# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=51

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 52

---

## [Modified a file, all Banks have changed after Build](https://qa.fmod.com/t/modified-a-file-all-banks-have-changed-after-build/18360)

<div class="topic-metadata">

**Author:** [@wangyin215](https://qa.fmod.com/u/wangyin215)\
**Replies:** 2\
**Last updated:** [February 17, 2022, 1:02pm UTC](https://qa.fmod.com/t/modified-a-file-all-banks-have-changed-after-build/18360 "2022-02-17T13:02:25Z")

</div>

Hello, the FMOD STUDIO version we are using is 2.01.10. When I modify an asset or event, or add an asset or event, click File-\>Build. In git, all bank files are changed. This will prevent us from automating the packagi…

---

## [Fmod events don't update unless i close and reopen unity](https://qa.fmod.com/t/fmod-events-dont-update-unless-i-close-and-reopen-unity/18278)

<div class="topic-metadata">

**Author:** [@BubbleBoi](https://qa.fmod.com/u/BubbleBoi)\
**Replies:** 3\
**Last updated:** [February 16, 2022, 3:32am UTC](https://qa.fmod.com/t/fmod-events-dont-update-unless-i-close-and-reopen-unity/18278 "2022-02-16T03:32:48Z")

</div>

I’m working on the unity timeline, but whenever i edit the sound in Fmod and rebuild the banks Unity keeps on playing the old banks until i close it and reopen it. And if i create a new event unity doesn’t play the soun…

---

## [Fmod and Unity - Multiple box collider with snapshot AHDSR intensity problem](https://qa.fmod.com/t/fmod-and-unity-multiple-box-collider-with-snapshot-ahdsr-intensity-problem/18348)

<div class="topic-metadata">

**Author:** [@CubanPete](https://qa.fmod.com/u/CubanPete)\
**Replies:** 2\
**Last updated:** [February 15, 2022, 8:48pm UTC](https://qa.fmod.com/t/fmod-and-unity-multiple-box-collider-with-snapshot-ahdsr-intensity-problem/18348 "2022-02-15T20:48:29Z")

</div>

Hi everybody, Im still beginner in Fmod so sorry if this problem looks silly but I already tried everything I know. This might be small problem but not sure. Thanks eveybody who writes for your help. We are creating 3D…

---

## [FMOD Event not found error](https://qa.fmod.com/t/fmod-event-not-found-error/16373)

<div class="topic-metadata">

**Author:** [@zcook](https://qa.fmod.com/u/zcook)\
**Replies:** 10\
**Last updated:** [February 15, 2022, 3:02am UTC](https://qa.fmod.com/t/fmod-event-not-found-error/16373 "2022-02-15T03:02:33Z")

</div>

I am having a problem where my events are not being found. Here are the things I think I have done correctly: Imported FMOD into Unity. I have the FMOD folder in the same directory as the Unity Assets folder, not insi…

---

## [Event Track not working anymore after update](https://qa.fmod.com/t/event-track-not-working-anymore-after-update/18347)

<div class="topic-metadata">

**Author:** [@ElDivinCodino](https://qa.fmod.com/u/ElDivinCodino)\
**Replies:** 2\
**Last updated:** [February 14, 2022, 10:49am UTC](https://qa.fmod.com/t/event-track-not-working-anymore-after-update/18347 "2022-02-14T10:49:30Z")

</div>

Hi! We have updated our FMOD version from 2.00.10 to 2.02.04. Since then, the Event Tracks are not working anymore, because the #if UNITY\_TIMELINE\_EXIST directive is false even though we have the Timeline package (vers…

---

## [EventNotFoundException: \[FMOD\] Event not found: (Linux)](https://qa.fmod.com/t/eventnotfoundexception-fmod-event-not-found-linux/18335)

<div class="topic-metadata">

**Author:** [@Guigude](https://qa.fmod.com/u/Guigude)\
**Replies:** 1\
**Last updated:** [February 11, 2022, 3:47am UTC](https://qa.fmod.com/t/eventnotfoundexception-fmod-event-not-found-linux/18335 "2022-02-11T03:47:48Z")

