# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=47

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 48

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## [Pause Studio Event Emitter](https://qa.fmod.com/t/pause-studio-event-emitter/18872)

<div class="topic-metadata">

**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 2\
**Last updated:** [June 16, 2022, 7:53am UTC](https://qa.fmod.com/t/pause-studio-event-emitter/18872 "2022-06-16T07:53:21Z")

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Hey, is it possible to pause the playback of a Studio Event Emitter from a script? So far I only found commands for play, stop and changing parameters: public FMODUnity.StudioEventEmitter Emitter; Emitter.Play(); Emit…

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## [Play 3D sounds in 2D](https://qa.fmod.com/t/play-3d-sounds-in-2d/18871)

<div class="topic-metadata">

**Author:** [@Bonfi96](https://qa.fmod.com/u/Bonfi96)\
**Replies:** 1\
**Last updated:** [June 15, 2022, 11:59pm UTC](https://qa.fmod.com/t/play-3d-sounds-in-2d/18871 "2022-06-15T23:59:37Z")

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Hi, we’re currently in a situation where we need to play certain events, that are usually set up for 3D, in 2D. The closest thing I found to achieve this is the Mix knob in the spatializer’s pan override section. We co…

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## [Live update issue with FMOD integration in Unity 3D](https://qa.fmod.com/t/live-update-issue-with-fmod-integration-in-unity-3d/18859)

<div class="topic-metadata">

**Author:** [@MurlyCel](https://qa.fmod.com/u/MurlyCel)\
**Replies:** 3\
**Last updated:** [June 15, 2022, 3:32pm UTC](https://qa.fmod.com/t/live-update-issue-with-fmod-integration-in-unity-3d/18859 "2022-06-15T15:32:43Z")

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The live update doesn’t work for me. Here are the error messages in FMOD: Here is the error message in Unity console: Here’s the version info: FMOD: 2.01.11, 64bit, Build#118066 Unity: 2021.3.0f1 FMOD for Un…

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## [Unity FMOD plugin shows error when building the game](https://qa.fmod.com/t/unity-fmod-plugin-shows-error-when-building-the-game/18712)

<div class="topic-metadata">

**Author:** [@Gamedust](https://qa.fmod.com/u/Gamedust)\
**Replies:** 6\
**Last updated:** [June 15, 2022, 12:01am UTC](https://qa.fmod.com/t/unity-fmod-plugin-shows-error-when-building-the-game/18712 "2022-06-15T00:01:46Z")

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Hi, When I’m trying to build our game I’m getting this errror: NullReferenceException: Object reference not set to an instance of an object FMODUnity.EditorSettings.PreprocessStaticPlugins (FMODUnity.Platform platform…

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## [XBox One platform](https://qa.fmod.com/t/xbox-one-platform/18890)

<div class="topic-metadata">

**Author:** [@grrava](https://qa.fmod.com/u/grrava)\
**Replies:** 1\
**Last updated:** [June 13, 2022, 9:45pm UTC](https://qa.fmod.com/t/xbox-one-platform/18890 "2022-06-13T21:45:35Z")

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Hi, I receive this error when making an xbox one build: BuildFailedException: No FMOD platform found for build target GameCoreXboxOne. You may need to install a platform specific integration package from https://www.f…

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## [Unable to Play SnapShot Event](https://qa.fmod.com/t/unable-to-play-snapshot-event/18866)

<div class="topic-metadata">

**Author:** [@ymeunier](https://qa.fmod.com/u/ymeunier)\
**Replies:** 1\
**Last updated:** [June 10, 2022, 4:46pm UTC](https://qa.fmod.com/t/unable-to-play-snapshot-event/18866 "2022-06-10T16:46:46Z")

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Hi , I created a Snapshot in FMOD , I BUILD the Bank and I added the Snapshot using a component FMOD Studio Event and it worked on a Simple GameObject. I could hear the result of it. Although, I would like to play and s…

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## [When the TextAssets are filled with real data while build?](https://qa.fmod.com/t/when-the-textassets-are-filled-with-real-data-while-build/18841)

<div class="topic-metadata">

**Author:** [@GGR](https://qa.fmod.com/u/GGR)\
**Replies:** 1\
**Last updated:** [June 10, 2022, 6:48am UTC](https://qa.fmod.com/t/when-the-textassets-are-filled-with-real-data-while-build/18841 "2022-06-10T06:48:19Z")

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Hi everyone! when i build addressable group by come.unity.addressable.cn@1.18.11 can not filled with real data, but use come.unity.addressable@1.18.11 it works,I guess it have difference sequence. Thanks a lot!

