# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=49

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 50

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## [Playing different SFX depending on a parameter](https://qa.fmod.com/t/playing-different-sfx-depending-on-a-parameter/18446)

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**Author:** [@Rabbival507](https://qa.fmod.com/u/Rabbival507)\
**Replies:** 12\
**Last updated:** [April 19, 2022, 7:36am UTC](https://qa.fmod.com/t/playing-different-sfx-depending-on-a-parameter/18446 "2022-04-19T07:36:02Z")

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We use a labeled parameter to play different sounds for different magic types. Both the Unity and the FMOD we use have been updated today and nothing works still. despite setting the parameter to “Light” it plays th…

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## [Access a specific instance in an array of events](https://qa.fmod.com/t/access-a-specific-instance-in-an-array-of-events/18646)

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**Author:** [@Molotovv](https://qa.fmod.com/u/Molotovv)\
**Replies:** 1\
**Last updated:** [April 19, 2022, 1:46am UTC](https://qa.fmod.com/t/access-a-specific-instance-in-an-array-of-events/18646 "2022-04-19T01:46:58Z")

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Hi, I have an array containing all of my events. I want to create all the instances for these events in the Start() like this: for (int i = 0; i \< m\_events.Length; i++) { m\_instance = RuntimeManager.CreateInstance(m\_…

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## [FMOD parameter in Unity editor different from build](https://qa.fmod.com/t/fmod-parameter-in-unity-editor-different-from-build/18629)

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**Author:** [@maurorobertvos](https://qa.fmod.com/u/maurorobertvos)\
**Replies:** 3\
**Last updated:** [April 10, 2022, 11:17pm UTC](https://qa.fmod.com/t/fmod-parameter-in-unity-editor-different-from-build/18629 "2022-04-10T23:17:59Z")

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Hello everyone, I’ve been using an FMOD bank for music in my Unity game (Unity 2017.4.14). I have an overall music volume parameter which goes from 0 to 100%. The initial value for this used to be 80%, but I recently ch…

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## [Audio clips playing on new level load](https://qa.fmod.com/t/audio-clips-playing-on-new-level-load/18633)

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**Author:** [@dkrueg01](https://qa.fmod.com/u/dkrueg01)\
**Replies:** 3\
**Last updated:** [April 10, 2022, 10:56pm UTC](https://qa.fmod.com/t/audio-clips-playing-on-new-level-load/18633 "2022-04-10T22:56:51Z")

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Hello, I am with events playing when a level starts up, despite not having anything with Object Start/Object Disable. For instance, I have a death SFX for my player that is set to play ‘Object Destroy’ and while that wo…

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## ['FMOD\_validate\_utf8(src)' failed](https://qa.fmod.com/t/fmod-validate-utf8-src-failed/16531)

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**Author:** [@joon](https://qa.fmod.com/u/joon)\
**Replies:** 5\
**Last updated:** [April 8, 2022, 10:48am UTC](https://qa.fmod.com/t/fmod-validate-utf8-src-failed/16531 "2022-04-08T10:48:30Z")

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I’m getting this error while playing an event, consistently. The event still plays, so I’m unsure what is happening. \[FMOD\] assert : assertion: 'FMOD\_validate\_utf8(src)' failed UnityEngine.Debug:LogError(Objec…

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## [FMODUnity.EventReference with default value](https://qa.fmod.com/t/fmodunity-eventreference-with-default-value/18620)

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**Author:** [@leodecm3](https://qa.fmod.com/u/leodecm3)\
**Replies:** 1\
**Last updated:** [April 8, 2022, 6:34am UTC](https://qa.fmod.com/t/fmodunity-eventreference-with-default-value/18620 "2022-04-08T06:34:21Z")

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I update to the Version 2.02, and one of the changes is to use public FMODUnity.EventReference MyEvent; instead of \[FMODUnity.EventRef\] public string MyEvent1; But how can I set up a default value?? this did not wor…

