# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=40

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**Page:** 41

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## [Newbie plugin struggles](https://qa.fmod.com/t/newbie-plugin-struggles/19625)

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**Author:** [@rich.ireland](https://qa.fmod.com/u/rich.ireland)\
**Replies:** 4\
**Last updated:** [December 15, 2022, 11:02pm UTC](https://qa.fmod.com/t/newbie-plugin-struggles/19625 "2022-12-15T23:02:17Z")

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I seem to be missing some key concepts in the FMOD documentation. My end goal is an audio dsp effect in a unity project, which I presume requires a studio plugin that matches. I can build the core and studio api and ex…

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## [FMOD and Unity Audio Enabled, building to WebGL](https://qa.fmod.com/t/fmod-and-unity-audio-enabled-building-to-webgl/19481)

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**Author:** [@MegahammerStudios](https://qa.fmod.com/u/MegahammerStudios)\
**Replies:** 8\
**Last updated:** [December 15, 2022, 10:59pm UTC](https://qa.fmod.com/t/fmod-and-unity-audio-enabled-building-to-webgl/19481 "2022-12-15T22:59:38Z")

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Hi, Is it advisable to build for WebGL using both Unity’s native audio and FMOD? I understand that this is considered generally safe for Desktop and incompatible for some consoles, but I’m unsure about WebGL. Our proje…

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## [Intermittent build failure due to duplicate platform keys](https://qa.fmod.com/t/intermittent-build-failure-due-to-duplicate-platform-keys/19636)

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**Author:** [@grapefrukt](https://qa.fmod.com/u/grapefrukt)\
**Replies:** 5\
**Last updated:** [December 15, 2022, 9:19pm UTC](https://qa.fmod.com/t/intermittent-build-failure-due-to-duplicate-platform-keys/19636 "2022-12-15T21:19:26Z")

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I have only seen this happen like three times, so I haven’t managed to drill down into what exactly triggers it, but every so often I will have a build that’s completely missing the fmod bank. Upon digging deeper in the …

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## [Live Update not working with Adressables](https://qa.fmod.com/t/live-update-not-working-with-adressables/19630)

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**Author:** [@rickard\_vf](https://qa.fmod.com/u/rickard_vf)\
**Replies:** 9\
**Last updated:** [December 15, 2022, 8:09am UTC](https://qa.fmod.com/t/live-update-not-working-with-adressables/19630 "2022-12-15T08:09:39Z")

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Hi! I’ve been trying to get Live Update working with a Unity project that uses Addressables. I’m getting no errors and the live update is on according to FMOD Studio, but nothing I do seems to change things live. Is ther…

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## [Is it possible to apply filters and save audio data without playback?](https://qa.fmod.com/t/is-it-possible-to-apply-filters-and-save-audio-data-without-playback/19641)

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**Author:** [@luke\_shin](https://qa.fmod.com/u/luke_shin)\
**Replies:** 2\
**Last updated:** [December 15, 2022, 3:27am UTC](https://qa.fmod.com/t/is-it-possible-to-apply-filters-and-save-audio-data-without-playback/19641 "2022-12-15T03:27:44Z")

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Unity’s AudioMixer and AudioMixerGroups don’t have the function that applying their’s sound effects without playback. So I need to playback audioSource and implement OnAudioFilterRead function. sadly i have to wait fo…

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## [How to override parameter values during Live Update?](https://qa.fmod.com/t/how-to-override-parameter-values-during-live-update/19632)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [December 14, 2022, 10:39am UTC](https://qa.fmod.com/t/how-to-override-parameter-values-during-live-update/19632 "2022-12-14T10:39:20Z")

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Is there a way with FMOD Studio + Unity to override a current parameter by dragging the slider in FMOD Studio? So I can preview changes before setting a sweet spot. Including in a case where the parameter isn’t yet hook…

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## [FMOD, Resonance Audio, Unity, Oculus Quest 2 - Unable to get sound to play on quest 2](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest-2/19208)

