# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=37

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**Page:** 38

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## [Does Studio Bank Loader override the overall FMOD integration settings?](https://qa.fmod.com/t/does-studio-bank-loader-override-the-overall-fmod-integration-settings/19979)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [March 20, 2023, 4:01pm UTC](https://qa.fmod.com/t/does-studio-bank-loader-override-the-overall-fmod-integration-settings/19979 "2023-03-20T16:01:28Z")

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I’m referring to this: https://www.fmod.com/docs/2.02/unity/game-components.html#studio-bank-loader How is this expected to interact with having Settings set to load ALL banks, or if I set Import Type = Streaming Asset…

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## [Fmod Audio Listener](https://qa.fmod.com/t/fmod-audio-listener/19982)

<div class="topic-metadata">

**Author:** [@Nikitaakimov](https://qa.fmod.com/u/Nikitaakimov)\
**Replies:** 1\
**Last updated:** [March 20, 2023, 6:09am UTC](https://qa.fmod.com/t/fmod-audio-listener/19982 "2023-03-20T06:09:37Z")

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Hey, I have a question about fmod audio listeners and total fmod sound if I delete all fmod listeners from the project 2D sounds still play. So am I right that 2d events don’t require the listener to be audible in a game…

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## [Videoplayer and clockrate?](https://qa.fmod.com/t/videoplayer-and-clockrate/19964)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 2\
**Last updated:** [March 17, 2023, 11:04am UTC](https://qa.fmod.com/t/videoplayer-and-clockrate/19964 "2023-03-17T11:04:32Z")

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The solution in the screenshot works but I can’t find out what clock rate the Unity videoplayer is using? I presume if it’s using frame time, this workaround will only be accurate on some computers.

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## [How to move an FMod session to another computer when the session is linked to a unity project?](https://qa.fmod.com/t/how-to-move-an-fmod-session-to-another-computer-when-the-session-is-linked-to-a-unity-project/19972)

<div class="topic-metadata">

**Author:** [@Sanskiii](https://qa.fmod.com/u/Sanskiii)\
**Replies:** 9\
**Last updated:** [March 16, 2023, 7:45am UTC](https://qa.fmod.com/t/how-to-move-an-fmod-session-to-another-computer-when-the-session-is-linked-to-a-unity-project/19972 "2023-03-16T07:45:53Z")

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Hi, I’m a newbie in FMod and this might be a newbie question. I’m an audio director working remotely for an indie game studio through GitHub. But since I’m quitting the job at the end of this month, I need to give my c…

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## [ParameterInstance does not exist in the namespace 'FMOD.Studio'](https://qa.fmod.com/t/parameterinstance-does-not-exist-in-the-namespace-fmod-studio/16937)

<div class="topic-metadata">

**Author:** [@jns\_myr](https://qa.fmod.com/u/jns_myr)\
**Replies:** 3\
**Last updated:** [March 25, 2021, 10:26pm UTC](https://qa.fmod.com/t/parameterinstance-does-not-exist-in-the-namespace-fmod-studio/16937 "2021-03-25T22:26:42Z")

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Hey everybody, my issue ist the following error: error CS0234: The type or namespace name ‘ParameterInstance’ does not exist in the namespace ‘FMOD.Studio’ (are you missing an assembly reference?) I think maybe the “Pa…

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## [Issue with FMOD libraries for iOS in 2.02.11](https://qa.fmod.com/t/issue-with-fmod-libraries-for-ios-in-2-02-11/19655)

<div class="topic-metadata">

**Author:** [@ivandemagog](https://qa.fmod.com/u/ivandemagog)\
**Replies:** 5\
**Last updated:** [March 9, 2023, 10:54pm UTC](https://qa.fmod.com/t/issue-with-fmod-libraries-for-ios-in-2-02-11/19655 "2023-03-09T22:54:50Z")

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Hi, I have upgraded Unity integration to version 2.02.11, and when I try to create an iOS build I get the following error in Xcode: ‘\<project\_path\>/Libraries/Plugins/FMOD/platforms/ios/lib/libfmodstudiounityplugin.a(l…

