# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=5

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**Page:** 6

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## [Bank load status functions in RuntimeManager erroneously report banks as loaded while loading asynchronously](https://qa.fmod.com/t/bank-load-status-functions-in-runtimemanager-erroneously-report-banks-as-loaded-while-loading-asynchronously/23549)

<div class="topic-metadata">

**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 6\
**Last updated:** [December 2, 2025, 6:44am UTC](https://qa.fmod.com/t/bank-load-status-functions-in-runtimemanager-erroneously-report-banks-as-loaded-while-loading-asynchronously/23549 "2025-12-02T06:44:13Z")

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I’ve been implementing some pretty granular bank loading in a project that is shipping on mobile, and I have been having some troubles with manually handling bank loading. For a start, the RuntimeManager.LoadBank() func…

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## [Unity integration version shows 0.00.00](https://qa.fmod.com/t/unity-integration-version-shows-0-00-00/16079)

<div class="topic-metadata">

**Author:** [@goldfire](https://qa.fmod.com/u/goldfire)\
**Replies:** 5\
**Last updated:** [December 1, 2025, 10:45pm UTC](https://qa.fmod.com/t/unity-integration-version-shows-0-00-00/16079 "2025-12-01T22:45:23Z")

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I’ve got FMOD Unity integration and FMOD Studio 2.01.01 installed, but I’m getting version mismatch errors. I checked FMOD \> About in Unity and it shows 0.00.00. I tried reinstalling both FMOD Studio and the integration …

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## [Request Game Core GDK 250400, PS5 SDK 11 & Switch SDK 20.5.17 for version 2.03.11](https://qa.fmod.com/t/request-game-core-gdk-250400-ps5-sdk-11-switch-sdk-20-5-17-for-version-2-03-11/23716)

<div class="topic-metadata">

**Author:** [@f.degryse](https://qa.fmod.com/u/f.degryse)\
**Replies:** 2\
**Last updated:** [December 1, 2025, 9:01am UTC](https://qa.fmod.com/t/request-game-core-gdk-250400-ps5-sdk-11-switch-sdk-20-5-17-for-version-2-03-11/23716 "2025-12-01T09:01:46Z")

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Hello We would like to request the following packages for version 2.03.11 of the Unity plugin : Game Core GDK 250400 PS5 SDK 11 Switch SDK 20.5.17 Thank you :slight\_smile:

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## [Multiple "ghost channels" remain after moving playhead with setParameter (bug report)](https://qa.fmod.com/t/multiple-ghost-channels-remain-after-moving-playhead-with-setparameter-bug-report/23686)

<div class="topic-metadata">

**Author:** [@Boscayolo](https://qa.fmod.com/u/Boscayolo)\
**Replies:** 3\
**Last updated:** [December 1, 2025, 3:02am UTC](https://qa.fmod.com/t/multiple-ghost-channels-remain-after-moving-playhead-with-setparameter-bug-report/23686 "2025-12-01T03:02:09Z")

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Hi, Im developing a rhythm game on unity and we’re using Koreographer. I have been in contact with Koreographer’s support and they’ve been helping me debugging my issue. A little premise: we’re using a single fmod even…

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## [Android: OpenSL ES Fixes Mic Issue But Causes SIGSEGV Crashes?](https://qa.fmod.com/t/android-opensl-es-fixes-mic-issue-but-causes-sigsegv-crashes/23680)

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**Author:** [@lingolooper](https://qa.fmod.com/u/lingolooper)\
**Replies:** 6\
**Last updated:** [November 28, 2025, 1:03am UTC](https://qa.fmod.com/t/android-opensl-es-fixes-mic-issue-but-causes-sigsegv-crashes/23680 "2025-11-28T01:03:48Z")

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Hi FMOD team, We’re experiencing a frustrating Android audio issue and would appreciate your guidance. Background: We had a critical “0 input devices” bug on Android (especially Samsung/Xiaomi) where FMOD wouldn’t det…

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## [Unity's EditorGUI.BeginChangeCheck() wrong detection on EventReference?](https://qa.fmod.com/t/unitys-editorgui-beginchangecheck-wrong-detection-on-eventreference/23681)

