# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=50

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 51

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## [FMOD playing a sound when it is not supposed to](https://qa.fmod.com/t/fmod-playing-a-sound-when-it-is-not-supposed-to/18534)

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**Author:** [@WillowCraft29](https://qa.fmod.com/u/WillowCraft29)\
**Replies:** 1\
**Last updated:** [March 17, 2022, 10:11pm UTC](https://qa.fmod.com/t/fmod-playing-a-sound-when-it-is-not-supposed-to/18534 "2022-03-17T22:11:27Z")

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I have a main menu scene and a lobby scene. When the lobby scene gets loaded, it plays a sound that is the waiting music. The only problem is that when the game starts and is on the lobby scene it is playing that waiting…

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## [Assigning FMOD events at runtime](https://qa.fmod.com/t/assigning-fmod-events-at-runtime/18511)

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**Author:** [@celeste.ramirez](https://qa.fmod.com/u/celeste.ramirez)\
**Replies:** 3\
**Last updated:** [March 16, 2022, 11:48pm UTC](https://qa.fmod.com/t/assigning-fmod-events-at-runtime/18511 "2022-03-16T23:48:52Z")

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Hello! I have a situation where I need to be able to assign different FMOD events to prefabs that are instantiated during runtime. I thought I would be able to use the EventReference.Find() method, but that appears to b…

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## [Visual scripting](https://qa.fmod.com/t/visual-scripting/18354)

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**Author:** [@NRSsoundDesign](https://qa.fmod.com/u/NRSsoundDesign)\
**Replies:** 8\
**Last updated:** [March 16, 2022, 12:14pm UTC](https://qa.fmod.com/t/visual-scripting/18354 "2022-03-16T12:14:41Z")

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Hello everyone, I recently made a FPS game using Visual scripting in unity, and I want to implement sounds from FMOD. I am having some start up trouble, and wondering if anyone here have some experience getting fmod and …

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## [Multiple platform support for Resonance?](https://qa.fmod.com/t/multiple-platform-support-for-resonance/18516)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 1\
**Last updated:** [March 15, 2022, 6:32am UTC](https://qa.fmod.com/t/multiple-platform-support-for-resonance/18516 "2022-03-15T06:32:13Z")

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I’m looking for the best spatialisation solution for my current project. We’re making a game in Unity and mean to port it to multiple platforms, so I need a solution that will work on PC/XboxWhatever/PS5. I am given to u…

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## [Unity GUID does not match path / Help with C#](https://qa.fmod.com/t/unity-guid-does-not-match-path-help-with-c/18491)

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**Author:** [@Merlinmonad](https://qa.fmod.com/u/Merlinmonad)\
**Replies:** 1\
**Last updated:** [March 15, 2022, 5:20am UTC](https://qa.fmod.com/t/unity-guid-does-not-match-path-help-with-c/18491 "2022-03-15T05:20:33Z")

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Hi all, I’m working on an interactive sound art project using FMOD & Unity. I have a script set up that generates a load of prefab copies named via a text file. At runtime an FMOD event is added to each copy that also pu…

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## [iOS Build fails with ResonanceAudio Plugin](https://qa.fmod.com/t/ios-build-fails-with-resonanceaudio-plugin/17327)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 7\
**Last updated:** [March 14, 2022, 10:50pm UTC](https://qa.fmod.com/t/ios-build-fails-with-resonanceaudio-plugin/17327 "2022-03-14T22:50:41Z")

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I would like to use the ResonanceAudio Plugin on my iOS and Android Unity project. The Android build succeeds, but the iOS build fails. I can build the project in Unity but when I build the iOS app in Xcode, it fails: U…

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## [Since Unity Hub 3.0 Karting Tutorial is now very difficult to download/run](https://qa.fmod.com/t/since-unity-hub-3-0-karting-tutorial-is-now-very-difficult-to-download-run/18492)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 1\
**Last updated:** [March 14, 2022, 10:49pm UTC](https://qa.fmod.com/t/since-unity-hub-3-0-karting-tutorial-is-now-very-difficult-to-download-run/18492 "2022-03-14T22:49:07Z")

