# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?page=57

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**Page:** 58

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## [How to allow other audio sources on an iOS app](https://qa.fmod.com/t/how-to-allow-other-audio-sources-on-an-ios-app/15543)

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**Author:** [@splinedrew](https://qa.fmod.com/u/splinedrew)\
**Replies:** 3\
**Last updated:** [September 13, 2021, 6:23pm UTC](https://qa.fmod.com/t/how-to-allow-other-audio-sources-on-an-ios-app/15543 "2021-09-13T18:23:07Z")

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Hello there! I have a game that’s been out for some time, but I’ve received many reviews asking for allowing podcasts to play while they play the game. The “Mute other audio sources” option appears to have no effect whil…

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## [Failed to load Bank with Unity (Source-Control Conflicts?)](https://qa.fmod.com/t/failed-to-load-bank-with-unity-source-control-conflicts/17659)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 2\
**Last updated:** [September 13, 2021, 7:46am UTC](https://qa.fmod.com/t/failed-to-load-bank-with-unity-source-control-conflicts/17659 "2021-09-13T07:46:30Z")

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Hi. I’ve been facing an issue for the last few hours where I can’t find a way to load a master bank within unity. Everything worked fine until I changed the name of my reaper project file path in the asset panel. I cha…

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## [Native Android screen recorder causes Microphone to stop working](https://qa.fmod.com/t/native-android-screen-recorder-causes-microphone-to-stop-working/17623)

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**Author:** [@BadDreamGames](https://qa.fmod.com/u/BadDreamGames)\
**Replies:** 3\
**Last updated:** [September 10, 2021, 6:08am UTC](https://qa.fmod.com/t/native-android-screen-recorder-causes-microphone-to-stop-working/17623 "2021-09-10T06:08:35Z")

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Hello! The game I’m working on makes heavy use of microphone input data, and I’ve realized that starting the native android screen recorder causes the microphone to stop accepting input. Important facts: Audio data is…

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## [Addressables and FMOD soundbanks](https://qa.fmod.com/t/addressables-and-fmod-soundbanks/15887)

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**Author:** [@at1](https://qa.fmod.com/u/at1)\
**Replies:** 6\
**Last updated:** [September 8, 2021, 7:21am UTC](https://qa.fmod.com/t/addressables-and-fmod-soundbanks/15887 "2021-09-08T07:21:55Z")

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Hi, Our project uses Addressables to remotely load assets on mobile devices and figuring out how to deal with soundbanks is becoming increasingly relevant to us. Back in January it was mentioned that support for Addres…

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## [FMODStudioSettings.asset and source control](https://qa.fmod.com/t/fmodstudiosettings-asset-and-source-control/13716)

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**Author:** [@bartekM](https://qa.fmod.com/u/bartekM)\
**Replies:** 7\
**Last updated:** [September 8, 2021, 7:17am UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-and-source-control/13716 "2021-09-08T07:17:46Z")

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Hello, I have question about FMOD and source control - precisely said about FMODStudioSettings.asset. I know that it can’t be placed in .ignore, but it still make check-out and despite the fact that there is no changes…

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## [Multiple events not triggering](https://qa.fmod.com/t/multiple-events-not-triggering/17567)

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**Author:** [@pmtm](https://qa.fmod.com/u/pmtm)\
**Replies:** 1\
**Last updated:** [September 8, 2021, 7:12am UTC](https://qa.fmod.com/t/multiple-events-not-triggering/17567 "2021-09-08T07:12:38Z")

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I have about 20 emitters in close proximity with distance atenuation and when I walk close to them some are not playing or start on the next loop. Running on ios phone. Is this somthing to to with voices or buffer. How c…

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## [Pause Seek Speed when using setPaused()](https://qa.fmod.com/t/pause-seek-speed-when-using-setpaused/17645)

