# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=44

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**Page:** 45

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## [Separate sounds for Multiple listener(not split-screen)](https://qa.fmod.com/t/separate-sounds-for-multiple-listener-not-split-screen/17986)

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**Author:** [@TimBlinkoff](https://qa.fmod.com/u/TimBlinkoff)\
**Replies:** 5\
**Last updated:** [August 31, 2022, 12:49am UTC](https://qa.fmod.com/t/separate-sounds-for-multiple-listener-not-split-screen/17986 "2022-08-31T00:49:25Z")

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Hi to all! Can you get advise, how added different and isolated sounds for 2 listeners? I working on a old Resident Evil style game with static cameras on rooms and etc. And I want to create a system in which the came…

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## [StudioEventEmitter vs. maxDistance optimisation](https://qa.fmod.com/t/studioeventemitter-vs-maxdistance-optimisation/19177)

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**Author:** [@Xine27](https://qa.fmod.com/u/Xine27)\
**Replies:** 2\
**Last updated:** [August 30, 2022, 12:40pm UTC](https://qa.fmod.com/t/studioeventemitter-vs-maxdistance-optimisation/19177 "2022-08-30T12:40:53Z")

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Hi everyone, We are moving our project over from standard Unity audio, and I am wondering about how to best approach stationary ambience audio in our 3D world. To give you an easy example, some of our trees have birdso…

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## [About the Unity and Unreal's built-in audio system](https://qa.fmod.com/t/about-the-unity-and-unreals-built-in-audio-system/19180)

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**Author:** [@jiyongman](https://qa.fmod.com/u/jiyongman)\
**Replies:** 3\
**Last updated:** [August 26, 2022, 5:20am UTC](https://qa.fmod.com/t/about-the-unity-and-unreals-built-in-audio-system/19180 "2022-08-26T05:20:33Z")

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This is not a question about the Unity FMOD Studio plugin, but I just heard the Unity team recommended the MP3 format for iOS because it’s hardware-accelerated on the platform. As far as I know, FMOD Studio ditched the …

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## [Bus:/ not found if no fspro files loaded](https://qa.fmod.com/t/bus-not-found-if-no-fspro-files-loaded/19159)

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**Author:** [@asingh](https://qa.fmod.com/u/asingh)\
**Replies:** 2\
**Last updated:** [August 24, 2022, 1:46pm UTC](https://qa.fmod.com/t/bus-not-found-if-no-fspro-files-loaded/19159 "2022-08-24T13:46:01Z")

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We are trying to use the core FMod Api in Unity for capturing audio from microphone devices to send over the network. So we are not using FMod studio api. But Unity Plugin expects a dbus to be present which is only added…

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## [EventReference inputs misbehave when typing in event path manually](https://qa.fmod.com/t/eventreference-inputs-misbehave-when-typing-in-event-path-manually/19168)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 2\
**Last updated:** [August 24, 2022, 5:24am UTC](https://qa.fmod.com/t/eventreference-inputs-misbehave-when-typing-in-event-path-manually/19168 "2022-08-24T05:24:04Z")

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When “event not found” warning appears, the input becomes unfocused (this always happens when typing in a path which is more than one character long) When the warning disappears, the value of the currently selected inpu…

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## [Errors when playing sound](https://qa.fmod.com/t/errors-when-playing-sound/19164)

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**Author:** [@Songerk](https://qa.fmod.com/u/Songerk)\
**Replies:** 2\
**Last updated:** [August 24, 2022, 5:01am UTC](https://qa.fmod.com/t/errors-when-playing-sound/19164 "2022-08-24T05:01:16Z")

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I have two errors and I have no idea why.

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## [BusNotFoundException in WebGL](https://qa.fmod.com/t/busnotfoundexception-in-webgl/19150)

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**Author:** [@NicolasCastagnola](https://qa.fmod.com/u/NicolasCastagnola)\
**Replies:** 1\
**Last updated:** [August 23, 2022, 1:51am UTC](https://qa.fmod.com/t/busnotfoundexception-in-webgl/19150 "2022-08-23T01:51:20Z")

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In editor doesn’t throw any Exception but inside a WebGL build throws \[FMOD\] Bus not found “bus:/MyBus”. In editor the buses exist inside the banks file but in build doesn’t…

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## [getTimelinePosition and getLength always return 0, and I am not entirely certain as to why](https://qa.fmod.com/t/gettimelineposition-and-getlength-always-return-0-and-i-am-not-entirely-certain-as-to-why/19160)

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**Author:** [@VSwede](https://qa.fmod.com/u/VSwede)\
**Replies:** 1\
**Last updated:** [August 22, 2022, 5:21pm UTC](https://qa.fmod.com/t/gettimelineposition-and-getlength-always-return-0-and-i-am-not-entirely-certain-as-to-why/19160 "2022-08-22T17:21:03Z")

