# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=53

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**Page:** 54

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## [Playback data from input device](https://qa.fmod.com/t/playback-data-from-input-device/18119)

<div class="topic-metadata">

**Author:** [@jrrage](https://qa.fmod.com/u/jrrage)\
**Replies:** 1\
**Last updated:** [December 23, 2021, 1:15am UTC](https://qa.fmod.com/t/playback-data-from-input-device/18119 "2021-12-23T01:15:47Z")

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Hello. I am creating application that allows user to capture audio data from input device and send it directly to Unity in realtime (latency value is not critical, but the less the better). Capture need to be occured i…

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## [How do I close Fmod studio debug?](https://qa.fmod.com/t/how-do-i-close-fmod-studio-debug/18127)

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**Author:** [@Tzqinglang](https://qa.fmod.com/u/Tzqinglang)\
**Replies:** 2\
**Last updated:** [December 22, 2021, 2:31am UTC](https://qa.fmod.com/t/how-do-i-close-fmod-studio-debug/18127 "2021-12-22T02:31:37Z")

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How do I close Fmod studio debug?

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## [Song does not change segments correctly](https://qa.fmod.com/t/song-does-not-change-segments-correctly/18128)

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**Author:** [@GhostwithCoffee](https://qa.fmod.com/u/GhostwithCoffee)\
**Replies:** 2\
**Last updated:** [December 21, 2021, 9:39pm UTC](https://qa.fmod.com/t/song-does-not-change-segments-correctly/18128 "2021-12-21T21:39:57Z")

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Hello everyone! \[Album\] Unity/Fmod problem I want to …

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## [EventInstance.SetParameterByName not working](https://qa.fmod.com/t/eventinstance-setparameterbyname-not-working/18118)

<div class="topic-metadata">

**Author:** [@Wicher95](https://qa.fmod.com/u/Wicher95)\
**Replies:** 4\
**Last updated:** [December 21, 2021, 9:10am UTC](https://qa.fmod.com/t/eventinstance-setparameterbyname-not-working/18118 "2021-12-21T09:10:10Z")

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Hi, I can’t get to work setting parameters to EventInstance, every parameter value is set to 0 even just after setting it to 1 and reading value of it. Here is the code I’m using:

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## [Error "FMOD\] FMOD\_OS\_Net\_Read : read failed with errno 9" when getting global parameter value](https://qa.fmod.com/t/error-fmod-fmod-os-net-read-read-failed-with-errno-9-when-getting-global-parameter-value/18108)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [December 21, 2021, 4:33am UTC](https://qa.fmod.com/t/error-fmod-fmod-os-net-read-read-failed-with-errno-9-when-getting-global-parameter-value/18108 "2021-12-21T04:33:51Z")

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I am getting the error the following error when trying to read global parameters using FMODUnity.RuntimeManager.StudioSystem.getParameterByName(parameterName, out float paramValue, out float paramFinalValue); \[FMOD\] F…

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## [FMOD Event Browser UI Issue](https://qa.fmod.com/t/fmod-event-browser-ui-issue/18116)

<div class="topic-metadata">

**Author:** [@martincalander](https://qa.fmod.com/u/martincalander)\
**Replies:** 1\
**Last updated:** [December 20, 2021, 2:50pm UTC](https://qa.fmod.com/t/fmod-event-browser-ui-issue/18116 "2021-12-20T14:50:11Z")

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Hey FMOD Forums! Having this issue where selecting an event opens this inspector in the bottom that consumes nearly 80% of the window, is there a way to make it smaller or something simillar? Thanks in advance!

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## [Package not showing up in the Package Manager](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065)

<div class="topic-metadata">

**Author:** [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Replies:** 7\
**Last updated:** [December 17, 2021, 10:15am UTC](https://qa.fmod.com/t/package-not-showing-up-in-the-package-manager/18065 "2021-12-17T10:15:34Z")

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Hi :slightly\_smiling\_face: My name is Artem and we are now starting to use the FMOD for Unity. We are planning to actively use it, thus I am sure we will stay in touch in this Forum. I am having trouble with the Packag…

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## [Getting the value of a global parameter?](https://qa.fmod.com/t/getting-the-value-of-a-global-parameter/18102)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [December 16, 2021, 2:24pm UTC](https://qa.fmod.com/t/getting-the-value-of-a-global-parameter/18102 "2021-12-16T14:24:17Z")

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I know that we can get the value of a local parameter for a specific instance like this: eventInstance.getParameterByName(parameterName, out float paramValue); But I could not figure how to get the current value of a g…

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## [Class mismatch causing crash when running Android](https://qa.fmod.com/t/class-mismatch-causing-crash-when-running-android/18082)