</div>

Every time that I try to test my game using linux on the develop mode from Unity I receive this error: EventNotFoundException: \[FMOD\] Event not found: {00000000-0000-0000-0000-000000000000} ({dc5cfac0-da9e-4447-a31f-9ae…

---

## [ERR\_INTERNAL error on Huawei devices](https://qa.fmod.com/t/err-internal-error-on-huawei-devices/17135)

<div class="topic-metadata">

**Author:** [@PaXLiCh](https://qa.fmod.com/u/PaXLiCh)\
**Replies:** 11\
**Last updated:** [February 11, 2022, 12:38am UTC](https://qa.fmod.com/t/err-internal-error-on-huawei-devices/17135 "2022-02-11T00:38:51Z")

</div>

Often crashes on Android 10 mostly on Huawei devices Unity3D 2019. Fmod integration 2.01.07.Non-fatal Exception: java.lang.Exception: SystemNotInitializedException : \[FMOD\] Initialization failed : Output forced to NO SO…

---

## [Use looping sounds playback best practice](https://qa.fmod.com/t/use-looping-sounds-playback-best-practice/18337)

<div class="topic-metadata">

**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 3\
**Last updated:** [February 9, 2022, 4:29pm UTC](https://qa.fmod.com/t/use-looping-sounds-playback-best-practice/18337 "2022-02-09T16:29:26Z")

</div>

I have a looping sound of my character swimming/pushing a boulder our sfx designer done the sounds and sent us the BANK, everything is working great but I can’t get my head around how to handle 3D looping sounds. Readin…

---

## [Unity fmod 2.01.11 crash on android](https://qa.fmod.com/t/unity-fmod-2-01-11-crash-on-android/18224)

<div class="topic-metadata">

**Author:** [@manchangwei](https://qa.fmod.com/u/manchangwei)\
**Replies:** 3\
**Last updated:** [February 9, 2022, 12:13pm UTC](https://qa.fmod.com/t/unity-fmod-2-01-11-crash-on-android/18224 "2022-02-09T12:13:55Z")

</div>

Has No Has Big Old Met FMOD 2.01.11 Crash On Mi Mobile Phone While Opening the Setting Bellow 设置–声音与触感–声音助手–多应用媒体音调节 Crash After FMODUnity.RuntimeUtils:GetCurrentPlatform() FMODUnity.RuntimeManager:Initialize() …

---

## [Handling Fmod Unity integration where there are 3rd party plug-ins with embedded SFX](https://qa.fmod.com/t/handling-fmod-unity-integration-where-there-are-3rd-party-plug-ins-with-embedded-sfx/18323)

<div class="topic-metadata">

**Author:** [@Yorkyb](https://qa.fmod.com/u/Yorkyb)\
**Replies:** 4\
**Last updated:** [February 8, 2022, 9:20am UTC](https://qa.fmod.com/t/handling-fmod-unity-integration-where-there-are-3rd-party-plug-ins-with-embedded-sfx/18323 "2022-02-08T09:20:26Z")

</div>

I have just joined a small development team to handle sound and music for a project that is well under way. I am really keen to use Fmod to offer a dynamic soundtrack but some design choices have already been made that w…

---

## [Workflow recommendation for a big project?](https://qa.fmod.com/t/workflow-recommendation-for-a-big-project/18311)

<div class="topic-metadata">

**Author:** [@esteban16108](https://qa.fmod.com/u/esteban16108)\
**Replies:** 1\
**Last updated:** [February 8, 2022, 5:38am UTC](https://qa.fmod.com/t/workflow-recommendation-for-a-big-project/18311 "2022-02-08T05:38:35Z")

</div>

Hi there Working on a big project with Legacy code mostly. I found that, currently, they add a FMOD related component, custom maybe, to a GO that they want to have sounds and this could be difficult to track in a big pr…

---

## [Copying FMOD banks does not find masterbanks.string](https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252)

<div class="topic-metadata">

**Author:** [@AndreGS](https://qa.fmod.com/u/AndreGS)\
**Replies:** 4\
**Last updated:** [February 7, 2022, 1:58am UTC](https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252 "2022-02-07T01:58:10Z")

</div>

Hello, I am working for a company that is not using any source control in the game development. However, I need to implement the sounds and I am at a distance. The project has already the integration of Unity and FMOD. …

