# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=39

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 40

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## [FMOD Event Instance across scene load](https://qa.fmod.com/t/fmod-event-instance-across-scene-load/19713)

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**Author:** [@alexjet1000](https://qa.fmod.com/u/alexjet1000)\
**Replies:** 2\
**Last updated:** [January 30, 2023, 11:45am UTC](https://qa.fmod.com/t/fmod-event-instance-across-scene-load/19713 "2023-01-30T11:45:30Z")

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Hello, i wonder whats the correct way to stop an Event Instance from previous scene that keeps playing after a scene has been loaded. How can i keep the event instance reference persistent to stop it after loading the ne…

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## [One single event cause audio crash on iOS](https://qa.fmod.com/t/one-single-event-cause-audio-crash-on-ios/19800)

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**Author:** [@H0pe86](https://qa.fmod.com/u/H0pe86)\
**Replies:** 1\
**Last updated:** [January 30, 2023, 4:30am UTC](https://qa.fmod.com/t/one-single-event-cause-audio-crash-on-ios/19800 "2023-01-30T04:30:45Z")

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Hello, I have a problem with a single Fmod event on iOS: During session in Unity editor everything is wroking just fine but, after deploying the project on iOS devices, the intro sound breaks after a couple of seconds an…

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## [Resonance Audio Libraries for Switch](https://qa.fmod.com/t/resonance-audio-libraries-for-switch/19782)

<div class="topic-metadata">

**Author:** [@buzzrick](https://qa.fmod.com/u/buzzrick)\
**Replies:** 1\
**Last updated:** [January 26, 2023, 11:48pm UTC](https://qa.fmod.com/t/resonance-audio-libraries-for-switch/19782 "2023-01-26T23:48:16Z")

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I have the Unity FMOD libraries for Nintendo Switch, but the Resonance Audio plugin seems to be missing some files. I have “audiopluginresonanceaudio” lib files for all of my different platforms (android/iOS/Windows/OSX…

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## [Stop a One Shot event?](https://qa.fmod.com/t/stop-a-one-shot-event/19791)

<div class="topic-metadata">

**Author:** [@modulesplusmusic](https://qa.fmod.com/u/modulesplusmusic)\
**Replies:** 1\
**Last updated:** [January 26, 2023, 9:30pm UTC](https://qa.fmod.com/t/stop-a-one-shot-event/19791 "2023-01-26T21:30:19Z")

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Hello! I have two events: Shoot Object, and Hit Object. Both are one shots. I was curious if my Hit Object event can stop my Shoot Object event while it’s playing after it’s called? We have projectiles of varying dista…

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## [Label params not changing/triggering](https://qa.fmod.com/t/label-params-not-changing-triggering/19784)

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**Author:** [@dBsPro](https://qa.fmod.com/u/dBsPro)\
**Replies:** 1\
**Last updated:** [January 25, 2023, 12:08pm UTC](https://qa.fmod.com/t/label-params-not-changing-triggering/19784 "2023-01-25T12:08:54Z")

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So i have different triggers set up which changes the labels for the markers to move accordingly. The trigger works in the first box, but when entering the second trigger box it doesnt change. The labels come up correct…

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## [Sound event call architecture](https://qa.fmod.com/t/sound-event-call-architecture/19768)

<div class="topic-metadata">

**Author:** [@Hagaki](https://qa.fmod.com/u/Hagaki)\
**Replies:** 2\
**Last updated:** [January 24, 2023, 2:49pm UTC](https://qa.fmod.com/t/sound-event-call-architecture/19768 "2023-01-24T14:49:18Z")

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Hey! I am making a multiplayer game. There are 10 players and 50 bots on the map. Everyone has a weapon in their hands. Each weapon has a sound of a shot, a sound of trying to shoot without ammo, a sound of reloading,…

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## [List of all active Event Instances](https://qa.fmod.com/t/list-of-all-active-event-instances/19765)