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## [FMODStudioSettings.asset keeps appearing in version control with no changes](https://qa.fmod.com/t/fmodstudiosettings-asset-keeps-appearing-in-version-control-with-no-changes/18594)

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**Author:** [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)\
**Replies:** 5\
**Last updated:** [April 7, 2022, 10:43pm UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-keeps-appearing-in-version-control-with-no-changes/18594 "2022-04-07T22:43:44Z")

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FMODStudioSettings.asset has become a meme for some of our team members. Unity checks it out in Plastic SCM without any visible changes and it’s part of some peoples’ workflows to manually discard it when switching branc…

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## [iOS - library not found for -lfmodstudiounitypluginL](https://qa.fmod.com/t/ios-library-not-found-for-lfmodstudiounitypluginl/17929)

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**Author:** [@noethis](https://qa.fmod.com/u/noethis)\
**Replies:** 7\
**Last updated:** [April 7, 2022, 9:59pm UTC](https://qa.fmod.com/t/ios-library-not-found-for-lfmodstudiounitypluginl/17929 "2022-04-07T21:59:48Z")

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Hi, I’m trying to build my project to iOS and am getting “library not found for -lfmodstudiounitypluginL” in XCode. I’ve built to it properly in the past but something must have changed with my FMOD setup. I’ve checked m…

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## [DllNotFoundException: fmodstudioL after BuildFailedException Fix](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-after-buildfailedexception-fix/18625)

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**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 1\
**Last updated:** [April 7, 2022, 3:17pm UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-after-buildfailedexception-fix/18625 "2022-04-07T15:17:39Z")

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Hey all! Been in the process of migrating from 1.10 to 2.1.11. Got everything working great in the editor. I got an error when I tried to build -BuildFailedException: There is an FMOD binary missing for build target S…

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## [Android Split Application Binary Issues](https://qa.fmod.com/t/android-split-application-binary-issues/17550)

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**Author:** [@JeroenVertigo](https://qa.fmod.com/u/JeroenVertigo)\
**Replies:** 7\
**Last updated:** [April 7, 2022, 12:43pm UTC](https://qa.fmod.com/t/android-split-application-binary-issues/17550 "2022-04-07T12:43:14Z")

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Hi, We’re currently experiencing issues with creating Android builds targeting an Oculus Quest device. Whenever we create a build with ‘Split Application Binary’ turned ON, FMOD will fail to find the Master Bus or any e…

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## [How to handle dialogue with programmer callbacks?](https://qa.fmod.com/t/how-to-handle-dialogue-with-programmer-callbacks/18618)

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**Author:** [@amtm](https://qa.fmod.com/u/amtm)\
**Replies:** 1\
**Last updated:** [April 7, 2022, 6:17am UTC](https://qa.fmod.com/t/how-to-handle-dialogue-with-programmer-callbacks/18618 "2022-04-07T06:17:13Z")

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Hello, I’m using the following guide to setup my programmer instrument and link it to an Audio Tree. https://fmod.com/resources/documentation-unity?version=2.02&page=examples-programmer-sounds.html I’m struggling to u…

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## [Migration 1.10 -\> 2.01.11 caused Multiple Listener Issue](https://qa.fmod.com/t/migration-1-10-2-01-11-caused-multiple-listener-issue/18615)

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**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 1\
**Last updated:** [April 5, 2022, 7:22pm UTC](https://qa.fmod.com/t/migration-1-10-2-01-11-caused-multiple-listener-issue/18615 "2022-04-05T19:22:58Z")

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Hey all! After migrating from 1.10 to 2.01.11 I’m having issues with my listeners. It is a split screen game (though it is also broken with one player). The Studio Listeners get created by calling AddComponent when the…

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## [Short sounds not released after they finish playing](https://qa.fmod.com/t/short-sounds-not-released-after-they-finish-playing/18088)

