# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=45

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 46

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## [Support for addressable updated without re-downloading every time?](https://qa.fmod.com/t/support-for-addressable-updated-without-re-downloading-every-time/18938)

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**Author:** [@timbo-tj](https://qa.fmod.com/u/timbo-tj)\
**Replies:** 6\
**Last updated:** [August 10, 2022, 2:41am UTC](https://qa.fmod.com/t/support-for-addressable-updated-without-re-downloading-every-time/18938 "2022-08-10T02:41:22Z")

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Hi there, comparing wwise and fmod for our current project, fmod looks great for projects that use addressables. I did have a concern regarding content updates though. In our game we push out lots of little updates usi…

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## [Unity debug symbols for win64](https://qa.fmod.com/t/unity-debug-symbols-for-win64/19092)

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**Author:** [@Robertk92](https://qa.fmod.com/u/Robertk92)\
**Replies:** 1\
**Last updated:** [August 10, 2022, 1:17am UTC](https://qa.fmod.com/t/unity-debug-symbols-for-win64/19092 "2022-08-10T01:17:51Z")

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Hi, We have a FMOD-related crash and we want to check out the crash dump but we don’t have debug symbols for windows. Could we get access to fmodstudioL.pdb ? We are using FMOD 2.01.09 for Unity. Thanks, Robert

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## [FMOD Can't find events Error](https://qa.fmod.com/t/fmod-cant-find-events-error/19105)

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**Author:** [@Treeka](https://qa.fmod.com/u/Treeka)\
**Replies:** 2\
**Last updated:** [August 10, 2022, 12:28am UTC](https://qa.fmod.com/t/fmod-cant-find-events-error/19105 "2022-08-10T00:28:08Z")

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Getting the Error \[FMOD\] Event not found: {e78b6eef-e169-48b6-a1f6-6112700ea6ba} (event:/Sounds/Footsteps). The Event Browser in Unity works just fine. Updates when creating a new Build in Fmod and playing the sounds wh…

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## [FMOD: Cleaning up duplicate platform warning](https://qa.fmod.com/t/fmod-cleaning-up-duplicate-platform-warning/16646)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 32\
**Last updated:** [August 10, 2022, 12:03am UTC](https://qa.fmod.com/t/fmod-cleaning-up-duplicate-platform-warning/16646 "2022-08-10T00:03:03Z")

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FMOD for Unity 2.01.07 seems to have broken the FMODStudioSettings class. I can’t save in the editor without getting these errors: FMOD: Cleaning up duplicate platform: ID = playInEditor, name = 'Play In Editor Settin…

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## [General advice on user-friendly process for players to upload audio assets then pipe them through FMOD-powered Unity?](https://qa.fmod.com/t/general-advice-on-user-friendly-process-for-players-to-upload-audio-assets-then-pipe-them-through-fmod-powered-unity/19005)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 6\
**Last updated:** [July 29, 2022, 3:22pm UTC](https://qa.fmod.com/t/general-advice-on-user-friendly-process-for-players-to-upload-audio-assets-then-pipe-them-through-fmod-powered-unity/19005 "2022-07-29T15:22:03Z")

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I’m looking for Unity-specific ways of handling this, and any limitations that may be part of Unity. Say there’s a game with UGC (User-Generated Content), where you can record and even upload sounds from local storage i…

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## [Multiple lights](https://qa.fmod.com/t/multiple-lights/19086)

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**Author:** [@CalumRobb](https://qa.fmod.com/u/CalumRobb)\
**Replies:** 3\
**Last updated:** [August 9, 2022, 5:59am UTC](https://qa.fmod.com/t/multiple-lights/19086 "2022-08-09T05:59:38Z")

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Hello, We are working on a project for mobile. There are around 40-50 fluorescent lights and a quick thing to do was for me to add an event emitter with attenuation to the light prefab which works and sounds really good…

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## [Fmod is breaking Android build (Unity)](https://qa.fmod.com/t/fmod-is-breaking-android-build-unity/19085)