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Trying to make a basic audio player for a very UI-heavy game, and the functions getTimelinePosition() and getLength() are used here to measure how much of the audio has been played through via a progress bar, which is me…

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## [How do I reference an EventInstance in another script?](https://qa.fmod.com/t/how-do-i-reference-an-eventinstance-in-another-script/19141)

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**Author:** [@mrd777](https://qa.fmod.com/u/mrd777)\
**Replies:** 1\
**Last updated:** [August 19, 2022, 5:59am UTC](https://qa.fmod.com/t/how-do-i-reference-an-eventinstance-in-another-script/19141 "2022-08-19T05:59:46Z")

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How do I set a paremeter, or stop an event instance from script B, when script A has the instance of the event? Is there a way to allow a game designer to drag and drop an event instance from a separate script into a un…

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## [Using AttachInstanceToGameObject with given offset](https://qa.fmod.com/t/using-attachinstancetogameobject-with-given-offset/19133)

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**Author:** [@Ewoud](https://qa.fmod.com/u/Ewoud)\
**Replies:** 1\
**Last updated:** [August 19, 2022, 5:10am UTC](https://qa.fmod.com/t/using-attachinstancetogameobject-with-given-offset/19133 "2022-08-19T05:10:17Z")

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Hi, I would like to play audio on moving objects with a given offset, is this possible without creating extra gameobjects? Here is an example that doesn’t work, but would better illustrate my point: Vector3 offset = ne…

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## [Black screen after splash screen](https://qa.fmod.com/t/black-screen-after-splash-screen/19129)

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**Author:** [@Some1q](https://qa.fmod.com/u/Some1q)\
**Replies:** 1\
**Last updated:** [August 19, 2022, 2:20am UTC](https://qa.fmod.com/t/black-screen-after-splash-screen/19129 "2022-08-19T02:20:42Z")

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I use a fmod (unity, platform android), when i startup application(game) appear splashscreen then a black screen. Logs write that .the dll was not found, although it is not, it projects and works successfully in unity. L…

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## [FMOD/Unity Sync Accuracy](https://qa.fmod.com/t/fmod-unity-sync-accuracy/19074)

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**Author:** [@shplss](https://qa.fmod.com/u/shplss)\
**Replies:** 9\
**Last updated:** [August 19, 2022, 1:35am UTC](https://qa.fmod.com/t/fmod-unity-sync-accuracy/19074 "2022-08-19T01:35:50Z")

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FMOD 2.02.06 - Unity 2019.4.30f1 - FMOD/Unity 2.02.07 Hey everyone, I’m currently working on a musical project made in Unity that will be deployed as an app in iOS. A lot of the changes in the music are meant to be do…

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## [Trouble Loading Banks on Android Build 2.02.07](https://qa.fmod.com/t/trouble-loading-banks-on-android-build-2-02-07/19153)

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**Author:** [@JSMallard](https://qa.fmod.com/u/JSMallard)\
**Replies:** 1\
**Last updated:** [August 18, 2022, 8:49pm UTC](https://qa.fmod.com/t/trouble-loading-banks-on-android-build-2-02-07/19153 "2022-08-18T20:49:23Z")

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Hello, I’ve been struggling lately with loading banks on an Android build for Oculus Quest 2. Any help is appreciated! Version 2.02.07 and Unity 2021.3.3f1 The error is pasted below. I’ve tried a number of things from …

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## [Unity-specific performance considerations between desktop Mac/PC and mobile iOS/Android?](https://qa.fmod.com/t/unity-specific-performance-considerations-between-desktop-mac-pc-and-mobile-ios-android/19103)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [August 18, 2022, 4:50pm UTC](https://qa.fmod.com/t/unity-specific-performance-considerations-between-desktop-mac-pc-and-mobile-ios-android/19103 "2022-08-18T16:50:54Z")

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Preamble: I’ve used https://www.fmod.com/docs/2.00/studio/profiling.html before. And I know that for mobile, some assets might benefit from specific compression, hence build multiple banks. I’ve read some other recent …

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## [Suggestion: API should add a UnloadBank() method releasing AssetReference when using Addressables](https://qa.fmod.com/t/suggestion-api-should-add-a-unloadbank-method-releasing-assetreference-when-using-addressables/19140)

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**Author:** [@atlem](https://qa.fmod.com/u/atlem)\
**Replies:** 2\
**Last updated:** [August 18, 2022, 2:58pm UTC](https://qa.fmod.com/t/suggestion-api-should-add-a-unloadbank-method-releasing-assetreference-when-using-addressables/19140 "2022-08-18T14:58:29Z")

