# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=41

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**Page:** 42

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## [I'm having troubles in integrate FMOD in unity following all the steps from the tutorials (I'm in the Karting game)](https://qa.fmod.com/t/im-having-troubles-in-integrate-fmod-in-unity-following-all-the-steps-from-the-tutorials-im-in-the-karting-game/19543)

<div class="topic-metadata">

**Author:** [@carlosmlborges](https://qa.fmod.com/u/carlosmlborges)\
**Replies:** 1\
**Last updated:** [November 21, 2022, 1:18am UTC](https://qa.fmod.com/t/im-having-troubles-in-integrate-fmod-in-unity-following-all-the-steps-from-the-tutorials-im-in-the-karting-game/19543 "2022-11-21T01:18:21Z")

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So, I’m following FMOD-Unity integration tutorial. And when I reach the part of trying the Karting race game (after importing the FMOD assets), this error appears. Can someone help me, please?

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## [Changing a SudioEventEmitter's Event During Runtime](https://qa.fmod.com/t/changing-a-sudioeventemitters-event-during-runtime/19532)

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**Author:** [@Phanterm](https://qa.fmod.com/u/Phanterm)\
**Replies:** 2\
**Last updated:** [November 17, 2022, 10:36pm UTC](https://qa.fmod.com/t/changing-a-sudioeventemitters-event-during-runtime/19532 "2022-11-17T22:36:33Z")

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I initially posted this on an old topic ( here ), but I wanted to avoid necroposting if it was preferable to have a fresh topic nearly 2 years later. The linked thread discusses the exact problem I was having today; I h…

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## [Error building IL2CPP Unity 2020.3.41f1 project with FMOD 2.02.09](https://qa.fmod.com/t/error-building-il2cpp-unity-2020-3-41f1-project-with-fmod-2-02-09/19541)

<div class="topic-metadata">

**Author:** [@shii](https://qa.fmod.com/u/shii)\
**Replies:** 1\
**Last updated:** [November 17, 2022, 4:30pm UTC](https://qa.fmod.com/t/error-building-il2cpp-unity-2020-3-41f1-project-with-fmod-2-02-09/19541 "2022-11-17T16:30:13Z")

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Hi! When trying to build IL2CPP Unity 2020.3.41f1 project with FMOD 2.02.09 getting error in the console and build fails. Tested with both .NET 4.x and .NET Standard 2.0 api compatibility levels. Mono builds fine. Noth…

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## [Create Reference to Audio Table Sound](https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518)

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**Author:** [@emalmud](https://qa.fmod.com/u/emalmud)\
**Replies:** 2\
**Last updated:** [November 17, 2022, 9:31am UTC](https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518 "2022-11-17T09:31:12Z")

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Looking to send a reference to the audio file instead of just a string of the file or key name Is there a way to get a reference to a file and have a drop down menu like events have in the inspector?

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## ["Open in browser" button does not work if event name is empty](https://qa.fmod.com/t/open-in-browser-button-does-not-work-if-event-name-is-empty/19496)

<div class="topic-metadata">

**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 6\
**Last updated:** [November 17, 2022, 4:58am UTC](https://qa.fmod.com/t/open-in-browser-button-does-not-work-if-event-name-is-empty/19496 "2022-11-17T04:58:43Z")

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FMOD unity integration 2.02.09 Clicking the “Open in browser” button in the EventReference drawer has no effect when the event name field is empty. P.S. Please allow mp4 video attachments in future, I made a video demo…

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## [How can I wait until the end of a song to play a next song programmatically?](https://qa.fmod.com/t/how-can-i-wait-until-the-end-of-a-song-to-play-a-next-song-programmatically/19508)

<div class="topic-metadata">

**Author:** [@jacklaplante](https://qa.fmod.com/u/jacklaplante)\
**Replies:** 4\
**Last updated:** [November 16, 2022, 11:54pm UTC](https://qa.fmod.com/t/how-can-i-wait-until-the-end-of-a-song-to-play-a-next-song-programmatically/19508 "2022-11-16T23:54:05Z")