<div class="topic-metadata">

**Author:** [@Scarrabee](https://qa.fmod.com/u/Scarrabee)\
**Replies:** 1\
**Last updated:** [August 8, 2022, 12:11am UTC](https://qa.fmod.com/t/fmod-is-breaking-android-build-unity/19085 "2022-08-08T00:11:17Z")

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Hi there, I’m trying to get Fmod to work in the android build of my game. So far everything worked great in the editor and in builds I made for Mac/windows also worked fine. The game also worked fine on android before a…

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## [Streaming Assets Error on Unity WebGL build](https://qa.fmod.com/t/streaming-assets-error-on-unity-webgl-build/19061)

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**Author:** [@jasharp108](https://qa.fmod.com/u/jasharp108)\
**Replies:** 2\
**Last updated:** [August 1, 2022, 3:06pm UTC](https://qa.fmod.com/t/streaming-assets-error-on-unity-webgl-build/19061 "2022-08-01T15:06:30Z")

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I am trying to get started with FMOD for a Unity WebGL game, and I have been testing with the bouncing ball example found here: GitHub - fmod/unity-html5-demo: Demonstration of the correct way to load banks for HTML5 wit…

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## [Use GUID's instead of .strings banks](https://qa.fmod.com/t/use-guids-instead-of-strings-banks/19037)

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**Author:** [@RobinBouchez](https://qa.fmod.com/u/RobinBouchez)\
**Replies:** 4\
**Last updated:** [August 1, 2022, 8:37am UTC](https://qa.fmod.com/t/use-guids-instead-of-strings-banks/19037 "2022-08-01T08:37:05Z")

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Hi, I want to replace all my .strings bank with the GUID.txt file that FMOD builds, but I keep getting bankLoadExeption errors in Unity when I want to load in the GUID file. Does anyone know how to tell FMOD to look fo…

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## [Fmod Unity Loop](https://qa.fmod.com/t/fmod-unity-loop/19059)

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**Author:** [@Roohul](https://qa.fmod.com/u/Roohul)\
**Replies:** 1\
**Last updated:** [July 31, 2022, 11:16pm UTC](https://qa.fmod.com/t/fmod-unity-loop/19059 "2022-07-31T23:16:02Z")

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How to set and control loop of event in c#. Is there an option that lets me control if I want to loop audio or don’t want to loop it.

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## ['EventInstance::set3DAttributes \<...\> returned ERR\_INVALID\_HANDLE for STUDIO EVENTINSTANCE' when calling RuntimeManager.PlayOneShotAttached](https://qa.fmod.com/t/eventinstance-set3dattributes-returned-err-invalid-handle-for-studio-eventinstance-when-calling-runtimemanager-playoneshotattached/19056)

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**Author:** [@Daromaru](https://qa.fmod.com/u/Daromaru)\
**Replies:** 3\
**Last updated:** [August 1, 2022, 1:23am UTC](https://qa.fmod.com/t/eventinstance-set3dattributes-returned-err-invalid-handle-for-studio-eventinstance-when-calling-runtimemanager-playoneshotattached/19056 "2022-08-01T01:23:52Z")

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Hello! I sometimes get this error when calling RuntimeManager.PlayOneShotAttached(GUID guid, GameObject gameObject): Error: \[FMOD\] EventInstance::set3DAttributes(2123264, {{-8.381,9.134,28.811},{0,0,0},{-0.00587976,-0.…

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## [Libresonanceaudio.prx not updated for PS4 SDK 8.50](https://qa.fmod.com/t/libresonanceaudio-prx-not-updated-for-ps4-sdk-8-50/17523)

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**Author:** [@patrick.devarney](https://qa.fmod.com/u/patrick.devarney)\
**Replies:** 8\
**Last updated:** [August 1, 2022, 1:20am UTC](https://qa.fmod.com/t/libresonanceaudio-prx-not-updated-for-ps4-sdk-8-50/17523 "2022-08-01T01:20:27Z")

