# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=4

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 5

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## [Set Global parameter with visual scripting Unity](https://qa.fmod.com/t/set-global-parameter-with-visual-scripting-unity/23969)

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**Author:** [@Calixe](https://qa.fmod.com/u/Calixe)\
**Replies:** 1\
**Last updated:** [February 4, 2026, 3:08am UTC](https://qa.fmod.com/t/set-global-parameter-with-visual-scripting-unity/23969 "2026-02-04T03:08:33Z")

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I’m happy to share this. Calixe.

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## [Swap effects order in Runtime](https://qa.fmod.com/t/swap-effects-order-in-runtime/23959)

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**Author:** [@RomPru](https://qa.fmod.com/u/RomPru)\
**Replies:** 1\
**Last updated:** [February 3, 2026, 10:57pm UTC](https://qa.fmod.com/t/swap-effects-order-in-runtime/23959 "2026-02-03T22:57:49Z")

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Is there a way to change the order of effects chain in runtime? Lets say i want to have delay before reverb and then swap reverb to be before delay. Is there a way? Lets say i have 5 effects and want to interchange the…

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## [Event/Sound routing at realtime, spectrum data](https://qa.fmod.com/t/event-sound-routing-at-realtime-spectrum-data/23954)

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**Author:** [@aurdau2](https://qa.fmod.com/u/aurdau2)\
**Replies:** 1\
**Last updated:** [February 2, 2026, 10:58pm UTC](https://qa.fmod.com/t/event-sound-routing-at-realtime-spectrum-data/23954 "2026-02-02T22:58:56Z")

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Hello, We are making a splitscreen game where audio should be played on different devices. To send audio we need to get audio spectrum data. Is there any way to route events to only obtain their spectrum data and not ge…

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## [FMODStudioCache.asset being changed in Unity Version Control](https://qa.fmod.com/t/fmodstudiocache-asset-being-changed-in-unity-version-control/23898)

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**Author:** [@lynn\_osiviso](https://qa.fmod.com/u/lynn_osiviso)\
**Replies:** 3\
**Last updated:** [January 30, 2026, 3:58am UTC](https://qa.fmod.com/t/fmodstudiocache-asset-being-changed-in-unity-version-control/23898 "2026-01-30T03:58:05Z")

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Hello! I’m using Unity 6000.0.61f1 and FMOD 2.03.11 with Unity Version Control. There are multiple people working on the Unity project and I’m the one responsible for audio related things, such as implementing FMOD. (Edi…

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## [Lots of Warnings in Unity 6.2](https://qa.fmod.com/t/lots-of-warnings-in-unity-6-2/23701)

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**Author:** [@tom-bossa](https://qa.fmod.com/u/tom-bossa)\
**Replies:** 6\
**Last updated:** [January 29, 2026, 11:37pm UTC](https://qa.fmod.com/t/lots-of-warnings-in-unity-6-2/23701 "2026-01-29T23:37:52Z")

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These are likely harmless for the most part, but if you had a project with warnings as errors this would be quite bad.. There’s 98 warnings of deprecated unity api’s in the fmod folder all to do with TreeViewItem, TreeVi…

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## [Banks get cleared from FMODStudioSettings.asset when starting a build on Mac](https://qa.fmod.com/t/banks-get-cleared-from-fmodstudiosettings-asset-when-starting-a-build-on-mac/23899)

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**Author:** [@NickP](https://qa.fmod.com/u/NickP)\
**Replies:** 3\
**Last updated:** [January 29, 2026, 9:08pm UTC](https://qa.fmod.com/t/banks-get-cleared-from-fmodstudiosettings-asset-when-starting-a-build-on-mac/23899 "2026-01-29T21:08:13Z")

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Watching my git client as I begin a build on a Mac (either in-editor manually, or from the command line), I see this change occurs to FMODStudioSettings.asset: The project builds perfectly well on a PC (in-editor or …

