# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=54

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**Page:** 55

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## [Use fmod profiler to check unity game](https://qa.fmod.com/t/use-fmod-profiler-to-check-unity-game/17998)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 1\
**Last updated:** [November 25, 2021, 12:21am UTC](https://qa.fmod.com/t/use-fmod-profiler-to-check-unity-game/17998 "2021-11-25T00:21:41Z")

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when i use fmod profiler to connect our game in unity editor. we swith scene a few times. we found the Channel Group Fader increases. the pic follow: and the memory increase as well. i use the relase event code a…

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## [No libfmodstudiounityplugin.bc file in my Unity project](https://qa.fmod.com/t/no-libfmodstudiounityplugin-bc-file-in-my-unity-project/18005)

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**Author:** [@pekena.larva](https://qa.fmod.com/u/pekena.larva)\
**Replies:** 1\
**Last updated:** [November 25, 2021, 12:12am UTC](https://qa.fmod.com/t/no-libfmodstudiounityplugin-bc-file-in-my-unity-project/18005 "2021-11-25T00:12:42Z")

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Hey people. I’m working on a little game for html5. It’s working great inside Unity, but now I want to start taking care of the WebGL build and I’m looking into FMOD’s documentation about it. First thing I noticed is tha…

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## [FMODStudioCache inconsistent GUID and cached parameter bloat](https://qa.fmod.com/t/fmodstudiocache-inconsistent-guid-and-cached-parameter-bloat/17963)

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**Author:** [@FelixSherar](https://qa.fmod.com/u/FelixSherar)\
**Replies:** 8\
**Last updated:** [November 24, 2021, 11:31am UTC](https://qa.fmod.com/t/fmodstudiocache-inconsistent-guid-and-cached-parameter-bloat/17963 "2021-11-24T11:31:56Z")

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Hi, We’re having problems in multiple Unity projects with a corrupt cache GUID, which bloats the project with duplicate parameter references and it feels like we’ve tried everything to solve it. I’ve followed the ti…

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## [Is it possible to get CoreSystem.playSound to respect game pause state and "mute audio"?](https://qa.fmod.com/t/is-it-possible-to-get-coresystem-playsound-to-respect-game-pause-state-and-mute-audio/17974)

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**Author:** [@joon](https://qa.fmod.com/u/joon)\
**Replies:** 1\
**Last updated:** [November 23, 2021, 12:24am UTC](https://qa.fmod.com/t/is-it-possible-to-get-coresystem-playsound-to-respect-game-pause-state-and-mute-audio/17974 "2021-11-23T00:24:08Z")

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I’m trying to read mp3 files out of the streamingassets folder. Playing is working, but it seems like it’s not running in FMOD in the same way other audio is, since its not respecting the play/pause state of the editor,…

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## [Set Parameter with Send Message](https://qa.fmod.com/t/set-parameter-with-send-message/17973)

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**Author:** [@Flashbox](https://qa.fmod.com/u/Flashbox)\
**Replies:** 1\
**Last updated:** [November 22, 2021, 11:37pm UTC](https://qa.fmod.com/t/set-parameter-with-send-message/17973 "2021-11-22T23:37:31Z")

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Hi! I was wondering if there is any way to set a parameter through the send message function in the Studio Event Emitter?

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## [Assets \> Plugins \> FMOD \> Cache \> Editor \> FMODStudioCache spammed with thousands of duplicate Parameter:/XXX/YYY Scriptable Objects](https://qa.fmod.com/t/assets-plugins-fmod-cache-editor-fmodstudiocache-spammed-with-thousands-of-duplicate-parameter-xxx-yyy-scriptable-objects/17989)

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**Author:** [@charlicopter](https://qa.fmod.com/u/charlicopter)\
**Replies:** 3\
**Last updated:** [November 22, 2021, 10:11pm UTC](https://qa.fmod.com/t/assets-plugins-fmod-cache-editor-fmodstudiocache-spammed-with-thousands-of-duplicate-parameter-xxx-yyy-scriptable-objects/17989 "2021-11-22T22:11:27Z")