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## [Bug with loading .bundle plugins on macOS (and the fix for it)](https://qa.fmod.com/t/bug-with-loading-bundle-plugins-on-macos-and-the-fix-for-it/19933)

<div class="topic-metadata">

**Author:** [@malcolminyo](https://qa.fmod.com/u/malcolminyo)\
**Replies:** 2\
**Last updated:** [March 9, 2023, 4:10am UTC](https://qa.fmod.com/t/bug-with-loading-bundle-plugins-on-macos-and-the-fix-for-it/19933 "2023-03-09T04:10:18Z")

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I spent a couple of hours today struggling to get the Steam Audio integration to work with FMOD for Unity. After a fair amount of work, I landed on this error: Basically, I had the plugin file in the correct director…

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## [Scaling units for masterVolume?](https://qa.fmod.com/t/scaling-units-for-mastervolume/19944)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [March 8, 2023, 2:27pm UTC](https://qa.fmod.com/t/scaling-units-for-mastervolume/19944 "2023-03-08T14:27:54Z")

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I’ve seen a number of script examples involving things like FMOD.Studio.Bus Master; float masterVolume = 1f; How does this map to units like decibels? Is 2f +6 dB since that’s twice as loud? Like in FMOD Studio I’m …

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## [Quest/VR 'best practices' or settings for minimal latency/lag](https://qa.fmod.com/t/quest-vr-best-practices-or-settings-for-minimal-latency-lag/18267)

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**Author:** [@NivF](https://qa.fmod.com/u/NivF)\
**Replies:** 5\
**Last updated:** [March 8, 2023, 3:46am UTC](https://qa.fmod.com/t/quest-vr-best-practices-or-settings-for-minimal-latency-lag/18267 "2023-03-08T03:46:29Z")

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Hi, We’re currently evaluating FMOD for our next VR project and while everything worked out great so far, audio latency is very apparent (I have yet to measure it but it sounds like 150-200ms). I seem to be able to get…

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## [Cannot play event using path (StreamingAssets folder empty?) Unity/Perforce](https://qa.fmod.com/t/cannot-play-event-using-path-streamingassets-folder-empty-unity-perforce/18944)

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**Author:** [@willozeas](https://qa.fmod.com/u/willozeas)\
**Replies:** 2\
**Last updated:** [March 7, 2023, 5:18pm UTC](https://qa.fmod.com/t/cannot-play-event-using-path-streamingassets-folder-empty-unity-perforce/18944 "2023-03-07T17:18:36Z")

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Hello! I am trying to play an event from code, but if I use the path of the event (copied from the browser) it throws an FMOD Event not found exception. It does work using GUID or an event emitter component, but I would …

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## [Issue with libresonanceaudio.prx Unity package](https://qa.fmod.com/t/issue-with-libresonanceaudio-prx-unity-package/19750)

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**Author:** [@ThePixelHunt](https://qa.fmod.com/u/ThePixelHunt)\
**Replies:** 5\
**Last updated:** [March 7, 2023, 8:51am UTC](https://qa.fmod.com/t/issue-with-libresonanceaudio-prx-unity-package/19750 "2023-03-07T08:51:46Z")

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Hi there. We’re running into an issue with the fmodstudio20204ps5\_sdk5.000.unitypackage package. It would seem that the libresonanceaudio.prx that is included in it was compiled with SDK 4 instead of SDK 5, therefore cr…

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## [GCHandle value belongs to a different domain-  Error in Unity playmode - music continues to play](https://qa.fmod.com/t/gchandle-value-belongs-to-a-different-domain-error-in-unity-playmode-music-continues-to-play/14013)

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**Author:** [@wildboystudios](https://qa.fmod.com/u/wildboystudios)\
**Replies:** 9\
**Last updated:** [March 7, 2023, 3:49am UTC](https://qa.fmod.com/t/gchandle-value-belongs-to-a-different-domain-error-in-unity-playmode-music-continues-to-play/14013 "2023-03-07T03:49:38Z")