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There is a LoadBank() method which loads addressable banks in the RuntimeManager: #if UNITY\_ADDRESSABLES\_EXIST public static void LoadBank(AssetReference assetReference, bool loadSamples = false, System.Action c…

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## [Bus not found when using Addressables banks in Unity](https://qa.fmod.com/t/bus-not-found-when-using-addressables-banks-in-unity/19122)

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**Author:** [@atlem](https://qa.fmod.com/u/atlem)\
**Replies:** 2\
**Last updated:** [August 18, 2022, 5:25am UTC](https://qa.fmod.com/t/bus-not-found-when-using-addressables-banks-in-unity/19122 "2022-08-18T05:25:22Z")

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I am successfully loading banks through Addressables in Unity, and then playing audio events. However if I try to set any bus volume I get an error. RuntimeManager.GetBus("bus:/").setVolume(0.5f); Results in: BusNotFo…

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## [Attaching EventInstance to multiple ports via pass through (attachChannelGroupToPort)?](https://qa.fmod.com/t/attaching-eventinstance-to-multiple-ports-via-pass-through-attachchannelgrouptoport/19111)

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**Author:** [@jashan](https://qa.fmod.com/u/jashan)\
**Replies:** 1\
**Last updated:** [August 18, 2022, 2:54am UTC](https://qa.fmod.com/t/attaching-eventinstance-to-multiple-ports-via-pass-through-attachchannelgrouptoport/19111 "2022-08-18T02:54:19Z")

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I’m currently trying to set up playing certain events via their regular channel group output but additionally also via the controller audio and controller vibration (so the event should be played on all three at the same…

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## [StudioEventEmitter, how to start manually?](https://qa.fmod.com/t/studioeventemitter-how-to-start-manually/19142)

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**Author:** [@mrd777](https://qa.fmod.com/u/mrd777)\
**Replies:** 1\
**Last updated:** [August 17, 2022, 2:51am UTC](https://qa.fmod.com/t/studioeventemitter-how-to-start-manually/19142 "2022-08-17T02:51:54Z")

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There are lots of options to start an event. OnTrigger, OnStart, etc… How do I get this even emitter to start manually via code?

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## [How do I change the volume for an 3d timeline?](https://qa.fmod.com/t/how-do-i-change-the-volume-for-an-3d-timeline/19136)

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**Author:** [@jacklaplante](https://qa.fmod.com/u/jacklaplante)\
**Replies:** 4\
**Last updated:** [August 16, 2022, 3:53pm UTC](https://qa.fmod.com/t/how-do-i-change-the-volume-for-an-3d-timeline/19136 "2022-08-16T15:53:52Z")

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Hello! I have a 3D timeline that I would like to lower the volume of. I set the fader voume to -10db and saved and built the project. But when I play the sound in game it is still too loud. I set the volume to the lowest…

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## [Game Core Xbox Series S|X - Initialization failed](https://qa.fmod.com/t/game-core-xbox-series-s-x-initialization-failed/19139)

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**Author:** [@Carloss](https://qa.fmod.com/u/Carloss)\
**Replies:** 1\
**Last updated:** [August 16, 2022, 12:44pm UTC](https://qa.fmod.com/t/game-core-xbox-series-s-x-initialization-failed/19139 "2022-08-16T12:44:02Z")

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Hello, The plugin fails the initialization on xbox series X with the error SystemNotInitializedException: \[FMOD\] Initialization failed : FMOD.Studio.System.create : ERR\_INTERNAL : An error occurred that wasn’t suppose…

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## [StreamingAssets folder empty](https://qa.fmod.com/t/streamingassets-folder-empty/19138)

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**Author:** [@mrd777](https://qa.fmod.com/u/mrd777)\
**Replies:** 1\
**Last updated:** [August 16, 2022, 10:03am UTC](https://qa.fmod.com/t/streamingassets-folder-empty/19138 "2022-08-16T10:03:49Z")

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I don’t know what happened, but the streaming assets folder has become empty. Tried to restart unity and FMOD and rebuild the banks, but nothing. I also don’t know how one of my streaming events got deleted from FMOD it…

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## [Unity, Trouble setting value for parameter in FMOD event from Unity Script](https://qa.fmod.com/t/unity-trouble-setting-value-for-parameter-in-fmod-event-from-unity-script/16830)

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**Author:** [@Aleph\_Null](https://qa.fmod.com/u/Aleph_Null)\
**Replies:** 3\
**Last updated:** [August 15, 2022, 11:32pm UTC](https://qa.fmod.com/t/unity-trouble-setting-value-for-parameter-in-fmod-event-from-unity-script/16830 "2022-08-15T23:32:52Z")

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Hi, I’m new to using both Unity and FMOD, I’m a sound designer and iI want to expand my skills in sound integration in games. Long story short, I was following the tutorial on the Survival Shooter (https://www.youtube.c…