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The further into the past the parameter was created in Studio, the more copies exist. I just added one last night and it already has 16, so I think that at least one copy is created whenever the editor enters play mode. …

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## [Fmod/Unity Particle effect burst spark sound](https://qa.fmod.com/t/fmod-unity-particle-effect-burst-spark-sound/17979)

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**Author:** [@Viperfish](https://qa.fmod.com/u/Viperfish)\
**Replies:** 1\
**Last updated:** [November 21, 2021, 11:43pm UTC](https://qa.fmod.com/t/fmod-unity-particle-effect-burst-spark-sound/17979 "2021-11-21T23:43:12Z")

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I’ve made a particle effect in the form of a spark in a broken machine, i used the burst for it so it looks more natural, i’ve been trying to play a sound everytime the particle effect is emitted but i had no luck so far…

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## [Unable to load banks on android build](https://qa.fmod.com/t/unable-to-load-banks-on-android-build/17927)

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**Author:** [@JavierZumer](https://qa.fmod.com/u/JavierZumer)\
**Replies:** 6\
**Last updated:** [November 20, 2021, 9:03pm UTC](https://qa.fmod.com/t/unable-to-load-banks-on-android-build/17927 "2021-11-20T21:03:18Z")

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Hi there, I’m using Unity 2020.3.19f1 with Fmod 2.02.03. Audio seems to work as expected in Editor but I get no audio at all on Android builds. This is the error I get in build: 2021-11-09T12:30:09.3484180+00:00 \[EXCE…

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## [No FMOD studio banks loaded. Please check your setting](https://qa.fmod.com/t/no-fmod-studio-banks-loaded-please-check-your-setting/14835)

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**Author:** [@PatrickBoudreau](https://qa.fmod.com/u/PatrickBoudreau)\
**Replies:** 5\
**Last updated:** [November 19, 2021, 4:47am UTC](https://qa.fmod.com/t/no-fmod-studio-banks-loaded-please-check-your-setting/14835 "2021-11-19T04:47:15Z")

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I really new at this and I’m trying to integrate FMOD in unity and when try to load my event in unity I always get this message no FMOD studio banks loaded. Please check your settings. Everything else seems to be correct…

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## [Example of getParameterValue?](https://qa.fmod.com/t/example-of-getparametervalue/17978)

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**Author:** [@Galse22](https://qa.fmod.com/u/Galse22)\
**Replies:** 1\
**Last updated:** [November 19, 2021, 12:17am UTC](https://qa.fmod.com/t/example-of-getparametervalue/17978 "2021-11-19T00:17:38Z")

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I’d like to check the value of a parameter every frame to debug some code more easily, but I really do not understand how this getParameterValue thing works. Could someone give me an example of getting a float or an int …

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## [Lots of sounds makes the game go mute? (Unity)](https://qa.fmod.com/t/lots-of-sounds-makes-the-game-go-mute-unity/17971)

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**Author:** [@Byproduct](https://qa.fmod.com/u/Byproduct)\
**Replies:** 5\
**Last updated:** [November 16, 2021, 10:06pm UTC](https://qa.fmod.com/t/lots-of-sounds-makes-the-game-go-mute-unity/17971 "2021-11-16T22:06:55Z")

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Hello! I’m new to FMOD, just integrated it into a Unity project where I have lots of short sounds playing (think machine guns and stuff like that). I play the sounds via script using FMODUnity.RuntimeManager.PlayOneShot(…

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## [Recurrent warnings on Editor Update](https://qa.fmod.com/t/recurrent-warnings-on-editor-update/16966)

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**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 7\
**Last updated:** [November 16, 2021, 4:16am UTC](https://qa.fmod.com/t/recurrent-warnings-on-editor-update/16966 "2021-11-16T04:16:14Z")

