# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=42

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**Page:** 43

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## [Width of EventReference dropdown is constrained by parent container width](https://qa.fmod.com/t/width-of-eventreference-dropdown-is-constrained-by-parent-container-width/19408)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 2\
**Last updated:** [October 20, 2022, 12:18am UTC](https://qa.fmod.com/t/width-of-eventreference-dropdown-is-constrained-by-parent-container-width/19408 "2022-10-20T00:18:29Z")

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This is generally a minor inconvenience: But it becomes a real pain when I’m working in this node editor (Node Graph Processor): Incidentally the “open in browser” folder button doesn’t open from this view. This…

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## ["Update Event References" Scan isn't showing results](https://qa.fmod.com/t/update-event-references-scan-isnt-showing-results/19400)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [October 19, 2022, 11:09pm UTC](https://qa.fmod.com/t/update-event-references-scan-isnt-showing-results/19400 "2022-10-19T23:09:31Z")

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Does anything special need to be done for Unity’s FMOD menu \> Update Event References? It sounds useful but I haven’t gotten it to work. I moved some folders around and it knows things have moved, but it isn’t showing …

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## [Reverb Bus Passes Audio Even Within Muted Group](https://qa.fmod.com/t/reverb-bus-passes-audio-even-within-muted-group/19372)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 4\
**Last updated:** [October 18, 2022, 2:11am UTC](https://qa.fmod.com/t/reverb-bus-passes-audio-even-within-muted-group/19372 "2022-10-18T02:11:40Z")

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Hi Folks, Our project consists of a number of activities that are accessed via a central hub. Each activity and the hub has its own group for its events. The groups are muted / unmuted based on where you navigate to fro…

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## [Is there a way to lookup Path by GUID?](https://qa.fmod.com/t/is-there-a-way-to-lookup-path-by-guid/17517)

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**Author:** [@efarraro](https://qa.fmod.com/u/efarraro)\
**Replies:** 6\
**Last updated:** [October 19, 2022, 12:52am UTC](https://qa.fmod.com/t/is-there-a-way-to-lookup-path-by-guid/17517 "2022-10-19T00:52:59Z")

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There’s a way to look-up the GUID via a Path (https://www.fmod.com/resources/documentation-unity?version=2.01&page=api-runtimemanager.html#pathtoguid), but there doesn’t seem to be any API to do the opposite. My project…

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## [Unity OBB - APK Audio Sound Error](https://qa.fmod.com/t/unity-obb-apk-audio-sound-error/19326)

<div class="topic-metadata">

**Author:** [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Replies:** 4\
**Last updated:** [October 18, 2022, 8:27am UTC](https://qa.fmod.com/t/unity-obb-apk-audio-sound-error/19326 "2022-10-18T08:27:02Z")

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Hi guys, The normal unity android build works without problems. After the uploaded apk file to the market, the splash screen sound does not work. How can I solve that? Splash screen assets work on the OBB file extension…

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## [Fmod crash on android 11](https://qa.fmod.com/t/fmod-crash-on-android-11/19295)

<div class="topic-metadata">

**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 2\
**Last updated:** [October 18, 2022, 6:30am UTC](https://qa.fmod.com/t/fmod-crash-on-android-11/19295 "2022-10-18T06:30:00Z")

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0 Signal 11(SIGSEGV), Code 1(SEGV\_MAPERR) 1 #00 pc 000000000009301c /system/lib64/libaudioclient.so (\_ZN7android10AudioTrack9setVolumeEff+584) 2 #01 pc 000000000002bd04 /system/lib64/libaaudio\_internal.so (\_ZN6aau…

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## [AsyncCommandBuffer::growBuffer Warning Unity](https://qa.fmod.com/t/asynccommandbuffer-growbuffer-warning-unity/16667)

<div class="topic-metadata">

**Author:** [@cj2222](https://qa.fmod.com/u/cj2222)\
**Replies:** 3\
**Last updated:** [October 17, 2022, 5:21am UTC](https://qa.fmod.com/t/asynccommandbuffer-growbuffer-warning-unity/16667 "2022-10-17T05:21:27Z")

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Hello I am getting this warning: \[FMOD\] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings()…

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## [Codec Counts setting](https://qa.fmod.com/t/codec-counts-setting/19394)

<div class="topic-metadata">

**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 3\
**Last updated:** [October 14, 2022, 12:38am UTC](https://qa.fmod.com/t/codec-counts-setting/19394 "2022-10-14T00:38:30Z")

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Can I get some explanation for this setting? The manual doesn’t mention anything. Are those the default values? Why is Vorbis 0? I use a bunch of vorbis files in my game, should I be changing these values?