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Hi! In my game I play different songs depending on what biome you are in (snow, forest, desert etc.) Currently, if the player walks into a different biome it will automatically transition into that biome’s music. However…

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## [How do I know if an add-on plugin will be compatible on iOS/Android?](https://qa.fmod.com/t/how-do-i-know-if-an-add-on-plugin-will-be-compatible-on-ios-android/19498)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [November 15, 2022, 10:00pm UTC](https://qa.fmod.com/t/how-do-i-know-if-an-add-on-plugin-will-be-compatible-on-ios-android/19498 "2022-11-15T22:00:33Z")

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I found these neat plugins for glitch and bitcrusher effects: It looks like they’re easy to install for Windows and OSX, but I haven’t yet found contact info for the creator, and wondering about iOS/Android for mobile…

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## [How do I change the event in FMOD Studio Event Emitter through C#? It keeps playing the same previous event](https://qa.fmod.com/t/how-do-i-change-the-event-in-fmod-studio-event-emitter-through-c-it-keeps-playing-the-same-previous-event/13928)

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**Author:** [@treecki](https://qa.fmod.com/u/treecki)\
**Replies:** 8\
**Last updated:** [January 25, 2021, 10:28pm UTC](https://qa.fmod.com/t/how-do-i-change-the-event-in-fmod-studio-event-emitter-through-c-it-keeps-playing-the-same-previous-event/13928 "2021-01-25T22:28:57Z")

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So I’m making an action rpg in which I’d like to have interactable music with the player. Essentially we have our sound track set up with multiple loops that have parameters to slowly add them. With triggers in the scene…

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## [Is there a way to import FMOD without certain platform plugins?](https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519)

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**Author:** [@fumeijoe](https://qa.fmod.com/u/fumeijoe)\
**Replies:** 2\
**Last updated:** [November 14, 2022, 4:58pm UTC](https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519 "2022-11-14T16:58:24Z")

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I’d like to exclude as many unused platform plugins as possible to reduce project size but I’ve been unable to do that without it causing problems. Are there instructions for doing this?

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## [Trying to use the reverb system](https://qa.fmod.com/t/trying-to-use-the-reverb-system/19485)

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**Author:** [@Molotovv](https://qa.fmod.com/u/Molotovv)\
**Replies:** 2\
**Last updated:** [November 10, 2022, 9:14am UTC](https://qa.fmod.com/t/trying-to-use-the-reverb-system/19485 "2022-11-10T09:14:24Z")

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Hi, I’m trying to use the reverb system as described here, but I think I don’t use it correctly as it seems to have no effect. Here’s how I handled it: Factory.System\_Create(out FMOD.System sys); sys.setReverbPropertie…

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## [Accessing Inbuilt Parameters via API](https://qa.fmod.com/t/accessing-inbuilt-parameters-via-api/19487)

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**Author:** [@NiccoloGranieri](https://qa.fmod.com/u/NiccoloGranieri)\
**Replies:** 5\
**Last updated:** [November 10, 2022, 8:31am UTC](https://qa.fmod.com/t/accessing-inbuilt-parameters-via-api/19487 "2022-11-10T08:31:28Z")

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Hello, I am trying to “expose” FMOD’s inbuilt parameters for educational reasons. I have recently built a very simple game level where distance, direction, elevation and event cone angle are displayed in game letting th…

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## [RuntimeManager.HasLoadBank() with AssetReference](https://qa.fmod.com/t/runtimemanager-hasloadbank-with-assetreference/19483)

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**Author:** [@giresharu](https://qa.fmod.com/u/giresharu)\
**Replies:** 3\
**Last updated:** [November 9, 2022, 3:35am UTC](https://qa.fmod.com/t/runtimemanager-hasloadbank-with-assetreference/19483 "2022-11-09T03:35:04Z")

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It seems like RuntimeManager’s property loadedBanks use AssetReference’s guid as dictionary’s key. So we can’t check hasLoadBank() with bank’s name. Are there any better way to check loaded by bank’s name?