---

## [\[Unity WebGL + FMOD 2.02.05\] Certain events / GUIDs are missing, but only in WebGL builds?](https://qa.fmod.com/t/unity-webgl-fmod-2-02-05-certain-events-guids-are-missing-but-only-in-webgl-builds/18316)

<div class="topic-metadata">

**Author:** [@arcoppi](https://qa.fmod.com/u/arcoppi)\
**Replies:** 2\
**Last updated:** [February 5, 2022, 6:35pm UTC](https://qa.fmod.com/t/unity-webgl-fmod-2-02-05-certain-events-guids-are-missing-but-only-in-webgl-builds/18316 "2022-02-05T18:35:13Z")

</div>

Hello! I’ve run into the following issue: all of our SFX events fire properly in any runtime environment, but our music event fails to fire exclusively in WebGL builds. Event reference setup: WebGL runtime error: …

---

## [Streaming Procedural Audio](https://qa.fmod.com/t/streaming-procedural-audio/18226)

<div class="topic-metadata">

**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 10\
**Last updated:** [February 2, 2022, 9:54pm UTC](https://qa.fmod.com/t/streaming-procedural-audio/18226 "2022-02-02T21:54:57Z")

</div>

I’m working on an integration for Dissonance Voice Chat which plays out audio through FMOD instead of the normal Unity audio system. I’m having some trouble working out the best way to play streaming audio. My initial a…

---

## [Use bank 2D events as 3D events](https://qa.fmod.com/t/use-bank-2d-events-as-3d-events/18273)

<div class="topic-metadata">

**Author:** [@rootcan](https://qa.fmod.com/u/rootcan)\
**Replies:** 13\
**Last updated:** [February 2, 2022, 8:45pm UTC](https://qa.fmod.com/t/use-bank-2d-events-as-3d-events/18273 "2022-02-02T20:45:38Z")

</div>

Hello, I’m currently working on a multiplayer mod (Nitrox) for Subnautica. The task I’m focusing on is syncing sound between instances but for a moving vehicle. In vanilla Subnautica, this sound is set as 2D as it’s s…

---

## [.dll errors on attempt to integrate with Unity project](https://qa.fmod.com/t/dll-errors-on-attempt-to-integrate-with-unity-project/18285)

<div class="topic-metadata">

**Author:** [@SoftwareGeezers](https://qa.fmod.com/u/SoftwareGeezers)\
**Replies:** 3\
**Last updated:** [February 1, 2022, 9:28pm UTC](https://qa.fmod.com/t/dll-errors-on-attempt-to-integrate-with-unity-project/18285 "2022-02-01T21:28:03Z")

</div>

Just trying FMod again with a view to using it from the beginning for all of a new project’s audio. Only I can’t even install it. I have downloaded FMod 2.02.04 from the Asset Store. I have imported it into a Unity 2019…

---

## [Music is stopped abruptly when a lot of events are playing at the same time](https://qa.fmod.com/t/music-is-stopped-abruptly-when-a-lot-of-events-are-playing-at-the-same-time/18037)

<div class="topic-metadata">

**Author:** [@daniel.gonzalez](https://qa.fmod.com/u/daniel.gonzalez)\
**Replies:** 2\
**Last updated:** [February 1, 2022, 3:05pm UTC](https://qa.fmod.com/t/music-is-stopped-abruptly-when-a-lot-of-events-are-playing-at-the-same-time/18037 "2022-02-01T15:05:45Z")

</div>

Hello everyone! We have suffered this issue since the beginning of the development, which is that the music loop randomly stops when a lot of audio events are being played at the same time (many players collide between …

---

## [What is FMODStudioCache used for?](https://qa.fmod.com/t/what-is-fmodstudiocache-used-for/12256)

<div class="topic-metadata">

**Author:** [@ragtag](https://qa.fmod.com/u/ragtag)\
**Replies:** 3\
**Last updated:** [January 31, 2022, 10:18pm UTC](https://qa.fmod.com/t/what-is-fmodstudiocache-used-for/12256 "2022-01-31T22:18:22Z")