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## [Updating parameters and stopping events not working](https://qa.fmod.com/t/updating-parameters-and-stopping-events-not-working/19404)

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**Author:** [@davidmesiha](https://qa.fmod.com/u/davidmesiha)\
**Replies:** 0\
**Last updated:** [October 15, 2022, 1:32am UTC](https://qa.fmod.com/t/updating-parameters-and-stopping-events-not-working/19404 "2022-10-15T01:32:15Z")

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Hello everyone, apologize if this question is rudimentary. I have searched the forums and scoured all tutorials I could find and it is still not working. I am a beginner with FMOD and Unity so again apologize. I have cr…

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## [How to detect state of Toggle button?](https://qa.fmod.com/t/how-to-detect-state-of-toggle-button/19396)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [October 14, 2022, 9:38am UTC](https://qa.fmod.com/t/how-to-detect-state-of-toggle-button/19396 "2022-10-14T09:38:01Z")

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Say I have a Toggle button like a checkbox with a Boolean ON/OFF state. I want to have the button play an FMOD event for “ON” and a different event for “OFF”. Is there a simple way with FMOD-Unity integration to recogn…

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## [Scatter Instrument - Attempting to schedule a sound in the past](https://qa.fmod.com/t/scatter-instrument-attempting-to-schedule-a-sound-in-the-past/18614)

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**Author:** [@SonarSound](https://qa.fmod.com/u/SonarSound)\
**Replies:** 12\
**Last updated:** [October 12, 2022, 10:09pm UTC](https://qa.fmod.com/t/scatter-instrument-attempting-to-schedule-a-sound-in-the-past/18614 "2022-10-12T22:09:16Z")

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Hey people! So I’ve set up scatter instruments on my ambiences but I keep getting console spams with this warning on it. ‘\[FMOD\] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the p…

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## [Phone call interruption on Android](https://qa.fmod.com/t/phone-call-interruption-on-android/19368)

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**Author:** [@vesoljc](https://qa.fmod.com/u/vesoljc)\
**Replies:** 1\
**Last updated:** [October 12, 2022, 6:08am UTC](https://qa.fmod.com/t/phone-call-interruption-on-android/19368 "2022-10-12T06:08:53Z")

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Using 2.02.04 on Unity 2020.3.25f1 Our app normally handles pause resume on Android OS, app mutes on pause and resumes on … well resume. When a regular phone call is received (ringing) app mutes, which is ok I guess, b…

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## [Trying to play event... but event description is not valid](https://qa.fmod.com/t/trying-to-play-event-but-event-description-is-not-valid/19275)

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**Author:** [@Inkfish](https://qa.fmod.com/u/Inkfish)\
**Replies:** 8\
**Last updated:** [October 12, 2022, 2:58am UTC](https://qa.fmod.com/t/trying-to-play-event-but-event-description-is-not-valid/19275 "2022-10-12T02:58:56Z")

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Hi i have recently run into a number of errors after moving my root assets folder to a new directory (for organisational purposes) and now i cannot hear any audio. I have ensured the root path in preferences is updated,…

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## [Scatterer instruments very quiet](https://qa.fmod.com/t/scatterer-instruments-very-quiet/19367)

<div class="topic-metadata">

**Author:** [@Absinthe](https://qa.fmod.com/u/Absinthe)\
**Replies:** 3\
**Last updated:** [October 11, 2022, 10:42pm UTC](https://qa.fmod.com/t/scatterer-instruments-very-quiet/19367 "2022-10-11T22:42:49Z")

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Every 3D event using a scatterer instrument plays fine in Studio but once in Unity the scatterer plays very quietly. I’ve tried setting the min / max distance to zero, removing the attenuation object on the listener and …

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## [Crash on debug log warning- Starvation Detected](https://qa.fmod.com/t/crash-on-debug-log-warning-starvation-detected/19378)

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**Author:** [@Slashscreen](https://qa.fmod.com/u/Slashscreen)\
**Replies:** 1\
**Last updated:** [October 11, 2022, 3:49am UTC](https://qa.fmod.com/t/crash-on-debug-log-warning-starvation-detected/19378 "2022-10-11T03:49:00Z")

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My unity game keeps crashing my GPU (this is nomral) but this time, I get details involving Fmod. After my crash, I get this stack trace: ========== OUTPUTTING STACK TRACE ================== 0x00007FF7A4ED0590 (Unity) …

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## [FMOD.log keeps checking in ignored files in Unity PlasticSCM Source Control](https://qa.fmod.com/t/fmod-log-keeps-checking-in-ignored-files-in-unity-plasticscm-source-control/19359)

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**Author:** [@R4N4W4Y](https://qa.fmod.com/u/R4N4W4Y)\
**Replies:** 2\
**Last updated:** [October 11, 2022, 12:04am UTC](https://qa.fmod.com/t/fmod-log-keeps-checking-in-ignored-files-in-unity-plasticscm-source-control/19359 "2022-10-11T00:04:46Z")