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**Author:** [@FrantisekSumsalaPeru](https://qa.fmod.com/u/FrantisekSumsalaPeru)\
**Replies:** 4\
**Last updated:** [April 5, 2022, 6:17pm UTC](https://qa.fmod.com/t/short-sounds-not-released-after-they-finish-playing/18088 "2022-04-05T18:17:01Z")

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Hi! I have been testing using FMOD with Unity for the last few days and I have run into a weird issue with releasing sounds. Simply put, if I play a long enough sound it will be released when it finishes playing or when…

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## [What does it mean to delete a "call"?](https://qa.fmod.com/t/what-does-it-mean-to-delete-a-call/18256)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [April 5, 2022, 3:42pm UTC](https://qa.fmod.com/t/what-does-it-mean-to-delete-a-call/18256 "2022-04-05T15:42:53Z")

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In the Karting tutorial, it says to delete all calls to “playsound” What exactly does this mean? Here is the script containing “playsound” What do I delete? All of it? void PlaySound(AudioClip sound) { if (!sound…

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## [Disable Live Update per computer instead of in FMODStudioSettings.asset?](https://qa.fmod.com/t/disable-live-update-per-computer-instead-of-in-fmodstudiosettings-asset/18593)

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**Author:** [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)\
**Replies:** 2\
**Last updated:** [April 4, 2022, 5:08pm UTC](https://qa.fmod.com/t/disable-live-update-per-computer-instead-of-in-fmodstudiosettings-asset/18593 "2022-04-04T17:08:45Z")

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We’ve had team members seeing Live Update warnings in Unity despite them not even having FMOD Studio installed. Only the audio team and I should have Live Update enabled in the settings. Is there a way to set this option…

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## [FMOD 2.01 FMODStudioCache.asset importing every time I click Play, and Debug Overlay is always enabled when I start Unity](https://qa.fmod.com/t/fmod-2-01-fmodstudiocache-asset-importing-every-time-i-click-play-and-debug-overlay-is-always-enabled-when-i-start-unity/18588)

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**Author:** [@stodor89](https://qa.fmod.com/u/stodor89)\
**Replies:** 1\
**Last updated:** [April 4, 2022, 5:03am UTC](https://qa.fmod.com/t/fmod-2-01-fmodstudiocache-asset-importing-every-time-i-click-play-and-debug-overlay-is-always-enabled-when-i-start-unity/18588 "2022-04-04T05:03:27Z")

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Hi, I updated our studio’s project from FMOD 2.00.03 to FMOD 2.01.11. Now it seems like I’m stuck with the following 2 issues: FMODStudioCache.asset is reimported every time I click Play. There seems to be no logical n…

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## [Trouble playing data segments through Programmer Instrument](https://qa.fmod.com/t/trouble-playing-data-segments-through-programmer-instrument/18568)

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**Author:** [@Bryles](https://qa.fmod.com/u/Bryles)\
**Replies:** 2\
**Last updated:** [April 3, 2022, 6:30pm UTC](https://qa.fmod.com/t/trouble-playing-data-segments-through-programmer-instrument/18568 "2022-04-03T18:30:33Z")

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Main Issue I’ve been working on updating a simple voice chat script from using Unity’s built-in audio to using FMOD for features like spatialization and custom effects through a programmer instrument. The main issue ri…

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## [Merging my FMOD work to the team's shared game cloud](https://qa.fmod.com/t/merging-my-fmod-work-to-the-teams-shared-game-cloud/18574)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [April 3, 2022, 12:58pm UTC](https://qa.fmod.com/t/merging-my-fmod-work-to-the-teams-shared-game-cloud/18574 "2022-04-03T12:58:44Z")

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Hi, All I’m working on is FMOD. When I am merging my work with the team’s shared cloud server, Should I just select every single change to do with FMOD? metadata, and all? Will replacing ALL fmod related files on the …

