# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=56

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**Page:** 57

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## [Exception when playing game while an object with Event Emitter is selected in Inspector](https://qa.fmod.com/t/exception-when-playing-game-while-an-object-with-event-emitter-is-selected-in-inspector/17732)

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**Author:** [@simonsanchezart](https://qa.fmod.com/u/simonsanchezart)\
**Replies:** 2\
**Last updated:** [October 9, 2021, 9:29am UTC](https://qa.fmod.com/t/exception-when-playing-game-while-an-object-with-event-emitter-is-selected-in-inspector/17732 "2021-10-09T09:29:36Z")

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Found this ‘bug’ right now, don’t know what’s going on, and doesn’t seem to affect anything. This is the exception: The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target proper…

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## [FMOD Does not exist in this current context](https://qa.fmod.com/t/fmod-does-not-exist-in-this-current-context/16401)

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**Author:** [@jeronartest](https://qa.fmod.com/u/jeronartest)\
**Replies:** 1\
**Last updated:** [November 6, 2020, 9:56am UTC](https://qa.fmod.com/t/fmod-does-not-exist-in-this-current-context/16401 "2020-11-06T09:56:02Z")

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Hi, I’m just getting started with using FMOD in Unity. I get a ton of errors in my VS Code and I don’t know why because I haven’t even done anything except import the latest 2.01.05 Unity package downloaded from the web…

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## [FMOD errors when launching unity](https://qa.fmod.com/t/fmod-errors-when-launching-unity/12413)

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**Author:** [@rob8861](https://qa.fmod.com/u/rob8861)\
**Replies:** 1\
**Last updated:** [March 28, 2016, 11:43pm UTC](https://qa.fmod.com/t/fmod-errors-when-launching-unity/12413 "2016-03-28T23:43:33Z")

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Hi I Just installed Unity 5.3.4f1 on my new mac mini and as soon as I open the editor I see 27 error messages similar to the one below (does not happen on my PC). FMOD failed to get number of drivers …Error enumeratin…

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## [Development Build with Unity build target UWP - Fmod initialzation failed](https://qa.fmod.com/t/development-build-with-unity-build-target-uwp-fmod-initialzation-failed/15637)

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**Author:** [@markuswehrle](https://qa.fmod.com/u/markuswehrle)\
**Replies:** 10\
**Last updated:** [October 7, 2021, 4:57am UTC](https://qa.fmod.com/t/development-build-with-unity-build-target-uwp-fmod-initialzation-failed/15637 "2021-10-07T04:57:02Z")

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When build for UWP Plattform having Debugging and development build settings active FMOD initialization fails with error: SystemNotInitializedException: \[FMOD\] Initialization failed : FMOD.Debug.Initialize : ERR\_UNSUPP…

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## [Following the Integration Tutorial and Encountering Issues ::Help::](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717)

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**Author:** [@BrynDC](https://qa.fmod.com/u/BrynDC)\
**Replies:** 8\
**Last updated:** [October 7, 2021, 1:33am UTC](https://qa.fmod.com/t/following-the-integration-tutorial-and-encountering-issues/17717 "2021-10-07T01:33:30Z")

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Unity Ver.2020.3.181f1 LTS FMOD Ver.2.02.03 I don’t know if it’s something basic, but I have been trying to follow the tutorial, being pretty exact really, and I am already stuck… I built my saved version of the exampl…

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## [Are we supposed to have an emitter per event?](https://qa.fmod.com/t/are-we-supposed-to-have-an-emitter-per-event/17033)

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**Author:** [@VincentAbert](https://qa.fmod.com/u/VincentAbert)\
**Replies:** 4\
**Last updated:** [April 22, 2021, 12:01am UTC](https://qa.fmod.com/t/are-we-supposed-to-have-an-emitter-per-event/17033 "2021-04-22T00:01:17Z")

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Hello ! I’m coming from Unity’s default sound system, and I used to just feed different audioclips to one audiosource, depending on the action the player did (jump, walk, push, etc.). The thing is you can’t easily do th…