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Hi my other collaborators on my Unity PlasticSCM source control project have been facing the following issue: I’ve already ignored the files FMOD has suggested in the documentation in my ignore.conf file but it stil…

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## [Unity2020.3.25f1c1 + fmodstudio20205 Error Running Program](https://qa.fmod.com/t/unity2020-3-25f1c1-fmodstudio20205-error-running-program/18169)

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**Author:** [@jiangjiali](https://qa.fmod.com/u/jiangjiali)\
**Replies:** 4\
**Last updated:** [October 9, 2022, 11:13pm UTC](https://qa.fmod.com/t/unity2020-3-25f1c1-fmodstudio20205-error-running-program/18169 "2022-10-09T23:13:09Z")

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\[18:37:36:274\] ArgumentException: An item with the same key has already been added. Key: WebGL System.Collections.Generic.Dictionary\`2\[TKey,TValue\].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionB…

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## [FMOD 2.02 PLAYBACK\_STATE returns always STOPPED when sound is playing](https://qa.fmod.com/t/fmod-2-02-playback-state-returns-always-stopped-when-sound-is-playing/19355)

<div class="topic-metadata">

**Author:** [@visumecadroide](https://qa.fmod.com/u/visumecadroide)\
**Replies:** 1\
**Last updated:** [October 9, 2022, 10:50pm UTC](https://qa.fmod.com/t/fmod-2-02-playback-state-returns-always-stopped-when-sound-is-playing/19355 "2022-10-09T22:50:27Z")

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Hello, I cannot get my unity script working as intended with PLAYBACK\_STATE and I absolutely don’t know why. I just spent my day trying to understand but I am still stuck. Using Fmod 2.02 + Unity 2020.3.39f1. I use my…

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## [Bus:/ and vca:/ not found after update to 2.02.08](https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330)

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**Author:** [@charlicopter](https://qa.fmod.com/u/charlicopter)\
**Replies:** 2\
**Last updated:** [October 5, 2022, 11:04pm UTC](https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330 "2022-10-05T23:04:50Z")

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I’m not sure what changed after this update, but the main bus is no longer accessible. I’ve tried polling FMOD.Studio.Bus selectedBus = FMODUnity.RuntimeManager.GetBus(“bus:/”); each frame to see if it’s an asynchronous …

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## [Reasons for IsValid() false?](https://qa.fmod.com/t/reasons-for-isvalid-false/19357)

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**Author:** [@visumecadroide](https://qa.fmod.com/u/visumecadroide)\
**Replies:** 2\
**Last updated:** [October 5, 2022, 7:23am UTC](https://qa.fmod.com/t/reasons-for-isvalid-false/19357 "2022-10-05T07:23:49Z")

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Hello, I would like to know in which cases an EventInstance returns isValid() false, what to check when it happens and how to solve it. Because I have a case of IsValid() false, I spent hours searching online and no-one…

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## [Loading from assembly](https://qa.fmod.com/t/loading-from-assembly/19324)

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**Author:** [@korbykob](https://qa.fmod.com/u/korbykob)\
**Replies:** 1\
**Last updated:** [October 4, 2022, 11:31pm UTC](https://qa.fmod.com/t/loading-from-assembly/19324 "2022-10-04T23:31:55Z")

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Im trying to create a Sound from bytes loaded from the dll assembly but I keep on getting an invalid param error, any ideas? byte\[\] bytes = EmbeddedAssetBundle.LoadFromAssembly(Assembly.GetExecutingAssembly(), location)…

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## [Sound from Thid Party Plugins](https://qa.fmod.com/t/sound-from-thid-party-plugins/19323)

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**Author:** [@Anonym](https://qa.fmod.com/u/Anonym)\
**Replies:** 1\
**Last updated:** [October 4, 2022, 11:09pm UTC](https://qa.fmod.com/t/sound-from-thid-party-plugins/19323 "2022-10-04T23:09:57Z")

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Hi, we are trying to integrate a Text-To-Speech feature in our Application. For this, one of the third party plugins is from Oculus using Wit the ‘Understanding Viewer’. However, they use the Unity AudioSources in a sc…

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## [\[Bug\]\[Unity\] Audio not working when calling FMOD code in OnValidate](https://qa.fmod.com/t/bug-unity-audio-not-working-when-calling-fmod-code-in-onvalidate/19354)

<div class="topic-metadata">

**Author:** [@adrienvr](https://qa.fmod.com/u/adrienvr)\
**Replies:** 1\
**Last updated:** [October 4, 2022, 1:11am UTC](https://qa.fmod.com/t/bug-unity-audio-not-working-when-calling-fmod-code-in-onvalidate/19354 "2022-10-04T01:11:50Z")

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Hello, I found a bug in the FMOD for Unity 2.02.07 (and using Unity 2021.3.5f1) that causes to have no audio in the PlayMode of Unity. It is basically because of a script calling RuntimeManager.StudioSystem.getParamete…