<div class="topic-metadata">

**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 1\
**Last updated:** [November 27, 2025, 10:18pm UTC](https://qa.fmod.com/t/unitys-editorgui-beginchangecheck-wrong-detection-on-eventreference/23681 "2025-11-27T22:18:03Z")

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I’m working on a custom editor with FMOD, and I need to check whether an EventReference is modified or not. Check the following code: private void Func() { EditorGUI.BeginChangeCheck(); Serializ…

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## [Meta XR Audio SDK FMOD plugin not able to read .bundle file (MacOS)](https://qa.fmod.com/t/meta-xr-audio-sdk-fmod-plugin-not-able-to-read-bundle-file-macos/23628)

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**Author:** [@mysticflute](https://qa.fmod.com/u/mysticflute)\
**Replies:** 3\
**Last updated:** [November 26, 2025, 12:37am UTC](https://qa.fmod.com/t/meta-xr-audio-sdk-fmod-plugin-not-able-to-read-bundle-file-macos/23628 "2025-11-26T00:37:38Z")

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Hello, I’ve been struggling a little bit on getting the Meta XR Audio SDK FMOD plugin working with Unity. I’ve been following the instructions on the Meta website for integrating with FMOD and Unity. On the FMOD side e…

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## [Incorrect audio output for VR](https://qa.fmod.com/t/incorrect-audio-output-for-vr/23472)

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**Author:** [@wanucha](https://qa.fmod.com/u/wanucha)\
**Replies:** 10\
**Last updated:** [November 24, 2025, 11:06pm UTC](https://qa.fmod.com/t/incorrect-audio-output-for-vr/23472 "2025-11-24T23:06:49Z")

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Hi, we have problem with audio output for VR: If I do not enable XR, the sound plays correctly from speakers and is spatialized. If I enable XR (both editor and build): Mixed reality headset - the sound plays in head…

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## [GC Alloc when playing audio via StudioEventEmitter](https://qa.fmod.com/t/gc-alloc-when-playing-audio-via-studioeventemitter/23623)

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**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 3\
**Last updated:** [November 20, 2025, 5:00am UTC](https://qa.fmod.com/t/gc-alloc-when-playing-audio-via-studioeventemitter/23623 "2025-11-20T05:00:51Z")

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There is GC allocated every time we play audio via a StudioEventEmitter which comes from RuntimeManager.FindOrAddAttachedInstance. For something that is called so frequently, I would think making this not allocate would …

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## [GC Alloc in DSP.getMeteringInfo](https://qa.fmod.com/t/gc-alloc-in-dsp-getmeteringinfo/22712)

<div class="topic-metadata">

**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 11\
**Last updated:** [November 19, 2025, 7:29am UTC](https://qa.fmod.com/t/gc-alloc-in-dsp-getmeteringinfo/22712 "2025-11-19T07:29:36Z")

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I’m noticing that there is GC allocation when calling DSP.getMeteringInfo, as shown in the (deep) profile below: I’ve cached the variables that I can on my side, and so the code is simply just this now: void LateUpd…

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## [FMOD Parameter Trigger not updating parameter in Unity](https://qa.fmod.com/t/fmod-parameter-trigger-not-updating-parameter-in-unity/23415)

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**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 6\
**Last updated:** [November 19, 2025, 4:56am UTC](https://qa.fmod.com/t/fmod-parameter-trigger-not-updating-parameter-in-unity/23415 "2025-11-19T04:56:02Z")

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I’m working on a client’s game and I’m having trouble triggering a parameter change. The game has a prefab called DarkMatter which triggers my local Perk parameter to update when the prefab is created. The emitter using…

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## [Event not found problem](https://qa.fmod.com/t/event-not-found-problem/23651)

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**Author:** [@MasterDavicous](https://qa.fmod.com/u/MasterDavicous)\
**Replies:** 1\
**Last updated:** [November 18, 2025, 4:56am UTC](https://qa.fmod.com/t/event-not-found-problem/23651 "2025-11-18T04:56:07Z")

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I’ve implemented FMOD into my Unity project and set up everything correctly. I am able to choose the event path with no issues from the event reference dropdown on my scripts. However, when I run my game, no audio is pla…

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## [Unity Android app won't start second time](https://qa.fmod.com/t/unity-android-app-wont-start-second-time/23448)