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## [Videos and audio don't play](https://qa.fmod.com/t/videos-and-audio-dont-play/23938)

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**Author:** [@EWTube0](https://qa.fmod.com/u/EWTube0)\
**Replies:** 2\
**Last updated:** [January 25, 2026, 10:57pm UTC](https://qa.fmod.com/t/videos-and-audio-dont-play/23938 "2026-01-25T22:57:33Z")

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using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; …

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## [Crash in DSP getNumParameters](https://qa.fmod.com/t/crash-in-dsp-getnumparameters/23920)

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**Author:** [@aondw](https://qa.fmod.com/u/aondw)\
**Replies:** 3\
**Last updated:** [January 21, 2026, 10:25pm UTC](https://qa.fmod.com/t/crash-in-dsp-getnumparameters/23920 "2026-01-21T22:25:05Z")

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Hi, we’ve been seeing some crashes and traced it back to the SteamAudio FmodStudioAudioEngineSource which calls getNumParameters/UpdateParameters on a DSP. ▶ Stack Trace We’re on an older fmod version, I’ve been looking …

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## [Updated the FMOD to 2.03.11 when I run , the audio isn't coming?](https://qa.fmod.com/t/updated-the-fmod-to-2-03-11-when-i-run-the-audio-isnt-coming/23883)

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**Author:** [@bettercallNick](https://qa.fmod.com/u/bettercallNick)\
**Replies:** 2\
**Last updated:** [January 19, 2026, 5:23am UTC](https://qa.fmod.com/t/updated-the-fmod-to-2-03-11-when-i-run-the-audio-isnt-coming/23883 "2026-01-19T05:23:24Z")

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Hello everyone, I recently updated the FMOD Unity integration in my project and made the necessary code changes to match the update. The project compiles successfully, and the Asset Bundles/Addressables build without er…

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## [Upgrading Fmod addressables lost references](https://qa.fmod.com/t/upgrading-fmod-addressables-lost-references/23391)

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**Author:** [@SwingWren](https://qa.fmod.com/u/SwingWren)\
**Replies:** 7\
**Last updated:** [January 18, 2026, 10:34pm UTC](https://qa.fmod.com/t/upgrading-fmod-addressables-lost-references/23391 "2026-01-18T22:34:58Z")

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Hey, I’m having issues where every time I upgrade fmod I lose all references to the banks and I have to link everything again and set up the addressables groups again

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## [AttachInstanceToGameObject not moving the sound position](https://qa.fmod.com/t/attachinstancetogameobject-not-moving-the-sound-position/13282)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 9\
**Last updated:** [January 14, 2026, 1:22am UTC](https://qa.fmod.com/t/attachinstancetogameobject-not-moving-the-sound-position/13282 "2026-01-14T01:22:10Z")

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I’m working with unity, fmod 1.09.06 and the oculus spatializer and I have issues using AttachInstanceToGameObject. I have isolate the problem: i create the istance of the object. i call the AttachInstanceToGameObject…

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## [\[Unity w/Playmaker\] Can't Trigger Local Parameter Change in FSM](https://qa.fmod.com/t/unity-w-playmaker-cant-trigger-local-parameter-change-in-fsm/23854)

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**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 6\
**Last updated:** [January 11, 2026, 11:04pm UTC](https://qa.fmod.com/t/unity-w-playmaker-cant-trigger-local-parameter-change-in-fsm/23854 "2026-01-11T23:04:48Z")

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I’m trying to trigger the local labelled parameter Ball Weight to change which Ball Destroy sfx to play per instance of ball. Here’s the prefabs: In the following FSM, the Weight variable is retrieved in Get P…

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## [Support hacky user-assigned music through Programmer Instruments](https://qa.fmod.com/t/support-hacky-user-assigned-music-through-programmer-instruments/23852)