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## [Callback at NESTED\_TIMELINE\_BEAT is skipping first beat after set parameter to 1](https://qa.fmod.com/t/callback-at-nested-timeline-beat-is-skipping-first-beat-after-set-parameter-to-1/19290)

<div class="topic-metadata">

**Author:** [@Dan-Lyrebird](https://qa.fmod.com/u/Dan-Lyrebird)\
**Replies:** 3\
**Last updated:** [October 2, 2022, 10:30pm UTC](https://qa.fmod.com/t/callback-at-nested-timeline-beat-is-skipping-first-beat-after-set-parameter-to-1/19290 "2022-10-02T22:30:28Z")

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I have a problem with detecting the first beat after starting a parameter. In my Fmodsession i have a main event, which is always playing. This event owns several parameters. Each of them are playing a different event. …

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## [Update 2.02.09 not available for Unity?](https://qa.fmod.com/t/update-2-02-09-not-available-for-unity/19331)

<div class="topic-metadata">

**Author:** [@megagon](https://qa.fmod.com/u/megagon)\
**Replies:** 2\
**Last updated:** [September 29, 2022, 8:41am UTC](https://qa.fmod.com/t/update-2-02-09-not-available-for-unity/19331 "2022-09-29T08:41:22Z")

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FMOD Studio, Engine & Unreal have the update for 2.02.09, however its not showing up for Unity. Is there a specific reason for that? Cheers, Jan

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## [Audio Occlusion FMOD w/ Unity not working](https://qa.fmod.com/t/audio-occlusion-fmod-w-unity-not-working/19313)

<div class="topic-metadata">

**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 1\
**Last updated:** [September 28, 2022, 7:23am UTC](https://qa.fmod.com/t/audio-occlusion-fmod-w-unity-not-working/19313 "2022-09-28T07:23:25Z")

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Hello everyone! I have a problem with audio occlusion in Unity and FMOD. It just doesn’t work. I am inside a hut, with a radio, and I want the radio music to be cut off on the other side of the wall. But you can hear i…

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## [Enable logging in Build](https://qa.fmod.com/t/enable-logging-in-build/19311)

<div class="topic-metadata">

**Author:** [@spootymilk](https://qa.fmod.com/u/spootymilk)\
**Replies:** 2\
**Last updated:** [September 28, 2022, 4:54am UTC](https://qa.fmod.com/t/enable-logging-in-build/19311 "2022-09-28T04:54:49Z")

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HI, I’m trying to enable logging in build (not a DEVELOPMENT\_BUILD) using Unity LTS 2021.3.9f1. Using FMOD 2.02.05 I’ve tried to change in Platform.cs line 19 and 31 from #if DEVELOPMENT\_BUILD public const st…

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## [Some events are not found while playing (Lookup failed for EventModel)](https://qa.fmod.com/t/some-events-are-not-found-while-playing-lookup-failed-for-eventmodel/19325)

<div class="topic-metadata">

**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 1\
**Last updated:** [September 28, 2022, 2:35am UTC](https://qa.fmod.com/t/some-events-are-not-found-while-playing-lookup-failed-for-eventmodel/19325 "2022-09-28T02:35:17Z")

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Our audio designer has just added a bunch of events to our project, everything seems to be working, but when we try to play the audio they do not play. Event discoverable and assignable, and plays correctly in the ev…

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## [Unity 2021.2.0f1 webgl build failures - emscripten](https://qa.fmod.com/t/unity-2021-2-0f1-webgl-build-failures-emscripten/17881)

<div class="topic-metadata">

**Author:** [@enf3rno](https://qa.fmod.com/u/enf3rno)\
**Replies:** 19\
**Last updated:** [September 28, 2022, 2:23am UTC](https://qa.fmod.com/t/unity-2021-2-0f1-webgl-build-failures-emscripten/17881 "2022-09-28T02:23:58Z")

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Hello! I’ve migrated a project up to the unity 2021.2.0f1 that was working fine before in version 2021.1, and having issues building. I’ve exported the files to a fresh project and receive the same errors. I think it’…

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## [Fmod crash on android crash stack libaudioclient.so](https://qa.fmod.com/t/fmod-crash-on-android-crash-stack-libaudioclient-so/18266)

<div class="topic-metadata">

**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 14\
**Last updated:** [September 25, 2022, 11:14pm UTC](https://qa.fmod.com/t/fmod-crash-on-android-crash-stack-libaudioclient-so/18266 "2022-09-25T23:14:50Z")

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crash on android Xiaomi 2106118C and HUAWEI JER-AN10 happend several times. crash stack follows, i do not known why this happens. our fmod version is 2.01.11 our game developed by unity. Xiaomi 2106118C phone’s andro…

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