<div class="topic-metadata">

**Author:** [@arnaod](https://qa.fmod.com/u/arnaod)\
**Replies:** 1\
**Last updated:** [December 16, 2021, 4:27am UTC](https://qa.fmod.com/t/class-mismatch-causing-crash-when-running-android/18082 "2021-12-16T04:27:39Z")

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Hi everyone, I’m working on a project thats been updated from an old FMOD / Unity version to LTS versions of both unity and FMOD (2020.3.18f1 and 2.02.04, instqller with the package manager after cleaning the unity fold…

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## [RuntimeManager.GetVCA and setVolume mutes all audio](https://qa.fmod.com/t/runtimemanager-getvca-and-setvolume-mutes-all-audio/18053)

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**Author:** [@neok1993](https://qa.fmod.com/u/neok1993)\
**Replies:** 2\
**Last updated:** [December 13, 2021, 4:42am UTC](https://qa.fmod.com/t/runtimemanager-getvca-and-setvolume-mutes-all-audio/18053 "2021-12-13T04:42:20Z")

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Hello, In Unity and FMOD I try to set the audio of the VCAs. However when I do GetVCA and then a setVolume all the audio in the game goes silent. What can cause this? I am using Fmod 2.01.5, I dont know if an update …

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## [Error: Undefined Symbol: \_RegisterSuspendCallback when building for iOS](https://qa.fmod.com/t/error-undefined-symbol-registersuspendcallback-when-building-for-ios/18050)

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**Author:** [@ayrton2388](https://qa.fmod.com/u/ayrton2388)\
**Replies:** 1\
**Last updated:** [December 13, 2021, 2:10am UTC](https://qa.fmod.com/t/error-undefined-symbol-registersuspendcallback-when-building-for-ios/18050 "2021-12-13T02:10:03Z")

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Hello, I’m having an issue when trying to build a project on my iPad. I am getting an error because of fmod, looking like this: Ld /Users/simsoft/Library/Developer/Xcode/DerivedData/Unity-iPhone-gslywripzwdgevchzhzoiz…

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## [Using FMOD with voice chat utilizing OnAudioFilterRead()](https://qa.fmod.com/t/using-fmod-with-voice-chat-utilizing-onaudiofilterread/17763)

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**Author:** [@jessekirbs](https://qa.fmod.com/u/jessekirbs)\
**Replies:** 21\
**Last updated:** [December 12, 2021, 9:27pm UTC](https://qa.fmod.com/t/using-fmod-with-voice-chat-utilizing-onaudiofilterread/17763 "2021-12-12T21:27:05Z")

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I’m trying to integrate Normcore multiplayer SDK into our project. They offer low-latency voice chat by utilizing OnAudioFilterRead(), playing a dummy clip, and then use an audio effect to inject voice data. I’d like to …

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## [Load single dialogue line from localized audio tables](https://qa.fmod.com/t/load-single-dialogue-line-from-localized-audio-tables/18067)

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**Author:** [@FrantisekSumsalaPeru](https://qa.fmod.com/u/FrantisekSumsalaPeru)\
**Replies:** 1\
**Last updated:** [December 10, 2021, 9:24pm UTC](https://qa.fmod.com/t/load-single-dialogue-line-from-localized-audio-tables/18067 "2021-12-10T21:24:33Z")

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Hi there! I have started using FMOD Studio along with Unity for our game project. One of the exciting features of FMOD for us is the support of localized dialogue using Localized Audio Tables and Programmer Instruments.…

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## [Referencing an event programmatically in 2.0.2](https://qa.fmod.com/t/referencing-an-event-programmatically-in-2-0-2/18076)

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**Author:** [@Baste](https://qa.fmod.com/u/Baste)\
**Replies:** 1\
**Last updated:** [December 9, 2021, 2:24pm UTC](https://qa.fmod.com/t/referencing-an-event-programmatically-in-2-0-2/18076 "2021-12-09T14:24:28Z")

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I’ve recently updated a Unity project from early 2019 that used FMOD from god knows what version to 2.0.2. Everything works perfectly fine, except one thing. We have a script that does this: var emitter = container.AddC…

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## [FMODStudiol.dll file stays in the project when switching branches](https://qa.fmod.com/t/fmodstudiol-dll-file-stays-in-the-project-when-switching-branches/18069)

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**Author:** [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Replies:** 3\
**Last updated:** [December 9, 2021, 1:20pm UTC](https://qa.fmod.com/t/fmodstudiol-dll-file-stays-in-the-project-when-switching-branches/18069 "2021-12-09T13:20:40Z")

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Hey, I am just starting to use FMOD and I am running into a small issue. So I have Unity opened with FMOD for Unity package imported. Then when I switch a branch, one of the dll files is not removed and is being transf…

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## [VideoPlayer problem with Unity](https://qa.fmod.com/t/videoplayer-problem-with-unity/14310)