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## [Unity split binary android build crashes on start](https://qa.fmod.com/t/unity-split-binary-android-build-crashes-on-start/17681)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 12\
**Last updated:** [October 6, 2021, 1:09am UTC](https://qa.fmod.com/t/unity-split-binary-android-build-crashes-on-start/17681 "2021-10-06T01:09:30Z")

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I’ve been trying to get our game to run on android and running into some issues. Those have been resolved and I’ve been able to install the game with an .apk and that works just fine. But google requires us to split th…

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## [DllNotFoundException: fmodstudioL FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking)](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-fmod-memory-getstats-system-int32-currentalloced-system-int32-maxalloced-system-boolean-blocking/17736)

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**Author:** [@enescetin](https://qa.fmod.com/u/enescetin)\
**Replies:** 1\
**Last updated:** [October 4, 2021, 4:31am UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-fmod-memory-getstats-system-int32-currentalloced-system-int32-maxalloced-system-boolean-blocking/17736 "2021-10-04T04:31:12Z")

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Hello guys, I have a problem. I tried setup wizard setup or fmod project build but i couldn’t loaded events(bank). I tried solution for similar topic but not solution for me. DllNotFoundException: fmodstudioL FMOD.Mem…

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## [Audio doesn't work when starting an iOS build until tabbing in and out](https://qa.fmod.com/t/audio-doesnt-work-when-starting-an-ios-build-until-tabbing-in-and-out/17715)

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**Author:** [@wildboystudios](https://qa.fmod.com/u/wildboystudios)\
**Replies:** 1\
**Last updated:** [September 27, 2021, 11:57pm UTC](https://qa.fmod.com/t/audio-doesnt-work-when-starting-an-ios-build-until-tabbing-in-and-out/17715 "2021-09-27T23:57:41Z")

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Unity Version 2020.3.14 Fmod Integration Version 2.01.07 The only useful log I can find is this one: AVAudioSession\_iOS.mm:1149 Deactivating an audio session that has running I/O. All I/O should be stopped or paused …

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## [Can Download Fmod from the Assert Store Can not import it into unity 2020 Pleas Help Urgent](https://qa.fmod.com/t/can-download-fmod-from-the-assert-store-can-not-import-it-into-unity-2020-pleas-help-urgent/17716)

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**Author:** [@Hilton8](https://qa.fmod.com/u/Hilton8)\
**Replies:** 3\
**Last updated:** [September 27, 2021, 11:36pm UTC](https://qa.fmod.com/t/can-download-fmod-from-the-assert-store-can-not-import-it-into-unity-2020-pleas-help-urgent/17716 "2021-09-27T23:36:12Z")

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I have Downloaded Fmod from the assert Store. But Can’t Import it into my Packages and Asserts in unity. At the Bottom of the Page it says Import. But when I click it try’s to import it . But in the Middle of the importi…

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## [FMOD libraries for Switch and Xbox One](https://qa.fmod.com/t/fmod-libraries-for-switch-and-xbox-one/17726)

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**Author:** [@blossomy](https://qa.fmod.com/u/blossomy)\
**Replies:** 0\
**Last updated:** [September 27, 2021, 5:53pm UTC](https://qa.fmod.com/t/fmod-libraries-for-switch-and-xbox-one/17726 "2021-09-27T17:53:33Z")

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Hi, In Unity, the version of FMOD Studio we use is 1.10.15. A game using FMOD was already developed and released for Windows, iOS, and Android. Now we are trying to convert this game to Switch and Xbox One. Are libra…

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## [Switch lotcheck question clarification with Tick class](https://qa.fmod.com/t/switch-lotcheck-question-clarification-with-tick-class/14795)

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**Author:** [@jamesguintu](https://qa.fmod.com/u/jamesguintu)\
**Replies:** 5\
**Last updated:** [September 27, 2021, 12:41am UTC](https://qa.fmod.com/t/switch-lotcheck-question-clarification-with-tick-class/14795 "2021-09-27T00:41:52Z")

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Does the Unity integration of FMOD use nn::os::Tick class?