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**Author:** [@Vlad\_Vostok](https://qa.fmod.com/u/Vlad_Vostok)\
**Replies:** 8\
**Last updated:** [December 12, 2022, 10:15pm UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest-2/19208 "2022-12-12T22:15:38Z")

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Like some other users here, I can’t figure how to make this works… I’m on Unity 2020.1.17f, I have tested with FMOD for Unity from 2.01.06 to 2.02.07 with appropriate banks, I always have had sound on desktop but nothin…

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## [Implementing Audiowind](https://qa.fmod.com/t/implementing-audiowind/19615)

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**Author:** [@Molotovv](https://qa.fmod.com/u/Molotovv)\
**Replies:** 1\
**Last updated:** [December 12, 2022, 3:37am UTC](https://qa.fmod.com/t/implementing-audiowind/19615 "2022-12-12T03:37:11Z")

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Hi, I recently got an audiowind license and I’ve been struggling to implement the plugin into Unity. It’s giving me the same errors every time, but i don’t know what i’m doing wrong. Here’s what i’ve done so far: l…

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## [Update global distance min/max variable from code?](https://qa.fmod.com/t/update-global-distance-min-max-variable-from-code/19569)

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**Author:** [@cj2heads](https://qa.fmod.com/u/cj2heads)\
**Replies:** 11\
**Last updated:** [December 7, 2022, 6:12pm UTC](https://qa.fmod.com/t/update-global-distance-min-max-variable-from-code/19569 "2022-12-07T18:12:51Z")

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I’m working on a top down game where you can zoom the camera in and out. I want to explore changing the min distance for all the spatializers when you zoom out so sound effects that occur on the camera all sound about th…

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## [\[Unity\] Sidechain compression on track not working correctly](https://qa.fmod.com/t/unity-sidechain-compression-on-track-not-working-correctly/14640)

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**Author:** [@MaurioMarques](https://qa.fmod.com/u/MaurioMarques)\
**Replies:** 3\
**Last updated:** [December 7, 2022, 4:09pm UTC](https://qa.fmod.com/t/unity-sidechain-compression-on-track-not-working-correctly/14640 "2022-12-07T16:09:32Z")

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Hey there! I’ve been recently working on a “wind” sound effect on FMOD. I have an event with two tracks: one for the noise I’m using to design the effect and another one for a signal that I’m routing to a sidechain comp…

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## [Setting Up FMOD for A Top-Down Game in Unity](https://qa.fmod.com/t/setting-up-fmod-for-a-top-down-game-in-unity/19622)

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**Author:** [@JamesCLeelayuvat](https://qa.fmod.com/u/JamesCLeelayuvat)\
**Replies:** 3\
**Last updated:** [December 7, 2022, 12:20pm UTC](https://qa.fmod.com/t/setting-up-fmod-for-a-top-down-game-in-unity/19622 "2022-12-07T12:20:22Z")

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Hi, I’m a beginner in using FMOD and am wondering how to set up FMOD for spatialization in a top-down game. The only two axes are Y for front-back and X for left-right. If I don’t set anything up and insert a sound rough…

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## [Too many emitters in build but not in editor](https://qa.fmod.com/t/too-many-emitters-in-build-but-not-in-editor/19604)

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**Author:** [@AudioDread](https://qa.fmod.com/u/AudioDread)\
**Replies:** 4\
**Last updated:** [December 7, 2022, 10:36am UTC](https://qa.fmod.com/t/too-many-emitters-in-build-but-not-in-editor/19604 "2022-12-07T10:36:41Z")

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I have an Fmod project in Unity and a heirarchy set up using studio event emitters. It’s a 2D game and I’m using custom perameters to simulate distance and direction. Each scene has a large number of emitters to handle …

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## [Using FMOD Profiler for Native Unity Audio?](https://qa.fmod.com/t/using-fmod-profiler-for-native-unity-audio/19618)

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**Author:** [@klater](https://qa.fmod.com/u/klater)\
**Replies:** 1\
**Last updated:** [December 6, 2022, 10:42pm UTC](https://qa.fmod.com/t/using-fmod-profiler-for-native-unity-audio/19618 "2022-12-06T22:42:51Z")

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We know that Unity uses FMOD Core API internally (?), so technically we should be able to use the FMOD Profiler (not the studio one) to profile any Unity projects? In practice, I haven’t been able to connect it.