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**Author:** [@tweexmusic](https://qa.fmod.com/u/tweexmusic)\
**Replies:** 2\
**Last updated:** [September 7, 2021, 1:34am UTC](https://qa.fmod.com/t/pause-seek-speed-when-using-setpaused/17645 "2021-09-07T01:34:12Z")

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I’m currently working on a game where inside of our Pause Manager scripts, I’m using the following to pause the SFX events when the game pauses: if (Paused) { FMODUnity.RuntimeManager.GetBus("bus:/SFX").setPause…

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## [Unity Integration FMOD 2.2 Multiple Listener Configuration changed](https://qa.fmod.com/t/unity-integration-fmod-2-2-multiple-listener-configuration-changed/17557)

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**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 1\
**Last updated:** [September 7, 2021, 12:26am UTC](https://qa.fmod.com/t/unity-integration-fmod-2-2-multiple-listener-configuration-changed/17557 "2021-09-07T00:26:38Z")

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hey folks really quick question here. i noticed in the latest 2.2 FMOD Studio integration that you cannot seem to configure multiple listeners (listener Index is at -1 and cannot be changed except through Debug mode). al…

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## [FMOD Unticking x64 and other platforms on the .dll](https://qa.fmod.com/t/fmod-unticking-x64-and-other-platforms-on-the-dll/17634)

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**Author:** [@RubberBandGames](https://qa.fmod.com/u/RubberBandGames)\
**Replies:** 2\
**Last updated:** [September 6, 2021, 8:36am UTC](https://qa.fmod.com/t/fmod-unticking-x64-and-other-platforms-on-the-dll/17634 "2021-09-06T08:36:59Z")

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Hello, We are using Unity 2020.3.14f1 and FMOD 2.01.09. Every time we do a build the the dlls for fmodstudio fmodstudioL change there import setting so that they are not included in builds. We’ve only recently updated …

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## [How can I play a random song and fade in and out from a battle song when needed?](https://qa.fmod.com/t/how-can-i-play-a-random-song-and-fade-in-and-out-from-a-battle-song-when-needed/17574)

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**Author:** [@jacklaplante](https://qa.fmod.com/u/jacklaplante)\
**Replies:** 6\
**Last updated:** [September 2, 2021, 11:36pm UTC](https://qa.fmod.com/t/how-can-i-play-a-random-song-and-fade-in-and-out-from-a-battle-song-when-needed/17574 "2021-09-02T23:36:32Z")

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I want to essentially shuffle through random ambient songs (once a song is finished then play a different one at random). Then when the player gets into combat I want to fade into a battle song. Then when they are finish…

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## [Unable to set parameter for one track inside unity, others work](https://qa.fmod.com/t/unable-to-set-parameter-for-one-track-inside-unity-others-work/17621)

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**Author:** [@Angelo101](https://qa.fmod.com/u/Angelo101)\
**Replies:** 15\
**Last updated:** [September 2, 2021, 8:50pm UTC](https://qa.fmod.com/t/unable-to-set-parameter-for-one-track-inside-unity-others-work/17621 "2021-09-02T20:50:57Z")

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Hello I am currently working together with a composer to make music for a game im working on. He has composed 4 tracks, where 3 of them are working with parameters inside of unity. But one track doesnt update the parame…

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## [Error uploading the app to Apple app Store](https://qa.fmod.com/t/error-uploading-the-app-to-apple-app-store/17626)

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**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 0\
**Last updated:** [August 31, 2021, 6:04pm UTC](https://qa.fmod.com/t/error-uploading-the-app-to-apple-app-store/17626 "2021-08-31T18:04:51Z")

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When you upload mac app or any app after one of your apps is already using fmod you will get an error message ITMS-90511 "CFBundleIdentifier Collision… this is because Apple requires each identifier to be unique, and th…

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## [Where do I setup AVAudioSession Category Play And Record for iOS?](https://qa.fmod.com/t/where-do-i-setup-avaudiosession-category-play-and-record-for-ios/17611)

