# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=38

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**Page:** 39

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## [Expected pressure on the CPU by FMOD threads](https://qa.fmod.com/t/expected-pressure-on-the-cpu-by-fmod-threads/19871)

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**Author:** [@miha.rataj](https://qa.fmod.com/u/miha.rataj)\
**Replies:** 4\
**Last updated:** [February 16, 2023, 7:33am UTC](https://qa.fmod.com/t/expected-pressure-on-the-cpu-by-fmod-threads/19871 "2023-02-16T07:33:04Z")

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I’m wondering what’s expected pressure on the CPU by FMOD threads when using FMOD Unity integration? I have a simple scene with only one character where we’re playing a background music and some foley from time to time o…

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## [CRASH: Settings\_Initialize](https://qa.fmod.com/t/crash-settings-initialize/19866)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 3\
**Last updated:** [February 15, 2023, 10:53pm UTC](https://qa.fmod.com/t/crash-settings-initialize/19866 "2023-02-15T22:53:42Z")

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android 7 (SM-G928F) any ideas if this is valid crash report? so, lazy init, runtimemng → settings.init 0 libc.so +0x6b5b4 tgkill 1 libc.so +0x68a4c pthread\_kill 2 libc.so +0x23f64 raise 3 …

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## [Audio banks reimporting before each build](https://qa.fmod.com/t/audio-banks-reimporting-before-each-build/17983)

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**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 12\
**Last updated:** [February 15, 2023, 10:40pm UTC](https://qa.fmod.com/t/audio-banks-reimporting-before-each-build/17983 "2023-02-15T22:40:18Z")

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Hi there, I’d appreciate if someone from the FMOD team could help me with this. My team and I are noticing something odd and time consuming. Every time we build we see the dialog “Importing: Exemple.bytes” for each one…

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## ["bubbles" overlay on unity apps](https://qa.fmod.com/t/bubbles-overlay-on-unity-apps/19796)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 7\
**Last updated:** [February 14, 2023, 11:57pm UTC](https://qa.fmod.com/t/bubbles-overlay-on-unity-apps/19796 "2023-02-14T23:57:30Z")

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On some devices (repro case on some samsung galaxies) which have two speakers, our app is still producing sound (on one speaker only) when an “overlay app” is activate; i.e. incoming and active phone call. this app is no…

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## [Speech to text for Fmod](https://qa.fmod.com/t/speech-to-text-for-fmod/19872)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 0\
**Last updated:** [February 14, 2023, 4:29pm UTC](https://qa.fmod.com/t/speech-to-text-for-fmod/19872 "2023-02-14T16:29:32Z")

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Hiya Just looking for some insight into what might be suitable to use in Unity to create text from Fmod dialogue. There are quite a few different options in the Unity store and while none of them is particularly pricey …

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## [Unity Mobile Game: Best way to manage banks uploaded on DB (firebase)](https://qa.fmod.com/t/unity-mobile-game-best-way-to-manage-banks-uploaded-on-db-firebase/19848)

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**Author:** [@samuelmar](https://qa.fmod.com/u/samuelmar)\
**Replies:** 3\
**Last updated:** [February 14, 2023, 1:34am UTC](https://qa.fmod.com/t/unity-mobile-game-best-way-to-manage-banks-uploaded-on-db-firebase/19848 "2023-02-14T01:34:36Z")

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Hi, I making a mobile game with Unity. It has connection to Firebase and I am implementing the audio via FMOD. It is a musical game, so, it will have some music included in the “normal version”, and the user will be abl…

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## [Sound is not real? What does it mean?](https://qa.fmod.com/t/sound-is-not-real-what-does-it-mean/19826)

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**Author:** [@Melodee](https://qa.fmod.com/u/Melodee)\
**Replies:** 5\
**Last updated:** [February 13, 2023, 12:44am UTC](https://qa.fmod.com/t/sound-is-not-real-what-does-it-mean/19826 "2023-02-13T00:44:51Z")

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Here a sound is supposed to play near the ball, it sometimes pops up and disappears. The amount of channels goes from 2 to 23? Min 44 maximum 88.

