# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=52

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 53

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## [ParamRef doesn't show local parameters in Unity](https://qa.fmod.com/t/paramref-doesnt-show-local-parameters-in-unity/17433)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 4\
**Last updated:** [January 21, 2022, 4:56am UTC](https://qa.fmod.com/t/paramref-doesnt-show-local-parameters-in-unity/17433 "2022-01-21T04:56:54Z")

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I can’t see any of my local parameters in the Unity ParamRef browser. Is that by design? Is there any way to see their names from unity’s editor?

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## [A lot of duplicate FMOD events cluttering my project folder](https://qa.fmod.com/t/a-lot-of-duplicate-fmod-events-cluttering-my-project-folder/17625)

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**Author:** [@Husmanmusic](https://qa.fmod.com/u/Husmanmusic)\
**Replies:** 3\
**Last updated:** [January 21, 2022, 1:01am UTC](https://qa.fmod.com/t/a-lot-of-duplicate-fmod-events-cluttering-my-project-folder/17625 "2022-01-21T01:01:31Z")

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Hey All, I have a lot of duplicate Fmod events cluttering my project folder in Unity. They are labeled as ‘Editor Param Ref’. Is there a way to hide these or can I just delete them? I have uploaded an image as reference…

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## [Global Parameter not setting](https://qa.fmod.com/t/global-parameter-not-setting/18209)

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**Author:** [@spaceowlpro](https://qa.fmod.com/u/spaceowlpro)\
**Replies:** 1\
**Last updated:** [January 20, 2022, 12:36am UTC](https://qa.fmod.com/t/global-parameter-not-setting/18209 "2022-01-20T00:36:25Z")

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I’m currently unable to set a Global Parameter in Unity. When I use the following code, I always get a return of 0 for newPanning, and the sound is audibly unaffected. FMODUnity.RuntimeManager.StudioSystem.setParamete…

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## [Set Frequency Channelgroups & Slowmo effect](https://qa.fmod.com/t/set-frequency-channelgroups-slowmo-effect/18204)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 3\
**Last updated:** [January 18, 2022, 3:46pm UTC](https://qa.fmod.com/t/set-frequency-channelgroups-slowmo-effect/18204 "2022-01-18T15:46:25Z")

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Hi. I struggle to understand what exactly are channelgroups. My goal is to achieve a slowmo effect affecting the playback rate of certain bus or vca within fmod, scaling it on the Unity playback rate. I saw that there is…

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## [Link FMOD parameter to UI Slider in Unity](https://qa.fmod.com/t/link-fmod-parameter-to-ui-slider-in-unity/17147)

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**Author:** [@old\_edge](https://qa.fmod.com/u/old_edge)\
**Replies:** 5\
**Last updated:** [January 18, 2022, 4:30am UTC](https://qa.fmod.com/t/link-fmod-parameter-to-ui-slider-in-unity/17147 "2022-01-18T04:30:05Z")

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Hey community, I have a hard time finding out what I have to do in detail to link a parameter from FMOD to a UI Slider value. Do I have to use a script for this or are there solution that solely work via components? I…

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## [Stop All Events From Bus Except One](https://qa.fmod.com/t/stop-all-events-from-bus-except-one/18223)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 2\
**Last updated:** [January 16, 2022, 9:07pm UTC](https://qa.fmod.com/t/stop-all-events-from-bus-except-one/18223 "2022-01-16T21:07:28Z")

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Hi. Is there a way to stop all the events from a given bus while specifying one event from the same bus that should not be affected by the stop function ? In my game most of the music events are meant to stop when the …

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## [Programmer sound - Unity freezing](https://qa.fmod.com/t/programmer-sound-unity-freezing/16090)

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**Author:** [@super8ude](https://qa.fmod.com/u/super8ude)\
**Replies:** 5\
**Last updated:** [January 14, 2022, 2:53pm UTC](https://qa.fmod.com/t/programmer-sound-unity-freezing/16090 "2022-01-14T14:53:21Z")

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Hi there, I’m trying to modify the programmer sound example code to play an arbitrary file. The end goal is to allow users to play their own audio files in the game. Unfortunately when ever I try to trigger a sound, Un…

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## [How to best troubleshoot ERR\_OUTPUT\_INIT?](https://qa.fmod.com/t/how-to-best-troubleshoot-err-output-init/18202)

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**Author:** [@talecrafter](https://qa.fmod.com/u/talecrafter)\
**Replies:** 3\
**Last updated:** [January 14, 2022, 8:05am UTC](https://qa.fmod.com/t/how-to-best-troubleshoot-err-output-init/18202 "2022-01-14T08:05:41Z")

