# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=48

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**Page:** 49

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## [\[Bug\]\[2.02.04\] WebGL crash - float unrepresentable in integer range at \_FMOD\_OS\_Time\_GetUs](https://qa.fmod.com/t/bug-2-02-04-webgl-crash-float-unrepresentable-in-integer-range-at-fmod-os-time-getus/18730)

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**Author:** [@mnewcombe](https://qa.fmod.com/u/mnewcombe)\
**Replies:** 11\
**Last updated:** [May 20, 2022, 10:20am UTC](https://qa.fmod.com/t/bug-2-02-04-webgl-crash-float-unrepresentable-in-integer-range-at-fmod-os-time-getus/18730 "2022-05-20T10:20:47Z")

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Hi There, If our WebGL project is left running, after ~70minutes, an exception occurs in the FMOD stack which throws every frame subsequently and effectively freezes/crashes the experience, The call stack is: profilin…

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## [Lovecraft+Aztecs game, FMOD trainee position](https://qa.fmod.com/t/lovecraft-aztecs-game-fmod-trainee-position/18775)

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**Author:** [@javierrayon89](https://qa.fmod.com/u/javierrayon89)\
**Replies:** 0\
**Last updated:** [May 18, 2022, 9:29pm UTC](https://qa.fmod.com/t/lovecraft-aztecs-game-fmod-trainee-position/18775 "2022-05-18T21:29:57Z")

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Hi FMOD community, I’m Javier, Director of the indie game Dream of Darkness. I’m looking for someone whose dream is implementing the audio for an Aztec title including voice actors, the famous death whistle, and more. I…

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## [Sound not being triggered in Unity](https://qa.fmod.com/t/sound-not-being-triggered-in-unity/18762)

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**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 1\
**Last updated:** [May 18, 2022, 12:17am UTC](https://qa.fmod.com/t/sound-not-being-triggered-in-unity/18762 "2022-05-18T00:17:53Z")

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Hi all :slight\_smile: , I´m trying to play a Oneshot sound when an enemy is defeated (parameter HP \<=0). I´ve added a component FMOD emitter to the enemy object and a FMOD parameter trigger as well. The enemy object …

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## [Steam Audio Spatializer Occlusion Works Only Once Per Gameobject Then Misbehaves](https://qa.fmod.com/t/steam-audio-spatializer-occlusion-works-only-once-per-gameobject-then-misbehaves/18749)

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**Author:** [@PanKrtcha](https://qa.fmod.com/u/PanKrtcha)\
**Replies:** 1\
**Last updated:** [May 18, 2022, 12:04am UTC](https://qa.fmod.com/t/steam-audio-spatializer-occlusion-works-only-once-per-gameobject-then-misbehaves/18749 "2022-05-18T00:04:13Z")

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(Using steamaudio\_fmod\_4.0.3, Unity 2019.4.0f1, and FMOD 2.02.04) I baked audio geometry and set up occlusion to be Simulation-Defined. On a gameobject I have a Steam Audio Source (with occlusion activated) and FMOD em…

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## [Unity Unable to load FMOD banks; ERR\_FILE\_BAD](https://qa.fmod.com/t/unity-unable-to-load-fmod-banks-err-file-bad/17915)

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**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 2\
**Last updated:** [May 17, 2022, 9:58pm UTC](https://qa.fmod.com/t/unity-unable-to-load-fmod-banks-err-file-bad/17915 "2022-05-17T21:58:44Z")

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Hey, everyone! I’m working on a project where another sound designer and I are both using the same FMOD project, updated between us with source control. Recently, the other designer changed our bank structure from us u…

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## [The Studio:🏦:getLoadingState interface cannot get the correct loading status](https://qa.fmod.com/t/the-studio-getloadingstate-interface-cannot-get-the-correct-loading-status/18741)

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**Author:** [@lql](https://qa.fmod.com/u/lql)\
**Replies:** 3\
**Last updated:** [May 17, 2022, 5:35am UTC](https://qa.fmod.com/t/the-studio-getloadingstate-interface-cannot-get-the-correct-loading-status/18741 "2022-05-17T05:35:47Z")

