# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=46

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 47

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## [Stop all emitters in scene](https://qa.fmod.com/t/stop-all-emitters-in-scene/19011)

<div class="topic-metadata">

**Author:** [@madsvadsholt](https://qa.fmod.com/u/madsvadsholt)\
**Replies:** 1\
**Last updated:** [July 18, 2022, 11:07pm UTC](https://qa.fmod.com/t/stop-all-emitters-in-scene/19011 "2022-07-18T23:07:46Z")

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Hi there. Is there a function to stop all sound emitters in a scene at once? Or all emitters playing in general…

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## [FMOD Programmers API](https://qa.fmod.com/t/fmod-programmers-api/19003)

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**Author:** [@bowener](https://qa.fmod.com/u/bowener)\
**Replies:** 2\
**Last updated:** [July 18, 2022, 1:16pm UTC](https://qa.fmod.com/t/fmod-programmers-api/19003 "2022-07-18T13:16:59Z")

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I am trying to write a plugin for FMOD Unity and would like to have access to the examples cited in the programmer API . I cant’s seem to find a download link anywhere on the FMOD site! Can anyone help me get this inst…

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## [Change Target of Command Instruments In Code?](https://qa.fmod.com/t/change-target-of-command-instruments-in-code/19004)

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**Author:** [@ritualstudios](https://qa.fmod.com/u/ritualstudios)\
**Replies:** 1\
**Last updated:** [July 18, 2022, 5:58am UTC](https://qa.fmod.com/t/change-target-of-command-instruments-in-code/19004 "2022-07-18T05:58:01Z")

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Is there anyway to change the target event of a command instrument via code in Unity? We want to have command instruments on a timeline and be able to swap what events it is triggering depending on what is going on in th…

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## [Disable FMOD in Unity Server Build](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197)

<div class="topic-metadata">

**Author:** [@Giovanni.Zambiasi](https://qa.fmod.com/u/Giovanni.Zambiasi)\
**Replies:** 6\
**Last updated:** [July 18, 2022, 1:52am UTC](https://qa.fmod.com/t/disable-fmod-in-unity-server-build/17197 "2022-07-18T01:52:43Z")

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I’d like to disable FMOD entirely on server builds, but can’t seem to do so. Can it be done with a setting or via code?

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## [(1) Naming conventions, (2) Live Update with iOS, and (3) simplest iteration?](https://qa.fmod.com/t/1-naming-conventions-2-live-update-with-ios-and-3-simplest-iteration/18931)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 9\
**Last updated:** [July 17, 2022, 11:25pm UTC](https://qa.fmod.com/t/1-naming-conventions-2-live-update-with-ios-and-3-simplest-iteration/18931 "2022-07-17T23:25:08Z")

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Hi! I have a few conjoined FMOD Studio-Unity integration questions. I’d appreciate any help! (1) Is there any special event naming convention I need to keep in mind? Like should I name events like “sfx\_laser\_zap\_01” wit…

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## [FMOD Linux causing errors on Steam Deck](https://qa.fmod.com/t/fmod-linux-causing-errors-on-steam-deck/18985)

<div class="topic-metadata">

**Author:** [@cavemonsters](https://qa.fmod.com/u/cavemonsters)\
**Replies:** 3\
**Last updated:** [July 17, 2022, 11:12pm UTC](https://qa.fmod.com/t/fmod-linux-causing-errors-on-steam-deck/18985 "2022-07-17T23:12:19Z")

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Hi, I’ve been trying to track down some odd gameplay bugs with my Linux build when running on Steam Deck, and it appears to be caused by FMOD. Essentially, I have two problems that I know of. The first is that my game …

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## [Android crashing in FMOD::OutputOpenSL::updateOutputCallback](https://qa.fmod.com/t/android-crashing-in-fmod-updateoutputcallback/18979)

<div class="topic-metadata">

**Author:** [@kuldip](https://qa.fmod.com/u/kuldip)\
**Replies:** 1\
**Last updated:** [July 11, 2022, 6:10am UTC](https://qa.fmod.com/t/android-crashing-in-fmod-updateoutputcallback/18979 "2022-07-11T06:10:01Z")

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We are running Unity without any additional fmod tools (so no fmodstudio). We have been getting a crash in Cloud Diagnostics where we are getting an issue “FMOD::OutputOpenSL::updateOutputCallback” (for Android Phones). …

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## [Android: Inifinite wait for AnySampleDataLoading()](https://qa.fmod.com/t/android-inifinite-wait-for-anysampledataloading/18973)

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**Author:** [@dozd](https://qa.fmod.com/u/dozd)\
**Replies:** 2\
**Last updated:** [July 11, 2022, 12:50am UTC](https://qa.fmod.com/t/android-inifinite-wait-for-anysampledataloading/18973 "2022-07-11T00:50:56Z")