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The steps in the FMOD Integration Tutorial no longer work for downloading the Karting Microgame, since Unity Hub 3.0 has changed the way things work. It took some hunting, but I was able to finally find the Karting Micr…

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## [How do I access the spread of sounds in Unity](https://qa.fmod.com/t/how-do-i-access-the-spread-of-sounds-in-unity/18486)

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**Author:** [@MurlyCel](https://qa.fmod.com/u/MurlyCel)\
**Replies:** 4\
**Last updated:** [March 13, 2022, 5:38pm UTC](https://qa.fmod.com/t/how-do-i-access-the-spread-of-sounds-in-unity/18486 "2022-03-13T17:38:37Z")

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So I’m trying to simulate river sounds in Unity 3D (version 2020.3.19). It’s an known issue with FMOD that it only supports point source. The dumbest way is, of course, to get a number of sound emitters and line them up…

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## [How to make an fmod event repeat forever](https://qa.fmod.com/t/how-to-make-an-fmod-event-repeat-forever/18502)

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**Author:** [@dcmrobin](https://qa.fmod.com/u/dcmrobin)\
**Replies:** 2\
**Last updated:** [March 10, 2022, 6:31pm UTC](https://qa.fmod.com/t/how-to-make-an-fmod-event-repeat-forever/18502 "2022-03-10T18:31:47Z")

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So, I want to make my event repeat forever. any idea how to do that?

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## [How to select a specific audio asset programmatically?](https://qa.fmod.com/t/how-to-select-a-specific-audio-asset-programmatically/18496)

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**Author:** [@barisaxo](https://qa.fmod.com/u/barisaxo)\
**Replies:** 2\
**Last updated:** [March 10, 2022, 3:19am UTC](https://qa.fmod.com/t/how-to-select-a-specific-audio-asset-programmatically/18496 "2022-03-10T03:19:45Z")

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I have hundreds of audio assets, and I need to be able to select a specific few at a time. I have no problem loading these assets and doing this with Unity, but unity has some weird bug with crackling sounds on android. …

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## [Creating placeholder Events directly from Unity](https://qa.fmod.com/t/creating-placeholder-events-directly-from-unity/18463)

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**Author:** [@Wicher95](https://qa.fmod.com/u/Wicher95)\
**Replies:** 1\
**Last updated:** [March 9, 2022, 5:13am UTC](https://qa.fmod.com/t/creating-placeholder-events-directly-from-unity/18463 "2022-03-09T05:13:56Z")

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Hi, I’m struggling to find is there any way to create new FMOD event directly from Unity Editor through script? We are having custom tool for creating dialogue lines based on nodes, and each node needs to play audio cor…

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## [Creating settings of the game](https://qa.fmod.com/t/creating-settings-of-the-game/18432)

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**Author:** [@xalbertus](https://qa.fmod.com/u/xalbertus)\
**Replies:** 5\
**Last updated:** [March 8, 2022, 12:28am UTC](https://qa.fmod.com/t/creating-settings-of-the-game/18432 "2022-03-08T00:28:59Z")

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Hello, I am creating the settings menu for my game and I just implemented 3 methods on my SoundManager, one for changing the master volume, one for the sfx volume and one for the music volume. I have then 3 sliders on m…

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## [Get which sample that will be played inside a random playlist?](https://qa.fmod.com/t/get-which-sample-that-will-be-played-inside-a-random-playlist/18454)

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**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 2\
**Last updated:** [March 7, 2022, 7:57am UTC](https://qa.fmod.com/t/get-which-sample-that-will-be-played-inside-a-random-playlist/18454 "2022-03-07T07:57:54Z")

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I have this event that randomizes a honking sound, I want to know before the event plays which instrument it will choose to connect up the correct vibration event. Is this possible or do we have to separate each sound a…