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I’m using the example script in the tutorials for unity called ScriptUsageTimeline. I’m getting this error when I stop play mode: ArgumentException: GCHandle value belongs to a different domain System.Runtime.InteropS…

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## [Copy recorded sound to another (Multiplayer system)](https://qa.fmod.com/t/copy-recorded-sound-to-another-multiplayer-system/19939)

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**Author:** [@carco1992](https://qa.fmod.com/u/carco1992)\
**Replies:** 0\
**Last updated:** [March 6, 2023, 11:32am UTC](https://qa.fmod.com/t/copy-recorded-sound-to-another-multiplayer-system/19939 "2023-03-06T11:32:29Z")

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Hey! First at all sorry about my english, i will do my best. I have created two sounds, one records the microphone and other plays the buffer generated by the first one. private void Start() { FMOD…

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## [\[WebGL\] RangeError: Maximum call stack size exceeded. FMOD 2.02.07-\>2.02.11](https://qa.fmod.com/t/webgl-rangeerror-maximum-call-stack-size-exceeded-fmod-2-02-07-2-02-11/19922)

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**Author:** [@rh\_galaxy1](https://qa.fmod.com/u/rh_galaxy1)\
**Replies:** 2\
**Last updated:** [March 3, 2023, 7:34am UTC](https://qa.fmod.com/t/webgl-rangeerror-maximum-call-stack-size-exceeded-fmod-2-02-07-2-02-11/19922 "2023-03-03T07:34:34Z")

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I’m getting this error at the start (before the first frame) when upgrading from FMOD 2.02.07 to 2.02.11. The difference is only this upgrade and then compile a build. I use Unity 2021.3.8f1. Music is playing in the edit…

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## [Error playing audiosource in WebGL using Unity 2022](https://qa.fmod.com/t/error-playing-audiosource-in-webgl-using-unity-2022/19659)

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**Author:** [@AllenAtFortis](https://qa.fmod.com/u/AllenAtFortis)\
**Replies:** 5\
**Last updated:** [March 1, 2023, 3:58am UTC](https://qa.fmod.com/t/error-playing-audiosource-in-webgl-using-unity-2022/19659 "2023-03-01T03:58:57Z")

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Our project WebGL Unity 2022.1.23f1 Things were going well as we started adding audio to our project, but we recently started getting this error when we tried to call Play() on any AudioSource. FMOD returns error cod…

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## [FMOD Programmer Sound Freeze on Unity](https://qa.fmod.com/t/fmod-programmer-sound-freeze-on-unity/19911)

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**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 11\
**Last updated:** [February 28, 2023, 10:25pm UTC](https://qa.fmod.com/t/fmod-programmer-sound-freeze-on-unity/19911 "2023-02-28T22:25:03Z")

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Hello, Playing Programmer Sound is freezing Unity. All the other non-Programmer Sound has been working perfectly for the last 3 years development on this project… Once I play few programmer sound as each dialogue line…

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## [„ERR\_EVENT\_NOTFOUND for STUDIO\_SYSTEM“](https://qa.fmod.com/t/err-event-notfound-for-studio-system/18886)

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**Author:** [@malle3000](https://qa.fmod.com/u/malle3000)\
**Replies:** 10\
**Last updated:** [February 28, 2023, 12:35am UTC](https://qa.fmod.com/t/err-event-notfound-for-studio-system/18886 "2023-02-28T00:35:09Z")

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Hi there, I get this error message for my player actions. I rebuilt the banks, deleted them, created new ones, restarted… but this keeps popping up. Any clue how this can be fixed? Unity 2021.1.22, latest Fmod version,…

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## [Significant editor performance hit from FMOD](https://qa.fmod.com/t/significant-editor-performance-hit-from-fmod/19908)

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**Author:** [@kamyker](https://qa.fmod.com/u/kamyker)\
**Replies:** 1\
**Last updated:** [February 28, 2023, 12:22am UTC](https://qa.fmod.com/t/significant-editor-performance-hit-from-fmod/19908 "2023-02-28T00:22:01Z")

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Install fmod, open profiler, select edit mode, deep profile: This runs every editor update even when automatic bank refresh is disabled.