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Hello, I’ve started porting to Android but having issues with bank loading. I’ve followed the guide for Unity and Android platform guide and implemented exactly same async loading as in the example: https://fmod.com/docs…

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## [Get Volume db of an instance](https://qa.fmod.com/t/get-volume-db-of-an-instance/18974)

<div class="topic-metadata">

**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 3\
**Last updated:** [July 8, 2022, 12:43am UTC](https://qa.fmod.com/t/get-volume-db-of-an-instance/18974 "2022-07-08T00:43:49Z")

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Hello, I’ve seen a post that asked something similar but I can’t find the way. I simply want to know the volume in db of any track. Through a bus or the instance itself with getVolume it only returns a float that gives …

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## [A "mathamatically right" way to control VCA fader with parameter in Unity integration](https://qa.fmod.com/t/a-mathamatically-right-way-to-control-vca-fader-with-parameter-in-unity-integration/18969)

<div class="topic-metadata">

**Author:** [@SuperWaveStudio](https://qa.fmod.com/u/SuperWaveStudio)\
**Replies:** 4\
**Last updated:** [July 7, 2022, 9:22am UTC](https://qa.fmod.com/t/a-mathamatically-right-way-to-control-vca-fader-with-parameter-in-unity-integration/18969 "2022-07-07T09:22:27Z")

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Hello! I’m currently working on a in-game volume control option with Unity. I made a global parameter to control the VCA fader, and wrote a graph between parameter value and VCA. Here’s my question. An image above …

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## [EventInstance release problem](https://qa.fmod.com/t/eventinstance-release-problem/18975)

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**Author:** [@YangMing](https://qa.fmod.com/u/YangMing)\
**Replies:** 2\
**Last updated:** [July 7, 2022, 2:26am UTC](https://qa.fmod.com/t/eventinstance-release-problem/18975 "2022-07-07T02:26:42Z")

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In my project, there are three actions called OnDead, OnDestroy, OnDisable to clean up gameobjects. I call instance.stop( ) and instance.release( ) in all of these three actions. Should I check if the instance has been …

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## [Time stretch sound quality in unity](https://qa.fmod.com/t/time-stretch-sound-quality-in-unity/18656)

<div class="topic-metadata">

**Author:** [@cx5289](https://qa.fmod.com/u/cx5289)\
**Replies:** 7\
**Last updated:** [July 6, 2022, 2:34am UTC](https://qa.fmod.com/t/time-stretch-sound-quality-in-unity/18656 "2022-07-06T02:34:38Z")

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Use pitch shifter pugin and master pitch to achieve time stetch effect,like:Time stretch hack for FMOD - YouTube I set 3 lable of speeds, 1x, 2x, 3x When accelerating, the sound quality of the sound will deteriorate wh…

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## [Error Fmod extract sound](https://qa.fmod.com/t/error-fmod-extract-sound/18978)

<div class="topic-metadata">

**Author:** [@juancarlosxDDD](https://qa.fmod.com/u/juancarlosxDDD)\
**Replies:** 1\
**Last updated:** [July 6, 2022, 12:06am UTC](https://qa.fmod.com/t/error-fmod-extract-sound/18978 "2022-07-06T00:06:52Z")

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I’m using the game Fall Guys from EpicGames to be able to extract the sounds, but it gives me an error Fmod Error-ERR\_INVALID\_PARAM

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## [OutputAAudioHeadphonesChanged error?](https://qa.fmod.com/t/outputaaudioheadphoneschanged-error/18807)

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**Author:** [@Jema](https://qa.fmod.com/u/Jema)\
**Replies:** 5\
**Last updated:** [July 5, 2022, 5:34am UTC](https://qa.fmod.com/t/outputaaudioheadphoneschanged-error/18807 "2022-07-05T05:34:13Z")

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Hi, Recently i update FMOD 2.02.07 and it looks works fine. But yesterday my android phone updated and i got OutputAAudioHeadphonesChanged error. Application wasn’t start at all, but luckly my firebase crashlytics cat…

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## [Get parameter ID from EventEmitter](https://qa.fmod.com/t/get-parameter-id-from-eventemitter/18949)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 2\
**Last updated:** [July 1, 2022, 11:25am UTC](https://qa.fmod.com/t/get-parameter-id-from-eventemitter/18949 "2022-07-01T11:25:37Z")

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I’m trying to get the parameter ID from a StudioEventEmitter, but there seem to have been some changes to the API, as I’m getting the following error: “StudioEventEmitter.Event” is obsolete: Use the EventReference fiel…

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## [How to add audio in a FMOD+Unity build](https://qa.fmod.com/t/how-to-add-audio-in-a-fmod-unity-build/18917)