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## [FMOD Duplicate Key Error](https://qa.fmod.com/t/fmod-duplicate-key-error/18438)

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**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 3\
**Last updated:** [March 7, 2022, 1:57am UTC](https://qa.fmod.com/t/fmod-duplicate-key-error/18438 "2022-03-07T01:57:33Z")

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Almost every time I open my project FMOD is throwing errors and corrupting the asset database (requiring a re-import to fix it). I’m using version 2.02.04. Here’s a log file with all of the errors from FMOD: FmodUnityL…

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## [BusNotFoundException: \[FMOD\] Bus not found only in webGL](https://qa.fmod.com/t/busnotfoundexception-fmod-bus-not-found-only-in-webgl/18444)

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**Author:** [@JMCDmusic](https://qa.fmod.com/u/JMCDmusic)\
**Replies:** 1\
**Last updated:** [March 7, 2022, 12:19am UTC](https://qa.fmod.com/t/busnotfoundexception-fmod-bus-not-found-only-in-webgl/18444 "2022-03-07T00:19:40Z")

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As the topic says, the busses for a project appear to not be loading/accessible in webGL. It works fine in the unity editor and builds for windows. All other audio works correctly. To clarify, I am mapping sliders in-gam…

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## [Size of Resonance Audio lib after update fmod to 2.02.04](https://qa.fmod.com/t/size-of-resonance-audio-lib-after-update-fmod-to-2-02-04/18457)

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**Author:** [@mrak77](https://qa.fmod.com/u/mrak77)\
**Replies:** 1\
**Last updated:** [March 4, 2022, 4:31am UTC](https://qa.fmod.com/t/size-of-resonance-audio-lib-after-update-fmod-to-2-02-04/18457 "2022-03-04T04:31:28Z")

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Hello. I update fmod plugin to version 2.02.04 and noticed a strong increase in the size of the library "libresonanceaudio.so " for “armeabi-v7a” (650KB → 25MB). At the same time, there were no changes in the file size …

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## [Playing existing 5.1 file in Unity via FMOD Studio integration](https://qa.fmod.com/t/playing-existing-5-1-file-in-unity-via-fmod-studio-integration/18423)

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**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 4\
**Last updated:** [March 1, 2022, 5:25pm UTC](https://qa.fmod.com/t/playing-existing-5-1-file-in-unity-via-fmod-studio-integration/18423 "2022-03-01T17:25:29Z")

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hey folks, i’m working with a dev and they want to play back a 5.1 interleaved file in FMOD Studio in Unity. in terms of making an Event for this, should it be a 2D (non-spatialized) Event? and is there any special cons…

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## [Unity: Get list of loaded banks](https://qa.fmod.com/t/unity-get-list-of-loaded-banks/18449)

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**Author:** [@supergonk\_jon](https://qa.fmod.com/u/supergonk_jon)\
**Replies:** 2\
**Last updated:** [March 1, 2022, 11:38am UTC](https://qa.fmod.com/t/unity-get-list-of-loaded-banks/18449 "2022-03-01T11:38:31Z")

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Unity Version: 2021.2.8f1 FMOD: 2.02.04 Is there a way that I can easily get a list of currently loaded banks in Unity from code (C#)? I see in FMODUnity.RuntimeManager there is a private dictionary called “loadedBank…

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## [FMOD Events that contain Snapshots / subevents or instruments with loops are considered Loops (not Oneshots) in Unity](https://qa.fmod.com/t/fmod-events-that-contain-snapshots-subevents-or-instruments-with-loops-are-considered-loops-not-oneshots-in-unity/18437)

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**Author:** [@wobblersound](https://qa.fmod.com/u/wobblersound)\
**Replies:** 3\
**Last updated:** [February 28, 2022, 11:39pm UTC](https://qa.fmod.com/t/fmod-events-that-contain-snapshots-subevents-or-instruments-with-loops-are-considered-loops-not-oneshots-in-unity/18437 "2022-02-28T23:39:06Z")