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**Author:** [@rafer45](https://qa.fmod.com/u/rafer45)\
**Replies:** 4\
**Last updated:** [December 31, 2025, 4:17am UTC](https://qa.fmod.com/t/support-hacky-user-assigned-music-through-programmer-instruments/23852 "2025-12-31T04:17:06Z")

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Hello! I’m working with a musician to develop adaptive music for my game. The adaptive music is very simple – when a certain variable is assigned to true, play one song, when it’s false, play another song instead (conti…

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## [Support for Unity 6.2 (and 6.3)](https://qa.fmod.com/t/support-for-unity-6-2-and-6-3/23423)

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**Author:** [@btsslawa](https://qa.fmod.com/u/btsslawa)\
**Replies:** 4\
**Last updated:** [December 30, 2025, 11:59pm UTC](https://qa.fmod.com/t/support-for-unity-6-2-and-6-3/23423 "2025-12-30T23:59:46Z")

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Hey support, recently we upgraded our game project to Unity 6000.2.6f1 and everything still works fine regarding the FMOD integration. As of now we use FMOD Studio version 2.02.20 and the respective Unity integration, …

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## [Trouble using multiple programmer instruments and loading in new sounds](https://qa.fmod.com/t/trouble-using-multiple-programmer-instruments-and-loading-in-new-sounds/18960)

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**Author:** [@ericb567](https://qa.fmod.com/u/ericb567)\
**Replies:** 2\
**Last updated:** [December 30, 2025, 5:42am UTC](https://qa.fmod.com/t/trouble-using-multiple-programmer-instruments-and-loading-in-new-sounds/18960 "2025-12-30T05:42:41Z")

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Hey! I’m having trouble getting multiple programmer instruments to work in the same event. I was hoping to access the property “parameter.name” in the event’s callback(to differentiate between programmer instruments) but…

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## [The audio length is not long enough, which can cause the timeline to not trigger a new event when switching to another parameter event](https://qa.fmod.com/t/the-audio-length-is-not-long-enough-which-can-cause-the-timeline-to-not-trigger-a-new-event-when-switching-to-another-parameter-event/23835)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 2\
**Last updated:** [December 30, 2025, 2:56am UTC](https://qa.fmod.com/t/the-audio-length-is-not-long-enough-which-can-cause-the-timeline-to-not-trigger-a-new-event-when-switching-to-another-parameter-event/23835 "2025-12-30T02:56:48Z")

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FMOD production method: An event contains multiple switchable parameters, which are nested events that are packaged as separate events for actual playback. In until: The timeline module implements BGM switching. On the …

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## [Obsolete warnings Unity 6000.3.2f1](https://qa.fmod.com/t/obsolete-warnings-unity-6000-3-2f1/23851)

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**Author:** [@SwingWren](https://qa.fmod.com/u/SwingWren)\
**Replies:** 1\
**Last updated:** [December 29, 2025, 10:42pm UTC](https://qa.fmod.com/t/obsolete-warnings-unity-6000-3-2f1/23851 "2025-12-29T22:42:42Z")

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Just to notify that there are some obsolete warnings in unity, ex: Assets\\Plugins\\FMOD\\src\\Editor\\FileReorganizer.cs(414,40): warning CS0618: ‘TreeViewItem’ is obsolete: ‘TreeViewItem is now deprecated. You can likely …

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## [Speakermode Error](https://qa.fmod.com/t/speakermode-error/23823)

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**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 5\
**Last updated:** [December 29, 2025, 6:30am UTC](https://qa.fmod.com/t/speakermode-error/23823 "2025-12-29T06:30:12Z")

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Greetings, dear Fmod developers and users! I’ve encountered a weird behavior when trying to use Fmod bank in a custom C# application, that we’ve written in our company. The purpose of this app is to play some intro whil…

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## [FMOD, Unity and Steam Audio integration issue](https://qa.fmod.com/t/fmod-unity-and-steam-audio-integration-issue/23571)