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## [Playing Unity AudioClip in FMOD as Programmer Sound](https://qa.fmod.com/t/playing-unity-audioclip-in-fmod-as-programmer-sound/19479)

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**Author:** [@MegahammerStudios](https://qa.fmod.com/u/MegahammerStudios)\
**Replies:** 2\
**Last updated:** [November 8, 2022, 4:00pm UTC](https://qa.fmod.com/t/playing-unity-audioclip-in-fmod-as-programmer-sound/19479 "2022-11-08T16:00:27Z")

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Hello, I am a bit lost on how exactly FMOD can receive information taken from an AudioClip in Unity, and how this can be used to eventually create a Programmer Sound. I’ve followed the general advice here: How to creat…

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## [I just want to add FMOD to my excisting Unity project for adaptive background music](https://qa.fmod.com/t/i-just-want-to-add-fmod-to-my-excisting-unity-project-for-adaptive-background-music/19484)

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**Author:** [@hugovantriet](https://qa.fmod.com/u/hugovantriet)\
**Replies:** 2\
**Last updated:** [November 8, 2022, 2:12pm UTC](https://qa.fmod.com/t/i-just-want-to-add-fmod-to-my-excisting-unity-project-for-adaptive-background-music/19484 "2022-11-08T14:12:15Z")

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Hello, I’ve spent the past few months developping a game in unity, and I wrote many scripts for this game regarding the randomizing of audio, and other things liike this. Now I just want to add my FMOD project to the g…

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## [Unity, source control and platforms folder](https://qa.fmod.com/t/unity-source-control-and-platforms-folder/19482)

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**Author:** [@elFlashor](https://qa.fmod.com/u/elFlashor)\
**Replies:** 2\
**Last updated:** [November 8, 2022, 7:45am UTC](https://qa.fmod.com/t/unity-source-control-and-platforms-folder/19482 "2022-11-08T07:45:55Z")

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Hello! I’ve been trying Fmod for Unity for the first time, and really love it! Upon looking at putting the project on a source control system, I’ve realized that the “platforms” folder of FMod is 400mb by itself… for pl…

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## [EventInstance.getPlaybackState doesn't retrieve PLAYBACK\_STATE.STOPPING](https://qa.fmod.com/t/eventinstance-getplaybackstate-doesnt-retrieve-playback-state-stopping/19467)

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**Author:** [@giresharu](https://qa.fmod.com/u/giresharu)\
**Replies:** 4\
**Last updated:** [November 4, 2022, 6:21am UTC](https://qa.fmod.com/t/eventinstance-getplaybackstate-doesnt-retrieve-playback-state-stopping/19467 "2022-11-04T06:21:05Z")

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AHDSR and fadeout is working. But playback\_state changed to STOPED immediately. I want to make a coroutine to wait while previours music is stopping, then play next music to change music. When will the playback\_state …

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## [Unity play event in engine explorer](https://qa.fmod.com/t/unity-play-event-in-engine-explorer/19472)

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**Author:** [@Camiel](https://qa.fmod.com/u/Camiel)\
**Replies:** 1\
**Last updated:** [November 3, 2022, 11:16pm UTC](https://qa.fmod.com/t/unity-play-event-in-engine-explorer/19472 "2022-11-03T23:16:42Z")

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Hi, I can’t seem to find anything about playing an event in the project tab in unity. In Unreal you can play an event from the browser. Is that available in unity?

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## [How to create programmer sound from AUDIOCLIP](https://qa.fmod.com/t/how-to-create-programmer-sound-from-audioclip/19466)

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**Author:** [@FoolishMortals](https://qa.fmod.com/u/FoolishMortals)\
**Replies:** 1\
**Last updated:** [November 3, 2022, 1:56am UTC](https://qa.fmod.com/t/how-to-create-programmer-sound-from-audioclip/19466 "2022-11-03T01:56:39Z")

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Hi. Using your coding example for unity https://www.fmod.com/docs/2.02/unity/examples-programmer-sounds.html it loads a file from STREAMING ASSETS. I already have an AUDIOCLIP in a c# script I want to play in-game (it’s …