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Load the bank through the Studio.System.loadBankFile interface,the flags is LOAD\_BANK\_FLAGS.NONBLOCKING.When I get the loading state of the bank through the Studio::bank::getLoadingState interface, it always returns ‘UNL…

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## [What is the difference between the unitypackage from the FMOD site and the one from the Unity Asset Store?](https://qa.fmod.com/t/what-is-the-difference-between-the-unitypackage-from-the-fmod-site-and-the-one-from-the-unity-asset-store/18743)

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**Author:** [@joshuawilde](https://qa.fmod.com/u/joshuawilde)\
**Replies:** 1\
**Last updated:** [May 17, 2022, 2:31am UTC](https://qa.fmod.com/t/what-is-the-difference-between-the-unitypackage-from-the-fmod-site-and-the-one-from-the-unity-asset-store/18743 "2022-05-17T02:31:47Z")

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It seems they have a different folder structure, and possibly different features? I looked online but didn’t find anyone saying what the difference was between them.

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## [Get master bank and all events](https://qa.fmod.com/t/get-master-bank-and-all-events/18635)

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**Author:** [@samanabo](https://qa.fmod.com/u/samanabo)\
**Replies:** 8\
**Last updated:** [May 16, 2022, 8:55pm UTC](https://qa.fmod.com/t/get-master-bank-and-all-events/18635 "2022-05-16T20:55:24Z")

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Hi, I’d like to get a reference to the master bank at runtime and retrieve a list of all events (for a sound test menu feature). I’m not clear on exactly how you are suppose to retrieve a reference to the master bank in…

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## [Troubleshooting a Programmer Instrument](https://qa.fmod.com/t/troubleshooting-a-programmer-instrument/18759)

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**Author:** [@JanFo](https://qa.fmod.com/u/JanFo)\
**Replies:** 0\
**Last updated:** [May 13, 2022, 10:02am UTC](https://qa.fmod.com/t/troubleshooting-a-programmer-instrument/18759 "2022-05-13T10:02:15Z")

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Hi, I am having trouble getting my programmer instruments to play any sound. Debugging into the code shows me all RESULT.OK all the way through parameter.sound = dialogueSound.handle; parameter.subsoundIndex = dial…

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## [\[Bug\]\[2.02.04\] Unity Integration build issues](https://qa.fmod.com/t/bug-2-02-04-unity-integration-build-issues/18752)

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**Author:** [@FrantisekSumsalaPeru](https://qa.fmod.com/u/FrantisekSumsalaPeru)\
**Replies:** 1\
**Last updated:** [May 13, 2022, 10:10am UTC](https://qa.fmod.com/t/bug-2-02-04-unity-integration-build-issues/18752 "2022-05-13T10:10:28Z")

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Hi there, we have been using FMOD for a bit now in our project and have encountered a couple of issues that present themselves only when creating a build of the game. The cause of these issues is the same for all of the…

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## [Should I create an Event Instance in code or just use the event emitter component?](https://qa.fmod.com/t/should-i-create-an-event-instance-in-code-or-just-use-the-event-emitter-component/18664)

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**Author:** [@taki640](https://qa.fmod.com/u/taki640)\
**Replies:** 4\
**Last updated:** [May 13, 2022, 4:07am UTC](https://qa.fmod.com/t/should-i-create-an-event-instance-in-code-or-just-use-the-event-emitter-component/18664 "2022-05-13T04:07:56Z")

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Hi, hope you guys are doing alright. So, I have some sword sounds with the instance being created directly on code with the FMODUnity.RuntimeManager.CreateInstance() should I instead use the Event Emitter component? Whic…

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## [\[BUG\]\[2.02.05\] Unity Linux Editor + Android - Assertion failed](https://qa.fmod.com/t/bug-2-02-05-unity-linux-editor-android-assertion-failed/18676)

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**Author:** [@devnull](https://qa.fmod.com/u/devnull)\
**Replies:** 6\
**Last updated:** [May 12, 2022, 9:26am UTC](https://qa.fmod.com/t/bug-2-02-05-unity-linux-editor-android-assertion-failed/18676 "2022-05-12T09:26:20Z")