<div class="topic-metadata">

**Author:** [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Replies:** 1\
**Last updated:** [January 23, 2023, 11:39pm UTC](https://qa.fmod.com/t/list-of-all-active-event-instances/19765 "2023-01-23T23:39:36Z")

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Hi, Is it possible to get a list or a collection of all active event instances. I make all my Instances for release when I start them but I would like make a IsPlaying() function to check if a audio is playing or not but…

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## [Can't find Fmod namespace/library in Visual studio](https://qa.fmod.com/t/cant-find-fmod-namespace-library-in-visual-studio/19751)

<div class="topic-metadata">

**Author:** [@DexterDextrow](https://qa.fmod.com/u/DexterDextrow)\
**Replies:** 8\
**Last updated:** [January 23, 2023, 11:06pm UTC](https://qa.fmod.com/t/cant-find-fmod-namespace-library-in-visual-studio/19751 "2023-01-23T23:06:21Z")

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Not much to elaborate on, all the FMOD functions and calls in Visual Studio is unrecognized, although they seem to function in engine.

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## [Find out when the Scatterer Instrument started playing the instrument and which one](https://qa.fmod.com/t/find-out-when-the-scatterer-instrument-started-playing-the-instrument-and-which-one/19762)

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**Author:** [@vl\_ad](https://qa.fmod.com/u/vl_ad)\
**Replies:** 1\
**Last updated:** [January 23, 2023, 1:47am UTC](https://qa.fmod.com/t/find-out-when-the-scatterer-instrument-started-playing-the-instrument-and-which-one/19762 "2023-01-23T01:47:34Z")

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Hello! In my Unity game, I use the Scatterer Instrument to simulate the conversations of a crowd of people. I want to add subtitles to the game, but I don’t know if it’s possible in Unity to somehow find out that an ins…

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## [Know when an EventInstance has been released](https://qa.fmod.com/t/know-when-an-eventinstance-has-been-released/19760)

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**Author:** [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Replies:** 2\
**Last updated:** [January 20, 2023, 7:29pm UTC](https://qa.fmod.com/t/know-when-an-eventinstance-has-been-released/19760 "2023-01-20T19:29:44Z")

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Hi, I would like to know a way that I can ether receive a callback or know when an event has been released. I have marked the event for release when I play the event. public EventInstance Play(string clipName) { …

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## [Event browser not appearing / Play Event dropdown not working](https://qa.fmod.com/t/event-browser-not-appearing-play-event-dropdown-not-working/19738)

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**Author:** [@sazsesos](https://qa.fmod.com/u/sazsesos)\
**Replies:** 6\
**Last updated:** [January 20, 2023, 5:15am UTC](https://qa.fmod.com/t/event-browser-not-appearing-play-event-dropdown-not-working/19738 "2023-01-20T05:15:31Z")

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Brand new to fmod and Unity, and not a coder by any stretch, so bear with me. Info: I have an old mac that I have not updated with any new OS for years, so am using old Unity, fmod, and the correct integration version t…

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## [Fmod project contains no buit banks, but banks are built?](https://qa.fmod.com/t/fmod-project-contains-no-buit-banks-but-banks-are-built/19752)

<div class="topic-metadata">

**Author:** [@dBsPro](https://qa.fmod.com/u/dBsPro)\
**Replies:** 4\
**Last updated:** [January 19, 2023, 10:15pm UTC](https://qa.fmod.com/t/fmod-project-contains-no-buit-banks-but-banks-are-built/19752 "2023-01-19T22:15:03Z")

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Ive tried using a new project, reinstalling fmod, making sure the build path in fmod is empty etc etc …but i still get this error and certain sounds dont trigger. Any fixes?