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hello! seen in versions 2.02.04, 2.01.14, as well as 2.01.11 (i THINK bug was NOT present in 2.01.09) repro: create a simple event that contains a snapshot (see screenshot) in code ask for the property .IsOneshot → …

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## [Created Sound settings with volume sliders. There is a volume jump when I move the Unity slider](https://qa.fmod.com/t/created-sound-settings-with-volume-sliders-there-is-a-volume-jump-when-i-move-the-unity-slider/18448)

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**Author:** [@paiktronio](https://qa.fmod.com/u/paiktronio)\
**Replies:** 1\
**Last updated:** [February 28, 2022, 1:28pm UTC](https://qa.fmod.com/t/created-sound-settings-with-volume-sliders-there-is-a-volume-jump-when-i-move-the-unity-slider/18448 "2022-02-28T13:28:24Z")

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I created 3 volume sliders in Unity as sound settings and connected them to VCA faders in FMOD with a script. The volume of the music, for example, starts with low volume when you start the scene. I try to check if my sl…

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## [Getting the "eventnotfoundexception" error in unity. can't get sounds to play](https://qa.fmod.com/t/getting-the-eventnotfoundexception-error-in-unity-cant-get-sounds-to-play/18426)

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**Author:** [@RobbieHart](https://qa.fmod.com/u/RobbieHart)\
**Replies:** 1\
**Last updated:** [February 28, 2022, 12:46am UTC](https://qa.fmod.com/t/getting-the-eventnotfoundexception-error-in-unity-cant-get-sounds-to-play/18426 "2022-02-28T00:46:44Z")

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Keep getting this issue. (attached photo) Can’t hear sound when i hit play in unity. Currently: working with devs and are using source tree for repo’s. my FMOD project saves are in a separate repo to the unity on…

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## [FMOD Studio, Unity, Resonance audio on Mac](https://qa.fmod.com/t/fmod-studio-unity-resonance-audio-on-mac/18350)

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**Author:** [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Replies:** 2\
**Last updated:** [February 25, 2022, 6:47pm UTC](https://qa.fmod.com/t/fmod-studio-unity-resonance-audio-on-mac/18350 "2022-02-25T18:47:25Z")

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Hello, My System: macbook pro running Big Sur 11.2.3 FMOD Studio 2.02.04 integration: fmodstudio20204.unitypackage (ie. 2.02.04) resonance audio: ResonanceAudioForUnity\_1.2.1.unitypackage (ie. 1.2.1) I am having tr…

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## [Fmod lipsync question fmod volume affect spectrum extracting](https://qa.fmod.com/t/fmod-lipsync-question-fmod-volume-affect-spectrum-extracting/18274)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 20\
**Last updated:** [February 25, 2022, 1:34am UTC](https://qa.fmod.com/t/fmod-lipsync-question-fmod-volume-affect-spectrum-extracting/18274 "2022-02-25T01:34:35Z")

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when i extract specturm from fmod the code is: RuntimeManager.CoreSystem.createDSPByType(FMOD.DSP\_TYPE.FFT, out m\_FFTDsp); RuntimeManager.CoreSystem.getMasterChannelGroup(out master); var m\_Result = master.addDSP(FMOD…

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## [BuildFailedException: No FMOD platform found for build target PS5](https://qa.fmod.com/t/buildfailedexception-no-fmod-platform-found-for-build-target-ps5/18366)

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**Author:** [@ackleyrc](https://qa.fmod.com/u/ackleyrc)\
**Replies:** 3\
**Last updated:** [February 23, 2022, 2:19am UTC](https://qa.fmod.com/t/buildfailedexception-no-fmod-platform-found-for-build-target-ps5/18366 "2022-02-23T02:19:24Z")

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Hello, I’m attempting to produce a build for PS5 and getting a BuildFailedException. I don’t get this error when building via the Build Settings window, but I do when built thru Unity’s BuildPipeline. The build fails wi…