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Development OS: Archlinux and Windows Engine: Unity 2020.3.28 LTS Target Platform: Android 10 and newer Hi, I’ve got a footsteps SFX that is played by a script attached on a Unity animation as an event. When play te…

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## [I'm having trouble using the FMOD Plugin for Game Core](https://qa.fmod.com/t/im-having-trouble-using-the-fmod-plugin-for-game-core/18740)

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**Author:** [@graffiti\_games](https://qa.fmod.com/u/graffiti_games)\
**Replies:** 1\
**Last updated:** [May 12, 2022, 2:32am UTC](https://qa.fmod.com/t/im-having-trouble-using-the-fmod-plugin-for-game-core/18740 "2022-05-12T02:32:38Z")

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I have ensured that I’m using the GDK that the plugin was built for (June 2021, update 6), but upon importing the plugin into my project and attempting to switch to “Game Core Scarlett”, I am greeted with a bunch of erro…

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## [Editor Debug Overlay Keeps Reverting Back to Enabled](https://qa.fmod.com/t/editor-debug-overlay-keeps-reverting-back-to-enabled/18725)

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**Author:** [@weyrdworks](https://qa.fmod.com/u/weyrdworks)\
**Replies:** 1\
**Last updated:** [May 6, 2022, 1:18am UTC](https://qa.fmod.com/t/editor-debug-overlay-keeps-reverting-back-to-enabled/18725 "2022-05-06T01:18:45Z")

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The “Editor \> Debug Overlay” settings keeps reverting back to Enable. Steps to reproduce: FMOD \> Edit Settings \> Platform Specific \> Editor \> Debug Overlay \> Set to Disable Close Unity Open Unity Debug Overlay is back …

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## [Bus not found when using Unity batch mode or Cloud Build](https://qa.fmod.com/t/bus-not-found-when-using-unity-batch-mode-or-cloud-build/18713)

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**Author:** [@goldfire](https://qa.fmod.com/u/goldfire)\
**Replies:** 3\
**Last updated:** [May 5, 2022, 1:25am UTC](https://qa.fmod.com/t/bus-not-found-when-using-unity-batch-mode-or-cloud-build/18713 "2022-05-05T01:25:20Z")

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Everything works as expected in the editor and it all works fine in a build from the editor as well. However, I get the following error when trying to call RuntimeManager.GetBus(busPath); when running a build generated i…

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## [How to get a list of all of a parameter's lables](https://qa.fmod.com/t/how-to-get-a-list-of-all-of-a-parameters-lables/18704)

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**Author:** [@regularfriend](https://qa.fmod.com/u/regularfriend)\
**Replies:** 5\
**Last updated:** [May 4, 2022, 5:56pm UTC](https://qa.fmod.com/t/how-to-get-a-list-of-all-of-a-parameters-lables/18704 "2022-05-04T17:56:54Z")

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Hey all, A pattern I like to do for handling game ambience sound is to have a singular ambience event that is always playing and then have a label parameter on it that gets set depending on which ambience effects you wa…

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## [How to automate FMOD parameter in Unity?](https://qa.fmod.com/t/how-to-automate-fmod-parameter-in-unity/16186)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 7\
**Last updated:** [May 4, 2022, 5:30am UTC](https://qa.fmod.com/t/how-to-automate-fmod-parameter-in-unity/16186 "2022-05-04T05:30:51Z")

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I asked this question in a reply to someone else’s thread, but I think it might have been missed, so I’ll try posting it as a new question. How do I automate a parameter in Unity, either using an Event Emitter component…

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## [Unity - can't build standalone test player](https://qa.fmod.com/t/unity-cant-build-standalone-test-player/18710)

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**Author:** [@kikimillz3](https://qa.fmod.com/u/kikimillz3)\
**Replies:** 1\
**Last updated:** [May 4, 2022, 4:50am UTC](https://qa.fmod.com/t/unity-cant-build-standalone-test-player/18710 "2022-05-04T04:50:02Z")

