# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=55

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 56

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## [Fmod crash on android again](https://qa.fmod.com/t/fmod-crash-on-android-again/17889)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 1\
**Last updated:** [November 1, 2021, 10:16am UTC](https://qa.fmod.com/t/fmod-crash-on-android-again/17889 "2021-11-01T10:16:37Z")

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can u tell your mail, i want to send you the crash log. because it is too long. may be it is not fmod problem, but trouble you to look it.

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## [Bank loader for webgl platform](https://qa.fmod.com/t/bank-loader-for-webgl-platform/16438)

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**Author:** [@ChristianHell](https://qa.fmod.com/u/ChristianHell)\
**Replies:** 9\
**Last updated:** [December 1, 2020, 1:36am UTC](https://qa.fmod.com/t/bank-loader-for-webgl-platform/16438 "2020-12-01T01:36:00Z")

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Hey guys, I am working on a game using FMOD and Unity. This game will be released for Desktop (Win) and WebGL. In FMOD Studio I already setup the two different platforms with seperat adjustments. When I built the soundb…

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## [Connecting profiler to xbox one build with xbox gamecore plugin](https://qa.fmod.com/t/connecting-profiler-to-xbox-one-build-with-xbox-gamecore-plugin/17864)

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**Author:** [@goran](https://qa.fmod.com/u/goran)\
**Replies:** 1\
**Last updated:** [November 1, 2021, 4:34am UTC](https://qa.fmod.com/t/connecting-profiler-to-xbox-one-build-with-xbox-gamecore-plugin/17864 "2021-11-01T04:34:24Z")

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How it possible to open a port to connect to a xbox one build with liveupdate with the xbox game core plugin? Chapter 2.3.1 https://www.fmod.com/resources/documentation-unity?version=2.02&page=user-guide.html#troublesh…

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## [FMOD text banks and Addressable groups](https://qa.fmod.com/t/fmod-text-banks-and-addressable-groups/17430)

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**Author:** [@Manspider](https://qa.fmod.com/u/Manspider)\
**Replies:** 14\
**Last updated:** [October 31, 2021, 9:53pm UTC](https://qa.fmod.com/t/fmod-text-banks-and-addressable-groups/17430 "2021-10-31T21:53:04Z")

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Hi, I have a FMOD studio session at the root of my repository, FMOD set to source type FMOD Studio Project and import type to Asset Bundle. I’m manually loading text banks on game start from Addressables with RuntimeMa…

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## [3D sound only updates when an object is moving but not in stationary](https://qa.fmod.com/t/3d-sound-only-updates-when-an-object-is-moving-but-not-in-stationary/17161)

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**Author:** [@RowelCaps](https://qa.fmod.com/u/RowelCaps)\
**Replies:** 1\
**Last updated:** [May 11, 2021, 12:58am UTC](https://qa.fmod.com/t/3d-sound-only-updates-when-an-object-is-moving-but-not-in-stationary/17161 "2021-05-11T00:58:31Z")

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Hello. I’ve been figuring it out for hours what causes my problem. when I hit play the initial position of the target object is at the right of the camera so naturally the sound will play on the right side but when I sta…

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## [WebGL issue when loading banks](https://qa.fmod.com/t/webgl-issue-when-loading-banks/16886)

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**Author:** [@DavidArppe](https://qa.fmod.com/u/DavidArppe)\
**Replies:** 2\
**Last updated:** [March 17, 2021, 6:31am UTC](https://qa.fmod.com/t/webgl-issue-when-loading-banks/16886 "2021-03-17T06:31:29Z")

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Hey all! This is my first post, feel free to correct me if I’ve posted in the wrong place. I am running into an issue when I host my FMOD powered Unity game, on Unity Play: (Sorry for the messed up links, I was having …

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## [Syncing scripts to beats/start of measures?](https://qa.fmod.com/t/syncing-scripts-to-beats-start-of-measures/15305)