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## [Preload sample data to avoid this delay. How find event name by guid?](https://qa.fmod.com/t/preload-sample-data-to-avoid-this-delay-how-find-event-name-by-guid/18376)

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**Author:** [@Racot\_A](https://qa.fmod.com/u/Racot_A)\
**Replies:** 2\
**Last updated:** [February 23, 2022, 9:30am UTC](https://qa.fmod.com/t/preload-sample-data-to-avoid-this-delay-how-find-event-name-by-guid/18376 "2022-02-23T09:30:53Z")

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Hello. From time to time I have these warning logs in the unity console: \[FMOD\] EventInstance::update : Event {275351b8-616d-437c-8515-6c5cea1c1900} waited 210 milliseconds for sample data to load. Preload sample data…

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## [iOS Logic Tracks Go Out of Sync After Suspend](https://qa.fmod.com/t/ios-logic-tracks-go-out-of-sync-after-suspend/18217)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 17\
**Last updated:** [February 22, 2022, 5:59pm UTC](https://qa.fmod.com/t/ios-logic-tracks-go-out-of-sync-after-suspend/18217 "2022-02-22T17:59:02Z")

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I was testing our game on mobile and noticed that if I suspend the application and come back, the logic tracks go slightly out of sync. Is there some special handling required for OnApplicationPause to prevent the sync …

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## [\[Bug\] WebGL - Safari - No Audio in FMOD Docs Example](https://qa.fmod.com/t/bug-webgl-safari-no-audio-in-fmod-docs-example/18378)

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**Author:** [@mnewcombe](https://qa.fmod.com/u/mnewcombe)\
**Replies:** 3\
**Last updated:** [February 22, 2022, 3:44am UTC](https://qa.fmod.com/t/bug-webgl-safari-no-audio-in-fmod-docs-example/18378 "2022-02-22T03:44:58Z")

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Hi There, Currently evaluating FMOD for use in a Unity WebGL project, however the example WebGL FMOD test https://fmod.com/assets/html5/js\_unity/demo.html Noted in the docs Doesn’t have any audio in Safari 15.2 (MacO…

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## [Moving my fmod project](https://qa.fmod.com/t/moving-my-fmod-project/18369)

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**Author:** [@NRSsoundDesign](https://qa.fmod.com/u/NRSsoundDesign)\
**Replies:** 1\
**Last updated:** [February 20, 2022, 11:08pm UTC](https://qa.fmod.com/t/moving-my-fmod-project/18369 "2022-02-20T23:08:49Z")

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Hello, I have implemented steam audio along side Fmod in Unity. But I am getting some errors related to the plugins folders. I suspect it is because my fmod project is located inside my Unity project folder. Is there som…

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## [Loading/Unloading of audio files between levels](https://qa.fmod.com/t/loading-unloading-of-audio-files-between-levels/18363)

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**Author:** [@A\_R](https://qa.fmod.com/u/A_R)\
**Replies:** 1\
**Last updated:** [February 20, 2022, 10:26pm UTC](https://qa.fmod.com/t/loading-unloading-of-audio-files-between-levels/18363 "2022-02-20T22:26:16Z")

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Hello, I’m looking into moving to FMOD in our next project and have a question about the loading of audio files between levels. In our current game (using Unity’s built in audio) we have a system where our sound effect…

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## [Unity LEGO microgame published lost all music](https://qa.fmod.com/t/unity-lego-microgame-published-lost-all-music/18370)

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**Author:** [@lianemusic](https://qa.fmod.com/u/lianemusic)\
**Replies:** 2\
**Last updated:** [February 17, 2022, 2:39pm UTC](https://qa.fmod.com/t/unity-lego-microgame-published-lost-all-music/18370 "2022-02-17T14:39:37Z")

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Hi, I’m a newcomer to Unity and FMOD, but have managed to create a functional microgame with the LEGO microgame tools from Unity. I created a small music track to serve as soundtrack, and it all works properly within Un…

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