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I am using: unity 2021.2.15f1 fmod 2.02.04 When I try to build a standalone test player for Linux64 I get this error: NullReferenceException: Object reference not set to an instance of an object at FMODUnity.Editor…

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## [Global parameter doesn't change outside Studio](https://qa.fmod.com/t/global-parameter-doesnt-change-outside-studio/18703)

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**Author:** [@sevenwordsmusic](https://qa.fmod.com/u/sevenwordsmusic)\
**Replies:** 1\
**Last updated:** [April 29, 2022, 5:20am UTC](https://qa.fmod.com/t/global-parameter-doesnt-change-outside-studio/18703 "2022-04-29T05:20:51Z")

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I’ve tried to automate a parameter in a Timeline Event using Command Instruments, “Stinger” automates 0/1, curve, “Window” false/true. Via Unity shows always the initialized value whatever it is. FMODUnity.RuntimeM…

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## [Unity FMOD plugin showing errors for playin event browser for new Event](https://qa.fmod.com/t/unity-fmod-plugin-showing-errors-for-playin-event-browser-for-new-event/18695)

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**Author:** [@MilanK](https://qa.fmod.com/u/MilanK)\
**Replies:** 2\
**Last updated:** [April 29, 2022, 12:34am UTC](https://qa.fmod.com/t/unity-fmod-plugin-showing-errors-for-playin-event-browser-for-new-event/18695 "2022-04-29T00:34:08Z")

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Hello, After updating FMOD studio and Unity plugin to version 2.01.09, I am getting the errors (screenshot) when trying to play new events in event browser. When it first happened, I have reinstalled plugin (deleted fi…

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## [Dante is not detecting multiple channels from FMOD + Unity](https://qa.fmod.com/t/dante-is-not-detecting-multiple-channels-from-fmod-unity/18692)

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**Author:** [@celeste.ramirez](https://qa.fmod.com/u/celeste.ramirez)\
**Replies:** 2\
**Last updated:** [April 29, 2022, 12:29am UTC](https://qa.fmod.com/t/dante-is-not-detecting-multiple-channels-from-fmod-unity/18692 "2022-04-29T00:29:50Z")

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Good afternoon! I was wondering if I could get some assistance with getting my audio setup routing correctly. This is a 4-player game with audio being routed to 8 different channels, two channels per player. I have FMOD…

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## [Disabling the debug overlay doesn't stick - Overlay comes back when restarting Unity](https://qa.fmod.com/t/disabling-the-debug-overlay-doesnt-stick-overlay-comes-back-when-restarting-unity/18705)

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**Author:** [@elwood612](https://qa.fmod.com/u/elwood612)\
**Replies:** 1\
**Last updated:** [April 28, 2022, 6:00am UTC](https://qa.fmod.com/t/disabling-the-debug-overlay-doesnt-stick-overlay-comes-back-when-restarting-unity/18705 "2022-04-28T06:00:09Z")

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My google skills are failing me here, and this is kinda driving me nuts. I would like to disable the FMOD debug overlay. I know where the setting to do so is. Problem is, it doesn’t “stick.” Whenever I restart the Unity…

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## [STOPPED vs STOPPING When Using Studio Event Emitter](https://qa.fmod.com/t/stopped-vs-stopping-when-using-studio-event-emitter/18677)

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**Author:** [@tweexmusic](https://qa.fmod.com/u/tweexmusic)\
**Replies:** 2\
**Last updated:** [April 26, 2022, 11:54am UTC](https://qa.fmod.com/t/stopped-vs-stopping-when-using-studio-event-emitter/18677 "2022-04-26T11:54:24Z")

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Hi all! Using FMOD 2.02.05 Using Unity 2021.2 LTS I have a need to wait for an event to be fully stopped before changing scenes. The event in question has an Envelope on the master volume to allow a fadeout and it wa…

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## [Set Mode 2D/3D Errors](https://qa.fmod.com/t/set-mode-2d-3d-errors/18684)

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**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 1\
**Last updated:** [April 26, 2022, 12:52am UTC](https://qa.fmod.com/t/set-mode-2d-3d-errors/18684 "2022-04-26T00:52:03Z")