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**Author:** [@Ratas](https://qa.fmod.com/u/Ratas)\
**Replies:** 9\
**Last updated:** [December 29, 2025, 3:20am UTC](https://qa.fmod.com/t/fmod-unity-and-steam-audio-integration-issue/23571 "2025-12-29T03:20:07Z")

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Hello! I’m using FMOD 2.03.06, Unity 2022.2.12 and Steam Audio 4.7.0. OS: Windows 11. Currently developing a small VR game, testing it on Meta Quest 3. I downloaded everything and integrated the Steam Audio plugin into …

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## [Will FMOD fail to initialize if Unity Audio is enabled on Xbox Series X/S?](https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826)

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**Author:** [@RyanBuckEejit](https://qa.fmod.com/u/RyanBuckEejit)\
**Replies:** 1\
**Last updated:** [December 23, 2025, 1:19am UTC](https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826 "2025-12-23T01:19:49Z")

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I am looking into the use of proximity chat for a potential future project, there’s a lot of resources online to help with proximity chat using unity audio which is great. I’ve read it’s possible to use unity audio for …

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## [Buffer Starvation + CPU Spike leading into Audio Cuts in Unity](https://qa.fmod.com/t/buffer-starvation-cpu-spike-leading-into-audio-cuts-in-unity/21033)

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**Author:** [@mlopezvidal](https://qa.fmod.com/u/mlopezvidal)\
**Replies:** 8\
**Last updated:** [December 18, 2025, 10:45pm UTC](https://qa.fmod.com/t/buffer-starvation-cpu-spike-leading-into-audio-cuts-in-unity/21033 "2025-12-18T22:45:40Z")

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Hello! I were playtesting our project today and realised this known issue appeared several times every time we try to access memory to trigger a sound. For example, when we are standing still hearing ambience and we try…

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## [FMOD Event Reference Updater not updating event references](https://qa.fmod.com/t/fmod-event-reference-updater-not-updating-event-references/23796)

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**Author:** [@twel\_ch](https://qa.fmod.com/u/twel_ch)\
**Replies:** 1\
**Last updated:** [December 17, 2025, 11:34pm UTC](https://qa.fmod.com/t/fmod-event-reference-updater-not-updating-event-references/23796 "2025-12-17T23:34:09Z")

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Hi, i’m having an issue with FMOD Event Reference Updater. I click Scan, it takes a while, finds many Targets and sets the Status to Pending. Then, I click “Execute 389 Selected Tasks” … it takes a while, and eventuall…

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## [Working with scene load](https://qa.fmod.com/t/working-with-scene-load/23741)

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**Author:** [@reinhardt92](https://qa.fmod.com/u/reinhardt92)\
**Replies:** 5\
**Last updated:** [December 16, 2025, 10:52pm UTC](https://qa.fmod.com/t/working-with-scene-load/23741 "2025-12-16T22:52:32Z")

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Hello! First of all, I’m using Unity 6000.2.13f1 and FMOD 2.02.31 and integration 2.02.32. A quick question: what would be the best strategy to “persist” a oneshot sound across scenes? In my game I can open doors and …

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## [Unity FMOD feeder thread crash](https://qa.fmod.com/t/unity-fmod-feeder-thread-crash/23791)

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**Author:** [@paula\_te](https://qa.fmod.com/u/paula_te)\
**Replies:** 1\
**Last updated:** [December 16, 2025, 3:09am UTC](https://qa.fmod.com/t/unity-fmod-feeder-thread-crash/23791 "2025-12-16T03:09:48Z")

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Hello, we are using FMOD 2.03.07 with Unity 6000.0.60f1 on PS5 SDK 11 and when starting gameplay on scene with many ambient sounds we have crash after scene is loaded. Here is crash log, can you suggest how to debug it o…

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## [Prefader modulation stops working when sound is muted in Unity](https://qa.fmod.com/t/prefader-modulation-stops-working-when-sound-is-muted-in-unity/23600)