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**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 2\
**Last updated:** [August 31, 2021, 1:33am UTC](https://qa.fmod.com/t/where-do-i-setup-avaudiosession-category-play-and-record-for-ios/17611 "2021-08-31T01:33:02Z")

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Where do I setup AVAudioSessionCategoryPlayAndRecord for iOS? Got a link that is very general, but doesn’t give me an example. All I keep getting is this link: https://developer.apple.com/library/archive/documentation/…

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## [FMOD crashes in Unity Profiler (Standalone Process)](https://qa.fmod.com/t/fmod-crashes-in-unity-profiler-standalone-process/17587)

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**Author:** [@thygrrr](https://qa.fmod.com/u/thygrrr)\
**Replies:** 3\
**Last updated:** [August 30, 2021, 11:41pm UTC](https://qa.fmod.com/t/fmod-crashes-in-unity-profiler-standalone-process/17587 "2021-08-30T23:41:51Z")

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Opening the standalone profiler via Window-\>Analysis-\>Profiler (Standalone) on my project has FMOD blowing chunks on me: UnityException: Creating asset at path Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset fail…

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## [\[Unity\] Getting Fmod cache update everytime I update the code](https://qa.fmod.com/t/unity-getting-fmod-cache-update-everytime-i-update-the-code/17608)

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**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 2\
**Last updated:** [August 26, 2021, 11:44pm UTC](https://qa.fmod.com/t/unity-getting-fmod-cache-update-everytime-i-update-the-code/17608 "2021-08-26T23:44:55Z")

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Getting Fmod cache update every time I update the code. Unity - 2019.4.29f1 LTS FMOD 2.01.09 Any suggestions?

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## [Play sounds independent of frame rate](https://qa.fmod.com/t/play-sounds-independent-of-frame-rate/17586)

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**Author:** [@SvenAhlgrimm](https://qa.fmod.com/u/SvenAhlgrimm)\
**Replies:** 2\
**Last updated:** [August 25, 2021, 1:42pm UTC](https://qa.fmod.com/t/play-sounds-independent-of-frame-rate/17586 "2021-08-25T13:42:48Z")

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Hi, I’m working on a game in Unity. I’m looking for a way to play sounds independent of the frame rate like the AudioSource.PlayScheduled function in unity. Is there a way to do that in FMOD? Thanks!

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## [Unity infinite hold on enter Play Mode (using Timeline)](https://qa.fmod.com/t/unity-infinite-hold-on-enter-play-mode-using-timeline/17592)

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**Author:** [@Vadim](https://qa.fmod.com/u/Vadim)\
**Replies:** 1\
**Last updated:** [August 25, 2021, 1:40am UTC](https://qa.fmod.com/t/unity-infinite-hold-on-enter-play-mode-using-timeline/17592 "2021-08-25T01:40:13Z")

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Hi! We use Fmod track in Timeline and it freeze Unity Editor when entering play mode. Let me explain with more details: Unity version 2020.1.17f1 Fmod version 2.01.07 Timeline 1.2.17 Open Timeline window with FMOD…

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## [FMOD doesn't stop looping sounds when scene is reloaded](https://qa.fmod.com/t/fmod-doesnt-stop-looping-sounds-when-scene-is-reloaded/17596)

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**Author:** [@ScottySR](https://qa.fmod.com/u/ScottySR)\
**Replies:** 1\
**Last updated:** [August 25, 2021, 1:08am UTC](https://qa.fmod.com/t/fmod-doesnt-stop-looping-sounds-when-scene-is-reloaded/17596 "2021-08-25T01:08:02Z")

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When Unity reloads a scene (e.g. after failing a level) FMOD doesn’t stop sounds from the “previous” scene. This will result in a looping sound playing in the reloaded level in the place it was at when the level was relo…

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## [FMOD Unity Android Build: Some events not playing, failed to open master.bank](https://qa.fmod.com/t/fmod-unity-android-build-some-events-not-playing-failed-to-open-master-bank/17568)