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## [Fmod Android using Unity - Speaker doesn't work on a specific device](https://qa.fmod.com/t/fmod-android-using-unity-speaker-doesnt-work-on-a-specific-device/19444)

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**Author:** [@osavytskyy](https://qa.fmod.com/u/osavytskyy)\
**Replies:** 4\
**Last updated:** [November 2, 2022, 5:38am UTC](https://qa.fmod.com/t/fmod-android-using-unity-speaker-doesnt-work-on-a-specific-device/19444 "2022-11-02T05:38:02Z")

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Hello, I would appreciate some input on this topic: we have an application that has WebRTC implemented (and it has worked quite well all the time) including on Android. But we have one specific testing device (Samsung …

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## [Can't enter play mode when use two/multiple snapshot in one scene](https://qa.fmod.com/t/cant-enter-play-mode-when-use-two-multiple-snapshot-in-one-scene/19462)

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**Author:** [@dadi-victorious](https://qa.fmod.com/u/dadi-victorious)\
**Replies:** 1\
**Last updated:** [November 2, 2022, 4:37am UTC](https://qa.fmod.com/t/cant-enter-play-mode-when-use-two-multiple-snapshot-in-one-scene/19462 "2022-11-02T04:37:31Z")

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I am use Unity 2021.3.8f1 & Fmod 2.02.04 build#121702 I have problem entering play mode when using two/multiple snapshot in one scene… It said “hold on” for eternity… hahaaa… is it a bug/error?

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## [How to avoid sleep overhead when loading the master bank/master string bank](https://qa.fmod.com/t/how-to-avoid-sleep-overhead-when-loading-the-master-bank-master-string-bank/19431)

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**Author:** [@RiddleC](https://qa.fmod.com/u/RiddleC)\
**Replies:** 3\
**Last updated:** [November 1, 2022, 11:32pm UTC](https://qa.fmod.com/t/how-to-avoid-sleep-overhead-when-loading-the-master-bank-master-string-bank/19431 "2022-11-01T23:32:12Z")

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In my project, loadBankCustom is used to load banks. When loading the master bank in the process of initializing the FMOD Env，I setted the bank to load synchronously. And then I noticed that there was a sleep overhead o…

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## [Error when bulding for Oculus Quest](https://qa.fmod.com/t/error-when-bulding-for-oculus-quest/19421)

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**Author:** [@Rabben82](https://qa.fmod.com/u/Rabben82)\
**Replies:** 9\
**Last updated:** [October 31, 2022, 6:03am UTC](https://qa.fmod.com/t/error-when-bulding-for-oculus-quest/19421 "2022-10-31T06:03:19Z")

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Hi i get this error when building. Effect Resonance Audio Renderer could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly. Unit…

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## [FMOD with Photon Voice](https://qa.fmod.com/t/fmod-with-photon-voice/13870)

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**Author:** [@moshang](https://qa.fmod.com/u/moshang)\
**Replies:** 3\
**Last updated:** [October 27, 2022, 5:15am UTC](https://qa.fmod.com/t/fmod-with-photon-voice/13870 "2022-10-27T05:15:24Z")

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Hey there, We are using Photon Voice for PUN in our multiplayer project. In our testing, Photon Voice works fine alongside FMOD if you leave Unity’s audio system enabled. In order to save a little on resources, it would…

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## [Unnecessary Square Root](https://qa.fmod.com/t/unnecessary-square-root/19398)

<div class="topic-metadata">

**Author:** [@RubberBandGames](https://qa.fmod.com/u/RubberBandGames)\
**Replies:** 3\
**Last updated:** [October 26, 2022, 12:47am UTC](https://qa.fmod.com/t/unnecessary-square-root/19398 "2022-10-26T00:47:12Z")

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Hello, Doing some performance improvements for our game (Unity). I’ve noticed that in RuntimeManager.cs within UpdateActiveEmitter you are doing a potential unnecessary square root. Is there a reason for this? I’ve m…