<div class="topic-metadata">

**Author:** [@Schnappiroc](https://qa.fmod.com/u/Schnappiroc)\
**Replies:** 15\
**Last updated:** [November 16, 2025, 8:56pm UTC](https://qa.fmod.com/t/unity-android-app-wont-start-second-time/23448 "2025-11-16T20:56:35Z")

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I’m building an internet radio out of an old phone. Everything works OK the first time, but on Andriod when I quit the application and then start it again, it won’t. It doesn’t even show the “build with unity” splash…

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## [Snapshots not respecting intensity AHDSR when stopping event?](https://qa.fmod.com/t/snapshots-not-respecting-intensity-ahdsr-when-stopping-event/14869)

<div class="topic-metadata">

**Author:** [@elecorgan](https://qa.fmod.com/u/elecorgan)\
**Replies:** 5\
**Last updated:** [November 12, 2025, 1:12am UTC](https://qa.fmod.com/t/snapshots-not-respecting-intensity-ahdsr-when-stopping-event/14869 "2025-11-12T01:12:40Z")

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Hi, we want to use snapshots in FMOD, but we expect them to transition smoothly according to their AHDSRs when playing/stopping the snapshot events. It transitions correctly when the event is played (intensity fades in…

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## [\[FMOD\] transform : assertion: 'previousPoint != NULL' failed on macOS (Unity + FMOD 2.03.07)](https://qa.fmod.com/t/fmod-transform-assertion-previouspoint-null-failed-on-macos-unity-fmod-2-03-07/23272)

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**Author:** [@Viacheslav\_Chernyshe](https://qa.fmod.com/u/Viacheslav_Chernyshe)\
**Replies:** 6\
**Last updated:** [November 11, 2025, 7:39am UTC](https://qa.fmod.com/t/fmod-transform-assertion-previouspoint-null-failed-on-macos-unity-fmod-2-03-07/23272 "2025-11-11T07:39:27Z")

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Hello, After upgrading our project from FMOD 2.02.22 to FMOD 2.03.07 we started seeing a recurring error on macOS builds (it never occurs on Windows): \[FMOD\] transform : assertion: 'previousPoint != NULL' failed UnityE…

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## [Numerous ERR\_INTERNAL and ERR\_INVALID\_HANDLE errors after updating to Unity 6 / FMOD 2.0.3](https://qa.fmod.com/t/numerous-err-internal-and-err-invalid-handle-errors-after-updating-to-unity-6-fmod-2-0-3/23566)

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**Author:** [@ivarhill](https://qa.fmod.com/u/ivarhill)\
**Replies:** 9\
**Last updated:** [November 9, 2025, 11:14pm UTC](https://qa.fmod.com/t/numerous-err-internal-and-err-invalid-handle-errors-after-updating-to-unity-6-fmod-2-0-3/23566 "2025-11-09T23:14:30Z")

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On a project previously using Unity 2023.x and FMOD 2.0.2, having updated to Unity 6 and FMOD 2.0.3 is causing a few issues. Most events play as expected, however, there are a few odd error messages in the Unity console…

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## [Where should I store event instances and helper functions?](https://qa.fmod.com/t/where-should-i-store-event-instances-and-helper-functions/23542)

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**Author:** [@tmoe1354](https://qa.fmod.com/u/tmoe1354)\
**Replies:** 2\
**Last updated:** [November 7, 2025, 9:00am UTC](https://qa.fmod.com/t/where-should-i-store-event-instances-and-helper-functions/23542 "2025-11-07T09:00:45Z")

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Hi, I have an AudioManager with basic methods for e.g. PlayOneShot, StopInstance etc. I often times need functions for specific sounds with some additional logic, like PlayFootStepsSound. Should I put these functions int…

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## [GUID doesn't match path that is unassigned](https://qa.fmod.com/t/guid-doesnt-match-path-that-is-unassigned/21193)

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**Author:** [@sleissner](https://qa.fmod.com/u/sleissner)\
**Replies:** 2\
**Last updated:** [November 5, 2025, 5:36pm UTC](https://qa.fmod.com/t/guid-doesnt-match-path-that-is-unassigned/21193 "2025-11-05T17:36:57Z")