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## [Programmer Sound freezes Unity (Unity 2022.2.1f1 / FMOD Unity 2.02.11)](https://qa.fmod.com/t/programmer-sound-freezes-unity-unity-2022-2-1f1-fmod-unity-2-02-11/19692)

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**Author:** [@magnitudegames](https://qa.fmod.com/u/magnitudegames)\
**Replies:** 4\
**Last updated:** [February 27, 2023, 4:57am UTC](https://qa.fmod.com/t/programmer-sound-freezes-unity-unity-2022-2-1f1-fmod-unity-2-02-11/19692 "2023-02-27T04:57:57Z")

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Hi everyone! I’m experiencing an issue with Programmer Sounds in Unity that I just can’t figure out. I have programmer sounds implemented in my application and it has worked perfectly until today. None of my recent code…

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## [Creating a virtual instrument using FMOD](https://qa.fmod.com/t/creating-a-virtual-instrument-using-fmod/19806)

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**Author:** [@alexjet1000](https://qa.fmod.com/u/alexjet1000)\
**Replies:** 8\
**Last updated:** [February 23, 2023, 11:28am UTC](https://qa.fmod.com/t/creating-a-virtual-instrument-using-fmod/19806 "2023-02-23T11:28:56Z")

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Hi, i would like to create a virtual instrument player within Unity using samples of instruments (all notes and sharps samples for each instrument). I wonder what would be the ideal way to set this up from FMOD side. O…

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## [In-game recording of FMOD and mixing tracks](https://qa.fmod.com/t/in-game-recording-of-fmod-and-mixing-tracks/19907)

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**Author:** [@alexjet1000](https://qa.fmod.com/u/alexjet1000)\
**Replies:** 0\
**Last updated:** [February 23, 2023, 11:25am UTC](https://qa.fmod.com/t/in-game-recording-of-fmod-and-mixing-tracks/19907 "2023-02-23T11:25:45Z")

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Hi, i would like to record the output of an FMOD track and be able to put more tracks on top of it (So the player can record different tracks and put together a song that he plays in-game right now). I have read about D…

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## ["FMOD Studio Event Emitter" component isn't working with Mouse Down/Up?](https://qa.fmod.com/t/fmod-studio-event-emitter-component-isnt-working-with-mouse-down-up/19882)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [February 21, 2023, 10:56pm UTC](https://qa.fmod.com/t/fmod-studio-event-emitter-component-isnt-working-with-mouse-down-up/19882 "2023-02-21T22:56:48Z")

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I have an odd issue, I must be missing something obvious but not sure what. I’m hoping someone spots my oversight. This is in Unity 2019.4.32f1 LTS with FMOD Studio 2.02.07 and the corresponding Unity integration. In …

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## [ERR\_FORMAT : Unsupported file or audio format .bank file on Linux (openSUSE Tumbleweed)](https://qa.fmod.com/t/err-format-unsupported-file-or-audio-format-bank-file-on-linux-opensuse-tumbleweed/19862)

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**Author:** [@jeffk](https://qa.fmod.com/u/jeffk)\
**Replies:** 7\
**Last updated:** [February 20, 2023, 11:40pm UTC](https://qa.fmod.com/t/err-format-unsupported-file-or-audio-format-bank-file-on-linux-opensuse-tumbleweed/19862 "2023-02-20T23:40:20Z")

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We are trying to run the game Children of Morta on the Steam platform running on openSUSE Tumbleweed Linux. The game pauses at a title screen with an error indicating an audio file format support is not found: BankLoadE…

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## [Muting master bus fails in editor](https://qa.fmod.com/t/muting-master-bus-fails-in-editor/19877)