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We are using the Unity package “fmodstudio20110ps4\_sdk8.500”, but the PS4 validator throws the error “Format of the SELF file is not valid. (libresonanceaudio.prx, SDK version must be 08.50x)” and outputs “libresonanceau…

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## [Could not load bank](https://qa.fmod.com/t/could-not-load-bank/18995)

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**Author:** [@PlayerJordxn](https://qa.fmod.com/u/PlayerJordxn)\
**Replies:** 7\
**Last updated:** [July 31, 2022, 2:28pm UTC](https://qa.fmod.com/t/could-not-load-bank/18995 "2022-07-31T14:28:11Z")

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Hello, I have been trying to get fmod to work all day and i can’t seem to figure how to fix this error any ideas?

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## [Adding delay between loops](https://qa.fmod.com/t/adding-delay-between-loops/19064)

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**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 1\
**Last updated:** [July 29, 2022, 12:59am UTC](https://qa.fmod.com/t/adding-delay-between-loops/19064 "2022-07-29T00:59:27Z")

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As the title says, I have an ambience event that loops no stop but also a background OST we want to loop with some delay between each loop, is this possible to do inside FMOD or is something I should handle in code?

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## [FMOD & Plastic SCM](https://qa.fmod.com/t/fmod-plastic-scm/19054)

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**Author:** [@FelixSherar](https://qa.fmod.com/u/FelixSherar)\
**Replies:** 2\
**Last updated:** [July 28, 2022, 12:58am UTC](https://qa.fmod.com/t/fmod-plastic-scm/19054 "2022-07-28T00:58:02Z")

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Making this post, as it seems like a lot of people have had issues with using Plastic SCM and FMOD, with various files not getting ignored correctly, such as the FMODStudioCache.asset. At least that is how it was for us. …

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## [Unity failed to retrieve banks on OSX](https://qa.fmod.com/t/unity-failed-to-retrieve-banks-on-osx/16997)

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**Author:** [@Kromatik](https://qa.fmod.com/u/Kromatik)\
**Replies:** 5\
**Last updated:** [July 27, 2022, 5:05am UTC](https://qa.fmod.com/t/unity-failed-to-retrieve-banks-on-osx/16997 "2022-07-27T05:05:13Z")

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Hey, Using Unity 2019.4.18f1 and fmod 2.01.05. Works fine on windows. Just build a setup on OSX 10.13.6. Cloning the git repository and launching unity and fmod. Fmod session is fine, everything is the same. Live upd…

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## [Parameter Audio Pitch Increase Effect (Like a Car) Implementation](https://qa.fmod.com/t/parameter-audio-pitch-increase-effect-like-a-car-implementation/19045)

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**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 1\
**Last updated:** [July 27, 2022, 4:24am UTC](https://qa.fmod.com/t/parameter-audio-pitch-increase-effect-like-a-car-implementation/19045 "2022-07-27T04:24:31Z")

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Hello! I’ve got a BB-like character that I’m trying to make, like, audio pitches up the faster it’s going and it pitches back down if it goes slower. In the FMOD event, I have it ranged from 0-50, the range of the charac…

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## [Mixing from unity](https://qa.fmod.com/t/mixing-from-unity/19042)

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**Author:** [@Rafzael](https://qa.fmod.com/u/Rafzael)\
**Replies:** 1\
**Last updated:** [July 26, 2022, 11:41pm UTC](https://qa.fmod.com/t/mixing-from-unity/19042 "2022-07-26T23:41:18Z")

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Hello everyone, I’d like to develop some unity scripts/components able to control the channel level of my fmod events form unity. The idea is to be able to set the volumes of the events directly from VR games in order t…

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## [Bug with Visual Scripting 1.7.8](https://qa.fmod.com/t/bug-with-visual-scripting-1-7-8/18829)