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## [WebGL build audio broken with no changes](https://qa.fmod.com/t/webgl-build-audio-broken-with-no-changes/19432)

<div class="topic-metadata">

**Author:** [@hocheykidman](https://qa.fmod.com/u/hocheykidman)\
**Replies:** 1\
**Last updated:** [October 24, 2022, 10:51pm UTC](https://qa.fmod.com/t/webgl-build-audio-broken-with-no-changes/19432 "2022-10-24T22:51:38Z")

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Hi, We run a scheduled build every 2 weeks, but this time there are multiple audio related problems while no changes were made to either unity or fmod. FMOD still runs perfectly well and the same in the editor version,…

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## [Get a bus list from a bank](https://qa.fmod.com/t/get-a-bus-list-from-a-bank/19434)

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**Author:** [@Rafzael](https://qa.fmod.com/u/Rafzael)\
**Replies:** 2\
**Last updated:** [October 24, 2022, 6:46am UTC](https://qa.fmod.com/t/get-a-bus-list-from-a-bank/19434 "2022-10-24T06:46:19Z")

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Hello, I am trying a create a mixer in unity allowing to set he volume of the buses of the project. To make it, I’m trying to get the list of buses in the fmod bank. The problem is that I get an ERR\_INVALID\_HANDLE erro…

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## [FMOD stopped working after an inappropriate PC reboot (Unity, C#)](https://qa.fmod.com/t/fmod-stopped-working-after-an-inappropriate-pc-reboot-unity-c/19328)

<div class="topic-metadata">

**Author:** [@d1msk1y](https://qa.fmod.com/u/d1msk1y)\
**Replies:** 3\
**Last updated:** [October 24, 2022, 3:47am UTC](https://qa.fmod.com/t/fmod-stopped-working-after-an-inappropriate-pc-reboot-unity-c/19328 "2022-10-24T03:47:04Z")

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I tried almost everything. I reinstalled FMOD studio, I downloaded last version of my project via version control and I even tried to use another unity version, but I still getting this error

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## [\[FMOD\] assert : assertion: 'mMagic == MAGIC\_WORD' failed](https://qa.fmod.com/t/fmod-assert-assertion-mmagic-magic-word-failed/19407)

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**Author:** [@ironsloth](https://qa.fmod.com/u/ironsloth)\
**Replies:** 3\
**Last updated:** [October 23, 2022, 11:43pm UTC](https://qa.fmod.com/t/fmod-assert-assertion-mmagic-magic-word-failed/19407 "2022-10-23T23:43:26Z")

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Hi, I am getting this obsure error in Unity log from times to times in my project since 1 year, it sometimes dissapear with versions updates but it’s still here today. The error seems to be linked to loading/closing the…

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## ["AudioPluginOculusSpatializer": the specified module could not be found](https://qa.fmod.com/t/audiopluginoculusspatializer-the-specified-module-could-not-be-found/19426)

<div class="topic-metadata">

**Author:** [@Momissimo](https://qa.fmod.com/u/Momissimo)\
**Replies:** 1\
**Last updated:** [October 21, 2022, 4:42am UTC](https://qa.fmod.com/t/audiopluginoculusspatializer-the-specified-module-could-not-be-found/19426 "2022-10-21T04:42:43Z")

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Hello. I am currently making a VR game for Oculus Quest 2. For sound spatialization I have used the OculusSpatializer plug in. Now, when doing the amd debug this warning occurs: “AudioPluginOculusSpatializer”: the specif…

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## [Assertion: 'connectionsRemaining == 0' failed](https://qa.fmod.com/t/assertion-connectionsremaining-0-failed/19412)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 3\
**Last updated:** [October 21, 2022, 4:12am UTC](https://qa.fmod.com/t/assertion-connectionsremaining-0-failed/19412 "2022-10-21T04:12:43Z")

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\[FMOD\] assert : assertion: ‘connectionsRemaining == 0’ failed \[FMOD\] assert : assertion: ‘connectionsRemaining == 0’ failed 0 UnityEngine.Debug:LogError(Object) 1 FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS,…

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