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## [Getting a tonne of errors using FMOD Bank loader](https://qa.fmod.com/t/getting-a-tonne-of-errors-using-fmod-bank-loader/19607)

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**Author:** [@LukeWarp](https://qa.fmod.com/u/LukeWarp)\
**Replies:** 5\
**Last updated:** [December 6, 2022, 9:20am UTC](https://qa.fmod.com/t/getting-a-tonne-of-errors-using-fmod-bank-loader/19607 "2022-12-06T09:20:06Z")

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Hi. Our game had the Load Banks → All option enabled in the FMOD Setttings object as well as a bank loader in our front end which does the same thing. I’ve set Load Banks → None on the FMOD Settings object and now none o…

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## [ERR\_INVALID\_HANDLE, seemingly randomly on getSoundSize(out soundSize);](https://qa.fmod.com/t/err-invalid-handle-seemingly-randomly-on-getsoundsize-out-soundsize/19563)

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**Author:** [@eddyster](https://qa.fmod.com/u/eddyster)\
**Replies:** 3\
**Last updated:** [December 5, 2022, 12:09pm UTC](https://qa.fmod.com/t/err-invalid-handle-seemingly-randomly-on-getsoundsize-out-soundsize/19563 "2022-12-05T12:09:06Z")

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Hi guys, hoping for some help on this one. I’ve looked about the forum and through the documentation thoroughly but can’t find anything that might explain this one. The basic problem is that when trying to getSoundSize …

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## [EventNotFoundException when using development build Patch & Run](https://qa.fmod.com/t/eventnotfoundexception-when-using-development-build-patch-run/19581)

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**Author:** [@dsearle2](https://qa.fmod.com/u/dsearle2)\
**Replies:** 2\
**Last updated:** [December 5, 2022, 11:00am UTC](https://qa.fmod.com/t/eventnotfoundexception-when-using-development-build-patch-run/19581 "2022-12-05T11:00:56Z")

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I am currently working on an AR project that requires me to be onsite, which restricts access to my laptop. As such I would prefer to use Unity’s development build patch feature to speed up testing, however this causes a…

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## [Dolby Atmos output to home theatre from Unity](https://qa.fmod.com/t/dolby-atmos-output-to-home-theatre-from-unity/19537)

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**Author:** [@TomSlater](https://qa.fmod.com/u/TomSlater)\
**Replies:** 8\
**Last updated:** [December 4, 2022, 11:16pm UTC](https://qa.fmod.com/t/dolby-atmos-output-to-home-theatre-from-unity/19537 "2022-12-04T23:16:40Z")

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Hi there, Hi there, I’d like to ask the community about outputting Dolby Atmos to a home theatre system from a game built in Unity. So far I have set everything up in FMOD and Windows - FMOD is outputting 7.1.2 to my …

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## [Can't hear Programmer Sounds in Unity](https://qa.fmod.com/t/cant-hear-programmer-sounds-in-unity/19603)

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**Author:** [@Zekro51](https://qa.fmod.com/u/Zekro51)\
**Replies:** 1\
**Last updated:** [December 3, 2022, 10:28am UTC](https://qa.fmod.com/t/cant-hear-programmer-sounds-in-unity/19603 "2022-12-03T10:28:05Z")

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Hello, I’m trying to play a simple AudioClip reference as a Programmer Sound in FMOD, but I’m not getting any Audio output. I’m sure the event is correct as it plays just fine if instead of using a Programmer Instrument …