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## [Runtime manager: set guid](https://qa.fmod.com/t/runtime-manager-set-guid/17690)

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**Author:** [@ghiboz](https://qa.fmod.com/u/ghiboz)\
**Replies:** 7\
**Last updated:** [September 27, 2021, 12:34am UTC](https://qa.fmod.com/t/runtime-manager-set-guid/17690 "2021-09-27T00:34:45Z")

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hi all! I have this question: I load the bank using RuntimeManager.StudioSystem.loadBankFile(... and after I wish, having a proper GUID, set the relative event to my StudioEventEmitter monobehaviour… what’s the right w…

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## [Apple Silicon FMOD Unity support](https://qa.fmod.com/t/apple-silicon-fmod-unity-support/16203)

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**Author:** [@fiftytwo](https://qa.fmod.com/u/fiftytwo)\
**Replies:** 10\
**Last updated:** [September 27, 2021, 12:35am UTC](https://qa.fmod.com/t/apple-silicon-fmod-unity-support/16203 "2021-09-27T00:35:10Z")

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Hello! Are there any plans for FMOD Unity lib to support Apple Silicon builds on macOS? If so, when can we approximately expect it?

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## ['GUID' does not exist in the namespace 'FMOD'](https://qa.fmod.com/t/guid-does-not-exist-in-the-namespace-fmod/17695)

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**Author:** [@juankjauregui](https://qa.fmod.com/u/juankjauregui)\
**Replies:** 3\
**Last updated:** [September 26, 2021, 10:52pm UTC](https://qa.fmod.com/t/guid-does-not-exist-in-the-namespace-fmod/17695 "2021-09-26T22:52:21Z")

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Hi! I’m working in a 2018.4.18 Unity project currently that aims at having audio implemented with FMOD. I installed FMOD for unity 2.01.11 (Unity verified) and later on found out that my Authoring tool 2.0.3 (newest one…

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## [Unity integration 2.02 not in Unity Asset Store?](https://qa.fmod.com/t/unity-integration-2-02-not-in-unity-asset-store/17686)

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**Author:** [@fbertrand27](https://qa.fmod.com/u/fbertrand27)\
**Replies:** 4\
**Last updated:** [September 23, 2021, 1:58pm UTC](https://qa.fmod.com/t/unity-integration-2-02-not-in-unity-asset-store/17686 "2021-09-23T13:58:22Z")

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Hi! I’m just starting out so I grabbed the Unity integration from there Unity Asset Store, but noticed that only version 2.01.11 is available there, whereas you can get 2.02 from https://fmod.com/download#unityintegratio…

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## [Copy Banks to StreamingAssets broken on Build Machine after 2.01.08 to 2.01.11 Update](https://qa.fmod.com/t/copy-banks-to-streamingassets-broken-on-build-machine-after-2-01-08-to-2-01-11-update/17693)

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**Author:** [@jashan](https://qa.fmod.com/u/jashan)\
**Replies:** 1\
**Last updated:** [September 23, 2021, 5:11am UTC](https://qa.fmod.com/t/copy-banks-to-streamingassets-broken-on-build-machine-after-2-01-08-to-2-01-11-update/17693 "2021-09-23T05:11:19Z")

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After updating 2.01.08 to 2.01.11 in our Unity 2020.3.18 project, we’re seeing a strange issue on our build machine that results in audio not working at all anymore, here’s what we get in the build logs: FMOD Studio: Cr…

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## [How to use Bluetooth headset for both audio input and output?](https://qa.fmod.com/t/how-to-use-bluetooth-headset-for-both-audio-input-and-output/17637)

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**Author:** [@BadDreamGames](https://qa.fmod.com/u/BadDreamGames)\
**Replies:** 3\
**Last updated:** [September 23, 2021, 4:08am UTC](https://qa.fmod.com/t/how-to-use-bluetooth-headset-for-both-audio-input-and-output/17637 "2021-09-23T04:08:48Z")