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**Author:** [@zaqwertu](https://qa.fmod.com/u/zaqwertu)\
**Replies:** 5\
**Last updated:** [August 25, 2021, 12:52am UTC](https://qa.fmod.com/t/fmod-unity-android-build-some-events-not-playing-failed-to-open-master-bank/17568 "2021-08-25T00:52:06Z")

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Hello, We are currently using FMOD Studio and Unity integration version 2.01.11 We are having android-build specific errors where sounds are silent when triggered. These errors do not occur in the windows build of the …

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## [On XBoxOne - Unity - Microphone disconnect leads to crash after assertion: 'state-\>mInstanceCount \> 0' failed and flood of Error 30](https://qa.fmod.com/t/on-xboxone-unity-microphone-disconnect-leads-to-crash-after-assertion-state-minstancecount-0-failed-and-flood-of-error-30/17595)

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**Author:** [@CharlesVBDG](https://qa.fmod.com/u/CharlesVBDG)\
**Replies:** 2\
**Last updated:** [August 25, 2021, 12:46am UTC](https://qa.fmod.com/t/on-xboxone-unity-microphone-disconnect-leads-to-crash-after-assertion-state-minstancecount-0-failed-and-flood-of-error-30/17595 "2021-08-25T00:46:05Z")

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On XBox - Microphone disconnect leads to crash after \[FMOD\] assert : assertion: 'state-\>mInstanceCount \> 0' failed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Followed by \[FMOD\] AsyncMan…

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## [Audio becomes choppy and distorted after a few minutes of playing](https://qa.fmod.com/t/audio-becomes-choppy-and-distorted-after-a-few-minutes-of-playing/17577)

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**Author:** [@GreaseMonkey](https://qa.fmod.com/u/GreaseMonkey)\
**Replies:** 2\
**Last updated:** [August 23, 2021, 1:31am UTC](https://qa.fmod.com/t/audio-becomes-choppy-and-distorted-after-a-few-minutes-of-playing/17577 "2021-08-23T01:31:53Z")

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Hi, we have a game with a vehicle select screen, where players can cycle through a list of cars. Each car in the list plays an Engine Sound and an Ignition One Shot when selected. After switching through them fairly qui…

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## [Resonance Audio reverb probes and baking](https://qa.fmod.com/t/resonance-audio-reverb-probes-and-baking/17599)

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**Author:** [@poffdeluxe](https://qa.fmod.com/u/poffdeluxe)\
**Replies:** 1\
**Last updated:** [August 22, 2021, 11:00pm UTC](https://qa.fmod.com/t/resonance-audio-reverb-probes-and-baking/17599 "2021-08-22T23:00:55Z")

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Hey there, Is it on FMOD’s roadmap at all to bring the Resonance Audio reverb probes to FMOD’s Unity integration? There was a post here on a GH issue from awhile ago but I can’t find any other update: No way to interpo…

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## [FMOD\_ADVANCEDSETTINGS. Help](https://qa.fmod.com/t/fmod-advancedsettings-help/17570)

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**Author:** [@pmtm](https://qa.fmod.com/u/pmtm)\
**Replies:** 1\
**Last updated:** [August 19, 2021, 5:50am UTC](https://qa.fmod.com/t/fmod-advancedsettings-help/17570 "2021-08-19T05:50:49Z")

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In fmod i want to set all voices to virtual with FMOD\_ADVANCEDSETTINGS Dose anyone know where to find these settings? Is there a tutorial somewhere?