</div>

Howdy, Trying to understand all the parts with the new Unity integration. What is the FMODStudioCache asset used for? Should this file be tracked in the repository or is it a local cache only? Thanks, Shawn

---

## [Unity play streaming PCM16 sound](https://qa.fmod.com/t/unity-play-streaming-pcm16-sound/18264)

<div class="topic-metadata">

**Author:** [@SuperJura](https://qa.fmod.com/u/SuperJura)\
**Replies:** 1\
**Last updated:** [January 30, 2022, 11:33pm UTC](https://qa.fmod.com/t/unity-play-streaming-pcm16-sound/18264 "2022-01-30T23:33:50Z")

</div>

Hello everyone, I am stumped a bit with a feature and hoping you can help me. I am creating a multiplayer game where you can talk to other players via in game voice chat. I have networking solved and can send PCM16 da…

---

## [The fmod integration tutorial is god awful for noobs](https://qa.fmod.com/t/the-fmod-integration-tutorial-is-god-awful-for-noobs/18257)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [January 28, 2022, 2:11pm UTC](https://qa.fmod.com/t/the-fmod-integration-tutorial-is-god-awful-for-noobs/18257 "2022-01-28T14:11:01Z")

</div>

There are screenshots showing all the most basic stuff that a toddler could get through without them, yet when it comes to deleting the audio scripts, there are no screenshots. How are we (ultimate noobs) supposed to kno…

---

## [Scatterer Instrument panning problem with Unity](https://qa.fmod.com/t/scatterer-instrument-panning-problem-with-unity/18255)

<div class="topic-metadata">

**Author:** [@CubanPete](https://qa.fmod.com/u/CubanPete)\
**Replies:** 1\
**Last updated:** [January 28, 2022, 5:11am UTC](https://qa.fmod.com/t/scatterer-instrument-panning-problem-with-unity/18255 "2022-01-28T05:11:50Z")

</div>

Hi, we are making 3D open world game but I have a problem with creating ambience. We have city scene and I created Event with 1 single instrument (loop background) and another two Scatterer instruments. In first car pas…

---

## [Help with deleting script in the FMOD - Integration tutorial (Karting microgame lesson)](https://qa.fmod.com/t/help-with-deleting-script-in-the-fmod-integration-tutorial-karting-microgame-lesson/18251)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [January 28, 2022, 5:03am UTC](https://qa.fmod.com/t/help-with-deleting-script-in-the-fmod-integration-tutorial-karting-microgame-lesson/18251 "2022-01-28T05:03:07Z")

</div>

Hi there, I’m up to 3.2.9 - Delete all the lines that contain m\_audioSource from FeedbackFlashHUD.cs. I have attached a screenshot, pointing out 1. and 2. questions. Here is a line I have deleted, which contained m\_…

---

## [FMOD 2.01.11 crush on PS4 SDK 9.0 at FMOD::ChannelGroup::getDSPHead](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254)

<div class="topic-metadata">

**Author:** [@Mutabor77](https://qa.fmod.com/u/Mutabor77)\
**Replies:** 5\
**Last updated:** [January 28, 2022, 3:59am UTC](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254 "2022-01-28T03:59:30Z")

</div>

We are migrating to PS4 SDK 9.0 and actual Unity 2021.2.8. So we had to switch to the latest verified FMOD 2.01.11 Development build crushes just from starting I create simple empty Unity project with single PS4 platf…

---

## [Use Fmod in Timeline Error](https://qa.fmod.com/t/use-fmod-in-timeline-error/18263)

<div class="topic-metadata">

**Author:** [@Tzqinglang](https://qa.fmod.com/u/Tzqinglang)\
**Replies:** 1\
**Last updated:** [January 27, 2022, 11:01pm UTC](https://qa.fmod.com/t/use-fmod-in-timeline-error/18263 "2022-01-27T23:01:29Z")

</div>

I use Fmod in timeline and report an error when running The error :\[FMOD\] EventInstance::stop(2102304, 1) returned ERR\_INVALID\_HANDLE for STUDIO\_EVENTINSTANCE (0x201420).