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## [Using getLoadingState()](https://qa.fmod.com/t/using-getloadingstate/18480)

<div class="topic-metadata">

**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 8\
**Last updated:** [June 9, 2022, 6:40am UTC](https://qa.fmod.com/t/using-getloadingstate/18480 "2022-06-09T06:40:28Z")

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Hi. I need to check if a Bank called “Villages” is currently loaded. I managed to find some examples in the FMOD documentation but to me thoses are very hard to understand and I feel like I just need a concrete explanati…

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## [No 3D audio when building to Quest 2](https://qa.fmod.com/t/no-3d-audio-when-building-to-quest-2/18858)

<div class="topic-metadata">

**Author:** [@Stoanb](https://qa.fmod.com/u/Stoanb)\
**Replies:** 1\
**Last updated:** [June 8, 2022, 3:49pm UTC](https://qa.fmod.com/t/no-3d-audio-when-building-to-quest-2/18858 "2022-06-08T15:49:47Z")

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Hello! We’re using fmod 2.02.04 and Unity 2020.3.26 for this project with the Oculus spatializer plugin. The 3D audio works fine when debugging in the editor with Oculus quest. However when building to the quest, the 3…

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## [Calling StudioEventEmitter from code is always playing the first value of Parameter list](https://qa.fmod.com/t/calling-studioeventemitter-from-code-is-always-playing-the-first-value-of-parameter-list/18830)

<div class="topic-metadata">

**Author:** [@Miguel\_TA](https://qa.fmod.com/u/Miguel_TA)\
**Replies:** 4\
**Last updated:** [June 8, 2022, 6:16am UTC](https://qa.fmod.com/t/calling-studioeventemitter-from-code-is-always-playing-the-first-value-of-parameter-list/18830 "2022-06-08T06:16:20Z")

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I’m having an issue when working with FMOD 2.02.07 for Unity 2022.1.1f1. Our sound designer has implemented music and SFXs for the project, but I am experiencing some weird issue when playing the latters, and I guess it…

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## [Need advise: Event to become louder with every triggered object in scene](https://qa.fmod.com/t/need-advise-event-to-become-louder-with-every-triggered-object-in-scene/18503)

<div class="topic-metadata">

**Author:** [@malle3000](https://qa.fmod.com/u/malle3000)\
**Replies:** 2\
**Last updated:** [June 7, 2022, 5:12am UTC](https://qa.fmod.com/t/need-advise-event-to-become-louder-with-every-triggered-object-in-scene/18503 "2022-06-07T05:12:11Z")

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Hello. I’m quite new to fmod, maybe someone could help me out. Guess I might just be struggling with the vocabulary so any hint is welcome as I’m sure this has been done before. But I don’t now what to google yet. So i…

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## [Modal Synthesis?](https://qa.fmod.com/t/modal-synthesis/18837)

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**Author:** [@AlexanderC](https://qa.fmod.com/u/AlexanderC)\
**Replies:** 1\
**Last updated:** [June 6, 2022, 3:56pm UTC](https://qa.fmod.com/t/modal-synthesis/18837 "2022-06-06T15:56:38Z")

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How can I procedurally create sine waves, combine them and play them? I have been trying to follow the FMOD documentation but can’t figure it out. I am totally new to sound and I don’t know how to even begin to approac…

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## [Why the import type Asset Bundle generate TextAsset is only 1kb?](https://qa.fmod.com/t/why-the-import-type-asset-bundle-generate-textasset-is-only-1kb/18828)

<div class="topic-metadata">

**Author:** [@GGR](https://qa.fmod.com/u/GGR)\
**Replies:** 2\
**Last updated:** [June 6, 2022, 1:35am UTC](https://qa.fmod.com/t/why-the-import-type-asset-bundle-generate-textasset-is-only-1kb/18828 "2022-06-06T01:35:09Z")

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hi every handsome when execute RuntimeManager.LoadBank load the .bytes TextAsset, it also use the .bank QAQ so what is the meaning of import type Asset Bundle? can it hot fix? online waiting, anxious!!