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I’m playing back sound through FMOD which I want to switch from 2D/3D mode on the fly. To do that I’ve got some code like this: // Nb. \`\_channel\` is an \`FMOD.Channel\` if (positional) { Check(\_channel.setMode(MODE.…

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## [Missing file on build leads to crash](https://qa.fmod.com/t/missing-file-on-build-leads-to-crash/18649)

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**Author:** [@m1thr4nd1r](https://qa.fmod.com/u/m1thr4nd1r)\
**Replies:** 3\
**Last updated:** [April 25, 2022, 11:06pm UTC](https://qa.fmod.com/t/missing-file-on-build-leads-to-crash/18649 "2022-04-25T23:06:06Z")

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Hello, On our setup we have the master bank with two localized audio tables. Building on FMOD gives us the four expected files (2 \*.banks, 2 \*.strings.bank). However, when building on Unity, one of the \*.strings.bank d…

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## [Background sounds from other apps doesnt work with IOS/Android FMOD Unity](https://qa.fmod.com/t/background-sounds-from-other-apps-doesnt-work-with-ios-android-fmod-unity/18686)

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**Author:** [@yasnovadishu](https://qa.fmod.com/u/yasnovadishu)\
**Replies:** 1\
**Last updated:** [April 22, 2022, 10:05am UTC](https://qa.fmod.com/t/background-sounds-from-other-apps-doesnt-work-with-ios-android-fmod-unity/18686 "2022-04-22T10:05:47Z")

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Hello! When I run my unity build on IOS/Android, the music playing in the background from other apps(like Spotify, podcasts, youtube) disappears how can this be fixed?

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## [Unable to properly interpolate an event in 3D space](https://qa.fmod.com/t/unable-to-properly-interpolate-an-event-in-3d-space/18687)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 1\
**Last updated:** [April 22, 2022, 7:22am UTC](https://qa.fmod.com/t/unable-to-properly-interpolate-an-event-in-3d-space/18687 "2022-04-22T07:22:44Z")

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Hi. I’ve been stuck for hours trying to attach my fmod Event to a moving object’s position. The idea is to hear a projectile passing by when the player is close to the trajectory. Here’s my code : public void Pirate…

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## [Playing audio from an audio clip reference in Unity](https://qa.fmod.com/t/playing-audio-from-an-audio-clip-reference-in-unity/18680)

<div class="topic-metadata">

**Author:** [@regularfriend](https://qa.fmod.com/u/regularfriend)\
**Replies:** 1\
**Last updated:** [April 22, 2022, 12:56am UTC](https://qa.fmod.com/t/playing-audio-from-an-audio-clip-reference-in-unity/18680 "2022-04-22T00:56:49Z")

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Hey, I am looking to support playing audio from an assigned AudioClip (.wav flie) in the inspector in unity. The main goal of this is to quickly play our current audio without huge reworks so we can continue to have audi…

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## [Event won't play in game](https://qa.fmod.com/t/event-wont-play-in-game/18671)

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**Author:** [@Rabbival507](https://qa.fmod.com/u/Rabbival507)\
**Replies:** 7\
**Last updated:** [April 21, 2022, 6:19am UTC](https://qa.fmod.com/t/event-wont-play-in-game/18671 "2022-04-21T06:19:04Z")

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I wanted to attach a video but I can’t. Other events play perfectly and it all works fine other than that one. It plays in the event explorer inside unity but when triggered ingame it’s silent. Helplease.

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## [StaticPluginManager class was not found in iOS build](https://qa.fmod.com/t/staticpluginmanager-class-was-not-found-in-ios-build/18647)

<div class="topic-metadata">

**Author:** [@Skyrise](https://qa.fmod.com/u/Skyrise)\
**Replies:** 1\
**Last updated:** [April 20, 2022, 6:40am UTC](https://qa.fmod.com/t/staticpluginmanager-class-was-not-found-in-ios-build/18647 "2022-04-20T06:40:56Z")

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Hey there, we’ve stumbled across this issue and tried to work out a solution for a while now with no success. We’re basically trying to run our game on iOS and the whole building process goes through just fine. Once ins…

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