---

## [Why are the docs so muddy about parameters on Oneshot events?](https://qa.fmod.com/t/why-are-the-docs-so-muddy-about-parameters-on-oneshot-events/13997)

<div class="topic-metadata">

**Author:** [@juanitogan](https://qa.fmod.com/u/juanitogan)\
**Replies:** 9\
**Last updated:** [January 27, 2022, 7:52pm UTC](https://qa.fmod.com/t/why-are-the-docs-so-muddy-about-parameters-on-oneshot-events/13997 "2022-01-27T19:52:30Z")

</div>

Can you please update your Unity docs to make these things more clear? I’ve wasted many days over these many months reading and rereading them trying to figure out stuff that simply isn’t there. Internet searches haven…

---

## [Fade FMOD parameters from Unity](https://qa.fmod.com/t/fade-fmod-parameters-from-unity/18277)

<div class="topic-metadata">

**Author:** [@gizmo1](https://qa.fmod.com/u/gizmo1)\
**Replies:** 3\
**Last updated:** [January 27, 2022, 6:24pm UTC](https://qa.fmod.com/t/fade-fmod-parameters-from-unity/18277 "2022-01-27T18:24:20Z")

</div>

I’m new to FMOD - and I love it so far! I know how to set a FMOD parameter of an event from Unity: EventInstance.setParameterByName(parameterName, value); But I wondered if it would be possible to fade the parameter t…

---

## [Unity: Getting all FMOD-event paths and their guids (in editor time)](https://qa.fmod.com/t/unity-getting-all-fmod-event-paths-and-their-guids-in-editor-time/18265)

<div class="topic-metadata">

**Author:** [@gizmo1](https://qa.fmod.com/u/gizmo1)\
**Replies:** 1\
**Last updated:** [January 24, 2022, 1:48pm UTC](https://qa.fmod.com/t/unity-getting-all-fmod-event-paths-and-their-guids-in-editor-time/18265 "2022-01-24T13:48:11Z")

</div>

Hi there! I’m new to FMOD - and like it a lot already! I’m making a text-based adventure and creating a Unity-editor tool to debug FMOD-commands from the text. For that, I need a list of all FMOD-events in the FMOD-pro…

---

## [Resonance Audio Room & Listener not found](https://qa.fmod.com/t/resonance-audio-room-listener-not-found/14929)

<div class="topic-metadata">

**Author:** [@Wilhelm\_Scream](https://qa.fmod.com/u/Wilhelm_Scream)\
**Replies:** 12\
**Last updated:** [January 23, 2022, 10:36pm UTC](https://qa.fmod.com/t/resonance-audio-room-listener-not-found/14929 "2022-01-23T22:36:46Z")

</div>

Hello all. This is more of a report than an actual question, since I seem to have found a way to prevent/fix it, and I though I should share the whole deal with users and personnel alike. Not sure if the source of the p…

---

## [Resonance Audio ERR\_FILE\_NOTFOUND](https://qa.fmod.com/t/resonance-audio-err-file-notfound/18166)

<div class="topic-metadata">

**Author:** [@Harrishun](https://qa.fmod.com/u/Harrishun)\
**Replies:** 2\
**Last updated:** [January 23, 2022, 12:45am UTC](https://qa.fmod.com/t/resonance-audio-err-file-notfound/18166 "2022-01-23T00:45:39Z")

</div>

Hey there! We’ve noticed an issue popping up in our app’s bugtracker. It seems that FMOD cannot initialize on certain older Android devices as loading the Resonance Audio plugin is resulting in an ERR\_FILE\_NOTFOUND erro…

---

## [HI,Can I preload sampledata](https://qa.fmod.com/t/hi-can-i-preload-sampledata/11199)

<div class="topic-metadata">

**Author:** [@sin](https://qa.fmod.com/u/sin)\
**Replies:** 1\
**Last updated:** [January 21, 2022, 3:32pm UTC](https://qa.fmod.com/t/hi-can-i-preload-sampledata/11199 "2022-01-21T15:32:23Z")

</div>

I find an API Studio::bank::loadSampleData can preload sampledata. But not support in unity integration. I test when I use playOneShot to play multi-sound in a frame, the phone became slow,and has sound distortion.How ca…

[Previous page](https://qa.fmod.com/c/unity/7.md?page=50)

[Next page](https://qa.fmod.com/c/unity/7.md?page=52)