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## [Creating Reverb3D with CoreSystem not producing expected results](https://qa.fmod.com/t/creating-reverb3d-with-coresystem-not-producing-expected-results/18812)

<div class="topic-metadata">

**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 8\
**Last updated:** [June 6, 2022, 12:47am UTC](https://qa.fmod.com/t/creating-reverb3d-with-coresystem-not-producing-expected-results/18812 "2022-06-06T00:47:07Z")

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Hello! I have been trying to get 3d Reverbs to work in my project. I have a script that creates the reverb3D, sets its 3d attributes and properties. I also modified RuntimeManager to set the reverb level for index 0 to…

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## [How to use setTimelinePosition?](https://qa.fmod.com/t/how-to-use-settimelineposition/18790)

<div class="topic-metadata">

**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 12\
**Last updated:** [June 6, 2022, 12:41am UTC](https://qa.fmod.com/t/how-to-use-settimelineposition/18790 "2022-06-06T00:41:11Z")

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Is there any example about how to use setTimelinePosition? I’m trying to add setTimelinePosition to StudioEventEmitter what I want to achieve is to completely control the playback of an sfx. Call play to only instantia…

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## [StudioEventEmitter.SetParameter allocates memory](https://qa.fmod.com/t/studioeventemitter-setparameter-allocates-memory/18825)

<div class="topic-metadata">

**Author:** [@Ryan\_HardballGames](https://qa.fmod.com/u/Ryan_HardballGames)\
**Replies:** 1\
**Last updated:** [June 2, 2022, 12:38am UTC](https://qa.fmod.com/t/studioeventemitter-setparameter-allocates-memory/18825 "2022-06-02T00:38:36Z")

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Hey, I noticed after some recent profiling that StudioEventEmitter.SetParameter allocates memory, In our game this is pretty undesirable. I saw that this issue was raised before in StudioEventEmitter.SetParameter create…

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## [Cannot find Game Core option in Permissions](https://qa.fmod.com/t/cannot-find-game-core-option-in-permissions/18744)

<div class="topic-metadata">

**Author:** [@dumativa](https://qa.fmod.com/u/dumativa)\
**Replies:** 5\
**Last updated:** [June 1, 2022, 3:22pm UTC](https://qa.fmod.com/t/cannot-find-game-core-option-in-permissions/18744 "2022-06-01T15:22:25Z")

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Hi, i am trying to download “FMOD Game Core plugin for Unity” but i can’t find this in “FMOD for Unity” in “downloads” section, also can’t find in Permissions! Please Help Me!

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## [Playing events as vibrations on PS5 in Unity](https://qa.fmod.com/t/playing-events-as-vibrations-on-ps5-in-unity/18824)

<div class="topic-metadata">

**Author:** [@ErikIllusionLabs](https://qa.fmod.com/u/ErikIllusionLabs)\
**Replies:** 2\
**Last updated:** [June 1, 2022, 7:19am UTC](https://qa.fmod.com/t/playing-events-as-vibrations-on-ps5-in-unity/18824 "2022-06-01T07:19:17Z")

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Hi, I´m trying to play vibrations on a DualSense controller on a PS5 in a Unity project. https://www.fmod.com/resources/documentation-studio?version=2.02&page=mixing.html#port-buses As the documentation above says, yo…

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## [Is it possible to use an Fmod Studio project from a unity build?](https://qa.fmod.com/t/is-it-possible-to-use-an-fmod-studio-project-from-a-unity-build/18818)