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## [Does utilising addressable have any impact on sound designer workflow?](https://qa.fmod.com/t/does-utilising-addressable-have-any-impact-on-sound-designer-workflow/19851)

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**Author:** [@HarleyBicknell](https://qa.fmod.com/u/HarleyBicknell)\
**Replies:** 4\
**Last updated:** [February 9, 2023, 2:42pm UTC](https://qa.fmod.com/t/does-utilising-addressable-have-any-impact-on-sound-designer-workflow/19851 "2023-02-09T14:42:23Z")

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Hello, I am working as part of a somewhat small project (sound team is just 2). It has been requested from our developers that we begin using our Soundbanks as addressables. I have read through the documentation on addr…

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## [Set an EventInstance's 3D attributes to multiple locations in unity?](https://qa.fmod.com/t/set-an-eventinstances-3d-attributes-to-multiple-locations-in-unity/19852)

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**Author:** [@NorthernBorn](https://qa.fmod.com/u/NorthernBorn)\
**Replies:** 2\
**Last updated:** [February 9, 2023, 6:44am UTC](https://qa.fmod.com/t/set-an-eventinstances-3d-attributes-to-multiple-locations-in-unity/19852 "2023-02-09T06:44:42Z")

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I am making a custom occlusion system where a Room can send information to emitters about doorways/windows and if the player is in the room or not. Currently when the player leaves the room I stop the emitters main event…

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## [Audio not resume after switch to another app](https://qa.fmod.com/t/audio-not-resume-after-switch-to-another-app/17108)

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**Author:** [@yuwei.will](https://qa.fmod.com/u/yuwei.will)\
**Replies:** 5\
**Last updated:** [February 9, 2023, 6:03am UTC](https://qa.fmod.com/t/audio-not-resume-after-switch-to-another-app/17108 "2023-02-09T06:03:57Z")

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I import FMOD from Unity Asset Store, version 2.01.07. Build and run in iPhone, switch your app to another app, which can play audio/video like YouTube. Then switch back to your app, audio will not resume. It will be …

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## [Fmod units in visual scripting changed?](https://qa.fmod.com/t/fmod-units-in-visual-scripting-changed/19726)

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**Author:** [@dBsPro](https://qa.fmod.com/u/dBsPro)\
**Replies:** 4\
**Last updated:** [February 9, 2023, 4:08am UTC](https://qa.fmod.com/t/fmod-units-in-visual-scripting-changed/19726 "2023-02-09T04:08:13Z")

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Hi there, im either missing units or things have been changed? i cannot find any runtime.manager nodes etc to be able to use fmod in visual scripting. Any help would be great! Thanks

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## [Google play AAB release. Both modules 'base' and 'UnityDataAssetPack' contain asset entry 'assets/Master.bank](https://qa.fmod.com/t/google-play-aab-release-both-modules-base-and-unitydataassetpack-contain-asset-entry-assets-master-bank/19841)

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**Author:** [@daibutsu85](https://qa.fmod.com/u/daibutsu85)\
**Replies:** 1\
**Last updated:** [February 8, 2023, 10:34pm UTC](https://qa.fmod.com/t/google-play-aab-release-both-modules-base-and-unitydataassetpack-contain-asset-entry-assets-master-bank/19841 "2023-02-08T22:34:17Z")

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While releasing google play in google play console we have this error. Both modules ‘base’ and ‘UnityDataAssetPack’ contain asset entry 'assets/Master.bank No problem, while building, etc.

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## [How to obtain bankName from EventReference GUID？](https://qa.fmod.com/t/how-to-obtain-bankname-from-eventreference-guid/18976)

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**Author:** [@lxx](https://qa.fmod.com/u/lxx)\
**Replies:** 14\
**Last updated:** [February 8, 2023, 5:18am UTC](https://qa.fmod.com/t/how-to-obtain-bankname-from-eventreference-guid/18976 "2023-02-08T05:18:48Z")

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my project update to the Version 2.02. I notice that EventRef is obsolete.So I used EventReference. What I’m thinking about right now is using assetBundle. But I can’t get the bankname through EventReference. So I can’…

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## [How to access a parameter by Guid?](https://qa.fmod.com/t/how-to-access-a-parameter-by-guid/15626)

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**Author:** [@j4nw](https://qa.fmod.com/u/j4nw)\
**Replies:** 3\
**Last updated:** [February 7, 2023, 10:46pm UTC](https://qa.fmod.com/t/how-to-access-a-parameter-by-guid/15626 "2023-02-07T22:46:03Z")

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Hello, I’ve been using the Guids generated from Studio to have a layer of indirection over the Studio project structure. I can access events just fine: FMODUnity.RuntimeManager.PlayOneShot(someSfxGuid); I can also ac…

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## [set3DOcclusion function does not actually pass the values](https://qa.fmod.com/t/set3docclusion-function-does-not-actually-pass-the-values/19828)

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**Author:** [@Squ](https://qa.fmod.com/u/Squ)\
**Replies:** 1\
**Last updated:** [February 6, 2023, 11:18pm UTC](https://qa.fmod.com/t/set3docclusion-function-does-not-actually-pass-the-values/19828 "2023-02-06T23:18:49Z")

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Hi, recently I wanted to add a simple audio occlusion effect to my project. After quick google, I found the “set3DOcclusion” function that I can call on my ChannelGroup. The problem is that the function does nothing wher…

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## [Detecting Microphone devices](https://qa.fmod.com/t/detecting-microphone-devices/19830)