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**Author:** [@Valtyas](https://qa.fmod.com/u/Valtyas)\
**Replies:** 3\
**Last updated:** [July 26, 2022, 6:17am UTC](https://qa.fmod.com/t/bug-with-visual-scripting-1-7-8/18829 "2022-07-26T06:17:50Z")

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Hi, short warning for all working with Unitys Visual Scripting and FMOD: When you update Visual Scripting 1.7.8 Unity stops displaying all FMODUnity Nodes (like the Runtime Manager ones) in the Fuzzy Finder. This bug doe…

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## [Can not load bank(.bytes) In Resources Files](https://qa.fmod.com/t/can-not-load-bank-bytes-in-resources-files/19014)

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**Author:** [@shj6078](https://qa.fmod.com/u/shj6078)\
**Replies:** 3\
**Last updated:** [July 26, 2022, 4:20am UTC](https://qa.fmod.com/t/can-not-load-bank-bytes-in-resources-files/19014 "2022-07-26T04:20:09Z")

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I can not load bank in Android device. That bank file include to Resources File. I was setting FMOD Import Type AssetBundle, because i use addreassable. When Importing FMOD banks in FMOD Asset Sub Folder path, And then…

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## [Documentation is wrong (CoreSystem)](https://qa.fmod.com/t/documentation-is-wrong-coresystem/16700)

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**Author:** [@marcospgp](https://qa.fmod.com/u/marcospgp)\
**Replies:** 5\
**Last updated:** [July 25, 2022, 11:07pm UTC](https://qa.fmod.com/t/documentation-is-wrong-coresystem/16700 "2022-07-25T23:07:48Z")

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I’m just getting started with FMOD and saddened to see there’s no clear guide on recording microphone input from within Unity. I’m trying to translate the C++ example, which is available at FMOD Studio API Windows\\api\\c…

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## [Trouble setting up Anroid/iOS Platform Specific settings in Unity](https://qa.fmod.com/t/trouble-setting-up-anroid-ios-platform-specific-settings-in-unity/19019)

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**Author:** [@MasterDavicous](https://qa.fmod.com/u/MasterDavicous)\
**Replies:** 1\
**Last updated:** [July 25, 2022, 1:34am UTC](https://qa.fmod.com/t/trouble-setting-up-anroid-ios-platform-specific-settings-in-unity/19019 "2022-07-25T01:34:02Z")

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The documentation for FMOD Studio 2.02 is a bit lacking with showing how to set up mobile builds using FMOD. When creating platform specific settings, I can create High-End Mobile/Low-End Mobile/Android/iOS ones that inh…

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## [Android always plays the game sound after cutting the background](https://qa.fmod.com/t/android-always-plays-the-game-sound-after-cutting-the-background/18895)

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**Author:** [@1058286970](https://qa.fmod.com/u/1058286970)\
**Replies:** 3\
**Last updated:** [July 24, 2022, 10:45pm UTC](https://qa.fmod.com/t/android-always-plays-the-game-sound-after-cutting-the-background/18895 "2022-07-24T22:45:48Z")

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步骤是这样的 首先在安卓上登录拉起第三方sdk的时候，切换后台，这时候表现正常没有播放声音。 但是当再切换到游戏的时候此时拉起了sdk，正常来说不应该播放声音的，但是声音仍然播放了，这时候再切换到后台时，仍然能听到音效

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## [Fmod Build with no Sound Output ( Editor Works Fine)](https://qa.fmod.com/t/fmod-build-with-no-sound-output-editor-works-fine/16482)

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**Author:** [@xnorthwayx](https://qa.fmod.com/u/xnorthwayx)\
**Replies:** 4\
**Last updated:** [July 22, 2022, 4:57am UTC](https://qa.fmod.com/t/fmod-build-with-no-sound-output-editor-works-fine/16482 "2022-07-22T04:57:25Z")

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Hey, i´ve been trying to get Fmod Running, with 3Daudio Implemented in an AR App. I’ve Integrated Fmod successfully and I´m able to hear all Sound and Ambiences in the Editor, with correct localization. Though there is j…