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**Author:** [@pytty](https://qa.fmod.com/u/pytty)\
**Replies:** 4\
**Last updated:** [October 5, 2021, 1:52am UTC](https://qa.fmod.com/t/syncing-scripts-to-beats-start-of-measures/15305 "2021-10-05T01:52:48Z")

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I’m making a rhythm game, where the user has to press buttons in sync with symbols moving on a track (think Guitar Hero or Dance Revolution). I’ve got the track, the button patterns and everything working by a script cal…

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## [Fmod events playing without any bank loaded](https://qa.fmod.com/t/fmod-events-playing-without-any-bank-loaded/17824)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 4\
**Last updated:** [October 28, 2021, 7:45am UTC](https://qa.fmod.com/t/fmod-events-playing-without-any-bank-loaded/17824 "2021-10-28T07:45:30Z")

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Hi. I am learning how to use Fmod banks in Unity. In my previous projects, I’ve only been using one single master bank, so this is the first time I have to optimize my banks loading/unloading. So I have a prefab “AudioM…

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## [Fmod crash on android](https://qa.fmod.com/t/fmod-crash-on-android/17808)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 8\
**Last updated:** [October 28, 2021, 6:02am UTC](https://qa.fmod.com/t/fmod-crash-on-android/17808 "2021-10-28T06:02:54Z")

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fmod crash on android. 1.we render graphic rendering with multithread. 2.our audio system use fmod 2.01.11 version. 3.our mp4 has sounds, in order to listen the audio from mp4, so we un check audio settings in unity. …

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## [“DllNotFoundException: fmodstudioL” after upgrading from fmod 1.10.15 to fmod 2.01.11](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-after-upgrading-from-fmod-1-10-15-to-fmod-2-01-11/17828)

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**Author:** [@himshanx](https://qa.fmod.com/u/himshanx)\
**Replies:** 1\
**Last updated:** [October 27, 2021, 5:00am UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-after-upgrading-from-fmod-1-10-15-to-fmod-2-01-11/17828 "2021-10-27T05:00:46Z")

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We wanted to upgrade our project from fmod 1.10.15 to fmod 2.01.11. This is how we did it. Removed FMOD completely from the project, removed any helper files named after fmod anywhere in the project, by searching for…

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## [Add option to turn on/off the FMod info console entries](https://qa.fmod.com/t/add-option-to-turn-on-off-the-fmod-info-console-entries/17840)

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**Author:** [@lurking-ninja.com](https://qa.fmod.com/u/lurking-ninja.com)\
**Replies:** 3\
**Last updated:** [October 27, 2021, 4:49am UTC](https://qa.fmod.com/t/add-option-to-turn-on-off-the-fmod-info-console-entries/17840 "2021-10-27T04:49:18Z")

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Hi, I’m frequently writing code which causes rebuild and Fmod always clutters the console in Unity Editor with messages like: FMOD Studio: Destroying editor system instance (EditorUtils.cs line 246) FMOD Studio: Creati…

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## [Trying to detect microphone connections; using system callback doesn't work](https://qa.fmod.com/t/trying-to-detect-microphone-connections-using-system-callback-doesnt-work/17800)

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**Author:** [@Adam\_Weesner](https://qa.fmod.com/u/Adam_Weesner)\
**Replies:** 1\
**Last updated:** [October 17, 2021, 10:30pm UTC](https://qa.fmod.com/t/trying-to-detect-microphone-connections-using-system-callback-doesnt-work/17800 "2021-10-17T22:30:22Z")

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I’m trying to create a callback to detect when a user connects/disconnects a microphone (specifically on an Android device). I read up on documentation and came up with this: FMOD.SYSTEM\_CALLBACK inputDriverChangeCallba…

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## [Using EventInstance captured from START\_EVENT\_COMMAND callback](https://qa.fmod.com/t/using-eventinstance-captured-from-start-event-command-callback/17785)