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**Author:** [@jandusoft](https://qa.fmod.com/u/jandusoft)\
**Replies:** 11\
**Last updated:** [December 9, 2021, 12:23am UTC](https://qa.fmod.com/t/videoplayer-problem-with-unity/14310 "2021-12-09T00:23:38Z")

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Hi!, we are trying to reproduce a video with audio using FMOD on Unity, and we haven’t be able to do it. Has someone find a solution for that problem? Our game have a lot of videos and we need a solution. On NintendoS…

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## [ERR\_FORMAT : Unsupported file or audio format.](https://qa.fmod.com/t/err-format-unsupported-file-or-audio-format/18072)

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**Author:** [@shj6078](https://qa.fmod.com/u/shj6078)\
**Replies:** 1\
**Last updated:** [December 8, 2021, 11:22pm UTC](https://qa.fmod.com/t/err-format-unsupported-file-or-audio-format/18072 "2021-12-08T23:22:44Z")

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There is error issue in mobile platform (android, ios) After upgrade “Unity For FMOD” Asset (ver 1.02.09 → ver 1.02.11) The Error is below ===============================================================================…

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## [Changing property value has no effect](https://qa.fmod.com/t/changing-property-value-has-no-effect/18048)

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**Author:** [@ntwiles](https://qa.fmod.com/u/ntwiles)\
**Replies:** 1\
**Last updated:** [December 8, 2021, 10:04pm UTC](https://qa.fmod.com/t/changing-property-value-has-no-effect/18048 "2021-12-08T22:04:27Z")

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I’m having trouble getting EventInstance.setPropertyByName() to have any noticeable effect. In our FMOD Studio project, changing the value of our continuous parameter results in changing the music as intended. Also, in …

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## [Question about Studio::EventInstance::setParametersByIDs](https://qa.fmod.com/t/question-about-studio-setparametersbyids/18041)

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**Author:** [@f.degryse](https://qa.fmod.com/u/f.degryse)\
**Replies:** 3\
**Last updated:** [December 8, 2021, 9:30pm UTC](https://qa.fmod.com/t/question-about-studio-setparametersbyids/18041 "2021-12-08T21:30:16Z")

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Hello ! I am using Studio::EventInstance::setParametersByIDs to apply a bunch of parameters to some event instances. The arrays of parameter ids and values used as arguments are shared between the event instances for o…

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## [IgnoreListenerPause Options for FMOD](https://qa.fmod.com/t/ignorelistenerpause-options-for-fmod/18062)

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**Author:** [@dglover4](https://qa.fmod.com/u/dglover4)\
**Replies:** 1\
**Last updated:** [December 8, 2021, 7:34am UTC](https://qa.fmod.com/t/ignorelistenerpause-options-for-fmod/18062 "2021-12-08T07:34:10Z")

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Hi, Currently in our game, when we pause, we are using the RuntimeManager.PauseAllEvents method to pause the events. Something we would like to implement is sounds playing while the game is paused, eg. hovering over bu…

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## [Since 2021.2.5f1: I hear Nothing](https://qa.fmod.com/t/since-2021-2-5f1-i-hear-nothing/18056)

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**Author:** [@MParadis000](https://qa.fmod.com/u/MParadis000)\
**Replies:** 2\
**Last updated:** [December 7, 2021, 2:21pm UTC](https://qa.fmod.com/t/since-2021-2-5f1-i-hear-nothing/18056 "2021-12-07T14:21:58Z")

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Hello there. Before writing to this forum I have try, debug a lot but with no luck. Here is my situation. So my setup is the following: Mac OSX 11.6.1. FMOD Studio 2.01.12 64bits Build # 120076 FMOD Unity Integration …

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## [Playing and event that is already started will not replay the event](https://qa.fmod.com/t/playing-and-event-that-is-already-started-will-not-replay-the-event/17921)

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**Author:** [@KinanGH](https://qa.fmod.com/u/KinanGH)\
**Replies:** 13\
**Last updated:** [December 3, 2021, 7:55pm UTC](https://qa.fmod.com/t/playing-and-event-that-is-already-started-will-not-replay-the-event/17921 "2021-12-03T19:55:08Z")

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Hi In Unity, whether it’s from code or from the editor, if I play an event with Studio Event Emitter component, the event will not replay, its just do nothing. Is there a way to make the event either replay from start,…

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## [Possibility to override what banks are used in a build](https://qa.fmod.com/t/possibility-to-override-what-banks-are-used-in-a-build/18036)

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**Author:** [@mattiaswargren](https://qa.fmod.com/u/mattiaswargren)\
**Replies:** 1\
**Last updated:** [December 2, 2021, 4:27am UTC](https://qa.fmod.com/t/possibility-to-override-what-banks-are-used-in-a-build/18036 "2021-12-02T04:27:23Z")

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(This might be a rare case) Our game consists of a lot of “areas” and each area have a specific bank. On top of that we have custom banks that are used throughout the game. When our level designers work on a specific a…