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Unity: 22.3.10f1 Fmod: 2.02.15 The project I’m working on just merged two branches together. We’ve done this before with no problems. After the merge, when I add and 'FMOD studio event Emitter I get the error ‘GUID doe…

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## [Unity can't find the 'Motors2' audio plugin; troubleshooting is needed](https://qa.fmod.com/t/unity-cant-find-the-motors2-audio-plugin-troubleshooting-is-needed/20852)

<div class="topic-metadata">

**Author:** [@TaebeumKim](https://qa.fmod.com/u/TaebeumKim)\
**Replies:** 3\
**Last updated:** [November 4, 2025, 9:35am UTC](https://qa.fmod.com/t/unity-cant-find-the-motors2-audio-plugin-troubleshooting-is-needed/20852 "2025-11-04T09:35:28Z")

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"I created a PRM sound effect using the Audio Motors2 plugin, but it’s not working in Unity due to the following error: ‘\[FMOD\] PostLoad::initPluginEffects: DSP plugin returned an error, bank will not load properly.’ It…

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## [Getting a parameter value instantly](https://qa.fmod.com/t/getting-a-parameter-value-instantly/23533)

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**Author:** [@Partymongrel](https://qa.fmod.com/u/Partymongrel)\
**Replies:** 2\
**Last updated:** [October 31, 2025, 5:11am UTC](https://qa.fmod.com/t/getting-a-parameter-value-instantly/23533 "2025-10-31T05:11:07Z")

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I am trying to get a parameter value as soon as I start an event. I want to use a command instrument to set a parameter to a certain value at the start of an event, and then immediately access this value in the code. The…

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## [Request GDK for Unity and FMOD 2.02.28](https://qa.fmod.com/t/request-gdk-for-unity-and-fmod-2-02-28/23553)

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**Author:** [@RyanBuckEejit](https://qa.fmod.com/u/RyanBuckEejit)\
**Replies:** 1\
**Last updated:** [October 31, 2025, 1:04am UTC](https://qa.fmod.com/t/request-gdk-for-unity-and-fmod-2-02-28/23553 "2025-10-31T01:04:53Z")

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Hello, Could you add the GDK for the following Xbox version to the download page for Unity and Fmod 2.02.28: GDK version April 2025 GDK Update 3 \[10.0.26100.4084\] Cheers!

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## [FMOD Unity Sync Issue](https://qa.fmod.com/t/fmod-unity-sync-issue/23464)

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**Author:** [@EWTube0](https://qa.fmod.com/u/EWTube0)\
**Replies:** 9\
**Last updated:** [October 30, 2025, 3:15am UTC](https://qa.fmod.com/t/fmod-unity-sync-issue/23464 "2025-10-30T03:15:05Z")

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Hello, I have written a script for Unity and I can’t manage to get it to work the way I want - the video player video set with DSP Time work exactly the way I want, but the video player videos with the other time set tha…

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## [Learning FMOD, is unity integreation tutorial outdated?](https://qa.fmod.com/t/learning-fmod-is-unity-integreation-tutorial-outdated/23431)

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**Author:** [@Rawsoundscreation](https://qa.fmod.com/u/Rawsoundscreation)\
**Replies:** 3\
**Last updated:** [October 29, 2025, 11:00pm UTC](https://qa.fmod.com/t/learning-fmod-is-unity-integreation-tutorial-outdated/23431 "2025-10-29T23:00:47Z")

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Hello all. I am brand new to anything Unity but have been composing music and designing sfx for years now and am therefore wanting to learn FMOD. The Unity Intergration Tutorial is giving me some difficulty. Once I cl…

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## [FMOD 2.03.07 live update connection failure with Unity on Mac](https://qa.fmod.com/t/fmod-2-03-07-live-update-connection-failure-with-unity-on-mac/23230)

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**Author:** [@OdaTilset](https://qa.fmod.com/u/OdaTilset)\
**Replies:** 9\
**Last updated:** [October 28, 2025, 10:59pm UTC](https://qa.fmod.com/t/fmod-2-03-07-live-update-connection-failure-with-unity-on-mac/23230 "2025-10-28T22:59:54Z")

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I’m having issues connecting to Unity 2022.3.13f1 on Mac. My colleague who is on Windows has no issues, and my other projects in 2.02.23 are working with various Unity versions. The platform specific and Editor setting…