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## [Doppler effect FMODUnity Integration not working](https://qa.fmod.com/t/doppler-effect-fmodunity-integration-not-working/12836)

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**Author:** [@bcullen](https://qa.fmod.com/u/bcullen)\
**Replies:** 21\
**Last updated:** [March 30, 2022, 12:40pm UTC](https://qa.fmod.com/t/doppler-effect-fmodunity-integration-not-working/12836 "2022-03-30T12:40:51Z")

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Hi, I have doppler turned on (and set to 500% for testing purposes) in the relevant event macros in my FMOD Studio project but the effect is missing when I run my unity game. How do you enable the effect? I have found z…

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## [Internal error in CoreSystem / AudioSystem split in order to play sounds on 2 different sound cards](https://qa.fmod.com/t/internal-error-in-coresystem-audiosystem-split-in-order-to-play-sounds-on-2-different-sound-cards/18581)

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**Author:** [@Julien\_GearProd](https://qa.fmod.com/u/Julien_GearProd)\
**Replies:** 1\
**Last updated:** [March 30, 2022, 5:32am UTC](https://qa.fmod.com/t/internal-error-in-coresystem-audiosystem-split-in-order-to-play-sounds-on-2-different-sound-cards/18581 "2022-03-30T05:32:28Z")

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Hello, we’re a small company mixing live-action and videogames using Unity engine, and we’re making a transition from Wwise to FMod as our main sound engine. Right now we’ve successfully switched our banks to FMOD 2.01 …

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## [Multi Channel Microphone Recording](https://qa.fmod.com/t/multi-channel-microphone-recording/18519)

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**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 3\
**Last updated:** [March 27, 2022, 7:29pm UTC](https://qa.fmod.com/t/multi-channel-microphone-recording/18519 "2022-03-27T19:29:17Z")

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I’m currently working on a recording system for the Microphone using FMOD. For my single channel microphone this works well, but a tester with a stereo microphone is getting very choppy audio recording. At the moment my…

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## [Interactive Music in unity](https://qa.fmod.com/t/interactive-music-in-unity/18509)

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**Author:** [@QuantumMobileGames](https://qa.fmod.com/u/QuantumMobileGames)\
**Replies:** 2\
**Last updated:** [March 26, 2022, 10:54pm UTC](https://qa.fmod.com/t/interactive-music-in-unity/18509 "2022-03-26T22:54:49Z")

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Hi, I am making an open world shooting game in Unity, and I simply need a background music playing on loop, and another combat music that will start playing when player come close to an enemy. How can I achieve that? I a…

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## [Cannot convert from 'FMODUnity.EventReference' to 'string'](https://qa.fmod.com/t/cannot-convert-from-fmodunity-eventreference-to-string/18563)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 3\
**Last updated:** [March 23, 2022, 10:07pm UTC](https://qa.fmod.com/t/cannot-convert-from-fmodunity-eventreference-to-string/18563 "2022-03-23T22:07:44Z")

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Hi. I’ve been upgrading to the 2.02.04 version of the integration plugin. All my event references were set up this way : \[SerializeField\]\[EventRef\] private string eventName; After upgrading the plugin I had the followi…

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## [Playing looped events in Update method results in re triggering](https://qa.fmod.com/t/playing-looped-events-in-update-method-results-in-re-triggering/18539)

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**Author:** [@swanphil](https://qa.fmod.com/u/swanphil)\
**Replies:** 2\
**Last updated:** [March 23, 2022, 1:45pm UTC](https://qa.fmod.com/t/playing-looped-events-in-update-method-results-in-re-triggering/18539 "2022-03-23T13:45:35Z")

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Hi, I’ve run into a problem with playing a looped FMOD event. Basically I want to trigger a looping event once the player has collected a certain number of items. My pickup manager and “Can proceed” bool live in my Pl…

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## [Unity FMOD. Exceptions on android devices](https://qa.fmod.com/t/unity-fmod-exceptions-on-android-devices/18549)