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## [How to setup multi-platform project using Jenkins build automation](https://qa.fmod.com/t/how-to-setup-multi-platform-project-using-jenkins-build-automation/18017)

<div class="topic-metadata">

**Author:** [@Livealot](https://qa.fmod.com/u/Livealot)\
**Replies:** 1\
**Last updated:** [December 2, 2021, 4:15am UTC](https://qa.fmod.com/t/how-to-setup-multi-platform-project-using-jenkins-build-automation/18017 "2021-12-02T04:15:46Z")

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We recently updated from FMOD 2.00.10 to 2.02.03 and all of our build automation broke. Posting here because I think this exposed a gap in the FMOD documentation to help all users understand how to properly set up build…

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## [“Multiple plugins with the same name ‘fmodstudiol’](https://qa.fmod.com/t/multiple-plugins-with-the-same-name-fmodstudiol/18022)

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**Author:** [@Lucien](https://qa.fmod.com/u/Lucien)\
**Replies:** 1\
**Last updated:** [December 1, 2021, 9:28pm UTC](https://qa.fmod.com/t/multiple-plugins-with-the-same-name-fmodstudiol/18022 "2021-12-01T21:28:49Z")

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Hey everyone. Im a total noob linking Fmod and Unity together. Ive followed every video I can find but when it comes to testing the game object FMOD Studio emitter I can’t find my sound event under the magnifying glass b…

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## [Can't build game - Missing Files from FMOD](https://qa.fmod.com/t/cant-build-game-missing-files-from-fmod/18030)

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**Author:** [@TulioRicci](https://qa.fmod.com/u/TulioRicci)\
**Replies:** 4\
**Last updated:** [December 1, 2021, 3:51pm UTC](https://qa.fmod.com/t/cant-build-game-missing-files-from-fmod/18030 "2021-12-01T15:51:55Z")

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Hey, I’m having this issue that only appears when I try to build my game. Playing inside the Unity editor is fine. BuildFailedException: There is an FMOD binary missing for build target StandaloneWindows64: /Assets/Pl…

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## [Panning Issue in 3D Space & Object still playing after editor stop](https://qa.fmod.com/t/panning-issue-in-3d-space-object-still-playing-after-editor-stop/18038)

<div class="topic-metadata">

**Author:** [@SonarSound](https://qa.fmod.com/u/SonarSound)\
**Replies:** 3\
**Last updated:** [December 1, 2021, 3:29pm UTC](https://qa.fmod.com/t/panning-issue-in-3d-space-object-still-playing-after-editor-stop/18038 "2021-12-01T15:29:03Z")

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Hello! I’ve just started implementation on a game being fairly new to FMOD and I’m experiencing a weird panning issue. I’ve placed a test sound in the world at a 3D position but the sound seems to be too harshly panned …

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## [No sound after exported to unity Webgl platform](https://qa.fmod.com/t/no-sound-after-exported-to-unity-webgl-platform/18019)

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**Author:** [@awu.li](https://qa.fmod.com/u/awu.li)\
**Replies:** 1\
**Last updated:** [November 30, 2021, 5:08am UTC](https://qa.fmod.com/t/no-sound-after-exported-to-unity-webgl-platform/18019 "2021-11-30T05:08:04Z")

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Hi, I am exporting my game to the unity webgl platform, I am using FMOD as my audiosource, after export, there are no sound in the game. and console shows “Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs(952,21): warn…

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## [Using FMOD Across Remote Team](https://qa.fmod.com/t/using-fmod-across-remote-team/18013)

<div class="topic-metadata">

**Author:** [@SonarSound](https://qa.fmod.com/u/SonarSound)\
**Replies:** 1\
**Last updated:** [November 29, 2021, 2:56am UTC](https://qa.fmod.com/t/using-fmod-across-remote-team/18013 "2021-11-29T02:56:17Z")

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Hey people! I’m a sound designer for an indie game company and we’ve just started development on a game, I’ve convinced the developer to use FMOD for the project. I’m fairly new to FMOD but think actually getting stuck …

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## [LiveUpdate network connection failing constantly even if no profiler is attached](https://qa.fmod.com/t/liveupdate-network-connection-failing-constantly-even-if-no-profiler-is-attached/15232)

<div class="topic-metadata">

**Author:** [@daniel.m43](https://qa.fmod.com/u/daniel.m43)\
**Replies:** 20\
**Last updated:** [November 25, 2021, 4:51am UTC](https://qa.fmod.com/t/liveupdate-network-connection-failing-constantly-even-if-no-profiler-is-attached/15232 "2021-11-25T04:51:08Z")

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Hello, I’m not exactly sure of the repro steps yet, but basically, after a couple of times hitting the play button, all the subsequent plays raise an error because the network port for live update is in use. Disabling l…

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