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Hi there, I’m seing many of the following warning since I updated to Unity 2020.2.1: Importer(TextScriptImporter) generated inconsistent result for asset(guid:f16f97f9b9ce5fc40be6c790f477ac99) “Assets/Audios/Wind/Soft…

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## [Libfmod crash in android](https://qa.fmod.com/t/libfmod-crash-in-android/17964)

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**Author:** [@paipaixiong116](https://qa.fmod.com/u/paipaixiong116)\
**Replies:** 2\
**Last updated:** [November 16, 2021, 2:56am UTC](https://qa.fmod.com/t/libfmod-crash-in-android/17964 "2021-11-16T02:56:06Z")

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hello, Someone know the reason？ fmod version is 2.01.11 , Android 11,level 30, unity version 2018.4.34f1 #00 pc 00000000000afeac /apex/com.android.runtime/lib64/bionic/libc.so (pthread\_mutex\_lock+8) \[arm64-v8a::4995223f…

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## [FMOD Studio: Encounterd Error: ERR\_HEADER\_MISMATCH There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library](https://qa.fmod.com/t/fmod-studio-encounterd-error-err-header-mismatch-there-is-a-version-mismatch-between-the-fmod-header-and-either-the-fmod-studio-library-or-the-fmod-low-level-library/17937)

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**Author:** [@LutherP](https://qa.fmod.com/u/LutherP)\
**Replies:** 5\
**Last updated:** [November 16, 2021, 12:44am UTC](https://qa.fmod.com/t/fmod-studio-encounterd-error-err-header-mismatch-there-is-a-version-mismatch-between-the-fmod-header-and-either-the-fmod-studio-library-or-the-fmod-low-level-library/17937 "2021-11-16T00:44:59Z")

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Hi there, For context: I’m using Unity 2021.1.13f1 I recently updated to FMOD 2.01.11 Had to update our version of FMOD and immediately ran into this error: FMOD Studio: Encounterd Error: ERR\_HEADER\_MISMATCH There i…

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## [How to avoid manually upgrading hundreds of \[EventRef\] to EventReference?](https://qa.fmod.com/t/how-to-avoid-manually-upgrading-hundreds-of-eventref-to-eventreference/17907)

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**Author:** [@runevision](https://qa.fmod.com/u/runevision)\
**Replies:** 3\
**Last updated:** [November 15, 2021, 10:03pm UTC](https://qa.fmod.com/t/how-to-avoid-manually-upgrading-hundreds-of-eventref-to-eventreference/17907 "2021-11-15T22:03:50Z")

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I’m trying to upgrade a Unity project from Unity 5.6.6 to Unity 2019.4.32 and I’ve got everything more or less working now except FMOD. FMOD did actually work in the Editor without doing anything, but not in builds. It …

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## [Localized audio tables, bank management](https://qa.fmod.com/t/localized-audio-tables-bank-management/17815)

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**Author:** [@elenaasenova](https://qa.fmod.com/u/elenaasenova)\
**Replies:** 4\
**Last updated:** [November 14, 2021, 11:35pm UTC](https://qa.fmod.com/t/localized-audio-tables-bank-management/17815 "2021-11-14T23:35:59Z")

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Hey there! I was wondering if its okay to put every audio file (containing voice overs, probably around 20k per language…), into a single bank, without splitting to separate banks/audio tables for each scene in the game…

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## [Requesting debug symbols to debug a crash](https://qa.fmod.com/t/requesting-debug-symbols-to-debug-a-crash/17933)

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**Author:** [@TrevorVertigo](https://qa.fmod.com/u/TrevorVertigo)\
**Replies:** 2\
**Last updated:** [November 12, 2021, 9:31am UTC](https://qa.fmod.com/t/requesting-debug-symbols-to-debug-a-crash/17933 "2021-11-12T09:31:39Z")