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## [Can't get C# script to change an FMOD Parameter?](https://qa.fmod.com/t/cant-get-c-script-to-change-an-fmod-parameter/19034)

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**Author:** [@amazzamati](https://qa.fmod.com/u/amazzamati)\
**Replies:** 1\
**Last updated:** [July 21, 2022, 4:47am UTC](https://qa.fmod.com/t/cant-get-c-script-to-change-an-fmod-parameter/19034 "2022-07-21T04:47:56Z")

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Hi, I’ve been trying to have a slider in Unity control a parameter in FMOD. This is the first script that I tried: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; …

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## [Changing Fmod Parameter in Unity for Adaptive Audio](https://qa.fmod.com/t/changing-fmod-parameter-in-unity-for-adaptive-audio/19006)

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**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 2\
**Last updated:** [July 20, 2022, 5:23pm UTC](https://qa.fmod.com/t/changing-fmod-parameter-in-unity-for-adaptive-audio/19006 "2022-07-20T17:23:38Z")

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Hello! So I’m trying to make an adaptive music section in my game, in a maze, where the farther the character goes in the maze the different sections of music play. I cannot figure out what I need to do for the life of …

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## [Setting up Steam Audio Occlusion in Unity via FMOD Studio](https://qa.fmod.com/t/setting-up-steam-audio-occlusion-in-unity-via-fmod-studio/19010)

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**Author:** [@leefsamer](https://qa.fmod.com/u/leefsamer)\
**Replies:** 2\
**Last updated:** [July 20, 2022, 2:39pm UTC](https://qa.fmod.com/t/setting-up-steam-audio-occlusion-in-unity-via-fmod-studio/19010 "2022-07-20T14:39:10Z")

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Hey Everyone, In Unity, when I attach a FMOD Studio Event Emitter Component and a Steam Audio Source Component (Occlusion is ticked on) to a Gameobject (Sound Source), then attach a FMOD Studio Listener to my Player (So…

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## [Freezing when playing/compiling on Arch Linux](https://qa.fmod.com/t/freezing-when-playing-compiling-on-arch-linux/19027)

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**Author:** [@MidnightSyntax](https://qa.fmod.com/u/MidnightSyntax)\
**Replies:** 1\
**Last updated:** [July 19, 2022, 8:43pm UTC](https://qa.fmod.com/t/freezing-when-playing-compiling-on-arch-linux/19027 "2022-07-19T20:43:39Z")

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I just swapped to Arch Linux recently and every time I either make a change to a script or hit the play button in the editor it just hangs/freezes. I’m 95% sure it’s due to FMOD, I copied over all the assets to a temp pr…

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## [Ho to disable FMOD for some platforms](https://qa.fmod.com/t/ho-to-disable-fmod-for-some-platforms/19001)

<div class="topic-metadata">

**Author:** [@andreyshade](https://qa.fmod.com/u/andreyshade)\
**Replies:** 1\
**Last updated:** [July 19, 2022, 1:39am UTC](https://qa.fmod.com/t/ho-to-disable-fmod-for-some-platforms/19001 "2022-07-19T01:39:44Z")

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I work on multiplayer project and I want to disable FMOD on my Linux server build. Is it possible to disable FMOD for Linux platform? Because I have a lot of exceptions in my server side logs like this one: NotImplement…

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## [Stop all emitters in scene](https://qa.fmod.com/t/stop-all-emitters-in-scene/19011)

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**Author:** [@madsvadsholt](https://qa.fmod.com/u/madsvadsholt)\
**Replies:** 1\
**Last updated:** [July 18, 2022, 11:07pm UTC](https://qa.fmod.com/t/stop-all-emitters-in-scene/19011 "2022-07-18T23:07:46Z")

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Hi there. Is there a function to stop all sound emitters in a scene at once? Or all emitters playing in general…

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