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I’m making a game which requires constant use of the microphone. I want to give players on Android and iOS the option to use Bluetooth headsets when they play. It appears that there are 2 possible protocols with which t…

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## [Event MINIMUM\_DISTANCE and MAXIMUM\_DISTANCE returning -1 all the time](https://qa.fmod.com/t/event-minimum-distance-and-maximum-distance-returning-1-all-the-time/15882)

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**Author:** [@Bokus](https://qa.fmod.com/u/Bokus)\
**Replies:** 10\
**Last updated:** [September 22, 2021, 11:08pm UTC](https://qa.fmod.com/t/event-minimum-distance-and-maximum-distance-returning-1-all-the-time/15882 "2021-09-22T23:08:32Z")

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Hello, I’m trying to get 3D event min and max distance in Unity 2019.3.15f1. I used FMOD Studio 2.00.09 example project with this code. void Start() { FMOD.Studio.EventInstance gun = FMODUnity.RuntimeManager.Creat…

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## [How can I know when sound playing finish](https://qa.fmod.com/t/how-can-i-know-when-sound-playing-finish/12135)

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**Author:** [@captals](https://qa.fmod.com/u/captals)\
**Replies:** 2\
**Last updated:** [September 21, 2021, 10:16pm UTC](https://qa.fmod.com/t/how-can-i-know-when-sound-playing-finish/12135 "2021-09-21T22:16:46Z")

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I see there is a method named setCallback in class EventInstance can pass parameter EVENT\_CALLBACK\_TYPE.STOPPED cause a call when sound playing finish.But this callback is in another thread, not in unity main thread.I’m …

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## [iOS Simulator not working in 1.10.12](https://qa.fmod.com/t/ios-simulator-not-working-in-1-10-12/14661)

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**Author:** [@JBurkeKF](https://qa.fmod.com/u/JBurkeKF)\
**Replies:** 3\
**Last updated:** [September 21, 2021, 4:11pm UTC](https://qa.fmod.com/t/ios-simulator-not-working-in-1-10-12/14661 "2021-09-21T16:11:59Z")

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I am attempting to run our game in the iOS Simulator with FMOD 1.10.12, but as described here, there does not appear to be plugin library compiled to run in the simulator. The problem is not fixed. I am running: Unity…

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## [FMOD Studio: Unable to load Master: The specified bank has already been loaded](https://qa.fmod.com/t/fmod-studio-unable-to-load-master-the-specified-bank-has-already-been-loaded/17683)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 1\
**Last updated:** [September 20, 2021, 11:09pm UTC](https://qa.fmod.com/t/fmod-studio-unable-to-load-master-the-specified-bank-has-already-been-loaded/17683 "2021-09-20T23:09:08Z")

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Hi. After a whole bunch of problems with unity and fmod, I decided to clean the Build/Desktop folder, recreate my master bank, and reinstall the fmod plugin for unity. Now I have this error. FMOD Studio: Unable to load…

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## [Is LoadBank synchronous in some cases and asynchronous in others?](https://qa.fmod.com/t/is-loadbank-synchronous-in-some-cases-and-asynchronous-in-others/17682)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 2\
**Last updated:** [September 20, 2021, 5:15pm UTC](https://qa.fmod.com/t/is-loadbank-synchronous-in-some-cases-and-asynchronous-in-others/17682 "2021-09-20T17:15:38Z")

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I’m a little confused about the load bank method in RuntimeManager for Unity: https://fmod.com/resources/documentation-unity?version=2.00&page=api-runtimemanager.html#loadbank It seems like sometimes it’s synchronous a…

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## [How to make an audio settings menu that remembers a player's last input](https://qa.fmod.com/t/how-to-make-an-audio-settings-menu-that-remembers-a-players-last-input/17684)

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**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 2\
**Last updated:** [September 20, 2021, 8:59am UTC](https://qa.fmod.com/t/how-to-make-an-audio-settings-menu-that-remembers-a-players-last-input/17684 "2021-09-20T08:59:36Z")