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**Author:** [@sinefine](https://qa.fmod.com/u/sinefine)\
**Replies:** 1\
**Last updated:** [March 23, 2022, 5:28am UTC](https://qa.fmod.com/t/unity-fmod-exceptions-on-android-devices/18549 "2022-03-23T05:28:13Z")

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Hellow. Encountered a number of errors on Android devices. With what it can be connected? Galaxy A8+(2018) (SM-A730F) \<00000000000000000000000000000000\> FMODUnity.RuntimeManager.Initialize() \<000000000000000000000000…

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## [How to reduce Mobile Build Size of an Android Game made with Unity/FMOD](https://qa.fmod.com/t/how-to-reduce-mobile-build-size-of-an-android-game-made-with-unity-fmod/18538)

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**Author:** [@samuelmar](https://qa.fmod.com/u/samuelmar)\
**Replies:** 2\
**Last updated:** [March 22, 2022, 1:26am UTC](https://qa.fmod.com/t/how-to-reduce-mobile-build-size-of-an-android-game-made-with-unity-fmod/18538 "2022-03-22T01:26:25Z")

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Hi, I want your help with the next issue. I implemented audio to a unity game that is made for mobile devices (Android, IOS), before the FMOD implementation the game size was 300MB approximately (build Android Size) Af…

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## [ERR\_OUTPUT\_INIT on Windows, 2.02.05](https://qa.fmod.com/t/err-output-init-on-windows-2-02-05/18232)

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**Author:** [@talecrafter](https://qa.fmod.com/u/talecrafter)\
**Replies:** 11\
**Last updated:** [March 21, 2022, 8:16am UTC](https://qa.fmod.com/t/err-output-init-on-windows-2-02-05/18232 "2022-03-21T08:16:30Z")

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Hello. We have a user with an ERR\_OUTPUT\_INIT who sent us their log and dxdiag file. API error logging is enabled, but I personally can’t identify the cause. According to the user they tried disabling the “allow exclus…

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## [Unity FMOD crash when stop the running play](https://qa.fmod.com/t/unity-fmod-crash-when-stop-the-running-play/18452)

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**Author:** [@shj6078](https://qa.fmod.com/u/shj6078)\
**Replies:** 3\
**Last updated:** [March 18, 2022, 5:42am UTC](https://qa.fmod.com/t/unity-fmod-crash-when-stop-the-running-play/18452 "2022-03-18T05:42:22Z")

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I have crash issue in my project. It crash is occur in specific steps. Check the below steps Unity version : 2021.2.4f1 Unity FMOD Version : 2.01.09 Unity Play the game. banks load that need for sound. Call the metho…

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## [2D-panned sound with 3D Camera](https://qa.fmod.com/t/2d-panned-sound-with-3d-camera/18481)

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**Author:** [@flowerk](https://qa.fmod.com/u/flowerk)\
**Replies:** 1\
**Last updated:** [March 18, 2022, 3:58am UTC](https://qa.fmod.com/t/2d-panned-sound-with-3d-camera/18481 "2022-03-18T03:58:24Z")

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Hello everyone! I have a 3D Unity game where four players are able to traverse the environment, making sound while doing so. The camera tries to frame all of them, and as such might be really close to them, or really fa…

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## [FMOD and Fungus plugin issue](https://qa.fmod.com/t/fmod-and-fungus-plugin-issue/18510)

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**Author:** [@milabrousil](https://qa.fmod.com/u/milabrousil)\
**Replies:** 1\
**Last updated:** [March 18, 2022, 12:37am UTC](https://qa.fmod.com/t/fmod-and-fungus-plugin-issue/18510 "2022-03-18T00:37:07Z")

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Hello, I am attempting to incorporate FMOD into my Fungus project and I am a bit lost. Fungus is Unity visual scripting tool best for point-and-click games. It helps me build quick prototypes and frameworks without code…

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