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**Author:** [@hscharfetter](https://qa.fmod.com/u/hscharfetter)\
**Replies:** 4\
**Last updated:** [October 20, 2021, 3:35pm UTC](https://qa.fmod.com/t/using-eventinstance-captured-from-start-event-command-callback/17785 "2021-10-20T15:35:35Z")

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Hello, I am trying to get an event instance from a START\_EVENT\_COMMAND callback and then use it later on in managed code to update params/attach it to a transform. The callback seems to work without complaint, but I’m …

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## [Unity editor crashes after exciting play-mode while using Oculus quest 2](https://qa.fmod.com/t/unity-editor-crashes-after-exciting-play-mode-while-using-oculus-quest-2/17737)

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**Author:** [@ReberLab](https://qa.fmod.com/u/ReberLab)\
**Replies:** 1\
**Last updated:** [October 4, 2021, 10:25pm UTC](https://qa.fmod.com/t/unity-editor-crashes-after-exciting-play-mode-while-using-oculus-quest-2/17737 "2021-10-04T22:25:19Z")

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I recently added my first FMOD event to my VR project. I followed all the set up steps and everything works when I enter play-mode on my desktop (without the oculus). However, when I connect the Oculus device to my unit…

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## [Unity 2021.1.0f1 + FMOD 2.01.07 il2cpp build failed](https://qa.fmod.com/t/unity-2021-1-0f1-fmod-2-01-07-il2cpp-build-failed/16933)

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**Author:** [@Racot\_A](https://qa.fmod.com/u/Racot_A)\
**Replies:** 6\
**Last updated:** [April 16, 2021, 2:27pm UTC](https://qa.fmod.com/t/unity-2021-1-0f1-fmod-2-01-07-il2cpp-build-failed/16933 "2021-04-16T14:27:55Z")

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UPD: Updating to v2.01.08 not fixed the problem :frowning: I founded this post Unity2020 android export project error when il2cpp copy fmod\_register\_static\_plugins.cpp Any news about v2.01.09 of fixes variants for my p…

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## [Working with Localized Audio Tables](https://qa.fmod.com/t/working-with-localized-audio-tables/17803)

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**Author:** [@OddGentsBrody](https://qa.fmod.com/u/OddGentsBrody)\
**Replies:** 1\
**Last updated:** [October 18, 2021, 8:50pm UTC](https://qa.fmod.com/t/working-with-localized-audio-tables/17803 "2021-10-18T20:50:59Z")

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Hey there! I feel a little embarrassed asking this, but I’m struggling to get Localized Audio Tables working with the provided example on how to use Programmer Instruments. And I’m not sure if there’s something I’m not …

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## [FMODStudioSettings asset reset after Unity restart](https://qa.fmod.com/t/fmodstudiosettings-asset-reset-after-unity-restart/17789)

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**Author:** [@Adam\_Weesner](https://qa.fmod.com/u/Adam_Weesner)\
**Replies:** 3\
**Last updated:** [October 18, 2021, 4:53am UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-reset-after-unity-restart/17789 "2021-10-18T04:53:38Z")

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I’m using Unity 2020.3.15f2 with FMOD 2.01.07. After every Unity restart, the Platform Specific settings is reset. For example, if I add a PS4 element and adjust some settings, in the next Unity restart, “PS4” is remove…

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## [IL2CPP Crash on GCHandle.Alloc for callbacks](https://qa.fmod.com/t/il2cpp-crash-on-gchandle-alloc-for-callbacks/17773)

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**Author:** [@kim1](https://qa.fmod.com/u/kim1)\
**Replies:** 5\
**Last updated:** [October 18, 2021, 12:57am UTC](https://qa.fmod.com/t/il2cpp-crash-on-gchandle-alloc-for-callbacks/17773 "2021-10-18T00:57:34Z")

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IL2CPP Crash on GCHandle.Alloc for callbacks Unity: 2021.1.23f1 FMOD: 2.02.03 Scripting Backend: IL2CPP Works great in editor. Crashed on compiled. Works great with Mono ArgumentException: Object contains non-p…