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Hello, great people here! I can do simple things via Fmod in Unity, but this functionality is a bit too advanced for me right now, so any help would be very appreciated! So, what i want to do, is to make audio settings…

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## [No audio in iOS build but no errors (works fine in editor and macOS build)](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551)

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**Author:** [@furfacsake](https://qa.fmod.com/u/furfacsake)\
**Replies:** 16\
**Last updated:** [September 15, 2021, 11:12pm UTC](https://qa.fmod.com/t/no-audio-in-ios-build-but-no-errors-works-fine-in-editor-and-macos-build/17551 "2021-09-15T23:12:15Z")

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I’m getting no sound from my iOS build once I run it in xcode (have tried on my iphone and ipad). The sound works fine in the Unity Editor and worked great in my macOS build. I enabled the FMOD Studio Debug and it appear…

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## [Banks are dublicated after build](https://qa.fmod.com/t/banks-are-dublicated-after-build/17663)

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**Author:** [@Racot\_A](https://qa.fmod.com/u/Racot_A)\
**Replies:** 9\
**Last updated:** [September 15, 2021, 6:27am UTC](https://qa.fmod.com/t/banks-are-dublicated-after-build/17663 "2021-09-15T06:27:51Z")

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Unity 2021.1.19, 2021.1.20 Fmod 2.01.11 IL2CPP Build FMOD Studio project build path: unityProjectPath/Assets Single platform (PC) in StreamingAssets directory After building the game my banks are duplicated from Asset…

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## [No microphone found on iPhone/Android](https://qa.fmod.com/t/no-microphone-found-on-iphone-android/17604)

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**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 5\
**Last updated:** [September 14, 2021, 4:06pm UTC](https://qa.fmod.com/t/no-microphone-found-on-iphone-android/17604 "2021-09-14T16:06:57Z")

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Hi, Made an app on Unity that is recording from the microphone device, works fine on PC Windows, but when I test it on iPhone or Android, I see no recording device, the app is searching a recording device, on Android it…

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## [Stopping Audio not working?](https://qa.fmod.com/t/stopping-audio-not-working/17657)

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**Author:** [@KrankyPenguin](https://qa.fmod.com/u/KrankyPenguin)\
**Replies:** 4\
**Last updated:** [September 14, 2021, 5:04am UTC](https://qa.fmod.com/t/stopping-audio-not-working/17657 "2021-09-14T05:04:47Z")

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Here is my code: void StartMusic(int wave) { bool playSong = false; switch (wave) { case 4: songIndex = 0; playSong = true; break;…

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## [FMOD null pointer on Android - crash at startup](https://qa.fmod.com/t/fmod-null-pointer-on-android-crash-at-startup/17650)

<div class="topic-metadata">

**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 10\
**Last updated:** [September 13, 2021, 10:48pm UTC](https://qa.fmod.com/t/fmod-null-pointer-on-android-crash-at-startup/17650 "2021-09-13T22:48:24Z")

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I’m unable to start my game on android. I find it opens to a black screen and spits out these errors in the logs: 09-07 20:38:19.245 20924 20924 E InputEventReceiver: Exception dispatching input event. 09-07 20:38:19.2…

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## [All sounds and events play fine in editor mode but problems arise when building the game](https://qa.fmod.com/t/all-sounds-and-events-play-fine-in-editor-mode-but-problems-arise-when-building-the-game/17665)

<div class="topic-metadata">

**Author:** [@Ryanxz16](https://qa.fmod.com/u/Ryanxz16)\
**Replies:** 5\
**Last updated:** [September 13, 2021, 8:00pm UTC](https://qa.fmod.com/t/all-sounds-and-events-play-fine-in-editor-mode-but-problems-arise-when-building-the-game/17665 "2021-09-13T20:00:57Z")

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So far FMOD has been great in adding music and sound effects to a unity game I’m working on with settings easy to change and instant to hear after building banks. However, when building the game it seems like all of the …

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