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## [StudioEventEmitter Play/Stop issue when repeatedly called during the same frame](https://qa.fmod.com/t/studioeventemitter-play-stop-issue-when-repeatedly-called-during-the-same-frame/23471)

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**Author:** [@nzgreg](https://qa.fmod.com/u/nzgreg)\
**Replies:** 2\
**Last updated:** [October 28, 2025, 8:52pm UTC](https://qa.fmod.com/t/studioeventemitter-play-stop-issue-when-repeatedly-called-during-the-same-frame/23471 "2025-10-28T20:52:43Z")

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hey fmod, we’re using some StudioEventEmitter components set to play OnEnable and stop OnDisable events to play some looping sounds in the background of a scene. Normally this is fine if plays and stops are not called o…

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## [Lipsync when instance volume was set to 0 on the VCA](https://qa.fmod.com/t/lipsync-when-instance-volume-was-set-to-0-on-the-vca/23498)

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**Author:** [@aleveque](https://qa.fmod.com/u/aleveque)\
**Replies:** 5\
**Last updated:** [October 27, 2025, 2:52am UTC](https://qa.fmod.com/t/lipsync-when-instance-volume-was-set-to-0-on-the-vca/23498 "2025-10-27T02:52:36Z")

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Hello, I tried to use SALSA to do lipsync. For this, I rewired things and it usually work pretty good. Usually. ..Because when the user wants to set the volume to 0, then the system doesn’t get data (or a flat line). …

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## [FMOD Studio Global Parameter Trigger component dont work](https://qa.fmod.com/t/fmod-studio-global-parameter-trigger-component-dont-work/23489)

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**Author:** [@IsGris](https://qa.fmod.com/u/IsGris)\
**Replies:** 1\
**Last updated:** [October 26, 2025, 10:32pm UTC](https://qa.fmod.com/t/fmod-studio-global-parameter-trigger-component-dont-work/23489 "2025-10-26T22:32:29Z")

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I’m trying to initialize global parameter in unity using FMOD Studio Global Parameter Trigger component, but it doesn’t do anything Video:

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## [Serialize an EventReference for a CustomEditor without a serializedObject](https://qa.fmod.com/t/serialize-an-eventreference-for-a-customeditor-without-a-serializedobject/23458)

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**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 7\
**Last updated:** [October 21, 2025, 6:10pm UTC](https://qa.fmod.com/t/serialize-an-eventreference-for-a-customeditor-without-a-serializedobject/23458 "2025-10-21T18:10:34Z")

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In my unity project I reached a point where I have a custom editor that requires specifically not to use a SerializedObject (in this case AdventureCreator’s custom Actions for ActionList). I would love to add an EventRe…

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## [How to swap to another build platform via code (for swapping Speaker modes/configuration in initialization)](https://qa.fmod.com/t/how-to-swap-to-another-build-platform-via-code-for-swapping-speaker-modes-configuration-in-initialization/23377)

<div class="topic-metadata">

**Author:** [@willerdasilva-aristo](https://qa.fmod.com/u/willerdasilva-aristo)\
**Replies:** 5\
**Last updated:** [October 20, 2025, 9:37pm UTC](https://qa.fmod.com/t/how-to-swap-to-another-build-platform-via-code-for-swapping-speaker-modes-configuration-in-initialization/23377 "2025-10-20T21:37:11Z")

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Our project is trying to utilize different speaker set ups (Stereo, 5.1, 7.1) and I wanted to know the right way to approach swapping between the banks appropriately depending on the needed speaker mode. The current ide…

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## [Can't get setMute(false) to resume audio](https://qa.fmod.com/t/cant-get-setmute-false-to-resume-audio/23388)

<div class="topic-metadata">

**Author:** [@Schnappiroc](https://qa.fmod.com/u/Schnappiroc)\
**Replies:** 7\
**Last updated:** [October 20, 2025, 3:38am UTC](https://qa.fmod.com/t/cant-get-setmute-false-to-resume-audio/23388 "2025-10-20T03:38:32Z")

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I’m building an internet radio with streaming from an url. While channel.setMute(true) nicely stops the audio, setMute(false) doesn’t resume the audio. (I don’t want to pause the stream so it will lag behind and/or sto…

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