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## [Programmer Instrument](https://qa.fmod.com/t/programmer-instrument/17781)

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**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 3\
**Last updated:** [October 18, 2021, 12:03am UTC](https://qa.fmod.com/t/programmer-instrument/17781 "2021-10-18T00:03:46Z")

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Hi, Version FMOD: 2.01.10 Version Unity: 2020.2.2f1 I am unable to get programmer instrument to work. I am a musician and a soundDesigner and my programming skills are not very high. I have copied the example script …

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## [Unity Android Split build not finding Banks in OBB](https://qa.fmod.com/t/unity-android-split-build-not-finding-banks-in-obb/17756)

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**Author:** [@GreaseMonkey](https://qa.fmod.com/u/GreaseMonkey)\
**Replies:** 2\
**Last updated:** [October 17, 2021, 11:38pm UTC](https://qa.fmod.com/t/unity-android-split-build-not-finding-banks-in-obb/17756 "2021-10-17T23:38:17Z")

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Hi, we upgraded to FMOD Unity 2.01.12 and all seemed well until we built an Android Split Binary for the Google Play Store. The AndroidUseOBB value appears to not be set the way it was in 2.01.11. We have not changed U…

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## [Unity and fmod integration error CS0102](https://qa.fmod.com/t/unity-and-fmod-integration-error-cs0102/16448)

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**Author:** [@ashleymobasser](https://qa.fmod.com/u/ashleymobasser)\
**Replies:** 8\
**Last updated:** [October 15, 2021, 2:48pm UTC](https://qa.fmod.com/t/unity-and-fmod-integration-error-cs0102/16448 "2021-10-15T14:48:19Z")

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I’m running Unity 5.5.1f1 and FMOD 2.01.05. When I import the fmod package(20105) into unity I get this error: Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs(24,29): error CS0102: The type FMOD.VERSION' already contai…

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## [Startup/loading tissue: "FMOD: Couldn't find base folder with GUID..." in 2.02.03](https://qa.fmod.com/t/startup-loading-tissue-fmod-couldnt-find-base-folder-with-guid-in-2-02-03/17700)

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**Author:** [@fbertrand27](https://qa.fmod.com/u/fbertrand27)\
**Replies:** 3\
**Last updated:** [October 14, 2021, 4:23pm UTC](https://qa.fmod.com/t/startup-loading-tissue-fmod-couldnt-find-base-folder-with-guid-in-2-02-03/17700 "2021-10-14T16:23:50Z")

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Hi! After upgrading FMOD version, I always get this warning upon loading/running: FMOD: Couldn't find base folder with GUID 06ae579381df01a4a87bb149dec89954; defaulting to Plugins/FMOD I just noticed that error was alr…

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## [My dynamic plugin strings reset when re start my Unity editor](https://qa.fmod.com/t/my-dynamic-plugin-strings-reset-when-re-start-my-unity-editor/17735)

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**Author:** [@ReberLab](https://qa.fmod.com/u/ReberLab)\
**Replies:** 2\
**Last updated:** [October 14, 2021, 11:20am UTC](https://qa.fmod.com/t/my-dynamic-plugin-strings-reset-when-re-start-my-unity-editor/17735 "2021-10-14T11:20:35Z")

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Hello, I am new to FMOD and I have recently implemented this tool on one of my projects (FMOD ver. 2.01.11, FMOD unity integration ver. 2.01.11 ). Everything seems to be working as intended. However, when I close and…

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## [Marhsalling to Channel after getting callback](https://qa.fmod.com/t/marhsalling-to-channel-after-getting-callback/17782)

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**Author:** [@john.bess](https://qa.fmod.com/u/john.bess)\
**Replies:** 1\
**Last updated:** [October 13, 2021, 9:11pm UTC](https://qa.fmod.com/t/marhsalling-to-channel-after-getting-callback/17782 "2021-10-13T21:11:13Z")