<div class="topic-metadata">

**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 3\
**Last updated:** [February 20, 2023, 6:33am UTC](https://qa.fmod.com/t/muting-master-bus-fails-in-editor/19877 "2023-02-20T06:33:15Z")

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So it’s clear why this happens, but it seems very silly to me. There is a flag in RuntimeManager that duplicates the muted state of the master bus, and forces it back on or off in Update: private void Update() …

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## [Setting parameter of event emitter does not seem to stick](https://qa.fmod.com/t/setting-parameter-of-event-emitter-does-not-seem-to-stick/19886)

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**Author:** [@sgtpendulum](https://qa.fmod.com/u/sgtpendulum)\
**Replies:** 1\
**Last updated:** [February 20, 2023, 3:54am UTC](https://qa.fmod.com/t/setting-parameter-of-event-emitter-does-not-seem-to-stick/19886 "2023-02-20T03:54:32Z")

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Hi all, so I got this problem with the event emitter. The background is that I am trying to make footstep sounds based on the material the player is stepping on, so I declare an int and assign it based on the tags of the…

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## [Fmod Programmer Sound and memory](https://qa.fmod.com/t/fmod-programmer-sound-and-memory/19892)

<div class="topic-metadata">

**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 3\
**Last updated:** [February 20, 2023, 3:42am UTC](https://qa.fmod.com/t/fmod-programmer-sound-and-memory/19892 "2023-02-20T03:42:37Z")

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Hello I am using Programmer Sound for all the voice lines in the game (approximately over 10,000 lines) After looking how each line is called by code here : https://www.fmod.com/docs/2.00/unity/examples-programmer-soun…

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## [Why does ParamRef serialize the name and not the ID?](https://qa.fmod.com/t/why-does-paramref-serialize-the-name-and-not-the-id/19891)

<div class="topic-metadata">

**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 1\
**Last updated:** [February 19, 2023, 11:06pm UTC](https://qa.fmod.com/t/why-does-paramref-serialize-the-name-and-not-the-id/19891 "2023-02-19T23:06:43Z")

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So ParamRef has this structure \[Serializable\] public class ParamRef { public string Name; public float Value; public FMOD.Studio.PARAMETER\_ID ID; } And PARAMETER\_ID has this \[St…

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## [Solved: Fmod Studio Emitter "Scale" in Unity](https://qa.fmod.com/t/solved-fmod-studio-emitter-scale-in-unity/19883)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [February 18, 2023, 12:17am UTC](https://qa.fmod.com/t/solved-fmod-studio-emitter-scale-in-unity/19883 "2023-02-18T00:17:37Z")

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When I place an fmod studio emitter in a unity scene, it has a big sphere around it. Is this the distance in which it can be heard? I’m trying to make it smaller but can’t figure it out. Shifting the scale in transform d…

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## [Switch platform on Unity](https://qa.fmod.com/t/switch-platform-on-unity/19875)

<div class="topic-metadata">

**Author:** [@Dialextremo](https://qa.fmod.com/u/Dialextremo)\
**Replies:** 1\
**Last updated:** [February 16, 2023, 11:25pm UTC](https://qa.fmod.com/t/switch-platform-on-unity/19875 "2023-02-16T23:25:20Z")

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Hi, bit of a noob question there. I have a project that just used a desktop build and I wanna port it to mobile and desktop. How can I update the build on unity so it detects the 2 folders and the events keep working. T…

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## [Downmixing 5.1 to Stereo in Unity Editor](https://qa.fmod.com/t/downmixing-5-1-to-stereo-in-unity-editor/19879)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [February 16, 2023, 10:07pm UTC](https://qa.fmod.com/t/downmixing-5-1-to-stereo-in-unity-editor/19879 "2023-02-16T22:07:08Z")

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Hello, In Unity I have no settings to use 5.1 banks in the editor. I have this setting for specific platforms, but not for the editor, as you can see in the screenshot below. Right now we have 5.1 banks that work fine …

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