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Hello. We have a handful of users with ERR\_OUTPUT\_INIT. We have disabled the Unity audio system. We’re on the latest Unity integration now, but the first report came from version 2.01.07. Log level is set to Warning. …

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## [Delay exceeded warning when using Programmer Instrument and Audio Table](https://qa.fmod.com/t/delay-exceeded-warning-when-using-programmer-instrument-and-audio-table/18203)

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**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 1\
**Last updated:** [January 13, 2022, 4:53am UTC](https://qa.fmod.com/t/delay-exceeded-warning-when-using-programmer-instrument-and-audio-table/18203 "2022-01-13T04:53:06Z")

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Following FMOD example I get this error playing audio using programmer instrument. I already tried googling around but with no luck, since I already found people with the same issue but no real solution was posted. H…

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## [Game crash on mac M1](https://qa.fmod.com/t/game-crash-on-mac-m1/18212)

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**Author:** [@DeqafStudio](https://qa.fmod.com/u/DeqafStudio)\
**Replies:** 0\
**Last updated:** [January 12, 2022, 1:26pm UTC](https://qa.fmod.com/t/game-crash-on-mac-m1/18212 "2022-01-12T13:26:26Z")

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Game starts well, but crash after loaded scene with FMOD banks/emitters. Game works fine on Windows. Please, help. How I can fix this problem?

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## [StudioEventEmitter SetParameter not updating reliably](https://qa.fmod.com/t/studioeventemitter-setparameter-not-updating-reliably/18167)

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**Author:** [@VeganBurrito86](https://qa.fmod.com/u/VeganBurrito86)\
**Replies:** 6\
**Last updated:** [January 10, 2022, 10:35pm UTC](https://qa.fmod.com/t/studioeventemitter-setparameter-not-updating-reliably/18167 "2022-01-10T22:35:02Z")

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Hello! I’m new to FMOD. Quick and simple question - should I be able to do: soundEmitter.SetParameter(switchParameterId, switchIsUp ? 0 : 1); // soundEmitter is a StudioEventEmitter soundEmitter.Play(); As I flip a sw…

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## [Recording in-game audio for in-game playback](https://qa.fmod.com/t/recording-in-game-audio-for-in-game-playback/18165)

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**Author:** [@yonique](https://qa.fmod.com/u/yonique)\
**Replies:** 1\
**Last updated:** [January 7, 2022, 12:33am UTC](https://qa.fmod.com/t/recording-in-game-audio-for-in-game-playback/18165 "2022-01-07T00:33:45Z")

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Hi All - might be a bit of a dumb question, but I was looking at integrating FMOD in place of Unity’s native AudioListener/AudioSource system, however for the purposes of game mechanics I need the ability to record audio…

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## [How to play one shot events with Steam Audio Reflections?](https://qa.fmod.com/t/how-to-play-one-shot-events-with-steam-audio-reflections/17914)

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**Author:** [@Jamoy1993](https://qa.fmod.com/u/Jamoy1993)\
**Replies:** 3\
**Last updated:** [January 6, 2022, 2:29am UTC](https://qa.fmod.com/t/how-to-play-one-shot-events-with-steam-audio-reflections/17914 "2022-01-06T02:29:07Z")

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I am struggling to figure out an elegant way of doing this. Currently, I have tried creating a game object with a StudioEventEmmiter attached to it and adding a SteamAudioSource to it. But every time I invoke play on the…

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## [Hololens 2 compatibility](https://qa.fmod.com/t/hololens-2-compatibility/18179)

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**Author:** [@LumiaLucid](https://qa.fmod.com/u/LumiaLucid)\
**Replies:** 1\
**Last updated:** [January 5, 2022, 10:55pm UTC](https://qa.fmod.com/t/hololens-2-compatibility/18179 "2022-01-05T22:55:07Z")

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Hi, I am curious if anyone had success with running a Unity Project with FMOD on a Hololens 2 device? When building, I get an DllNotFoundException for “fmod”. My guess, there is a problem with deploying to ARM64. I foun…

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## [Do I need an event to play oneshot audio?](https://qa.fmod.com/t/do-i-need-an-event-to-play-oneshot-audio/18173)

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**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 1\
**Last updated:** [January 5, 2022, 1:56am UTC](https://qa.fmod.com/t/do-i-need-an-event-to-play-oneshot-audio/18173 "2022-01-05T01:56:48Z")

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I’m setting up the voice over file for our game and I was just wondering if I need and event for every vo line or if there’s a better way to handle it.