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Im trying to handle a callback in unity from an arbitrary sound ending using the programmer sounds API… it looks something like this: FMODUnity.RuntimeManager.CoreSystem.createSound(Application.streamingAssetsPath + “/”…

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## [FMOD Unity Crakling sound](https://qa.fmod.com/t/fmod-unity-crakling-sound/17780)

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**Author:** [@pitomenph](https://qa.fmod.com/u/pitomenph)\
**Replies:** 1\
**Last updated:** [October 13, 2021, 6:06am UTC](https://qa.fmod.com/t/fmod-unity-crakling-sound/17780 "2021-10-13T06:06:51Z")

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Hi, When I build the Unity game can still hear some crackling/clipping, but it plays nice on the Editor. Do you know why?

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## [Can not delete unused platform plugins from project?](https://qa.fmod.com/t/can-not-delete-unused-platform-plugins-from-project/17386)

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**Author:** [@richardtaylor](https://qa.fmod.com/u/richardtaylor)\
**Replies:** 4\
**Last updated:** [June 30, 2021, 9:57am UTC](https://qa.fmod.com/t/can-not-delete-unused-platform-plugins-from-project/17386 "2021-06-30T09:57:59Z")

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We’re using FMOD 2.01.10 and Unity 2020.3.0. I’ve found that we can’t build our project if we delete the unused platforms from Plugins/FMOD/lib/. Everything continues to work without issue in the Editor, but the build p…

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## [Unity cant find plug ins?](https://qa.fmod.com/t/unity-cant-find-plug-ins/16767)

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**Author:** [@corey303](https://qa.fmod.com/u/corey303)\
**Replies:** 2\
**Last updated:** [February 22, 2021, 9:49am UTC](https://qa.fmod.com/t/unity-cant-find-plug-ins/16767 "2021-02-22T09:49:04Z")

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Hi all, sorry newbee question but I’m having some trouble with getting unity to find the le sound weather plug in that’s being used in my fmod project, its only to gain parametric control for the rain intensity. I keep g…

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## [Unity 2020.3.8f Build fails because FMOD 2.01.09](https://qa.fmod.com/t/unity-2020-3-8f-build-fails-because-fmod-2-01-09/17751)

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**Author:** [@JanikaBlaah](https://qa.fmod.com/u/JanikaBlaah)\
**Replies:** 1\
**Last updated:** [October 10, 2021, 11:09pm UTC](https://qa.fmod.com/t/unity-2020-3-8f-build-fails-because-fmod-2-01-09/17751 "2021-10-10T23:09:38Z")

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When I click Build, it runs few seconds and then ends it. The messages I get are about FMODStudioFootstepsEditor.cs Assets\\Editor Default Resources\\FMODStudioFootstepsEditor.cs(23,26): error CS0115: ‘FMODStudioFootstepsE…

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## [Sound just stops playing after about 30 minutes](https://qa.fmod.com/t/sound-just-stops-playing-after-about-30-minutes/17746)

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**Author:** [@matrh88](https://qa.fmod.com/u/matrh88)\
**Replies:** 5\
**Last updated:** [October 10, 2021, 9:52pm UTC](https://qa.fmod.com/t/sound-just-stops-playing-after-about-30-minutes/17746 "2021-10-10T21:52:55Z")

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Hello, I have this bug where after a Certain amount of time all Fmod events stop working through the entire game. This only happens on this one map but once it happens absolutely zero Fmod sounds will play. I tried to …

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## [Help with Fmod Events](https://qa.fmod.com/t/help-with-fmod-events/17769)

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**Author:** [@Burgrokash](https://qa.fmod.com/u/Burgrokash)\
**Replies:** 1\
**Last updated:** [October 9, 2021, 7:41pm UTC](https://qa.fmod.com/t/help-with-fmod-events/17769 "2021-10-09T19:41:38Z")

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Hi! I’m new to Fmod and i have a simple question. Is it possible to create some kind of Fmod event and “listen” to that evento on Unity? Like, i have a song, and when a certain soud arraise something happens in the game…

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