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Hi, I’d like to request debug symbols in order to debug a crash we are currently having in android builds. We are on Unity 2020.3.14f1 and use integration 2.01.09. Thanks in advance. We can’t consistently reproduce the …

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## [ERR\_INVALID\_HANDLE returned after each EventInstance release](https://qa.fmod.com/t/err-invalid-handle-returned-after-each-eventinstance-release/17928)

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**Author:** [@Crippley](https://qa.fmod.com/u/Crippley)\
**Replies:** 1\
**Last updated:** [November 12, 2021, 4:37am UTC](https://qa.fmod.com/t/err-invalid-handle-returned-after-each-eventinstance-release/17928 "2021-11-12T04:37:12Z")

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Every time I either play a sound using FMODUnity.RuntimeManager.PlayOneShot or release any EventInstance manually, I’m greeted by an error from FMOD. Here’s the log in more detail: \[FMOD\] EventInstance::getPlaybackStat…

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## [Link issue in iOS](https://qa.fmod.com/t/link-issue-in-ios/17941)

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**Author:** [@vesoljc](https://qa.fmod.com/u/vesoljc)\
**Replies:** 1\
**Last updated:** [November 11, 2021, 11:14am UTC](https://qa.fmod.com/t/link-issue-in-ios/17941 "2021-11-11T11:14:37Z")

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Hi, using FMOD 2.01.11 and Unity 2020.3.16f1. We have a bit of custom build process and I have to setup xcode project by hand. So, I added the libfmodstudiounitypluginL.a to additional linker flags, the library is found,…

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## [How to Adressables+Play Asset Delivery?](https://qa.fmod.com/t/how-to-adressables-play-asset-delivery/17912)

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**Author:** [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Replies:** 1\
**Last updated:** [November 10, 2021, 11:08pm UTC](https://qa.fmod.com/t/how-to-adressables-play-asset-delivery/17912 "2021-11-10T23:08:50Z")

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Hi there, I’m working on migrating a game to the new android aab format. I switched to the usage of addressables to manage the game content. But I couldn’t figure out how to migrate everything FMOD related. The curre…

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## [Play float array sound](https://qa.fmod.com/t/play-float-array-sound/17232)

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**Author:** [@Sama](https://qa.fmod.com/u/Sama)\
**Replies:** 5\
**Last updated:** [November 9, 2021, 11:08pm UTC](https://qa.fmod.com/t/play-float-array-sound/17232 "2021-11-09T23:08:28Z")

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Hello, I am trying to use the readspeaker engine, in interaction with FMOD. Readspeaker is a tool that create audio from string, in real time. Is it possible to play the created sound with FMOD ? The sound is sampled a…

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## [Fmod and Unity localization assets](https://qa.fmod.com/t/fmod-and-unity-localization-assets/17916)

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**Author:** [@ReaperDuQC](https://qa.fmod.com/u/ReaperDuQC)\
**Replies:** 0\
**Last updated:** [November 6, 2021, 4:27pm UTC](https://qa.fmod.com/t/fmod-and-unity-localization-assets/17916 "2021-11-06T16:27:58Z")

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Hello, I would like some guidance to understand what I need to to do, i want to use the localization package asset in unity to localize string and different assets, and when i press play, i get the following warning - …

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## [Getting Spectrum Data from an FMOD event without playing it](https://qa.fmod.com/t/getting-spectrum-data-from-an-fmod-event-without-playing-it/17902)

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**Author:** [@Danishdane01](https://qa.fmod.com/u/Danishdane01)\
**Replies:** 1\
**Last updated:** [November 5, 2021, 1:24pm UTC](https://qa.fmod.com/t/getting-spectrum-data-from-an-fmod-event-without-playing-it/17902 "2021-11-05T13:24:50Z")

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I need to process the spectrum data before an FMOD event is played, is there any way to accomplish this?