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## [How to get the length of an FMOD parameter sound without using the callback functions](https://qa.fmod.com/t/how-to-get-the-length-of-an-fmod-parameter-sound-without-using-the-callback-functions/19660)

<div class="topic-metadata">

**Author:** [@willerdasilva-aristo](https://qa.fmod.com/u/willerdasilva-aristo)\
**Replies:** 13\
**Last updated:** [January 19, 2023, 1:28am UTC](https://qa.fmod.com/t/how-to-get-the-length-of-an-fmod-parameter-sound-without-using-the-callback-functions/19660 "2023-01-19T01:28:43Z")

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Our project has somewhat recently converted to using FMOD as our Audio solution, and after digging into the documentation and trying different methods, we’ve reached a good point where we can do almost everything we want…

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## [Questions about fmodstudioL.dll](https://qa.fmod.com/t/questions-about-fmodstudiol-dll/19728)

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**Author:** [@TomaszRobot](https://qa.fmod.com/u/TomaszRobot)\
**Replies:** 3\
**Last updated:** [January 18, 2023, 5:46am UTC](https://qa.fmod.com/t/questions-about-fmodstudiol-dll/19728 "2023-01-18T05:46:25Z")

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Hello, I have some questions about this dll as I previously had some issues with it and I saw on forum that I wasn’t the only one. Most of my problems were connected to Mac OS version of the game and as I have to prepa…

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## [Not working Initial Parameter Values on FMOD Studio Event Emitter Component (Unity)](https://qa.fmod.com/t/not-working-initial-parameter-values-on-fmod-studio-event-emitter-component-unity/19747)

<div class="topic-metadata">

**Author:** [@zhdlxh48](https://qa.fmod.com/u/zhdlxh48)\
**Replies:** 1\
**Last updated:** [January 17, 2023, 2:41am UTC](https://qa.fmod.com/t/not-working-initial-parameter-values-on-fmod-studio-event-emitter-component-unity/19747 "2023-01-17T02:41:36Z")

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Initial Parameter Values are not override value of FMOD Studio setting value. In FMOD Studio, I set the default value to 0. And, I set the Initial Parameter Values on FMOD Studio Event Emitter Component to 0.5. When I…

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## [Playing sounds from Streaming Assets on WEBGL Unity](https://qa.fmod.com/t/playing-sounds-from-streaming-assets-on-webgl-unity/17810)

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**Author:** [@john.bess](https://qa.fmod.com/u/john.bess)\
**Replies:** 3\
**Last updated:** [January 13, 2023, 7:55am UTC](https://qa.fmod.com/t/playing-sounds-from-streaming-assets-on-webgl-unity/17810 "2023-01-13T07:55:24Z")

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Hello. I’m trying to play an MP3 file from streaming assets on webGL. It seems to work fine in editor and on desktop standalone. Im using the programmer sounds tutorial available on the website. When I run it on webGL it…

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## [Let a local FMOD parameter influence an animator state](https://qa.fmod.com/t/let-a-local-fmod-parameter-influence-an-animator-state/19729)

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**Author:** [@RemyLIS](https://qa.fmod.com/u/RemyLIS)\
**Replies:** 1\
**Last updated:** [January 13, 2023, 3:02am UTC](https://qa.fmod.com/t/let-a-local-fmod-parameter-influence-an-animator-state/19729 "2023-01-13T03:02:43Z")

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Hi guys, I’m an audio engineer and been using FMOD for a while now. I’ve recently been coding a bit more, thanks to chatGPT and some basic understanding. I’m trying to write code that can take a local parameter’s inform…

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## [Errors when generating Remote Build, with Github Actions using Game CI](https://qa.fmod.com/t/errors-when-generating-remote-build-with-github-actions-using-game-ci/19661)

<div class="topic-metadata">

**Author:** [@Bissonho](https://qa.fmod.com/u/Bissonho)\
**Replies:** 2\
**Last updated:** [January 4, 2023, 11:08pm UTC](https://qa.fmod.com/t/errors-when-generating-remote-build-with-github-actions-using-game-ci/19661 "2023-01-04T23:08:41Z")

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I have a project that I’m using FMOD, I configured the CI for the game to compile in the cloud automatically, the game compiles correctly and deploys automatically to Steam, but the project is always without audio. Alre…

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## [Using Audio Rooms with FMOD in Unity](https://qa.fmod.com/t/using-audio-rooms-with-fmod-in-unity/19702)