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## [Change event in runtime](https://qa.fmod.com/t/change-event-in-runtime/18161)

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**Author:** [@copertino1984](https://qa.fmod.com/u/copertino1984)\
**Replies:** 2\
**Last updated:** [January 5, 2022, 12:55am UTC](https://qa.fmod.com/t/change-event-in-runtime/18161 "2022-01-05T00:55:46Z")

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hi all, congratulations for fmod :100:, i am a beginner entering the world of fmod. I am programming a drum machine, I wanted to know how I can change event in runtime? I use version 2.02.05 i tried to do public class …

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## [Is it possible to play video sound by using FMOD?](https://qa.fmod.com/t/is-it-possible-to-play-video-sound-by-using-fmod/15730)

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**Author:** [@StevenSun](https://qa.fmod.com/u/StevenSun)\
**Replies:** 4\
**Last updated:** [January 4, 2022, 3:23am UTC](https://qa.fmod.com/t/is-it-possible-to-play-video-sound-by-using-fmod/15730 "2022-01-04T03:23:18Z")

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Hi， We are using FMod on XBox development, we know that Fmod seems conflict with Unity Audio Output on Xbox, so we have to disable Unity Audio output. The problem is all our videos are silent right now. So I want to kn…

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## [FMOD programmer sounds no longer work Unity 2021.2.\*](https://qa.fmod.com/t/fmod-programmer-sounds-no-longer-work-unity-2021-2/18137)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 6\
**Last updated:** [January 3, 2022, 11:40pm UTC](https://qa.fmod.com/t/fmod-programmer-sounds-no-longer-work-unity-2021-2/18137 "2022-01-03T23:40:10Z")

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We just upgraded to Unity 2021.2.\* and realized our programmer sounds no longer function. We’re getting this stack trace: NotSupportedException: IL2CPP does not support marshaling delegates that point to instance meth…

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## [Callback Thread vs Main Thread - Is Locking Required?](https://qa.fmod.com/t/callback-thread-vs-main-thread-is-locking-required/18159)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 1\
**Last updated:** [December 31, 2021, 5:49am UTC](https://qa.fmod.com/t/callback-thread-vs-main-thread-is-locking-required/18159 "2021-12-31T05:49:47Z")

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I know I shouldn’t be running Unity code in an FMOD callback (that seems to crash Unity to desktop), so my question is: if I want to share data from and FMOD callback with the main Unity thread, do I need to be using loc…

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## [Is there a way to retrieve EventReferences from the BankLoader through code?](https://qa.fmod.com/t/is-there-a-way-to-retrieve-eventreferences-from-the-bankloader-through-code/18136)

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**Author:** [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Replies:** 1\
**Last updated:** [December 30, 2021, 5:57am UTC](https://qa.fmod.com/t/is-there-a-way-to-retrieve-eventreferences-from-the-bankloader-through-code/18136 "2021-12-30T05:57:34Z")

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Hey. So I want to avoid having to reference the EventReference in Unity Editor, and instead just access EventReferences of a specified bank through code. So I thought I would be able to do something like: bankLoader\[i…

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## [\[Solved\] Unity Plug-in can preview events but error "Event not found"](https://qa.fmod.com/t/solved-unity-plug-in-can-preview-events-but-error-event-not-found/18152)

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**Author:** [@jack88888888](https://qa.fmod.com/u/jack88888888)\
**Replies:** 0\
**Last updated:** [December 29, 2021, 6:36pm UTC](https://qa.fmod.com/t/solved-unity-plug-in-can-preview-events-but-error-event-not-found/18152 "2021-12-29T18:36:12Z")

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Fixed this issue right before posting so I thought I’d leave this here for anyone else. I am using Fmod 2.02.05 and Unity 2020.3.19f1 I tried: Doing Single Platform, Multiplatform and building from Fmod Deleting Buil…

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## [How to get soundgroup which is in FMOD Studio?](https://qa.fmod.com/t/how-to-get-soundgroup-which-is-in-fmod-studio/18146)

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**Author:** [@creafour](https://qa.fmod.com/u/creafour)\
**Replies:** 1\
**Last updated:** [December 28, 2021, 10:15pm UTC](https://qa.fmod.com/t/how-to-get-soundgroup-which-is-in-fmod-studio/18146 "2021-12-28T22:15:32Z")

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I want to control all sounds volume and make a group in fmod studio but I cant find a way to get this group in unity code. Help! Or is there anyother way to deel it?