<div class="topic-metadata">

**Author:** [@G\_S\_R](https://qa.fmod.com/u/G_S_R)\
**Replies:** 6\
**Last updated:** [June 30, 2022, 2:54am UTC](https://qa.fmod.com/t/how-to-add-audio-in-a-fmod-unity-build/18917 "2022-06-30T02:54:42Z")

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I am using FMOD for beat detection for audio used in-game but my issue is that I want to add an audio file into my unity game build and play the audio file with beat detection working on it. I am using Audio tables to s…

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## [Fmod event instance does not stop playing](https://qa.fmod.com/t/fmod-event-instance-does-not-stop-playing/18889)

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**Author:** [@TimeNull](https://qa.fmod.com/u/TimeNull)\
**Replies:** 2\
**Last updated:** [June 29, 2022, 1:06pm UTC](https://qa.fmod.com/t/fmod-event-instance-does-not-stop-playing/18889 "2022-06-29T13:06:27Z")

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Hello! I have a weird problem… There is this 2D looped event that does not stops playing when I start it in a specific unity scene. There is nothing special about the event i’m leaving here a print: I have a sound m…

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## [Master.bank could not be loaded](https://qa.fmod.com/t/master-bank-could-not-be-loaded/18888)

<div class="topic-metadata">

**Author:** [@DariusB](https://qa.fmod.com/u/DariusB)\
**Replies:** 2\
**Last updated:** [June 29, 2022, 6:13am UTC](https://qa.fmod.com/t/master-bank-could-not-be-loaded/18888 "2022-06-29T06:13:02Z")

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We are working on a game for the oculus quest and when we build the apk we get the error that the master.bank could not be loaded because the quest is out of memory. 2022-06-13 12:19:20.118 28699-28921/com.DefaultCompan…

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## [UnloadBank() give me a Warnings](https://qa.fmod.com/t/unloadbank-give-me-a-warnings/18928)

<div class="topic-metadata">

**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 2\
**Last updated:** [June 28, 2022, 8:27pm UTC](https://qa.fmod.com/t/unloadbank-give-me-a-warnings/18928 "2022-06-28T20:27:51Z")

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I have some Scenes on unity and a lot of music for each scene. I want load the specific bank for any scene and unload when exit of this scene. The music is too on a TimeLine and the PlayableDirector is play often. The pr…

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## [Channelgroup is not working](https://qa.fmod.com/t/channelgroup-is-not-working/18923)

<div class="topic-metadata">

**Author:** [@GGR](https://qa.fmod.com/u/GGR)\
**Replies:** 2\
**Last updated:** [June 27, 2022, 5:55am UTC](https://qa.fmod.com/t/channelgroup-is-not-working/18923 "2022-06-27T05:55:20Z")

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QAQ here is my script: var instance = RuntimeManager.CreateInstance(eventName); instance.getChannelGroup(out ChannelGroup group); group.setVolume(0); instance.start(); the result is Volume can’t change. but if i u…

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## [FMOD Event Compiler - a helper tool for Unity](https://qa.fmod.com/t/fmod-event-compiler-a-helper-tool-for-unity/18802)

<div class="topic-metadata">

**Author:** [@taylank](https://qa.fmod.com/u/taylank)\
**Replies:** 1\
**Last updated:** [June 24, 2022, 6:49am UTC](https://qa.fmod.com/t/fmod-event-compiler-a-helper-tool-for-unity/18802 "2022-06-24T06:49:57Z")

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Hello everyone, I wanted to post this here in case anybody finds it useful. I wrote a little utility tool that converts FMOD event hierarchy into a nested class hierarchy in C# with const fields pointing to event paths. …

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## [Problems with Unity](https://qa.fmod.com/t/problems-with-unity/18915)

<div class="topic-metadata">

**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 1\
**Last updated:** [June 23, 2022, 11:22pm UTC](https://qa.fmod.com/t/problems-with-unity/18915 "2022-06-23T23:22:52Z")

</div>

Hi all, I downloaded the last version of FMOD and, when i try to import it to my project, i can only select a few folders instead of all files. I don´t know if this has to do with an errors that i´m being repeatidely r…

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## [如何设置fmod cache的位置？](https://qa.fmod.com/t/fmod-cache/18897)

<div class="topic-metadata">

**Author:** [@ArthurGerald](https://qa.fmod.com/u/ArthurGerald)\
**Replies:** 1\
**Last updated:** [June 21, 2022, 11:43pm UTC](https://qa.fmod.com/t/fmod-cache/18897 "2022-06-21T23:43:33Z")

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Fmod cache is always generated in plugins. How do I make it generated in a specific folder?