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## [Event and bank won't load in unity for version 2.02.03](https://qa.fmod.com/t/event-and-bank-wont-load-in-unity-for-version-2-02-03/17897)

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**Author:** [@naravengames](https://qa.fmod.com/u/naravengames)\
**Replies:** 1\
**Last updated:** [November 5, 2021, 4:17am UTC](https://qa.fmod.com/t/event-and-bank-wont-load-in-unity-for-version-2-02-03/17897 "2021-11-05T04:17:12Z")

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Hey people, I unfortunately upgraded my FMOD project from 2.01.11 to 2.02.03 and now Unity doesn’t want to load Events and Banks. The error message is : FMOD Studio: Encounterd Error: ERR\_VERSION The version number of …

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## [Getting sound names from Event Callbacks](https://qa.fmod.com/t/getting-sound-names-from-event-callbacks/17805)

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**Author:** [@Partymongrel](https://qa.fmod.com/u/Partymongrel)\
**Replies:** 5\
**Last updated:** [November 5, 2021, 1:56am UTC](https://qa.fmod.com/t/getting-sound-names-from-event-callbacks/17805 "2021-11-05T01:56:30Z")

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Hi! I’m trying to access sound names through an Event Callback. I have seen this post, but am struggling to get a usable string out of the Sound.getName() function. Right now when I run my code I either get a blank strin…

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## [I have crash log](https://qa.fmod.com/t/i-have-crash-log/17904)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 1\
**Last updated:** [November 5, 2021, 12:41am UTC](https://qa.fmod.com/t/i-have-crash-log/17904 "2021-11-05T00:41:00Z")

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\[FMOD\] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,ob…

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## [No 3D audio in Unity editor (but is in Build)](https://qa.fmod.com/t/no-3d-audio-in-unity-editor-but-is-in-build/17891)

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**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 1\
**Last updated:** [November 4, 2021, 11:04pm UTC](https://qa.fmod.com/t/no-3d-audio-in-unity-editor-but-is-in-build/17891 "2021-11-04T23:04:12Z")

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Hello! About halfway through a day of optimisation for a 3D open world game with 3D audio, I ran into this issue. Issue: When I enter play mode in unity, the game audio narrows to mono playback and only activates a ve…

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## [FMOD Oculus Spatializer Issue](https://qa.fmod.com/t/fmod-oculus-spatializer-issue/17854)

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**Author:** [@cmcelarney](https://qa.fmod.com/u/cmcelarney)\
**Replies:** 3\
**Last updated:** [November 4, 2021, 4:00am UTC](https://qa.fmod.com/t/fmod-oculus-spatializer-issue/17854 "2021-11-04T04:00:48Z")

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Hi I am working on a team project using GitHub as the repo. We are using Unity and I am implementing FMOD Oculus Spatializer to the project. However my team mates are getting errors when they try to test the audio on th…

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## [Playing a Sound on a seperate object](https://qa.fmod.com/t/playing-a-sound-on-a-seperate-object/17899)

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**Author:** [@CalumRobb](https://qa.fmod.com/u/CalumRobb)\
**Replies:** 3\
**Last updated:** [November 4, 2021, 12:52am UTC](https://qa.fmod.com/t/playing-a-sound-on-a-seperate-object/17899 "2021-11-04T00:52:24Z")

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Hello, How would I play an event but triggered from another object? E.g. Object A would have the trigger, but Object B would have the sound.

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## [DllNotFoundException: fmodstudio  -  license error or something else?](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-license-error-or-something-else/13698)

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**Author:** [@Qatilaz](https://qa.fmod.com/u/Qatilaz)\
**Replies:** 6\
**Last updated:** [November 2, 2021, 3:41pm UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-license-error-or-something-else/13698 "2021-11-02T15:41:12Z")

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I am working with on a project using Unity Teams (their cloud service) and in the beginning of the project Fmod and Unity worked fine for me but since other team members integrated Fmod to be able to hear the sounds I ke…

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