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## [Stop FMOD deleting unused platform libraries?](https://qa.fmod.com/t/stop-fmod-deleting-unused-platform-libraries/19599)

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**Author:** [@ACZv3](https://qa.fmod.com/u/ACZv3)\
**Replies:** 1\
**Last updated:** [December 2, 2022, 12:50am UTC](https://qa.fmod.com/t/stop-fmod-deleting-unused-platform-libraries/19599 "2022-12-02T00:50:46Z")

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Hey all, So we are using the latest FMOD + Unity + SVN. After importing the package, I have a whole bunch of library files under /Platforms: iOS, Linux. etc. We may bring in some of this (a Linux build could be fine)…

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## [How to prevent banks to be included in the build](https://qa.fmod.com/t/how-to-prevent-banks-to-be-included-in-the-build/19593)

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**Author:** [@hinaqwq](https://qa.fmod.com/u/hinaqwq)\
**Replies:** 1\
**Last updated:** [December 1, 2022, 4:35am UTC](https://qa.fmod.com/t/how-to-prevent-banks-to-be-included-in-the-build/19593 "2022-12-01T04:35:29Z")

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Hi, I’m using FMOD to create a DLC for my game. I separate the dlc content into T\_Chapter1 and T\_Single banks. However, when making a build, all banks including dlc banks will be packed into the build. Can I manually inc…

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## [Can unity Check if certain fmod event is playing?](https://qa.fmod.com/t/can-unity-check-if-certain-fmod-event-is-playing/15342)

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**Author:** [@tomerxcore](https://qa.fmod.com/u/tomerxcore)\
**Replies:** 8\
**Last updated:** [November 29, 2022, 6:48pm UTC](https://qa.fmod.com/t/can-unity-check-if-certain-fmod-event-is-playing/15342 "2022-11-29T18:48:26Z")

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Hey , im trying to create a sound effect script for jet pack jump in a game i work on. I wondered if theres a way I could check if for example: if Jetpack event is playing , return true is this possible ?

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## [Global parameter issue](https://qa.fmod.com/t/global-parameter-issue/19574)

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**Author:** [@k00x](https://qa.fmod.com/u/k00x)\
**Replies:** 1\
**Last updated:** [November 28, 2022, 2:00am UTC](https://qa.fmod.com/t/global-parameter-issue/19574 "2022-11-28T02:00:55Z")

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Hi, I get this error when trying to play an event with a global parameter involved: KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary\`2\[TKey,TValue\].get\_Item (T…

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## [Problem when using FMOD Plug-in Instrument](https://qa.fmod.com/t/problem-when-using-fmod-plug-in-instrument/19556)

<div class="topic-metadata">

**Author:** [@awu.li](https://qa.fmod.com/u/awu.li)\
**Replies:** 1\
**Last updated:** [November 25, 2022, 3:14am UTC](https://qa.fmod.com/t/problem-when-using-fmod-plug-in-instrument/19556 "2022-11-25T03:14:02Z")

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Hi there, I got some problems when using FMOD Plug-in instrument. I added Plug-in Instrument AudioRain on a 2D timeline. Then play the event through the FMOD event emitter component in Unity. Then all the FMOD events ha…

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## [Use FMOD Plug-in instrument in Unity](https://qa.fmod.com/t/use-fmod-plug-in-instrument-in-unity/19571)

<div class="topic-metadata">

**Author:** [@awu.li](https://qa.fmod.com/u/awu.li)\
**Replies:** 1\
**Last updated:** [November 24, 2022, 11:18pm UTC](https://qa.fmod.com/t/use-fmod-plug-in-instrument-in-unity/19571 "2022-11-24T23:18:26Z")

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Hi, The problem appears when I try to use the FMOD Plug-in instrument in Unity. I added the Plug-in instrument Audio Rain in a 2D Event Timeline, then use the FMOD Studio Event Emitter component to play the event in Uni…