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## [Event ends up with incorrect casing of starting letter](https://qa.fmod.com/t/event-ends-up-with-incorrect-casing-of-starting-letter/18921)

<div class="topic-metadata">

**Author:** [@jverbeek](https://qa.fmod.com/u/jverbeek)\
**Replies:** 4\
**Last updated:** [June 21, 2022, 7:39am UTC](https://qa.fmod.com/t/event-ends-up-with-incorrect-casing-of-starting-letter/18921 "2022-06-21T07:39:21Z")

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Hey there, I have a funny bug to report which seems to be a one-in-a-million case! In my FMOD project, I got an event named beep\_single\_v2 and a folder called BulletHits/. When iterating over the events in Unity using E…

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## [Getting parameter ID from StudioEventEmitter](https://qa.fmod.com/t/getting-parameter-id-from-studioeventemitter/15416)

<div class="topic-metadata">

**Author:** [@Neran](https://qa.fmod.com/u/Neran)\
**Replies:** 5\
**Last updated:** [January 30, 2020, 2:44pm UTC](https://qa.fmod.com/t/getting-parameter-id-from-studioeventemitter/15416 "2020-01-30T14:44:06Z")

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Im using the following code in Start() dragEventEmitter = GetComponent\<FMODUnity.StudioEventEmitter\>(); FMOD.Studio.PARAMETER\_DESCRIPTION paramDescription; dragEventEmitter.EventDescription.getParameterDescriptionByName…

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## [Refresh Banks does not open window nor refreshes banks](https://qa.fmod.com/t/refresh-banks-does-not-open-window-nor-refreshes-banks/18885)

<div class="topic-metadata">

**Author:** [@malle3000](https://qa.fmod.com/u/malle3000)\
**Replies:** 3\
**Last updated:** [June 20, 2022, 1:17am UTC](https://qa.fmod.com/t/refresh-banks-does-not-open-window-nor-refreshes-banks/18885 "2022-06-20T01:17:07Z")

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Hello, I work with FMOD Studio Build #122665 in an Unity 2021.1.22f1 Project with Integration 2.02.07. All worked out fine over the last months, now Unity wont refresh banks anymore. Not automatically and neither when …

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## [Loading plugin 'resonanceaudio' fails for one user only](https://qa.fmod.com/t/loading-plugin-resonanceaudio-fails-for-one-user-only/18875)

<div class="topic-metadata">

**Author:** [@runevision](https://qa.fmod.com/u/runevision)\
**Replies:** 3\
**Last updated:** [June 16, 2022, 11:55pm UTC](https://qa.fmod.com/t/loading-plugin-resonanceaudio-fails-for-one-user-only/18875 "2022-06-16T23:55:40Z")

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I have a game that was launched on Steam last year and last updated over a month ago. Thousands of people have played it without problem. But now one user can’t play the game due to this error: SystemNotInitializedExcep…

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## [No sound in play mode](https://qa.fmod.com/t/no-sound-in-play-mode/18862)

<div class="topic-metadata">

**Author:** [@oererik](https://qa.fmod.com/u/oererik)\
**Replies:** 3\
**Last updated:** [June 16, 2022, 12:22pm UTC](https://qa.fmod.com/t/no-sound-in-play-mode/18862 "2022-06-16T12:22:33Z")

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Hi, When I am in play mode in Untiy, I don’t hear any sound over my speakers. For this project I work a lot with the Unity Timeline, and outside of play mode, when I play the timeline, I do hear the audio playing. Does…

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## [No audio with FMOD in Unity Editor? It may be muted](https://qa.fmod.com/t/no-audio-with-fmod-in-unity-editor-it-may-be-muted/17065)

<div class="topic-metadata">

**Author:** [@colinn](https://qa.fmod.com/u/colinn)\
**Replies:** 3\
**Last updated:** [June 16, 2022, 12:21pm UTC](https://qa.fmod.com/t/no-audio-with-fmod-in-unity-editor-it-may-be-muted/17065 "2022-06-16T12:21:07Z")

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This is just a PSA. I’ve been programming with Unity for a long time but this still got me :slight\_smile: I see several abandoned “no audio” threads in this forum. I myself had this issue and I spent several hours rea…

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## [Address a specific Event Emitter](https://qa.fmod.com/t/address-a-specific-event-emitter/18860)

<div class="topic-metadata">

**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 2\
**Last updated:** [June 16, 2022, 7:55am UTC](https://qa.fmod.com/t/address-a-specific-event-emitter/18860 "2022-06-16T07:55:41Z")

</div>

Hey, I’m trying to mostly work with “FMOD Studio Event Emitters”, as it is more clear to me. Sometimes I need to address an emitter from another object and use this to do so: public FMODUnity.StudioEventEmitter emitter…

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