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## [Disabled binaries required in Android build](https://qa.fmod.com/t/disabled-binaries-required-in-android-build/17554)

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**Author:** [@ojuergen](https://qa.fmod.com/u/ojuergen)\
**Replies:** 4\
**Last updated:** [August 18, 2021, 3:17pm UTC](https://qa.fmod.com/t/disabled-binaries-required-in-android-build/17554 "2021-08-18T15:17:03Z")

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Hi, FMOD seems to be disabling required binaries during the build. When building and running my Unity project on android, I run into the following error message: java.lang.UnsatisfiedLinkError: \[...\] couldn't find "lib…

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## [Building static plugins from source - 'fmod.hpp' file not found](https://qa.fmod.com/t/building-static-plugins-from-source-fmod-hpp-file-not-found/17552)

<div class="topic-metadata">

**Author:** [@murcamsmi](https://qa.fmod.com/u/murcamsmi)\
**Replies:** 3\
**Last updated:** [August 16, 2021, 2:27am UTC](https://qa.fmod.com/t/building-static-plugins-from-source-fmod-hpp-file-not-found/17552 "2021-08-16T02:27:40Z")

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I have a custom plugin I built and it’s up and running for Windows, and I’m now trying to support a platform that requires a static plugin. I’m following the documentation and am attempting to build the plugin from sourc…

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## [Can't find option to disable FMOD Studi Debug](https://qa.fmod.com/t/cant-find-option-to-disable-fmod-studi-debug/17565)

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**Author:** [@econsus](https://qa.fmod.com/u/econsus)\
**Replies:** 1\
**Last updated:** [August 14, 2021, 4:20pm UTC](https://qa.fmod.com/t/cant-find-option-to-disable-fmod-studi-debug/17565 "2021-08-14T16:20:35Z")

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Some setting are missing from the FMOD Settings menu. That’s how mine looks like.

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## [Libresonanceaudio.prx not updated for PS5 SDK 3.00](https://qa.fmod.com/t/libresonanceaudio-prx-not-updated-for-ps5-sdk-3-00/17540)

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**Author:** [@2awesomestudio](https://qa.fmod.com/u/2awesomestudio)\
**Replies:** 4\
**Last updated:** [August 11, 2021, 5:57pm UTC](https://qa.fmod.com/t/libresonanceaudio-prx-not-updated-for-ps5-sdk-3-00/17540 "2021-08-11T17:57:54Z")

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Hi there, We have been trying to package our project for submission without success for the last several hours with no success. We have tried different versions and all the time we get this message: \[Error\] Format …

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## [Can I detect the volume of the sound being recorded in real time?](https://qa.fmod.com/t/can-i-detect-the-volume-of-the-sound-being-recorded-in-real-time/17486)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 10\
**Last updated:** [August 11, 2021, 12:21am UTC](https://qa.fmod.com/t/can-i-detect-the-volume-of-the-sound-being-recorded-in-real-time/17486 "2021-08-11T00:21:53Z")

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Can I record a sound by the device’s mic and in real time know the volume of the sound being recorded?

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## [Timeline callbacks not called](https://qa.fmod.com/t/timeline-callbacks-not-called/17543)

<div class="topic-metadata">

**Author:** [@GalBenNaim](https://qa.fmod.com/u/GalBenNaim)\
**Replies:** 3\
**Last updated:** [August 9, 2021, 11:08pm UTC](https://qa.fmod.com/t/timeline-callbacks-not-called/17543 "2021-08-09T23:08:55Z")

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Hey! I want to receive a callback on each beat. I’ve copied the official example to get callbacks from timeline from here: https://www.fmod.com/resources/documentation-unity?version=2.00&page=examples-timeline-callback…

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## [(Unity) DllNotFoundException: fmodstudioL when calling FMOD.Memory.GetStats](https://qa.fmod.com/t/unity-dllnotfoundexception-fmodstudiol-when-calling-fmod-memory-getstats/17539)

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**Author:** [@\_eternal](https://qa.fmod.com/u/_eternal)\
**Replies:** 2\
**Last updated:** [August 9, 2021, 2:22pm UTC](https://qa.fmod.com/t/unity-dllnotfoundexception-fmodstudiol-when-calling-fmod-memory-getstats/17539 "2021-08-09T14:22:25Z")

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I’ve never seen this error in the editor before, but I ran into it when making a build. The error message appears as soon as the game is launched. DllNotFoundException: fmodstudioL FMOD.Memory.GetStats (System.Int32& cu…

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