<div class="topic-metadata">

**Author:** [@bloo\_regard\_q\_kazoo](https://qa.fmod.com/u/bloo_regard_q_kazoo)\
**Replies:** 8\
**Last updated:** [May 31, 2022, 8:52am UTC](https://qa.fmod.com/t/is-it-possible-to-use-an-fmod-studio-project-from-a-unity-build/18818 "2022-05-31T08:52:54Z")

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This may be a weird question, but let’s say I have a game I made in Unity, and it has a music system that listens for Markers in Fmod. Then I create a level editor for said game. Would it be possible for my game to loa…

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## [Proper way to get START\_EVENT\_COMMAND callback parameters (or alternative)?](https://qa.fmod.com/t/proper-way-to-get-start-event-command-callback-parameters-or-alternative/18805)

<div class="topic-metadata">

**Author:** [@waywarded](https://qa.fmod.com/u/waywarded)\
**Replies:** 1\
**Last updated:** [May 31, 2022, 12:46am UTC](https://qa.fmod.com/t/proper-way-to-get-start-event-command-callback-parameters-or-alternative/18805 "2022-05-31T00:46:09Z")

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I’m using a command instrument to fire some one-shot events from within a larger music event. I’d like my game to get notifications when these happen, and ideally know which event was fired. I’ve been able to catch the…

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## [Unity keeps importing assets every fifth second](https://qa.fmod.com/t/unity-keeps-importing-assets-every-fifth-second/18810)

<div class="topic-metadata">

**Author:** [@Haakond](https://qa.fmod.com/u/Haakond)\
**Replies:** 3\
**Last updated:** [May 30, 2022, 6:46pm UTC](https://qa.fmod.com/t/unity-keeps-importing-assets-every-fifth-second/18810 "2022-05-30T18:46:48Z")

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Hey, We started encountering a weird problem suddenly, but only on Mac (MacOs 11.6.6) Every time I open Unity, an importing screen pops up, imports streaming/assets/master.bank This happens around each fifth second, f…

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## [Not all parameter changes being sent to FMOD](https://qa.fmod.com/t/not-all-parameter-changes-being-sent-to-fmod/18795)

<div class="topic-metadata">

**Author:** [@brownadm](https://qa.fmod.com/u/brownadm)\
**Replies:** 4\
**Last updated:** [May 30, 2022, 12:26am UTC](https://qa.fmod.com/t/not-all-parameter-changes-being-sent-to-fmod/18795 "2022-05-30T00:26:24Z")

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Hello. I’m submitting this topic separately, as requested. For the project at hand, I’m using FMOD 2.02.05 and Unity 2021.3.2f1. This issue did not occur for me on another recent project, but that project also used diffe…

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## [\[Bug\] Bank load Error on Unity 2021](https://qa.fmod.com/t/bug-bank-load-error-on-unity-2021/18673)

<div class="topic-metadata">

**Author:** [@saitohughes](https://qa.fmod.com/u/saitohughes)\
**Replies:** 5\
**Last updated:** [May 27, 2022, 12:24am UTC](https://qa.fmod.com/t/bug-bank-load-error-on-unity-2021/18673 "2022-05-27T00:24:03Z")

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Hi everyone, I´m working on a unity Project on version 2021.2.9, and this error appear in console when i try to integrate the FMOD project, i also built the FMOD project and updated all plugins for FMOD (FMOD plugin on…

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## [Crash on Event Initialization, only in Build](https://qa.fmod.com/t/crash-on-event-initialization-only-in-build/18613)

<div class="topic-metadata">

**Author:** [@Bryles](https://qa.fmod.com/u/Bryles)\
**Replies:** 18\
**Last updated:** [May 25, 2022, 6:42am UTC](https://qa.fmod.com/t/crash-on-event-initialization-only-in-build/18613 "2022-05-25T06:42:58Z")

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I’ve been working on a voice chat script from my previous topic and have been experiencing crashes during the initialization of the script. I’ve noticed that this only happens in the build and not while in editor mode. I…

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## [Scripts are not changing parameter value](https://qa.fmod.com/t/scripts-are-not-changing-parameter-value/17470)