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## [FMOD For Unity on Mac Lab deployment?](https://qa.fmod.com/t/fmod-for-unity-on-mac-lab-deployment/19568)

<div class="topic-metadata">

**Author:** [@CarlRohumaa](https://qa.fmod.com/u/CarlRohumaa)\
**Replies:** 1\
**Last updated:** [November 24, 2022, 3:37am UTC](https://qa.fmod.com/t/fmod-for-unity-on-mac-lab-deployment/19568 "2022-11-24T03:37:33Z")

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Hi, Looking for information on how to deploy FMOD For Unity to 120 Macs in an education setting. I think I can license Unity with a script to login to the hub automatically so the user can just open Unity directly. But a…

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## [Can't switch branches because unity is accessing fmodstudioL.dll](https://qa.fmod.com/t/cant-switch-branches-because-unity-is-accessing-fmodstudiol-dll/19564)

<div class="topic-metadata">

**Author:** [@fumeijoe](https://qa.fmod.com/u/fumeijoe)\
**Replies:** 2\
**Last updated:** [November 23, 2022, 11:46pm UTC](https://qa.fmod.com/t/cant-switch-branches-because-unity-is-accessing-fmodstudiol-dll/19564 "2022-11-23T23:46:58Z")

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Is it necessary for unity to access fmodstudioL.dll at all times? Is it possible to prevent that? It would be really inconvenient to have to close the editor everytime I have to switch branches just because I’m using fmo…

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## [Audio Sync Issues](https://qa.fmod.com/t/audio-sync-issues/19547)

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**Author:** [@bplane2](https://qa.fmod.com/u/bplane2)\
**Replies:** 3\
**Last updated:** [November 23, 2022, 11:35pm UTC](https://qa.fmod.com/t/audio-sync-issues/19547 "2022-11-23T23:35:44Z")

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I’m working on a Unity game using Studio Event Emitters to play tracks of audio synchronously. The audio starts with volume set to zero, and as the level progresses it unmutes layers of the track by setting volume to one…

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## [Mixing different outputs (5.1 + stereo) in Unity/Fmod](https://qa.fmod.com/t/mixing-different-outputs-5-1-stereo-in-unity-fmod/19539)

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**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 2\
**Last updated:** [November 23, 2022, 9:24am UTC](https://qa.fmod.com/t/mixing-different-outputs-5-1-stereo-in-unity-fmod/19539 "2022-11-23T09:24:42Z")

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Hey, dear fmodders! I have a new VR project in Unity/Fmod and i need your help with outputs setup. In this project we are doing a spaceship with 2 rooms. Each of the rooms would have a different gameplay. In the first…

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## [How to cache a PARAMETER\_ID of a global parameter](https://qa.fmod.com/t/how-to-cache-a-parameter-id-of-a-global-parameter/19561)

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**Author:** [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Replies:** 2\
**Last updated:** [November 23, 2022, 7:40am UTC](https://qa.fmod.com/t/how-to-cache-a-parameter-id-of-a-global-parameter/19561 "2022-11-23T07:40:44Z")

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Hello! I need to set a certain parameter every frame. I assume that RuntimeManager.StudioSystem.setParameterByName() is less efficient than RuntimeManager.StudioSystem.setParameterByID() Is that a correct assumption? …

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## [Gettin started with kartin tutorial](https://qa.fmod.com/t/gettin-started-with-kartin-tutorial/19497)

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**Author:** [@Syl](https://qa.fmod.com/u/Syl)\
**Replies:** 12\
**Last updated:** [November 23, 2022, 12:02am UTC](https://qa.fmod.com/t/gettin-started-with-kartin-tutorial/19497 "2022-11-23T00:02:14Z")

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Greets! Reached ‘3.6 Adding Sounds: Music’ with a few errors on console (unable to load dialogues, and could not get FMOD system after restart), but i got correct sounds of kart and city. But when tryin to create a new…

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