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**Author:** [@tomjerbo](https://qa.fmod.com/u/tomjerbo)\
**Replies:** 8\
**Last updated:** [December 11, 2025, 8:17am UTC](https://qa.fmod.com/t/prefader-modulation-stops-working-when-sound-is-muted-in-unity/23600 "2025-12-11T08:17:46Z")

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Hello! We’re getting a parameters finalValue to scale an object along with the sound but when muting the audio in the game window tab OR setting the master volume to 0 via our FMOD vca’s, the parameters finalValue retur…

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## [Multiple listeners for a multiplayer asymmetric Desktop / VR game](https://qa.fmod.com/t/multiple-listeners-for-a-multiplayer-asymmetric-desktop-vr-game/23773)

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**Author:** [@raiwin](https://qa.fmod.com/u/raiwin)\
**Replies:** 6\
**Last updated:** [December 10, 2025, 11:15am UTC](https://qa.fmod.com/t/multiple-listeners-for-a-multiplayer-asymmetric-desktop-vr-game/23773 "2025-12-10T11:15:54Z")

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Hi! In this project both the VR and desktop player are in the same scene and I would like some sounds to be heard only by the VR player, other sounds only by the desktop player and probably some sounds that both players…

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## [How to do audio calibration?](https://qa.fmod.com/t/how-to-do-audio-calibration/23740)

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**Author:** [@jon-alc](https://qa.fmod.com/u/jon-alc)\
**Replies:** 1\
**Last updated:** [December 10, 2025, 12:48am UTC](https://qa.fmod.com/t/how-to-do-audio-calibration/23740 "2025-12-10T00:48:22Z")

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Hello, I’m using FMOD Studio to make a rhythm game (with very limited audio engineering knowledge). I’m attempting to make an audio offset feature so the player can adjust timing. The thing is, I’m not sure what the best…

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## [FMOD events stuttering and layers getting offsync](https://qa.fmod.com/t/fmod-events-stuttering-and-layers-getting-offsync/23769)

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**Author:** [@miikakan](https://qa.fmod.com/u/miikakan)\
**Replies:** 2\
**Last updated:** [December 9, 2025, 6:41am UTC](https://qa.fmod.com/t/fmod-events-stuttering-and-layers-getting-offsync/23769 "2025-12-09T06:41:02Z")

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Hi, in my project I’ve noticed that a lot of sounds that I’m expecting to play are either cut off or they won’t play. This is when there’s quite a bit of going on, music, ambiance and a bunch of SFX played around. What …

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## [Best practices for setting up new FMOD + Unity project and version control - review my guide?](https://qa.fmod.com/t/best-practices-for-setting-up-new-fmod-unity-project-and-version-control-review-my-guide/22872)

<div class="topic-metadata">

**Author:** [@twel\_ch](https://qa.fmod.com/u/twel_ch)\
**Replies:** 3\
**Last updated:** [December 9, 2025, 6:33am UTC](https://qa.fmod.com/t/best-practices-for-setting-up-new-fmod-unity-project-and-version-control-review-my-guide/22872 "2025-12-09T06:33:18Z")

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Setting up FMOD with Unity 6000.0.47f1 Step 1: Install the correct FMOD versions Create an account on the FMOD website if you don’t already have one Download FMOD Studio 2.02.28 (the desktop application) Download FMOD f…

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## [DLL Not Found Exception when opening Unity project on Mac](https://qa.fmod.com/t/dll-not-found-exception-when-opening-unity-project-on-mac/23593)

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**Author:** [@Voltage3000](https://qa.fmod.com/u/Voltage3000)\
**Replies:** 2\
**Last updated:** [December 6, 2025, 4:35pm UTC](https://qa.fmod.com/t/dll-not-found-exception-when-opening-unity-project-on-mac/23593 "2025-12-06T16:35:03Z")

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Hi I recently got access to a Mac and was hoping that I would be able to work in the unity editor on the MacBook to more easily develop Mac builds of our game. This has worked pretty much without a hitch in the past on …

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