<div class="topic-metadata">

**Author:** [@Janusz](https://qa.fmod.com/u/Janusz)\
**Replies:** 9\
**Last updated:** [May 24, 2022, 6:51am UTC](https://qa.fmod.com/t/scripts-are-not-changing-parameter-value/17470 "2022-05-24T06:51:58Z")

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Hello There! So I have an global parameter ‘AmbienceTime’ (local is working the same way as checked) that should send to FMOD event the hour of the day so the ambience would evolve around that, yet after few days of try…

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## [Upgrading project to 2.2 with EventRef](https://qa.fmod.com/t/upgrading-project-to-2-2-with-eventref/18768)

<div class="topic-metadata">

**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 1\
**Last updated:** [May 24, 2022, 1:28am UTC](https://qa.fmod.com/t/upgrading-project-to-2-2-with-eventref/18768 "2022-05-24T01:28:07Z")

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I’ve been trying to follow your instructions for “Manual Tasks” for the Event Reference Updater (https://fmod.com/resources/documentation-unity?version=2.02&page=tools.html#manual-tasks). You say I should replace EventR…

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## [Parameter change not working](https://qa.fmod.com/t/parameter-change-not-working/18777)

<div class="topic-metadata">

**Author:** [@baptisteworks](https://qa.fmod.com/u/baptisteworks)\
**Replies:** 2\
**Last updated:** [May 23, 2022, 1:28pm UTC](https://qa.fmod.com/t/parameter-change-not-working/18777 "2022-05-23T13:28:46Z")

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Hi! I’m trying to change parameter values on an event based on the velocity of the object it’s attached to. The event is triggered correctly and the values I get using collision.relativeVelocity.magnitude seem ok too but…

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## [WebGL AudioContext warning with only FMOD Studio Listener in the scene](https://qa.fmod.com/t/webgl-audiocontext-warning-with-only-fmod-studio-listener-in-the-scene/18761)

<div class="topic-metadata">

**Author:** [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Replies:** 3\
**Last updated:** [May 22, 2022, 11:36pm UTC](https://qa.fmod.com/t/webgl-audiocontext-warning-with-only-fmod-studio-listener-in-the-scene/18761 "2022-05-22T23:36:31Z")

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Hi, I would like to report an issue that I am experiencing with FMOD. I am using Unity 2020.3.24. STR: Create an empty Unity project Go to Edit/ProjectSettings/Audio and disable set ‘Disable Unity Audio’ to true Cre…

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## [Cannot save dynamic plugins](https://qa.fmod.com/t/cannot-save-dynamic-plugins/18770)

<div class="topic-metadata">

**Author:** [@devnull](https://qa.fmod.com/u/devnull)\
**Replies:** 1\
**Last updated:** [May 22, 2022, 11:08pm UTC](https://qa.fmod.com/t/cannot-save-dynamic-plugins/18770 "2022-05-22T23:08:16Z")

</div>

Hi, I’m using the resonanceaudio plugin, on the audio side everything is working correctly. The only problem is that everytime I start the Unity Editor I need to re-add the plugin the the list. Is it by design? If I r…

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## [\[Bug\]\[2.02.04\] WebGL - Safari - No Audio in FMOD, but works for other browsers](https://qa.fmod.com/t/bug-2-02-04-webgl-safari-no-audio-in-fmod-but-works-for-other-browsers/18607)

<div class="topic-metadata">

**Author:** [@mnewcombe](https://qa.fmod.com/u/mnewcombe)\
**Replies:** 13\
**Last updated:** [May 20, 2022, 10:22am UTC](https://qa.fmod.com/t/bug-2-02-04-webgl-safari-no-audio-in-fmod-but-works-for-other-browsers/18607 "2022-05-20T10:22:00Z")

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Hi There, Test WebGL: urp-test In Chrome/Firefox clicking ‘Init’ followed by ‘Play Sound’ emits audio as expected, however no audio is heard on Safari :frowning: As per the docs the INIT FMOD button runs https://fmod…

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