:LogWarning (object) …

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## [Programmer Instrument Event C# script hangs on var keyResult = FMODUnity.RuntimeManager.StudioSystem.getSoundInfo(key, out dialogueSoundInfo);](https://qa.fmod.com/t/programmer-instrument-event-c-script-hangs-on-var-keyresult-fmodunity-runtimemanager-studiosystem-getsoundinfo-key-out-dialoguesoundinfo/20003)

<div class="topic-metadata">

**Author:** [@ajportelli](https://qa.fmod.com/u/ajportelli)\
**Replies:** 4\
**Last updated:** [March 24, 2023, 1:43am UTC](https://qa.fmod.com/t/programmer-instrument-event-c-script-hangs-on-var-keyresult-fmodunity-runtimemanager-studiosystem-getsoundinfo-key-out-dialoguesoundinfo/20003 "2023-03-24T01:43:16Z")

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I am having difficulty getting programmer instrument events to work. I am trying to build a relatively simple dialog system which uses the streaming asset folder and the code provided in the FMOD documentation but the wh…

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## [Bank refresh failed - string.bank file is missing](https://qa.fmod.com/t/bank-refresh-failed-string-bank-file-is-missing/20008)

<div class="topic-metadata">

**Author:** [@DuckReaction](https://qa.fmod.com/u/DuckReaction)\
**Replies:** 2\
**Last updated:** [March 23, 2023, 11:53pm UTC](https://qa.fmod.com/t/bank-refresh-failed-string-bank-file-is-missing/20008 "2023-03-23T23:53:35Z")

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Hi there! I have this issue when bank is loaded in unity: It’s because there is no string bank file, this is file is not created during the build. I have event in my bank and the file Master.banks is created Unity…

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## [How can I upgrade my FMOD version?](https://qa.fmod.com/t/how-can-i-upgrade-my-fmod-version/20014)

<div class="topic-metadata">

**Author:** [@jacklaplante](https://qa.fmod.com/u/jacklaplante)\
**Replies:** 1\
**Last updated:** [March 23, 2023, 10:42pm UTC](https://qa.fmod.com/t/how-can-i-upgrade-my-fmod-version/20014 "2023-03-23T22:42:22Z")

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Hello, I have FMOD version 2.01.09 and I want to upgrade the version because I am experiencing this known bug described here where @jeff\_fmod says it is fixed in version 2.01.10 How do I properly upgrade my FMOD versio…

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## [Plugin Resonance Audio Source not working dsp output not found](https://qa.fmod.com/t/plugin-resonance-audio-source-not-working-dsp-output-not-found/20002)

<div class="topic-metadata">

**Author:** [@soundman42](https://qa.fmod.com/u/soundman42)\
**Replies:** 1\
**Last updated:** [March 22, 2023, 2:05am UTC](https://qa.fmod.com/t/plugin-resonance-audio-source-not-working-dsp-output-not-found/20002 "2023-03-22T02:05:28Z")

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ive been trying to add occlusion to my project for a while now and came accross this script made by Alessandro Famà Occlusion with Resonance Audio and FMOD – Alessandro Famà i dont know if its cos they use a differen…

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