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**Author:** [@VOX-Neil](https://qa.fmod.com/u/VOX-Neil)\
**Replies:** 2\
**Last updated:** [February 6, 2023, 9:56am UTC](https://qa.fmod.com/t/detecting-microphone-devices/19830 "2023-02-06T09:56:41Z")

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Hi, Is it possible to detect if there’s a microphone present? When I use getRecordNumDrivers and getRecordDriverInfo, it appears to include output devices such as speakers in there too. Is it possible to find just inpu…

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## [Trouble playing event based on boolean](https://qa.fmod.com/t/trouble-playing-event-based-on-boolean/19824)

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**Author:** [@lbstorey](https://qa.fmod.com/u/lbstorey)\
**Replies:** 2\
**Last updated:** [February 5, 2023, 10:18pm UTC](https://qa.fmod.com/t/trouble-playing-event-based-on-boolean/19824 "2023-02-05T22:18:35Z")

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I’m having all kinds of trouble with something that seems simple, so I think I’m missing something but for the life of me I can’t find what that is. I have a simple bool, and I’d like to play an event when the bool is s…

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## [Get how much volume sound has at a point](https://qa.fmod.com/t/get-how-much-volume-sound-has-at-a-point/19822)

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**Author:** [@7Dev](https://qa.fmod.com/u/7Dev)\
**Replies:** 4\
**Last updated:** [February 5, 2023, 10:17pm UTC](https://qa.fmod.com/t/get-how-much-volume-sound-has-at-a-point/19822 "2023-02-05T22:17:36Z")

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Is there a way to see how much “sound” can reach a point? Like I play a sound inside a room but I want to know how much of it reaches outside it or I play a sound in the open and I want to know how far it could be heard …

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## [FMOD Setup Inquiry Seeing Deleted Events](https://qa.fmod.com/t/fmod-setup-inquiry-seeing-deleted-events/19788)

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**Author:** [@libio1991](https://qa.fmod.com/u/libio1991)\
**Replies:** 4\
**Last updated:** [February 3, 2023, 3:29am UTC](https://qa.fmod.com/t/fmod-setup-inquiry-seeing-deleted-events/19788 "2023-02-03T03:29:37Z")

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I’m trying to make sure that my FMOD setup is correct. I’ve installed FMOD Studio I’ve imported the FMOD for Unity package into my project In FMOD Studio, I’ve set the build path to a folder in my Unity Project’s asset…

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## [Getting Unity to play FMOD events without FMOD](https://qa.fmod.com/t/getting-unity-to-play-fmod-events-without-fmod/19820)

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**Author:** [@Zeanix](https://qa.fmod.com/u/Zeanix)\
**Replies:** 1\
**Last updated:** [February 2, 2023, 10:23pm UTC](https://qa.fmod.com/t/getting-unity-to-play-fmod-events-without-fmod/19820 "2023-02-02T22:23:02Z")

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I bet this has been discussed before, but it must be buried deep somewhere because I can’t find it. I’m working with a team using Unity and FMOD and though I have FMOD, many of the other team members do not. They would l…

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## [Multiple sounds that can be activated, code doesn't work?](https://qa.fmod.com/t/multiple-sounds-that-can-be-activated-code-doesnt-work/19811)

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**Author:** [@Melodee](https://qa.fmod.com/u/Melodee)\
**Replies:** 4\
**Last updated:** [February 2, 2023, 1:12pm UTC](https://qa.fmod.com/t/multiple-sounds-that-can-be-activated-code-doesnt-work/19811 "2023-02-02T13:12:21Z")

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I tried this code so multiple sounds can be activated in the same scene but in different locations: using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioCollider : MonoBehav…

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## [How to create gameplay that relies on audio input?](https://qa.fmod.com/t/how-to-create-gameplay-that-relies-on-audio-input/19812)

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**Author:** [@MurlyCel](https://qa.fmod.com/u/MurlyCel)\
**Replies:** 1\
**Last updated:** [February 2, 2023, 12:29am UTC](https://qa.fmod.com/t/how-to-create-gameplay-that-relies-on-audio-input/19812 "2023-02-02T00:29:18Z")

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I’m trying to make a simple 2D platformer where the louder players yell at the mic the higher the player character jumps. Is this possible via FMOD?