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**Author:** [@Hristoslav](https://qa.fmod.com/u/Hristoslav)\
**Replies:** 1\
**Last updated:** [January 3, 2023, 5:40pm UTC](https://qa.fmod.com/t/using-audio-rooms-with-fmod-in-unity/19702 "2023-01-03T17:40:50Z")

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I have been following @alexzzen guides to work with Unity and FMOD and so far it has been great, I really appreciate it! But I have been having a continuous problem with one part of a tutorial on the website, which is ca…

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## [\[Bug\] Connection / Disconnection of bluetooth earphones hang Unity](https://qa.fmod.com/t/bug-connection-disconnection-of-bluetooth-earphones-hang-unity/19640)

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**Author:** [@VOX-Neil](https://qa.fmod.com/u/VOX-Neil)\
**Replies:** 2\
**Last updated:** [January 3, 2023, 3:48pm UTC](https://qa.fmod.com/t/bug-connection-disconnection-of-bluetooth-earphones-hang-unity/19640 "2023-01-03T15:48:29Z")

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Hi, The connection of bluetooth earphones whilst playing in the Unity editor (PC) is not showing them up in the device list if I use setCallback and getDriverInfo on all drivers. If I disconnect the earphones, it will h…

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## [How to increase CPU% and max memory allocation?](https://qa.fmod.com/t/how-to-increase-cpu-and-max-memory-allocation/19695)

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**Author:** [@Moog2001](https://qa.fmod.com/u/Moog2001)\
**Replies:** 1\
**Last updated:** [January 3, 2023, 4:52am UTC](https://qa.fmod.com/t/how-to-increase-cpu-and-max-memory-allocation/19695 "2023-01-03T04:52:54Z")

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I am using FMOD in my Unity project and everything is working great but, I would like to allocate more resources to the audio because the audio is stuttering.

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## [In unity, Is it possible to combine the studio events with more low level code?](https://qa.fmod.com/t/in-unity-is-it-possible-to-combine-the-studio-events-with-more-low-level-code/19676)

<div class="topic-metadata">

**Author:** [@yvanvds1](https://qa.fmod.com/u/yvanvds1)\
**Replies:** 1\
**Last updated:** [December 29, 2022, 12:13am UTC](https://qa.fmod.com/t/in-unity-is-it-possible-to-combine-the-studio-events-with-more-low-level-code/19676 "2022-12-29T00:13:03Z")

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Hi I’ve used FMOD before, code only. This time I thought I’d check out the studio approach in combination with Unity. So I am using event emitters and such and set up my sound banks in the Studio app. But now it turns …

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## [Weird Bank Problems](https://qa.fmod.com/t/weird-bank-problems/19684)

<div class="topic-metadata">

**Author:** [@Goosey](https://qa.fmod.com/u/Goosey)\
**Replies:** 1\
**Last updated:** [December 28, 2022, 6:24am UTC](https://qa.fmod.com/t/weird-bank-problems/19684 "2022-12-28T06:24:50Z")

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Hi everyone! Urgent issue here and appreciate any help! The Fmod studio parameter trigger works only if I’ve set for all my banks to load through initialization. If I want to load any banks separately, the parameter trig…

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## [Waveform not working](https://qa.fmod.com/t/waveform-not-working/19646)

<div class="topic-metadata">

**Author:** [@k4rru](https://qa.fmod.com/u/k4rru)\
**Replies:** 7\
**Last updated:** [December 27, 2022, 11:16pm UTC](https://qa.fmod.com/t/waveform-not-working/19646 "2022-12-27T23:16:11Z")

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Hi, we are currently having an issue that’s happening from quite some time already and we don’t know what are we doing wrong. Everytime a VO event is being played there is an audio waveform visualizer that shows the mov…

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## [FMOD keeps throwing error while running test on AWS server](https://qa.fmod.com/t/fmod-keeps-throwing-error-while-running-test-on-aws-server/19675)