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## [Recording on iOS devices](https://qa.fmod.com/t/recording-on-ios-devices/19128)

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**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 2\
**Last updated:** [August 15, 2022, 7:26pm UTC](https://qa.fmod.com/t/recording-on-ios-devices/19128 "2022-08-15T19:26:13Z")

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Hi, I have an app that is using the microphone, the app was created with unity 2020.3.37f1, and with Fmod 2.02.07 The app works fine on Windows, on Android, but on iOS, it is not recording. The only way I found to mak…

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## [How to get and display FMOD Studio parameter names in Unity UI?](https://qa.fmod.com/t/how-to-get-and-display-fmod-studio-parameter-names-in-unity-ui/19106)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [August 15, 2022, 4:25pm UTC](https://qa.fmod.com/t/how-to-get-and-display-fmod-studio-parameter-names-in-unity-ui/19106 "2022-08-15T16:25:55Z")

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I’ve gleaned various answers leading up to this, for which I’m grateful. But I haven’t quite found a precedent for this, so I’d appreciate any insight. Say I have multiple events with parameters setup whose names I want…

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## [Sound on Android not run](https://qa.fmod.com/t/sound-on-android-not-run/19033)

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**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 10\
**Last updated:** [August 15, 2022, 6:53am UTC](https://qa.fmod.com/t/sound-on-android-not-run/19033 "2022-08-15T06:53:14Z")

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Hi, I’m desperate, I am testing a mobile app on the mobile and I have started to do built. In the Unity editor everything works perfectly, but in android the sounds don’t work and they don’t do anything. Today I hav…

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## [Best practices for setting up and organizing a single Programmer Instrument to be effected by multiple event effects chains?](https://qa.fmod.com/t/best-practices-for-setting-up-and-organizing-a-single-programmer-instrument-to-be-effected-by-multiple-event-effects-chains/19083)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [August 15, 2022, 12:57am UTC](https://qa.fmod.com/t/best-practices-for-setting-up-and-organizing-a-single-programmer-instrument-to-be-effected-by-multiple-event-effects-chains/19083 "2022-08-15T00:57:39Z")

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I’ve got a curiosity I haven’t yet seen answered, though I imagine it’s a fairly common scenario and the knowledge would be useful to others. How would we set something like this up? (And any Unity specifics to be aware…

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## [What am I doing wrong here?](https://qa.fmod.com/t/what-am-i-doing-wrong-here/19127)

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**Author:** [@mtkush](https://qa.fmod.com/u/mtkush)\
**Replies:** 1\
**Last updated:** [August 14, 2022, 9:42pm UTC](https://qa.fmod.com/t/what-am-i-doing-wrong-here/19127 "2022-08-14T21:42:51Z")

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I am a novice to C# PICS CODE using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.UI; using HDProDesignCarEngineSoundF…

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## [Live Update Socket Error](https://qa.fmod.com/t/live-update-socket-error/19063)

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**Author:** [@CWSounDesign](https://qa.fmod.com/u/CWSounDesign)\
**Replies:** 3\
**Last updated:** [August 12, 2022, 1:59am UTC](https://qa.fmod.com/t/live-update-socket-error/19063 "2022-08-12T01:59:01Z")

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Hi! I’ve been browsing through similar posts but it seems I can’t find any solutions to it. When turning live update on, I get the “Socket Error” message. I’ve tried everything in the manual: changing ip address, audi…

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## [Assigning group busses in Unity makes all audio silent](https://qa.fmod.com/t/assigning-group-busses-in-unity-makes-all-audio-silent/19117)

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**Author:** [@MasterDavicous](https://qa.fmod.com/u/MasterDavicous)\
**Replies:** 3\
**Last updated:** [August 11, 2022, 3:48pm UTC](https://qa.fmod.com/t/assigning-group-busses-in-unity-makes-all-audio-silent/19117 "2022-08-11T15:48:04Z")

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I assigned my sounds to group busses in order to have Master, Music, and SFX sliders, but for some reason when I assign these busses in my script, it makes all the audio stop working in my game. I have no idea what I’m d…

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## [Questions about how to optimize memory with FMOD](https://qa.fmod.com/t/questions-about-how-to-optimize-memory-with-fmod/17045)

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**Author:** [@koizin](https://qa.fmod.com/u/koizin)\
**Replies:** 6\
**Last updated:** [August 11, 2022, 8:12am UTC](https://qa.fmod.com/t/questions-about-how-to-optimize-memory-with-fmod/17045 "2022-08-11T08:12:15Z")

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Hello, I am a new user to fmod and I am currently working on my first project with it for a small game. As I’ve selected most of the sound samples I’m going to use and started to plan how to implement them this problem a…

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