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## [Undefined symbols for architecture arm64, again](https://qa.fmod.com/t/undefined-symbols-for-architecture-arm64-again/19807)

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**Author:** [@grapefrukt](https://qa.fmod.com/u/grapefrukt)\
**Replies:** 2\
**Last updated:** [February 1, 2023, 5:14am UTC](https://qa.fmod.com/t/undefined-symbols-for-architecture-arm64-again/19807 "2023-02-01T05:14:52Z")

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Just last week I upgraded to 2.02.11 to try and fix an intermittent build issue. That one was very rare to begin with, so I’m not quite sure if it worked. Seems okay so far. I then immediately ran into issues with bitco…

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## [Failing to manipulate StudioEventEmitter volume](https://qa.fmod.com/t/failing-to-manipulate-studioeventemitter-volume/19810)

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**Author:** [@solain12](https://qa.fmod.com/u/solain12)\
**Replies:** 1\
**Last updated:** [February 1, 2023, 2:38am UTC](https://qa.fmod.com/t/failing-to-manipulate-studioeventemitter-volume/19810 "2023-02-01T02:38:52Z")

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Hi! I’ve been trying to make a mod for a game where I allow the user to adjust volumes of various objects. For most of the sounds, the game uses their own FMOD\_CustomEmitter, which I’m perfectly able to control the volu…

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## [\[Bug\] FMOD and source control -- all FMOD components are now Missing (Mono Script)](https://qa.fmod.com/t/bug-fmod-and-source-control-all-fmod-components-are-now-missing-mono-script/19786)

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**Author:** [@mshrm00](https://qa.fmod.com/u/mshrm00)\
**Replies:** 2\
**Last updated:** [February 1, 2023, 1:46am UTC](https://qa.fmod.com/t/bug-fmod-and-source-control-all-fmod-components-are-now-missing-mono-script/19786 "2023-02-01T01:46:48Z")

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Hello, I am having an issue with the FMOD integration with Unity and source control, as the FMOD components that were attached to the game objects have been replaced with a Missing (Mono Script) warning. Am I doing s…

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## [Multiply EventEmitters Stops After Teleporting the Player (Oculus)](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742)

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**Author:** [@3DMagicVR](https://qa.fmod.com/u/3DMagicVR)\
**Replies:** 6\
**Last updated:** [February 1, 2023, 12:19am UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742 "2023-02-01T00:19:12Z")

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Hello and good day, I got the next issue (Unity 2019.3.15f1, I know it’s old but can’t update project right now) on multiple Event Emitters, the issue is this: After teleporting the player from one point to another, the…

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## [Calling events as string](https://qa.fmod.com/t/calling-events-as-string/19787)

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**Author:** [@zanardi](https://qa.fmod.com/u/zanardi)\
**Replies:** 1\
**Last updated:** [January 31, 2023, 10:40pm UTC](https://qa.fmod.com/t/calling-events-as-string/19787 "2023-01-31T22:40:21Z")

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Hi there! I’ve been playing audios with the following line: FMODUnity.RuntimeManager.CreateInstance(“event full address and name”); My problem is that my audio buddy changes the event address sometimes, and I was comp…

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## [Problem with setting up FMOD onto unity: missing event and unloading error related to master.strings and master bank](https://qa.fmod.com/t/problem-with-setting-up-fmod-onto-unity-missing-event-and-unloading-error-related-to-master-strings-and-master-bank/19785)

<div class="topic-metadata">

**Author:** [@Melodee](https://qa.fmod.com/u/Melodee)\
**Replies:** 15\
**Last updated:** [January 31, 2023, 9:42pm UTC](https://qa.fmod.com/t/problem-with-setting-up-fmod-onto-unity-missing-event-and-unloading-error-related-to-master-strings-and-master-bank/19785 "2023-01-31T21:42:07Z")

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Console errors

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## [How to add resonance room audio listener into FMOD project](https://qa.fmod.com/t/how-to-add-resonance-room-audio-listener-into-fmod-project/19808)

<div class="topic-metadata">

**Author:** [@Melodee](https://qa.fmod.com/u/Melodee)\
**Replies:** 1\
**Last updated:** [January 31, 2023, 2:42pm UTC](https://qa.fmod.com/t/how-to-add-resonance-room-audio-listener-into-fmod-project/19808 "2023-01-31T14:42:27Z")

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Unity says my resonance room audio listener is missing. I can not find a way to add this resonance room audio listener into the FMOD project. Does anyone know how?

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## [FMOD Plug-in Missing DSP plugin on Build (But not in editor)](https://qa.fmod.com/t/fmod-plug-in-missing-dsp-plugin-on-build-but-not-in-editor/19745)

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**Author:** [@Deinol](https://qa.fmod.com/u/Deinol)\
**Replies:** 2\
**Last updated:** [January 31, 2023, 6:09am UTC](https://qa.fmod.com/t/fmod-plug-in-missing-dsp-plugin-on-build-but-not-in-editor/19745 "2023-01-31T06:09:10Z")

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Hello, I am using a couple FMOD plug-ins on my Unity project (Unity 2020.3.25 using FMOD Studio Unity Integration package version 2.02.07) and they work perfectly on editor but once I build for Windows, I get an error m…

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