<div class="topic-metadata">

**Author:** [@AVAVT](https://qa.fmod.com/u/AVAVT)\
**Replies:** 1\
**Last updated:** [December 23, 2022, 4:39pm UTC](https://qa.fmod.com/t/fmod-keeps-throwing-error-while-running-test-on-aws-server/19675 "2022-12-23T16:39:33Z")

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Hello, I’m having trouble in our CI/CD unit test flow. I think I understand the problem but need help solving it: During Unity’s Playmode Unit tests, the editor is run on an AWS server. (I’m guessing because the server…

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## [Errors when launching FMOD after the project has been cloned to another machine](https://qa.fmod.com/t/errors-when-launching-fmod-after-the-project-has-been-cloned-to-another-machine/19666)

<div class="topic-metadata">

**Author:** [@Bissonho](https://qa.fmod.com/u/Bissonho)\
**Replies:** 4\
**Last updated:** [December 20, 2022, 10:05pm UTC](https://qa.fmod.com/t/errors-when-launching-fmod-after-the-project-has-been-cloned-to-another-machine/19666 "2022-12-20T22:05:47Z")

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When running the project clone with git on another machine this error happens. Can someone help me please ? I already removed the FMOD Unity Asset store Plugin and imported it 3 times. AssetDatabase (CreateSerializedA…

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## [Make exclusive groups](https://qa.fmod.com/t/make-exclusive-groups/19657)

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**Author:** [@jjw](https://qa.fmod.com/u/jjw)\
**Replies:** 1\
**Last updated:** [December 20, 2022, 6:26am UTC](https://qa.fmod.com/t/make-exclusive-groups/19657 "2022-12-20T06:26:30Z")

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Version : FMOD for Unity 2.02.07/ FMOD Studio 2.02.09 / Unity 2021.3.11f1 Hi. I’m trying to make so-called exclusive group for my game. For example, Make a group with BGM/A, Environment/B, SFX/C Try to play SFX/C whi…

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## [How to play sound from WebRTC peer connection?](https://qa.fmod.com/t/how-to-play-sound-from-webrtc-peer-connection/19645)

<div class="topic-metadata">

**Author:** [@AdrienCareprod](https://qa.fmod.com/u/AdrienCareprod)\
**Replies:** 1\
**Last updated:** [December 19, 2022, 5:24am UTC](https://qa.fmod.com/t/how-to-play-sound-from-webrtc-peer-connection/19645 "2022-12-19T05:24:21Z")

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We use WebRTC package in my unity project to add voicechat. We get my audio as AudioStreamTrack from the peer connection. For now we used audioSource.SetTrack(myAudioStreamTrack); //an extension method which is available…

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## [Losing reference of EventInstance](https://qa.fmod.com/t/losing-reference-of-eventinstance/19648)

<div class="topic-metadata">

**Author:** [@lookscozylabs](https://qa.fmod.com/u/lookscozylabs)\
**Replies:** 2\
**Last updated:** [December 19, 2022, 1:00am UTC](https://qa.fmod.com/t/losing-reference-of-eventinstance/19648 "2022-12-19T01:00:24Z")

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I have a grenade that needs a hissing sound effect and I’m using an EventInstance to hold it. I create and start the instance when I start aiming. When I go from aiming to throwing the grenade, I need to pass reference t…

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## [Building for Android: could not load the master.bank](https://qa.fmod.com/t/building-for-android-could-not-load-the-master-bank/18544)

<div class="topic-metadata">

**Author:** [@k4rru](https://qa.fmod.com/u/k4rru)\
**Replies:** 5\
**Last updated:** [April 27, 2022, 10:46pm UTC](https://qa.fmod.com/t/building-for-android-could-not-load-the-master-bank/18544 "2022-04-27T22:46:13Z")

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Hi! We are currently working on a android vr build for oculus quest and we are having trouble with the loading of master.bank. The console in unity shows this: \<i\>Autoconnected Player\</i\> \[FMOD\] AndroidAssetFile::reall…

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