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## [FMOD Live Update Not Working in MacOS Unity Build](https://qa.fmod.com/t/fmod-live-update-not-working-in-macos-unity-build/18098)

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**Author:** [@TimeNull](https://qa.fmod.com/u/TimeNull)\
**Replies:** 2\
**Last updated:** [December 27, 2021, 9:51pm UTC](https://qa.fmod.com/t/fmod-live-update-not-working-in-macos-unity-build/18098 "2021-12-27T21:51:08Z")

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Hello, I’ve been working on a unity project and no matter what I can’t get fmod live update to work in a MacOs Unity Build. The problem is that it works perfectly in the Windows Unity Build, running on the port 9264. …

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## [This is my first time to use FMOD in unity and I got a tiny problem~](https://qa.fmod.com/t/this-is-my-first-time-to-use-fmod-in-unity-and-i-got-a-tiny-problem/18142)

<div class="topic-metadata">

**Author:** [@creafour](https://qa.fmod.com/u/creafour)\
**Replies:** 1\
**Last updated:** [December 27, 2021, 5:34pm UTC](https://qa.fmod.com/t/this-is-my-first-time-to-use-fmod-in-unity-and-i-got-a-tiny-problem/18142 "2021-12-27T17:34:52Z")

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I need to get the value of sound then I could make it self-adaption with 3dmode mouth Like controling some bones to rotate~ anyone can help? thank u very much!

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## [Android Missing Bus Exception](https://qa.fmod.com/t/android-missing-bus-exception/16614)

<div class="topic-metadata">

**Author:** [@ScowlingOwl](https://qa.fmod.com/u/ScowlingOwl)\
**Replies:** 1\
**Last updated:** [January 12, 2021, 4:45am UTC](https://qa.fmod.com/t/android-missing-bus-exception/16614 "2021-01-12T04:45:51Z")

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We’ve upgraded from 1.10.04 to 2.01.06 for our FMOD Unity integration, and are now getting this error for all our buses. FMOD: Failed to get bus for bus:/interface: ERR\_EVENT\_NOTFOUND Strangely, it DOES find all the ev…

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## [Fmod Audio Tables](https://qa.fmod.com/t/fmod-audio-tables/18100)

<div class="topic-metadata">

**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 5\
**Last updated:** [December 23, 2021, 7:01pm UTC](https://qa.fmod.com/t/fmod-audio-tables/18100 "2021-12-23T19:01:34Z")

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Hello! How to implement audio tables in Unity. The example code that is shown in the documentation does not work. Audio tables and events have been created, how can I call dialogue correctly from the code? Maybe some oth…

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## [How to access and manipulate effects in an event at runtime?](https://qa.fmod.com/t/how-to-access-and-manipulate-effects-in-an-event-at-runtime/18135)

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**Author:** [@spaceowlpro](https://qa.fmod.com/u/spaceowlpro)\
**Replies:** 2\
**Last updated:** [December 23, 2021, 3:40pm UTC](https://qa.fmod.com/t/how-to-access-and-manipulate-effects-in-an-event-at-runtime/18135 "2021-12-23T15:40:35Z")

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I have a Transceiver effect on an Event in my FMOD Unity project. I’d like to make a reference to this event’s Transceiver effect and change the FMOD\_DSP\_TRANSCEIVER\_CHANNEL at game runtime. I’ve read through the docum…

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## [Feature Request (One Shot audio with parameter)](https://qa.fmod.com/t/feature-request-one-shot-audio-with-parameter/18133)

<div class="topic-metadata">

**Author:** [@LaireonGames](https://qa.fmod.com/u/LaireonGames)\
**Replies:** 1\
**Last updated:** [December 23, 2021, 5:34am UTC](https://qa.fmod.com/t/feature-request-one-shot-audio-with-parameter/18133 "2021-12-23T05:34:17Z")

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Hey folks, Each time I update I add this method to the RuntimeManager: public static void PlayOneShot(FMOD.GUID guid, Vector3 position, PARAMETER\_ID parameter, float parameterValue) { EventInstance instance = CreateI…

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## [How to control Fmod audio loop in code](https://qa.fmod.com/t/how-to-control-fmod-audio-loop-in-code/18125)

<div class="topic-metadata">

**Author:** [@Tzqinglang](https://qa.fmod.com/u/Tzqinglang)\
**Replies:** 1\
**Last updated:** [December 23, 2021, 4:05am UTC](https://qa.fmod.com/t/how-to-control-fmod-audio-loop-in-code/18125 "2021-12-23T04:05:20Z")

</div>

How to control Fmod audio loop in code

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## [Repeat play the last music](https://qa.fmod.com/t/repeat-play-the-last-music/18124)

<div class="topic-metadata">

**Author:** [@Tzqinglang](https://qa.fmod.com/u/Tzqinglang)\
**Replies:** 1\
**Last updated:** [December 23, 2021, 3:10am UTC](https://qa.fmod.com/t/repeat-play-the-last-music/18124 "2021-12-23T03:10:40Z")

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When I dynamically replace the events in sudioeventemitter, the previous music will be played agpublic class test : MonoBehaviour { public Button a; public Button b; public StudioEventEmitter s; public void Start() …

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